Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS35.35%
Net Worth
1.226USD
STEEM
1.482STEEM
SBD
1.059SBD
Own SP
11.505SP

Detailed Balance

STEEM
balance
1.482STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
11.505SP
Delegated Out
0.000SP
Delegation In
0.000SP
Effective Power
11.505SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
1.059SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
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Account Info

namezealouscoder
id1028032
rank113,866
reputation109466698511
created2018-06-07T01:23:30
recovery_accountblocktrades
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vesting_shares18734.612434 VESTS
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next_vesting_withdrawal1969-12-31T23:59:59
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last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2018-07-22T14:36:57
minedNo
sbd_seconds1,815,713,505
sbd_last_interest_payment2018-07-19T18:41:36
savings_sbd_last_interest_payment1970-01-01T00:00:00
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Withdraw Routes

IncomingOutgoing
Empty
Empty
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From Date
To Date
2019/06/07 02:39:03
parent authorzealouscoder
parent permlinksome-thoughts-on-writing
authorsteemitboard
permlinksteemitboard-notify-zealouscoder-20190607t023902000z
title
bodyCongratulations @zealouscoder! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/https://steemitboard.com/@zealouscoder/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@zealouscoder) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=zealouscoder)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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Transaction InfoBlock #33578964/Trx 31af2f1c8125be6f9b63af58265de40950f0b275
View Raw JSON Data
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  "op": [
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      "parent_author": "zealouscoder",
      "parent_permlink": "some-thoughts-on-writing",
      "author": "steemitboard",
      "permlink": "steemitboard-notify-zealouscoder-20190607t023902000z",
      "title": "",
      "body": "Congratulations @zealouscoder! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/https://steemitboard.com/@zealouscoder/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@zealouscoder) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=zealouscoder)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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zealouscoderclaimed reward balance: 0.008 STEEM, 0.039 SP
2018/08/14 13:19:45
accountzealouscoder
reward steem0.008 STEEM
reward sbd0.000 SBD
reward vests62.792434 VESTS
Transaction InfoBlock #25061314/Trx 82f936a2478e12a8ca0100a06f95db9315453fb0
View Raw JSON Data
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2018/08/12 14:56:27
authorzealouscoder
permlinkre-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t145626876z
sbd payout0.000 SBD
steem payout0.008 STEEM
vesting payout18.229507 VESTS
Transaction InfoBlock #25005666/Virtual Operation #3
View Raw JSON Data
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zealouscoderreceived 0.027 SP author reward for @zealouscoder / some-thoughts-on-writing
2018/08/11 19:44:42
authorzealouscoder
permlinksome-thoughts-on-writing
sbd payout0.000 SBD
steem payout0.000 STEEM
vesting payout44.562927 VESTS
Transaction InfoBlock #24982635/Virtual Operation #7
View Raw JSON Data
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2018/08/05 17:54:39
parent authorzealouscoder
parent permlinkre-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t145626876z
authoriauns
permlinkre-zealouscoder-re-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t175437664z
title
bodyThanks! I appreciate your comment on empathy and feel you're right about more education and personal awareness. In the past, I've had problems building a personal link with others and wish I would have been taught more about awareness growing up. Often, I find myself a better writer/human when I allow myself to flow and feel the emotions from others' perspective. Similar to not pushing one's own agenda, presenting solutions isn't always the best way to relate to others. Being present, listening and empathizing is a great approach, but not having learned these concepts earlier makes it harder. Yoda said it best, "You must unlearn what you have learned." Thanks for the great disussion and article.
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Transaction InfoBlock #24807708/Trx 14c9b120cba626904a59f64e00b6b9913c7d6bc2
View Raw JSON Data
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      "permlink": "re-zealouscoder-re-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t175437664z",
      "title": "",
      "body": "Thanks!\n\nI appreciate your comment on empathy and feel you're right about more education and personal awareness. In the past, I've had problems building a personal link with others and wish I would have been taught more about awareness growing up. Often, I find myself a better writer/human when I allow myself to flow and feel the emotions from others' perspective.\n\nSimilar to not pushing one's own agenda, presenting solutions isn't always the best way to relate to others. Being present, listening and empathizing is a great approach, but not having learned these concepts earlier makes it harder. Yoda said it best, \"You must unlearn what you have learned.\"\n\nThanks for the great disussion and article.\n",
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2018/08/05 17:12:42
voteriauns
authorzealouscoder
permlinkre-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t145626876z
weight10000 (100.00%)
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zealouscodersent 0.200 SBD to @null- "@zealouscoder/some-thoughts-on-writing"
2018/08/05 15:17:15
fromzealouscoder
tonull
amount0.200 SBD
memo@zealouscoder/some-thoughts-on-writing
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2018/08/05 14:56:30
voterzealouscoder
authoriauns
permlinkre-zealouscoder-some-thoughts-on-writing-20180804t203936402z
weight10000 (100.00%)
Transaction InfoBlock #24804148/Trx aec2351edd151ea2bdd909dcc70e3603e2be08b6
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2018/08/05 14:56:27
parent authoriauns
parent permlinkre-zealouscoder-some-thoughts-on-writing-20180804t203936402z
authorzealouscoder
permlinkre-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t145626876z
title
bodyVery well said! A lot of times I fail to get-out-of-my-own-head and realize that people have a really tough time with communication. I think it might point to a need for either more education or better awareness which might help create a better sense of empathy. When I talk to people I try to get a sense of their life, their situation and I can quickly empathize with their point-of-view but only if I am not trying to push my own agenda thus not being open and honest and then failing to communicate. I think you hit the nail on the head with 'authentic [and] truthful' I think having societal pressure to do that is a step in a very positive direction. It will help cut through the facades that people build in order to do business and survive in todays world. Thanks for reading!
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Transaction InfoBlock #24804147/Trx 8b056801ce5238ee6d49d7ca9f15259046cba9fe
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      "author": "zealouscoder",
      "permlink": "re-iauns-re-zealouscoder-some-thoughts-on-writing-20180805t145626876z",
      "title": "",
      "body": "Very well said! A lot of times I fail to get-out-of-my-own-head and realize that people have a really tough time with communication. I think it might point to a need for either more education or better awareness which might help create a better sense of empathy. When I talk to people I try to get a sense of their life, their situation and I can quickly empathize with their point-of-view but only if I am not trying to push my own agenda thus not being open and honest and then failing to communicate.\n\nI think you hit the nail on the head with 'authentic [and] truthful' I think having societal pressure to do that is a step in a very positive direction. It will help cut through the facades that people build in order to do business and survive in todays world.\n\nThanks for reading!",
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2018/08/05 14:43:42
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Transaction InfoBlock #24803892/Trx dd283fd357be46b45145d98ba8fb4bc1656e6448
View Raw JSON Data
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2018/08/04 21:46:06
votermoby-dick
authorzealouscoder
permlinksome-thoughts-on-writing
weight10000 (100.00%)
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View Raw JSON Data
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2018/08/04 20:39:36
parent authorzealouscoder
parent permlinksome-thoughts-on-writing
authoriauns
permlinkre-zealouscoder-some-thoughts-on-writing-20180804t203936402z
title
bodyCommunication is hard. Many of us feel these issues, especially with the added pressures of monetization. Even though we feel the pressure to post whether or not the content is good, the more important aspect is to be authentic, truthful and add more signal than noise. As you said, our 'similarities allow us to communicate', so we can hardly build on similarities of we don't communicate openly and honestly. An analogy I once heard is that each individual is an island and language builds the bridges between islands. Honestly, I didn't think writing was a less filtered form of language, but I had never considered that we are more comfortable when writing. Ultimately, open communication occurs if we can get 'out of our own head' and that usually involves a level of comfort. Good read.
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Transaction InfoBlock #24782216/Trx bdf583087d77e50274aab5b5444b6958eb84b044
View Raw JSON Data
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      "author": "iauns",
      "permlink": "re-zealouscoder-some-thoughts-on-writing-20180804t203936402z",
      "title": "",
      "body": "Communication is hard. Many of us feel these issues, especially with the added pressures of monetization. Even though we feel the pressure to post whether or not the content is good, the more important aspect is to be authentic, truthful and add more signal than noise. As you said, our 'similarities allow us to communicate', so we can hardly build on similarities of we don't communicate openly and honestly.\n\nAn analogy I once heard is that each individual is an island and language builds the bridges between islands. Honestly, I didn't think writing was a less filtered form of language, but I had never considered that we are more comfortable when writing. Ultimately, open communication occurs if we can get 'out of our own head' and that usually involves a level of comfort.\n\nGood read.",
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2018/08/04 20:04:57
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2018/08/04 20:04:48
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permlinksome-thoughts-on-writing
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2018/08/04 20:00:48
voterhunangalstyan
authorzealouscoder
permlinksome-thoughts-on-writing
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2018/08/04 19:58:48
voterbeamarete
authorzealouscoder
permlinksome-thoughts-on-writing
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2018/08/04 19:44:54
voterhloody
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permlinksome-thoughts-on-writing
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2018/08/04 19:44:42
authorzealouscoder
permlinksome-thoughts-on-writing
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2018/08/04 19:44:42
parent author
parent permlinkwriting
authorzealouscoder
permlinksome-thoughts-on-writing
titleSome thoughts on writing
body![PIXNIO-206519-2945x1963.jpg](https://cdn.steemitimages.com/DQmSTbkU4XRZvcdYDs5QCM3V7CMPKtvTzKVGNWQkPqLKToj/PIXNIO-206519-2945x1963.jpg) [CC0](https://pixnio.com/miscellaneous/hand-pen-writing-notes-school-student-learning-university) What to write === I have been struggling with topics ever since I started here on steemit. Not sure why, since I have always enjoyed writing. I even started a manuscript for a fantasy adventure when I was a kid. I wrote in notebooks all the time. I practiced writing short stories, random thoughts, and poems. I've also written many song lyrics unpublished of course. So one would think that this would be where I could flourish. But alas, I can't haven't written much on steemit. So I guess I will just write, I was supposed to make this a post about the game I am developing and the [new upcoming release](https://anorstudios.itch.io/amber-game-project/devlog/43477/shields-up-new-version-coming-soon). But what the heck we all need a little outlet every once in a while. A good free write is remedy for the over thinking mind. The struggles of the overthinking mind... === Have you ever felt so many emotions at once that you just couldn't speak. So many thoughts going through your head that there was no discerning what they were. And yet you could still follow each train of thought. But unable to decide which one to stick with. Yeah that is me when I think about posting something to steemit. It's almost worse than writers-block, I dunno maybe it is writers block. So many subjects and ideas but what to choose. I could write about games or do a Love2D tutorial or maybe just write about life and experiences. I could definitely write about cryptocurrencies and/or about blockchain as a unifying force in the world. But I definitely would hate to put something out there that adds to the fluff. Don't get me wrong I totally understand the urge and pressure to continually post whether or not it is good content. After all that is what the curation is all about, deciding what is valuable and what isn't. But still I choose to be a bit conservative and selective in my writing process. I must admit that I do not consider myself a good writer or even close to being a professional at it. I do take my time and proofread my work though. I want to make sure that it at least makes sense and that I catch any big glaring typos. But yet I am compelled to write. The truth is, I think; a lot! I think so much that it almost gets in the way of actually doing stuff. I like to try to make sense of the complexities in the world. There is a word that I learned a long time ago from a book ['Stranger in a strange land'](https://en.wikipedia.org/wiki/Stranger_in_a_Strange_Land) the word is to **grok**. The word is popular amongst computer scientists and programmers because it is at the heart of what we do and must be able to do. We must be able to **grok** a problem in order to instruct a computer to solve it. And so I think about things until I **grok** them. Or put in another way I will think about something to the point where I understand it so well that it almost is like it's a part of me. I believe writing and reading can help us **grok** each other. ![01bf393ecf9f8123847b72795ced-1438949.jpg](https://cdn.steemitimages.com/DQmTN1xJUW44ZUPo3seQFwkyjqUXJ2aUVsKoPMs5ALJvEtw/01bf393ecf9f8123847b72795ced-1438949.jpg) Our similarities allow us to communicate... === I remember in one of my Calculus classes in college the professor was explaining how a mathematician had used a thought experiment as the basis one of the equations we were learning. I was intrigued by this process. It occurred to me that that was what I spend most of my time doing; thought experiments. It was enlightening to know that something that I was already doing regularly could be used to create a formal and useful ideas. It has been increasingly apparent to me that the way I view things is sometimes not as unique to me, as I allow myself to believe. While many people will call it by different names or do it in a slightly different way we more or less work in a similar fashion. Which is how we are able to empathize and communicate. I mean to put it simply we all have two hands, and two feet. We each have two eyes, two ears, etc. And our brains are structured the same. If you take a look at the world around you you will notice that there are a lot of similarities that define humans in a big way from, say a rock. We also have this ability to communicate with each other. Writing has a way of expressing our stream of consciousness like no other medium. When you read someone's writing you can get a sense of how they think. That gives you an understanding of their nature both of what they have been through and what similarities you both have. It can tell you how different you are as well and give you a new perspective about people. It helps us to communicate on another level. For instance, when you are just talking to someone you only get a sense of their reaction to things. You cannot tell what they are thinking, how they are really reacting to what you are saying. But with writing you can listen to that internal monologue. You can get a sense of what is important to them, what they find interesting or what they may know that you do not. When we read we may find that everyone has similar needs, wants, and desires. But we are each also unique, we see things differently and we can share our perspectives. It is in sharing our perspectives that we can collectively come to a consensus about how to allow each of us to get the things we each desire. It's not necessarily what you are capable of that determines your place in society but rather how you deal with where you find yourself. Whether that be by our own doing or by the pressures of others. If we only were able to do more to communicate with each other about how we want each of us to be fulfilled, then I believe we could all have a better life.
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      "parent_permlink": "writing",
      "author": "zealouscoder",
      "permlink": "some-thoughts-on-writing",
      "title": "Some thoughts on writing",
      "body": "![PIXNIO-206519-2945x1963.jpg](https://cdn.steemitimages.com/DQmSTbkU4XRZvcdYDs5QCM3V7CMPKtvTzKVGNWQkPqLKToj/PIXNIO-206519-2945x1963.jpg)\n[CC0](https://pixnio.com/miscellaneous/hand-pen-writing-notes-school-student-learning-university)\n\nWhat to write\n===\n\nI have been struggling with topics ever since I started here on steemit. Not sure why, since I have always enjoyed writing. I even started a manuscript for a fantasy adventure when I was a kid. I wrote in notebooks all the time. I practiced writing short stories, random thoughts, and poems. I've also written many song lyrics unpublished of course. So one would think that this would be where I could flourish. But alas, I can't haven't written much on steemit.\n\nSo I guess I will just write, I was supposed to make this a post about the game I am developing and the [new upcoming release](https://anorstudios.itch.io/amber-game-project/devlog/43477/shields-up-new-version-coming-soon). But what the heck we all need a little outlet every once in a while. A good free write is remedy for the over thinking mind.\n\nThe struggles of the overthinking mind...\n===\n\nHave you ever felt so many emotions at once that you just couldn't speak. So many thoughts going through your head that there was no discerning what they were. And yet you could still follow each train of thought. But unable to decide which one to stick with. Yeah that is me when I think about posting something to steemit. It's almost worse than writers-block, I dunno maybe it is writers block. So many subjects and ideas but what to choose. I could write about games or do a Love2D tutorial or maybe just write about life and experiences. I could definitely write about cryptocurrencies and/or about blockchain as a unifying force in the world. But I definitely would hate to put something out there that adds to the fluff. \n\nDon't get me wrong I totally understand the urge and pressure to continually post whether or not it is good content. After all that is what the curation is all about, deciding what is valuable and what isn't. But still I choose to be a bit conservative and selective in my writing process. I must admit that I do not consider myself a good writer or even close to being a professional at it. I do take my time and proofread my work though. I want to make sure that it at least makes sense and that I catch any big glaring typos.  \n\nBut yet I am compelled to write. The truth is, I think; a lot! I think so much that it almost gets in the way of actually doing stuff. I like to try to make sense of the complexities in the world. There is a word that I learned a long time ago from a book ['Stranger in a strange land'](https://en.wikipedia.org/wiki/Stranger_in_a_Strange_Land) the word is to **grok**. The word is popular amongst computer scientists and programmers because it is at the heart of what we do and must be able to do. We must be able to **grok** a problem in order to instruct a computer to solve it. And so I think about things until I **grok** them. Or put in another way I will think about something to the point where I understand it so well that it almost is like it's a part of me. I believe writing and reading can help us **grok** each other.\n\n\n\n![01bf393ecf9f8123847b72795ced-1438949.jpg](https://cdn.steemitimages.com/DQmTN1xJUW44ZUPo3seQFwkyjqUXJ2aUVsKoPMs5ALJvEtw/01bf393ecf9f8123847b72795ced-1438949.jpg)\n\nOur similarities allow us to communicate...\n===\n\nI remember in one of my Calculus classes in college the professor was explaining how a mathematician had used a thought experiment as the basis one of the equations we were learning. I was intrigued by this process. It occurred to me that that was what I spend most of my time doing; thought experiments. It was enlightening to know that something that I was already doing regularly could be used to create a formal and useful ideas. It has been increasingly apparent to me that the way I view things is sometimes not as unique to me, as I allow myself to believe. While many people will call it by different names or do it in a slightly different way we more or less work in a similar fashion. Which is how we are able to empathize and communicate. I mean to put it simply we all have two hands, and two feet. We each have two eyes, two ears, etc. And our brains are structured the same. If you take a look at the world around you you will notice that there are a lot of similarities that define humans in a big way from, say a rock. We also have this ability to communicate with each other.\n\nWriting has a way of expressing our stream of consciousness like no other medium. When you read someone's writing you can get a sense of how they think. That gives you an understanding of their nature both of what they have been through and what similarities you both have. It can tell you how different you are as well and give you a new perspective about people. It helps us to communicate on another level. For instance, when you are just talking to someone you only get a sense of their reaction to things. You cannot tell what they are thinking, how they are really reacting to what you are saying. But with writing you can listen to that internal monologue. You can get a sense of what is important to them, what they find interesting or what they may know that you do not.\n\nWhen we read we may find that everyone has similar needs, wants, and desires. But we are each also unique, we see things differently and we can share our perspectives. It is in sharing our perspectives that we can collectively come to a consensus about how to allow each of us to get the things we each desire. It's not necessarily what you are capable of that determines your place in society but rather how you deal with where you find yourself. Whether that be by our own doing or by the pressures of others. If we only were able to do more to communicate with each other about how we want each of us to be fulfilled, then I believe we could all have a better life.",
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2018/08/01 00:28:36
voterzealouscoder
authorsteembasicincome
permlinksteem-basic-income-weekly-delegation-report-31-july-2018
weight10000 (100.00%)
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2018/08/01 00:28:24
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zealouscoderclaimed reward balance: 0.974 STEEM, 0.876 SBD, 1.989 SP
2018/07/30 18:54:15
accountzealouscoder
reward steem0.974 STEEM
reward sbd0.876 SBD
reward vests3239.583585 VESTS
Transaction InfoBlock #24636175/Trx 5cdb1f0c04f3cbc7f9b8f47533c562d03d81e71e
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zealouscoderreceived 0.107 STEEM, 0.096 SBD, 0.217 SP author reward for @zealouscoder / less-than-glamorous-things-about-game-development
2018/07/30 15:01:00
authorzealouscoder
permlinkless-than-glamorous-things-about-game-development
sbd payout0.096 SBD
steem payout0.107 STEEM
vesting payout352.681375 VESTS
Transaction InfoBlock #24631510/Virtual Operation #8
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minnowboostersent 0.001 SBD to @zealouscoder- "Congrats! You have been accepted to the @minnowbooster Community driven Whitelist. You now have access to some nice perks, such as bigger upvote limits and the potential to earn bonus payments! Want t..."
2018/07/29 19:19:18
fromminnowbooster
tozealouscoder
amount0.001 SBD
memoCongrats! You have been accepted to the @minnowbooster Community driven Whitelist. You now have access to some nice perks, such as bigger upvote limits and the potential to earn bonus payments! Want to contribute? Click here: https://www.minnowbooster.net/whitelist
Transaction InfoBlock #24607885/Trx 940af5570c1d5e72351d30bff37e90796462ae75
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2018/07/28 04:18:24
authorzealouscoder
permlinkre-enjar-archdruid-gaming-author-showcase-issue-5-20180721t041824320z
sbd payout0.000 SBD
steem payout0.000 STEEM
vesting payout24.325983 VESTS
Transaction InfoBlock #24561507/Virtual Operation #4
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zealouscoderreceived 0.867 STEEM, 0.780 SBD, 1.758 SP author reward for @zealouscoder / current-game-progress
2018/07/26 17:36:39
authorzealouscoder
permlinkcurrent-game-progress
sbd payout0.780 SBD
steem payout0.867 STEEM
vesting payout2862.576227 VESTS
Transaction InfoBlock #24519909/Virtual Operation #25
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}
2018/07/25 10:01:06
voterroelandp
authorzealouscoder
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2018/07/24 07:41:51
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2018/07/24 04:52:00
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2018/07/23 16:53:33
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2018/07/23 15:57:57
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2018/07/23 15:25:45
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2018/07/23 15:23:48
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2018/07/23 15:21:51
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2018/07/23 15:19:45
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2018/07/23 15:15:45
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2018/07/23 15:11:45
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2018/07/23 15:10:54
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2018/07/23 15:01:00
parent author
parent permlinkgamedev
authorzealouscoder
permlinkless-than-glamorous-things-about-game-development
titleLess than glamorous things, about game development
bodyFirst lets start off with the only glamorous thing I worked on the last couple of days. One glamorous thing, that I need your help with ![1532354922.png](https://cdn.steemitimages.com/DQmYUcBsHA1oyMAXNYWLVoQ69Fz57bgbSSZXX1FPgagWmyG/1532354922.png) Left is current, right will be new I have been told by a few play testers that my explosions don't look like explosions. So my attempt at rectifying that I think have kind of failed. So it's actually a gameplay mechanic. You cannot navigate through an explosion or the part of your ship that enters the explosion with be damaged. This will hopefully allow for some interesting situations with enemy fighters. Imagine an enemy fighter that follows your movements, you can use that to you advantage and boost your shields maneuver them towards other fighters and when there's an explosion take them all out at once. This sort of mechanic will hopefully make more interesting decisions and situations during game play. I have tried a few different colors with the exploding blocks but I feel that it is not exactly what I am looking for. So I will need to experiment with different effects to see which ones will work better. Less than glamorous parts === Game development and programming in general usually are products of your own making. You have a clean slate when you start out. Where you choose to put things and how you choose to structure things inevitably lead to whatever thing you have to change. So nobodies perfect and since you do not know exactly how your game will be when you start out there really is no way to plan where things need to go before you have a place for them. So, I cleaned up a bunch of stuff: * Removed scoring, as it has no purpose, will be replaced by stats * Add saving ship plans between game launches, this adds to the meaning of the game * Make sure the player can go to the bottom of the screen * Fix the gamepad support, needed to add a way of selecting missions on planet At this point I feel its a little more important to work on some of the core loop of the game and adding more content to at least make it interesting to play. In this regard I think saving the ships and adding cost to the parts are the best first step I've made. I think if I can fix up issues with the 'Hyper Jump' between planets that will also help improve the meaning of the game. Which should be added to the list above but it was not working as well as I would have liked. Keeping punishment small === I believe in keeping punishment and negative effects to a minimum in my game design. I do want things to feel hard but I do not want things to feel unfair. I want them to be challenging with lots of interesting decisions but be extremely rewarding to the player. So if I give you a really good weapon, I want you to enjoy using it so I'll just increase how many times you need to use it, that will increase the likelihood of you getting killed or damaged or incurring punishment. It's important to keep those punishments from halting a players progress in the game. While still making the game enjoyable. So I plan to add the necessity to repair your ship if it gets damaged after a mission. This will involve an additional cost. I am thinking of diverging the requirements between devices though which might be hard to maintain. But on mobile there will be a time penalty where the repairs will take a bit less cost wise but with the addition of a time penalty. Cost adding up with each additional part that needs to be recreated. The desktop version will probably have no time penalty but cost a little bit more. Now that I've thought about the idea, it occurs to me that I could probably have the time penalty on all versions and just add a instant repair option with the additional cost. Since there isn't much more to do in the game that would justify switching to while your ship was being repaired except may be ship building. But if you don't have the resources or don't exactly want to design another ship then it doesn't make much sense. Download the game now === It's available on all major platforms, currently [Download](https://anorstudios.itch.io/amber-game-project) [Android App](https://play.google.com/store/apps/details?id=com.anor.amber) Thanks for following, if you have any suggestions or ideas about cool things that would make the game so much better please leave them in the comments. You can report bugs to any of my posts on any media.
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      "body": "First lets start off with the only glamorous thing I worked on the last couple of days.\n\nOne glamorous thing, that I need your help with\n\n![1532354922.png](https://cdn.steemitimages.com/DQmYUcBsHA1oyMAXNYWLVoQ69Fz57bgbSSZXX1FPgagWmyG/1532354922.png)\nLeft is current, right will be new \n\nI have been told by a few play testers that my explosions don't look like explosions. So my attempt at rectifying that I think have kind of failed. So it's actually a gameplay mechanic. You cannot navigate through an explosion or the part of your ship that enters the explosion with be damaged. This will hopefully allow for some interesting situations with enemy fighters. Imagine an enemy fighter that follows your movements, you can use that to you advantage and boost your shields maneuver them towards other fighters and when there's an explosion take them all out at once.\n\nThis sort of mechanic will hopefully make more interesting decisions and situations during game play. I have tried a few different colors with the exploding blocks but I feel that it is not exactly what I am looking for. So I will need to experiment with different effects to see which ones will work better.\n\nLess than glamorous parts\n===\n\nGame development and programming in general usually are products of your own making. You have a clean slate when you start out. Where you choose to put things and how you choose to structure things inevitably lead to whatever thing you have to change. So nobodies perfect and since you do not know exactly how your game will be when you start out there really is no way to plan where things need to go before you have a place for them.\n\nSo, I cleaned up a bunch of stuff:\n\n* Removed scoring, as it has no purpose, will be replaced by stats\n* Add saving ship plans between game launches, this adds to the meaning of the game\n* Make sure the player can go to the bottom of the screen\n* Fix the gamepad support, needed to add a way of selecting missions on planet\n\nAt this point I feel its a little more important to work on some of the core loop of the game and adding more content to at least make it interesting to play. In this regard I think saving the ships and adding cost to the parts are the best first step I've made.\n\nI think if I can fix up issues with the 'Hyper Jump' between planets that will also help improve the meaning of the game. Which should be added to the list above but it was not working as well as I would have liked. \n\nKeeping punishment small\n===\n\nI believe in keeping punishment and negative effects to a minimum in my game design. I do want things to feel hard but I do not want things to feel unfair. I want them to be challenging with lots of interesting decisions but be extremely rewarding to the player. So if I give you a really good weapon, I want you to enjoy using it so I'll just increase how many times you need to use it, that will increase the likelihood of you getting killed or damaged or incurring punishment. It's important to keep those punishments from halting a players progress in the game. While still making the game enjoyable.\n\nSo I plan to add the necessity to repair your ship if it gets damaged after a mission. This will involve an additional cost. I am thinking of diverging the requirements between devices though which might be hard to maintain. But on mobile there will be a time penalty where the repairs will take a bit less cost wise but with the addition of a time penalty. Cost adding up with each additional part that needs to be recreated. The desktop version will probably have no time penalty but cost a little bit more.\n\nNow that I've thought about the idea, it occurs to me that I could probably have the time penalty on all versions and just add a instant repair option with the additional cost. Since there isn't much more to do in the game that would justify switching to while your ship was being repaired except may be ship building. But if you don't have the resources or don't exactly want to design another ship then it doesn't make much sense.\n\nDownload the game now\n===\nIt's available on all major platforms, currently\n\n[Download](https://anorstudios.itch.io/amber-game-project)\n\n[Android App](https://play.google.com/store/apps/details?id=com.anor.amber)\n\nThanks for following, if you have any suggestions or ideas about cool things that would make the game so much better please leave them in the comments.\n\nYou can report bugs to any of my posts on any media.",
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2018/07/23 01:29:15
voterthecastle
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2018/07/23 01:28:39
voterthecastle
authorzealouscoder
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2018/07/22 18:59:42
parent authorzealouscoder
parent permlinkcurrent-game-progress
authorsteemitboard
permlinksteemitboard-notify-zealouscoder-20180722t185944000z
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bodyCongratulations @zealouscoder! You have completed the following achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/comments.png)](http://steemitboard.com/@zealouscoder) Award for the number of comments <sub>_Click on the badge to view your Board of Honor._</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> **Do not miss the last post from @steemitboard:** [SteemitBoard World Cup Contest - The results, the winners and the prizes](https://steemit.com/steemitboard/@steemitboard/steemitboard-world-cup-contest-the-results-and-prizes) > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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2018/07/22 15:55:30
voterzealouscoder
authoranimecraze
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2018/07/22 15:54:39
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authorzealouscoder
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bodyWhat is giving you those steem alerts?
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2018/07/22 15:14:57
voterzealouscoder
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2018/07/22 15:12:45
voterzealouscoder
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2018/07/22 14:50:00
authorzealouscoder
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2018/07/22 14:50:00
parent authorthecastle
parent permlinkupdate-released-character-creation-system-and-more
authorzealouscoder
permlinkre-thecastle-update-released-character-creation-system-and-more-20180722t144959225z
title
bodyWow, very nice job on the game. Looks like a _**blast**_. How do you find time to post so much on steemit and build that game, and do streaming? Looks like I need to step up my game! P.S. I apologize for all the puns!
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2018/07/22 14:47:15
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2018/07/22 14:45:21
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2018/07/22 14:41:51
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2018/07/22 14:41:45
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2018/07/22 14:41:45
parent authorexpensive717
parent permlinkre-zealouscoder-current-game-progress-20180719t173738538z
authorzealouscoder
permlinkre-expensive717-re-zealouscoder-current-game-progress-20180722t144145359z
title
bodyThank you, I really appreciate it!
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2018/07/22 14:40:33
voterzealouscoder
authorenjar
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2018/07/22 14:40:09
voterzealouscoder
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zealouscoderupdated their account properties
2018/07/22 14:36:57
accountzealouscoder
memo keySTM7JT5gXwgTvBRYAeERY3EhzbPKuMiGEYSavZ3jXuhgCH61NpGQ2
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2018/07/22 13:01:12
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2018/07/21 09:59:45
parent authorzealouscoder
parent permlinkcurrent-game-progress
authorsteemitboard
permlinksteemitboard-notify-zealouscoder-20180721t095947000z
title
bodyCongratulations @zealouscoder! You have completed the following achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x70/http://steemitboard.com/notifications/firstcommented.png)](http://steemitboard.com/@zealouscoder) You got a First Reply <sub>_Click on the badge to view your Board of Honor._</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> **Do not miss the last post from @steemitboard:** [SteemitBoard World Cup Contest - The results, the winners and the prizes](https://steemit.com/steemitboard/@steemitboard/steemitboard-world-cup-contest-the-results-and-prizes) > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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2018/07/21 07:57:54
voterdailyfeed
authorzealouscoder
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2018/07/21 06:32:18
parent authorzealouscoder
parent permlinkre-enjar-archdruid-gaming-author-showcase-issue-5-20180721t041824320z
authorenjar
permlinkre-zealouscoder-re-enjar-archdruid-gaming-author-showcase-issue-5-20180721t063152462z
title
body@@ -393,13 +393,13 @@ ent +t hing -e s he
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2018/07/21 06:31:57
parent authorzealouscoder
parent permlinkre-enjar-archdruid-gaming-author-showcase-issue-5-20180721t041824320z
authorenjar
permlinkre-zealouscoder-re-enjar-archdruid-gaming-author-showcase-issue-5-20180721t063152462z
title
bodyWe love seeing a wide variety of different kinds of people in the gaming industry in our community. I hope you get to follow the dreams of that game you really wanted to create one day. Maybe our community will luck out and get to read about it from time to time as well. A platform like this is a great opportunity to turn a passion into something more. Quite a lot of people trying different hinges here hoping to make it long term one day. I hope you are one of them.
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2018/07/21 06:25:27
voterenjar
authorzealouscoder
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zealouscodercustom json: follow
2018/07/21 04:19:51
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2018/07/21 04:18:24
authorzealouscoder
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2018/07/21 04:18:24
parent authorenjar
parent permlinkarchdruid-gaming-author-showcase-issue-5
authorzealouscoder
permlinkre-enjar-archdruid-gaming-author-showcase-issue-5-20180721t041824320z
title
bodyThank you @Enjar, this is really nice to see. I really appreciate it. It's good to find a community of gamers.
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2018/07/21 04:16:09
voterzealouscoder
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2018/07/21 04:15:57
voterzealouscoder
authorenjar
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2018/07/21 04:15:51
voterzealouscoder
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2018/07/21 04:15:33
voterzealouscoder
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2018/07/21 04:15:18
voterzealouscoder
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2018/07/21 04:15:09
voterzealouscoder
authorpixelbites
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2018/07/20 20:49:45
parent authorzealouscoder
parent permlinkre-enjar-re-zealouscoder-current-game-progress-20180720t203411644z
authorenjar
permlinkre-zealouscoder-re-enjar-re-zealouscoder-current-game-progress-20180720t204939181z
title
bodyWe are so glad you joined! So many never take the opportunity to check out the discord link. They just say things like "thanks" and move on lol.
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2018/07/20 20:39:06
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2018/07/20 20:39:00
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2018/07/20 20:38:39
voterzealouscoder
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Account Metadata

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Auth Keys

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Posting
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App Permissions
Memo
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Witness Votes

0 / 30
No active witness votes.
[]