Ecoer Logo

@vuko

52

Father. Passionate musician and gamer. Flutter developer.

steemit.com/@vuko
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS33.86%
Net Worth
1.615USD
STEEM
0.004STEEM
SBD
1.073SBD
Own SP
20.098SP

Detailed Balance

STEEM
balance
0.004STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
20.098SP
Delegated Out
0.000SP
Delegation In
0.000SP
Effective Power
20.098SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
1.073SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
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Account Info

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recovery_accountsteem
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last_account_update2023-03-17T23:13:24
minedNo
sbd_seconds0
sbd_last_interest_payment2020-07-09T19:36:24
savings_sbd_last_interest_payment1970-01-01T00:00:00
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Withdraw Routes

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From Date
To Date
vukodeleted a comment or post
2023/03/18 07:36:39
authorvuko
permlinknow-i-m-something-else-welcome-again
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alexmove.witnesssent 0.001 STEEM to @vuko- "Please support me @alexmove.witness as witness on site https://steemitwallet.com/~witnesses. I send daily Witness vote STEEM reward and voted for some posts of those who voted. Your vote is very impor..."
2023/03/18 00:30:18
fromalexmove.witness
tovuko
amount0.001 STEEM
memoPlease support me @alexmove.witness as witness on site https://steemitwallet.com/~witnesses. I send daily Witness vote STEEM reward and voted for some posts of those who voted. Your vote is very important to me, vuko! Good luck! 20230318
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      "memo": "Please support me @alexmove.witness as witness on site https://steemitwallet.com/~witnesses. I send daily Witness vote STEEM reward and voted for some posts of those who voted. Your vote is very important to me, vuko! Good luck! 20230318"
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2023/03/17 23:15:03
parent author
parent permlinkblog
authorvuko
permlinknow-i-m-something-else-welcome-again
titleNow I'm something else. Welcome again!
bodyHello! Long time no see! No one probably remembers me already ;) A few years ago I tried to succeed as an indie developer - I created multiple apps and simple games. I also published 2 programming courses, also looking at web3 platforms to help me in my journey. Now I'm just exhausted working for a pretty demanding client (it has some cons thou :P). I started to be passionate about music. Mostly guitars - electric, acoustic... But a few months ago I invested in more instruments - if I have some spare time, I'm using EWI (electric wind instrument) or piano. That's a lot considering that I'm also a happy father of a 1.5-year-old girl :) So I'm here again. Interested in what state web3 is now. Fewer bots maybe? More real people? I hope so. And if yes then maybe, just maybe someone will be interested in my journey this time. Expect then a lot of simple covers and arrangements that I use to learn. In near future, I hope I'll be able to also provide something more... "mine".
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      "body": "Hello!\n\nLong time no see!\n\nNo one probably remembers me already ;) A few years ago I tried to succeed as an indie developer - I created multiple apps and simple games. I also published 2 programming courses, also looking at web3 platforms to help me in my journey. Now I'm just exhausted working for a pretty demanding client (it has some cons thou :P).\n\nI started to be passionate about music. Mostly guitars - electric, acoustic... But a few months ago I invested in more instruments - if I have some spare time, I'm using EWI (electric wind instrument) or piano. That's a lot considering that I'm also a happy father of a 1.5-year-old girl :)\n\nSo I'm here again. Interested in what state web3 is now. Fewer bots maybe? More real people? I hope so. And if yes then maybe, just maybe someone will be interested in my journey this time. Expect then a lot of simple covers and arrangements that I use to learn. In near future, I hope I'll be able to also provide something more... \"mine\".",
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vukoupdated their account properties
2023/03/17 23:13:24
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2022/01/08 23:06:09
votergamuszewski
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blurtofficialsent 0.001 STEEM to @vuko- "CONGRATS! You have a 1:1 BLURT AIRDROP of 39.674 BLURT and 62.038000 BLURT POWER waiting for you. Check out https://blurtwallet.com/@vuko and https://blurt.blog/ TODAY!"
2020/12/18 17:44:42
fromblurtofficial
tovuko
amount0.001 STEEM
memoCONGRATS! You have a 1:1 BLURT AIRDROP of 39.674 BLURT and 62.038000 BLURT POWER waiting for you. Check out https://blurtwallet.com/@vuko and https://blurt.blog/ TODAY!
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mahmoudbroupvoted (100.00%) @vuko / mkb2gdi8l5g
2020/08/30 16:07:33
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alexanderflukeupvoted (100.00%) @vuko / mkb2gdi8l5g
2020/08/30 15:48:06
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vukopublished a new post: mkb2gdi8l5g
2020/08/30 15:28:00
parent author
parent permlinkhive-196037
authorvuko
permlinkmkb2gdi8l5g
titleRomancing SaGa Re;univerSe analysis - Newbie game designer plays games #3
body<center><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'><img src='https://i.ytimg.com/vi/m8na0zYI4L8/hqdefault.jpg' ></a></center><hr> The game designer plays games Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games. I think analyzing games and sharing this with the world can be a great solution to my problem. Romancing SaGa Re;univerSe Title: Romancing SaGa Re;univerSe Seller: SQUARE ENIX Co., Ltd. Platform: iOS & Android Played version: 1.11.10 on iOS Android: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.RSRSWW iOS: https://apps.apple.com/app/id1477941081 SaGa Re;univerSe is a hardcore, jRPG game. I know it’s a sequel, but I’m totally unfamiliar with older games in this series. I suppose the main target is Japan so it already shows a different approach in design, I mean it’s not a casual friendly game and this is what I actually like here. Anyway, let’s start. Now I’ll present to you some features and describe what objective the game designer probably had doing it that way. Distinguishment between plot missions and battle missions The game is split into chapters and chapters are split into missions. Each mission has a type – it’s either a plot or a battle. Quests select screen is actually one of the best made in my opinion. It’s intuitive and informative. Why is that? The game is grindy. Really grindy. Thanks to this distinction it’s much easier and faster to repeat battles. Every mission is quite short Well, it’s another point about missions. So, missions are short. I think they last between two and five minutes. Maybe a boss fights are sometimes a bit longer. Anyway. My conclusion is that this is a mobile game and it’s important to have the possibility to play anywhere even if a player has no more than a few minutes to do so. If the main loop is short then it’s possible. Long-lasting expeditions In the game, there are countless ways to progress your characters. One of the most important are expeditions. Expeditions are automatic, few hours quests and they increase character’s attributes. When the expedition is done, then a player receives a notification and can now use those characters or send them to another expedition. Thanks to this, players have additional motivation to open the game every few hours and think about the game even if their mind is in reality 🙂 Tutorials are optional There are at least two tutorials in the game and both can be skipped. In more casual games it can be risky, but hardcore players know better what it means to skip a tutorial, and Romancing SaGa Re;univerSe is a sequel so I suppose some players can be already familiar with game concepts. Problems with the game Before I start talking about problems I have to say that personally I really like this game. At least for me, it’s addictive and interesting. But the first impression was not really good, especially that I’m not a fan of pixel art. Ok, here are the main problems: - One of the currencies is jewels. You can receive them for free or buy them in the shop. What’s wrong you ask? Well, paid and free jewels seem to be the same at the beginning, but they are not. Some things can be bought only with paid jewels. It’s really confusing because their icon is the same. - Another one is bad UI and UX. The number of popups that shows before the game starts for the first time is huge. On some screens, more important elements look the same as less important ones. Additionally, players can get lost with so many options and similar screens. - Starting the game for the first time each day is funny. I receive daily rewards for countless occasions. Normal login bonus. August login bonus. Global launch login bonus. New expedition login bonus. And a few more. Additionally, after I dismiss each popup I can go to the shop or to another daily screen and receive additional bonuses. Even for a mobile game, it’s just too much. I probably should think about this a bit more and find a real purpose for this… <hr><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'> ▶️ DTube</a><br />
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      "body": "<center><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'><img src='https://i.ytimg.com/vi/m8na0zYI4L8/hqdefault.jpg' ></a></center><hr>\n\nThe game designer plays games\n\nHi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games.\nI think analyzing games and sharing this with the world can be a great solution to my problem.\n\nRomancing SaGa Re;univerSe\nTitle: Romancing SaGa Re;univerSe\nSeller: SQUARE ENIX Co., Ltd.\nPlatform: iOS & Android\nPlayed version: 1.11.10 on iOS\nAndroid: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.RSRSWW\niOS: https://apps.apple.com/app/id1477941081\n\nSaGa Re;univerSe is a hardcore, jRPG game. I know it’s a sequel, but I’m totally unfamiliar with older games in this series. I suppose the main target is Japan so it already shows a different approach in design, I mean it’s not a casual friendly game and this is what I actually like here.\n\nAnyway, let’s start. Now I’ll present to you some features and describe what objective the game designer probably had doing it that way. \n\n\nDistinguishment between plot missions and battle missions\n\nThe game is split into chapters and chapters are split into missions. Each mission has a type – it’s either a plot or a battle. Quests select screen is actually one of the best made in my opinion. It’s intuitive and informative.\n\nWhy is that? The game is grindy. Really grindy. Thanks to this distinction it’s much easier and faster to repeat battles.\n\n\nEvery mission is quite short\n\nWell, it’s another point about missions. So, missions are short. I think they last between two and five minutes. Maybe a boss fights are sometimes a bit longer.\n\nAnyway. My conclusion is that this is a mobile game and it’s important to have the possibility to play anywhere even if a player has no more than a few minutes to do so. If the main loop is short then it’s possible.\n\n\nLong-lasting expeditions\n\nIn the game, there are countless ways to progress your characters. One of the most important are expeditions. Expeditions are automatic, few hours quests and they increase character’s attributes. When the expedition is done, then a player receives a notification and can now use those characters or send them to another expedition.\n\nThanks to this, players have additional motivation to open the game every few hours and think about the game even if their mind is in reality 🙂\n\n\nTutorials are optional\n\nThere are at least two tutorials in the game and both can be skipped. In more casual games it can be risky, but hardcore players know better what it means to skip a tutorial, and Romancing SaGa Re;univerSe is a sequel so I suppose some players can be already familiar with game concepts.\n\n\nProblems with the game\n\nBefore I start talking about problems I have to say that personally I really like this game. At least for me, it’s addictive and interesting. But the first impression was not really good, especially that I’m not a fan of pixel art. Ok, here are the main problems:\n\n- One of the currencies is jewels. You can receive them for free or buy them in the shop. What’s wrong you ask? Well, paid and free jewels seem to be the same at the beginning, but they are not. Some things can be bought only with paid jewels. It’s really confusing because their icon is the same.\n- Another one is bad UI and UX. The number of popups that shows before the game starts for the first time is huge. On some screens, more important elements look the same as less important ones. Additionally, players can get lost with so many options and similar screens. \n- Starting the game for the first time each day is funny. I receive daily rewards for countless occasions. Normal login bonus. August login bonus. Global launch login bonus. New expedition login bonus. And a few more. Additionally, after I dismiss each popup I can go to the shop or to another daily screen and receive additional bonuses. Even for a mobile game, it’s just too much. I probably should think about this a bit more and find a real purpose for this…\n\n<hr><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'> ▶️ DTube</a><br />",
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vukoupvoted (100.00%) @vuko / mkb2gdi8l5g
2020/08/30 15:27:51
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2020/08/30 15:26:12
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vukopublished a new post: mkb2gdi8l5g
2020/08/30 15:26:12
parent author
parent permlinkhive-196037
authorvuko
permlinkmkb2gdi8l5g
titleRomancing SaGa Re;univerSe analysis - Newbie game designer plays games #3
body<center><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'><img src='https://i.ytimg.com/vi/m8na0zYI4L8/hqdefault.jpg' ></a></center><hr> The game designer plays games Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games. I think analyzing games and sharing this with the world can be a great solution to my problem. Romancing SaGa Re;univerSe Title: Romancing SaGa Re;univerSe Seller: SQUARE ENIX Co., Ltd. Platform: iOS & Android Played version: 1.11.10 on iOS Android: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.RSRSWW iOS: https://apps.apple.com/app/id1477941081 SaGa Re;univerSe is a hardcore, jRPG game. I know it’s a sequel, but I’m totally unfamiliar with older games in this series. I suppose the main target is Japan so it already shows a different approach in design, I mean it’s not a casual friendly game and this is what I actually like here. Anyway, let’s start. Now I’ll present to you some features and describe what objective the game designer probably had doing it that way. Distinguishment between plot missions and battle missions The game is split into chapters and chapters are split into missions. Each mission has a type – it’s either a plot or a battle. Quests select screen is actually one of the best made in my opinion. It’s intuitive and informative. Why is that? The game is grindy. Really grindy. Thanks to this distinction it’s much easier and faster to repeat battles. Every mission is quite short Well, it’s another point about missions. So, missions are short. I think they last between two and five minutes. Maybe a boss fights are sometimes a bit longer. Anyway. My conclusion is that this is a mobile game and it’s important to have the possibility to play anywhere even if a player has no more than a few minutes to do so. If the main loop is short then it’s possible. Long-lasting expeditions In the game, there are countless ways to progress your characters. One of the most important are expeditions. Expeditions are automatic, few hours quests and they increase character’s attributes. When the expedition is done, then a player receives a notification and can now use those characters or send them to another expedition. Thanks to this, players have additional motivation to open the game every few hours and think about the game even if their mind is in reality 🙂 Tutorials are optional There are at least two tutorials in the game and both can be skipped. In more casual games it can be risky, but hardcore players know better what it means to skip a tutorial, and Romancing SaGa Re;univerSe is a sequel so I suppose some players can be already familiar with game concepts. Problems with the game Before I start talking about problems I have to say that personally I really like this game. At least for me, it’s addictive and interesting. But the first impression was not really good, especially that I’m not a fan of pixel art. Ok, here are the main problems: - One of the currencies is jewels. You can receive them for free or buy them in the shop. What’s wrong you ask? Well, paid and free jewels seem to be the same at the beginning, but they are not. Some things can be bought only with paid jewels. It’s really confusing because their icon is the same. - Another one is bad UI and UX. The number of popups that shows before the game starts for the first time is huge. On some screens, more important elements look the same as less important ones. Additionally, players can get lost with so many options and similar screens. - Starting the game for the first time each day is funny. I receive daily rewards for countless occasions. Normal login bonus. August login bonus. Global launch login bonus. New expedition login bonus. And a few more. Additionally, after I dismiss each popup I can go to the shop or to another daily screen and receive additional bonuses. Even for a mobile game, it’s just too much. I probably should think about this a bit more and find a real purpose for this… <hr><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'> ▶️ DTube</a><br />
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      "body": "<center><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'><img src='https://i.ytimg.com/vi/m8na0zYI4L8/hqdefault.jpg' ></a></center><hr>\n\nThe game designer plays games\n\nHi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games.\nI think analyzing games and sharing this with the world can be a great solution to my problem.\n\nRomancing SaGa Re;univerSe\nTitle: Romancing SaGa Re;univerSe\nSeller: SQUARE ENIX Co., Ltd.\nPlatform: iOS & Android\nPlayed version: 1.11.10 on iOS\nAndroid: https://play.google.com/store/apps/details?id=com.square_enix.android_googleplay.RSRSWW\niOS: https://apps.apple.com/app/id1477941081\n\nSaGa Re;univerSe is a hardcore, jRPG game. I know it’s a sequel, but I’m totally unfamiliar with older games in this series. I suppose the main target is Japan so it already shows a different approach in design, I mean it’s not a casual friendly game and this is what I actually like here.\n\nAnyway, let’s start. Now I’ll present to you some features and describe what objective the game designer probably had doing it that way. \n\n\nDistinguishment between plot missions and battle missions\n\nThe game is split into chapters and chapters are split into missions. Each mission has a type – it’s either a plot or a battle. Quests select screen is actually one of the best made in my opinion. It’s intuitive and informative.\n\nWhy is that? The game is grindy. Really grindy. Thanks to this distinction it’s much easier and faster to repeat battles.\n\n\nEvery mission is quite short\n\nWell, it’s another point about missions. So, missions are short. I think they last between two and five minutes. Maybe a boss fights are sometimes a bit longer.\n\nAnyway. My conclusion is that this is a mobile game and it’s important to have the possibility to play anywhere even if a player has no more than a few minutes to do so. If the main loop is short then it’s possible.\n\n\nLong-lasting expeditions\n\nIn the game, there are countless ways to progress your characters. One of the most important are expeditions. Expeditions are automatic, few hours quests and they increase character’s attributes. When the expedition is done, then a player receives a notification and can now use those characters or send them to another expedition.\n\nThanks to this, players have additional motivation to open the game every few hours and think about the game even if their mind is in reality 🙂\n\n\nTutorials are optional\n\nThere are at least two tutorials in the game and both can be skipped. In more casual games it can be risky, but hardcore players know better what it means to skip a tutorial, and Romancing SaGa Re;univerSe is a sequel so I suppose some players can be already familiar with game concepts.\n\n\nProblems with the game\n\nBefore I start talking about problems I have to say that personally I really like this game. At least for me, it’s addictive and interesting. But the first impression was not really good, especially that I’m not a fan of pixel art. Ok, here are the main problems:\n\n- One of the currencies is jewels. You can receive them for free or buy them in the shop. What’s wrong you ask? Well, paid and free jewels seem to be the same at the beginning, but they are not. Some things can be bought only with paid jewels. It’s really confusing because their icon is the same.\n- Another one is bad UI and UX. The number of popups that shows before the game starts for the first time is huge. On some screens, more important elements look the same as less important ones. Additionally, players can get lost with so many options and similar screens. \n- Starting the game for the first time each day is funny. I receive daily rewards for countless occasions. Normal login bonus. August login bonus. Global launch login bonus. New expedition login bonus. And a few more. Additionally, after I dismiss each popup I can go to the shop or to another daily screen and receive additional bonuses. Even for a mobile game, it’s just too much. I probably should think about this a bit more and find a real purpose for this…\n\n<hr><a href='https://d.tube/#!/v/vuko/mkb2gdi8l5g'> ▶️ DTube</a><br />",
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vukoupvoted (100.00%) @vuko / pftn8mmu2h6
2020/08/21 22:02:03
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vukopublished a new post: pftn8mmu2h6
2020/08/21 21:54:36
parent author
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authorvuko
permlinkpftn8mmu2h6
titleNewbie game designer plays games #2 Jumanji: Epic Run - Android and iOS mobile game analysis
body<center><a href='https://d.tube/#!/v/vuko/pftn8mmu2h6'><img src='https://i.ytimg.com/vi/yY9WyiLl49s/hqdefault.jpg' ></a></center><hr> Read it on my blog instead: https://dawidwnukowski.com/game-designer-plays-games-jumanji-epic-run/ Title: Jumanji: Epic Run Publisher: Crazy Labs Platform: iOS & Android Played version: 1.4.5 on iOS Android: https://play.google.com/store/apps/details?id=com.crazylabs.jumanji&hl=None iOS: https://apps.apple.com/app/id1464507758 Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games. Analyzing games and sharing this with the world can be a great solution for my problem and the opportunity to grow my blog. I’ll start with mobile games (Android and iOS), but I aim to analyze games for many platforms, like PC, Playstation, Switch. Bear in mind that this is an analysis, not review! <hr><a href='https://d.tube/#!/v/vuko/pftn8mmu2h6'> ▶️ DTube</a><br />
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2020/08/21 21:51:21
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vukopublished a new post: pftn8mmu2h6
2020/08/21 21:51:21
parent author
parent permlinkhive-196037
authorvuko
permlinkpftn8mmu2h6
titleNewbie game designer plays games #2 Jumanji: Epic Run - Android and iOS mobile game analysis
body<center><a href='https://d.tube/#!/v/vuko/pftn8mmu2h6'><img src='https://i.ytimg.com/vi/yY9WyiLl49s/hqdefault.jpg' ></a></center><hr> Read it on my blog instead: https://dawidwnukowski.com/game-designer-plays-games-jumanji-epic-run/ Title: Jumanji: Epic Run Publisher: Crazy Labs Platform: iOS & Android Played version: 1.4.5 on iOS Android: https://play.google.com/store/apps/details?id=com.crazylabs.jumanji&hl=None iOS: https://apps.apple.com/app/id1464507758 Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games. Analyzing games and sharing this with the world can be a great solution for my problem and the opportunity to grow my blog. I’ll start with mobile games (Android and iOS), but I aim to analyze games for many platforms, like PC, Playstation, Switch. Bear in mind that this is an analysis, not review! <hr><a href='https://d.tube/#!/v/vuko/pftn8mmu2h6'> ▶️ DTube</a><br />
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vukoupdated options for igboesvh7fu
2020/08/14 17:48:09
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vukopublished a new post: igboesvh7fu
2020/08/14 17:48:09
parent author
parent permlinkhive-196037
authorvuko
permlinkigboesvh7fu
titleNewbie game designer plays games #1 WinWing - Android and iOS mobile game analysis
body<center><a href='https://d.tube/#!/v/vuko/igboesvh7fu'><img src='https://i.ytimg.com/vi/cdyFluzY8hM/hqdefault.jpg' ></a></center><hr> Title: WinWing Publisher: IVYMOBILE INTERNATIONAL ENTERPRISE Platform: iOS & Android Played version: 1.0.7 on iOS Android: https://play.google.com/store/apps/details?id=com.ivy.winwing&hl=None iOS: https://apps.apple.com/app/id1506687302 Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. I also learned a lot about analytics, data, and ASO. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games. I think analyzing games and sharing this with the world can be a great solution for my problem and the opportunity to grow my blog. I’ll start with mobile games (Android and iOS), but I aim to analyze games for many platforms, like PC, Playstation, Switch. Bear in mind that this is an analysis, not review! <hr><a href='https://d.tube/#!/v/vuko/igboesvh7fu'> ▶️ DTube</a><br />
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2020/08/13 22:10:45
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future.witnesssent 0.001 STEEM to @vuko- "⚠️ Please be careful with any website or discord link that you receive from other users, those are mostly phishing attempts."
2020/08/13 21:02:06
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memo⚠️ Please be careful with any website or discord link that you receive from other users, those are mostly phishing attempts.
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executive-boardsent 0.001 STEEM to @vuko- "❗ Hello vuko, great that you are using the STEEM blockchain. The Executive Board hereby invites you to https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the most co..."
2020/08/13 21:01:03
fromexecutive-board
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memo❗ Hello vuko, great that you are using the STEEM blockchain. The Executive Board hereby invites you to https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the most coins. It's easy, just follow the instructions. Warm regards, The Executive Board.
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2020/08/13 20:59:48
parent author
parent permlinkgaming
authorvuko
permlinkthe-newbie-game-designer-plays-games-1-winwing
titleThe newbie game designer plays games #1 - WinWing
body## Introduction Hi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. As being serious about this, I learned a lot about analytics and data. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games. I think analyzing games and sharing this with the world can be a great solution for my problem and the opportunity to grow. I’ll start with mobile games (Android and iOS), but I aim to analyze games for many platforms, like PC, Playstation, Switch too. Bear in mind that this is an analysis, not review! ## Basic information Title: WinWing Publisher: IVYMOBILE INTERNATIONAL ENTERPRISE Platform: iOS & Android Played version: 1.0.7 on iOS Android: https://play.google.com/store/apps/details?id=com.ivy.winwing&hl=None iOS: https://apps.apple.com/app/id1506687302 WinWang is a mobile game about aerial battles and smashing sky force enemies. It’s a shooter and rogue-lite game. ## Auto-fire & one-finger control When you start playing you instantly notice that your starship is constantly firing missiles. All that you have to do is position starship accordingly to avoid enemies’ missiles and to aim your missiles at enemies. Which objective is being met: Accessibility. Thanks to this and thanks to the game being in portrait mode you can easily play everywhere with just one finger. It’s very intuitive and makes the game casual friendly. ## There is a drone with you. Or actually multiple drones. You can “equip” two drones that will support you in the battle by shooting enemies as well. Their firepower is much lower than yours, but they can reach enemies that you can’t reach the current moment. For example, when you focus on dodging enemies’ missiles they can still hurt them. Which objective is being met: I think it makes a player feel that he is still making progress even if he is focusing only on dodging at the current moment. Additionally, it gives more customization options, because drones can have different attributes and attacks. And who doesn’t like pets in the game? It’s a similar concept. ## Frequent upgrades inside and outside the main loop There are many elements that focus on player progress. - Equipment. You can choose and upgrade the main weapon, armor, two chips, and two drones. - You can upgrade the ship itself - There is “account level” that affects every gaming session - There is also an “in-game level” that resets every time you start a game. Every level gives you new powers, like frozen missiles, more attack speed, more power, etc There are also multiple ways to earn currencies, for example, there are daily rewards and countless simple tasks to do. I mean very simple, like “defeat fifty enemies”, “open chest” or “upgrade armor”. Which objective is being met: So many upgrades gives a feeling of progress all the time. Even if you have time only for a few stages, you can earn currencies, upgrade something, and become stronger. Additionally, if the player is not skilled enough he can still have fun in the game because skill is not really necessary to make progress. ## WinWing is quite challenging Apart from what I said before, the game is quite challenging but with quite an interesting difficulty curve. I mean every time you start a game, the first stages are very easy, but the difficulty increases fast. When you lose, you get upgrades and again you start from stage one which is very easy. If you clear all stages and unlock a new chapter… It’s the same boat, I mean you get upgrades and first levels are still easy. Maybe, later on, there will be a need for grind or more aggressive monetization, I can’t tell. Boss fights remind me of the Gungeon - PC game. Which objective is being met: Player feels powerful, then he is challenged, then he still feels powerful and there is a new challenge waiting for him and so on and so on. Feeling powerful and having a challenge - both things are very important. ## What I would change Well, there is one thing that irritates me sometimes and I mean controlling the ship with my finger. Yes, it’s intuitive and satisfying but I think it’s not well adjusted to bigger mobile screens. Making big moves it’s not comfortable enough and my finger sometimes disturbed me from seeing everything on the screen. I would add one simple option to the pause screen - adjusting the sensitivity. I would like for example to move my finger by one centimeter and by that make the ship move by two centimeters. I can think of a few reasons why it’s not here: maybe it would make the game easier or it would confuse more casual players by being not clear what this option does. ## Well... Of course, it’s not everything. I have more notes, but… well, I think these are the most important things and I don’t have so much time to write everything ;) I hope it’s interesting or useful for you, it is definitively useful for me.
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      "parent_permlink": "gaming",
      "author": "vuko",
      "permlink": "the-newbie-game-designer-plays-games-1-winwing",
      "title": "The newbie game designer plays games #1 - WinWing",
      "body": "## Introduction\nHi! As an indie developer, I know how to write code. As an entrepreneur, I learned how to monetize games and what KPIs I should track. As being serious about this, I learned a lot about analytics and data. Well. It’s not enough, because I know almost nothing about game design. I hope that acquiring this skill will allow me to finally earn living with games.\nI think analyzing games and sharing this with the world can be a great solution for my problem and the opportunity to grow. I’ll start with mobile games (Android and iOS), but I aim to analyze games for many platforms, like PC, Playstation, Switch too.\nBear in mind that this is an analysis, not review!\n\n## Basic information\nTitle: WinWing\nPublisher: IVYMOBILE INTERNATIONAL ENTERPRISE\nPlatform: iOS & Android\nPlayed version: 1.0.7 on iOS\nAndroid: https://play.google.com/store/apps/details?id=com.ivy.winwing&hl=None\niOS: https://apps.apple.com/app/id1506687302\n\nWinWang is a mobile game about aerial battles and smashing sky force enemies. It’s a shooter and rogue-lite game.\n\n## Auto-fire & one-finger control\nWhen you start playing you instantly notice that your starship is constantly firing missiles. All that you have to do is position starship accordingly to avoid enemies’ missiles and to aim your missiles at enemies.\n\nWhich objective is being met: Accessibility. Thanks to this and thanks to the game being in portrait mode you can easily play everywhere with just one finger. It’s very intuitive and makes the game casual friendly.\n\n\n\n## There is a drone with you. Or actually multiple drones.\nYou can “equip” two drones that will support you in the battle by shooting enemies as well. Their firepower is much lower than yours, but they can reach enemies that you can’t reach the current moment. For example, when you focus on dodging enemies’ missiles they can still hurt them.\n\nWhich objective is being met: I think it makes a player feel that he is still making progress even if he is focusing only on dodging at the current moment. Additionally, it gives more customization options, because drones can have different attributes and attacks. And who doesn’t like pets in the game? It’s a similar concept.\n\n## Frequent upgrades inside and outside the main loop\nThere are many elements that focus on player progress.\n\n- Equipment. You can choose and upgrade the main weapon, armor, two chips, and two drones.\n- You can upgrade the ship itself\n- There is “account level” that affects every gaming session\n- There is also an “in-game level” that resets every time you start a game. Every level gives you new powers, like frozen missiles, more attack speed, more power, etc\n\nThere are also multiple ways to earn currencies, for example, there are daily rewards and countless simple tasks to do. I mean very simple, like “defeat fifty enemies”, “open chest” or “upgrade armor”.\n\nWhich objective is being met: So many upgrades gives a feeling of progress all the time. Even if you have time only for a few stages, you can earn currencies, upgrade something, and become stronger. Additionally, if the player is not skilled enough he can still have fun in the game because skill is not really necessary to make progress.\n\n\n\n## WinWing is quite challenging\nApart from what I said before, the game is quite challenging but with quite an interesting difficulty curve. I mean every time you start a game, the first stages are very easy, but the difficulty increases fast. When you lose, you get upgrades and again you start from stage one which is very easy. If you clear all stages and unlock a new chapter… It’s the same boat, I mean you get upgrades and first levels are still easy. Maybe, later on, there will be a need for grind or more aggressive monetization, I can’t tell. Boss fights remind me of the Gungeon - PC game.\n\nWhich objective is being met: Player feels powerful, then he is challenged, then he still feels powerful and there is a new challenge waiting for him and so on and so on. Feeling powerful and having a challenge - both things are very important. \n\n## What I would change\nWell, there is one thing that irritates me sometimes and I mean controlling the ship with my finger. Yes, it’s intuitive and satisfying but I think it’s not well adjusted to bigger mobile screens. Making big moves it’s not comfortable enough and my finger sometimes disturbed me from seeing everything on the screen. I would add one simple option to the pause screen - adjusting the sensitivity. I would like for example to move my finger by one centimeter and by that make the ship move by two centimeters. I can think of a few reasons why it’s not here: maybe it would make the game easier or it would confuse more casual players by being not clear what this option does.\n\n## Well...\nOf course, it’s not everything. I have more notes, but… well, I think these are the most important things and I don’t have so much time to write everything ;) I hope it’s interesting or useful for you, it is definitively useful for me.",
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vukoclaimed reward balance: 0.012 SBD, 0.078 SP
2020/07/09 19:36:24
accountvuko
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reward vests126.830078 VESTS
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vukosent 79.105 STEEM to @bittrex- "d4f6a25cce4f43e2b26"
2020/07/09 19:36:18
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vukoreceived 11.358 STEEM from power down installment (13.585 SP)
2020/06/16 23:46:27
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to accountvuko
withdrawn22122.161671 VESTS
deposited11.358 STEEM
Transaction InfoBlock #44312873/Virtual Operation #2
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vukoreceived 11.351 STEEM from power down installment (13.585 SP)
2020/06/09 23:46:27
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withdrawn22122.161677 VESTS
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Transaction InfoBlock #44113741/Virtual Operation #2
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vukoreceived 11.345 STEEM from power down installment (13.585 SP)
2020/06/02 23:46:27
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withdrawn22122.161677 VESTS
deposited11.345 STEEM
Transaction InfoBlock #43915349/Virtual Operation #2
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vukoreceived 0.006 SBD, 0.035 SP author reward for @vuko / w-koncu-wydalem-kurs-programowania-dart-w-jezyku-polskim
2020/06/01 18:06:30
authorvuko
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Transaction InfoBlock #43880337/Virtual Operation #6
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2020/05/27 14:11:39
votermsmp
authorvuko
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weight10000 (100.00%)
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vukoreceived 11.339 STEEM from power down installment (13.585 SP)
2020/05/26 23:46:27
from accountvuko
to accountvuko
withdrawn22122.161677 VESTS
deposited11.339 STEEM
Transaction InfoBlock #43717308/Virtual Operation #2
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2020/05/26 12:56:33
voterproperfraction
authorvuko
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2020/05/26 04:12:36
voterptaku
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2020/05/25 21:35:18
voterworksinsane
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permlinkw-koncu-wydalem-kurs-programowania-dart-w-jezyku-polskim
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vukocustom json: notify
2020/05/25 18:34:42
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exnihilo.witnesssent 0.001 STEEM to @vuko- "By casting your witness vote on @exnihilo.witness you will passively earn and be rewarded just for voting. More information : https://steemit.com/@exnihilo.witness"
2020/05/25 18:07:33
fromexnihilo.witness
tovuko
amount0.001 STEEM
memoBy casting your witness vote on @exnihilo.witness you will passively earn and be rewarded just for voting. More information : https://steemit.com/@exnihilo.witness
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2020/05/25 18:06:30
parent author
parent permlinkpolish
authorvuko
permlinkw-koncu-wydalem-kurs-programowania-dart-w-jezyku-polskim
titleW końcu wydałem kurs programowania Dart w języku polskim!
body<html> <p>Wiem, że społeczności nie lubią, kiedy coś się reklamuję, ale po prostu muszę się pochwalić, a że jestem już tu z Wami jakiś czas, liczę, że mi wybaczycie :) </p> <p>Udało mi się opublikować kurs programowania w Dart na Udemy dla chcących zacząć swoją przygodę z programowaniem. Po polsku! </p> <p>Za jakiś czas postaram się stworzyć podsumowanie, tj ile mi to zajęło, czy udało się cokolwiek zarobić, itd. </p> <p>Link poniżej pozwoli wam zakupić kurs za 47,99. Link jest ważny 30 dni. </p> <p>https://www.udemy.com/course/programowanie-dart-kurs-od-podstaw/?couponCode=EA6AC978EFADC600CBEF</p> </html>
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      "title": "W końcu wydałem kurs programowania Dart w języku polskim!",
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vukoreceived 11.333 STEEM from power down installment (13.585 SP)
2020/05/19 23:46:27
from accountvuko
to accountvuko
withdrawn22122.161677 VESTS
deposited11.333 STEEM
Transaction InfoBlock #43519750/Virtual Operation #2
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}
2020/05/19 04:30:21
parent authorvuko
parent permlinkdart-and-flutter-parametry-funkcji-required-positional-optional-and-named
authorarcange
permlinkre-dart-and-flutter-parametry-funkcji-required-positional-optional-and-named-20200221t172337000z
title
body![](https://i.imgur.com/1IisxxB.png)
json metadata{"image":["https://i.imgur.com/1IisxxB.png"]}
Transaction InfoBlock #43497196/Trx 0e1f0212281b37ed6b20908c08c318140de1c477
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vukoreceived 0.006 SBD, 0.043 SP author reward for @vuko / 7yf4hc0u7px
2020/05/18 17:41:39
authorvuko
permlink7yf4hc0u7px
sbd payout0.006 SBD
steem payout0.000 STEEM
vesting payout70.275995 VESTS
Transaction InfoBlock #43484491/Virtual Operation #5
View Raw JSON Data
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  "op": [
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      "sbd_payout": "0.006 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "70.275995 VESTS"
    }
  ]
}
dtubereceived 0.005 SP benefactor reward from @vuko
2020/05/18 17:41:39
benefactordtube
authorvuko
permlink7yf4hc0u7px
sbd payout0.000 SBD
steem payout0.000 STEEM
vesting payout7.808443 VESTS
Transaction InfoBlock #43484491/Virtual Operation #4
View Raw JSON Data
{
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      "author": "vuko",
      "permlink": "7yf4hc0u7px",
      "sbd_payout": "0.000 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "7.808443 VESTS"
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}
crypto.piotrsent 0.002 STEEM to @vuko- "Dear @vuko, I hope you don't mind this little memo. I would like to introduce you to new "LEARN AND EARN" initiative which I came up together with @hardaeborla. Check out my latest post and hopefully ..."
2020/05/14 17:50:15
fromcrypto.piotr
tovuko
amount0.002 STEEM
memoDear @vuko, I hope you don't mind this little memo. I would like to introduce you to new "LEARN AND EARN" initiative which I came up together with @hardaeborla. Check out my latest post and hopefully you will enjoy our new idea. Obviously I would appreciate every resteem and your feedback. I read all comments. Yours, Piotr // LINK: https://steemit.com/hive-175254/@crypto.piotr/learn-and-earn-our-project-hope-new-awesome-initiative
Transaction InfoBlock #43371960/Trx f20589dd11261f455cde9fb0520ae298807e030d
View Raw JSON Data
{
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  "timestamp": "2020-05-14T17:50:15",
  "op": [
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      "amount": "0.002 STEEM",
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vukoreceived 11.328 STEEM from power down installment (13.585 SP)
2020/05/12 23:46:27
from accountvuko
to accountvuko
withdrawn22122.161677 VESTS
deposited11.328 STEEM
Transaction InfoBlock #43322618/Virtual Operation #2
View Raw JSON Data
{
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  "block": 43322618,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
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  "op": [
    "fill_vesting_withdraw",
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      "from_account": "vuko",
      "to_account": "vuko",
      "withdrawn": "22122.161677 VESTS",
      "deposited": "11.328 STEEM"
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}
msmpupvoted (100.00%) @vuko / 7yf4hc0u7px
2020/05/12 17:54:30
votermsmp
authorvuko
permlink7yf4hc0u7px
weight10000 (100.00%)
Transaction InfoBlock #43315738/Trx 2e7d55e24e78a48ff7e2cbbea251801ce96b3852
View Raw JSON Data
{
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2020/05/11 21:02:15
voterzabcio
authorvuko
permlinkpl-deep-sky-derelicts-3-i-4-granie-na-macu
weight10000 (100.00%)
Transaction InfoBlock #43291251/Trx cdaad4facc726fe8ebba321c757ca3411f1f8550
View Raw JSON Data
{
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}
2020/05/11 21:02:06
voterzabcio
authorvuko
permlinkpl-deep-sky-derelicts-3-i-4-granie-na-macu
weight10000 (100.00%)
Transaction InfoBlock #43291248/Trx 46347bc51e1f87458f58ce7eac558325e1b125d5
View Raw JSON Data
{
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elysiianupvoted (100.00%) @vuko / 7yf4hc0u7px
2020/05/11 18:51:39
voterelysiian
authorvuko
permlink7yf4hc0u7px
weight10000 (100.00%)
Transaction InfoBlock #43288696/Trx 9fe680baaa72a9a6f56a7c76303b1b8c53761940
View Raw JSON Data
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yffupvoted (10.00%) @vuko / 7yf4hc0u7px
2020/05/11 17:44:06
voteryff
authorvuko
permlink7yf4hc0u7px
weight1000 (10.00%)
Transaction InfoBlock #43287374/Trx d48dfa52f92ca0ecbd5ecdac9f18a9e1c0bdff66
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vukopublished a new post: 7yf4hc0u7px
2020/05/11 17:43:12
parent author
parent permlinkhive-196037
authorvuko
permlink7yf4hc0u7px
titleKlasy i obiekty w Dart i Flutter - nauka programowania. Programowanie obiektowe.
body<center><a href='https://d.tube/#!/v/vuko/7yf4hc0u7px'><img src='https://i.ytimg.com/vi/yvroZwxH4vo/hqdefault.jpg' ></a></center><hr> W tej lekcji tłumaczę co to są klasy i obiekty w programowaniu obiektowym, a następnie pokazuję przykłady w języku Dart. Jest bardzo podobny do Java i sam koncept klas i obiektów jest identyczny. Jeśli wolisz wersję do czytania, zapraszam na mój blog: https://dawidwnukowski.pl/klasy-obiekty-dart-nauka-programowania/ <hr><a href='https://d.tube/#!/v/vuko/7yf4hc0u7px'> ▶️ DTube</a><br />
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Transaction InfoBlock #43287356/Trx 990285f5dee3c12a5c92af5949d0352ea2b98e18
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vukoupdated options for 7yf4hc0u7px
2020/05/11 17:41:39
authorvuko
permlink7yf4hc0u7px
max accepted payout1000000.000 SBD
percent steem dollars10000
allow votestrue
allow curation rewardstrue
extensions[[0,{"beneficiaries":[{"account":"dtube","weight":1000}]}]]
Transaction InfoBlock #43287326/Trx 22b919cee6adb5d015bdaef760033cd1cfd6ac59
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vukopublished a new post: 7yf4hc0u7px
2020/05/11 17:41:39
parent author
parent permlinkhive-196037
authorvuko
permlink7yf4hc0u7px
titleKlasy i obiekty w Dart i Flutter - nauka programowania. Programowanie obiektowe.
body<center><a href='https://d.tube/#!/v/vuko/7yf4hc0u7px'><img src='https://i.ytimg.com/vi/yvroZwxH4vo/hqdefault.jpg' ></a></center><hr> W tej lekcji tłumaczę co to są klasy i obiekty w programowaniu obiektowym, a następnie pokazuję przykłady w języku Dart. Jest bardzo podobny do Java i sam koncept klas i obiektów jest identyczny. Jeśli wolisz wersję do czytania, zapraszam na mój blog: https://dawidwnukowski.pl/klasy-obiekty-dart-nauka-programowania/ <hr><a href='https://d.tube/#!/v/vuko/7yf4hc0u7px'> ▶️ DTube</a><br />
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Transaction InfoBlock #43287326/Trx 22b919cee6adb5d015bdaef760033cd1cfd6ac59
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vukosent 80.000 STEEM to @bittrex- "d4f6a25cce4f43e2b26"
2020/05/09 09:40:15
fromvuko
tobittrex
amount80.000 STEEM
memod4f6a25cce4f43e2b26
Transaction InfoBlock #43221640/Trx ff227ed8b5aa598f257db49cb4250625d91f8870
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  "timestamp": "2020-05-09T09:40:15",
  "op": [
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      "from": "vuko",
      "to": "bittrex",
      "amount": "80.000 STEEM",
      "memo": "d4f6a25cce4f43e2b26"
    }
  ]
}
vukoclaimed reward balance: 0.644 SBD, 5.511 SP
2020/05/09 09:10:27
accountvuko
reward steem0.000 STEEM
reward sbd0.644 SBD
reward vests8974.770254 VESTS
Transaction InfoBlock #43221058/Trx 12a4530c8aa00a3e532819e19eeff7e1ac550d52
View Raw JSON Data
{
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  "op": [
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    {
      "account": "vuko",
      "reward_steem": "0.000 STEEM",
      "reward_sbd": "0.644 SBD",
      "reward_vests": "8974.770254 VESTS"
    }
  ]
}
vukoreceived 11.323 STEEM from power down installment (13.585 SP)
2020/05/05 23:46:27
from accountvuko
to accountvuko
withdrawn22122.161677 VESTS
deposited11.323 STEEM
Transaction InfoBlock #43125697/Virtual Operation #2
View Raw JSON Data
{
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  "op": [
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      "to_account": "vuko",
      "withdrawn": "22122.161677 VESTS",
      "deposited": "11.323 STEEM"
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}
vukoreceived 0.905 SP author reward for @vuko / sb7a8rbxnsy
2020/05/01 18:28:45
authorvuko
permlinksb7a8rbxnsy
sbd payout0.000 SBD
steem payout0.000 STEEM
vesting payout1473.403272 VESTS
Transaction InfoBlock #43007135/Virtual Operation #12
View Raw JSON Data
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  "op": [
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2020/05/01 18:28:45
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2020/04/28 23:46:27
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2020/04/28 07:59:54
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elysiianupvoted (100.00%) @vuko / sb7a8rbxnsy
2020/04/27 08:13:30
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2020/04/26 20:10:24
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2020/04/24 23:02:09
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zuerichupvoted (20.00%) @vuko / sb7a8rbxnsy
2020/04/24 21:22:09
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msmpupvoted (100.00%) @vuko / sb7a8rbxnsy
2020/04/24 20:05:33
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techkenupvoted (10.00%) @vuko / sb7a8rbxnsy
2020/04/24 18:58:24
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ratelmiodozerupvoted (100.00%) @vuko / sb7a8rbxnsy
2020/04/24 18:58:18
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broweryupvoted (100.00%) @vuko / sb7a8rbxnsy
2020/04/24 18:58:18
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lesiopmupvoted (100.00%) @vuko / sb7a8rbxnsy
2020/04/24 18:58:09
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payrollupvoted (2.00%) @vuko / sb7a8rbxnsy
2020/04/24 18:52:45
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vukopublished a new post: sb7a8rbxnsy
2020/04/24 18:33:15
parent author
parent permlinkhive-196037
authorvuko
permlinksb7a8rbxnsy
titleParametry 'named' (opcjonalne) we Flutter i Dart
bodyhttps://dawidwnukowski.pl/dart-parameters-required-positional-optional-named-functions/ Nauka Dart pozwoli każdemu zainteresowanemu Flutter'em łatwo wejść w tworzenie aplikacji mobilnych na Android i iOS. W tej lekcji prezentuję parametry opcjonalne w Dart, zwane 'positional'. W linku powyżej znajdziesz wersję do czytania o parametrach funkcji.
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yffupvoted (10.00%) @vuko / sb7a8rbxnsy
2020/04/24 18:32:06
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vukopublished a new post: sb7a8rbxnsy
2020/04/24 18:30:27
parent author
parent permlinkhive-196037
authorvuko
permlinksb7a8rbxnsy
titleParametry 'named' (opcjonalne) we Flutter i Dart
bodyhttps://dawidwnukowski.pl/dart-parameters-required-positional-optional-named-functions/ Nauka Dart pozwoli każdemu zainteresowanemu Flutter'em łatwo wejść w tworzenie aplikacji mobilnych na Android i iOS. W tej lekcji prezentuję parametry opcjonalne w Dart, zwane 'positional'. W linku powyżej znajdziesz wersję do czytania o parametrach funkcji.
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vukoupdated options for sb7a8rbxnsy
2020/04/24 18:28:45
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vukopublished a new post: sb7a8rbxnsy
2020/04/24 18:28:45
parent author
parent permlinkhive-196037
authorvuko
permlinksb7a8rbxnsy
titleParametry 'named' (opcjonalne) we Flutter i Dart
bodyhttps://dawidwnukowski.pl/dart-parameters-required-positional-optional-named-functions/ Nauka Dart pozwoli każdemu zainteresowanemu Flutter'em łatwo wejść w tworzenie aplikacji mobilnych na Android i iOS. W tej lekcji prezentuję parametry opcjonalne w Dart, zwane 'positional'. W linku powyżej znajdziesz wersję do czytania o parametrach funkcji.
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2020/04/22 22:24:45
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[]