Ecoer Logo

@yotubeisbad

25

LeagueOfLegends, games, juegos, news, changes.

steemit.com/@yotubeisbad
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.000USD
STEEM
0.002STEEM
SBD
0.000SBD
Effective Power
1.201SP
├── Own SP
0.000SP
└── Incoming Deleg
+1.201SP

Detailed Balance

STEEM
balance
0.002STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.000SP
Delegated Out
0.000SP
Delegation In
1.201SP
Effective Power
1.201SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.000SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.002 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "0.000000 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "1953.311140 VESTS",
  "sbd_balance": "0.000 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

nameyotubeisbad
id1208643
rank1,570,706
reputation216349200
created2019-01-30T05:09:30
recovery_accountsteem
proxyNone
post_count4
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2019-02-08T05:52:21
last_root_post2019-02-08T05:52:21
last_vote_time2019-02-09T04:59:30
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.002 STEEM
savings_balance0.000 STEEM
sbd_balance0.000 SBD
savings_sbd_balance0.000 SBD
vesting_shares0.000000 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares1953.311140 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2019-01-30T11:12:33
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM8ExWxq6cZpGshY99BNkBJZViYChay57isL113i7fjnn9g5UWFL",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "balance": "0.002 STEEM",
  "can_vote": true,
  "comment_count": 0,
  "created": "2019-01-30T05:09:30",
  "curation_rewards": 0,
  "delegated_vesting_shares": "0.000000 VESTS",
  "downvote_manabar": {
    "current_mana": 488327785,
    "last_update_time": 1588959906
  },
  "guest_bloggers": [],
  "id": 1208643,
  "json_metadata": "{\"profile\":{\"name\":\"InfoLegends\",\"about\":\"LeagueOfLegends, games, juegos, news, changes.\",\"cover_image\":\"https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg\",\"profile_image\":\"https://cdn.steemitimages.com/DQmT4oW9Wan8itosV9aHHLBsTu2WoAdfvm7ifo7efqudxzd/images.jpg\"}}",
  "last_account_recovery": "1970-01-01T00:00:00",
  "last_account_update": "2019-01-30T11:12:33",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_post": "2019-02-08T05:52:21",
  "last_root_post": "2019-02-08T05:52:21",
  "last_vote_time": "2019-02-09T04:59:30",
  "lifetime_vote_count": 0,
  "market_history": [],
  "memo_key": "STM5virK4gVL5CXA4w3G4pyY99xE6tQr7YvaZ34g1BjnQYfCXCZiA",
  "mined": false,
  "name": "yotubeisbad",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "other_history": [],
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM6hvtihq4petgaAg6bzip2GbGVyCGPSiVTLcEWACjDVkQeSrf7C",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "pending_claimed_accounts": 0,
  "post_bandwidth": 0,
  "post_count": 4,
  "post_history": [],
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM6vKG3TC7Ppw1tDq7UfhS23W7NWpbT7DBRQ3sLUvpksXn8FqSQP",
        1
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    "weight_threshold": 1
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  "posting_json_metadata": "{\"profile\":{\"name\":\"InfoLegends\",\"about\":\"LeagueOfLegends, games, juegos, news, changes.\",\"cover_image\":\"https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg\",\"profile_image\":\"https://cdn.steemitimages.com/DQmT4oW9Wan8itosV9aHHLBsTu2WoAdfvm7ifo7efqudxzd/images.jpg\"}}",
  "posting_rewards": 0,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "proxy": "",
  "received_vesting_shares": "1953.311140 VESTS",
  "recovery_account": "steem",
  "reputation": 216349200,
  "reset_account": "null",
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "sbd_balance": "0.000 SBD",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "1970-01-01T00:00:00",
  "tags_usage": [],
  "to_withdraw": 0,
  "transfer_history": [],
  "vesting_balance": "0.000 STEEM",
  "vesting_shares": "0.000000 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "vote_history": [],
  "voting_manabar": {
    "current_mana": 1953311140,
    "last_update_time": 1588959906
  },
  "voting_power": 0,
  "withdraw_routes": 0,
  "withdrawn": 0,
  "witness_votes": [],
  "witnesses_voted_for": 0,
  "rank": 1570706
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 1.201 SP to @yotubeisbad
2020/05/08 17:45:06
delegateeyotubeisbad
delegatorsteem
vesting shares1953.311140 VESTS
Transaction InfoBlock #43202985/Trx 6a24e9ff97cd134a91d06cba87013ae1f1c7d589
View Raw JSON Data
{
  "block": 43202985,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "yotubeisbad",
      "delegator": "steem",
      "vesting_shares": "1953.311140 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-08T17:45:06",
  "trx_id": "6a24e9ff97cd134a91d06cba87013ae1f1c7d589",
  "trx_in_block": 21,
  "virtual_op": 0
}
steemdelegated 6.014 SP to @yotubeisbad
2020/04/14 09:32:06
delegateeyotubeisbad
delegatorsteem
vesting shares9779.791980 VESTS
Transaction InfoBlock #42520327/Trx 4911e10a6826e0f19169ef15b772ba00ca87dee3
View Raw JSON Data
{
  "block": 42520327,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "yotubeisbad",
      "delegator": "steem",
      "vesting_shares": "9779.791980 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-04-14T09:32:06",
  "trx_id": "4911e10a6826e0f19169ef15b772ba00ca87dee3",
  "trx_in_block": 3,
  "virtual_op": 0
}
2020/01/30 08:57:30
authorsteemitboard
bodyCongratulations @yotubeisbad! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@yotubeisbad/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@yotubeisbad) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=yotubeisbad)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
parent authoryotubeisbad
parent permlinkchanges-to-critical-objects-and-others-patch-9-13
permlinksteemitboard-notify-yotubeisbad-20200130t085729000z
title
Transaction InfoBlock #40376625/Trx e0b27971cc262626ff7ed49b16f51295a8402883
View Raw JSON Data
{
  "block": 40376625,
  "op": [
    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @yotubeisbad! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@yotubeisbad/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@yotubeisbad) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=yotubeisbad)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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      "permlink": "steemitboard-notify-yotubeisbad-20200130t085729000z",
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  "op_in_trx": 0,
  "timestamp": "2020-01-30T08:57:30",
  "trx_id": "e0b27971cc262626ff7ed49b16f51295a8402883",
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steemdelegated 6.134 SP to @yotubeisbad
2019/05/11 05:36:45
delegateeyotubeisbad
delegatorsteem
vesting shares9975.431553 VESTS
Transaction InfoBlock #32805549/Trx 06873447fb91c962cba4ad60e4e62492dd1c70b6
View Raw JSON Data
{
  "block": 32805549,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "yotubeisbad",
      "delegator": "steem",
      "vesting_shares": "9975.431553 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-05-11T05:36:45",
  "trx_id": "06873447fb91c962cba4ad60e4e62492dd1c70b6",
  "trx_in_block": 5,
  "virtual_op": 0
}
2019/02/26 01:22:45
authorpartiko
bodyHello @yotubeisbad! This is a friendly reminder that you have 3000 Partiko Points unclaimed in your Partiko account! Partiko is a fast and beautiful mobile app for Steem, and it’s the most popular Steem mobile app out there! Download Partiko using the link below and login using SteemConnect to claim your 3000 Partiko points! You can easily convert them into Steem token! https://partiko.app/referral/partiko ![](https://d1vof77qrk4l5q.cloudfront.net/statics/partiko-poster-best-steem-app-for-your-phone.jpg)
json metadata{"app":"partiko"}
parent authoryotubeisbad
parent permlinkchanges-to-critical-objects-and-others-patch-9-13
permlinkpartiko-re-yotubeisbad-changes-to-critical-objects-and-others-patch-9-13-20190226t012245258z
title
Transaction InfoBlock #30672177/Trx 4c7c46e558c519927ca4f215994fd1121cafc0b8
View Raw JSON Data
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      "author": "partiko",
      "body": "Hello @yotubeisbad! This is a friendly reminder that you have 3000 Partiko Points unclaimed in your Partiko account!\n\nPartiko is a fast and beautiful mobile app for Steem, and it’s the most popular Steem mobile app out there! Download Partiko using the link below and login using SteemConnect to claim your 3000 Partiko points! You can easily convert them into Steem token!\n\nhttps://partiko.app/referral/partiko\n\n![](https://d1vof77qrk4l5q.cloudfront.net/statics/partiko-poster-best-steem-app-for-your-phone.jpg)",
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  "op_in_trx": 0,
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2019/02/09 04:59:30
authorchbartist
permlinkmind-and-memory-1-general-state-of-health-as-a-factor-for-memory-improvement
voteryotubeisbad
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View Raw JSON Data
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2019/02/09 04:59:27
authormiti
permlinksteem-proposal-system-sps-la-proposta-di-blocktrades-per-rilanciare-steem
voteryotubeisbad
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View Raw JSON Data
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yotubeisbadupvoted (100.00%) @ashtv / cp4xgizt
2019/02/09 04:59:18
authorashtv
permlinkcp4xgizt
voteryotubeisbad
weight10000 (100.00%)
Transaction InfoBlock #30187262/Trx df012a94e43677840e9c173536e2f3a288fd7f2a
View Raw JSON Data
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2019/02/09 04:59:09
authorcynetyc
permlinkreturn-to-castle-wolfenstein-gameplay-ep1-and-2
voteryotubeisbad
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Transaction InfoBlock #30187259/Trx 37705aa5ec408f22ec3fc2b14b698c19786f2dc3
View Raw JSON Data
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2019/02/09 04:59:00
authorchbartist
permlinkwhy-do-we-need-to-read-more-books-and-connect-with-literature
voteryotubeisbad
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Transaction InfoBlock #30187256/Trx a82cd80cf08bcbffe0aea11599988477d53adb26
View Raw JSON Data
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2019/02/09 04:58:54
authorcryptoctopus
permlinktest-tokenbb-and-earn-upvotes-usd3-00-or-more-per-valuable-feedback
voteryotubeisbad
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Transaction InfoBlock #30187254/Trx aceb99150ab8a56c48de54b500b00d51596826a9
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2019/02/09 04:58:48
authorchbartist
permlinkwhy-you-need-to-make-a-choice-now
voteryotubeisbad
weight10000 (100.00%)
Transaction InfoBlock #30187252/Trx 170d5a0fba2a7e2edadcb2873674db1be379162b
View Raw JSON Data
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2019/02/09 04:58:39
authorgood-karma
permlinkesteem-mobile-2-0-8-speaks-5-more-languages-reward-in-many-currencies-and-more
voteryotubeisbad
weight10000 (100.00%)
Transaction InfoBlock #30187249/Trx 737782ee2c6aec7d0e40f7b6a9a7094315f914ae
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2019/02/09 04:58:33
authoraggroed
permlinkintroducing-steem-engine-com
voteryotubeisbad
weight10000 (100.00%)
Transaction InfoBlock #30187247/Trx 91abb8cf91ce2caa4470a4b0acdc3841ea7a216a
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yotubeisbadupvoted (100.00%) @steeveapp / our-vision
2019/02/09 04:58:30
authorsteeveapp
permlinkour-vision
voteryotubeisbad
weight10000 (100.00%)
Transaction InfoBlock #30187246/Trx 2a28b111d0f44e93940001d1d9f9e55a2fe1ae40
View Raw JSON Data
{
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2019/02/08 06:20:00
authoryotubeisbad
permlinkcambios-a-campeones-parche-9-13
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2019/02/08 06:04:39
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2019/02/08 05:54:36
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2019/02/08 05:54:30
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2019/02/08 05:54:24
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2019/02/08 05:54:15
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2019/02/08 05:54:09
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2019/02/08 05:53:18
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2019/02/08 05:52:21
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2019/02/08 05:52:21
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body![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg) Hello everyone, we want to introduce you to the changes that Riot games made to the critics' objects. Riot applied many changes to the shooters' objects during the middle of last season to expand the range of champions and playing styles that could succeed in the bottom lane, beyond the excessive use of critics in the late game. Although occasional non-sniper carters appear in the lower lane, critics' marksmen were frustrated by their guns due to issues such as exceeding the critical limit, the limited functionality between Infinity Edge and Ultimate Sigh, and greater loss of power when choosing defensive objects, since the power achieved with two objects decreased. In this version they reviewed the objects of shooters with the following objectives in mind: -To make the critics' users feel again emotion for their main armed. -To make that, in general, the armed of critics are more satisfactory in regular games (that is, to solve the problems mentioned above) without becoming problematic in professional games. -Make critical users able to implement defensive objects in their main armor if necessary. ![CAPA.png](https://cdn.steemitimages.com/DQmQRE8qqumryfrucCBVg6th3tKq9LVLTBNaSTqXBk6SFzS/CAPA.png) Agility Cloak He's back COST: 800 gold PROBABILITY OF CRITICAL BEAT: 20% ![fILO.png](https://cdn.steemitimages.com/DQmcnWmA55UJYXswvVWCYUrLkqP5xksFqwMXTE6EodAjkbr/fILO.png) Infinity Edge They restored the individual functionality of Filo del Infinito to make you feel more gratifying immediately after putting it together. Eliminating its true damage conversion means that it no longer conflicts with Ultimate Sigh, while fixing its additional damage for critical hits by 25% instead of historical 50% allows it to maintain its original objective of mitigating the ability of the snipers to annihilate fragile champions during the late game. -Increase the damage of critical hits instead of turning them into real damage -It gives critical hit probability instead of duplicating the probability of critics from other sources. -Probability of critical hit: 25% -Attack damage: 70 to 80 ![Reaver.png](https://cdn.steemitimages.com/DQmfNhjAXo2bsJvfMJ7brEYh5NQXNCJwwYq6r3VmaKWki7U/Reaver.png) Essence Reaver -Now grants critical hit probability. It no longer grants mana or Essence Glare. -Attack damage: 75 to 60 -Probability of critical hit: 25% -Already your basic attacks do not give cooling reduction to your other abilities after launching your R ![Shojin.png](https://cdn.steemitimages.com/DQmTazdiknSwq8AqhuExHHFdNQoPB8WkbGxEx7ziWHVthu5/Shojin.png) New: Spear of Shojin In the context of Essence Plunderer, several champions make good use of Essence Glare. The only detail is that most are not shooters. They created a new object for them. (For those who saw the previous Shojin Lance in Frenzy in the Nexus, it ended up overlapping enough with the Sterak Gauntlet to decide not to proceed). -Cost: 3400 of gold -Route of armed: BF Sword + Gemaluz + Long Sword + 950 gold. -Attack damage: 60 -Life: 250 -Cdr: 20% ![StormRazor.png](https://cdn.steemitimages.com/DQmRsZabqbWMPshyBaBc9wFN64N8TJKEVvnJdgYJtEX9SSE/StormRazor.png) Stormrazor They created the Edge of the Storm to support styles of shooters that focus more on moving and attacking distance in a fight than on attacking directly, but ended up becoming the first predominant object in the armed critics due to their combination of impact early and progression with critical objects. They retained the idea of "occasionally superpower attacks" but transferred it from the system of critics to the system of Energized attacks so that it is not only the first object of the armed ones of Edge of Infinity. -Cost: 3100 of gold -Attack damage: 60 to 55 -Attack speed: 35% to 25% -It no longer causes your next basic attack to be a critical hit of 140 to 200% (with a critical hit probability of 0 to 30%) and to grant an additional 20% Movement Speed for 0.75 sec after not performing basic attacks for a few seconds. ![Bailarin.png](https://cdn.steemitimages.com/DQmW6Xh15LmSCnLKoT21RqAmAdKX3ht4D7NGf8N4dGv4XVn/Bailarin.png) Phantom Dancer Now give a shield to have little life, but it does not lessen the damage of the last champion you attacked. Spectral Waltz is now activated by attacking rather than by proximity to an enemy champion. -Cost: 2700 to 2600 -Attack speed: 45% to 30% -Lifeguard: If you receive damage that reduces your life below 30%, you get a shield that absorbs a maximum of 240 to 600 (the progression begins at level 9 and ends at level 18) damage for 2 sec (90 sec cooldown) . -Removed: The damage received from the last champion in receiving a basic attack by 12% is no longer diminished. You can traverse units and grant 7% Movement Speed while you are within 550 of a visible enemy champion ⇒ for 2 sec after attacking a champion with a basic attack. ![Fragmento de K.png](https://cdn.steemitimages.com/DQmZQkRwPJMUw7WLeLUBcUnp3VqijWs1huPN7EX8txvp9p5/Fragmento%20de%20K.png) Kircheis Shard -Cost: 800 of gold to 600 ![Fervor.png](https://cdn.steemitimages.com/DQmZFyqgpqpq33b463aCubUtvD1AUjJXea9h8Nge6NEc3Cw/Fervor.png) Fervor -Cost: 1300 of gold to 1200 ![Cañon de fuego.png](https://cdn.steemitimages.com/DQmbrQmKAeYZWDghurwDpxpKam1qkHvCP8Bq17jZCZgG6nn/Ca%C3%B1on%20de%20fuego.png) Rapid firecannon -Cost: 2800 to 2600 gold -Chance of critical hit: 30% to 25% ![Huracan de Ruunan.png](https://cdn.steemitimages.com/DQmbNEH5tegohRAkVPi9LvFe5UPS1D4EDsm4W4UDKgJGshX/Huracan%20de%20Ruunan.png) Runaan's hurricane -Cost: 2800 to 2600 gold -Chance of critical hit: 30% to 25% ![Statik.png](https://cdn.steemitimages.com/DQmUVaxh126NXYa5PKKWSgRjogxAsbhxk2Aw2DpPK1iuh6x/Statik.png) Statikk shiv Dagger of Statikk needed a slight improvement to raise it to the level of the other objects of Fervor. -Cost: 2800 to 2600 gold -Attack speed: 35% to 40% -Chance of critical hit: 30% to 25% Once they master the initial learning curve, users of critics should not be noticeably stronger or weaker than before, although once again they will have a point of power by having two objects (Edge of Infinity + a Fervor object). we updated Spectral Dancer to make it an attractive defensive option among Fervor objects instead of three, so your games will feel less frustrating. From there, they will track the considerable changes of power of each champion instead of continuing to adjust the object system (unless there are objects that are very out of the parameters) We hope you liked it, thanks for your support. Thanks for reading, we hope to see you soon and see you soon! ![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)
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permlinkchanges-to-critical-objects-and-others-patch-9-13
titleChanges to critical objects and others patch 9.13
Transaction InfoBlock #30159543/Trx 489b4dce271c713c961229ecd3cd76093e86dfbf
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      "body": "![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg)\nHello everyone, we want to introduce you to the changes that Riot games made to the critics' objects.\n\nRiot applied many changes to the shooters' objects during the middle of last season to expand the range of champions and playing styles that could succeed in the bottom lane, beyond the excessive use of critics in the late game. Although occasional non-sniper carters appear in the lower lane, critics' marksmen were frustrated by their guns due to issues such as exceeding the critical limit, the limited functionality between Infinity Edge and Ultimate Sigh, and greater loss of power when choosing defensive objects, since the power achieved with two objects decreased.\n\nIn this version they reviewed the objects of shooters with the following objectives in mind:\n\n-To make the critics' users feel again emotion for their main armed.\n\n-To make that, in general, the armed of critics are more satisfactory in regular games (that is, to solve the problems mentioned above) without becoming problematic in professional games.\n\n-Make critical users able to implement defensive objects in their main armor if necessary.\n\n![CAPA.png](https://cdn.steemitimages.com/DQmQRE8qqumryfrucCBVg6th3tKq9LVLTBNaSTqXBk6SFzS/CAPA.png) Agility Cloak\n\nHe's back\n\nCOST: 800 gold\nPROBABILITY OF CRITICAL BEAT: 20%\n\n![fILO.png](https://cdn.steemitimages.com/DQmcnWmA55UJYXswvVWCYUrLkqP5xksFqwMXTE6EodAjkbr/fILO.png) Infinity Edge\n\nThey restored the individual functionality of Filo del Infinito to make you feel more gratifying immediately after putting it together. Eliminating its true damage conversion means that it no longer conflicts with Ultimate Sigh, while fixing its additional damage for critical hits by 25% instead of historical 50% allows it to maintain its original objective of mitigating the ability of the snipers to annihilate fragile champions during the late game.\n\n-Increase the damage of critical hits instead of turning them into real damage\n-It gives critical hit probability instead of duplicating the probability of critics from other sources.\n-Probability of critical hit: 25%\n-Attack damage: 70 to 80\n\n![Reaver.png](https://cdn.steemitimages.com/DQmfNhjAXo2bsJvfMJ7brEYh5NQXNCJwwYq6r3VmaKWki7U/Reaver.png) Essence Reaver\n\n-Now grants critical hit probability. It no longer grants mana or Essence Glare.\n-Attack damage: 75 to 60\n-Probability of critical hit: 25%\n-Already your basic attacks do not give cooling reduction to your other abilities after launching your R\n\n![Shojin.png](https://cdn.steemitimages.com/DQmTazdiknSwq8AqhuExHHFdNQoPB8WkbGxEx7ziWHVthu5/Shojin.png) New: Spear of Shojin\n\nIn the context of Essence Plunderer, several champions make good use of Essence Glare. The only detail is that most are not shooters. They created a new object for them. (For those who saw the previous Shojin Lance in Frenzy in the Nexus, it ended up overlapping enough with the Sterak Gauntlet to decide not to proceed).\n\n-Cost: 3400 of gold\n-Route of armed: BF Sword + Gemaluz + Long Sword + 950 gold.\n-Attack damage: 60\n-Life: 250\n-Cdr: 20%\n\n![StormRazor.png](https://cdn.steemitimages.com/DQmRsZabqbWMPshyBaBc9wFN64N8TJKEVvnJdgYJtEX9SSE/StormRazor.png) Stormrazor\n\nThey created the Edge of the Storm to support styles of shooters that focus more on moving and attacking distance in a fight than on attacking directly, but ended up becoming the first predominant object in the armed critics due to their combination of impact early and progression with critical objects. They retained the idea of \"occasionally superpower attacks\" but transferred it from the system of critics to the system of Energized attacks so that it is not only the first object of the armed ones of Edge of Infinity.\n\n-Cost: 3100 of gold\n-Attack damage: 60 to 55\n-Attack speed: 35% to 25%\n-It no longer causes your next basic attack to be a critical hit of 140 to 200% (with a critical hit probability of 0 to 30%) and to grant an additional 20% Movement Speed for 0.75 sec after not performing basic attacks for a few seconds.\n\n![Bailarin.png](https://cdn.steemitimages.com/DQmW6Xh15LmSCnLKoT21RqAmAdKX3ht4D7NGf8N4dGv4XVn/Bailarin.png) Phantom Dancer\n\nNow give a shield to have little life, but it does not lessen the damage of the last champion you attacked. Spectral Waltz is now activated by attacking rather than by proximity to an enemy champion.\n\n-Cost: 2700 to 2600\n-Attack speed: 45% to 30%\n\n-Lifeguard: If you receive damage that reduces your life below 30%, you get a shield that absorbs a maximum of 240 to 600 (the progression begins at level 9 and ends at level 18) damage for 2 sec (90 sec cooldown) .\n\n-Removed: The damage received from the last champion in receiving a basic attack by 12% is no longer diminished.\nYou can traverse units and grant 7% Movement Speed while you are within 550 of a visible enemy champion ⇒ for 2 sec after attacking a champion with a basic attack.\n\n![Fragmento de K.png](https://cdn.steemitimages.com/DQmZQkRwPJMUw7WLeLUBcUnp3VqijWs1huPN7EX8txvp9p5/Fragmento%20de%20K.png) Kircheis Shard\n\n-Cost: 800 of gold to 600\n\n![Fervor.png](https://cdn.steemitimages.com/DQmZFyqgpqpq33b463aCubUtvD1AUjJXea9h8Nge6NEc3Cw/Fervor.png) Fervor\n\n-Cost: 1300 of gold to 1200\n\n![Cañon de fuego.png](https://cdn.steemitimages.com/DQmbrQmKAeYZWDghurwDpxpKam1qkHvCP8Bq17jZCZgG6nn/Ca%C3%B1on%20de%20fuego.png) Rapid firecannon\n\n-Cost: 2800 to 2600 gold\n-Chance of critical hit: 30% to 25%\n\n![Huracan de Ruunan.png](https://cdn.steemitimages.com/DQmbNEH5tegohRAkVPi9LvFe5UPS1D4EDsm4W4UDKgJGshX/Huracan%20de%20Ruunan.png) Runaan's hurricane\n\n-Cost: 2800 to 2600 gold\n-Chance of critical hit: 30% to 25%\n\n![Statik.png](https://cdn.steemitimages.com/DQmUVaxh126NXYa5PKKWSgRjogxAsbhxk2Aw2DpPK1iuh6x/Statik.png) Statikk shiv\n\nDagger of Statikk needed a slight improvement to raise it to the level of the other objects of Fervor.\n\n-Cost: 2800 to 2600 gold\n-Attack speed: 35% to 40%\n-Chance of critical hit: 30% to 25%\n\nOnce they master the initial learning curve, users of critics should not be noticeably stronger or weaker than before, although once again they will have a point of power by having two objects (Edge of Infinity + a Fervor object). we updated Spectral Dancer to make it an attractive defensive option among Fervor objects instead of three, so your games will feel less frustrating. From there, they will track the considerable changes of power of each champion instead of continuing to adjust the object system (unless there are objects that are very out of the parameters)\n\n\nWe hope you liked it, thanks for your support.\nThanks for reading, we hope to see you soon and see you soon!\n\n![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)",
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2019/02/08 04:54:39
authoryotubeisbad
body![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg) Hello everyone, this week the version 9.13 of League of legends has been implemented, we show you the small and big changes of this version. According to what they say version 9.3, it came to alleviate many frustrations. As for champions, the adjustments to the mechanics of Aatrox were completed, Akali and Irelia ensured that they have significant weaknesses so that their opponents can take advantage of this. As for objects, they reviewed with great detail the objects of shooters to solve the frustration of their armed that began in the middle of the season. They also changed the rewards for killing subjects so as not to treat players who recover from a deficit in the same way as other champions who from the beginning achieved a great advantage in the number of subjects killed. ![Aatrox.png](https://cdn.steemitimages.com/DQmTxKQ5u9oo2ekDwzH44DiNny6gEJ8nTaKFFzxcSNZJWW8/Aatrox.png) AATROX They increase the regeneration of life, but now it is not cured by damaging units that are not champions. Your E no longer stores loads, but it has less cooling than it took to charge. In short, they want Aatrox to have more weaknesses when entering with his E, since if he enters at the wrong moment he can not correct his error by using it back. ![Akali.png](https://cdn.steemitimages.com/DQmRpgM2TdDeiNsMeVT8x4mzjNJFobpg5LZ35K7HexWtQJJ/Akali.png) AKALI They increase the regeneration of life. Your Q does not cure now. The turrets now reveal Akali when it is in its W and increase its cooling in the last ranks. They believe that Akali is already very strong in long fights against other assassins, for this they think it is absurd that he can use his W under towers and that he does not receive damage from it. The nerf to their Q is because they believe that they have too much sustain in line, in high elo abuse of this cure using it to survive on minions basis in situations where any other champion would escape or die in the hoztigamiento. ![Camille.png](https://cdn.steemitimages.com/DQmYFxHPvyHXXEwBBsfFg1yJupA8LBA6vvkoGo1s3U3UmKu/Camille.png) Camille Now his E does not stun subjects or monsters. They think that Camille is too strong in the jungle and they can not make a change without affecting their role in the top line, given that they prefer to stop playing in the jungle, or rarely play, to lose their role in Top. ![Cassiopedia.png](https://cdn.steemitimages.com/DQmUXGpjcPZD6H6iKhvDG8LCSt9our5ftSBhjN7KfwrB6Ue/Cassiopedia.png) CASSIOPEDIA Reduce the basic damage of the Q in the last ranges, increase its rate. They reduce the damage of their W in the last ranges, and increase their cost in the last ranges. Nothing, Cassiopedia is too strong when fighting from extremely safe distances, they want to take more risks to be able to do so much damage. ![Irelia.png](https://cdn.steemitimages.com/DQmUDMw21QceAaYd5jLASEnTn7aQDVncZyphLGBrZSmXjjA/Irelia.png) IRELIA They increase their growth of life and armor. Increase your limit of passive accumulations; now the accumulations grant attack speed instead of damage, but when reaching the maximum of accumulations it grants damage instead of attack speed. Increase the additional damage of the Q against subjects. Your W reduces more physical damage, but it no longer reduces the magic damage. They want it to be weaker against magical damage characters, like magicians or magic assassins, and have more weaknesses so that their opponents feel more capable of facing it. Thanks for reading, be aware that soon we come with new information! Goodbye and see you soon!-- ![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)
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permlinkcambios-a-campeones-parche-9-13
titleChanges to champions patch 9.13
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      "body": "![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg)\nHello everyone, this week the version 9.13 of League of legends has been implemented, we show you the small and big changes of this version.\n\nAccording to what they say version 9.3, it came to alleviate many frustrations. As for champions, the adjustments to the mechanics of Aatrox were completed, Akali and Irelia ensured that they have significant weaknesses so that their opponents can take advantage of this. As for objects, they reviewed with great detail the objects of shooters to solve the frustration of their armed that began in the middle of the season. They also changed the rewards for killing subjects so as not to treat players who recover from a deficit in the same way as other champions who from the beginning achieved a great advantage in the number of subjects killed.\n\n![Aatrox.png](https://cdn.steemitimages.com/DQmTxKQ5u9oo2ekDwzH44DiNny6gEJ8nTaKFFzxcSNZJWW8/Aatrox.png) AATROX\n\nThey increase the regeneration of life, but now it is not cured by damaging units that are not champions.\nYour E no longer stores loads, but it has less cooling than it took to charge.\n\nIn short, they want Aatrox to have more weaknesses when entering with his E, since if he enters at the wrong moment he can not correct his error by using it back.\n\n![Akali.png](https://cdn.steemitimages.com/DQmRpgM2TdDeiNsMeVT8x4mzjNJFobpg5LZ35K7HexWtQJJ/Akali.png) AKALI\n\nThey increase the regeneration of life. Your Q does not cure now.\n\nThe turrets now reveal Akali when it is in its W and increase its cooling in the last ranks.\n\nThey believe that Akali is already very strong in long fights against other assassins, for this they think it is absurd that he can use his W under towers and that he does not receive damage from it.\nThe nerf to their Q is because they believe that they have too much sustain in line, in high elo abuse of this cure using it to survive on minions basis in situations where any other champion would escape or die in the hoztigamiento.\n\n![Camille.png](https://cdn.steemitimages.com/DQmYFxHPvyHXXEwBBsfFg1yJupA8LBA6vvkoGo1s3U3UmKu/Camille.png) Camille\n\nNow his E does not stun subjects or monsters.\n\nThey think that Camille is too strong in the jungle and they can not make a change without affecting their role in the top line, given that they prefer to stop playing in the jungle, or rarely play, to lose their role in Top.\n\n![Cassiopedia.png](https://cdn.steemitimages.com/DQmUXGpjcPZD6H6iKhvDG8LCSt9our5ftSBhjN7KfwrB6Ue/Cassiopedia.png) CASSIOPEDIA\n\nReduce the basic damage of the Q in the last ranges, increase its rate.\nThey reduce the damage of their W in the last ranges, and increase their cost in the last ranges.\n\nNothing, Cassiopedia is too strong when fighting from extremely safe distances, they want to take more risks to be able to do so much damage.\n\n![Irelia.png](https://cdn.steemitimages.com/DQmUDMw21QceAaYd5jLASEnTn7aQDVncZyphLGBrZSmXjjA/Irelia.png) IRELIA\n\nThey increase their growth of life and armor.\n\nIncrease your limit of passive accumulations; now the accumulations grant attack speed instead of damage, but when reaching the maximum of accumulations it grants damage instead of attack speed.\n\nIncrease the additional damage of the Q against subjects. Your W reduces more physical damage, but it no longer reduces the magic damage.\n\nThey want it to be weaker against magical damage characters, like magicians or magic assassins, and have more weaknesses so that their opponents feel more capable of facing it.\n\nThanks for reading, be aware that soon we come with new information!\n\nGoodbye and see you soon!--\n\n![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)",
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2019/02/08 04:49:15
authorchbartist
permlinkthe-two-qualities-that-define-and-embody-attractiveness
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2019/02/08 04:49:09
authorrunicar
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2019/02/08 04:49:03
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2019/02/08 04:48:57
authorstixex
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2019/02/08 04:48:48
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2019/02/08 04:48:45
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2019/02/08 04:48:42
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2019/02/08 04:47:51
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2019/02/08 04:47:51
authoryotubeisbad
body![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg) Hello everyone, this week the version 9.13 of League of legends has been implemented, we show you the small and big changes of this version. According to what they say version 9.3, it came to alleviate many frustrations. As for champions, the adjustments to the mechanics of Aatrox were completed, Akali and Irelia ensured that they have significant weaknesses so that their opponents can take advantage of this. As for objects, they reviewed with great detail the objects of shooters to solve the frustration of their armed that began in the middle of the season. They also changed the rewards for killing subjects so as not to treat players who recover from a deficit in the same way as other champions who from the beginning achieved a great advantage in the number of subjects killed. ![Aatrox.png](https://cdn.steemitimages.com/DQmTxKQ5u9oo2ekDwzH44DiNny6gEJ8nTaKFFzxcSNZJWW8/Aatrox.png) AATROX They increase the regeneration of life, but now it is not cured by damaging units that are not champions. Your E no longer stores loads, but it has less cooling than it took to charge. In short, they want Aatrox to have more weaknesses when entering with his E, since if he enters at the wrong moment he can not correct his error by using it back. ![Akali.png](https://cdn.steemitimages.com/DQmRpgM2TdDeiNsMeVT8x4mzjNJFobpg5LZ35K7HexWtQJJ/Akali.png) AKALI They increase the regeneration of life. Your Q does not cure now. The turrets now reveal Akali when it is in its W and increase its cooling in the last ranks. They believe that Akali is already very strong in long fights against other assassins, for this they think it is absurd that he can use his W under towers and that he does not receive damage from it. The nerf to their Q is because they believe that they have too much sustain in line, in high elo abuse of this cure using it to survive on minions basis in situations where any other champion would escape or die in the hoztigamiento. ![Camille.png](https://cdn.steemitimages.com/DQmYFxHPvyHXXEwBBsfFg1yJupA8LBA6vvkoGo1s3U3UmKu/Camille.png) Camille Now his E does not stun subjects or monsters. They think that Camille is too strong in the jungle and they can not make a change without affecting their role in the top line, given that they prefer to stop playing in the jungle, or rarely play, to lose their role in Top. ![Cassiopedia.png](https://cdn.steemitimages.com/DQmUXGpjcPZD6H6iKhvDG8LCSt9our5ftSBhjN7KfwrB6Ue/Cassiopedia.png) CASSIOPEDIA Reduce the basic damage of the Q in the last ranges, increase its rate. They reduce the damage of their W in the last ranges, and increase their cost in the last ranges. Nothing, Cassiopedia is too strong when fighting from extremely safe distances, they want to take more risks to be able to do so much damage. ![Irelia.png](https://cdn.steemitimages.com/DQmUDMw21QceAaYd5jLASEnTn7aQDVncZyphLGBrZSmXjjA/Irelia.png) IRELIA They increase their growth of life and armor. Increase your limit of passive accumulations; now the accumulations grant attack speed instead of damage, but when reaching the maximum of accumulations it grants damage instead of attack speed. Increase the additional damage of the Q against subjects. Your W reduces more physical damage, but it no longer reduces the magic damage. They want it to be weaker against magical damage characters, like magicians or magic assassins, and have more weaknesses so that their opponents feel more capable of facing it. Thanks for reading, be aware that soon we come with new information! Goodbye and see you soon!-- ![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)
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      "body": "![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg)\nHello everyone, this week the version 9.13 of League of legends has been implemented, we show you the small and big changes of this version.\n\nAccording to what they say version 9.3, it came to alleviate many frustrations. As for champions, the adjustments to the mechanics of Aatrox were completed, Akali and Irelia ensured that they have significant weaknesses so that their opponents can take advantage of this. As for objects, they reviewed with great detail the objects of shooters to solve the frustration of their armed that began in the middle of the season. They also changed the rewards for killing subjects so as not to treat players who recover from a deficit in the same way as other champions who from the beginning achieved a great advantage in the number of subjects killed.\n\n![Aatrox.png](https://cdn.steemitimages.com/DQmTxKQ5u9oo2ekDwzH44DiNny6gEJ8nTaKFFzxcSNZJWW8/Aatrox.png) AATROX\n\nThey increase the regeneration of life, but now it is not cured by damaging units that are not champions.\nYour E no longer stores loads, but it has less cooling than it took to charge.\n\nIn short, they want Aatrox to have more weaknesses when entering with his E, since if he enters at the wrong moment he can not correct his error by using it back.\n\n![Akali.png](https://cdn.steemitimages.com/DQmRpgM2TdDeiNsMeVT8x4mzjNJFobpg5LZ35K7HexWtQJJ/Akali.png) AKALI\n\nThey increase the regeneration of life. Your Q does not cure now.\n\nThe turrets now reveal Akali when it is in its W and increase its cooling in the last ranks.\n\nThey believe that Akali is already very strong in long fights against other assassins, for this they think it is absurd that he can use his W under towers and that he does not receive damage from it.\nThe nerf to their Q is because they believe that they have too much sustain in line, in high elo abuse of this cure using it to survive on minions basis in situations where any other champion would escape or die in the hoztigamiento.\n\n![Camille.png](https://cdn.steemitimages.com/DQmYFxHPvyHXXEwBBsfFg1yJupA8LBA6vvkoGo1s3U3UmKu/Camille.png) Camille\n\nNow his E does not stun subjects or monsters.\n\nThey think that Camille is too strong in the jungle and they can not make a change without affecting their role in the top line, given that they prefer to stop playing in the jungle, or rarely play, to lose their role in Top.\n\n![Cassiopedia.png](https://cdn.steemitimages.com/DQmUXGpjcPZD6H6iKhvDG8LCSt9our5ftSBhjN7KfwrB6Ue/Cassiopedia.png) CASSIOPEDIA\n\nReduce the basic damage of the Q in the last ranges, increase its rate.\nThey reduce the damage of their W in the last ranges, and increase their cost in the last ranges.\n\nNothing, Cassiopedia is too strong when fighting from extremely safe distances, they want to take more risks to be able to do so much damage.\n\n![Irelia.png](https://cdn.steemitimages.com/DQmUDMw21QceAaYd5jLASEnTn7aQDVncZyphLGBrZSmXjjA/Irelia.png) IRELIA\n\nThey increase their growth of life and armor.\n\nIncrease your limit of passive accumulations; now the accumulations grant attack speed instead of damage, but when reaching the maximum of accumulations it grants damage instead of attack speed.\n\nIncrease the additional damage of the Q against subjects. Your W reduces more physical damage, but it no longer reduces the magic damage.\n\nThey want it to be weaker against magical damage characters, like magicians or magic assassins, and have more weaknesses so that their opponents feel more capable of facing it.\n\nThanks for reading, be aware that soon we come with new information!\n\nGoodbye and see you soon!--\n\n![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)",
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2019/02/01 20:47:18
authorthe.success.club
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2019/02/01 20:47:12
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2019/02/01 20:46:57
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2019/02/01 20:46:42
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2019/02/01 20:46:39
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2019/02/01 20:46:36
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2019/02/01 20:30:57
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2019/02/01 20:30:42
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2019/02/01 20:30:06
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2019/02/01 03:57:42
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2019/02/01 03:57:33
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2019/02/01 03:48:24
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2019/02/01 03:47:18
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2019/02/01 03:46:54
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2019/02/01 00:11:27
authoryotubeisbad
body<html> <p><strong>&nbsp;Hello everyone!</strong>, we present the changes of Riot Games in the visual and sound effects of the following champions that you want to improve in the next patch.</p> <p><br></p> <p>In the next patch they plan to implement improvements in the visual and sound effects of Kennen, Olaf, Wukong and Riven. The Rioter Beardilocks says that these are only visual and sound changes only, they do not include any game updates. In patch 9.14 they will be releasing the visual and sound updates for Wukong, and the visual updates for Olaf, Kennen and Riven (They have already received sound changes in past patches)</p> <p>The changes are now in the PBE, to try before leaving and people leave their opinions.</p> <h1><strong>Kennen</strong></h1> <p>&nbsp;Update VFX (Visual Effects) in all areas to eliminate unnecessary noise and improve the clarity of the game.</p> <p>Kennen received updates from SFX (Sound Effects) several patches ago</p> <p>BA: basic attacks are more easily distinguished from Q</p> <p>Q - The Q is distinguished more from the basic attacks, has greater satisfaction and a unique impact VFX</p> <p>W - Greater visual satisfaction</p> <p>E - Kennen has all the new VFX for lightning discharge. This has a key change to keep Kennen's silhouette during the animation for the clarity of the game, with an added-rank indicator. The moon of blood Kennen has received a similar update, and Super Kennen has a superhero pose, although he still uses the VFX base</p> <p>A: greater visual satisfaction and lower noise</p> <p>Q- When Kennen gets his passive on a champion or monster, he now has a clear VFX of 3 marks to show the source of the stun. The passive marks in the minions are reduced in size and brightness to add clarity to the game</p> <p>Note that all skins other than Blood Moon use the Kennen VFX Base (with the exception of their shuriken in a unique way)</p> <p>&nbsp;<a href="https://youtu.be/P0KGxCelxjI">https://youtu.be/P0KGxCelxjI</a>&nbsp;</p> <p>Blood Moon&nbsp;</p> <p>&nbsp;<a href="https://youtu.be/0n5cK2CNPkI">https://youtu.be/0n5cK2CNPkI</a>&nbsp;</p> <p>Super Kennen E Pose</p> <p>&nbsp;<a href="https://youtu.be/DriFUjHx8OU">https://youtu.be/DriFUjHx8OU</a>&nbsp;</p> <h1>Olaf</h1> <p>Update VFX in all areas to eliminate unnecessary noise and improve the clarity of the game.</p> <p>BA: the basic attacks now have hits and a new impact effect The missile</p> <p>Q - Q now has a hitbox indicator. The collection range is now visible. The collection also has a new effect</p> <p>W: greater visual satisfaction and readability. Old noisy runes were removed. The healing effect is now clearer, too</p> <p>E - New lightning and shock effect!</p> <p>R - Clearer and better images for the activation and buff of R. Olaf does not just become red anymore.</p> <p>All Olaf skins have been updated to be closer to these VFX. Brolaf has a new unique VFX.</p> <p>&nbsp;<a href="https://youtu.be/ARB86F2iAV4">https://youtu.be/ARB86F2iAV4</a>&nbsp;</p> <h1>Riven</h1> <p>VFX updates in a generalized way to eliminate unnecessary noise and improve the clarity of the game.</p> <p>BA - Clean noise (shed blood!)</p> <p>Q - The three Q's have unique bars, and now they correctly show the damage area</p> <p>W - The ability to incorporate more current visual style of the League was updated, while providing more clarity to the hitbox</p> <p>E - The pieces of Riven's sword now protect it when it is thrown. He also carried the shield to current VFX standards</p> <p>R. R: He cleaned the random visual effects that play around his body / hand, but added more emphasis / brightness on his sword. All skills should now properly reflect the larger ranges during the latter, and Wind Slash is now clearer and more unified.</p> <p>PAG- The hilt of your sword (and the first fragment of it) must now shine when your passive is active. Clean the noise</p> <p>Keep in mind that none of Riven's animations or the actual game has been changed at all.</p> <p>&nbsp;<a href="https://youtu.be/mzko51K0iyk">https://youtu.be/mzko51K0iyk</a>&nbsp;</p> <h1>Wukong</h1> <p>VFX update across the board to clean unnecessary visual noise</p> <p>BA: basic attacks now have a hit and a new hit effect</p> <p>Q - Q now has a more powerful and clean hit, a unique hit effect and eliminated noisy noise</p> <p>W - Eliminated unnecessary amounts of clouds and rejected the visual priority</p> <p>E - New clouds and scrolls!</p> <p>R - Clearer images</p> <p>Some skins have received minor updates to reduce unnecessary noise and increase the satisfaction of your VFX</p> <p>&nbsp;<a href="https://youtu.be/P58spFFrosY">https://youtu.be/P58spFFrosY</a>&nbsp;</p> <p><br></p> <p>That's all for today, see you on another occasion!</p> </html>
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      "body": "<html>\n<p><strong>&nbsp;Hello everyone!</strong>, we present the changes of Riot Games in the visual and sound effects of the following champions that you want to improve in the next patch.</p>\n<p><br></p>\n<p>In the next patch they plan to implement improvements in the visual and sound effects of Kennen, Olaf, Wukong and Riven. The Rioter Beardilocks says that these are only visual and sound changes only, they do not include any game updates. In patch 9.14 they will be releasing the visual and sound updates for Wukong, and the visual updates for Olaf, Kennen and Riven (They have already received sound changes in past patches)</p>\n<p>The changes are now in the PBE, to try before leaving and people leave their opinions.</p>\n<h1><strong>Kennen</strong></h1>\n<p>&nbsp;Update VFX (Visual Effects) in all areas to eliminate unnecessary noise and improve the clarity of the game.</p>\n<p>Kennen received updates from SFX (Sound Effects) several patches ago</p>\n<p>BA: basic attacks are more easily distinguished from Q</p>\n<p>Q - The Q is distinguished more from the basic attacks, has greater satisfaction and a unique impact VFX</p>\n<p>W - Greater visual satisfaction</p>\n<p>E - Kennen has all the new VFX for lightning discharge. This has a key change to keep Kennen's silhouette during the animation for the clarity of the game, with an added-rank indicator. The moon of blood Kennen has received a similar update, and Super Kennen has a superhero pose, although he still uses the VFX base</p>\n<p>A: greater visual satisfaction and lower noise</p>\n<p>Q- When Kennen gets his passive on a champion or monster, he now has a clear VFX of 3 marks to show the source of the stun. The passive marks in the minions are reduced in size and brightness to add clarity to the game</p>\n<p>Note that all skins other than Blood Moon use the Kennen VFX Base (with the exception of their shuriken in a unique way)</p>\n<p>&nbsp;<a href=\"https://youtu.be/P0KGxCelxjI\">https://youtu.be/P0KGxCelxjI</a>&nbsp;</p>\n<p>Blood Moon&nbsp;</p>\n<p>&nbsp;<a href=\"https://youtu.be/0n5cK2CNPkI\">https://youtu.be/0n5cK2CNPkI</a>&nbsp;</p>\n<p>Super Kennen E Pose</p>\n<p>&nbsp;<a href=\"https://youtu.be/DriFUjHx8OU\">https://youtu.be/DriFUjHx8OU</a>&nbsp;</p>\n<h1>Olaf</h1>\n<p>Update VFX in all areas to eliminate unnecessary noise and improve the clarity of the game.</p>\n<p>BA: the basic attacks now have hits and a new impact effect The missile</p>\n<p>Q - Q now has a hitbox indicator. The collection range is now visible. The collection also has a new effect</p>\n<p>W: greater visual satisfaction and readability. Old noisy runes were removed. The healing effect is now clearer, too</p>\n<p>E - New lightning and shock effect!</p>\n<p>R - Clearer and better images for the activation and buff of R. Olaf does not just become red anymore.</p>\n<p>All Olaf skins have been updated to be closer to these VFX. Brolaf has a new unique VFX.</p>\n<p>&nbsp;<a href=\"https://youtu.be/ARB86F2iAV4\">https://youtu.be/ARB86F2iAV4</a>&nbsp;</p>\n<h1>Riven</h1>\n<p>VFX updates in a generalized way to eliminate unnecessary noise and improve the clarity of the game.</p>\n<p>BA - Clean noise (shed blood!)</p>\n<p>Q - The three Q's have unique bars, and now they correctly show the damage area</p>\n<p>W - The ability to incorporate more current visual style of the League was updated, while providing more clarity to the hitbox</p>\n<p>E - The pieces of Riven's sword now protect it when it is thrown. He also carried the shield to current VFX standards</p>\n<p>R. R: He cleaned the random visual effects that play around his body / hand, but added more emphasis / brightness on his sword. All skills should now properly reflect the larger ranges during the latter, and Wind Slash is now clearer and more unified.</p>\n<p>PAG- The hilt of your sword (and the first fragment of it) must now shine when your passive is active. Clean the noise</p>\n<p>Keep in mind that none of Riven's animations or the actual game has been changed at all.</p>\n<p>&nbsp;<a href=\"https://youtu.be/mzko51K0iyk\">https://youtu.be/mzko51K0iyk</a>&nbsp;</p>\n<h1>Wukong</h1>\n<p>VFX update across the board to clean unnecessary visual noise</p>\n<p>BA: basic attacks now have a hit and a new hit effect</p>\n<p>Q - Q now has a more powerful and clean hit, a unique hit effect and eliminated noisy noise</p>\n<p>W - Eliminated unnecessary amounts of clouds and rejected the visual priority</p>\n<p>E - New clouds and scrolls!</p>\n<p>R - Clearer images</p>\n<p>Some skins have received minor updates to reduce unnecessary noise and increase the satisfaction of your VFX</p>\n<p>&nbsp;<a href=\"https://youtu.be/P58spFFrosY\">https://youtu.be/P58spFFrosY</a>&nbsp;</p>\n<p><br></p>\n<p>That's all for today, see you on another occasion!</p>\n</html>",
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2019/01/31 23:44:09
authoryotubeisbad
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2019/01/31 21:26:03
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2019/01/31 21:06:09
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2019/01/31 21:05:36
authoryotubeisbad
body<html> <p><strong>&nbsp;Hello everyone!</strong>, we present the changes of Riot Games in the visual and sound effects of the following champions that you want to improve in the next patch.</p> <p><br></p> <p>In the next patch they plan to implement improvements in the visual and sound effects of Kennen, Olaf, Wukong and Riven. The Rioter Beardilocks says that these are only visual and sound changes only, they do not include any game updates. In patch 9.14 they will be releasing the visual and sound updates for Wukong, and the visual updates for Olaf, Kennen and Riven (They have already received sound changes in past patches)</p> <p>The changes are now in the PBE, to try before leaving and people leave their opinions.</p> <h1><strong>Kennen</strong></h1> <p>&nbsp;Update VFX (Visual Effects) in all areas to eliminate unnecessary noise and improve the clarity of the game.</p> <p>Kennen received updates from SFX (Sound Effects) several patches ago</p> <p>BA: basic attacks are more easily distinguished from Q</p> <p>Q - The Q is distinguished more from the basic attacks, has greater satisfaction and a unique impact VFX</p> <p>W - Greater visual satisfaction</p> <p>E - Kennen has all the new VFX for lightning discharge. This has a key change to keep Kennen's silhouette during the animation for the clarity of the game, with an added-rank indicator. The moon of blood Kennen has received a similar update, and Super Kennen has a superhero pose, although he still uses the VFX base</p> <p>A: greater visual satisfaction and lower noise</p> <p>Q- When Kennen gets his passive on a champion or monster, he now has a clear VFX of 3 marks to show the source of the stun. The passive marks in the minions are reduced in size and brightness to add clarity to the game</p> <p>Note that all skins other than Blood Moon use the Kennen VFX Base (with the exception of their shuriken in a unique way)</p> <h1>Olaf</h1> <p>Update VFX in all areas to eliminate unnecessary noise and improve the clarity of the game.</p> <p>BA: the basic attacks now have hits and a new impact effect The missile</p> <p>Q - Q now has a hitbox indicator. The collection range is now visible. The collection also has a new effect</p> <p>W: greater visual satisfaction and readability. Old noisy runes were removed. The healing effect is now clearer, too</p> <p>E - New lightning and shock effect!</p> <p>R - Clearer and better images for the activation and buff of R. Olaf does not just become red anymore.</p> <p>All Olaf skins have been updated to be closer to these VFX. Brolaf has a new unique VFX.</p> <p>&nbsp;</p> <h1>Riven</h1> <p>VFX updates in a generalized way to eliminate unnecessary noise and improve the clarity of the game.</p> <p>BA - Clean noise (shed blood!)</p> <p>Q - The three Q's have unique bars, and now they correctly show the damage area</p> <p>W - The ability to incorporate more current visual style of the League was updated, while providing more clarity to the hitbox</p> <p>E - The pieces of Riven's sword now protect it when it is thrown. He also carried the shield to current VFX standards</p> <p>R. R: He cleaned the random visual effects that play around his body / hand, but added more emphasis / brightness on his sword. All skills should now properly reflect the larger ranges during the latter, and Wind Slash is now clearer and more unified.</p> <p>PAG- The hilt of your sword (and the first fragment of it) must now shine when your passive is active. Clean the noise</p> <p>Keep in mind that none of Riven's animations or the actual game has been changed at all.</p> <p>&nbsp;</p> <h1>Wukong</h1> <p>VFX update across the board to clean unnecessary visual noise</p> <p>BA: basic attacks now have a hit and a new hit effect</p> <p>Q - Q now has a more powerful and clean hit, a unique hit effect and eliminated noisy noise</p> <p>W - Eliminated unnecessary amounts of clouds and rejected the visual priority</p> <p>E - New clouds and scrolls!</p> <p>R - Clearer images</p> <p>Some skins have received minor updates to reduce unnecessary noise and increase the satisfaction of your VFX</p> <p><br></p> <p>That's all for today, see you on another occasion!</p> </html>
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      "body": "<html>\n<p><strong>&nbsp;Hello everyone!</strong>, we present the changes of Riot Games in the visual and sound effects of the following champions that you want to improve in the next patch.</p>\n<p><br></p>\n<p>In the next patch they plan to implement improvements in the visual and sound effects of Kennen, Olaf, Wukong and Riven. The Rioter Beardilocks says that these are only visual and sound changes only, they do not include any game updates. In patch 9.14 they will be releasing the visual and sound updates for Wukong, and the visual updates for Olaf, Kennen and Riven (They have already received sound changes in past patches)</p>\n<p>The changes are now in the PBE, to try before leaving and people leave their opinions.</p>\n<h1><strong>Kennen</strong></h1>\n<p>&nbsp;Update VFX (Visual Effects) in all areas to eliminate unnecessary noise and improve the clarity of the game.</p>\n<p>Kennen received updates from SFX (Sound Effects) several patches ago</p>\n<p>BA: basic attacks are more easily distinguished from Q</p>\n<p>Q - The Q is distinguished more from the basic attacks, has greater satisfaction and a unique impact VFX</p>\n<p>W - Greater visual satisfaction</p>\n<p>E - Kennen has all the new VFX for lightning discharge. This has a key change to keep Kennen's silhouette during the animation for the clarity of the game, with an added-rank indicator. The moon of blood Kennen has received a similar update, and Super Kennen has a superhero pose, although he still uses the VFX base</p>\n<p>A: greater visual satisfaction and lower noise</p>\n<p>Q- When Kennen gets his passive on a champion or monster, he now has a clear VFX of 3 marks to show the source of the stun. The passive marks in the minions are reduced in size and brightness to add clarity to the game</p>\n<p>Note that all skins other than Blood Moon use the Kennen VFX Base (with the exception of their shuriken in a unique way)</p>\n<h1>Olaf</h1>\n<p>Update VFX in all areas to eliminate unnecessary noise and improve the clarity of the game.</p>\n<p>BA: the basic attacks now have hits and a new impact effect The missile</p>\n<p>Q - Q now has a hitbox indicator. The collection range is now visible. The collection also has a new effect</p>\n<p>W: greater visual satisfaction and readability. Old noisy runes were removed. The healing effect is now clearer, too</p>\n<p>E - New lightning and shock effect!</p>\n<p>R - Clearer and better images for the activation and buff of R. Olaf does not just become red anymore.</p>\n<p>All Olaf skins have been updated to be closer to these VFX. Brolaf has a new unique VFX.</p>\n<p>&nbsp;</p>\n<h1>Riven</h1>\n<p>VFX updates in a generalized way to eliminate unnecessary noise and improve the clarity of the game.</p>\n<p>BA - Clean noise (shed blood!)</p>\n<p>Q - The three Q's have unique bars, and now they correctly show the damage area</p>\n<p>W - The ability to incorporate more current visual style of the League was updated, while providing more clarity to the hitbox</p>\n<p>E - The pieces of Riven's sword now protect it when it is thrown. He also carried the shield to current VFX standards</p>\n<p>R. R: He cleaned the random visual effects that play around his body / hand, but added more emphasis / brightness on his sword. All skills should now properly reflect the larger ranges during the latter, and Wind Slash is now clearer and more unified.</p>\n<p>PAG- The hilt of your sword (and the first fragment of it) must now shine when your passive is active. Clean the noise</p>\n<p>Keep in mind that none of Riven's animations or the actual game has been changed at all.</p>\n<p>&nbsp;</p>\n<h1>Wukong</h1>\n<p>VFX update across the board to clean unnecessary visual noise</p>\n<p>BA: basic attacks now have a hit and a new hit effect</p>\n<p>Q - Q now has a more powerful and clean hit, a unique hit effect and eliminated noisy noise</p>\n<p>W - Eliminated unnecessary amounts of clouds and rejected the visual priority</p>\n<p>E - New clouds and scrolls!</p>\n<p>R - Clearer images</p>\n<p>Some skins have received minor updates to reduce unnecessary noise and increase the satisfaction of your VFX</p>\n<p><br></p>\n<p>That's all for today, see you on another occasion!</p>\n</html>",
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steemdelegated 18.508 SP to @yotubeisbad
2019/01/31 20:51:51
delegateeyotubeisbad
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2019/01/31 20:07:51
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2019/01/31 20:07:33
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2019/01/31 20:07:00
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2019/01/31 20:06:51
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fatimajuniosent 0.001 STEEM to @yotubeisbad- " Quiero ayudar a todos los hispanohablantes a votar su comentario. Tengo más de 23,000 Steem Power, no era mucho, pero tal vez mis votos tengan algún significado para alguien. Lo que debe hacer es......"
2019/01/31 20:05:27
amount0.001 STEEM
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memo Quiero ayudar a todos los hispanohablantes a votar su comentario. Tengo más de 23,000 Steem Power, no era mucho, pero tal vez mis votos tengan algún significado para alguien. Lo que debe hacer es... 1. Mire el video tema del día publicado en www.steemit.com/@fatimajunio 2. Haga un comentario como un reflejo de lo que comprende 3. Si puede hacer un comentario de video sobre el tema es mejor para recibir votos más grandes. Puedes usar @dtube o youtube o @dsound. Te invito a unirte también a nuestro chat Discord. https://discord.gg/vzHFNd6 Puedes consultar mi cuenta personal @hiroyamagishi
toyotubeisbad
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2019/01/31 20:05:21
authoryotubeisbad
body@@ -108,16 +108,579 @@ s.jpg)%0A%0A +%0A--In Inglish--%0A%0AHi, I'm Javier, creator of InfoLegends, a blog dedicated to showing people the changes and news that are in League of Legends, our goal is to teach people the updates to the game, changes to the champions, competitive news, news about changes to champions and launch of new champions, this and much more is what we want to send you as information to you.%0A%0AWe hope that people will find the information that we make available to them concise and effective.%0A%0A%0ASoon we will begin to add information to the blog, wait anxiously we will not be late!%0A%0A --En Esp @@ -1352,571 +1352,8 @@ o!%0A%0A ---In Inglish--%0A%0AHi, I'm Javier, creator of InfoLegends, a blog dedicated to showing people the changes and news that are in League of Legends, our goal is to teach people the updates to the game, changes to the champions, competitive news, news about changes to champions and launch of new champions, this and much more is what we want to send you as information to you.%0A%0AWe hope that people will find the information that we make available to them concise and effective.%0A%0A%0ASoon we will begin to add information to the blog, wait anxiously we will not be late!%0A%0A%0A !%5Bim
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permlinkinfolegends-en-steemit-quienes-somos-cual-es-la-finalidad-de-este-blog-infolegends-in-steemit-who-are-we-what-is-the-purpose-of
titleInfoLegends en Steemit, ¿Quienes somos?, ¿Cual es la finalidad de este blog? - InfoLegends in Steemit, Who are we? What is the purpose of this blog?
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2019/01/30 11:12:33
accountyotubeisbad
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2019/01/30 09:11:57
authoryotubeisbad
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fatimajuniosent 0.001 STEEM to @yotubeisbad- " Quiero ayudar a todos los hispanohablantes a votar su comentario. Tengo más de 23,000 Steem Power, no era mucho, pero tal vez mis votos tengan algún significado para alguien. Lo que debe hacer es......"
2019/01/30 07:39:21
amount0.001 STEEM
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memo Quiero ayudar a todos los hispanohablantes a votar su comentario. Tengo más de 23,000 Steem Power, no era mucho, pero tal vez mis votos tengan algún significado para alguien. Lo que debe hacer es... 1. Mire el video tema del día publicado en www.steemit.com/@fatimajunio 2. Haga un comentario como un reflejo de lo que comprende 3. Si puede hacer un comentario de video sobre el tema es mejor para recibir votos más grandes. Puedes usar @dtube o youtube o @dsound. Te invito a unirte también a nuestro chat Discord. https://discord.gg/vzHFNd6 Puedes consultar mi cuenta personal @hiroyamagishi
toyotubeisbad
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2019/01/30 07:39:15
authoryotubeisbad
body![InfoLegends.jpg](https://cdn.steemitimages.com/DQmfWWQgde1wJxnX9NPatMJSMxKtEKmM2qf9G7E4egptYVh/InfoLegends.jpg) --En Español-- Hola, soy Javier creador de InfoLegends un blog dedicado a mostrar a las personas los cambios y noticias que hay en League of Legends, nuestra finalidad es enseñarles a las personas las actualizaciones hacia el juego, cambios a los campeones, noticias del competitivo, noticias sobre cambios a campeones y lanzamiento de nuevos campeones, esto y mucho más es de lo que queremos hacerles llegar como información a ustedes. Esperamos que a las personas les sea útil la información que les hacemos llegar de manera concisa y eficaz. ¡Pronto iniciaremos a agregar información al blog, esperen ansiosos no tardaremos! ¡Gracias por su atención! ¡Hasta pronto! --In Inglish-- Hi, I'm Javier, creator of InfoLegends, a blog dedicated to showing people the changes and news that are in League of Legends, our goal is to teach people the updates to the game, changes to the champions, competitive news, news about changes to champions and launch of new champions, this and much more is what we want to send you as information to you. We hope that people will find the information that we make available to them concise and effective. Soon we will begin to add information to the blog, wait anxiously we will not be late! ![images.jpg](https://cdn.steemitimages.com/DQmT4oW9Wan8itosV9aHHLBsTu2WoAdfvm7ifo7efqudxzd/images.jpg) Thanks for your attention! See you soon! ![InfoLegends 2.jpg](https://cdn.steemitimages.com/DQmPw85m6M2h7nsAKREEVHNCFjDH7z6yLRHsERqApdMa3Uf/InfoLegends%202.jpg)
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titleInfoLegends en Steemit, ¿Quienes somos?, ¿Cual es la finalidad de este blog? - InfoLegends in Steemit, Who are we? What is the purpose of this blog?
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      "title": "InfoLegends en Steemit, ¿Quienes somos?, ¿Cual es la finalidad de este blog? - InfoLegends in Steemit, Who are we? What is the purpose of this blog?"
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yotubeisbadupdated their account properties
2019/01/30 06:48:45
accountyotubeisbad
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Transaction InfoBlock #29901715/Trx a082820a8e1b5309ce2f6213f32c70ad2ad7bf3d
View Raw JSON Data
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2019/01/30 05:19:33
authortruce
permlinkwhen-people-shill-coins-comedy-skit
voteryotubeisbad
weight10000 (100.00%)
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View Raw JSON Data
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steemdelegated 18.632 SP to @yotubeisbad
2019/01/30 05:09:30
delegateeyotubeisbad
delegatorsteem
vesting shares30300.000000 VESTS
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View Raw JSON Data
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steemcreated a new account: @yotubeisbad
2019/01/30 05:09:30
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memo keySTM5virK4gVL5CXA4w3G4pyY99xE6tQr7YvaZ34g1BjnQYfCXCZiA
new account nameyotubeisbad
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Transaction InfoBlock #29899732/Trx bbfa11e8f8bcc59d793532c877aa4aa131fe736b
View Raw JSON Data
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Account Metadata

POSTING JSON METADATA
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JSON METADATA
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Auth Keys

Owner
Single Signature
Public Keys
STM6hvtihq4petgaAg6bzip2GbGVyCGPSiVTLcEWACjDVkQeSrf7C1/1
Active
Single Signature
Public Keys
STM8ExWxq6cZpGshY99BNkBJZViYChay57isL113i7fjnn9g5UWFL1/1
Posting
Single Signature
Public Keys
STM6vKG3TC7Ppw1tDq7UfhS23W7NWpbT7DBRQ3sLUvpksXn8FqSQP1/1
Memo
STM5virK4gVL5CXA4w3G4pyY99xE6tQr7YvaZ34g1BjnQYfCXCZiA
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Witness Votes

0 / 30
No active witness votes.
[]