Ecoer Logo

@td10

31

The free, tiny RPG!

steemit.com/@td10
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS73.87%
Net Worth
0.248USD
STEEM
0.002STEEM
SBD
0.398SBD
Effective Power
5.007SP
├── Own SP
0.985SP
└── Incoming Deleg
+4.022SP

Detailed Balance

STEEM
balance
0.002STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.985SP
Delegated Out
0.000SP
Delegation In
4.022SP
Effective Power
5.007SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.398SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.002 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1601.846700 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "6541.813106 VESTS",
  "sbd_balance": "0.398 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

nametd10
id349268
rank569,335
reputation4341395668
created2017-09-02T19:00:24
recovery_accountsteem
proxyNone
post_count17
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2022-10-10T03:08:03
last_root_post2022-10-10T03:08:03
last_vote_time2022-07-02T03:43:39
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.002 STEEM
savings_balance0.000 STEEM
sbd_balance0.398 SBD
savings_sbd_balance0.000 SBD
vesting_shares1601.846700 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares6541.813106 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2022-06-20T03:54:36
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM5YqGTzZYrnrcdThdjh24ZjFshBNLQSLVs7pJzeqA42EJW3JNe2",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "balance": "0.002 STEEM",
  "can_vote": true,
  "comment_count": 0,
  "created": "2017-09-02T19:00:24",
  "curation_rewards": 0,
  "delegated_vesting_shares": "0.000000 VESTS",
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779088455
  },
  "guest_bloggers": [],
  "id": 349268,
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://tinyd10.files.wordpress.com/2017/09/twitpic.png\",\"cover_image\":\"http://www.drodd.com/images14/black18.png\",\"name\":\"Tiny d10\",\"about\":\"A tiny, rules-light RPG with a growing library of game content, including adventures, maps, monsters, and more!\",\"location\":\"US\",\"website\":\"https://tinyd10.com\"}}",
  "last_account_recovery": "1970-01-01T00:00:00",
  "last_account_update": "2022-06-20T03:54:36",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_post": "2022-10-10T03:08:03",
  "last_root_post": "2022-10-10T03:08:03",
  "last_vote_time": "2022-07-02T03:43:39",
  "lifetime_vote_count": 0,
  "market_history": [],
  "memo_key": "STM81v2XDsFicdFmUJYY8LAVg7BKatWHSS1jjdvxvjRuMuEvTBGQo",
  "mined": false,
  "name": "td10",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "other_history": [],
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM8aNXYS5gfTJHuD2XtcCDX2JLW7wcQymGcQWHtE9jwWoXmbsGRr",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "pending_claimed_accounts": 0,
  "post_bandwidth": 0,
  "post_count": 17,
  "post_history": [],
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM86yEfaWLYCsbV5UxccwQK7bw2GM6MgfKX7qazhErwxvkPVbwML",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://tinyd10.files.wordpress.com/2017/09/twitpic.png\",\"name\":\"Tiny d10\",\"about\":\"The free, tiny RPG!\",\"location\":\"US\",\"website\":\"https://tinyd10.miraheze.org/\",\"version\":2,\"cover_image\":\"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png\"}}",
  "posting_rewards": 553,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "proxy": "",
  "received_vesting_shares": "6541.813106 VESTS",
  "recovery_account": "steem",
  "reputation": "4341395668",
  "reset_account": "null",
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "sbd_balance": "0.398 SBD",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2022-06-25T17:42:36",
  "tags_usage": [],
  "to_withdraw": 0,
  "transfer_history": [],
  "vesting_balance": "0.000 STEEM",
  "vesting_shares": "1601.846700 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "vote_history": [],
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779088455
  },
  "voting_power": 0,
  "withdraw_routes": 0,
  "withdrawn": 0,
  "witness_votes": [],
  "witnesses_voted_for": 0,
  "rank": 569335
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.022 SP to @td10
2026/05/18 07:14:15
delegatorsteem
delegateetd10
vesting shares6541.813106 VESTS
Transaction InfoBlock #106151795/Trx 8eb93115b2258008cdd4b6f56abdb81311d4ff12
View Raw JSON Data
{
  "trx_id": "8eb93115b2258008cdd4b6f56abdb81311d4ff12",
  "block": 106151795,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-18T07:14:15",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "6541.813106 VESTS"
    }
  ]
}
steemdelegated 2.355 SP to @td10
2026/05/13 08:13:36
delegatorsteem
delegateetd10
vesting shares3829.602701 VESTS
Transaction InfoBlock #106009695/Trx 3a3e6ad49bf96ec735377fb92701a87ae9ad64c9
View Raw JSON Data
{
  "trx_id": "3a3e6ad49bf96ec735377fb92701a87ae9ad64c9",
  "block": 106009695,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-13T08:13:36",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "3829.602701 VESTS"
    }
  ]
}
steemdelegated 4.030 SP to @td10
2026/04/26 06:24:48
delegatorsteem
delegateetd10
vesting shares6554.328862 VESTS
Transaction InfoBlock #105519254/Trx 4a9f36ffcfb313df7bb3a3d6891146156f47f360
View Raw JSON Data
{
  "trx_id": "4a9f36ffcfb313df7bb3a3d6891146156f47f360",
  "block": 105519254,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-04-26T06:24:48",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "6554.328862 VESTS"
    }
  ]
}
steemdelegated 2.380 SP to @td10
2026/01/24 02:36:27
delegatorsteem
delegateetd10
vesting shares3871.149520 VESTS
Transaction InfoBlock #102874331/Trx 7284363e5349777f00cd562d79c757f34862b0ca
View Raw JSON Data
{
  "trx_id": "7284363e5349777f00cd562d79c757f34862b0ca",
  "block": 102874331,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-01-24T02:36:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "3871.149520 VESTS"
    }
  ]
}
steemdelegated 2.481 SP to @td10
2024/12/17 21:45:21
delegatorsteem
delegateetd10
vesting shares4035.368717 VESTS
Transaction InfoBlock #91320529/Trx 62fc24db69716a24c59f734fbe332b82b5d7c397
View Raw JSON Data
{
  "trx_id": "62fc24db69716a24c59f734fbe332b82b5d7c397",
  "block": 91320529,
  "trx_in_block": 8,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2024-12-17T21:45:21",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "4035.368717 VESTS"
    }
  ]
}
td10published a new post: tiny-d10-is-so-back
2024/05/07 01:20:51
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-is-so-back
titleUpdate: The Return of Tiny d10
body@@ -52,19 +52,16 @@ d10 is -so back. We @@ -690,254 +690,64 @@ lany -. %3C/p%3E%0A%3Cp%3EAnd of course, in the event that we can breathe a little life into the Steemit RPG %3Ca href=%22https://steemit.com/created/hive-131111%22%3Ecommunity%3C/a%3E, there's always the possibility that I'll game master an adventure in my newest +, and eventually some content from the upcoming Tiny d10 set @@ -751,20 +751,16 @@ setting, - the %3Cstrong @@ -760,16 +760,20 @@ %3Cstrong%3E +The Island o
json metadata{"tags":["fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png"],"links":["https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg"],"app":"steemit/0.2","format":"html"}
Transaction InfoBlock #84870017/Trx 0f2749d474a6a3e2fdc7f9533006a06e11fbf76f
View Raw JSON Data
{
  "trx_id": "0f2749d474a6a3e2fdc7f9533006a06e11fbf76f",
  "block": 84870017,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2024-05-07T01:20:51",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-is-so-back",
      "title": "Update: The Return of Tiny d10",
      "body": "@@ -52,19 +52,16 @@\n  d10 is \n-so \n back. We\n@@ -690,254 +690,64 @@\n lany\n-. %3C/p%3E%0A%3Cp%3EAnd of course, in the event that we can breathe a little life into the Steemit RPG %3Ca href=%22https://steemit.com/created/hive-131111%22%3Ecommunity%3C/a%3E, there's always the possibility that I'll game master an adventure in my newest\n+, and eventually some content from the upcoming Tiny d10\n  set\n@@ -751,20 +751,16 @@\n setting,\n- the\n  %3Cstrong\n@@ -760,16 +760,20 @@\n %3Cstrong%3E\n+The \n Island o\n",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png\"],\"links\":[\"https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg\"],\"app\":\"steemit/0.2\",\"format\":\"html\"}"
    }
  ]
}
2024/05/07 01:17:36
parent author
parent permlinktd10
authortd10
permlinkupdate-some-crap-about-the-future
titleUpdate: The End of Tiny d10(.com)
body@@ -1,48 +1,17 @@ -Just (another) brief update to announce that +Quick update: %5Bti @@ -195,317 +195,50 @@ re. -Furthermore, I no longer see much value in maintaining a dedicated website at all. So, I'm in the process of migrating the content hosted there to %5BSteemit%5D(https://steemit.com/@td10), which will be Tiny d10's new home for the foreseeable future. Anything not found here will at some point end up on the %5Bwiki +All content is being migrated to %5Btd10.org %5D(ht @@ -248,42 +248,15 @@ ://t -iny d10. -miraheze.org/wiki/Main_Page +org ), i @@ -509,16 +509,27 @@ gk.html? +q=tiny+d10& page=1&p @@ -818,183 +818,8 @@ ion. - It becomes less like roots and more like mycelium. I'm not sure yet how it will manifest, but I lean not on my own understanding and instead just look forward to finding out. %0A%0AIf
json metadata{"tags":["rpg","tabletop","fantasy"],"image":["https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png"],"links":["https://tinyd10.com","https://td10.org","https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?q=tiny+d10&page=1&pageSize=4"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #84869952/Trx 885cd9b341229b821a1f3939d7084771ac373d71
View Raw JSON Data
{
  "trx_id": "885cd9b341229b821a1f3939d7084771ac373d71",
  "block": 84869952,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2024-05-07T01:17:36",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "td10",
      "author": "td10",
      "permlink": "update-some-crap-about-the-future",
      "title": "Update: The End of Tiny d10(.com)",
      "body": "@@ -1,48 +1,17 @@\n-Just (another) brief update to announce that\n+Quick update:\n  %5Bti\n@@ -195,317 +195,50 @@\n re. \n-Furthermore, I no longer see much value in maintaining a dedicated website at all. So, I'm in the process of migrating the content hosted there to %5BSteemit%5D(https://steemit.com/@td10), which will be Tiny d10's new home for the foreseeable future. Anything not found here will at some point end up on the %5Bwiki\n+All content is being migrated to %5Btd10.org\n %5D(ht\n@@ -248,42 +248,15 @@\n ://t\n-iny\n d10.\n-miraheze.org/wiki/Main_Page\n+org\n ), i\n@@ -509,16 +509,27 @@\n gk.html?\n+q=tiny+d10&\n page=1&p\n@@ -818,183 +818,8 @@\n ion.\n- It becomes less like roots and more like mycelium. I'm not sure yet how it will manifest, but I lean not on my own understanding and instead just look forward to finding out.\n %0A%0AIf\n",
      "json_metadata": "{\"tags\":[\"rpg\",\"tabletop\",\"fantasy\"],\"image\":[\"https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png\"],\"links\":[\"https://tinyd10.com\",\"https://td10.org\",\"https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?q=tiny+d10&page=1&pageSize=4\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
steemdelegated 2.585 SP to @td10
2023/11/14 13:24:36
delegatorsteem
delegateetd10
vesting shares4204.502249 VESTS
Transaction InfoBlock #79874635/Trx c98ec5b88bd56d2a78b648fe4f643569107a5766
View Raw JSON Data
{
  "trx_id": "c98ec5b88bd56d2a78b648fe4f643569107a5766",
  "block": 79874635,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-11-14T13:24:36",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "4204.502249 VESTS"
    }
  ]
}
steemdelegated 4.391 SP to @td10
2023/09/23 05:49:33
delegatorsteem
delegateetd10
vesting shares7140.796227 VESTS
Transaction InfoBlock #78386120/Trx 7b7b042d50b2625d6338b275919967666e397454
View Raw JSON Data
{
  "trx_id": "7b7b042d50b2625d6338b275919967666e397454",
  "block": 78386120,
  "trx_in_block": 10,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-23T05:49:33",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "7140.796227 VESTS"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2023/09/03 19:44:51
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -405,18 +405,15 @@ ://t -iny d10. -com +org !%3C/p
json metadata{"app":"steemit/0.2","format":"html","links":["https://td10.org"],"tags":["games","fantasy","tinyd10","td10"],"image":["https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png","https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png"]}
Transaction InfoBlock #77828717/Trx e36339e6a713e062edcbc2ed221bee77ee18707a
View Raw JSON Data
{
  "trx_id": "e36339e6a713e062edcbc2ed221bee77ee18707a",
  "block": 77828717,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-03T19:44:51",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -405,18 +405,15 @@\n ://t\n-iny\n d10.\n-com\n+org\n !%3C/p\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://td10.org\"],\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png\",\"https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png\"]}"
    }
  ]
}
steemdelegated 4.498 SP to @td10
2023/01/09 05:10:00
delegatorsteem
delegateetd10
vesting shares7315.684182 VESTS
Transaction InfoBlock #71023373/Trx 9f6b2035cede51fe97af1d46f7ae68e115c348ba
View Raw JSON Data
{
  "trx_id": "9f6b2035cede51fe97af1d46f7ae68e115c348ba",
  "block": 71023373,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-01-09T05:10:00",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "7315.684182 VESTS"
    }
  ]
}
steemdelegated 16.045 SP to @td10
2022/11/03 18:50:36
delegatorsteem
delegateetd10
vesting shares26095.004168 VESTS
Transaction InfoBlock #69121788/Trx e612bae4600379ae89a73c8eee8a7ba22f94f6b7
View Raw JSON Data
{
  "trx_id": "e612bae4600379ae89a73c8eee8a7ba22f94f6b7",
  "block": 69121788,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-11-03T18:50:36",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "26095.004168 VESTS"
    }
  ]
}
alexmove.witnesssent 0.001 STEEM to @td10- "Please support me @alexmove.witness as witness on site https://steemitwallet.com/~witnesses. I send daily Witness vote STEEM reward and voted for some posts of those who voted. Your vote is very impor..."
2022/10/10 04:16:06
fromalexmove.witness
totd10
amount0.001 STEEM
memoPlease support me @alexmove.witness as witness on site https://steemitwallet.com/~witnesses. I send daily Witness vote STEEM reward and voted for some posts of those who voted. Your vote is very important to me, td10! Good luck! 20221010
Transaction InfoBlock #68416508/Trx bf02f990930e243be43d1b507871fc173cf7416c
View Raw JSON Data
{
  "trx_id": "bf02f990930e243be43d1b507871fc173cf7416c",
  "block": 68416508,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-10-10T04:16:06",
  "op": [
    "transfer",
    {
      "from": "alexmove.witness",
      "to": "td10",
      "amount": "0.001 STEEM",
      "memo": "Please support me @alexmove.witness as witness on site https://steemitwallet.com/~witnesses. I send daily Witness vote STEEM reward and voted for some posts of those who voted. Your vote is very important to me, td10! Good luck! 20221010"
    }
  ]
}
td10published a new post: note-on-lawful-enchanting
2022/10/10 03:08:03
parent author
parent permlinkfantasy
authortd10
permlinknote-on-lawful-enchanting
titleNote: On Lawful Enchanting
body![Screenshot_20221009-204317.png](https://cdn.steemitimages.com/DQmbSmCq28KPBb9sLB5iwMogwYSHiaj2NRUYsGMYmjYDPSp/Screenshot_20221009-204317.png)
json metadata{"tags":["fantasy","tabletop","magic","td10"],"image":["https://cdn.steemitimages.com/DQmbSmCq28KPBb9sLB5iwMogwYSHiaj2NRUYsGMYmjYDPSp/Screenshot_20221009-204317.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #68415154/Trx 7b81bd4813b8ed377986fb70c7f95adeb49c31c7
View Raw JSON Data
{
  "trx_id": "7b81bd4813b8ed377986fb70c7f95adeb49c31c7",
  "block": 68415154,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-10-10T03:08:03",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "fantasy",
      "author": "td10",
      "permlink": "note-on-lawful-enchanting",
      "title": "Note: On Lawful Enchanting",
      "body": "![Screenshot_20221009-204317.png](https://cdn.steemitimages.com/DQmbSmCq28KPBb9sLB5iwMogwYSHiaj2NRUYsGMYmjYDPSp/Screenshot_20221009-204317.png)",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"magic\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmbSmCq28KPBb9sLB5iwMogwYSHiaj2NRUYsGMYmjYDPSp/Screenshot_20221009-204317.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10upvoted (100.00%) @goonyoung / re5lca
2022/07/02 03:43:39
votertd10
authorgoonyoung
permlinkre5lca
weight10000 (100.00%)
Transaction InfoBlock #65555360/Trx da1da6419ba2a383ad66a22bc3882b6d02fe2923
View Raw JSON Data
{
  "trx_id": "da1da6419ba2a383ad66a22bc3882b6d02fe2923",
  "block": 65555360,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:43:39",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "goonyoung",
      "permlink": "re5lca",
      "weight": 10000
    }
  ]
}
2022/07/02 03:39:57
votertd10
authorcryptokannon
permlinknewcomers-community-announcement-updated-30-june-2022
weight10000 (100.00%)
Transaction InfoBlock #65555286/Trx d220cd71cba321f2213b598053fec4bc3c1509a5
View Raw JSON Data
{
  "trx_id": "d220cd71cba321f2213b598053fec4bc3c1509a5",
  "block": 65555286,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:39:57",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "cryptokannon",
      "permlink": "newcomers-community-announcement-updated-30-june-2022",
      "weight": 10000
    }
  ]
}
2022/07/02 03:38:06
votertd10
authorfrizzol
permlinkjust-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set
weight10000 (100.00%)
Transaction InfoBlock #65555249/Trx 70d0ba791d5f5c2fead6eada665fc2c68ef542f4
View Raw JSON Data
{
  "trx_id": "70d0ba791d5f5c2fead6eada665fc2c68ef542f4",
  "block": 65555249,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:38:06",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "frizzol",
      "permlink": "just-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set",
      "weight": 10000
    }
  ]
}
td10published a new post: table-1d10-dungeon-ambience
2022/07/02 03:14:39
parent author
parent permlinkrpg
authortd10
permlinktable-1d10-dungeon-ambience
titleTable: 1d10 Dungeon Ambience
body@@ -226,52 +226,52 @@ /DQm -Xbt3CTunjz53GcKSNmEe3YbnLzcbBZKeEQsA9K3XopSF +QURtxVskyLnk8DgjDoLJBuLynZoTKsrAiC5rPDh6vsy1 /bal
json metadata{"tags":["fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmQURtxVskyLnk8DgjDoLJBuLynZoTKsrAiC5rPDh6vsy1/baleful.png","https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65554785/Trx 865e179fa6e42a503c23e34db56f65b8979fa2cd
View Raw JSON Data
{
  "trx_id": "865e179fa6e42a503c23e34db56f65b8979fa2cd",
  "block": 65554785,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:14:39",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "table-1d10-dungeon-ambience",
      "title": "Table: 1d10 Dungeon Ambience",
      "body": "@@ -226,52 +226,52 @@\n /DQm\n-Xbt3CTunjz53GcKSNmEe3YbnLzcbBZKeEQsA9K3XopSF\n+QURtxVskyLnk8DgjDoLJBuLynZoTKsrAiC5rPDh6vsy1\n /bal\n",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmQURtxVskyLnk8DgjDoLJBuLynZoTKsrAiC5rPDh6vsy1/baleful.png\",\"https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10published a new post: table-1d10-spooky-events
2022/07/02 03:13:24
parent author
parent permlinkrpg
authortd10
permlinktable-1d10-spooky-events
titleTable: 1d10 Spooky Events
body@@ -121,16 +121,137 @@ air.*%0A%0A +!%5Braven (white).png%5D(https://cdn.steemitimages.com/DQmT8zG1CM6nePo2wA4MYEYwq6fqcGnwbbdDcWyPmyo1uwv/raven%2520(white).png)%0A%0A These si
json metadata{"tags":["fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmT8zG1CM6nePo2wA4MYEYwq6fqcGnwbbdDcWyPmyo1uwv/raven%20(white).png","https://cdn.steemitimages.com/DQmdzmNhtn8Ws4MQJTp9X3ALUh9i5yyvabWQTZvFfFaoDwp/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65554760/Trx 2998c0dc54decee10a7e16b7bec19461b6bc3401
View Raw JSON Data
{
  "trx_id": "2998c0dc54decee10a7e16b7bec19461b6bc3401",
  "block": 65554760,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:13:24",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "table-1d10-spooky-events",
      "title": "Table: 1d10 Spooky Events",
      "body": "@@ -121,16 +121,137 @@\n  air.*%0A%0A\n+!%5Braven (white).png%5D(https://cdn.steemitimages.com/DQmT8zG1CM6nePo2wA4MYEYwq6fqcGnwbbdDcWyPmyo1uwv/raven%2520(white).png)%0A%0A\n These si\n",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmT8zG1CM6nePo2wA4MYEYwq6fqcGnwbbdDcWyPmyo1uwv/raven%20(white).png\",\"https://cdn.steemitimages.com/DQmdzmNhtn8Ws4MQJTp9X3ALUh9i5yyvabWQTZvFfFaoDwp/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10updated options for rule-mounted-combat
2022/07/02 03:08:42
authortd10
permlinkrule-mounted-combat
max accepted payout1000000.000 SBD
percent steem dollars0
allow votestrue
allow curation rewardstrue
extensions[]
Transaction InfoBlock #65554667/Trx 671aae50b65bcc0543e2519da00331e1d1b884b9
View Raw JSON Data
{
  "trx_id": "671aae50b65bcc0543e2519da00331e1d1b884b9",
  "block": 65554667,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:08:42",
  "op": [
    "comment_options",
    {
      "author": "td10",
      "permlink": "rule-mounted-combat",
      "max_accepted_payout": "1000000.000 SBD",
      "percent_steem_dollars": 0,
      "allow_votes": true,
      "allow_curation_rewards": true,
      "extensions": []
    }
  ]
}
td10published a new post: rule-mounted-combat
2022/07/02 03:08:42
parent author
parent permlinkrpg
authortd10
permlinkrule-mounted-combat
titleRule: Mounted Combat
bodyAny time an entity is riding a mount (e.g. horse) while attacking an opponent, they are engaging in mounted combat. Mounted combat generally confers: advantage on all melee attacks; -1 to attacks targeting the rider; +1 damage bonus; and moving at the movement range of the mount. ![knight.png](https://cdn.steemitimages.com/DQmf7iqvMHqhxbv159DPznvHWZYJ8zTQHpB3xbZApFTfhJ7/knight.png) ### Mounting & Dismounting Mounting a creature occurs during the rider’s movement sequence. It costs half of the rider’s movement range to mount the creature, or all if the mount is considered large in size (e.g. mammoth). If the rider has moved greater than half of his or her movement range to reach the mount, he or she will be unable to mount it until their next combat turn. Dismounting a creature costs half of the rider’s movement range, or all, if the mount is large. An alternative technique⁠—the *swift dismount*⁠—can be used at the cost of 1 power point (2 power points if the mount is large). When swiftly dismounting, the rider incurs no movement penalty, and gains a +1 melee attack bonus for his or her combat turn. ### Controlling a Mount How well a rider can control his or her mount depends on three factors: the rider’s experience, both in general and with the mount; how well trained the mount is; and environmental or otherwise external conditions (e.g. terrain, weather, fog of war, etc.). These factors will assist the GM in determining the toughness level of controlling the mount in adverse situations. In these situations, the rider must succeed a power or reflex check of that toughness; if failed, the rider must succeed a **T5 power** or **reflex save** or be thrown from the mount. ### Mounts in Combat If the mount is sufficiently well-trained, a rider may use any abilities possessed by the creature on his or her combat turn as an additional action, and for the ability’s cost in power points. Each time a mount is damaged in combat, roll 1d10: if the result is 5 or lower, the rider must succeed a **T5 power** or **reflex save** to prevent being thrown from the mount. If the mount is slain while its rider is mounted, the rider must succeed a *T5 reflex save* or be knocked prone in the fall. ![image.png](https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png) *Keep your eyes on the horizon for some mounted monsters, coming soon!*
json metadata{"tags":["rpg","fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmf7iqvMHqhxbv159DPznvHWZYJ8zTQHpB3xbZApFTfhJ7/knight.png","https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65554667/Trx 671aae50b65bcc0543e2519da00331e1d1b884b9
View Raw JSON Data
{
  "trx_id": "671aae50b65bcc0543e2519da00331e1d1b884b9",
  "block": 65554667,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T03:08:42",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "rule-mounted-combat",
      "title": "Rule: Mounted Combat",
      "body": "Any time an entity is riding a mount (e.g. horse) while attacking an opponent, they are engaging in mounted combat. Mounted combat generally confers: advantage on all melee attacks; -1 to attacks targeting the rider; +1 damage bonus; and moving at the movement range of the mount.\n\n![knight.png](https://cdn.steemitimages.com/DQmf7iqvMHqhxbv159DPznvHWZYJ8zTQHpB3xbZApFTfhJ7/knight.png)\n\n### Mounting & Dismounting\nMounting a creature occurs during the rider’s movement sequence. It costs half of the rider’s movement range to mount the creature, or all if the mount is considered large in size (e.g. mammoth). If the rider has moved greater than half of his or her movement range to reach the mount, he or she will be unable to mount it until their next combat turn.\n\nDismounting a creature costs half of the rider’s movement range, or all, if the mount is large. An alternative technique⁠—the *swift dismount*⁠—can be used at the cost of 1 power point (2 power points if the mount is large). When swiftly dismounting, the rider incurs no movement penalty, and gains a +1 melee attack bonus for his or her combat turn.\n\n### Controlling a Mount\nHow well a rider can control his or her mount depends on three factors: the rider’s experience, both in general and with the mount; how well trained the mount is; and environmental or otherwise external conditions (e.g. terrain, weather, fog of war, etc.). These factors will assist the GM in determining the toughness level of controlling the mount in adverse situations. In these situations, the rider must succeed a power or reflex check of that toughness; if failed, the rider must succeed a **T5 power** or **reflex save** or be thrown from the mount.\n\n### Mounts in Combat\nIf the mount is sufficiently well-trained, a rider may use any abilities possessed by the creature on his or her combat turn as an additional action, and for the ability’s cost in power points.\n\nEach time a mount is damaged in combat, roll 1d10: if the result is 5 or lower, the rider must succeed a **T5 power** or **reflex save** to prevent being thrown from the mount. If the mount is slain while its rider is mounted, the rider must succeed a *T5 reflex save* or be knocked prone in the fall. \n\n![image.png](https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png)\n\n*Keep your eyes on the horizon for some mounted monsters, coming soon!*",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmf7iqvMHqhxbv159DPznvHWZYJ8zTQHpB3xbZApFTfhJ7/knight.png\",\"https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10published a new post: introducing-locations
2022/07/02 02:48:18
parent author
parent permlinkrpg
authortd10
permlinkintroducing-locations
titleIntroducing: Locations
body@@ -797,28 +797,38 @@ y**!%0A%0A!%5B -CastleDanger +The Moon-at-Sea's Gate .png%5D(ht @@ -862,65 +862,79 @@ /DQm -QHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger +VEtiAfFhyViVr5mEBVms8Up5T7EgSJpF1SGfDpPjQEPL/The%2520Moon-at-Sea's%2520Gate .png
json metadata{"tags":["fantasy","tabletop","td10","locations"],"image":["https://cdn.steemitimages.com/DQmVEtiAfFhyViVr5mEBVms8Up5T7EgSJpF1SGfDpPjQEPL/The%20Moon-at-Sea's%20Gate.png","https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png"],"links":["https://watabou.itch.io/medieval-fantasy-city-generator","https://github.com/aar0/tiny-d10"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65554261/Trx 80aab7be60145c66541958a9fb1599a08bd8b684
View Raw JSON Data
{
  "trx_id": "80aab7be60145c66541958a9fb1599a08bd8b684",
  "block": 65554261,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-02T02:48:18",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "introducing-locations",
      "title": "Introducing: Locations",
      "body": "@@ -797,28 +797,38 @@\n y**!%0A%0A!%5B\n-CastleDanger\n+The Moon-at-Sea's Gate\n .png%5D(ht\n@@ -862,65 +862,79 @@\n /DQm\n-QHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger\n+VEtiAfFhyViVr5mEBVms8Up5T7EgSJpF1SGfDpPjQEPL/The%2520Moon-at-Sea's%2520Gate\n .png\n",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"td10\",\"locations\"],\"image\":[\"https://cdn.steemitimages.com/DQmVEtiAfFhyViVr5mEBVms8Up5T7EgSJpF1SGfDpPjQEPL/The%20Moon-at-Sea's%20Gate.png\",\"https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png\"],\"links\":[\"https://watabou.itch.io/medieval-fantasy-city-generator\",\"https://github.com/aar0/tiny-d10\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
2022/07/01 03:46:21
authortd10
permlinktable-1d10-dungeon-ambience
max accepted payout1000000.000 SBD
percent steem dollars0
allow votestrue
allow curation rewardstrue
extensions[]
Transaction InfoBlock #65526769/Trx c185ed52742df087d6e0c94feedc886d7994e7b6
View Raw JSON Data
{
  "trx_id": "c185ed52742df087d6e0c94feedc886d7994e7b6",
  "block": 65526769,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-01T03:46:21",
  "op": [
    "comment_options",
    {
      "author": "td10",
      "permlink": "table-1d10-dungeon-ambience",
      "max_accepted_payout": "1000000.000 SBD",
      "percent_steem_dollars": 0,
      "allow_votes": true,
      "allow_curation_rewards": true,
      "extensions": []
    }
  ]
}
td10published a new post: table-1d10-dungeon-ambience
2022/07/01 03:46:21
parent author
parent permlinkrpg
authortd10
permlinktable-1d10-dungeon-ambience
titleTable: 1d10 Dungeon Ambience
body## It Came from a Hole In the Earth *The rough-hewn passage plunges deep into the darkness ahead. From within its depths, though yet unglimpsed, black eyes glare balefully back.* ![baleful.png](https://cdn.steemitimages.com/DQmXbt3CTunjz53GcKSNmEe3YbnLzcbBZKeEQsA9K3XopSF/baleful.png) These ominous incidents can be introduced at any time to add ambience and flavor to a dungeon crawl. At the game master's discretion, roll 1d10 and use the table below to determine what event occurs. 1. A low, mournful wail, carried by a soft gust of icy wind, falls on the party's ears. 2. Slime coats the floor, squishing sickly beneath the party’s feet and emitting vulgar belching sounds with each step (make a **wandering monster check**). 3. A dry crunching—like that of bones between strong teeth—echoes from somewhere in the blackness ahead. 4. The dripping of water into a shallow pool—infrequent enough to almost forget, but persistent enough to grate the nerves—sounds from some indeterminable source. 5. Large swathes of lichen dot the stony walls, giving off a faint blue glow and casting strange shadows that seem to move of their own volition. 6. Indistinct whispers circle the party's heads like the flutter of wings, then cease as abruptly as they began. 7. Soft notes, plucked from a distant harp, float through the stale air; a feminine voice sings in a language unknown. 8. The stink of sulfur comes on a single gust of hot air, burning the nose and bringing tears to the eyes. 9. The next time the party encounters a trap, a disembodied voice hisses: “Wait!” in an attempt to warn them of the danger. 10. A mighty gust of wind extinguishes all flame-based illumination. ![image.png](https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png) *More random tables are on their way. Want to see something in particular? Let me know!*
json metadata{"tags":["rpg","fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmXbt3CTunjz53GcKSNmEe3YbnLzcbBZKeEQsA9K3XopSF/baleful.png","https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65526769/Trx c185ed52742df087d6e0c94feedc886d7994e7b6
View Raw JSON Data
{
  "trx_id": "c185ed52742df087d6e0c94feedc886d7994e7b6",
  "block": 65526769,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-07-01T03:46:21",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "table-1d10-dungeon-ambience",
      "title": "Table: 1d10 Dungeon Ambience",
      "body": "## It Came from a Hole In the Earth\n\n*The rough-hewn passage plunges deep into the darkness ahead. From within its depths, though yet unglimpsed, black eyes glare balefully back.*\n\n![baleful.png](https://cdn.steemitimages.com/DQmXbt3CTunjz53GcKSNmEe3YbnLzcbBZKeEQsA9K3XopSF/baleful.png)\n\nThese ominous incidents can be introduced at any time to add ambience and flavor to a dungeon crawl. At the game master's discretion, roll 1d10 and use the table below to determine what event occurs.\n\n1. A low, mournful wail, carried by a soft gust of icy wind, falls on the party's ears.\n2. Slime coats the floor, squishing sickly beneath the party’s feet and emitting vulgar belching sounds with each step (make a **wandering monster check**).\n3. A dry crunching—like that of bones between strong teeth—echoes from somewhere in the blackness ahead.\n4. The dripping of water into a shallow pool—infrequent enough to almost forget, but persistent enough to grate the nerves—sounds from some indeterminable source.\n5. Large swathes of lichen dot the stony walls, giving off a faint blue glow and casting strange shadows that seem to move of their own volition.\n6. Indistinct whispers circle the party's heads like the flutter of wings, then cease as abruptly as they began.\n7. Soft notes, plucked from a distant harp, float through the stale air; a feminine voice sings in a language unknown.\n8. The stink of sulfur comes on a single gust of hot air, burning the nose and bringing tears to the eyes. \n9. The next time the party encounters a trap, a disembodied voice hisses: “Wait!” in an attempt to warn them of the danger.\n10. A mighty gust of wind extinguishes all flame-based illumination.\n\n![image.png](https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png)\n\n*More random tables are on their way. Want to see something in particular? Let me know!*",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmXbt3CTunjz53GcKSNmEe3YbnLzcbBZKeEQsA9K3XopSF/baleful.png\",\"https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10published a new post: introducing-locations
2022/06/28 04:39:36
parent author
parent permlinkrpg
authortd10
permlinkintroducing-locations
titleIntroducing: Locations
body@@ -1874,8 +1874,9 @@ lection! +*
json metadata{"tags":["fantasy","tabletop","td10","locations"],"image":["https://cdn.steemitimages.com/DQmQHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger.png","https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png"],"links":["https://watabou.itch.io/medieval-fantasy-city-generator","https://github.com/aar0/tiny-d10"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65442016/Trx cf062426d9836255b81d65aef04b53cc4e8c8c61
View Raw JSON Data
{
  "trx_id": "cf062426d9836255b81d65aef04b53cc4e8c8c61",
  "block": 65442016,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-28T04:39:36",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "introducing-locations",
      "title": "Introducing: Locations",
      "body": "@@ -1874,8 +1874,9 @@\n lection!\n+*\n",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"td10\",\"locations\"],\"image\":[\"https://cdn.steemitimages.com/DQmQHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger.png\",\"https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png\"],\"links\":[\"https://watabou.itch.io/medieval-fantasy-city-generator\",\"https://github.com/aar0/tiny-d10\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10updated options for introducing-locations
2022/06/28 04:35:09
authortd10
permlinkintroducing-locations
max accepted payout1000000.000 SBD
percent steem dollars0
allow votestrue
allow curation rewardstrue
extensions[]
Transaction InfoBlock #65441927/Trx ba2c618d82d6d7c0e36bf1b2c298171ea9ecc86a
View Raw JSON Data
{
  "trx_id": "ba2c618d82d6d7c0e36bf1b2c298171ea9ecc86a",
  "block": 65441927,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-28T04:35:09",
  "op": [
    "comment_options",
    {
      "author": "td10",
      "permlink": "introducing-locations",
      "max_accepted_payout": "1000000.000 SBD",
      "percent_steem_dollars": 0,
      "allow_votes": true,
      "allow_curation_rewards": true,
      "extensions": []
    }
  ]
}
td10published a new post: introducing-locations
2022/06/28 04:35:09
parent author
parent permlinkrpg
authortd10
permlinkintroducing-locations
titleIntroducing: Locations
bodyLocations are *the* central component of any tabletop RPG, and an interesting, well-developed location is essential to a good game session. That being said, when running a game on the fly (which is the only way I play these days), it's not always easy to create high quality locations. Random tables are a good tool as they can facilitate this approach by enabling game masters to generate locations as they go, but I have found that they work better in theory than in practice. A far better option is a library of modular, setting-independent locations that can be dropped into any pre-generated map (I'm partial to this [generator](https://watabou.itch.io/medieval-fantasy-city-generator) for such a task). My friends, I am creating such a library: I give you **locations, for Tiny d10 Fantasy**! ![CastleDanger.png](https://cdn.steemitimages.com/DQmQHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger.png) A collection of plug and play haunts, hollows, sites, and spots filled with adventure, loot, NPCs, hooks, and more—all designed to be immediately dropped into your custom settings, maps, and one-off sessions. Containing just enough detail to make them useful but not so much as to slow down their implementation, they are designed with the utmost compatibility in mind. Each location will be introduced here, but shared also at TD10's new (and still very much under development) [Github page](https://github.com/aar0/tiny-d10) for ease of access and searchability. The first location will be released shortly and features a portal—found in even the most mundane bookstores the realm over—that leads into an interdimensional library of literally infinite possibilities. ![image.png](https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png) *Ideas for locations? Share them below and I'll incorporate them into the collection!
json metadata{"tags":["rpg","fantasy","tabletop","td10","locations"],"image":["https://cdn.steemitimages.com/DQmQHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger.png","https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png"],"links":["https://watabou.itch.io/medieval-fantasy-city-generator","https://github.com/aar0/tiny-d10"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65441927/Trx ba2c618d82d6d7c0e36bf1b2c298171ea9ecc86a
View Raw JSON Data
{
  "trx_id": "ba2c618d82d6d7c0e36bf1b2c298171ea9ecc86a",
  "block": 65441927,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-28T04:35:09",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "introducing-locations",
      "title": "Introducing: Locations",
      "body": "Locations are *the* central component of any tabletop RPG, and an interesting, well-developed location is essential to a good game session. That being said, when running a game on the fly (which is the only way I play these days), it's not always easy to create high quality locations. Random tables are a good tool as they can facilitate this approach by enabling game masters to generate locations as they go,  but I have found that they work better in theory than in practice.\n\nA far better option is a library of modular, setting-independent locations that can be dropped into any pre-generated map (I'm partial to this [generator](https://watabou.itch.io/medieval-fantasy-city-generator) for such a task). My friends, I am creating such a library: I give you **locations, for Tiny d10 Fantasy**!\n\n![CastleDanger.png](https://cdn.steemitimages.com/DQmQHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger.png)\n\nA collection of plug and play haunts, hollows, sites, and spots filled with adventure, loot, NPCs, hooks, and more—all designed to be immediately dropped into your custom settings, maps, and one-off sessions. Containing just enough detail to make them useful but not so much as to slow down their implementation, they are designed with the utmost compatibility in mind. \n\nEach location will be introduced here, but shared also at TD10's new (and still very much under development) [Github page](https://github.com/aar0/tiny-d10) for ease of access and searchability. \n\nThe first location will be released shortly and features a portal—found in even the most mundane bookstores the realm over—that leads into an interdimensional library of literally infinite possibilities.\n\n![image.png](https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png)\n\n*Ideas for locations? Share them below and I'll incorporate them into the collection!",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\",\"locations\"],\"image\":[\"https://cdn.steemitimages.com/DQmQHxHJTucx3RMdxU4QAmxDEv1zQr8sjMJ7KUD64qkjkuL/CastleDanger.png\",\"https://cdn.steemitimages.com/DQmcGp3qt2oLrJd56PMWYggoNQ5i6bBh8aRUoUSaAWdSmiX/image.png\"],\"links\":[\"https://watabou.itch.io/medieval-fantasy-city-generator\",\"https://github.com/aar0/tiny-d10\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
steemdelegated 16.225 SP to @td10
2022/06/25 17:55:48
delegatorsteem
delegateetd10
vesting shares26387.968049 VESTS
Transaction InfoBlock #65372037/Trx 455802af50f00afad2e72074dd2e2e43845aa23d
View Raw JSON Data
{
  "trx_id": "455802af50f00afad2e72074dd2e2e43845aa23d",
  "block": 65372037,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-25T17:55:48",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "26387.968049 VESTS"
    }
  ]
}
2022/06/25 17:49:03
votertd10
authordobartim
permlinkhistory-repeats-itself-only-in-a-sophisticated-way
weight10000 (100.00%)
Transaction InfoBlock #65371903/Trx bc9e443e881c7050367b20dcf3ad7b70680556ea
View Raw JSON Data
{
  "trx_id": "bc9e443e881c7050367b20dcf3ad7b70680556ea",
  "block": 65371903,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-25T17:49:03",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "dobartim",
      "permlink": "history-repeats-itself-only-in-a-sophisticated-way",
      "weight": 10000
    }
  ]
}
td10replied to @jondoe / re1o3s
2022/06/25 17:47:51
parent authorjondoe
parent permlinkthe-bank-can-never-go-broke-and-that-s-the-problem
authortd10
permlinkre1o3s
title
bodyMany such cases of little kernels of truth being sown into popular media. Our current financial system being insulated from consequences is absolutely the problem. Any thoughts on the "buy silver, end the Fed" movement? I'd like to believe that the power to put the screws to them is in our grasp, but I'm not so optimistic.
json metadata{"app":"steemit/0.2"}
Transaction InfoBlock #65371879/Trx 180739a722c56cfdc92e412b5419ab56acc9eaec
View Raw JSON Data
{
  "trx_id": "180739a722c56cfdc92e412b5419ab56acc9eaec",
  "block": 65371879,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-25T17:47:51",
  "op": [
    "comment",
    {
      "parent_author": "jondoe",
      "parent_permlink": "the-bank-can-never-go-broke-and-that-s-the-problem",
      "author": "td10",
      "permlink": "re1o3s",
      "title": "",
      "body": "Many such cases of little kernels of truth being sown into popular media. Our current financial system being insulated from consequences is absolutely the problem. \n\nAny thoughts on the \"buy silver, end the Fed\" movement? I'd like to believe that the power to put the screws to them is in our grasp, but I'm not so optimistic.",
      "json_metadata": "{\"app\":\"steemit/0.2\"}"
    }
  ]
}
2022/06/25 17:43:39
votertd10
authorjondoe
permlinkthe-bank-can-never-go-broke-and-that-s-the-problem
weight10000 (100.00%)
Transaction InfoBlock #65371795/Trx d072d6bd1fb4a61e34cb7e0272873a0c43240406
View Raw JSON Data
{
  "trx_id": "d072d6bd1fb4a61e34cb7e0272873a0c43240406",
  "block": 65371795,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-25T17:43:39",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "jondoe",
      "permlink": "the-bank-can-never-go-broke-and-that-s-the-problem",
      "weight": 10000
    }
  ]
}
td10upvoted (100.00%) @blackeyedm / 5gmvjj-rance
2022/06/25 17:43:24
votertd10
authorblackeyedm
permlink5gmvjj-rance
weight10000 (100.00%)
Transaction InfoBlock #65371790/Trx a7bc6647508ecdb9e283f02849475e8d6e81af53
View Raw JSON Data
{
  "trx_id": "a7bc6647508ecdb9e283f02849475e8d6e81af53",
  "block": 65371790,
  "trx_in_block": 8,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-25T17:43:24",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "blackeyedm",
      "permlink": "5gmvjj-rance",
      "weight": 10000
    }
  ]
}
td10claimed reward balance: 0.398 SBD, 0.351 SP
2022/06/25 17:42:36
accounttd10
reward steem0.000 STEEM
reward sbd0.398 SBD
reward vests570.917773 VESTS
Transaction InfoBlock #65371774/Trx 5305cbe933b952eb20ec545edc9afc2b6be033f4
View Raw JSON Data
{
  "trx_id": "5305cbe933b952eb20ec545edc9afc2b6be033f4",
  "block": 65371774,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-25T17:42:36",
  "op": [
    "claim_reward_balance",
    {
      "account": "td10",
      "reward_steem": "0.000 STEEM",
      "reward_sbd": "0.398 SBD",
      "reward_vests": "570.917773 VESTS"
    }
  ]
}
td10upvoted (100.00%) @zerosumgame / rduomw
2022/06/24 02:17:30
votertd10
authorzerosumgame
permlinkrduomw
weight10000 (100.00%)
Transaction InfoBlock #65324712/Trx 2071f95ddc9965cfb03e378d4a65c7965dc84e35
View Raw JSON Data
{
  "trx_id": "2071f95ddc9965cfb03e378d4a65c7965dc84e35",
  "block": 65324712,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-24T02:17:30",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "zerosumgame",
      "permlink": "rduomw",
      "weight": 10000
    }
  ]
}
td10custom json: notify
2022/06/24 02:12:21
required auths[]
required posting auths["td10"]
idnotify
json["setLastRead",{"date":"2022-06-24T02:12:19"}]
Transaction InfoBlock #65324609/Trx a8f0e7b0e32d690337c9756b475cc4f9fcf84614
View Raw JSON Data
{
  "trx_id": "a8f0e7b0e32d690337c9756b475cc4f9fcf84614",
  "block": 65324609,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-24T02:12:21",
  "op": [
    "custom_json",
    {
      "required_auths": [],
      "required_posting_auths": [
        "td10"
      ],
      "id": "notify",
      "json": "[\"setLastRead\",{\"date\":\"2022-06-24T02:12:19\"}]"
    }
  ]
}
2022/06/24 01:22:09
parent authortd10
parent permlinktable-1d10-spooky-events
authorupvoteandresteem
permlink20220624t012210111z
title
bodyYour post was upvoted and resteemed on @upvoteandresteem <hr/>
json metadata{"@upvoteandresteem":"Upvote Boom! Time to shoot for the moon"}
Transaction InfoBlock #65323608/Trx 677348e9bcbb1e6ee143d4af32f3ca79eca8096b
View Raw JSON Data
{
  "trx_id": "677348e9bcbb1e6ee143d4af32f3ca79eca8096b",
  "block": 65323608,
  "trx_in_block": 10,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-24T01:22:09",
  "op": [
    "comment",
    {
      "parent_author": "td10",
      "parent_permlink": "table-1d10-spooky-events",
      "author": "upvoteandresteem",
      "permlink": "20220624t012210111z",
      "title": "",
      "body": "Your post was upvoted and resteemed on @upvoteandresteem <hr/>",
      "json_metadata": "{\"@upvoteandresteem\":\"Upvote Boom! Time to shoot for the moon\"}"
    }
  ]
}
2022/06/24 01:21:45
voterupvoteandresteem
authortd10
permlinktable-1d10-spooky-events
weight111 (1.11%)
Transaction InfoBlock #65323600/Trx 38e62abd3a17592d04dc155d8ae37f4279b755c5
View Raw JSON Data
{
  "trx_id": "38e62abd3a17592d04dc155d8ae37f4279b755c5",
  "block": 65323600,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-24T01:21:45",
  "op": [
    "vote",
    {
      "voter": "upvoteandresteem",
      "author": "td10",
      "permlink": "table-1d10-spooky-events",
      "weight": 111
    }
  ]
}
td10updated options for table-1d10-spooky-events
2022/06/24 01:21:33
authortd10
permlinktable-1d10-spooky-events
max accepted payout1000000.000 SBD
percent steem dollars0
allow votestrue
allow curation rewardstrue
extensions[]
Transaction InfoBlock #65323596/Trx c66e38a221a2dab1f5030dd04b56fb1acf97853c
View Raw JSON Data
{
  "trx_id": "c66e38a221a2dab1f5030dd04b56fb1acf97853c",
  "block": 65323596,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-24T01:21:33",
  "op": [
    "comment_options",
    {
      "author": "td10",
      "permlink": "table-1d10-spooky-events",
      "max_accepted_payout": "1000000.000 SBD",
      "percent_steem_dollars": 0,
      "allow_votes": true,
      "allow_curation_rewards": true,
      "extensions": []
    }
  ]
}
td10published a new post: table-1d10-spooky-events
2022/06/24 01:21:33
parent author
parent permlinkrpg
authortd10
permlinktable-1d10-spooky-events
titleTable: 1d10 Spooky Events
body## Strange Happenings *Something foul is afoot. There's an unrest in folks around here – an unseasonable current in the air.* These sinister portents can occur at any time, and can be used to add atmosphere and suspense to a party’s investigation. At your discretion, roll 1d10, and use the table below to determine what event occurs. **1d10 Spooky Events** 1. Every reflective surface (mirror, pool of water, sword's edge, etc.) in the nearby area suddenly ceases to show the viewer’s reflection, and instead depicts a close but forgotten location shrouded in fog and mystery. This effect lasts for mere minutes, and ends as abruptly as it began. 2. Heavy storm clouds rapidly form over the town and unleash a torrent of dead, rotting fish. The deluge lasts for 1d10 minutes. 3. A shadowy figure is spotted lurking just around a nearby corner. If pursued, nothing and no one is found. 4. A strange stillness descends, silencing voices and any other natural sound; distant and indistinct whispers are all that can be heard. 5. A murder of ravens descends upon the town. They are silent as death, and watch every passerby through ominous, empty eyes. 6. Though the air is still, loose items (clothes, trees, window panes, etc.) rustle impatiently. 7. Every door knob nearby twists and turns, as though it were being opened – yet there no one on the other side. 8. A sudden, powerful gust of wind tears at any caught within its gale; those within hear the unsettling sound of screams. 9. Any form of illumination – torch or candle light, magical glow, etc. – is suddenly extinguished. If this event occurs at during the day, even the sun dims; if at night, the stars flicker like a guttering flame. The effect lasts for no more than a few moments. 10. A volley of rocks strikes a nearby structure, breaking windows, damaging the exterior, and alarming its inhabitants, though the assailants are nowhere to be found, and leave no evidence of their attack – save for the rocks. ![image.png](https://cdn.steemitimages.com/DQmdzmNhtn8Ws4MQJTp9X3ALUh9i5yyvabWQTZvFfFaoDwp/image.png) *1d10 Spooky Events Part II coming soon! Want to contribute? Leave a comment below describing your strange goings-on!*
json metadata{"tags":["rpg","fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmdzmNhtn8Ws4MQJTp9X3ALUh9i5yyvabWQTZvFfFaoDwp/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65323596/Trx c66e38a221a2dab1f5030dd04b56fb1acf97853c
View Raw JSON Data
{
  "trx_id": "c66e38a221a2dab1f5030dd04b56fb1acf97853c",
  "block": 65323596,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-24T01:21:33",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "table-1d10-spooky-events",
      "title": "Table: 1d10 Spooky Events",
      "body": "## Strange Happenings\n\n*Something foul is afoot. There's an unrest in folks around here – an unseasonable current in the air.*\n\nThese sinister portents can occur at any time, and can be used to add atmosphere and suspense to a party’s investigation. At your discretion, roll 1d10, and use the table below to determine what event occurs.\n\n**1d10 Spooky Events**\n\n1. Every reflective surface (mirror, pool of water, sword's edge, etc.) in the nearby area suddenly ceases to show the viewer’s reflection, and instead depicts a close but forgotten location shrouded in fog and mystery. This effect lasts for mere minutes, and ends as abruptly as it began.\n2. Heavy storm clouds rapidly form over the town and unleash a torrent of dead, rotting fish. The deluge lasts for 1d10 minutes.\n3. A shadowy figure is spotted lurking just around a nearby corner. If pursued, nothing and no one is found.\n4. A strange stillness descends, silencing voices and any other natural sound; distant and indistinct whispers are all that can be heard. \n5. A murder of ravens descends upon the town. They are silent as death, and watch every passerby through ominous, empty eyes.\n6. Though the air is still, loose items (clothes, trees, window panes, etc.) rustle impatiently.\n7. Every door knob nearby twists and turns, as though it were being opened – yet there no one on the other side.\n8. A sudden, powerful gust of wind tears at any caught within its gale; those within hear the unsettling sound of screams.\n9. Any form of illumination – torch or candle light, magical glow, etc. – is suddenly extinguished. If this event occurs at during the day, even the sun dims; if at night, the stars flicker like a guttering flame. The effect lasts for no more than a few moments.\n10. A volley of rocks strikes a nearby structure, breaking windows, damaging the exterior, and alarming its inhabitants, though the assailants are nowhere to be found, and leave no evidence of their attack – save for the rocks.\n\n![image.png](https://cdn.steemitimages.com/DQmdzmNhtn8Ws4MQJTp9X3ALUh9i5yyvabWQTZvFfFaoDwp/image.png)\n\n*1d10 Spooky Events Part II coming soon! Want to contribute? Leave a comment below describing your strange goings-on!*",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmdzmNhtn8Ws4MQJTp9X3ALUh9i5yyvabWQTZvFfFaoDwp/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10upvoted (100.00%) @cyberrn / 20220623-or
2022/06/23 20:44:30
votertd10
authorcyberrn
permlink20220623-or
weight10000 (100.00%)
Transaction InfoBlock #65318084/Trx 754b901dbb57b538ebb0279df00b5ed13ba6122b
View Raw JSON Data
{
  "trx_id": "754b901dbb57b538ebb0279df00b5ed13ba6122b",
  "block": 65318084,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-23T20:44:30",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "cyberrn",
      "permlink": "20220623-or",
      "weight": 10000
    }
  ]
}
td10upvoted (100.00%) @goonyoung / rdrtfi
2022/06/23 02:53:09
votertd10
authorgoonyoung
permlinkrdrtfi
weight10000 (100.00%)
Transaction InfoBlock #65296777/Trx f33c8972c7d4be03d7cd791130632020497575bc
View Raw JSON Data
{
  "trx_id": "f33c8972c7d4be03d7cd791130632020497575bc",
  "block": 65296777,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-23T02:53:09",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "goonyoung",
      "permlink": "rdrtfi",
      "weight": 10000
    }
  ]
}
td10published a new post: rule-monster-size
2022/06/23 02:52:00
parent author
parent permlinkrpg
authortd10
permlinkrule-monster-size
titleRule: Monster Size
body![image.png](https://cdn.steemitimages.com/DQmYFsibFhimcqQTekGWQjjHxLcmpsPNQkoAwQEcEVEhhCe/image.png) To improve the granularity and realism of combat, the optional “monster size” rule may be used. This rule increases or decreases an attacker’s odds of striking his or her target based on the size of the monster. *Extra small (XS)* – attacker suffers -1 to melee and ranged attacks against extra small monsters (e.g. pixies, fairies, imps, etc.) *Small (S)* – attacker suffers -1 to ranged attacks against small monsters (e.g. giant rats, blackscale leeches, cave nymphs, etc.) *Medium (M)* – no effect (e.g. werewolves, humans, hobgoblins, etc.) *Large (L)* – attacker gains +1 to ranged attacks against large monsters (ogres, giants, basilisks, etc.) *Extra large (XL)* – attacker gains +1 to melee and ranged attacks against extra large monsters (dragons, bathemoths, tyrannosaurs, etc.) ![image.png](https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png)
json metadata{"tags":["rpg","fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmYFsibFhimcqQTekGWQjjHxLcmpsPNQkoAwQEcEVEhhCe/image.png","https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65296754/Trx b094d8f847bc0437dea019fe65f4093d786eb2ec
View Raw JSON Data
{
  "trx_id": "b094d8f847bc0437dea019fe65f4093d786eb2ec",
  "block": 65296754,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-23T02:52:00",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "rule-monster-size",
      "title": "Rule: Monster Size",
      "body": "![image.png](https://cdn.steemitimages.com/DQmYFsibFhimcqQTekGWQjjHxLcmpsPNQkoAwQEcEVEhhCe/image.png)\n\nTo improve the granularity and realism of combat, the optional “monster size” rule may be used. This rule increases or decreases an attacker’s odds of striking his or her target based on the size of the monster.\n\n*Extra small (XS)* – attacker suffers -1 to melee and ranged attacks against extra small monsters (e.g. pixies, fairies, imps, etc.)\n\n*Small (S)* – attacker suffers -1 to ranged attacks against small monsters (e.g. giant rats, blackscale leeches, cave nymphs, etc.)\n\n*Medium (M)* – no effect (e.g. werewolves, humans, hobgoblins, etc.)\n\n*Large (L)* – attacker gains +1 to ranged attacks against large monsters (ogres, giants, basilisks, etc.)\n\n*Extra large (XL)* – attacker gains +1 to melee and ranged attacks against extra large monsters (dragons, bathemoths, tyrannosaurs, etc.)\n\n![image.png](https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png)",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmYFsibFhimcqQTekGWQjjHxLcmpsPNQkoAwQEcEVEhhCe/image.png\",\"https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10updated their account properties
2022/06/20 03:54:36
accounttd10
json metadata
posting json metadata{"profile":{"profile_image":"https://tinyd10.files.wordpress.com/2017/09/twitpic.png","name":"Tiny d10","about":"The free, tiny RPG!","location":"US","website":"https://tinyd10.miraheze.org/","version":2,"cover_image":"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png"}}
extensions[]
Transaction InfoBlock #65212056/Trx 75140f758ec2775a17582b8627efd25ba187dfc2
View Raw JSON Data
{
  "trx_id": "75140f758ec2775a17582b8627efd25ba187dfc2",
  "block": 65212056,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-20T03:54:36",
  "op": [
    "account_update2",
    {
      "account": "td10",
      "json_metadata": "",
      "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://tinyd10.files.wordpress.com/2017/09/twitpic.png\",\"name\":\"Tiny d10\",\"about\":\"The free, tiny RPG!\",\"location\":\"US\",\"website\":\"https://tinyd10.miraheze.org/\",\"version\":2,\"cover_image\":\"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png\"}}",
      "extensions": []
    }
  ]
}
2022/06/20 03:38:12
parent author
parent permlinktd10
authortd10
permlinkupdate-some-crap-about-the-future
titleUpdate: Some Crap About the Future
body@@ -660,14 +660,30 @@ rab -a copy +the full-sized edition of
json metadata{"tags":["rpg","tabletop","fantasy"],"image":["https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png"],"links":["https://tinyd10.com","https://steemit.com/@td10","https://tinyd10.miraheze.org/wiki/Main_Page","https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65211732/Trx 7955bacd3c76580b1eb357252041d3ab7909494d
View Raw JSON Data
{
  "trx_id": "7955bacd3c76580b1eb357252041d3ab7909494d",
  "block": 65211732,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-20T03:38:12",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "td10",
      "author": "td10",
      "permlink": "update-some-crap-about-the-future",
      "title": "Update: Some Crap About the Future",
      "body": "@@ -660,14 +660,30 @@\n rab \n-a copy\n+the full-sized edition\n  of \n",
      "json_metadata": "{\"tags\":[\"rpg\",\"tabletop\",\"fantasy\"],\"image\":[\"https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png\"],\"links\":[\"https://tinyd10.com\",\"https://steemit.com/@td10\",\"https://tinyd10.miraheze.org/wiki/Main_Page\",\"https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
2022/06/20 03:36:09
parent author
parent permlinktd10
authortd10
permlinkupdate-some-crap-about-the-future
titleUpdate: Some Crap About the Future
body@@ -1185,27 +1185,18 @@ yet how +i t -his change will ma
json metadata{"tags":["rpg","tabletop","fantasy"],"image":["https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png"],"links":["https://tinyd10.com","https://steemit.com/@td10","https://tinyd10.miraheze.org/wiki/Main_Page","https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65211691/Trx 81f373d8218ebb2cf2b3330f1c564938ee65a0d9
View Raw JSON Data
{
  "trx_id": "81f373d8218ebb2cf2b3330f1c564938ee65a0d9",
  "block": 65211691,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-20T03:36:09",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "td10",
      "author": "td10",
      "permlink": "update-some-crap-about-the-future",
      "title": "Update: Some Crap About the Future",
      "body": "@@ -1185,27 +1185,18 @@\n yet how \n+i\n t\n-his change\n  will ma\n",
      "json_metadata": "{\"tags\":[\"rpg\",\"tabletop\",\"fantasy\"],\"image\":[\"https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png\"],\"links\":[\"https://tinyd10.com\",\"https://steemit.com/@td10\",\"https://tinyd10.miraheze.org/wiki/Main_Page\",\"https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
2022/06/20 03:35:45
parent author
parent permlinktd10
authortd10
permlinkupdate-some-crap-about-the-future
titleUpdate: Some Crap About the Future
body@@ -965,16 +965,23 @@ le this +change will of
json metadata{"tags":["rpg","tabletop","fantasy"],"image":["https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png"],"links":["https://tinyd10.com","https://steemit.com/@td10","https://tinyd10.miraheze.org/wiki/Main_Page","https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65211683/Trx 4bbded81a76cf5dbe25179f5397d5e9173440e2f
View Raw JSON Data
{
  "trx_id": "4bbded81a76cf5dbe25179f5397d5e9173440e2f",
  "block": 65211683,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-20T03:35:45",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "td10",
      "author": "td10",
      "permlink": "update-some-crap-about-the-future",
      "title": "Update: Some Crap About the Future",
      "body": "@@ -965,16 +965,23 @@\n le this \n+change \n will of \n",
      "json_metadata": "{\"tags\":[\"rpg\",\"tabletop\",\"fantasy\"],\"image\":[\"https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png\"],\"links\":[\"https://tinyd10.com\",\"https://steemit.com/@td10\",\"https://tinyd10.miraheze.org/wiki/Main_Page\",\"https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
2022/06/20 03:34:27
parent author
parent permlinktd10
authortd10
permlinkupdate-some-crap-about-the-future
titleUpdate: Some Crap About the Future
bodyJust (another) brief update to announce that [tinyd10.com](https://tinyd10.com) is no more. After some irreconcilable differences between Wordpress and myself—and indeed most of the world—I decided to let my hosting plan expire. Furthermore, I no longer see much value in maintaining a dedicated website at all. So, I'm in the process of migrating the content hosted there to [Steemit](https://steemit.com/@td10), which will be Tiny d10's new home for the foreseeable future. Anything not found here will at some point end up on the [wiki](https://tinyd10.miraheze.org/wiki/Main_Page), including PDFs and other download-ables. In the interim, if you want to grab a copy of the fantasy core rules, consider making it a [physical one](https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4)! ![td10fc-back.png](https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png) While this will of course dramatically reduce traffic to and use of the system, it's also an opportunity to take it in a new and interesting direction. It becomes less like roots and more like mycelium. I'm not sure yet how this change will manifest, but I lean not on my own understanding and instead just look forward to finding out. If you've got any ideas for increasing the adoption of Tiny d10—a *free* and *independent* tabletop RPG in every sense of the words—let me know!
json metadata{"tags":["td10","rpg","tabletop","fantasy"],"image":["https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png"],"links":["https://tinyd10.com","https://steemit.com/@td10","https://tinyd10.miraheze.org/wiki/Main_Page","https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65211657/Trx 76937d365a90537ca25b5fee1440ac0838b0a743
View Raw JSON Data
{
  "trx_id": "76937d365a90537ca25b5fee1440ac0838b0a743",
  "block": 65211657,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-20T03:34:27",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "td10",
      "author": "td10",
      "permlink": "update-some-crap-about-the-future",
      "title": "Update: Some Crap About the Future",
      "body": "Just (another) brief update to announce that [tinyd10.com](https://tinyd10.com) is no more. After some irreconcilable differences between Wordpress and myself—and indeed most of the world—I decided to let my hosting plan expire. Furthermore, I no longer see much value in maintaining a dedicated website at all. So, I'm in the process of migrating the content hosted there to [Steemit](https://steemit.com/@td10), which will be Tiny d10's new home for the foreseeable future. Anything not found here will at some point end up on the [wiki](https://tinyd10.miraheze.org/wiki/Main_Page), including PDFs and other download-ables. In the interim, if you want to grab a copy of the fantasy core rules, consider making it a [physical one](https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4)!\n\n![td10fc-back.png](https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png)\n\nWhile this will of course dramatically reduce traffic to and use of the system, it's also an opportunity to take it in a new and interesting direction. It becomes less like roots and more like mycelium. I'm not sure yet how this change will manifest, but I lean not on my own understanding and instead just look forward to finding out.\n\nIf you've got any ideas for increasing the adoption of Tiny d10—a *free* and *independent* tabletop RPG in every sense of the words—let me know!",
      "json_metadata": "{\"tags\":[\"td10\",\"rpg\",\"tabletop\",\"fantasy\"],\"image\":[\"https://cdn.steemitimages.com/DQmPAjKDtR1gkNvmrgKPMKqrnTVLYU1GPUNuA5GyybDUoXt/td10fc-back.png\"],\"links\":[\"https://tinyd10.com\",\"https://steemit.com/@td10\",\"https://tinyd10.miraheze.org/wiki/Main_Page\",\"https://www.lulu.com/shop/aaron-carlson/tiny-d10-fantasy-core/paperback/product-vwmmgk.html?page=1&pageSize=4\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10published a new post: tiny-d10-is-so-back
2022/06/19 02:33:18
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-is-so-back
titleUpdate: Tiny d10 Is So Back
body@@ -16,18 +16,20 @@ a brief -no +upda te to an
json metadata{"tags":["fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png"],"links":["https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg","https://steemit.com/created/hive-131111"],"app":"steemit/0.2","format":"html"}
Transaction InfoBlock #65181795/Trx b233947c1f63719e8fe053afb5f0e04d9a148c8f
View Raw JSON Data
{
  "trx_id": "b233947c1f63719e8fe053afb5f0e04d9a148c8f",
  "block": 65181795,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-19T02:33:18",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-is-so-back",
      "title": "Update: Tiny d10 Is So Back",
      "body": "@@ -16,18 +16,20 @@\n a brief \n-no\n+upda\n te to an\n",
      "json_metadata": "{\"tags\":[\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png\"],\"links\":[\"https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg\",\"https://steemit.com/created/hive-131111\"],\"app\":\"steemit/0.2\",\"format\":\"html\"}"
    }
  ]
}
td10published a new post: race-stoke
2022/06/19 02:29:18
parent author
parent permlinkrpg
authortd10
permlinkrace-stoke
titleRace: Stoke
body![image.png](https://cdn.steemitimages.com/DQmfYwchK4Bc4R91z9dry9WHdJvSXkEPsr7eKJbrD1mdApn/image.png) **Stokes** are a race of intelligent, bipedal weasels. They are short, lithe, and sinuous, dwelling in dense canopies and thick hedges, and living for 30+ years. Like most sentient beasts, they are imbued with natural magic. They gain: the *charm* skill; the *listen* skill; the *sneak* skill; and -1 to melee attacks against the stoke. They have a toughness of 6 (T6); use middleweight weapons & below; use lightweight armor & below; and gain +1 power point and +2 magic points. Stokes begin with the following abilities: *Cat-like* – your movement speed is fast; gain +1 to all reflex-based checks (not including attack rolls). *Spell-casting (natural)* – start with 2 spells and cast natural spells for their cost in magic points; may not use any other type of spell. *Wild fury* – on an attack roll of 10, inflict double the amount of damage. ![image.png](https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png) *Note: When playing a stoke, unlike when playing other races, the player does not select a class — stokes are both a race and a class.*
json metadata{"tags":["rpg","fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmfYwchK4Bc4R91z9dry9WHdJvSXkEPsr7eKJbrD1mdApn/image.png","https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #65181715/Trx d4b74571208793bad50563cbcac13f9ddf2c45f2
View Raw JSON Data
{
  "trx_id": "d4b74571208793bad50563cbcac13f9ddf2c45f2",
  "block": 65181715,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-19T02:29:18",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "race-stoke",
      "title": "Race: Stoke",
      "body": "![image.png](https://cdn.steemitimages.com/DQmfYwchK4Bc4R91z9dry9WHdJvSXkEPsr7eKJbrD1mdApn/image.png)\n\n**Stokes** are a race of intelligent, bipedal weasels. They are short, lithe, and sinuous, dwelling in dense canopies and thick hedges, and living for 30+ years. Like most sentient beasts, they are imbued with natural magic. They gain: the *charm* skill; the *listen* skill; the *sneak* skill; and -1 to melee attacks against the stoke.\n\nThey have a toughness of 6 (T6); use middleweight weapons & below; use lightweight armor & below; and gain +1 power point and +2 magic points. Stokes begin with the following abilities:\n\n*Cat-like* – your movement speed is fast; gain +1 to all reflex-based checks (not including attack rolls).\n\n*Spell-casting (natural)* – start with 2 spells and cast natural spells for their cost in magic points; may not use any other type of spell.\n\n*Wild fury* – on an attack roll of 10, inflict double the amount of damage.\n\n![image.png](https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png)\n\n*Note: When playing a stoke, unlike when playing other races, the player does not select a class — stokes are both a race and a class.*",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmfYwchK4Bc4R91z9dry9WHdJvSXkEPsr7eKJbrD1mdApn/image.png\",\"https://cdn.steemitimages.com/DQmY42RKqgpSxgQMx2eZngik5n8SGfqPx6edk2wNSu3Digx/image.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
2022/06/19 02:21:00
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-the-broken-light-an-adventure
titleAdventure: The Broken Light
body@@ -110,17 +110,22 @@ e vessel -' +&#x27; s captai @@ -612,35 +612,32 @@ strong%3E%3C/p%3E%0A%3Cul%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -677,35 +677,32 @@ crabs%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -749,35 +749,32 @@ birds%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -812,35 +812,32 @@ t rats%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -871,22 +871,17 @@ ing bolt -&nbsp; +%C2%A0 %3C/em%3E(+2 @@ -908,25 +908,24 @@ target)%3C/li%3E -%0A %3C/ul%3E%0A%3Cp%3E%3Cst @@ -962,35 +962,32 @@ strong%3E%3C/p%3E%0A%3Cul%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -1024,35 +1024,32 @@ slimes%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -1068,22 +1068,17 @@ ng%3E 8-10 -&nbsp; +%C2%A0 %3Cem%3Eblac @@ -1093,35 +1093,32 @@ eeches%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -1166,35 +1166,32 @@ rdfolk%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -1234,35 +1234,32 @@ utants%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3ERoll @@ -1307,27 +1307,24 @@ gs%3C/em%3E%3C/li%3E -%0A %3Cli%3E%3Cstrong%3E @@ -1373,25 +1373,24 @@ nt%3C/em%3E%3C/li%3E -%0A %3C/ul%3E%0A%3Cp%3E%3Cim @@ -1475,35 +1475,8 @@ png%22 - width=%221780%22 height=%221666%22 /%3E%3C/ @@ -1553,17 +1553,22 @@ he storm -' +&#x27; s wake. @@ -1999,22 +1999,17 @@ ves%3C/em%3E -&nbsp; +%C2%A0 (%3Cstrong @@ -2814,22 +2814,17 @@ mes out. -&nbsp; +%C2%A0 %3C/em%3EIns @@ -3054,22 +3054,17 @@ em%3Egiant -&nbsp; +%C2%A0 rats%3C/em @@ -3744,27 +3744,24 @@ le:%3C/p%3E%0A%3Cul%3E -%0A %3Cli%3E%3Cstrong%3E @@ -3793,22 +3793,17 @@ The word -&nbsp; +%C2%A0 %3Cem%3Eship @@ -3809,22 +3809,17 @@ pwrecked -&nbsp; +%C2%A0 %3C/em%3Eis @@ -3839,27 +3839,24 @@ atedly.%3C/li%3E -%0A %3Cli%3E%3Cstrong%3E @@ -3962,27 +3962,24 @@ d page.%3C/li%3E -%0A %3Cli%3E%3Cstrong%3E @@ -4014,22 +4014,17 @@ e phrase -&nbsp; +%C2%A0 %3Cem%3EI am @@ -4085,25 +4085,24 @@ g book.%3C/li%3E -%0A %3C/ul%3E%0A%3Cp%3EOth @@ -4174,22 +4174,17 @@ ed blood -&nbsp; +%C2%A0 (%3Cstrong @@ -4244,17 +4244,22 @@ e Keeper -' +&#x27; s Room%3C/ @@ -4504,17 +4504,22 @@ ghtstand -' +&#x27; s top dr @@ -4534,22 +4534,17 @@ 6 small -&nbsp; +%C2%A0 %3Cem%3Eblac @@ -4704,17 +4704,22 @@ all room -' +&#x27; s walls @@ -5103,22 +5103,17 @@ d blood: -&nbsp; +%C2%A0 %3Cem%3EDown @@ -7107,17 +7107,22 @@ he torch -' +&#x27; s dim gl @@ -7754,17 +7754,22 @@ serpent -' +&#x27; s head a @@ -8078,22 +8078,17 @@ sleeps a -&nbsp; +%C2%A0 %3Cem%3Efrig @@ -9935,22 +9935,17 @@ hs:%3C/em%3E -&nbsp; +%C2%A0 grotesqu @@ -10819,35 +10819,32 @@ strong%3E%3C/p%3E%0A%3Cul%3E -%0A %3Cli%3E%3Cem%3EAcrid sl @@ -10964,32 +10964,29 @@ ability: -%0A +%3Cbr/%3E %3Cul%3E -%0A %3Cli%3E%3Cem%3E @@ -11068,37 +11068,33 @@ on.%3C/li%3E -%0A %3C/ul%3E%0A +%3C/ul%3E%3Cbr/%3E %3C/li%3E -%0A %3Cli%3E%3Cem%3E @@ -11398,32 +11398,29 @@ ilities: -%0A +%3Cbr/%3E %3Cul%3E -%0A %3Cli%3E%3Cem%3E @@ -11504,23 +11504,16 @@ ds.%3C/li%3E -%0A %3Cli%3E%3Cem%3E @@ -11609,37 +11609,33 @@ ss.%3C/li%3E -%0A %3C/ul%3E%0A +%3C/ul%3E%3Cbr/%3E %3C/li%3E -%0A %3Cli%3E%3Cem%3E @@ -11713,17 +11713,22 @@ as a man -' +&#x27; s arm. B @@ -11819,27 +11819,24 @@ n land.%3C/li%3E -%0A %3Cli%3E%3Cem%3EBlac @@ -12078,27 +12078,24 @@ costs.%3C/li%3E -%0A %3Cli%3E%3Cem%3ECave @@ -12242,27 +12242,24 @@ t long.%3C/li%3E -%0A %3Cli%3E%3Cem%3EDark @@ -12394,17 +12394,22 @@ serpent -' +&#x27; s ecosys @@ -12571,24 +12571,21 @@ ies: -%0A +%3Cbr/%3E %3Cul%3E -%0A %3Cli%3E @@ -12665,17 +12665,22 @@ r target -' +&#x27; s mind; @@ -12705,22 +12705,17 @@ cceed an -&nbsp; +%C2%A0 %3Cstrong%3E @@ -12739,22 +12739,17 @@ /strong%3E -&nbsp; +%C2%A0 or lose @@ -12766,29 +12766,25 @@ /li%3E -%0A %3C/ul%3E%0A +%3C/ul%3E%3Cbr/%3E %3C/li%3E -%0A %3Cli%3E @@ -13006,27 +13006,24 @@ y bite.%3C/li%3E -%0A %3Cli%3E%3Cem%3EGian @@ -13108,27 +13108,24 @@ a cat.%3C/li%3E -%0A %3Cli%3E%3Cem%3EGoli @@ -13283,27 +13283,24 @@ t tall.%3C/li%3E -%0A %3Cli%3E%3Cem%3ELiza @@ -13756,27 +13756,24 @@ e exit.%3C/li%3E -%0A %3Cli%3E%3Cem%3ERave @@ -13882,25 +13882,24 @@ killed.%3C/li%3E -%0A %3C/ul%3E%0A%3Cp%3E%3Cst @@ -13950,19 +13950,16 @@ /p%3E%0A%3Cul%3E -%0A %3Cli%3E%3Cem%3E @@ -14110,27 +14110,24 @@ by 10%25.%3C/li%3E -%0A %3Cli%3E%3Cem%3EExpl @@ -14139,22 +14139,17 @@ s -%3C/em%3E -&nbsp; +%C2%A0 deals 1d @@ -14204,11 +14204,8 @@ /li%3E -%0A %3Cli%3E @@ -14403,17 +14403,16 @@ ge.%3C/li%3E -%0A %3C/ul%3E%0A%3Cp @@ -14443,9 +14443,14 @@ d10 -' +&#x27; s fl @@ -14538,14 +14538,9 @@ /em%3E -&nbsp; +%C2%A0 %3C/p%3E @@ -14613,33 +14613,8 @@ png%22 - width=%22250%22 height=%22250%22 /%3E%3C/
json metadata{"app":"steemit/0.2","format":"html","links":["https://docs.google.com/document/d/1q5rHcJbdRmNu-bSlR0dk-k8q4VpwdAyWxHSXD0J6I7o/edit?usp=sharing","https://drive.google.com/open?id=1VyjRXpf5GD8r2Oj3NQ1tUPn4LrqOiTjME09xtCPTAjE"],"image":["https://tinyd10.files.wordpress.com/2017/08/the-broken-light-complete4.png","https://tinyd10.files.wordpress.com/2017/09/twitpic.png"],"tags":["games","fantasy","writing","td10"]}
Transaction InfoBlock #65181549/Trx 6ca0086b20243dc0eb3e273dec3dc915ba26e7f9
View Raw JSON Data
{
  "trx_id": "6ca0086b20243dc0eb3e273dec3dc915ba26e7f9",
  "block": 65181549,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-06-19T02:21:00",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-the-broken-light-an-adventure",
      "title": "Adventure: The Broken Light",
      "body": "@@ -110,17 +110,22 @@\n e vessel\n-'\n+&#x27;\n s captai\n@@ -612,35 +612,32 @@\n strong%3E%3C/p%3E%0A%3Cul%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -677,35 +677,32 @@\n  crabs%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -749,35 +749,32 @@\n  birds%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -812,35 +812,32 @@\n t rats%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -871,22 +871,17 @@\n ing bolt\n-&nbsp;\n+%C2%A0\n %3C/em%3E(+2\n@@ -908,25 +908,24 @@\n target)%3C/li%3E\n-%0A\n %3C/ul%3E%0A%3Cp%3E%3Cst\n@@ -962,35 +962,32 @@\n strong%3E%3C/p%3E%0A%3Cul%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -1024,35 +1024,32 @@\n slimes%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -1068,22 +1068,17 @@\n ng%3E 8-10\n-&nbsp;\n+%C2%A0\n %3Cem%3Eblac\n@@ -1093,35 +1093,32 @@\n eeches%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -1166,35 +1166,32 @@\n rdfolk%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -1234,35 +1234,32 @@\n utants%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3ERoll\n@@ -1307,27 +1307,24 @@\n gs%3C/em%3E%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3E\n@@ -1373,25 +1373,24 @@\n nt%3C/em%3E%3C/li%3E\n-%0A\n %3C/ul%3E%0A%3Cp%3E%3Cim\n@@ -1475,35 +1475,8 @@\n png%22\n- width=%221780%22 height=%221666%22\n /%3E%3C/\n@@ -1553,17 +1553,22 @@\n he storm\n-'\n+&#x27;\n s wake. \n@@ -1999,22 +1999,17 @@\n ves%3C/em%3E\n-&nbsp;\n+%C2%A0\n (%3Cstrong\n@@ -2814,22 +2814,17 @@\n mes out.\n-&nbsp;\n+%C2%A0\n %3C/em%3EIns\n@@ -3054,22 +3054,17 @@\n em%3Egiant\n-&nbsp;\n+%C2%A0\n rats%3C/em\n@@ -3744,27 +3744,24 @@\n le:%3C/p%3E%0A%3Cul%3E\n-%0A  \n %3Cli%3E%3Cstrong%3E\n@@ -3793,22 +3793,17 @@\n The word\n-&nbsp;\n+%C2%A0\n %3Cem%3Eship\n@@ -3809,22 +3809,17 @@\n pwrecked\n-&nbsp;\n+%C2%A0\n %3C/em%3Eis \n@@ -3839,27 +3839,24 @@\n atedly.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3E\n@@ -3962,27 +3962,24 @@\n d page.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cstrong%3E\n@@ -4014,22 +4014,17 @@\n e phrase\n-&nbsp;\n+%C2%A0\n %3Cem%3EI am\n@@ -4085,25 +4085,24 @@\n g book.%3C/li%3E\n-%0A\n %3C/ul%3E%0A%3Cp%3EOth\n@@ -4174,22 +4174,17 @@\n ed blood\n-&nbsp;\n+%C2%A0\n (%3Cstrong\n@@ -4244,17 +4244,22 @@\n e Keeper\n-'\n+&#x27;\n s Room%3C/\n@@ -4504,17 +4504,22 @@\n ghtstand\n-'\n+&#x27;\n s top dr\n@@ -4534,22 +4534,17 @@\n  6 small\n-&nbsp;\n+%C2%A0\n %3Cem%3Eblac\n@@ -4704,17 +4704,22 @@\n all room\n-'\n+&#x27;\n s walls \n@@ -5103,22 +5103,17 @@\n d blood:\n-&nbsp;\n+%C2%A0\n %3Cem%3EDown\n@@ -7107,17 +7107,22 @@\n he torch\n-'\n+&#x27;\n s dim gl\n@@ -7754,17 +7754,22 @@\n  serpent\n-'\n+&#x27;\n s head a\n@@ -8078,22 +8078,17 @@\n sleeps a\n-&nbsp;\n+%C2%A0\n %3Cem%3Efrig\n@@ -9935,22 +9935,17 @@\n hs:%3C/em%3E\n-&nbsp;\n+%C2%A0\n grotesqu\n@@ -10819,35 +10819,32 @@\n strong%3E%3C/p%3E%0A%3Cul%3E\n-%0A  \n %3Cli%3E%3Cem%3EAcrid sl\n@@ -10964,32 +10964,29 @@\n ability:\n-%0A\n+%3Cbr/%3E\n     %3Cul%3E\n-%0A      \n %3Cli%3E%3Cem%3E\n@@ -11068,37 +11068,33 @@\n on.%3C/li%3E\n-%0A    %3C/ul%3E%0A\n+%3C/ul%3E%3Cbr/%3E\n   %3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3E\n@@ -11398,32 +11398,29 @@\n ilities:\n-%0A\n+%3Cbr/%3E\n     %3Cul%3E\n-%0A      \n %3Cli%3E%3Cem%3E\n@@ -11504,23 +11504,16 @@\n ds.%3C/li%3E\n-%0A      \n %3Cli%3E%3Cem%3E\n@@ -11609,37 +11609,33 @@\n ss.%3C/li%3E\n-%0A    %3C/ul%3E%0A\n+%3C/ul%3E%3Cbr/%3E\n   %3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3E\n@@ -11713,17 +11713,22 @@\n as a man\n-'\n+&#x27;\n s arm. B\n@@ -11819,27 +11819,24 @@\n n land.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3EBlac\n@@ -12078,27 +12078,24 @@\n  costs.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3ECave\n@@ -12242,27 +12242,24 @@\n t long.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3EDark\n@@ -12394,17 +12394,22 @@\n  serpent\n-'\n+&#x27;\n s ecosys\n@@ -12571,24 +12571,21 @@\n ies:\n-%0A\n+%3Cbr/%3E\n     %3Cul%3E\n-%0A      \n %3Cli%3E\n@@ -12665,17 +12665,22 @@\n r target\n-'\n+&#x27;\n s mind; \n@@ -12705,22 +12705,17 @@\n cceed an\n-&nbsp;\n+%C2%A0\n %3Cstrong%3E\n@@ -12739,22 +12739,17 @@\n /strong%3E\n-&nbsp;\n+%C2%A0\n or lose \n@@ -12766,29 +12766,25 @@\n /li%3E\n-%0A    %3C/ul%3E%0A\n+%3C/ul%3E%3Cbr/%3E\n   %3C/li%3E\n-%0A  \n %3Cli%3E\n@@ -13006,27 +13006,24 @@\n y bite.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3EGian\n@@ -13108,27 +13108,24 @@\n  a cat.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3EGoli\n@@ -13283,27 +13283,24 @@\n t tall.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3ELiza\n@@ -13756,27 +13756,24 @@\n e exit.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3ERave\n@@ -13882,25 +13882,24 @@\n killed.%3C/li%3E\n-%0A\n %3C/ul%3E%0A%3Cp%3E%3Cst\n@@ -13950,19 +13950,16 @@\n /p%3E%0A%3Cul%3E\n-%0A  \n %3Cli%3E%3Cem%3E\n@@ -14110,27 +14110,24 @@\n by 10%25.%3C/li%3E\n-%0A  \n %3Cli%3E%3Cem%3EExpl\n@@ -14139,22 +14139,17 @@\n s -%3C/em%3E\n-&nbsp;\n+%C2%A0\n deals 1d\n@@ -14204,11 +14204,8 @@\n /li%3E\n-%0A  \n %3Cli%3E\n@@ -14403,17 +14403,16 @@\n ge.%3C/li%3E\n-%0A\n %3C/ul%3E%0A%3Cp\n@@ -14443,9 +14443,14 @@\n  d10\n-'\n+&#x27;\n s fl\n@@ -14538,14 +14538,9 @@\n /em%3E\n-&nbsp;\n+%C2%A0\n %3C/p%3E\n@@ -14613,33 +14613,8 @@\n png%22\n- width=%22250%22 height=%22250%22\n /%3E%3C/\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://docs.google.com/document/d/1q5rHcJbdRmNu-bSlR0dk-k8q4VpwdAyWxHSXD0J6I7o/edit?usp=sharing\",\"https://drive.google.com/open?id=1VyjRXpf5GD8r2Oj3NQ1tUPn4LrqOiTjME09xtCPTAjE\"],\"image\":[\"https://tinyd10.files.wordpress.com/2017/08/the-broken-light-complete4.png\",\"https://tinyd10.files.wordpress.com/2017/09/twitpic.png\"],\"tags\":[\"games\",\"fantasy\",\"writing\",\"td10\"]}"
    }
  ]
}
2022/04/21 03:04:45
votertd10
authorsteemitblog
permlinksteemit-update-april-18th-2022-steemit-engagement-challenge-communities-for-may
weight10000 (100.00%)
Transaction InfoBlock #63490245/Trx 6b5a74fc97cbda5a82b5147767c3b74e2eaff653
View Raw JSON Data
{
  "trx_id": "6b5a74fc97cbda5a82b5147767c3b74e2eaff653",
  "block": 63490245,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T03:04:45",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "steemitblog",
      "permlink": "steemit-update-april-18th-2022-steemit-engagement-challenge-communities-for-may",
      "weight": 10000
    }
  ]
}
2022/04/21 03:03:57
votertd10
authorfrizzol
permlinkjust-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set
weight10000 (100.00%)
Transaction InfoBlock #63490229/Trx de024c7a20e66b576c521954707bc9ea9197b7ee
View Raw JSON Data
{
  "trx_id": "de024c7a20e66b576c521954707bc9ea9197b7ee",
  "block": 63490229,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T03:03:57",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "frizzol",
      "permlink": "just-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set",
      "weight": 10000
    }
  ]
}
2022/04/21 03:03:39
votertd10
authorfrizzol
permlinkjust-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set
weight10000 (100.00%)
Transaction InfoBlock #63490223/Trx 19099b40e5c3155a362a9efb8ffb8096a455f42c
View Raw JSON Data
{
  "trx_id": "19099b40e5c3155a362a9efb8ffb8096a455f42c",
  "block": 63490223,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T03:03:39",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "frizzol",
      "permlink": "just-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set",
      "weight": 10000
    }
  ]
}
2022/04/21 03:03:30
votertd10
authorfrizzol
permlinkjust-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set
weight10000 (100.00%)
Transaction InfoBlock #63490220/Trx 021245eebf5ee51588d563f94919398cc8d9d1cb
View Raw JSON Data
{
  "trx_id": "021245eebf5ee51588d563f94919398cc8d9d1cb",
  "block": 63490220,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T03:03:30",
  "op": [
    "vote",
    {
      "voter": "td10",
      "author": "frizzol",
      "permlink": "just-got-this-in-the-mail-a-dutch-version-of-dungeons-and-dragons-basic-set",
      "weight": 10000
    }
  ]
}
td10custom json: notify
2022/04/21 02:57:27
required auths[]
required posting auths["td10"]
idnotify
json["setLastRead",{"date":"2022-04-21T02:57:26"}]
Transaction InfoBlock #63490099/Trx d4b4ce4acfab96f70e149544f0dfd00ecae8cf78
View Raw JSON Data
{
  "trx_id": "d4b4ce4acfab96f70e149544f0dfd00ecae8cf78",
  "block": 63490099,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:57:27",
  "op": [
    "custom_json",
    {
      "required_auths": [],
      "required_posting_auths": [
        "td10"
      ],
      "id": "notify",
      "json": "[\"setLastRead\",{\"date\":\"2022-04-21T02:57:26\"}]"
    }
  ]
}
td10published a new post: tiny-d10-is-so-back
2022/04/21 02:56:51
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-is-so-back
titleTiny d10 Is So Back
body<html> <p>Just a brief note to announce that Tiny d10 is so back. We&#x27;re starting off with a revamped edition of the Fantasy Core Rules just for Steemit: the <a href="https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg">Ultra-Light Edition</a>! The barest of bones necessary for play and updated with Version 6&#x27;s classes, magic types, and more, this edition comes in at under 2,000 words and can be read in less than 10 minutes.</p> <p>Next up will be the restoral of several classic adventures, as well as some brand new locations ideal for use as adventure hooks. </p> <p>Finally, we&#x27;ll see more regular posting here with new races, classes, abilities, and related miscellany. </p> <p>And of course, in the event that we can breathe a little life into the Steemit RPG <a href="https://steemit.com/created/hive-131111">community</a>, there&#x27;s always the possibility that I&#x27;ll game master an adventure in my newest setting, the <strong>Island of the Ape-men</strong>:</p> <blockquote> Abandoned on a desert island by a mutinous crew, Lord &amp; Lady Greysolon and their retinue face grim prospects: madness, starvation, or worse – grisly deaths at the claws and fangs of the barbarous beasts rumored to inhabit the mysterious enclave. Dominated by tribes of ferocious ape-men, it is also reputed to be home to a number of monsters, including giant lizards, insects, and winged terrors. In these primeval tropics, the currency of life is strength and savagery, and those who cannot afford the cost pay with their lives.</blockquote> <p>While it&#x27;s still quite some time from publication, it&#x27;s more than ready to take on a few fearless adventurers!<img src="https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png" alt="Horizontal Line (Top - Transparent).png"/></p> <p> </p> </html>
json metadata{"tags":["rpg","fantasy","tabletop","td10"],"image":["https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png"],"links":["https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg","https://steemit.com/created/hive-131111"],"app":"steemit/0.2","format":"html"}
Transaction InfoBlock #63490087/Trx 4ab35de749e49134c56935f15bfcf9da729252d1
View Raw JSON Data
{
  "trx_id": "4ab35de749e49134c56935f15bfcf9da729252d1",
  "block": 63490087,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:56:51",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-is-so-back",
      "title": "Tiny d10 Is So Back",
      "body": "<html>\n<p>Just a brief note to announce that Tiny d10 is so back. We&#x27;re starting off with a revamped edition of the Fantasy Core Rules just for Steemit: the <a href=\"https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg\">Ultra-Light Edition</a>! The barest of bones necessary for play and updated with Version 6&#x27;s classes, magic types, and more, this edition comes in at under 2,000 words and can be read in less than 10 minutes.</p>\n<p>Next up will be the restoral of several classic adventures, as well as some brand new locations ideal for use as adventure hooks. </p>\n<p>Finally, we&#x27;ll see more regular posting here with new races, classes, abilities, and related miscellany. </p>\n<p>And of course, in the event that we can breathe a little life into the Steemit RPG <a href=\"https://steemit.com/created/hive-131111\">community</a>, there&#x27;s always the possibility that I&#x27;ll game master an adventure in my newest setting, the <strong>Island of the Ape-men</strong>:</p>\n<blockquote>\r\rAbandoned on a desert island by a mutinous\r crew, Lord &amp; Lady Greysolon and their retinue face grim prospects: madness,\r starvation, or worse – grisly deaths at the claws and fangs of the barbarous\r beasts rumored to inhabit the mysterious enclave. Dominated by tribes of\r ferocious ape-men, it is also reputed to be home to a number of monsters,\r including giant lizards, insects, and winged terrors. In these primeval\r tropics, the currency of life is strength and savagery, and those who cannot\r afford the cost pay with their lives.</blockquote>\n<p>While it&#x27;s still quite some time from publication, it&#x27;s more than ready to take on a few fearless adventurers!<img src=\"https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png\" alt=\"Horizontal Line (Top - Transparent).png\"/></p>\n<p>\r</p>\n</html>",
      "json_metadata": "{\"tags\":[\"rpg\",\"fantasy\",\"tabletop\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png\"],\"links\":[\"https://steemit.com/rpg/@td10/tiny-d10-a-free-tiny-rpg\",\"https://steemit.com/created/hive-131111\"],\"app\":\"steemit/0.2\",\"format\":\"html\"}"
    }
  ]
}
td10custom json: notify
2022/04/21 02:52:54
required auths[]
required posting auths["td10"]
idnotify
json["setLastRead",{"date":"2022-04-21T02:52:53"}]
Transaction InfoBlock #63490010/Trx adb872faf50c7ecd437932c640328e04cb4122d6
View Raw JSON Data
{
  "trx_id": "adb872faf50c7ecd437932c640328e04cb4122d6",
  "block": 63490010,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:52:54",
  "op": [
    "custom_json",
    {
      "required_auths": [],
      "required_posting_auths": [
        "td10"
      ],
      "id": "notify",
      "json": "[\"setLastRead\",{\"date\":\"2022-04-21T02:52:53\"}]"
    }
  ]
}
td10custom json: community
2022/04/21 02:49:15
required auths[]
required posting auths["td10"]
idcommunity
json["subscribe",{"community":"hive-131111"}]
Transaction InfoBlock #63489937/Trx 5a55b6b7bca3578a117446830872d44d584ddcbd
View Raw JSON Data
{
  "trx_id": "5a55b6b7bca3578a117446830872d44d584ddcbd",
  "block": 63489937,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:49:15",
  "op": [
    "custom_json",
    {
      "required_auths": [],
      "required_posting_auths": [
        "td10"
      ],
      "id": "community",
      "json": "[\"subscribe\",{\"community\":\"hive-131111\"}]"
    }
  ]
}
td10custom json: follow
2022/04/21 02:41:42
required auths[]
required posting auths["td10"]
idfollow
json["reblog",{"account":"td10","author":"td10","permlink":"tiny-d10-a-free-tiny-rpg"}]
Transaction InfoBlock #63489786/Trx 285ec8df8256117ec2415c2fd563833a5217fc98
View Raw JSON Data
{
  "trx_id": "285ec8df8256117ec2415c2fd563833a5217fc98",
  "block": 63489786,
  "trx_in_block": 10,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:41:42",
  "op": [
    "custom_json",
    {
      "required_auths": [],
      "required_posting_auths": [
        "td10"
      ],
      "id": "follow",
      "json": "[\"reblog\",{\"account\":\"td10\",\"author\":\"td10\",\"permlink\":\"tiny-d10-a-free-tiny-rpg\"}]"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 02:41:21
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -15992,25 +15992,16 @@ target). -%3C/p%3E%0A%3Cp%3E%0D %3Cimg src @@ -16039,77 +16039,84 @@ /DQm -ULadFSUrkcMkBgmPu7fdbmWKbndpSydiSvHMrWRrzSeT/Die%2520&amp;%2520Swords +PrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%2520Line%2520(Top%2520- %2520 -( Tran @@ -16138,26 +16138,31 @@ lt=%22 -Die &amp; Swords ( +Horizontal Line (Top - Tran
json metadata{"app":"steemit/0.2","format":"html","links":["https://tinyd10.com"],"tags":["games","fantasy","tinyd10","td10"],"image":["https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png","https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png"]}
Transaction InfoBlock #63489779/Trx fcc61d4cbfdcb5497fd026ca971ef0bb4cc853b4
View Raw JSON Data
{
  "trx_id": "fcc61d4cbfdcb5497fd026ca971ef0bb4cc853b4",
  "block": 63489779,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:41:21",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -15992,25 +15992,16 @@\n target).\n-%3C/p%3E%0A%3Cp%3E%0D\n %3Cimg src\n@@ -16039,77 +16039,84 @@\n /DQm\n-ULadFSUrkcMkBgmPu7fdbmWKbndpSydiSvHMrWRrzSeT/Die%2520&amp;%2520Swords\n+PrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%2520Line%2520(Top%2520-\n %2520\n-(\n Tran\n@@ -16138,26 +16138,31 @@\n lt=%22\n-Die &amp; Swords (\n+Horizontal Line (Top - \n Tran\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://tinyd10.com\"],\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png\",\"https://cdn.steemitimages.com/DQmPrS7c1MFZMKn96uSFxiYHzmURTbpFFDoqMarEgz1HLo7/Horizontal%20Line%20(Top%20-%20Transparent).png\"]}"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 02:37:42
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -413,24 +413,148 @@ 10.com!%3C/p%3E%0A +%3Cp%3E%3Cimg src=%22https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png%22 alt=%22image.png%22/%3E%3C/p%3E%0A %3Ch1%3E%3Cstrong%3E @@ -15992,17 +15992,197 @@ target). -%0D +%3C/p%3E%0A%3Cp%3E%0D%3Cimg src=%22https://cdn.steemitimages.com/DQmULadFSUrkcMkBgmPu7fdbmWKbndpSydiSvHMrWRrzSeT/Die%2520&amp;%2520Swords%2520(Transparent).png%22 alt=%22Die &amp; Swords (Transparent).png%22/%3E %3Cbr/%3E%0D%3Cb
json metadata{"app":"steemit/0.2","format":"html","links":["https://tinyd10.com"],"tags":["games","fantasy","tinyd10","td10"],"image":["https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png","https://cdn.steemitimages.com/DQmULadFSUrkcMkBgmPu7fdbmWKbndpSydiSvHMrWRrzSeT/Die%20&%20Swords%20(Transparent).png"]}
Transaction InfoBlock #63489706/Trx 776a4bb0430c298debf7ce18fc091f650642326a
View Raw JSON Data
{
  "trx_id": "776a4bb0430c298debf7ce18fc091f650642326a",
  "block": 63489706,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:37:42",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -413,24 +413,148 @@\n 10.com!%3C/p%3E%0A\n+%3Cp%3E%3Cimg src=%22https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png%22 alt=%22image.png%22/%3E%3C/p%3E%0A\n %3Ch1%3E%3Cstrong%3E\n@@ -15992,17 +15992,197 @@\n target).\n-%0D\n+%3C/p%3E%0A%3Cp%3E%0D%3Cimg src=%22https://cdn.steemitimages.com/DQmULadFSUrkcMkBgmPu7fdbmWKbndpSydiSvHMrWRrzSeT/Die%2520&amp;%2520Swords%2520(Transparent).png%22 alt=%22Die &amp; Swords (Transparent).png%22/%3E\n %3Cbr/%3E%0D%3Cb\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://tinyd10.com\"],\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"],\"image\":[\"https://cdn.steemitimages.com/DQmY5rp4hHq8cC9CUrtZncvXLypL7PpkNWtGdMJNzKhMepp/image.png\",\"https://cdn.steemitimages.com/DQmULadFSUrkcMkBgmPu7fdbmWKbndpSydiSvHMrWRrzSeT/Die%20&%20Swords%20(Transparent).png\"]}"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 02:32:48
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -265,20 +265,24 @@ ind the -full +complete edition @@ -297,16 +297,34 @@ includes + character sheets, game ma @@ -7456,21 +7456,16 @@ ores 1-2 -%3Cbr/%3E hit poi @@ -7533,21 +7533,16 @@ ct check -%3Cbr/%3E (if the @@ -7611,21 +7611,16 @@ uccess). -%3Cbr/%3E Magical @@ -7684,21 +7684,16 @@ (unless -%3Cbr/%3E otherwi @@ -7749,21 +7749,16 @@ ire turn -%3Cbr/%3E must be @@ -7830,21 +7830,16 @@ ters may -%3Cbr/%3E make 1 @@ -7909,21 +7909,16 @@ sting to -%3Cbr/%3E restore @@ -7979,21 +7979,16 @@ p%3E%0A%3Ch2%3E%3C -br/%3E%3C strong%3EC @@ -8046,21 +8046,16 @@ al feats -%3Cbr/%3E and tac @@ -8126,21 +8126,16 @@ uire the -%3Cbr/%3E use of @@ -8200,21 +8200,16 @@ ies that -%3Cbr/%3E target
json metadata{"app":"steemit/0.2","format":"html","links":["https://tinyd10.com"],"tags":["games","fantasy","tinyd10","td10"]}
Transaction InfoBlock #63489608/Trx 20ebbf55d942fbfb5ffe7ed921488294ff75c077
View Raw JSON Data
{
  "trx_id": "20ebbf55d942fbfb5ffe7ed921488294ff75c077",
  "block": 63489608,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:32:48",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -265,20 +265,24 @@\n ind the \n-full\n+complete\n  edition\n@@ -297,16 +297,34 @@\n includes\n+ character sheets,\n  game ma\n@@ -7456,21 +7456,16 @@\n ores 1-2\n-%3Cbr/%3E\n  hit poi\n@@ -7533,21 +7533,16 @@\n ct check\n-%3Cbr/%3E\n  (if the\n@@ -7611,21 +7611,16 @@\n uccess).\n-%3Cbr/%3E\n  Magical\n@@ -7684,21 +7684,16 @@\n  (unless\n-%3Cbr/%3E\n  otherwi\n@@ -7749,21 +7749,16 @@\n ire turn\n-%3Cbr/%3E\n  must be\n@@ -7830,21 +7830,16 @@\n ters may\n-%3Cbr/%3E\n  make 1 \n@@ -7909,21 +7909,16 @@\n sting to\n-%3Cbr/%3E\n  restore\n@@ -7979,21 +7979,16 @@\n p%3E%0A%3Ch2%3E%3C\n-br/%3E%3C\n strong%3EC\n@@ -8046,21 +8046,16 @@\n al feats\n-%3Cbr/%3E\n  and tac\n@@ -8126,21 +8126,16 @@\n uire the\n-%3Cbr/%3E\n  use of \n@@ -8200,21 +8200,16 @@\n ies that\n-%3Cbr/%3E\n  target \n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://tinyd10.com\"],\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"]}"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 02:18:12
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -15913,16 +15913,24 @@ /%3E%0D%3Cbr/%3E +%3Cstrong%3E This com @@ -16008,16 +16008,25 @@ play!%3C/ +strong%3E%3C/ p%3E%0A%3C/htm
json metadata{"app":"steemit/0.2","format":"html","links":["https://tinyd10.com"],"tags":["games","fantasy","tinyd10","td10"]}
Transaction InfoBlock #63489316/Trx c5a10ad8e05ab22a7d2c09b37f864e1962adc68c
View Raw JSON Data
{
  "trx_id": "c5a10ad8e05ab22a7d2c09b37f864e1962adc68c",
  "block": 63489316,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:18:12",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -15913,16 +15913,24 @@\n /%3E%0D%3Cbr/%3E\n+%3Cstrong%3E\n This com\n@@ -16008,16 +16008,25 @@\n  play!%3C/\n+strong%3E%3C/\n p%3E%0A%3C/htm\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://tinyd10.com\"],\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"]}"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 02:17:51
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -88,16 +88,41 @@ me (RPG) + in the fantasy tradition that re @@ -294,16 +294,112 @@ ncludes +game mastering tips, a full-sized bestiary, and other useful content, visit https://tinyd10.com! %3C/p%3E%0A%3Ch1 @@ -15917,26 +15917,93 @@ br/%3E -%3C/p%3E%0A%3Cp%3E%3Cbr/%3E%3Cbr/%3E +This completes Tiny d10: Fantasy Core Rules (Ultra-Light Edition). Go forth and play! %3C/p%3E
json metadata{"app":"steemit/0.2","format":"html","links":["https://tinyd10.com"],"tags":["games","fantasy","tinyd10","td10"]}
Transaction InfoBlock #63489309/Trx 79891c1e1c6ff5f2d983d16cc12c76471b237f5f
View Raw JSON Data
{
  "trx_id": "79891c1e1c6ff5f2d983d16cc12c76471b237f5f",
  "block": 63489309,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:17:51",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -88,16 +88,41 @@\n me (RPG)\n+ in the fantasy tradition\n  that re\n@@ -294,16 +294,112 @@\n ncludes \n+game mastering tips, a full-sized bestiary, and other useful content, visit https://tinyd10.com!\n %3C/p%3E%0A%3Ch1\n@@ -15917,26 +15917,93 @@\n br/%3E\n-%3C/p%3E%0A%3Cp%3E%3Cbr/%3E%3Cbr/%3E\n+This completes Tiny d10: Fantasy Core Rules (Ultra-Light Edition). Go forth and play!\n %3C/p%3E\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"links\":[\"https://tinyd10.com\"],\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"]}"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 02:03:39
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body@@ -15213,95 +15213,93 @@ %0A%3Cp%3E +%0D %3Cem%3E -Charm person%3C/em%3E %E2%80%93 one non-hostile person becomes your friend. Cost: 1 MP. +Ball of light%3C/em%3E %E2%80%93 a powerfully luminous orb. Cost: 0%0D magic points.%0D %3C/p%3E%0A%3Cp%3E +%0D %3Cem%3E @@ -15318,35 +15318,79 @@ %3C/em%3E %E2%80%93 -Cost: 2 MP. +eliminates any magical effect. Cost: 2%0D magic points.%0D %3C/p%3E%0A%3Cp%3E +%0D %3Cem%3EFire @@ -15393,16 +15393,18 @@ Fireball + I %3C/em%3E %E2%80%93 @@ -15420,49 +15420,112 @@ 1d5 ++ 1 damage -. Cost: 2 MP.%3C/p%3E%0A%3Cp%3E +; attack roll versus%0D toughness; range 50 ft. Cost: 2 magic points.%0D%3Cbr/%3E%0D%3Cbr/%3E%0D %3Cem%3EHeal + %3C/em%3E - %E2%80%93 re @@ -15538,29 +15538,102 @@ 1d5 -. Cost: 1 MP. + hit points. Cost: 2 magic points%0D (1 if the caster possesses the heal skill).%0D%3Cbr/%3E%0D %3C/p%3E%0A%3Cp%3E +%0D %3Cem%3E @@ -15645,16 +15645,18 @@ missile + I %3C/em%3E %E2%80%93 @@ -15687,17 +15687,22 @@ k roll v -s +ersus%0D toughne @@ -15707,21 +15707,97 @@ ness -. Cost: 0 MP. +; range 100 ft. Cost: 0 magic points (2 to%0D automatically strike the target).%0D%3Cbr/%3E%0D%3Cbr/%3E %3C/p%3E
json metadata{"app":"steemit/0.2","format":"html","tags":["games","fantasy","tinyd10","td10"]}
Transaction InfoBlock #63489026/Trx f36e4ac5635eb0aa698c39950a6ae8f728406a74
View Raw JSON Data
{
  "trx_id": "f36e4ac5635eb0aa698c39950a6ae8f728406a74",
  "block": 63489026,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T02:03:39",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "@@ -15213,95 +15213,93 @@\n %0A%3Cp%3E\n+%0D\n %3Cem%3E\n-Charm person%3C/em%3E %E2%80%93 one non-hostile person becomes your friend. Cost: 1 MP.\n+Ball of light%3C/em%3E %E2%80%93 a powerfully luminous orb. Cost: 0%0D magic points.%0D\n %3C/p%3E%0A%3Cp%3E\n+%0D\n %3Cem%3E\n@@ -15318,35 +15318,79 @@\n %3C/em%3E %E2%80%93 \n-Cost: 2 MP.\n+eliminates any magical effect. Cost: 2%0D magic points.%0D\n %3C/p%3E%0A%3Cp%3E\n+%0D\n %3Cem%3EFire\n@@ -15393,16 +15393,18 @@\n Fireball\n+ I\n %3C/em%3E %E2%80%93 \n@@ -15420,49 +15420,112 @@\n 1d5 \n++ 1 \n damage\n-. Cost: 2 MP.%3C/p%3E%0A%3Cp%3E\n+; attack roll versus%0D toughness; range 50 ft. Cost: 2 magic points.%0D%3Cbr/%3E%0D%3Cbr/%3E%0D\n %3Cem%3EHeal\n+ \n %3C/em%3E\n- \n %E2%80%93 re\n@@ -15538,29 +15538,102 @@\n  1d5\n-. Cost: 1 MP.\n+ hit points. Cost: 2 magic points%0D (1 if the caster possesses the heal skill).%0D%3Cbr/%3E%0D\n %3C/p%3E%0A%3Cp%3E\n+%0D\n %3Cem%3E\n@@ -15645,16 +15645,18 @@\n  missile\n+ I\n %3C/em%3E %E2%80%93 \n@@ -15687,17 +15687,22 @@\n k roll v\n-s\n+ersus%0D\n  toughne\n@@ -15707,21 +15707,97 @@\n ness\n-. Cost: 0 MP.\n+; range 100 ft. Cost: 0 magic points (2 to%0D automatically strike the target).%0D%3Cbr/%3E%0D%3Cbr/%3E\n %3C/p%3E\n",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"]}"
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 01:58:54
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body<html> <p>Tiny d10: Fantasy is an easy to learn, quick to play tabletop role-playing game (RPG) that requires only paper, pencil, and a single 10-sided die (1d10). The Fantasy Core Rules are presented here in ultra-abbreviated format. To find the full edition, which includes </p> <h1><strong>Character Creation</strong></h1> <p>When creating your character, consider things like his or her appearance, background, and general attitude.</p> <h2><strong>Races</strong></h2> <p><strong>Step 1: </strong>Select a race.</p> <p><strong>Dwarf</strong> – gain +1 hit point (HP) per level; +1 damage against goblins; low-light vision up to 100&#x27;.</p> <p><strong>Elf</strong> – gain +1 intellect at levels 1, 3, and 5; +1 to any know check.</p> <p><strong>Halfling</strong> – gain +1 power point (PP) per level; +1 to sneak checks.</p> <p><strong>Human</strong> – gain +1 aspect at levels 1, 3, and 5; +1 to persuade checks; +1 attack bonus against natural beasts.</p> <h2><strong>Classes</strong></h2> <p><strong>Step 2: </strong>Select a class.</p> <p><strong>Cleric</strong> – T6; uses middleweight weapons &amp; below; uses middleweight armor &amp; below; +1 MP, +2 PP. Begins with 3 class abilities.</p> <p><strong>Rogue</strong> – T6; uses mediumweight weapons &amp; below; uses lightweight armor; +1 HP, +2 PP. Begins with 3 class abilities.</p> <p><strong>Warrior</strong> – T7; uses all types of weapons and armors; +2 HP, +1 PP. Begins with 3 class abilities.</p> <p><strong>Wizard</strong> – T5; uses only lightweight weapons; uses only featherweight armor; +3 MP. Begins with 3 class abilities.</p> <h2><strong>Attributes</strong></h2> <p><strong>Step 3: </strong>Assign attribute scores. Divide 3 points between the following attributes.</p> <p><strong>Aspect (A)</strong> – awareness and charisma.</p> <p><strong>Intellect (I)</strong> – mental acuity and sharpness.</p> <p><strong>Power (P)</strong> – physical and mental strength.</p> <p><strong>Reflex (R)</strong> – dexterity and speed.</p> <h2><strong>Hit Points &amp; Power Points</strong></h2> <p><strong>Step 4:</strong> Divide10 points between hit points and power points.</p> <p><strong>Hit points (HP)</strong> – amount of damage a character can suffer before falling unconscious, and eventually dying. A successful attack typically deals 1 point of damage.</p> <p><strong>Power points (PP)</strong> – added to attack rolls, check rolls, and challenge rolls. Only 1 point may be added per roll. Unless otherwise specified, they cannot be used to increase damage.</p> <h2><strong>Magic Points</strong></h2> <p><strong>Step 5:</strong> Generate magic points (applies only to magic-users like the cleric or wizard). Roll 1d10: On a roll of 1-5, gain +4 magic points; on a roll of 6-9, gain +5 magic points; on a roll of 10, gain +6 magic points.</p> <p><strong>Magic points (MP)</strong> – expended to cast spells. Classes with the spell-casting ability begin with a certain amount of MP.</p> <h2><strong>Wealth</strong></h2> <p><strong>Step 6:</strong> Generate wealth. Roll 1d10 for gold (gp), silver (sp), and copper pieces (cp), multiplying each result by 10.</p> <p>1gp = $50 | 1sp = $10 | 1cp = $1</p> <h1><strong>Playing the Game</strong></h1> <p>Tiny d10 is a role-playing game, so most interactions should be role-played. However, there will be times when a die roll is unavoidable. Any attempt to do something that could result in failure requires a check.</p> <h2><strong>Checks</strong></h2> <p>When attempting to do something that could result in failure – like fording a raging river, staying<br/> astride a frightened horse, or hearing the soft footsteps of approaching enemies – a check should be made. To make a check, roll 1d10 and add the relevant attribute score (aspect, intellect, power, or reflex) and any relevant skill bonuses.</p> <p>To determine a check’s <strong>toughness (T)</strong>, consider the following:</p> <ul><li><strong>T2-5</strong> (simple toughness) – pulling an ally up from a ledge, or climbing a wall with large handholds.</li><li><strong>T6-9</strong> (moderate toughness) – surprising unaware opponents, or fighting a strong current.</li><li><strong>T10-11</strong> (difficult toughness) – surprising watchful opponents, or picking an expertly-crafted lock.</li><li><strong>T12-13</strong> (extreme toughness) – leaping across a massive chasm, or scaling a sheer and smooth stone precipice.</li><li><strong>T14-15</strong> (impossible toughness) – controlling a ship during a gale, or mounting and flying a wild dragon.</li></ul> <p>There are two types of checks:</p> <p><strong>Action checks</strong> are attempts to perform actions like climbing towers, dodging falling rocks, or hiding in nearby bushes. Action checks include attack rolls, challenges, and saves.</p> <p><strong>Perception checks</strong> are attempts to perceive something, like seeing hidden or obscured objects and creatures, or hearing hushed voices and furtive movements. Perception checks are performed by rolling 1d10 and adding the intellect attribute score. Bonuses from the spot and/or listen skills may also be added, as relevant.</p> <h2><strong>Saves</strong></h2> <p>When there is risk of immediate death or dismemberment – or similarly dire consequences – a save should be made. A standard save is performed by rolling 1d10 and adding relevant attribute scores and/or skill bonuses to the result. Succeeding a save cancels any deadly effects, but other effects (like serious injury) may still occur. A standard save has a toughness of 5 (T5), but certain conditions (e.g. spells, effects, environmental factors, etc.) can change that.</p> <h2><strong>Challenges</strong></h2> <p>When two entities attempt the same thing at the same time, a challenge should be performed. To do so, roll 1d10 and add relevant attribute and skill bonuses to the result. The highest result succeeds.</p> <h2><strong>Combat</strong></h2> <p>Combat begins according to reflex scores: highest first, lowest last. Ties should be settled with a roll. Attack rolls work like action or perception checks. Roll 1d10 and add the relevant attribute score: if the result is equal to or higher than the target’s toughness, the attack is successful.</p> <p><strong>Simplified Combat Rules</strong></p> <ol><li>One combat round consists of all combatants&#x27; turns; each turn represents roughly 5 seconds.</li><li>Only one attack/ability/spell per turn (unless otherwise noted).</li><li>Only one movement sequence per turn (if standing up after being knocked prone, movement range is reduced by half).</li><li>Less significant actions may be done freely.</li><li>Damage inflicted is 1, unless otherwise specified.</li><li>Divine spells use aspect; magical spells use intellect; melee attacks use power; ranged and small weapon (e.g. dagger) attacks use reflex.</li></ol> <p><strong>Movement in Combat</strong></p> <p>During combat, all classes are moderate in speed (unless otherwise specified) and may only move up to their maximum speed range per turn, though other factors – such as terrain – may affect this.</p> <p>Slow = 20-40 ft. | Moderate = 40-60 ft. | Fast = 60=80 ft.</p> <h2><strong>Healing</strong></h2> <p>At 0 hit points, characters are considered immobilized and dying, and will expire after 5 combat rounds. Standard healing restores 1-2<br/> hit points, magic points, and power points per successful T6 intellect check<br/> (if the character possesses the heal skill, healing is an automatic success).<br/> Magical healing generally does not restore magic or power points (unless<br/> otherwise specified). </p> <p><br/>During combat, an entire turn<br/> must be forfeit to heal (or to make a heal check). Out of combat, characters may<br/> make 1 heal check per every 4 in-game hours, or spend an entire day resting to<br/> restore 1d5 + 2 hit points, magic points, and power points.</p> <h2><br/><strong>Class Abilities</strong></h2> <p>Abilities are special feats<br/> and tactics that enhance a character’s proficiencies, and sometimes require the<br/> use of power points to invoke. Unless otherwise specified, abilities that<br/> target opponents require an attack roll versus toughness (as relevant).</p> <h2><strong>Skills</strong></h2> <p>Skills are specific competencies and can only be used in specific scenarios. For example: The <em>spot </em>skill can be used in a perception check to see something; the <em>persuade</em> skill can be used in an aspect check to convince someone of something. When used, skills add a +1 bonus to checks. Skills can be used during combat, but not for combat.</p> <p><strong>Aspect-based Skills</strong></p> <ul><li>Charm</li><li>Detect (magic or motive)</li><li>Heal</li><li>Intimidate</li><li>Persuade</li><li>Survival</li></ul> <p><strong>Intellect-based Skills</strong></p> <ul><li>Craft</li><li>Detect trap</li><li>Know (history, nature, or religion)</li><li>Listen</li><li>Magic Use</li><li>Spot</li></ul> <p><strong>Reflex-based Skills</strong></p> <ul><li>Acrobatics</li><li>Disarm trap</li><li>Hide</li><li>Pick lock</li><li>Sleight-of-hand</li><li>Sneak</li></ul> <h2><strong>Magic</strong></h2> <p>Magic is conjured using magic points (MP). Typically, only characters that possess the spell-casting class ability can use magic. Unless otherwise specified, spells are an automatic success.</p> <h1><strong>Lists</strong></h1> <h2><strong>Equipment</strong></h2> <p>Equipment can augment a character’s abilities, enabling them to inflict additional damage, increasing their hit points and/or toughness, or granting other unique bonuses. There are four classes of equipment: featherweight (FW), lightweight (LW), middleweight (MW), and heavyweight (HW). A sample of common equipment includes:</p> <p><strong>Armor</strong></p> <ul><li><em>Chainmail </em>– MW; +1 hit point, +1 toughness. Cost:</li><li><em>Leather, heavy</em> – MW; +2 hit points.</li><li><em>Leather, light </em>– LW; +1 hit point.</li><li><em>Mithril </em>– FW; +2 hit points, +1 toughness. Cost:</li><li><em>Platemail </em>– HW; +3 hit points, +1 toughness;<br/> slow movement speed when equipped.</li></ul> <p>Note: featherweight (FW) is a quality generally possessed by rare and/or magical equipment.</p> <p><strong>Melee Weapons</strong></p> <ul><li><em>Flail </em>– MW; +1 damage.</li><li><em>Greatsword </em>– HW; +1 attack, +1 damage.</li><li><em>Polearm </em>– HW; +2 attack.</li><li><em>Shield </em>– MW; +1 attack, +1 toughness. </li><li><em>Shortsword </em>– LW.</li></ul> <p><strong>Ranged Weapons</strong></p> <ul><li><em>Blowgun </em>– LW; range 40 ft</li><li><em>Crossbow, heavy</em> – MW; +1 damage; range 150 ft.</li><li><em>Hand-axe</em> – LW; range 30 ft.</li><li><em>Longbow </em>– MW; range 200 ft.</li><li><em>Shortbow </em>– LW; range 100 ft.</li></ul> <h2><strong>Items</strong></h2> <p>There are a number of items available to characters that may be beneficial. A small sample includes:</p> <ul><li><em>Healing potion</em> – average potion restores 1d5 hit points.</li><li><em>Spell scroll</em> – contains one spell (may be used once); must be read aloud.</li><li><em>Strength potion </em>– average potion grants +1 power for 1d10 rounds.</li><li><em>Ten-foot pole</em> – can be used to trigger traps; +1 to perception checks to detect traps.</li><li><em>Thief’s kit </em>– contains lock-picking tools.</li></ul> <h2><strong>Class Abilities</strong></h2> <p><strong>Cleric Class Abilities</strong></p> <p><em>Blessed </em>– re-roll any failed roll. Cost: 3 power points (4 if applied to a nearby ally).</p> <p><em>Smite </em>– inflicts 1d10 damage on an evil, undead, or otherwise unholy entity. Cost: 3 power points.</p> <p><em>Spell-casting (divine)</em> – start with 2 spells and cast divine spells for their cost in magic points; may not use any other type of spells.</p> <p><em>Words of healing</em> – a short invocation that grants +2 temporary hit points to allies within earshot. Cost: 1 power point. </p> <p><em>Words of strength</em> – a short invocation that grants +1 power to allies within earshot; lasts for 1d5 combat rounds. Cost: 2 power points.</p> <p><strong>Rogue Class Abilities</strong></p> <p><em>Deflect projectiles</em> – any projectile attack against you is a reflex challenge; if you win the challenge, the projectile is deflected. </p> <p><em>Evade </em>– dodge a successful attack. Cost: 1 power point.</p> <p><em>Fanged strike </em>– any time you roll a 10 in melee combat, gain an amount of hit points equal to the damage you inflict on your target.</p> <p><em>Feint</em> – if a melee attack fails, re-roll; the target suffers -1 toughness on this roll. Cost: 2 power points.</p> <p><em>Haste </em>– forgo your attack action to move up to double your maximum speed.</p> <p><strong>Warrior Class Abilities</strong></p> <p><em>By will alone </em>– resist the effects (but not the damage) of a spell targeting you. Cost: 2 power points.</p> <p><em>Defensive rush </em>– stop an attack against an ally within your movement range; power (for melee attacks) or reflex (for ranged attacks) challenge versus the attacker: if you win, any damage is canceled; otherwise, you take the damage. Cost: 2 power points.</p> <p><em>Overpower </em>– reroll a failed power challenge. Cost: 1 power point.</p> <p><em>Power strike</em> – increase the damage of your attack. Cost: 1 power point per point of damage increased.</p> <p><em>Withstand </em>– decrease the damage of a successful attack against you. Cost: 1 power point per 1 point of damage decreased.</p> <p><strong>Wizard Class Abilities</strong></p> <p><em>Arcane knowledge</em> – reduce spell cost by 1 magic point (may not reduce spell cost to 0).</p> <p><em>Prestidigitation </em>– creates a minor magical effect like colored smoke, blinking lights, disembodied sounds, etc.</p> <p><em>Re-spell</em> – if you cast a spell last combat round, you may cast it again for half its cost (rounded up) in magic points.</p> <p><em>Spell-casting (magical)</em> – start with 3 spells and cast magical spells for their cost in magic points; other spell types cost double (may not cast divine spells). </p> <p><em>Splash-effect</em> – modifies an attack spell, causing it to inflict equal damage to all creatures within a 10-foot radius of the target (attack roll versus toughness for each creature). Cost: 1 power point.</p> <h2><strong>Spells</strong></h2> <p><strong>Divine Spells</strong></p> <p><em>Burning touch</em> – inflicts 1d5 damage to evil, undead, or otherwise unholy entities. Cost: 2 magic points.</p> <p><em>Divine medicine</em> – restores 1d5 + 1 hit points, magic points, and power points. Cost: 2 magic points (1 if the caster possesses the heal skill).</p> <p><em>Fear of God </em>– inflicts a -1 toughness and -2 attack penalty for 1d5 rounds. Cost: 2 magic points.</p> <p><em>Holy shield</em> – grants a +2 toughness bonus to yourself and any allies within 10 ft. for 1d5 + your level combat rounds. Cost: 3 magic points.</p> <p><em>Turn undead</em> – all undead entities within 50 ft. must flee your presence for 1d5 rounds; when this spell is first cast, all undead must aspect save versus caster’s spell save or suffer 1 damage. Cost: 2 magic points.</p> <p><strong>Magical Spells</strong></p> <p><em>Charm person</em> – one non-hostile person becomes your friend. Cost: 1 MP.</p> <p><em>Dispel magic</em> – Cost: 2 MP.</p> <p><em>Fireball</em> – inflicts 1d5 damage. Cost: 2 MP.</p> <p><em>Heal</em> – restores 1d5. Cost: 1 MP.</p> <p><em>Magic missile</em> – inflicts 1 damage; attack roll vs toughness. Cost: 0 MP.</p> <p><br/><br/></p> </html>
json metadata{"app":"steemit/0.2","format":"html","tags":["games","fantasy","tinyd10","td10"]}
Transaction InfoBlock #63488931/Trx 2928c05df2892cc235b43ad391c7197a7a096a2e
View Raw JSON Data
{
  "trx_id": "2928c05df2892cc235b43ad391c7197a7a096a2e",
  "block": 63488931,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T01:58:54",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "<html>\n<p>Tiny d10: Fantasy is an easy to learn, quick to play tabletop role-playing game (RPG) that requires only paper, pencil, and a single 10-sided die (1d10). The Fantasy Core Rules are presented here in ultra-abbreviated format. To find the full edition, which includes </p>\n<h1><strong>Character Creation</strong></h1>\n<p>When creating your character, consider things like his or her appearance, background, and general attitude.</p>\n<h2><strong>Races</strong></h2>\n<p><strong>Step 1: </strong>Select a race.</p>\n<p><strong>Dwarf</strong> – gain +1 hit point (HP) per level; +1 damage against goblins; low-light vision up to 100&#x27;.</p>\n<p><strong>Elf</strong> – gain +1 intellect at levels 1, 3, and 5; +1 to any know check.</p>\n<p><strong>Halfling</strong> – gain +1 power point (PP) per level; +1 to sneak checks.</p>\n<p><strong>Human</strong> – gain +1 aspect at levels 1, 3, and 5; +1 to persuade checks; +1 attack bonus against natural beasts.</p>\n<h2><strong>Classes</strong></h2>\n<p><strong>Step 2: </strong>Select a class.</p>\n<p><strong>Cleric</strong> – T6; uses middleweight weapons &amp; below; uses middleweight armor &amp; below; +1 MP, +2 PP. Begins with 3 class abilities.</p>\n<p><strong>Rogue</strong> – T6; uses mediumweight weapons &amp; below; uses lightweight armor; +1 HP, +2 PP. Begins with 3 class abilities.</p>\n<p><strong>Warrior</strong> – T7; uses all types of weapons and armors; +2 HP, +1 PP. Begins with 3 class abilities.</p>\n<p><strong>Wizard</strong> – T5; uses only lightweight weapons; uses only featherweight armor; +3 MP. Begins with 3 class abilities.</p>\n<h2><strong>Attributes</strong></h2>\n<p><strong>Step 3: </strong>Assign attribute scores. Divide 3 points between the following attributes.</p>\n<p><strong>Aspect (A)</strong> – awareness and charisma.</p>\n<p><strong>Intellect (I)</strong> – mental acuity and sharpness.</p>\n<p><strong>Power (P)</strong> – physical and mental strength.</p>\n<p><strong>Reflex (R)</strong> – dexterity and speed.</p>\n<h2><strong>Hit Points &amp; Power Points</strong></h2>\n<p><strong>Step 4:</strong> Divide10 points between hit points and power points.</p>\n<p><strong>Hit points (HP)</strong> – amount of damage a character can suffer before falling unconscious, and eventually dying. A successful attack typically deals 1 point of damage.</p>\n<p><strong>Power points (PP)</strong> – added to attack rolls, check rolls, and challenge rolls. Only 1 point may be added per roll. Unless otherwise specified, they cannot be used to increase damage.</p>\n<h2><strong>Magic Points</strong></h2>\n<p><strong>Step 5:</strong> Generate magic points (applies only to magic-users like the cleric or wizard). Roll 1d10: On a roll of 1-5, gain +4 magic points; on a roll of 6-9, gain +5 magic points; on a roll of 10, gain +6 magic points.</p>\n<p><strong>Magic points (MP)</strong> – expended to cast spells. Classes with the spell-casting ability begin with a certain amount of MP.</p>\n<h2><strong>Wealth</strong></h2>\n<p><strong>Step 6:</strong> Generate wealth. Roll 1d10 for gold (gp), silver (sp), and copper pieces (cp), multiplying each result by 10.</p>\n<p>1gp = $50 | 1sp = $10 | 1cp = $1</p>\n<h1><strong>Playing the Game</strong></h1>\n<p>Tiny d10 is a role-playing game, so most interactions should be role-played. However, there will be times when a die roll is unavoidable. Any attempt to do something that could result in failure requires a check.</p>\n<h2><strong>Checks</strong></h2>\n<p>When attempting to do something that could result in failure – like fording a raging river, staying<br/> astride a frightened horse, or hearing the soft footsteps of approaching enemies – a check should be made. To make a check, roll 1d10 and add the relevant attribute score (aspect, intellect, power, or reflex) and any relevant skill bonuses.</p>\n<p>To determine a check’s <strong>toughness (T)</strong>, consider the following:</p>\n<ul><li><strong>T2-5</strong> (simple toughness) – pulling an ally up from a ledge, or climbing a wall with large handholds.</li><li><strong>T6-9</strong> (moderate toughness) – surprising unaware opponents, or fighting a strong current.</li><li><strong>T10-11</strong> (difficult toughness) – surprising watchful opponents, or picking an expertly-crafted lock.</li><li><strong>T12-13</strong> (extreme toughness) – leaping across a massive chasm, or scaling a sheer and smooth stone precipice.</li><li><strong>T14-15</strong> (impossible toughness) – controlling a ship during a gale, or mounting and flying a wild dragon.</li></ul>\n<p>There are two types of checks:</p>\n<p><strong>Action checks</strong> are attempts to perform actions like climbing towers, dodging falling rocks, or hiding in nearby bushes. Action checks include attack rolls, challenges, and saves.</p>\n<p><strong>Perception checks</strong> are attempts to perceive something, like seeing hidden or obscured objects and creatures, or hearing hushed voices and furtive movements. Perception checks are performed by rolling 1d10 and adding the intellect attribute score. Bonuses from the spot and/or listen skills may also be added, as relevant.</p>\n<h2><strong>Saves</strong></h2>\n<p>When there is risk of immediate death or dismemberment – or similarly dire consequences – a save should be made. A standard save is performed by rolling 1d10 and adding relevant attribute scores and/or skill bonuses to the result. Succeeding a save cancels any deadly effects, but other effects (like serious injury) may still occur. A standard save has a toughness of 5 (T5), but certain conditions (e.g. spells, effects, environmental factors, etc.) can change that.</p>\n<h2><strong>Challenges</strong></h2>\n<p>When two entities attempt the same thing at the same time, a challenge should be performed. To do so, roll 1d10 and add relevant attribute and skill bonuses to the result. The highest result succeeds.</p>\n<h2><strong>Combat</strong></h2>\n<p>Combat begins according to reflex scores: highest first, lowest last. Ties should be settled with a roll. Attack rolls work like action or perception checks. Roll 1d10 and add the relevant attribute score: if the result is equal to or higher than the target’s toughness, the attack is successful.</p>\n<p><strong>Simplified Combat Rules</strong></p>\n<ol><li>One combat round consists of all combatants&#x27; turns; each turn represents roughly 5 seconds.</li><li>Only one attack/ability/spell per turn (unless otherwise noted).</li><li>Only one movement sequence per turn (if standing up after being knocked prone, movement range is reduced by half).</li><li>Less significant actions may be done freely.</li><li>Damage inflicted is 1, unless otherwise specified.</li><li>Divine spells use aspect; magical spells use intellect; melee attacks use power; ranged and small weapon (e.g. dagger) attacks use reflex.</li></ol>\n<p><strong>Movement in Combat</strong></p>\n<p>During combat, all classes are moderate in speed (unless otherwise specified) and may only move up to their maximum speed range per turn, though other factors – such as terrain – may affect this.</p>\n<p>Slow = 20-40 ft. | Moderate = 40-60 ft. | Fast = 60=80 ft.</p>\n<h2><strong>Healing</strong></h2>\n<p>At 0 hit points, characters are considered immobilized and dying, and will expire after 5 combat rounds. Standard healing restores 1-2<br/> hit points, magic points, and power points per successful T6 intellect check<br/> (if the character possesses the heal skill, healing is an automatic success).<br/> Magical healing generally does not restore magic or power points (unless<br/> otherwise specified). </p>\n<p><br/>During combat, an entire turn<br/> must be forfeit to heal (or to make a heal check). Out of combat, characters may<br/> make 1 heal check per every 4 in-game hours, or spend an entire day resting to<br/> restore 1d5 + 2 hit points, magic points, and power points.</p>\n<h2><br/><strong>Class Abilities</strong></h2>\n<p>Abilities are special feats<br/> and tactics that enhance a character’s proficiencies, and sometimes require the<br/> use of power points to invoke. Unless otherwise specified, abilities that<br/> target opponents require an attack roll versus toughness (as relevant).</p>\n<h2><strong>Skills</strong></h2>\n<p>Skills are specific competencies and can only be used in specific scenarios. For example: The <em>spot </em>skill can be used in a perception check to see something; the <em>persuade</em> skill can be used in an aspect check to convince someone of something. When used, skills add a +1 bonus to checks. Skills can be used during combat, but not for combat.</p>\n<p><strong>Aspect-based Skills</strong></p>\n<ul><li>Charm</li><li>Detect (magic or motive)</li><li>Heal</li><li>Intimidate</li><li>Persuade</li><li>Survival</li></ul>\n<p><strong>Intellect-based Skills</strong></p>\n<ul><li>Craft</li><li>Detect trap</li><li>Know (history, nature, or religion)</li><li>Listen</li><li>Magic Use</li><li>Spot</li></ul>\n<p><strong>Reflex-based Skills</strong></p>\n<ul><li>Acrobatics</li><li>Disarm trap</li><li>Hide</li><li>Pick lock</li><li>Sleight-of-hand</li><li>Sneak</li></ul>\n<h2><strong>Magic</strong></h2>\n<p>Magic is conjured using magic points (MP). Typically, only characters that possess the spell-casting class ability can use magic. Unless otherwise specified, spells are an automatic success.</p>\n<h1><strong>Lists</strong></h1>\n<h2><strong>Equipment</strong></h2>\n<p>Equipment can augment a character’s abilities, enabling them to inflict additional damage, increasing their hit points and/or toughness, or granting other unique bonuses. There are four classes of equipment: featherweight (FW), lightweight (LW), middleweight (MW), and heavyweight (HW). A sample of common equipment includes:</p>\n<p><strong>Armor</strong></p>\n<ul><li><em>Chainmail </em>– MW; +1 hit point, +1 toughness. Cost:</li><li><em>Leather, heavy</em> – MW; +2 hit points.</li><li><em>Leather, light </em>– LW; +1 hit point.</li><li><em>Mithril </em>– FW; +2 hit points, +1 toughness. Cost:</li><li><em>Platemail </em>– HW; +3 hit points, +1 toughness;<br/> slow movement speed when equipped.</li></ul>\n<p>Note: featherweight (FW) is a quality generally possessed by rare and/or magical equipment.</p>\n<p><strong>Melee Weapons</strong></p>\n<ul><li><em>Flail </em>– MW; +1 damage.</li><li><em>Greatsword </em>– HW; +1 attack, +1 damage.</li><li><em>Polearm </em>– HW; +2 attack.</li><li><em>Shield </em>– MW; +1 attack, +1 toughness. </li><li><em>Shortsword </em>– LW.</li></ul>\n<p><strong>Ranged Weapons</strong></p>\n<ul><li><em>Blowgun </em>– LW; range 40 ft</li><li><em>Crossbow, heavy</em> – MW; +1 damage; range 150 ft.</li><li><em>Hand-axe</em> – LW; range 30 ft.</li><li><em>Longbow </em>– MW; range 200 ft.</li><li><em>Shortbow </em>– LW; range 100 ft.</li></ul>\n<h2><strong>Items</strong></h2>\n<p>There are a number of items available to characters that may be beneficial. A small sample includes:</p>\n<ul><li><em>Healing potion</em> – average potion restores 1d5 hit points.</li><li><em>Spell scroll</em> – contains one spell (may be used once); must be read aloud.</li><li><em>Strength potion </em>– average potion grants +1 power for 1d10 rounds.</li><li><em>Ten-foot pole</em> – can be used to trigger traps; +1 to perception checks to detect traps.</li><li><em>Thief’s kit </em>– contains lock-picking tools.</li></ul>\n<h2><strong>Class Abilities</strong></h2>\n<p><strong>Cleric Class Abilities</strong></p>\n<p><em>Blessed </em>– re-roll any failed roll. Cost: 3 power points (4 if applied to a nearby ally).</p>\n<p><em>Smite </em>– inflicts 1d10 damage on an evil, undead, or otherwise unholy entity. Cost: 3 power points.</p>\n<p><em>Spell-casting (divine)</em> – start with 2 spells and cast divine spells for their cost in magic points; may not use any other type of spells.</p>\n<p><em>Words of healing</em> – a short invocation that grants +2 temporary hit points to allies within earshot. Cost: 1 power point. </p>\n<p><em>Words of strength</em> – a short invocation that grants +1 power to allies within earshot; lasts for 1d5 combat rounds. Cost: 2 power points.</p>\n<p><strong>Rogue Class Abilities</strong></p>\n<p><em>Deflect projectiles</em> – any projectile attack against you is a reflex challenge; if you win the challenge, the projectile is deflected. </p>\n<p><em>Evade </em>– dodge a successful attack. Cost: 1 power point.</p>\n<p><em>Fanged strike </em>– any time you roll a 10 in melee combat, gain an amount of hit points equal to the damage you inflict on your target.</p>\n<p><em>Feint</em> – if a melee attack fails, re-roll; the target suffers -1 toughness on this roll. Cost: 2 power points.</p>\n<p><em>Haste </em>– forgo your attack action to move up to double your maximum speed.</p>\n<p><strong>Warrior Class Abilities</strong></p>\n<p><em>By will alone </em>– resist the effects (but not the damage) of a spell targeting you. Cost: 2 power points.</p>\n<p><em>Defensive rush </em>– stop an attack against an ally within your movement range; power (for melee attacks) or reflex (for ranged attacks) challenge versus the attacker: if you win, any damage is canceled; otherwise, you take the damage. Cost: 2 power points.</p>\n<p><em>Overpower </em>– reroll a failed power challenge. Cost: 1 power point.</p>\n<p><em>Power strike</em> – increase the damage of your attack. Cost: 1 power point per point of damage increased.</p>\n<p><em>Withstand </em>– decrease the damage of a successful attack against you. Cost: 1 power point per 1 point of damage decreased.</p>\n<p><strong>Wizard Class Abilities</strong></p>\n<p><em>Arcane knowledge</em> – reduce spell cost by 1 magic point (may not reduce spell cost to 0).</p>\n<p><em>Prestidigitation </em>– creates a minor magical effect like colored smoke, blinking lights, disembodied sounds, etc.</p>\n<p><em>Re-spell</em> – if you cast a spell last combat round, you may cast it again for half its cost (rounded up) in magic points.</p>\n<p><em>Spell-casting (magical)</em> – start with 3 spells and cast magical spells for their cost in magic points; other spell types cost double (may not cast divine spells). </p>\n<p><em>Splash-effect</em> – modifies an attack spell, causing it to inflict equal damage to all creatures within a 10-foot radius of the target (attack roll versus toughness for each creature). Cost: 1 power point.</p>\n<h2><strong>Spells</strong></h2>\n<p><strong>Divine Spells</strong></p>\n<p><em>Burning touch</em> – inflicts 1d5 damage to evil, undead, or otherwise unholy entities. Cost: 2 magic points.</p>\n<p><em>Divine medicine</em> – restores 1d5 + 1 hit points, magic points, and power points. Cost: 2 magic points (1 if the caster possesses the heal skill).</p>\n<p><em>Fear of God </em>– inflicts a -1 toughness and -2 attack penalty for 1d5 rounds. Cost: 2 magic points.</p>\n<p><em>Holy shield</em> – grants a +2 toughness bonus to yourself and any allies within 10 ft. for 1d5 + your level combat rounds. Cost: 3 magic points.</p>\n<p><em>Turn undead</em> – all undead entities within 50 ft. must flee your presence for 1d5 rounds; when this spell is first cast, all undead must aspect save versus caster’s spell save or suffer 1 damage. Cost: 2 magic points.</p>\n<p><strong>Magical Spells</strong></p>\n<p><em>Charm person</em> – one non-hostile person becomes your friend. Cost: 1 MP.</p>\n<p><em>Dispel magic</em> – Cost: 2 MP.</p>\n<p><em>Fireball</em> – inflicts 1d5 damage. Cost: 2 MP.</p>\n<p><em>Heal</em> – restores 1d5. Cost: 1 MP.</p>\n<p><em>Magic missile</em> – inflicts 1 damage; attack roll vs toughness. Cost: 0 MP.</p>\n<p><br/><br/></p>\n</html>",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"]}"
    }
  ]
}
2022/04/21 01:46:57
votergruntprime
authortd10
permlinktiny-d10-a-free-tiny-rpg
weight10000 (100.00%)
Transaction InfoBlock #63488692/Trx f8c44eaf4c8842d7b3f9397adb655263c848c2f9
View Raw JSON Data
{
  "trx_id": "f8c44eaf4c8842d7b3f9397adb655263c848c2f9",
  "block": 63488692,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T01:46:57",
  "op": [
    "vote",
    {
      "voter": "gruntprime",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "weight": 10000
    }
  ]
}
2022/04/21 01:46:24
votergrunt
authortd10
permlinktiny-d10-a-free-tiny-rpg
weight10000 (100.00%)
Transaction InfoBlock #63488681/Trx f7f897ca60e317604f223e52e5e423b1b302462f
View Raw JSON Data
{
  "trx_id": "f7f897ca60e317604f223e52e5e423b1b302462f",
  "block": 63488681,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T01:46:24",
  "op": [
    "vote",
    {
      "voter": "grunt",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "weight": 10000
    }
  ]
}
2022/04/21 01:45:51
votergruntalpha
authortd10
permlinktiny-d10-a-free-tiny-rpg
weight10000 (100.00%)
Transaction InfoBlock #63488670/Trx c2a0c683147cf0174c73164ae96cf9a57d124bda
View Raw JSON Data
{
  "trx_id": "c2a0c683147cf0174c73164ae96cf9a57d124bda",
  "block": 63488670,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T01:45:51",
  "op": [
    "vote",
    {
      "voter": "gruntalpha",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "weight": 10000
    }
  ]
}
td10published a new post: tiny-d10-a-free-tiny-rpg
2022/04/21 01:41:39
parent author
parent permlinkrpg
authortd10
permlinktiny-d10-a-free-tiny-rpg
titleTiny d10: Fantasy Core Rules (Ultra-Light Edition)
body<html> <p>Tiny d10: Fantasy is an easy to learn,<br/> quick to play tabletop role-playing game (RPG) that requires only paper, pencil, and a<br/> single 10-sided die (1d10). The Fantasy Core Rules are presented here in ultra-abbreviated format. To find the full edition, which includes </p> <h1><br/><strong>Character Creation</strong></h1> <p><br/>When creating your character,<br/> consider things like his or her appearance, background, and general attitude.</p> <h2><strong>Races</strong></h2> <p><strong>Step 1:</strong><br/> Select a race.</p> <p><br/><strong>Dwarf</strong> –<br/> gain +1 hit point (HP) per level; +1 damage against goblins; low-light vision<br/><br/>up to 100&#x27;.</p> <p><br/><strong>Elf</strong> –<br/> gain +1 intellect at levels 1, 3, and 5; +1 to any know check.</p> <p><br/><strong>Halfling</strong> –<br/> gain +1 power point (PP) per level; +1 to sneak checks.</p> <p><br/><strong>Human</strong> –<br/> gain +1 aspect at levels 1, 3, and 5; +1 to persuade checks; +1 attack bonus against<br/><br/>natural beasts.</p> <h2><br/><strong>Classes</strong></h2> <p><br/><strong>Step 2:</strong><br/> Select a class.</p> <p><br/><strong>Cleric</strong> – T6;<br/> uses middleweight weapons &amp; below; uses middleweight armor &amp; below; +1 MP,<br/><br/>+2 PP. Begins with 3 class abilities.</p> <p><br/><strong>Rogue</strong> – T6;<br/> uses mediumweight weapons &amp; below; uses lightweight armor; +1 HP, +2 PP.<br/><br/>Begins with 3 class abilities.</p> <p><br/><strong>Warrior</strong> – T7;<br/> uses all types of weapons and armors; +2 HP, +1 PP. Begins with 3 class abilities.</p> <p><br/><strong>Wizard</strong> – T5;<br/> uses only lightweight weapons; uses only featherweight armor; +3 MP. Begins<br/><br/>with 3 class abilities.</p> <h2><br/><strong>Attributes</strong></h2> <p><br/><strong>Step 3:</strong><br/> Assign attribute scores. Divide 3 points between the following attributes.</p> <p><br/><strong>Aspect (A)</strong> –<br/> awareness and charisma.</p> <p><br/><strong>Intellect (I)</strong> – mental<br/> acuity and sharpness.</p> <p><br/><strong>Power (P)</strong> –<br/> physical and mental strength.</p> <p><br/><strong>Reflex (R)</strong> –<br/> dexterity and speed.</p> <h2><br/><strong>Hit Points &amp; Power Points</strong></h2> <p><strong>Step 4:</strong> Divide<br/>10 points between hit points and power points.</p> <p><br/><strong>Hit points (HP)</strong> –<br/> amount of damage a character can suffer before falling unconscious, and eventually<br/> dying. A successful attack typically deals 1 point of damage.</p> <p><br/><strong>Power points (PP)</strong> –<br/> added to attack rolls, check rolls, and challenge rolls. Only 1 point may be added<br/> per roll. Unless otherwise specified, they cannot be used to increase damage.</p> <h2><br/><strong>Magic Points</strong></h2> <p><strong>Step 5:</strong><br/> Generate magic points (applies only to magic-users like the cleric or wizard). Roll<br/><br/>1d10: On a roll of 1-5, gain +4 magic points; on a roll of 6-9, gain +5 magic<br/> points; on a roll of 10, gain +6 magic points.</p> <p><br/><strong>Magic points (MP)</strong> –<br/> expended to cast spells. Classes with the spell-casting ability begin with a<br/> certain amount of MP.</p> <h2><br/><strong>Wealth</strong></h2> <p><strong>Step 6:</strong> Generate<br/> wealth. Roll 1d10 for gold (gp), silver (sp), and copper pieces (cp), multiplying<br/><br/>each result by 10.</p> <p><br/>1gp = $50 | 1sp = $10 | 1cp =<br/> $1</p> <h1><br/><strong>Playing the Game</strong></h1> <p>Tiny d10 is a role-playing<br/> game, so most interactions should be role-played. However, there will be times<br/> when a die roll is unavoidable. Any attempt to do something that could result<br/> in failure requires a check.</p> <h2><br/><strong>Checks</strong></h2> <p><br/>When attempting to do<br/> something that could result in failure – like fording a raging river, staying<br/> astride a frightened horse, or hearing the soft footsteps of approaching<br/> enemies – a check should be made. To make a check, roll 1d10 and add the<br/> relevant attribute score (aspect, intellect, power, or reflex) and any relevant<br/> skill bonuses.</p> <p><br/>To determine a check’s <strong>toughness<br/> (T)</strong>, consider the following:</p> <ul><li><strong>T2-5<br/></strong> (simple toughness) – pulling an ally up from a<br/> ledge, or climbing a wall with large<br/> handholds.<br/></li><li><strong>T6-9</strong> (moderate toughness) – surprising unaware<br/> opponents, or fighting a strong current.<br/></li><li><strong>T10-11</strong> <br/>(difficult toughness) – surprising watchful<br/> opponents, or picking an expertly-crafted<br/> lock.<br/></li><li><strong>T12-13</strong><br/> (extreme toughness) – leaping across a massive<br/> chasm, or scaling a sheer and smooth stone<br/> precipice.<br/></li><li><strong>T14-15</strong><br/> (impossible toughness) – controlling a ship<br/> during a gale, or mounting and flying a wild<br/> dragon.<br/><br/><br/></li></ul> <p>There are two types of checks:</p> <p><br/><strong>Action checks</strong> are<br/> attempts to perform actions like climbing towers, dodging falling rocks, or hiding in nearby bushes. Action checks include attack rolls, challenges, and<br/> saves.</p> <p><strong>Perception checks</strong> are<br/> attempts to perceive something, like seeing hidden or obscured objects and<br/> creatures, or hearing hushed voices and furtive movements. Perception checks<br/> are performed by rolling 1d10 and adding the intellect attribute score. Bonuses<br/> from the spot and/or listen skills may also be added, as relevant.</p> <h2><strong>Saves</strong></h2> <p>When there is risk of<br/> immediate death or dismemberment – or similarly dire consequences – a save<br/> should be made. A standard save is performed by rolling 1d10 and adding<br/> relevant attribute scores and/or skill bonuses to the result. Succeeding a save<br/> cancels any deadly effects, but other effects (like serious injury) may still<br/> occur. A standard save has a toughness of 5 (T5), but certain conditions (e.g.<br/><br/>spells, effects, environmental factors, etc.) can change that.</p> <h2><br/><strong>Challenges</strong></h2> <p><br/>When two entities attempt the<br/> same thing at the same time, a challenge should be performed. To do so, roll<br/> 1d10 and add relevant attribute and skill bonuses to the result. The highest<br/> result succeeds.</p> <h2><br/><strong>Combat</strong></h2> <p><br/>Combat begins according to<br/> reflex scores: highest first, lowest last. Ties should be settled with a roll.<br/> Attack rolls work like action or perception checks. Roll 1d10 and add the<br/> relevant attribute score: if the result is equal to or higher than the target’s<br/> toughness, the attack is successful.</p> <p><br/><strong>Simplified Combat Rules</strong></p> <p>One combat round consists of all combatants&#x27;<br/> turns; each turn represents roughly 5 seconds.</p> <p>Only<br/> one attack/ability/spell per turn (unless otherwise noted).</p> <p><br/>Only<br/> one movement sequence per turn (if standing up after being knocked prone,<br/> movement range is reduced by half).</p> <p><br/>Less<br/> significant actions may be done freely.</p> <p>Damage<br/> inflicted is 1, unless otherwise specified.</p> <p><br/>Divine<br/> spells use aspect; magical spells use intellect; melee attacks use power;<br/> ranged and small weapon (e.g. dagger) attacks use reflex.</p> <p><br/><strong>Movement in Combat</strong></p> <p><br/>During combat, all classes are<br/> moderate in speed (unless otherwise specified) and may only move up to their<br/> maximum speed range per turn, though other factors – such as terrain – may<br/> affect this.</p> <p><br/>Slow = 20-40 ft. | Moderate =<br/> 40-60 ft. | Fast = 60=80 ft.</p> <h2><strong>Healing</strong></h2> <p><br/>At 0 hit points, characters<br/> are considered immobilized and dying, and will expire after 5 combat rounds. Standard healing restores 1-2<br/> hit points, magic points, and power points per successful T6 intellect check<br/> (if the character possesses the heal skill, healing is an automatic success).<br/> Magical healing generally does not restore magic or power points (unless<br/> otherwise specified). </p> <p><br/>During combat, an entire turn<br/> must be forfeit to heal (or to make a heal check). Out of combat, characters may<br/> make 1 heal check per every 4 in-game hours, or spend an entire day resting to<br/> restore 1d5 + 2 hit points, magic points, and power points.</p> <h2><br/><strong>Class Abilities</strong></h2> <p>Abilities are special feats<br/> and tactics that enhance a character’s proficiencies, and sometimes require the<br/> use of power points to invoke. Unless otherwise specified, abilities that<br/> target opponents require an attack roll versus toughness (as relevant).</p> <h2><br/><strong>Skills</strong></h2> <p><br/>Skills are specific<br/> competencies and can only be used in specific scenarios. For example: The <em>spot</em><br/><br/>skill can be used in a perception check to see something; the <em>persuade</em><br/> skill can be used in an aspect check to convince someone of something. When<br/> used, skills add a +1 bonus to checks. Skills can be used during combat, but<br/> not for combat.</p> <p><br/><strong>Aspect-based Skills</strong></p> <ul><li>Charm</li><li>Detect (magic or motive)</li><li>Heal</li><li>Intimidate</li><li>Persuade</li><li>Survival</li></ul> <p><strong>Intellect-based Skills</strong></p> <ul><li>Craft</li><li>Detect trap</li><li>Know (history, nature, or religion)</li><li>Listen</li><li>Magic Use</li><li>Spot</li></ul> <p><br/><strong>Reflex-based Skills</strong></p> <ul><li>Acrobatics</li><li>Disarm trap</li><li>Hide</li><li>Pick lock</li><li>Sleight-of-hand</li><li>Sneak</li></ul> <h2><br/><strong>Magic</strong></h2> <p><br/>Magic is conjured using magic<br/> points (MP). Typically, only characters that possess the spell-casting class<br/> ability can use magic. Unless otherwise specified, spells are an automatic<br/> success.</p> <h1><strong>Lists</strong></h1> <h2><strong>Equipment</strong></h2> <p>Equipment can augment a<br/> character’s abilities, enabling them to inflict additional damage, increasing<br/><br/>their hit points and/or toughness, or granting other unique bonuses. There are<br/> four classes of equipment: featherweight (FW), lightweight (LW), middleweight<br/> (MW), and heavyweight (HW). A sample of common equipment includes:</p> <p><br/><strong>Armor</strong></p> <ul><li><em>Chainmail </em>– MW; +1 hit point, +1 toughness. Cost:<br/></li><li><em>Leather, heavy</em> – MW; +2 hit points.</li><li><em>Leather, light </em>– LW; +1 hit point.</li><li><em>Mithril </em>– FW; +2 hit points, +1 toughness. Cost:<br/></li><li><em>Platemail </em>– HW; +3 hit points, +1 toughness;<br/> slow movement speed when equipped.</li></ul> <p><br/>Note: featherweight (FW) is a<br/> quality generally possessed by rare and/or magical equipment.</p> <p><br/><strong>Melee Weapons</strong></p> <ul><li><em>Flail<br/> </em>– <br/>MW; +1 damage.</li><li><em>Greatsword<br/> </em>– <br/>HW; +1 attack, +1 damage.</li><li><em>Polearm <br/></em>–<br/> HW; +2 attack.</li><li><em>Shield <br/></em>–<br/> MW; +1 attack, +1 toughness. </li><li><em>Shortsword </em>– LW.</li></ul> <p><br/><strong>Ranged Weapons</strong></p> <ul><li><em>Blowgun </em>– LW; range 40 ft</li><li><em>Crossbow, heavy</em> – MW; +1 damage; range 150 ft.</li><li><em>Hand-axe</em> – LW; range 30 ft.</li><li><em>Longbow </em>– MW; range 200 ft.</li><li><em>Shortbow </em>– LW; range 100 ft.</li></ul> <h2><br/><strong>Items</strong></h2> <p><br/>There are a number of items<br/> available to characters that may be beneficial. A small sample includes:</p> <ul><li><em>Healing potion</em> – average potion<br/> restores 1d5 hit points.</li><li><em>Spell scroll</em> – contains one<br/> spell (may be used once); must be read aloud.</li><li><em>Strength potion </em>– average potion<br/> grants +1 power for 1d10 rounds.</li><li><em>Ten-foot pole</em> – can be used to<br/> trigger traps; +1 to perception checks to detect traps.</li><li><em>Thief’s kit </em>– contains<br/> lock-picking tools.</li></ul> <h2><br/><strong>Class Abilities</strong></h2> <p><strong>Cleric Class Abilities</strong></p> <p><br/><em>Blessed </em>– re-roll any failed<br/> roll. Cost: 3 power points (4 if applied to a nearby ally).</p> <p><br/><em>Smite </em>– inflicts 1d10 damage on<br/> an evil, undead, or otherwise unholy entity. Cost: 3 power points.</p> <p><br/><em>Spell-casting (divine)</em> – start<br/> with 2 spells and cast divine spells for their cost in magic points; may not<br/> use any other type of spells.</p> <p><br/><em>Words of healing</em> – a short<br/> invocation that grants +2 temporary hit points to allies within earshot. Cost: 1 power point. </p> <p><br/><em>Words of strength</em> – a short<br/> invocation that grants +1 power to allies within earshot; lasts for 1d5 combat<br/> rounds. Cost: 2 power points.</p> <p><br/><strong>Rogue Class Abilities</strong></p> <p><br/><em>Deflect projectiles</em> – any<br/> projectile attack against you is a reflex challenge; if you win the challenge,<br/> the projectile is deflected. </p> <p><br/><em>Evade </em>– dodge a successful<br/> attack. Cost: 1 power point.</p> <p><br/><em>Fanged strike </em>– any time you<br/> roll a 10 in melee combat, gain an amount of hit points equal to the damage you<br/> inflict on your target.</p> <p><br/><em>Feint</em> – if a melee attack<br/> fails, re-roll; the target suffers -1 toughness on this roll. Cost: 2 power<br/><br/>points.</p> <p><br/><em>Haste </em>– forgo your attack<br/> action to move up to double your maximum speed.</p> <p><br/><strong>Warrior Class Abilities</strong></p> <p><br/><em>By will alone </em>– resist the <br/>effects (but not the damage) of a spell targeting you. Cost: 2 power points.</p> <p><br/><em>Defensive rush </em>– stop an<br/> attack against an ally within your movement range; power (for melee attacks) or<br/> reflex (for ranged attacks) challenge versus the attacker: if you win, any<br/> damage is canceled; otherwise, you take the damage. Cost: 2 power points.</p> <p><br/><em>Overpower </em>– reroll a failed<br/> power challenge. Cost: 1 power point.</p> <p><br/><em>Power strike</em> – increase the<br/> damage of your attack. Cost: 1 power point per point of damage increased.</p> <p><br/><em>Withstand </em>– decrease the<br/> damage of a successful attack against you. Cost: 1 power point per 1 point of<br/> damage decreased.</p> <p><strong>Wizard Class Abilities</strong></p> <p><br/><em>Arcane knowledge</em> – reduce<br/> spell cost by 1 magic point (may not reduce spell cost to 0).</p> <p><em>Prestidigitation </em>– creates a<br/> minor magical effect like colored smoke, blinking lights, disembodied sounds,<br/> etc.</p> <p><em>Re-spell</em> – if you cast a spell<br/> last combat round, you may cast it again for half its cost (rounded up) in<br/><br/>magic points.</p> <p><em>Spell-casting (magical)</em> –<br/> start with 3 spells and cast magical spells for their cost in magic points;<br/> other spell types cost double (may not cast divine spells). </p> <p><br/><em>Splash-effect</em> – modifies an<br/> attack spell, causing it to inflict equal damage to all creatures within a<br/> 10-foot radius of the target (attack roll versus toughness for each creature).<br/> Cost: 1 power point.</p> <h2><br/><strong>Spells</strong></h2> <p><br/><strong>Divine Spells</strong></p> <p><br/><em>Burning touch</em> – inflicts 1d5<br/> damage to evil, undead, or otherwise unholy entities. Cost: 2 magic points.</p> <p><br/><em>Divine medicine</em> – restores 1d5<br/> + 1 hit points, magic points, and power points. Cost: 2 magic points (1 if the<br/> caster possesses the heal skill).</p> <p><br/><em>Fear of God </em>– inflicts a -1<br/> toughness and -2 attack penalty for 1d5 rounds. Cost: 2 magic points.</p> <p><br/><em>Holy shield</em> – grants a +2<br/> toughness bonus to yourself and any allies within 10 ft. for 1d5 + your level<br/> combat rounds. Cost: 3 magic points.</p> <p><br/><em>Turn undead</em> – all undead<br/> entities within 50 ft. must flee your presence for 1d5 rounds; when this spell<br/> is first cast, all undead must aspect save versus caster’s spell save or suffer<br/> 1 damage. Cost: 2 magic points.</p> <p><br/><strong>Magical Spells</strong></p> <p><br/><em>Charm person</em> – one<br/> non-hostile person becomes your friend. Cost: 1 MP.</p> <p><br/><em>Dispel magic</em> –<br/> Cost: 2 MP.</p> <p><br/><em>Fireball</em> –<br/> inflicts 1d5 damage. Cost: 2 MP.</p> <p><br/><em>Heal</em> –<br/> restores 1d5. Cost: 1 MP.</p> <p><br/><em>Magic missile</em> –<br/> inflicts 1 damage; attack roll vs toughness. Cost: 0 MP.</p> <p><br/><br/></p> </html>
json metadata{"app":"steemit/0.2","format":"html","tags":["games","fantasy","tinyd10","td10"]}
Transaction InfoBlock #63488587/Trx ea2531938f58c39800852854ba550d5428a5cb5e
View Raw JSON Data
{
  "trx_id": "ea2531938f58c39800852854ba550d5428a5cb5e",
  "block": 63488587,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-21T01:41:39",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "tiny-d10-a-free-tiny-rpg",
      "title": "Tiny d10: Fantasy Core Rules (Ultra-Light Edition)",
      "body": "<html>\n<p>Tiny d10: Fantasy is an easy to learn,<br/> quick to play tabletop role-playing game (RPG) that requires only paper, pencil, and a<br/> single 10-sided die (1d10). The Fantasy Core Rules are presented here in ultra-abbreviated format. To find the full edition, which includes </p>\n<h1><br/><strong>Character Creation</strong></h1>\n<p><br/>When creating your character,<br/> consider things like his or her appearance, background, and general attitude.</p>\n<h2><strong>Races</strong></h2>\n<p><strong>Step 1:</strong><br/> Select a race.</p>\n<p><br/><strong>Dwarf</strong> –<br/> gain +1 hit point (HP) per level; +1 damage against goblins; low-light vision<br/><br/>up to 100&#x27;.</p>\n<p><br/><strong>Elf</strong> –<br/> gain +1 intellect at levels 1, 3, and 5; +1 to any know check.</p>\n<p><br/><strong>Halfling</strong> –<br/> gain +1 power point (PP) per level; +1 to sneak checks.</p>\n<p><br/><strong>Human</strong> –<br/> gain +1 aspect at levels 1, 3, and 5; +1 to persuade checks; +1 attack bonus against<br/><br/>natural beasts.</p>\n<h2><br/><strong>Classes</strong></h2>\n<p><br/><strong>Step 2:</strong><br/> Select a class.</p>\n<p><br/><strong>Cleric</strong> – T6;<br/> uses middleweight weapons &amp; below; uses middleweight armor &amp; below; +1 MP,<br/><br/>+2 PP. Begins with 3 class abilities.</p>\n<p><br/><strong>Rogue</strong> – T6;<br/> uses mediumweight weapons &amp; below; uses lightweight armor; +1 HP, +2 PP.<br/><br/>Begins with 3 class abilities.</p>\n<p><br/><strong>Warrior</strong> – T7;<br/> uses all types of weapons and armors; +2 HP, +1 PP. Begins with 3 class abilities.</p>\n<p><br/><strong>Wizard</strong> – T5;<br/> uses only lightweight weapons; uses only featherweight armor; +3 MP. Begins<br/><br/>with 3 class abilities.</p>\n<h2><br/><strong>Attributes</strong></h2>\n<p><br/><strong>Step 3:</strong><br/> Assign attribute scores. Divide 3 points between the following attributes.</p>\n<p><br/><strong>Aspect (A)</strong> –<br/> awareness and charisma.</p>\n<p><br/><strong>Intellect (I)</strong> – mental<br/> acuity and sharpness.</p>\n<p><br/><strong>Power (P)</strong> –<br/> physical and mental strength.</p>\n<p><br/><strong>Reflex (R)</strong> –<br/> dexterity and speed.</p>\n<h2><br/><strong>Hit Points &amp; Power Points</strong></h2>\n<p><strong>Step 4:</strong> Divide<br/>10 points between hit points and power points.</p>\n<p><br/><strong>Hit points (HP)</strong> –<br/> amount of damage a character can suffer before falling unconscious, and eventually<br/> dying. A successful attack typically deals 1 point of damage.</p>\n<p><br/><strong>Power points (PP)</strong> –<br/> added to attack rolls, check rolls, and challenge rolls. Only 1 point may be added<br/> per roll. Unless otherwise specified, they cannot be used to increase damage.</p>\n<h2><br/><strong>Magic Points</strong></h2>\n<p><strong>Step 5:</strong><br/> Generate magic points (applies only to magic-users like the cleric or wizard). Roll<br/><br/>1d10: On a roll of 1-5, gain +4 magic points; on a roll of 6-9, gain +5 magic<br/> points; on a roll of 10, gain +6 magic points.</p>\n<p><br/><strong>Magic points (MP)</strong> –<br/> expended to cast spells. Classes with the spell-casting ability begin with a<br/> certain amount of MP.</p>\n<h2><br/><strong>Wealth</strong></h2>\n<p><strong>Step 6:</strong> Generate<br/> wealth. Roll 1d10 for gold (gp), silver (sp), and copper pieces (cp), multiplying<br/><br/>each result by 10.</p>\n<p><br/>1gp = $50 | 1sp = $10 | 1cp =<br/> $1</p>\n<h1><br/><strong>Playing the Game</strong></h1>\n<p>Tiny d10 is a role-playing<br/> game, so most interactions should be role-played. However, there will be times<br/> when a die roll is unavoidable. Any attempt to do something that could result<br/> in failure requires a check.</p>\n<h2><br/><strong>Checks</strong></h2>\n<p><br/>When attempting to do<br/> something that could result in failure – like fording a raging river, staying<br/> astride a frightened horse, or hearing the soft footsteps of approaching<br/> enemies – a check should be made. To make a check, roll 1d10 and add the<br/> relevant attribute score (aspect, intellect, power, or reflex) and any relevant<br/> skill bonuses.</p>\n<p><br/>To determine a check’s <strong>toughness<br/> (T)</strong>, consider the following:</p>\n<ul><li><strong>T2-5<br/></strong> (simple toughness) – pulling an ally up from a<br/> ledge, or climbing a wall with large<br/> handholds.<br/></li><li><strong>T6-9</strong> (moderate toughness) – surprising unaware<br/> opponents, or fighting a strong current.<br/></li><li><strong>T10-11</strong> <br/>(difficult toughness) – surprising watchful<br/> opponents, or picking an expertly-crafted<br/> lock.<br/></li><li><strong>T12-13</strong><br/> (extreme toughness) – leaping across a massive<br/> chasm, or scaling a sheer and smooth stone<br/> precipice.<br/></li><li><strong>T14-15</strong><br/> (impossible toughness) – controlling a ship<br/> during a gale, or mounting and flying a wild<br/> dragon.<br/><br/><br/></li></ul>\n<p>There are two types of checks:</p>\n<p><br/><strong>Action checks</strong> are<br/> attempts to perform actions like climbing towers, dodging falling rocks, or hiding in nearby bushes. Action checks include attack rolls, challenges, and<br/> saves.</p>\n<p><strong>Perception checks</strong> are<br/> attempts to perceive something, like seeing hidden or obscured objects and<br/> creatures, or hearing hushed voices and furtive movements. Perception checks<br/> are performed by rolling 1d10 and adding the intellect attribute score. Bonuses<br/> from the spot and/or listen skills may also be added, as relevant.</p>\n<h2><strong>Saves</strong></h2>\n<p>When there is risk of<br/> immediate death or dismemberment – or similarly dire consequences – a save<br/> should be made. A standard save is performed by rolling 1d10 and adding<br/> relevant attribute scores and/or skill bonuses to the result. Succeeding a save<br/> cancels any deadly effects, but other effects (like serious injury) may still<br/> occur. A standard save has a toughness of 5 (T5), but certain conditions (e.g.<br/><br/>spells, effects, environmental factors, etc.) can change that.</p>\n<h2><br/><strong>Challenges</strong></h2>\n<p><br/>When two entities attempt the<br/> same thing at the same time, a challenge should be performed. To do so, roll<br/> 1d10 and add relevant attribute and skill bonuses to the result. The highest<br/> result succeeds.</p>\n<h2><br/><strong>Combat</strong></h2>\n<p><br/>Combat begins according to<br/> reflex scores: highest first, lowest last. Ties should be settled with a roll.<br/> Attack rolls work like action or perception checks. Roll 1d10 and add the<br/> relevant attribute score: if the result is equal to or higher than the target’s<br/> toughness, the attack is successful.</p>\n<p><br/><strong>Simplified Combat Rules</strong></p>\n<p>One combat round consists of all combatants&#x27;<br/> turns; each turn represents roughly 5 seconds.</p>\n<p>Only<br/> one attack/ability/spell per turn (unless otherwise noted).</p>\n<p><br/>Only<br/> one movement sequence per turn (if standing up after being knocked prone,<br/> movement range is reduced by half).</p>\n<p><br/>Less<br/> significant actions may be done freely.</p>\n<p>Damage<br/> inflicted is 1, unless otherwise specified.</p>\n<p><br/>Divine<br/> spells use aspect; magical spells use intellect; melee attacks use power;<br/> ranged and small weapon (e.g. dagger) attacks use reflex.</p>\n<p><br/><strong>Movement in Combat</strong></p>\n<p><br/>During combat, all classes are<br/> moderate in speed (unless otherwise specified) and may only move up to their<br/> maximum speed range per turn, though other factors – such as terrain – may<br/> affect this.</p>\n<p><br/>Slow = 20-40 ft. | Moderate =<br/> 40-60 ft. | Fast = 60=80 ft.</p>\n<h2><strong>Healing</strong></h2>\n<p><br/>At 0 hit points, characters<br/> are considered immobilized and dying, and will expire after 5 combat rounds. Standard healing restores 1-2<br/> hit points, magic points, and power points per successful T6 intellect check<br/> (if the character possesses the heal skill, healing is an automatic success).<br/> Magical healing generally does not restore magic or power points (unless<br/> otherwise specified). </p>\n<p><br/>During combat, an entire turn<br/> must be forfeit to heal (or to make a heal check). Out of combat, characters may<br/> make 1 heal check per every 4 in-game hours, or spend an entire day resting to<br/> restore 1d5 + 2 hit points, magic points, and power points.</p>\n<h2><br/><strong>Class Abilities</strong></h2>\n<p>Abilities are special feats<br/> and tactics that enhance a character’s proficiencies, and sometimes require the<br/> use of power points to invoke. Unless otherwise specified, abilities that<br/> target opponents require an attack roll versus toughness (as relevant).</p>\n<h2><br/><strong>Skills</strong></h2>\n<p><br/>Skills are specific<br/> competencies and can only be used in specific scenarios. For example: The <em>spot</em><br/><br/>skill can be used in a perception check to see something; the <em>persuade</em><br/> skill can be used in an aspect check to convince someone of something. When<br/> used, skills add a +1 bonus to checks. Skills can be used during combat, but<br/> not for combat.</p>\n<p><br/><strong>Aspect-based Skills</strong></p>\n<ul><li>Charm</li><li>Detect (magic or motive)</li><li>Heal</li><li>Intimidate</li><li>Persuade</li><li>Survival</li></ul>\n<p><strong>Intellect-based Skills</strong></p>\n<ul><li>Craft</li><li>Detect trap</li><li>Know (history, nature, or religion)</li><li>Listen</li><li>Magic Use</li><li>Spot</li></ul>\n<p><br/><strong>Reflex-based Skills</strong></p>\n<ul><li>Acrobatics</li><li>Disarm trap</li><li>Hide</li><li>Pick lock</li><li>Sleight-of-hand</li><li>Sneak</li></ul>\n<h2><br/><strong>Magic</strong></h2>\n<p><br/>Magic is conjured using magic<br/> points (MP). Typically, only characters that possess the spell-casting class<br/> ability can use magic. Unless otherwise specified, spells are an automatic<br/> success.</p>\n<h1><strong>Lists</strong></h1>\n<h2><strong>Equipment</strong></h2>\n<p>Equipment can augment a<br/> character’s abilities, enabling them to inflict additional damage, increasing<br/><br/>their hit points and/or toughness, or granting other unique bonuses. There are<br/> four classes of equipment: featherweight (FW), lightweight (LW), middleweight<br/> (MW), and heavyweight (HW). A sample of common equipment includes:</p>\n<p><br/><strong>Armor</strong></p>\n<ul><li><em>Chainmail </em>– MW; +1 hit point, +1 toughness. Cost:<br/></li><li><em>Leather, heavy</em> – MW; +2 hit points.</li><li><em>Leather, light </em>– LW; +1 hit point.</li><li><em>Mithril </em>– FW; +2 hit points, +1 toughness. Cost:<br/></li><li><em>Platemail </em>– HW; +3 hit points, +1 toughness;<br/> slow movement speed when equipped.</li></ul>\n<p><br/>Note: featherweight (FW) is a<br/> quality generally possessed by rare and/or magical equipment.</p>\n<p><br/><strong>Melee Weapons</strong></p>\n<ul><li><em>Flail<br/> </em>– <br/>MW; +1 damage.</li><li><em>Greatsword<br/> </em>– <br/>HW; +1 attack, +1 damage.</li><li><em>Polearm <br/></em>–<br/> HW; +2 attack.</li><li><em>Shield <br/></em>–<br/> MW; +1 attack, +1 toughness. </li><li><em>Shortsword </em>– LW.</li></ul>\n<p><br/><strong>Ranged Weapons</strong></p>\n<ul><li><em>Blowgun </em>– LW; range 40 ft</li><li><em>Crossbow, heavy</em> – MW; +1 damage; range 150 ft.</li><li><em>Hand-axe</em> – LW; range 30 ft.</li><li><em>Longbow </em>– MW; range 200 ft.</li><li><em>Shortbow </em>– LW; range 100 ft.</li></ul>\n<h2><br/><strong>Items</strong></h2>\n<p><br/>There are a number of items<br/> available to characters that may be beneficial. A small sample includes:</p>\n<ul><li><em>Healing potion</em> – average potion<br/> restores 1d5 hit points.</li><li><em>Spell scroll</em> – contains one<br/> spell (may be used once); must be read aloud.</li><li><em>Strength potion </em>– average potion<br/> grants +1 power for 1d10 rounds.</li><li><em>Ten-foot pole</em> – can be used to<br/> trigger traps; +1 to perception checks to detect traps.</li><li><em>Thief’s kit </em>– contains<br/> lock-picking tools.</li></ul>\n<h2><br/><strong>Class Abilities</strong></h2>\n<p><strong>Cleric Class Abilities</strong></p>\n<p><br/><em>Blessed </em>– re-roll any failed<br/> roll. Cost: 3 power points (4 if applied to a nearby ally).</p>\n<p><br/><em>Smite </em>– inflicts 1d10 damage on<br/> an evil, undead, or otherwise unholy entity. Cost: 3 power points.</p>\n<p><br/><em>Spell-casting (divine)</em> – start<br/> with 2 spells and cast divine spells for their cost in magic points; may not<br/> use any other type of spells.</p>\n<p><br/><em>Words of healing</em> – a short<br/> invocation that grants +2 temporary hit points to allies within earshot. Cost: 1 power point. </p>\n<p><br/><em>Words of strength</em> – a short<br/> invocation that grants +1 power to allies within earshot; lasts for 1d5 combat<br/> rounds. Cost: 2 power points.</p>\n<p><br/><strong>Rogue Class Abilities</strong></p>\n<p><br/><em>Deflect projectiles</em> – any<br/> projectile attack against you is a reflex challenge; if you win the challenge,<br/> the projectile is deflected. </p>\n<p><br/><em>Evade </em>– dodge a successful<br/> attack. Cost: 1 power point.</p>\n<p><br/><em>Fanged strike </em>– any time you<br/> roll a 10 in melee combat, gain an amount of hit points equal to the damage you<br/> inflict on your target.</p>\n<p><br/><em>Feint</em> – if a melee attack<br/> fails, re-roll; the target suffers -1 toughness on this roll. Cost: 2 power<br/><br/>points.</p>\n<p><br/><em>Haste </em>– forgo your attack<br/> action to move up to double your maximum speed.</p>\n<p><br/><strong>Warrior Class Abilities</strong></p>\n<p><br/><em>By will alone </em>– resist the <br/>effects (but not the damage) of a spell targeting you. Cost: 2 power points.</p>\n<p><br/><em>Defensive rush </em>– stop an<br/> attack against an ally within your movement range; power (for melee attacks) or<br/> reflex (for ranged attacks) challenge versus the attacker: if you win, any<br/> damage is canceled; otherwise, you take the damage. Cost: 2 power points.</p>\n<p><br/><em>Overpower </em>– reroll a failed<br/> power challenge. Cost: 1 power point.</p>\n<p><br/><em>Power strike</em> – increase the<br/> damage of your attack. Cost: 1 power point per point of damage increased.</p>\n<p><br/><em>Withstand </em>– decrease the<br/> damage of a successful attack against you. Cost: 1 power point per 1 point of<br/> damage decreased.</p>\n<p><strong>Wizard Class Abilities</strong></p>\n<p><br/><em>Arcane knowledge</em> – reduce<br/> spell cost by 1 magic point (may not reduce spell cost to 0).</p>\n<p><em>Prestidigitation </em>– creates a<br/> minor magical effect like colored smoke, blinking lights, disembodied sounds,<br/> etc.</p>\n<p><em>Re-spell</em> – if you cast a spell<br/> last combat round, you may cast it again for half its cost (rounded up) in<br/><br/>magic points.</p>\n<p><em>Spell-casting (magical)</em> –<br/> start with 3 spells and cast magical spells for their cost in magic points;<br/> other spell types cost double (may not cast divine spells). </p>\n<p><br/><em>Splash-effect</em> – modifies an<br/> attack spell, causing it to inflict equal damage to all creatures within a<br/> 10-foot radius of the target (attack roll versus toughness for each creature).<br/> Cost: 1 power point.</p>\n<h2><br/><strong>Spells</strong></h2>\n<p><br/><strong>Divine Spells</strong></p>\n<p><br/><em>Burning touch</em> – inflicts 1d5<br/> damage to evil, undead, or otherwise unholy entities. Cost: 2 magic points.</p>\n<p><br/><em>Divine medicine</em> – restores 1d5<br/> + 1 hit points, magic points, and power points. Cost: 2 magic points (1 if the<br/> caster possesses the heal skill).</p>\n<p><br/><em>Fear of God </em>– inflicts a -1<br/> toughness and -2 attack penalty for 1d5 rounds. Cost: 2 magic points.</p>\n<p><br/><em>Holy shield</em> – grants a +2<br/> toughness bonus to yourself and any allies within 10 ft. for 1d5 + your level<br/> combat rounds. Cost: 3 magic points.</p>\n<p><br/><em>Turn undead</em> – all undead<br/> entities within 50 ft. must flee your presence for 1d5 rounds; when this spell<br/> is first cast, all undead must aspect save versus caster’s spell save or suffer<br/> 1 damage. Cost: 2 magic points.</p>\n<p><br/><strong>Magical Spells</strong></p>\n<p><br/><em>Charm person</em> – one<br/> non-hostile person becomes your friend. Cost: 1 MP.</p>\n<p><br/><em>Dispel magic</em> –<br/> Cost: 2 MP.</p>\n<p><br/><em>Fireball</em> –<br/> inflicts 1d5 damage. Cost: 2 MP.</p>\n<p><br/><em>Heal</em> –<br/> restores 1d5. Cost: 1 MP.</p>\n<p><br/><em>Magic missile</em> –<br/> inflicts 1 damage; attack roll vs toughness. Cost: 0 MP.</p>\n<p><br/><br/></p>\n</html>",
      "json_metadata": "{\"app\":\"steemit/0.2\",\"format\":\"html\",\"tags\":[\"games\",\"fantasy\",\"tinyd10\",\"td10\"]}"
    }
  ]
}
steemdelegated 16.493 SP to @td10
2022/04/20 04:02:09
delegatorsteem
delegateetd10
vesting shares26824.510384 VESTS
Transaction InfoBlock #63462694/Trx edd8a5f47bb2906e569bbd8e287afa5cbc21b220
View Raw JSON Data
{
  "trx_id": "edd8a5f47bb2906e569bbd8e287afa5cbc21b220",
  "block": 63462694,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-20T04:02:09",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "td10",
      "vesting_shares": "26824.510384 VESTS"
    }
  ]
}
executive-boardsent 0.001 STEEM to @td10- "❗ Hello td10, great that you are using the STEEM blockchain. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just fo..."
2022/04/20 02:52:06
fromexecutive-board
totd10
amount0.001 STEEM
memo❗ Hello td10, great that you are using the STEEM blockchain. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just follow the instructions. THE 1000X BOOSTER KEY is already waiting for you over there too. 😉 Warm regards, The Executive Board.
Transaction InfoBlock #63461298/Trx dd8e5aa52c784a0c659c95c4c0ce46932844641b
View Raw JSON Data
{
  "trx_id": "dd8e5aa52c784a0c659c95c4c0ce46932844641b",
  "block": 63461298,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-20T02:52:06",
  "op": [
    "transfer",
    {
      "from": "executive-board",
      "to": "td10",
      "amount": "0.001 STEEM",
      "memo": "❗ Hello td10, great that you are using the STEEM blockchain. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just follow the instructions. THE 1000X BOOSTER KEY is already waiting for you over there too. 😉 Warm regards, The Executive Board."
    }
  ]
}
2022/04/20 02:50:36
parent author
parent permlinkrpg
authortd10
permlinkclass-ability-guardian-angel-cleric
titleClass Ability: Guardian Angel (Cleric)
body![angel.png](https://cdn.steemitimages.com/DQmZeBh7QaEbxEBreYn34eMMNGXhrfJgK76txrgRXruK1TW/angel.png) A cleric may, during character creation or at any time while praying in a temple, forgo one spell to obtain a guardian angel who will intercede on his or her behalf, proffering the following benefits: - If the cleric rolls a 1, he or she may reroll (once); - If the cleric receives a death-dealing blow, he or she may roll 1d10: if the result is 5 or higher, the blow misses; - If the cleric is attacking an evil entity, he or she inflicts +1 damage each successful attack.
json metadata{"tags":["rpg","td10","fantasy"],"image":["https://cdn.steemitimages.com/DQmZeBh7QaEbxEBreYn34eMMNGXhrfJgK76txrgRXruK1TW/angel.png"],"app":"steemit/0.2","format":"markdown"}
Transaction InfoBlock #63461269/Trx a1f28c6563b2dd489a4fc8db53e002ae02b10888
View Raw JSON Data
{
  "trx_id": "a1f28c6563b2dd489a4fc8db53e002ae02b10888",
  "block": 63461269,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-20T02:50:36",
  "op": [
    "comment",
    {
      "parent_author": "",
      "parent_permlink": "rpg",
      "author": "td10",
      "permlink": "class-ability-guardian-angel-cleric",
      "title": "Class Ability: Guardian Angel (Cleric)",
      "body": "![angel.png](https://cdn.steemitimages.com/DQmZeBh7QaEbxEBreYn34eMMNGXhrfJgK76txrgRXruK1TW/angel.png)\n\nA cleric may, during character creation or at any time while praying in a temple, forgo one spell to obtain a guardian angel who will intercede on his or her behalf, proffering the following benefits:\n\n- If the cleric rolls a 1, he or she may reroll (once);\n- If the cleric receives a death-dealing blow, he or she may roll 1d10: if the result is 5 or higher, the blow misses;\n- If the cleric is attacking an evil entity, he or she inflicts +1 damage each successful attack.",
      "json_metadata": "{\"tags\":[\"rpg\",\"td10\",\"fantasy\"],\"image\":[\"https://cdn.steemitimages.com/DQmZeBh7QaEbxEBreYn34eMMNGXhrfJgK76txrgRXruK1TW/angel.png\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
    }
  ]
}
td10updated their account properties
2022/04/20 02:44:27
accounttd10
json metadata
posting json metadata{"profile":{"profile_image":"https://tinyd10.files.wordpress.com/2017/09/twitpic.png","name":"Tiny d10","about":"The free, tiny RPG!","location":"US","website":"https://tinyd10.com","version":2,"cover_image":"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png"}}
extensions[]
Transaction InfoBlock #63461146/Trx dbb2be9a0337547b92eb254a3b27e09cee6eda5b
View Raw JSON Data
{
  "trx_id": "dbb2be9a0337547b92eb254a3b27e09cee6eda5b",
  "block": 63461146,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-20T02:44:27",
  "op": [
    "account_update2",
    {
      "account": "td10",
      "json_metadata": "",
      "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://tinyd10.files.wordpress.com/2017/09/twitpic.png\",\"name\":\"Tiny d10\",\"about\":\"The free, tiny RPG!\",\"location\":\"US\",\"website\":\"https://tinyd10.com\",\"version\":2,\"cover_image\":\"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png\"}}",
      "extensions": []
    }
  ]
}
td10updated their account properties
2022/04/20 02:44:15
accounttd10
json metadata
posting json metadata{"profile":{"profile_image":"https://tinyd10.files.wordpress.com/2017/09/twitpic.png","name":"Tiny d10","about":"The free, tiny RPG!","location":"US","website":"https://tinyd10.com","version":2,"cover_image":"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png"}}
extensions[]
Transaction InfoBlock #63461142/Trx 956785e9744e89175e7c8b1d3c3733710c67b857
View Raw JSON Data
{
  "trx_id": "956785e9744e89175e7c8b1d3c3733710c67b857",
  "block": 63461142,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-04-20T02:44:15",
  "op": [
    "account_update2",
    {
      "account": "td10",
      "json_metadata": "",
      "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://tinyd10.files.wordpress.com/2017/09/twitpic.png\",\"name\":\"Tiny d10\",\"about\":\"The free, tiny RPG!\",\"location\":\"US\",\"website\":\"https://tinyd10.com\",\"version\":2,\"cover_image\":\"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png\"}}",
      "extensions": []
    }
  ]
}

Account Metadata

POSTING JSON METADATA
profile{"profile_image":"https://tinyd10.files.wordpress.com/2017/09/twitpic.png","name":"Tiny d10","about":"The free, tiny RPG!","location":"US","website":"https://tinyd10.miraheze.org/","version":2,"cover_image":"http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png"}
JSON METADATA
profile{"profile_image":"https://tinyd10.files.wordpress.com/2017/09/twitpic.png","cover_image":"http://www.drodd.com/images14/black18.png","name":"Tiny d10","about":"A tiny, rules-light RPG with a growing library of game content, including adventures, maps, monsters, and more!","location":"US","website":"https://tinyd10.com"}
{
  "posting_json_metadata": {
    "profile": {
      "profile_image": "https://tinyd10.files.wordpress.com/2017/09/twitpic.png",
      "name": "Tiny d10",
      "about": "The free, tiny RPG!",
      "location": "US",
      "website": "https://tinyd10.miraheze.org/",
      "version": 2,
      "cover_image": "http://www.clker.com/cliparts/y/7/W/m/R/5/transparent-black-circle-hi.png"
    }
  },
  "json_metadata": {
    "profile": {
      "profile_image": "https://tinyd10.files.wordpress.com/2017/09/twitpic.png",
      "cover_image": "http://www.drodd.com/images14/black18.png",
      "name": "Tiny d10",
      "about": "A tiny, rules-light RPG with a growing library of game content, including adventures, maps, monsters, and more!",
      "location": "US",
      "website": "https://tinyd10.com"
    }
  }
}

Auth Keys

Owner
Single Signature
Public Keys
STM8aNXYS5gfTJHuD2XtcCDX2JLW7wcQymGcQWHtE9jwWoXmbsGRr1/1
Active
Single Signature
Public Keys
STM5YqGTzZYrnrcdThdjh24ZjFshBNLQSLVs7pJzeqA42EJW3JNe21/1
Posting
Single Signature
Public Keys
STM86yEfaWLYCsbV5UxccwQK7bw2GM6MgfKX7qazhErwxvkPVbwML1/1
Memo
STM81v2XDsFicdFmUJYY8LAVg7BKatWHSS1jjdvxvjRuMuEvTBGQo
{
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM8aNXYS5gfTJHuD2XtcCDX2JLW7wcQymGcQWHtE9jwWoXmbsGRr",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM5YqGTzZYrnrcdThdjh24ZjFshBNLQSLVs7pJzeqA42EJW3JNe2",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM86yEfaWLYCsbV5UxccwQK7bw2GM6MgfKX7qazhErwxvkPVbwML",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "memo": "STM81v2XDsFicdFmUJYY8LAVg7BKatWHSS1jjdvxvjRuMuEvTBGQo"
}

Witness Votes

0 / 30
No active witness votes.
[]