Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS25.22%
Net Worth
2.835USD
STEEM
2.143STEEM
SBD
0.600SBD
Own SP
41.768SP

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wootcrispcustom json: notify
2021/07/29 00:18:21
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wootcrispupvoted (100.00%) @galenkp / q1vhbs
2021/04/03 07:00:00
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wootcrispupvoted (100.00%) @galenkp / q1vhbs
2020/03/09 22:19:39
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2020/03/09 16:49:39
parent authorsnowyknight
parent permlinkwhat-the-tron-is-going-on
authorwootcrisp
permlinkq6xqqp
title
bodyhey snowyknight, I just read about all this drama and it's a bit over my head. You were one of the people that really encouraged me to keep using Steem when I first started posting so I was wondering if you wouldn't mind me setting you as my proxy witness for voting? I just don't know enough about the community and I trust you.
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      "body": "hey snowyknight, I just read about all this drama and it's a bit over my head. You were one of the people that really encouraged me to keep using Steem when I first started posting so I was wondering if you wouldn't mind me setting you as my proxy witness for voting? I just don't know enough about the community and I trust you.",
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beemenginesent 0.001 STEEM to @wootcrisp- "💎 Awesome Community Offer, Your Best STEEM Companion, automated 24/24 boosting your posts, guaranteed community extra votes, passive curation earnings and more, checkout https://www.steembeem.com 🤙 ..."
2020/02/25 00:45:12
frombeemengine
towootcrisp
amount0.001 STEEM
memo💎 Awesome Community Offer, Your Best STEEM Companion, automated 24/24 boosting your posts, guaranteed community extra votes, passive curation earnings and more, checkout https://www.steembeem.com 🤙 or join in for one month by sending ONLY 1 STEEM 🤯 to @beemengine with memo: subscribe
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2020/02/25 00:44:06
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanamericanthanksgivingcoincidence-7ubl4ads3j
titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate ((Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.")). In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. &nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate ((Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\")). In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence.\r\n\r\n&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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bnjreplied to @wootcrisp / q4j1vz
2020/01/22 21:19:12
parent authorwootcrisp
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bodyI'v really been into that track last year too!
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bnjupvoted (100.00%) @wootcrisp / naturesizin
2020/01/22 21:18:27
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2020/01/22 21:17:45
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bnjupvoted (100.00%) @wootcrisp / braincoin
2020/01/22 21:17:42
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2020/01/21 21:46:15
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2020/01/15 15:26:12
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bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game "Battleship", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit: <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" display="basic_thumbnail" thumbnail_crop="0"]&nbsp; <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game \"Battleship\", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit:\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]&nbsp;\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2020/01/15 15:22:12
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permlinkanamericanthanksgivingcoincidence-7ubl4ads3j
titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate ((Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.")). In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. &nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "title": "An American Thanksgiving coincidence",
      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate ((Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\")). In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence.\r\n\r\n&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2020/01/14 20:34:39
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game "Battleship", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit: <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" display="basic_imagebrowser"]&nbsp; <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game \"Battleship\", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit:\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" display=\"basic_imagebrowser\"]&nbsp;\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2020/01/14 18:57:18
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game "Battleship", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit: <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game \"Battleship\", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit:\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2020/01/14 18:56:09
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game "Battleship", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit: <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be understood simply using the toy game \"Battleship\", where it is obvious that random firing is not the best way to play. It is much better to integrate what you know about the number and size of the ships you need to hit,&nbsp; along with where you've already fired, in order to maximize the probability of a hit:\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" sortorder=\"245,242,243,244,241\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2020/01/14 18:49:09
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship", where it is obvious that random firing is not the best way to play:&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game \"Battleship\", where it is obvious that random firing is not the best way to play:&nbsp;\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" sortorder=\"245,242,243,244,241\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2020/01/14 18:44:39
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game \"Battleship\":&nbsp;\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" sortorder=\"245,242,243,244,241\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2019/12/29 22:49:30
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authorwootcrisp
permlinkfouryearsofmirrordanceandanignorantendorsement-0lu349zixe
titleFour years of mirror dance and an ignorant endorsement
bodyIt's about that time of year where I check in with my mirror dance progress by dancing to the same music that was in my first videos. <strong>2020 original (bad audio):&nbsp;</strong> https://www.youtube.com/watch?v=J5sJakHeTTo <strong>2020 director's cut:</strong>&nbsp; https://www.youtube.com/watch?v=3mEJEV-BHWQ <strong>Last year's:</strong> <a href="https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/">https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/</a> At first I wasn't sure what to think about this dance, but now that I've just given these videos my undivided attention, while sitting comfortably in the bath with my new bath shelf, and using some nice new headphones I was given for Christmas, I will indeed say that that the dance has its quality moments. https://www.youtube.com/watch?v=UOierEN64QQ Also, in exchange for a free battery, I will also say that the particular <a href="https://geni.us/6kMA">Bomaker "CA-Dolphin Ⅰ" headphones</a> I just watched the video with were worth doing business with, given that I don't know anything about how they were made. I really would like to believe the company is wholesome, but in this matter I haven't got a clue as to how I could actually learn something about the company "<a href="https://www.google.com/search?&amp;q=bomaker+company">Bomaker</a>". This kind of endorsement uncertainty reminds me of a website I developed about a decade ago: <a href="https://web.archive.org/web/20101004000342/http://greenads.org/">GreenAds.org</a>. The success of a product submitted to this site was based on a combination vote_count and a green_score to rank products similar to something like Reddit. Individuals were incentivized to submit good products because they could include their affiliate id in the url, and publishers could serve a feed of popular items in their banners, swapping in their own affiliate codes in the product feed: I recently managed to misplace all the code from GreenAds but that's okay since it was garbage code anyway. The project that motivated GreenAds was <a href="https://Vidipedia.org">Vidipedia.org</a>, and there's a bit more information about both projects at this Patreon I've been trying to work on when I have time: <a href="https://www.patreon.com/vidipedia">https://www.patreon.com/vidipedia</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/29/four-years-of-mirror-dance-and-an-ignorant-endorsement/ </em><hr/></center>
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      "title": "Four years of mirror dance and an ignorant endorsement",
      "body": "It's about that time of year where I check in with my mirror dance progress by dancing to the same music that was in my first videos.\r\n\r\n<strong>2020 original (bad audio):&nbsp;</strong>\r\n\r\nhttps://www.youtube.com/watch?v=J5sJakHeTTo\r\n\r\n<strong>2020 director's cut:</strong>&nbsp;\r\n\r\nhttps://www.youtube.com/watch?v=3mEJEV-BHWQ\r\n\r\n<strong>Last year's:</strong> <a href=\"https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/\">https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/</a>\r\n\r\nAt first I wasn't sure what to think about this dance, but now that I've just given these videos my undivided attention, while sitting comfortably in the bath with my new bath shelf, and using some nice new headphones I was given for Christmas, I will indeed say that that the dance has its quality moments.\r\n\r\nhttps://www.youtube.com/watch?v=UOierEN64QQ\r\n\r\nAlso, in exchange for a free battery, I will also say that the particular <a href=\"https://geni.us/6kMA\">Bomaker \"CA-Dolphin Ⅰ\" headphones</a> I just watched the video with were worth doing business with, given that I don't know anything about how they were made. I really would like to believe the company is wholesome, but in this matter I haven't got a clue as to how I could actually learn something about the company \"<a href=\"https://www.google.com/search?&amp;q=bomaker+company\">Bomaker</a>\".\r\n\r\nThis kind of endorsement uncertainty reminds me of a website I developed about a decade ago: <a href=\"https://web.archive.org/web/20101004000342/http://greenads.org/\">GreenAds.org</a>. The success of a product submitted to this site was based on a combination vote_count and a green_score to rank products similar to something like Reddit. Individuals were incentivized to submit good products because they could include their affiliate id in the url, and publishers could serve a feed of popular items in their banners, swapping in their own affiliate codes in the product feed:\r\n\r\n\r\n\r\nI recently managed to misplace all the code from GreenAds but that's okay since it was garbage code anyway. The project that motivated GreenAds was <a href=\"https://Vidipedia.org\">Vidipedia.org</a>, and there's a bit more information about both projects at this Patreon I've been trying to work on when I have time: <a href=\"https://www.patreon.com/vidipedia\">https://www.patreon.com/vidipedia</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/29/four-years-of-mirror-dance-and-an-ignorant-endorsement/ </em><hr/></center>  ",
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2019/12/29 21:49:15
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permlinkfouryearsofmirrordanceandanignorantendorsement-0lu349zixe
titleFour years of mirror dance and an ignorant endorsement
body<center>https://wootcrisp.com/wp-content/uploads/2019/12/GreenAds1.png</center> <br/>It's about that time of year where I check in with my mirror dance progress by dancing to the same music that was in my first videos. <strong>2020 original (bad audio):&nbsp;</strong> https://www.youtube.com/watch?v=J5sJakHeTTo <strong>2020 director's cut:</strong>&nbsp; https://www.youtube.com/watch?v=3mEJEV-BHWQ <strong>Last year's:</strong> <a href="https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/">https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/</a> At first I wasn't sure what to think about this dance, but now that I've just given these videos my undivided attention, while sitting comfortably in the bath with my new bath shelf, and using some nice new headphones I was given for Christmas, I will indeed say that that the dance has its quality moments. https://www.youtube.com/watch?v=UOierEN64QQ Also, in exchange for a free battery, I will also say that the particular <a href="https://geni.us/6kMA">Bomaker "CA-Dolphin Ⅰ" headphones</a> I just watched the video with were worth doing business with, given that I don't know anything about how they were made. I really would like to believe the company is wholesome, but in this matter I haven't got a clue as to how I could actually learn something about the company "<a href="https://www.google.com/search?&amp;q=bomaker+company">Bomaker</a>". This kind of endorsement uncertainty reminds me of a website I developed about a decade ago: <a href="https://web.archive.org/web/20101004000342/http://greenads.org/">GreenAds.org</a>. The success of a product submitted to this site was based on a combination vote_count and a green_score to rank products similar to something like Reddit. Individuals were incentivized to submit good products because they could include their affiliate id in the url, and publishers could serve a feed of popular items in their banners, swapping in their own affiliate codes in the product feed: I recently managed to misplace all the code from GreenAds but that's okay since it was garbage code anyway. The project that motivated GreenAds was <a href="https://Vidipedia.org">Vidipedia.org</a>, and there's a bit more information about both projects at this Patreon I've been trying to work on when I have time: <a href="https://www.patreon.com/vidipedia">https://www.patreon.com/vidipedia</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/29/four-years-of-mirror-dance-and-an-ignorant-endorsement/ </em><hr/></center>
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      "title": "Four years of mirror dance and an ignorant endorsement",
      "body": "<center>https://wootcrisp.com/wp-content/uploads/2019/12/GreenAds1.png</center> <br/>It's about that time of year where I check in with my mirror dance progress by dancing to the same music that was in my first videos.\r\n\r\n<strong>2020 original (bad audio):&nbsp;</strong>\r\n\r\nhttps://www.youtube.com/watch?v=J5sJakHeTTo\r\n\r\n<strong>2020 director's cut:</strong>&nbsp;\r\n\r\nhttps://www.youtube.com/watch?v=3mEJEV-BHWQ\r\n\r\n<strong>Last year's:</strong> <a href=\"https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/\">https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/</a>\r\n\r\nAt first I wasn't sure what to think about this dance, but now that I've just given these videos my undivided attention, while sitting comfortably in the bath with my new bath shelf, and using some nice new headphones I was given for Christmas, I will indeed say that that the dance has its quality moments.\r\n\r\nhttps://www.youtube.com/watch?v=UOierEN64QQ\r\n\r\nAlso, in exchange for a free battery, I will also say that the particular <a href=\"https://geni.us/6kMA\">Bomaker \"CA-Dolphin Ⅰ\" headphones</a> I just watched the video with were worth doing business with, given that I don't know anything about how they were made. I really would like to believe the company is wholesome, but in this matter I haven't got a clue as to how I could actually learn something about the company \"<a href=\"https://www.google.com/search?&amp;q=bomaker+company\">Bomaker</a>\".\r\n\r\nThis kind of endorsement uncertainty reminds me of a website I developed about a decade ago: <a href=\"https://web.archive.org/web/20101004000342/http://greenads.org/\">GreenAds.org</a>. The success of a product submitted to this site was based on a combination vote_count and a green_score to rank products similar to something like Reddit. Individuals were incentivized to submit good products because they could include their affiliate id in the url, and publishers could serve a feed of popular items in their banners, swapping in their own affiliate codes in the product feed:\r\n\r\n\r\n\r\nI recently managed to misplace all the code from GreenAds but that's okay since it was garbage code anyway. The project that motivated GreenAds was <a href=\"https://Vidipedia.org\">Vidipedia.org</a>, and there's a bit more information about both projects at this Patreon I've been trying to work on when I have time: <a href=\"https://www.patreon.com/vidipedia\">https://www.patreon.com/vidipedia</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/29/four-years-of-mirror-dance-and-an-ignorant-endorsement/ </em><hr/></center>  ",
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2019/12/29 21:43:00
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2019/12/29 21:37:54
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2019/12/29 21:37:54
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permlinkfouryearsofmirrordanceandanignorantendorsement-0lu349zixe
titleFour years of mirror dance and an ignorant endorsement
bodyIt's about that time of year where I check in with my mirror dance progress by dancing to the same music that was in my first videos. <strong>2020 original (bad audio):&nbsp;</strong> https://www.youtube.com/watch?v=J5sJakHeTTo <strong>2020 director's cut:</strong>&nbsp; https://www.youtube.com/watch?v=3mEJEV-BHWQ <strong>Last year's:</strong> <a href="https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/">https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/</a> At first I wasn't sure what to think about this dance, but now that I've just given these videos my undivided attention, while sitting comfortably in the bath with my new bath shelf, and using some nice new headphones I was given for Christmas, I will indeed say that that the dance has its quality moments. https://www.youtube.com/watch?v=UOierEN64QQ Also, in exchange for a free battery, I will also say that the particular <a href="https://geni.us/6kMA">Bomaker "CA-Dolphin Ⅰ" headphones</a> I just watched the video with were worth doing business with, given that I don't know anything about how they were made. I really would like to believe the company is wholesome, but in this matter I haven't got a clue as to how I could actually learn something about the company "<a href="https://www.google.com/search?&amp;q=bomaker+company">Bomaker</a>". This kind of endorsement uncertainty reminds me of a website I developed about a decade ago: <a href="https://web.archive.org/web/20101004000342/http://greenads.org/">GreenAds.org</a>. The success of a product submitted to this site was based on a combination vote_count and a green_score to rank products similar to something like Reddit. Individuals were incentivized to submit good products because they could include their affiliate id in the url, and publishers could serve a feed of popular items in their banners, swapping in their own affiliate codes in the product feed: I recently managed to misplace all the code from GreenAds but that's okay since it was garbage code anyway. The project that motivated GreenAds was <a href="https://Vidipedia.org">Vidipedia.org</a>, and there's a bit more information about both projects at this Patreon I've been trying to work on when I have time: <a href="https://www.patreon.com/vidipedia">https://www.patreon.com/vidipedia</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/29/four-years-of-mirror-dance-and-an-ignorant-endorsement/ </em><hr/></center>
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      "permlink": "fouryearsofmirrordanceandanignorantendorsement-0lu349zixe",
      "title": "Four years of mirror dance and an ignorant endorsement",
      "body": "It's about that time of year where I check in with my mirror dance progress by dancing to the same music that was in my first videos.\r\n\r\n<strong>2020 original (bad audio):&nbsp;</strong>\r\n\r\nhttps://www.youtube.com/watch?v=J5sJakHeTTo\r\n\r\n<strong>2020 director's cut:</strong>&nbsp;\r\n\r\nhttps://www.youtube.com/watch?v=3mEJEV-BHWQ\r\n\r\n<strong>Last year's:</strong> <a href=\"https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/\">https://wootcrisp.com/2019/03/05/three-year-mirror-dance-progress/</a>\r\n\r\nAt first I wasn't sure what to think about this dance, but now that I've just given these videos my undivided attention, while sitting comfortably in the bath with my new bath shelf, and using some nice new headphones I was given for Christmas, I will indeed say that that the dance has its quality moments.\r\n\r\nhttps://www.youtube.com/watch?v=UOierEN64QQ\r\n\r\nAlso, in exchange for a free battery, I will also say that the particular <a href=\"https://geni.us/6kMA\">Bomaker \"CA-Dolphin Ⅰ\" headphones</a> I just watched the video with were worth doing business with, given that I don't know anything about how they were made. I really would like to believe the company is wholesome, but in this matter I haven't got a clue as to how I could actually learn something about the company \"<a href=\"https://www.google.com/search?&amp;q=bomaker+company\">Bomaker</a>\".\r\n\r\nThis kind of endorsement uncertainty reminds me of a website I developed about a decade ago: <a href=\"https://web.archive.org/web/20101004000342/http://greenads.org/\">GreenAds.org</a>. The success of a product submitted to this site was based on a combination vote_count and a green_score to rank products similar to something like Reddit. Individuals were incentivized to submit good products because they could include their affiliate id in the url, and publishers could serve a feed of popular items in their banners, swapping in their own affiliate codes in the product feed:\r\n\r\n\r\n\r\nI recently managed to misplace all the code from GreenAds but that's okay since it was garbage code anyway. The project that motivated GreenAds was <a href=\"https://Vidipedia.org\">Vidipedia.org</a>, and there's a bit more information about both projects at this Patreon I've been trying to work on when I have time: <a href=\"https://www.patreon.com/vidipedia\">https://www.patreon.com/vidipedia</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/29/four-years-of-mirror-dance-and-an-ignorant-endorsement/ </em><hr/></center>  ",
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2019/12/05 03:34:06
parent author
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authorwootcrisp
permlinkanamericanthanksgivingcoincidence-7ubl4ads3j
titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[1]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <strong>Footnotes</strong> [1] Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems." <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "title": "An American Thanksgiving coincidence",
      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[1]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence.\r\n\r\n<strong>Footnotes</strong>\r\n\r\n[1] Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\" <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/12/02 07:51:09
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanamericanthanksgivingcoincidence-7ubl4ads3j
titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[1]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <strong>Footnotes</strong> [1] Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems." <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[1]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence.\r\n\r\n<strong>Footnotes</strong>\r\n\r\n[1] Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\" <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/12/02 07:39:45
parent author
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bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[1]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <strong>Footnotes</strong> <h6>[1] Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems."</h6> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "title": "An American Thanksgiving coincidence",
      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[1]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence.\r\n\r\n<strong>Footnotes</strong>\r\n<h6>[1] Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\"</h6> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/12/02 07:30:48
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanamericanthanksgivingcoincidence-7ubl4ads3j
titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[cm_footnote_parse]Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems."[/cm_footnote_parse]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[cm_footnote_parse]Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\"[/cm_footnote_parse]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/12/02 07:17:12
parent author
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titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate((Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.")). In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "title": "An American Thanksgiving coincidence",
      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate((Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\")). In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/12/02 07:11:27
parent author
parent permlinkwootcrisp
authorwootcrisp
permlinkanamericanthanksgivingcoincidence-7ubl4ads3j
titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[ref]Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems." [/ref]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[ref]Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\" [/ref]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/12/02 07:08:12
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bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[efn_note]Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems." [/efn_note]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[efn_note]Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\" [/efn_note]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? 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2019/12/02 06:47:18
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2019/12/02 06:46:03
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2019/12/02 06:43:18
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2019/12/02 06:43:06
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2019/12/02 06:26:00
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2019/12/02 06:20:45
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titleAn American Thanksgiving coincidence
bodyhttps://www.youtube.com/watch?v=ngiB4_s3TeA One of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on "Cubology" in "<a href="https://en.wikipedia.org/wiki/Metamagical_Themas">Metamagical Themas</a>", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts. <center><img class="alignnone size-full wp-image-940 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png" alt="" width="437" height="293"></center><br/> This scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence. The first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The "dynamic neural field theory" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[mfn]Possibly the only "integral" 3-dimensional construct that we have is "colour", according to \textcite{Shepard2001}: "We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \textcite{Lehky1999} when I'm trying to think about modeling representations of colour: "A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems." [/mfn]. In <a href="https://www.youtube.com/watch?v=TA2z5EJyQig">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here: https://www.youtube.com/watch?v=VibXm75yTRg &nbsp; In combination with a kind of "use-it-or-lose-it" strengthening and weakening of the connections between these fields---"competitive learning", "sparse coding"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each "facelet" location on a face of the cube as having a receptive field centered on a "preferred" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance "preferences"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say "it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is", let me discuss the next time I thought of the cubes. The second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading "Magic Cubology" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site. <center><img class="alignnone wp-image-938 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg" alt="" width="472" height="629"></center><br/> It was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching "Planes, Trains, and Automobiles" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding "Metamagical Themas": <center><img class="alignnone wp-image-937 [ftmt_id] aligncenter" src="https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg" alt="" width="384" height="768"></center><br/> &nbsp; What are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a "daily curiosity" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>
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      "author": "wootcrisp",
      "permlink": "anamericanthanksgivingcoincidence-7ubl4ads3j",
      "title": "An American Thanksgiving coincidence",
      "body": "https://www.youtube.com/watch?v=ngiB4_s3TeA\r\n\r\nOne of the ways I've been procrastinating recently is by thinking half-heartedly about Rubik's cubes. I've never solved one, and don't want to learn the algorithms, so I slog through some trial and error with it every now and then. To inspire a recent attempt, a few months ago I opened up the chapters on \"Cubology\" in \"<a href=\"https://en.wikipedia.org/wiki/Metamagical_Themas\">Metamagical Themas</a>\", skimmed through some of it, then put on the Go Pro, and gave a newly acquired 2x2x2 cube the old college try. In what seemed like the blink of an eye the Go Pro was out of battery and I was sitting on near 18GB of boring footage from several attempts.\r\n\r\n<center><img class=\"alignnone size-full wp-image-940 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Rubiks_GoPro.png\" alt=\"\" width=\"437\" height=\"293\"></center><br/>\r\n\r\nThis scared me enough to not try again for a few months, but my mind has returned to the topic twice since then, and it recently led to a possible coincidence.\r\n\r\nThe first time my mind returned to the Rubik's cube is an aside from this story, but I think worth mentioning and should be of interest to the general reader. I was trying to think of a more dynamical way to connect a set of neural fields such that each field doesn't have to be fully connected to each of the other fields in order for them to be jointly capable of representing their entire space of combinatorial possibilities. The \"dynamic neural field theory\" (DNFT) approach to cognitive representation can already incorporate something like this in two ways. Multidimensional representations are typically decomposed into a set of fields that maintain bidirectional projections with each other through the a common field. This is very useful because neural fields with more than 2 dimensions are challenging to simulate[mfn]Possibly the only \"integral\" 3-dimensional construct that we have is \"colour\", according to \\textcite{Shepard2001}: \"We may need three dimensions of color not because the surfaces of objects vary in just three dimensions but because we must compensate for the three degrees of freedom of natural lighting in order to see a given surface as having the same intrinsic color regardless of that illumination\".&nbsp; It's a very complex issue, but I often return to the 4-layer colour encoder-decoder network reported in \\textcite{Lehky1999} when I'm trying to think about modeling representations of colour: \"A particular ratio of activities in the population of wavelength tuning curves is assigned the label “white,” and the distribution of wavelengths that caused it does not matter. The set of all labels forms a qualia space. In this way the system avoids dealing with a difficult inverse problem and instead does something simple but perhaps behaviorally useful. Information is lost in this process, but the information that remains appears useful enough that there are evolutionary advantages to developing such systems.\" [/mfn]. In <a href=\"https://www.youtube.com/watch?v=TA2z5EJyQig\">this talk by Sebastian Schneegans</a> we can see&nbsp; some methods to bind representations across 3 feature dimensions, like, for example, with 3 separate 1-dimensional fields, and a single 2-dimensional field, similar to what's happening here:\r\n\r\nhttps://www.youtube.com/watch?v=VibXm75yTRg\r\n\r\n&nbsp;\r\n\r\nIn combination with a kind of \"use-it-or-lose-it\" strengthening and weakening of the connections between these fields---\"competitive learning\", \"sparse coding\"---the computational burden is lessened dramatically. But this is not quite what I had in mind when I was thinking about Rubik's cubes. Rather, I wanted some way to go from a representational space with a fixed frame of reference for each field, like small-medium-large, to a relative frame of reference like small_fruit-medium_fruit-large_fruit, via a sequence of discrete operations on just the actual set of fields themselves. Naturally, this made me think of the Rubik's cube again, with the faces being a set of 6, 2-dimensional fields. I think it could be useful to think of each \"facelet\" location on a face of the cube as having a receptive field centered on a \"preferred\" distance for the transforms that move that facelet to a location on another face. The decision to rotate the cube in a particular way, would originate from integrating activity for each location, given that location's rotation distance \"preferences\"/receptive-field. It's weird to think of Rubik's cubes solutions as requiring decision procedures based on this. Now before you say \"it's not weird that the Rubik's cube solver would need a decision procedure using information like that, and it's irrelevant to what a Rubik's cube metaphysically is\", let me discuss the next time I thought of the cubes.\r\n\r\nThe second time I thought of the cubes since my failed attempt at solving the 2x2x2, was this evening, as I tried to wrestle my mind into focusing on something properly erudite. I opened Metamagical Themas once again and began reading \"Magic Cubology\" in earnest. In particular I was looking for the page containing that most interesting of anecdotes about Rubik's Cubes that I had never forgotten: Rubik's cubes are thought to be a model of quarks. I wanted to photograph this page for a new collection of curiosities that I'm putting together, possibly as a daily picture site.\r\n\r\n<center><img class=\"alignnone wp-image-938 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/MMT_Rubiks_quark_page307-768x1024.jpg\" alt=\"\" width=\"472\" height=\"629\"></center><br/>\r\n\r\nIt was just at this point, that my girlfriend came in the room and asked if I wanted to finish watching \"Planes, Trains, and Automobiles\" with Steve Martin and John Candy. This is where the coincidence happens. A few minutes into the movie, my mind conjured up an old picture of Steve Martin holding \"Metamagical Themas\":\r\n\r\n<center><img class=\"alignnone wp-image-937 [ftmt_id] aligncenter\" src=\"https://wootcrisp.com/wp-content/uploads/2019/12/Steve_Martin_MMT-512x1024.jpg\" alt=\"\" width=\"384\" height=\"768\"></center><br/>\r\n\r\n&nbsp;\r\n\r\nWhat are the chances? We had been watching the movie a bit last night, so Steve Martin likely activated the idea I have of him as being an erudite celebrity, and I think he does look a bit like Douglas Hofstadter, but...Metamagical Themas was also laying next to my bed from where we watched the movie so that might have suggested the movie in conjunction with Thanksgiving time. Alternatively, I had been humming and hawing over whether to make a \"daily curiosity\" site or just a montage of curiosities as part as an art piece in an upcoming gallery I'd like to release in time for Christmas. This humming and hawing may have provoked me into opening the book this evening, and the memory of Steve Martin's picture may be a genuine coincidence. <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/12/02/an-american-thanksgiving-coincidence/ </em><hr/></center>  ",
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2019/11/29 14:24:30
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permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyhttps://www.youtube.com/watch?v=iBI2jfZ7ceE&amp;list=PLh9Uewtj3bwlAbivjdQZ6xGIV49QnalAv&amp;index=2 Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "body": "https://www.youtube.com/watch?v=iBI2jfZ7ceE&amp;list=PLh9Uewtj3bwlAbivjdQZ6xGIV49QnalAv&amp;index=2\r\n\r\nHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game \"Battleship\":&nbsp;\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" sortorder=\"245,242,243,244,241\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2019/11/26 15:11:54
parent author
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authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>][<a href="http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "title": "An outlandish decision",
      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>][<a href=\"http://globalcomment.com/why-climate-change-is-an-irrelevance-economic-growth-is-a-myth-and-sustainability-is-forty-years-too-late/\">2</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game \"Battleship\":&nbsp;\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" sortorder=\"245,242,243,244,241\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2019/11/23 20:26:36
parent author
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authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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2019/11/23 01:37:00
parent author
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authorwootcrisp
permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; &nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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2019/11/23 01:36:54
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bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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      "body": "Human beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of \"survival beyond 2030\".&nbsp;\r\n\r\nGiven this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game \"Battleship\":&nbsp;\r\n<div class=\"mceTemp\">&nbsp;</div>\r\n[ngg src=\"galleries\" ids=\"8\" sortorder=\"245,242,243,244,241\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<p><center>From <a href=\"https://www.youtube.com/watch?v=LbALFZoRrw8\">Vsauce2</a> and a <a href=\"http://datagenetics.com/blog/december32011/index.html\">blog post</a>.</center></p>\r\nWe know from work like \\textcite{Kahnmen1973, Holmes2014} that human beings often do not do the \"optimal thing\", yet they also seem to \"succeed\" nonetheless. This is because there is always an ad-hoc \"optimal\" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of \"imagination\". An ideal search must occasionally check out strange places---called \"exclusion saccades\" in vision research---as part of committing the searching agent to an imagination that makes some locally \"non-optimal\" decisions in order to find a more optimal global solution.&nbsp;\r\n\r\n<center><img class=\"aligncenter wp-image-898\" src=\"https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg\" alt=\"\" width=\"280\" height=\"342\"></center><br/>\r\n\r\nThe optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp;\r\n\r\n[ngg src=\"galleries\" ids=\"10\" display=\"basic_thumbnail\" thumbnail_crop=\"0\"]\r\n<center>From <a href=\"https://www.durkatwork.com/\">Terrarium VR</a>, and my own <a href=\"https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa\">Virtual Explorations</a>.&nbsp;</center></p>\r\nThe easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>  ",
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2019/11/23 01:33:42
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permlinkanoutlandishdecision-2nus0en1mm
titleAn outlandish decision
bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; &nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; &nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; &nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a> and a <a href="http://datagenetics.com/blog/december32011/index.html">blog post</a>.</center></p> We know from work like \textcite{Kahnmen1973, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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So, as an exasperated response to the numbing number of \"How to survive/cope\" articles I see all the time, e.g., [<a href=\"https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/\">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp;\r\n\r\n&nbsp;\r\n\r\nSimply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the \"operating manual for spaceship earth\". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of \"solutions\" to \"our\" problems. From here, Fuller tells us only that \"you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete\".\r\n\r\nWell, in this case, the old model of societal decision making can be likened to an optimization process called \"grid search\": we imagine a space of possibilities, and we expand this space to make an \"informed\" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp;\r\n\r\n&nbsp;\r\n\r\nGrid search is passé. <a href=\"https://en.wikipedia.org/wiki/Bayesian_search_theory\">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. 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2019/11/22 20:45:36
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permlinkanoutlandishdecision-2nus0en1mm
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2019/11/22 07:05:03
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2019/11/22 06:59:03
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bodyHuman beings face doom if they do not quickly reorganize society to improve their chances of survival. Inexplicably, business as usual---where we create, for example, arbitrary amounts of drones for personal amusement, deep-fakes to obliterate any definitive notions of accountability for what we may or may not have said and done, and a plethora of smaller and more exciting recording devices that, intentionally or not, record everything going on around them---is challenging our notions of "survival beyond 2030".&nbsp; Given this state of affairs, it is infuriating that the public discourse has yet to realize that VR has all the answers. So, as an exasperated response to the numbing number of "How to survive/cope" articles I see all the time, e.g., [<a href="https://www.truthdig.com/articles/how-to-save-the-planet-and-ourselves/">1</a>], I thought I would explain why VR is providing the means to <em>search</em> for the right answers to many of society's interminable problems.&nbsp; Simply stated, the problem is that we must somehow engage ~8 billion people with a role they can play in what Buckminster Fuller called the "operating manual for spaceship earth". There is no formula for this, so it is easy for a society to start playing nihilistic language games based on the relativity of "solutions" to "our" problems. From here, Fuller tells us only that "you never change things by fighting against the existing reality. To change something, build a new model that makes the old model obsolete". Well, in this case, the old model of societal decision making can be likened to an optimization process called "grid search": we imagine a space of possibilities, and we expand this space to make an "informed" decision only when something in particular doesn't seem to be working. Like how we collectively addressed the hole in the ozone layer through specific multinational agreements when it was clear how dangerous the situation was.&nbsp;&nbsp; Grid search is passé. <a href="https://en.wikipedia.org/wiki/Bayesian_search_theory">Bayesian search theory (BST)</a>, changes everything, from how we look for lost nuclear submarines in the Atlantic, to making evidenced-based changes to how we teach professions as esteemed as radiology. The principles of BST can be taught and understood simply using the toy game "Battleship":&nbsp; <div class="mceTemp">&nbsp;</div> [ngg src="galleries" ids="8" sortorder="245,242,243,244,241" display="basic_thumbnail" thumbnail_crop="0"] <p><center>From <a href="https://www.youtube.com/watch?v=LbALFZoRrw8">Vsauce2</a></center></p> We know from work like \textcite{Kahnmen1980, Holmes2014} that human beings often do not do the "optimal thing", yet they also seem to "succeed" nonetheless. This is because there is always an ad-hoc "optimal" way to have arrived in a situation, but to give the term any kind of prospective meaning requires specifying a commitment to a goal in advance. BST methods tell us that this specification requires a kind of "imagination". An ideal search must occasionally check out strange places---called "exclusion saccades" in vision research---as part of committing the searching agent to an imagination that makes some locally "non-optimal" decisions in order to find a more optimal global solution.&nbsp; <center><img class="aligncenter wp-image-898" src="https://wootcrisp.com/wp-content/uploads/2019/11/Outlandish_20191113_145344_com.opera_.browser-838x1024.jpg" alt="" width="280" height="342"></center><br/> The optimal global solution for human life in this moment requires that academia in particular unifies behind the outlandish goal of global adoption of virtual reality headsets.&nbsp; [ngg src="galleries" ids="10" display="basic_thumbnail" thumbnail_crop="0"] <center>From <a href="https://www.durkatwork.com/">Terrarium VR</a>, and my own <a href="https://www.youtube.com/playlist?list=PLh9Uewtj3bwnt6gmRXa4BtQsXtUX2doSa">Virtual Explorations</a>.&nbsp;</center></p> The easiest way to get billions of people to commit to achieving <em>something,</em> while not moving around and causing so many problems, is with a seductive and self-reinforcing technology like VR, that can satisfy a range of goals by maximizing creative potential as well as the freedom to be totally uncreative. With this incredible tool, people can at least have the option of managing their habitat with surrogate devices and try to make a positive difference by learning about, and applying, principles of optimality with their neighbours in the process.&nbsp; <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/11/22/an-outlandish-decision/ </em><hr/></center>
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2019/08/06 06:34:00
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2019/08/06 06:26:27
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2019/08/06 06:18:24
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2019/08/06 06:18:24
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2019/07/24 14:44:09
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parent permlinkgrahamsnumberandanalogiesasthecoreofcognition-hbux61bpel
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bodyCongratulations @wootcrisp! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@wootcrisp/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@wootcrisp) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=wootcrisp)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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2019/07/22 20:55:27
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2019/07/22 20:54:06
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2019/07/22 20:53:06
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2019/07/22 20:46:57
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2019/07/21 03:44:12
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2019/07/21 03:31:00
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2019/07/21 03:28:18
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2019/07/21 03:28:18
parent author
parent permlinkmath
authorwootcrisp
permlinkgrahamsnumberandanalogiesasthecoreofcognition-hbux61bpel
titleGraham's number and analogies as the core of cognition
body[latexpage] A moment ago I found myself trying to explain why "Graham's number" was more exciting to learn about than what it sounds like, i.e. it's "just" a really big number. No no. This number expands your notion of what "big" actually means, because you need to learn about the operation that succeeds exponentiation in order to understand it: "tetration". This Numberphile does a great job at explaining it.<br> &nbsp; https://www.youtube.com/watch?v=GuigptwlVHo &nbsp;<br> As I was trying to explain the excitement of this number it occurred to me that I better understood how Douglas Hofstadter would remember his childhood feeling of disappointment in learning that a subscript like $n$ in $x_n$, does not refer to something as interesting as exponentiation, like $x^n$.<br> &nbsp; https://youtu.be/n8m7lFQ3njk?t=1283 &nbsp;<br> So what is the hyperoperation ($x[5]r$) beyond tetration ($x[4]r$)? It is called "pentation": &nbsp;<br> <a href="https://en.wikipedia.org/wiki/Pentation"><div class="pull-right"><img class="alignright size-large wp-image-849" src="https://wootcrisp.com/wp-content/uploads/2019/07/Pentation-1024x775.png" alt="" width="1024" height="775"></div><br/></a> &nbsp;<br> <a style="cursor: help; display: inline !important;" href="https://en.wikipedia.org/wiki/Pentation" target="_blank" rel="noopener noreferrer">https://en.wikipedia.org/wiki/Pentation</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/07/21/grahams-number-and-analogies-as-the-core-of-cognition/ </em><hr/></center>
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wootcrispdeleted a comment or post
2019/07/21 03:27:18
authorwootcrisp
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2019/07/21 03:18:00
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parent permlinkwootcrisp
authorwootcrisp
permlinkgrahamsnumberandanalogiesasthecoreofcognition-1p1kkjspxi
titleGraham's number and analogies as the core of cognition
body[latexpage] A moment ago I found myself trying to explain why "Graham's number" was more exciting to learn about than what it sounds like, i.e. it's "just" a really big number. No no. This number expands your notion of what "big" actually means, because you need to learn about the operation that succeeds exponentiation in order to understand it: "tetration". This Numberphile does a great job at explaining it.<br> &nbsp; https://www.youtube.com/watch?v=GuigptwlVHo &nbsp;<br> As I was trying to explain the excitement of this number it occurred to me that I better understood how Douglas Hofstadter would remember his childhood feeling of disappointment in learning that a subscript like $n$ in $x_n$, does not refer to something as interesting as exponentiation, like $x^n$.<br> &nbsp; https://youtu.be/n8m7lFQ3njk?t=1283 &nbsp;<br> So what is the hyperoperation ($x[5]r$) beyond tetration ($x[4]r$)? It is called "pentation": &nbsp;<br> <a href="https://en.wikipedia.org/wiki/Pentation"><div class="pull-right"><img class="alignright size-large wp-image-849" src="https://wootcrisp.com/wp-content/uploads/2019/07/Pentation-1024x775.png" alt="" width="1024" height="775"></div><br/></a> &nbsp;<br> <a style="cursor: help; display: inline !important;" href="https://en.wikipedia.org/wiki/Pentation" target="_blank" rel="noopener noreferrer">https://en.wikipedia.org/wiki/Pentation</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/07/21/grahams-number-and-analogies-as-the-core-of-cognition/ </em><hr/></center>
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2019/07/21 03:12:06
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2019/07/21 03:11:36
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2019/07/21 03:11:36
parent author
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authorwootcrisp
permlinkgrahamsnumberandanalogiesasthecoreofcognition-1p1kkjspxi
titleGraham's number and analogies as the core of cognition
body[latexpage] A moment ago I found myself trying to explain why "Graham's number" was more exciting to learn about than what it sounds like, i.e. it's "just" a really big number. No no. This number expands your notion of what "big" actually means, because you need to learn about the operation that succeeds exponentiation in order to understand it: "tetration". This Numberphile does a great job at explaining it.<br> &nbsp; https://www.youtube.com/watch?v=GuigptwlVHo &nbsp;<br> As I was trying to explain the excitement of this number it occurred to me that I better understood how Douglas Hofstadter would remember his childhood feeling of disappointment in learning that a subscript like n in $x_n$, does not refer to something as interesting as exponentiation, like $x^n$.<br> &nbsp; https://youtu.be/n8m7lFQ3njk?t=1283 &nbsp;<br> So what is the hyperoperation ($x[5]r$) beyond tetration ($x[4]r$)? It is called "pentation": &nbsp;<br> <a href="https://en.wikipedia.org/wiki/Pentation"><div class="pull-right"><img class="alignright size-large wp-image-849" src="https://wootcrisp.com/wp-content/uploads/2019/07/Pentation-1024x775.png" alt="" width="1024" height="775"></div><br/></a> &nbsp;<br> <a style="cursor: help; display: inline !important;" href="https://en.wikipedia.org/wiki/Pentation" target="_blank" rel="noopener noreferrer">https://en.wikipedia.org/wiki/Pentation</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/07/21/grahams-number-and-analogies-as-the-core-of-cognition/ </em><hr/></center>
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      "body": "[latexpage]\r\n\r\nA moment ago I found myself trying to explain why \"Graham's number\" was more exciting to learn about than what it sounds like, i.e. it's \"just\" a really big number. No no. This number expands your notion of what \"big\" actually means, because you need to learn about the operation that succeeds exponentiation in order to understand it: \"tetration\". This Numberphile does a great job at explaining it.<br>\r\n\r\n&nbsp;\r\n\r\nhttps://www.youtube.com/watch?v=GuigptwlVHo\r\n\r\n&nbsp;<br>\r\n\r\nAs I was trying to explain the excitement of this number it occurred to me that I better understood how Douglas Hofstadter would remember his childhood feeling of disappointment in learning that a subscript like n in $x_n$, does not refer to something as interesting as exponentiation, like $x^n$.<br>\r\n\r\n&nbsp;\r\n\r\nhttps://youtu.be/n8m7lFQ3njk?t=1283\r\n\r\n&nbsp;<br>\r\n\r\nSo what is the hyperoperation ($x[5]r$) beyond tetration ($x[4]r$)? It is called \"pentation\":\r\n\r\n&nbsp;<br>\r\n\r\n<a href=\"https://en.wikipedia.org/wiki/Pentation\"><div class=\"pull-right\"><img class=\"alignright size-large wp-image-849\" src=\"https://wootcrisp.com/wp-content/uploads/2019/07/Pentation-1024x775.png\" alt=\"\" width=\"1024\" height=\"775\"></div><br/></a>\r\n\r\n&nbsp;<br>\r\n\r\n<a style=\"cursor: help; display: inline !important;\" href=\"https://en.wikipedia.org/wiki/Pentation\" target=\"_blank\" rel=\"noopener noreferrer\">https://en.wikipedia.org/wiki/Pentation</a> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/07/21/grahams-number-and-analogies-as-the-core-of-cognition/ </em><hr/></center>  ",
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2019/07/03 09:02:15
parent author
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authorwootcrisp
permlinkrapbioregionsaccordingtowootcrisp-lsp4sf6gb2
titleRap bioregions according to Wootcrisp
body<p>Westside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwkzwZanrbekjSSmR6w2rBwg </div><figcaption>youtube-dl --extract-audio --audio-format mp3 -t https://www.youtube.com/playlist?list=PLh9Uewtj3bwkzwZanrbekjSSmR6w2rBwg --download-archive "westside.log"</figcaption></figure> <p>Midwest</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwlyJeqUGLa7iTCL6nBm0O4Y </div><figcaption>youtube-dl --extract-audio --audio-format mp3 -t https://www.youtube.com/playlist?list=PLh9Uewtj3bwlyJeqUGLa7iTCL6nBm0O4Y --download-archive "midwest.log"</figcaption></figure> <p>Eastside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwn9zBlKLxdv7GQ6BAqXMzrG </div><figcaption>youtube-dl --extract-audio --audio-format mp3 -t https://www.youtube.com/playlist?list=PLh9Uewtj3bwn9zBlKLxdv7GQ6BAqXMzrG --download-archive "eastside.log"</figcaption></figure> <p>Southside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwkDRnVlUXSrYsbUcRb2gMh8 </div><figcaption>youtube-dl --extract-audio --audio-format mp3 -t https://www.youtube.com/playlist?list=PLh9Uewtj3bwkDRnVlUXSrYsbUcRb2gMh8 --download-archive "southside.log"</figcaption></figure> <p>Euroside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwlgfJeUZeUrtNFx2dbE150c </div><figcaption>youtube-dl --extract-audio --audio-format mp3 -t https://www.youtube.com/playlist?list=PLh9Uewtj3bwlgfJeUZeUrtNFx2dbE150c --download-archive "euroside.log"</figcaption></figure> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/07/03/rap-bioregions-according-to-wootcrisp/ </em><hr/></center>
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2019/07/03 08:47:12
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2019/07/03 08:31:03
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2019/07/03 08:31:03
parent author
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authorwootcrisp
permlinkrapbioregionsaccordingtowootcrisp-lsp4sf6gb2
titleRap bioregions according to Wootcrisp
body<p>Westside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwkzwZanrbekjSSmR6w2rBwg </div></figure> <p>Midwest</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwlyJeqUGLa7iTCL6nBm0O4Y </div></figure> <p>Eastside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwn9zBlKLxdv7GQ6BAqXMzrG </div></figure> <p>Southside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwkDRnVlUXSrYsbUcRb2gMh8 </div></figure> <p>Euroside</p> <figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper"> https://www.youtube.com/playlist?list=PLh9Uewtj3bwlgfJeUZeUrtNFx2dbE150c </div></figure> <br /><center><hr/><em>Posted from my blog with <a href='https://wordpress.org/plugins/steempress/'>SteemPress</a> : https://wootcrisp.com/2019/07/03/rap-bioregions-according-to-wootcrisp/ </em><hr/></center>
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kaotikupvoted (100.00%) @wootcrisp / braincoin
2019/05/05 18:25:03
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2019/04/27 00:41:39
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2019/04/27 00:41:36
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bodyCongratulations @wootcrisp! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) : <table><tr><td>https://steemitimages.com/60x70/http://steemitboard.com/@wootcrisp/posts.png?201904262346</td><td>You published more than 20 posts. Your next target is to reach 30 posts.</td></tr> </table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@wootcrisp) and compare to others on the [Steem Ranking](http://steemitboard.com/ranking/index.php?name=wootcrisp)_</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> To support your work, I also upvoted your post! ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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2019/04/26 23:20:21
voterwootcrisp
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2019/04/26 22:09:27
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App Permissions
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Witness Votes

0 / 30
No active witness votes.
[]