Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
1.098USD
STEEM
0.003STEEM
SBD
0.000SBD
Own SP
18.930SP

Detailed Balance

STEEM
balance
0.003STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
18.930SP
Delegated Out
0.000SP
Delegation In
0.000SP
Effective Power
18.930SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.000SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.003 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "30786.951811 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "0.000000 VESTS",
  "sbd_balance": "0.000 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

namespirit8ball
id89833
rank79,851
reputation9620922
created2016-09-11T06:06:00
recovery_accountsteem
proxyNone
post_count1
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2017-06-24T12:52:06
last_root_post2017-06-24T12:52:06
last_vote_time2017-06-24T12:52:06
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power9,800
delayed_votes0
balance0.003 STEEM
savings_balance0.000 STEEM
sbd_balance0.000 SBD
savings_sbd_balance0.000 SBD
vesting_shares30786.951811 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares0.000000 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update1970-01-01T00:00:00
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
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        1
      ]
    ],
    "weight_threshold": 1
  },
  "balance": "0.003 STEEM",
  "can_vote": true,
  "comment_count": 0,
  "created": "2016-09-11T06:06:00",
  "curation_rewards": 0,
  "delegated_vesting_shares": "0.000000 VESTS",
  "downvote_manabar": {
    "current_mana": 0,
    "last_update_time": 1473573960
  },
  "guest_bloggers": [],
  "id": 89833,
  "json_metadata": "",
  "last_account_recovery": "1970-01-01T00:00:00",
  "last_account_update": "1970-01-01T00:00:00",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_post": "2017-06-24T12:52:06",
  "last_root_post": "2017-06-24T12:52:06",
  "last_vote_time": "2017-06-24T12:52:06",
  "lifetime_vote_count": 0,
  "market_history": [],
  "memo_key": "STM8Sn3MvARpLHvkYr1yKjXYdu2CGtybNhxSa8dCSSKxBdTE8TFfs",
  "mined": false,
  "name": "spirit8ball",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "other_history": [],
  "owner": {
    "account_auths": [],
    "key_auths": [
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        "STM8KSz4tU69cRGSGHd2tGHksBen3AZKyJpM6jZFFcjTMs15YcfeK",
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    "weight_threshold": 1
  },
  "pending_claimed_accounts": 0,
  "post_bandwidth": 0,
  "post_count": 1,
  "post_history": [],
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM7SVW1uKRudSK9nqBemHLbTRcRnLJLWxMpXNbchMqeZgaLFfYrr",
        1
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    ],
    "weight_threshold": 1
  },
  "posting_json_metadata": "",
  "posting_rewards": 0,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "proxy": "",
  "received_vesting_shares": "0.000000 VESTS",
  "recovery_account": "steem",
  "reputation": 9620922,
  "reset_account": "null",
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "sbd_balance": "0.000 SBD",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "1970-01-01T00:00:00",
  "tags_usage": [],
  "to_withdraw": 0,
  "transfer_history": [],
  "vesting_balance": "0.000 STEEM",
  "vesting_shares": "30786.951811 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "vote_history": [],
  "voting_manabar": {
    "current_mana": 9800,
    "last_update_time": 1498308726
  },
  "voting_power": 9800,
  "withdraw_routes": 0,
  "withdrawn": 0,
  "witness_votes": [],
  "witnesses_voted_for": 0,
  "rank": 79851
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
executive-boardsent 0.001 STEEM to @spirit8ball- "❗ Hello spirit8ball, great that you are using the STEEM blockchain. The Executive Board invites you to visit https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the m..."
2020/06/17 07:09:03
amount0.001 STEEM
fromexecutive-board
memo❗ Hello spirit8ball, great that you are using the STEEM blockchain. The Executive Board invites you to visit https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the most coins. It's easy, just follow the instructions. Warm regards, The Executive Board.
tospirit8ball
Transaction InfoBlock #44321621/Trx 1aa89a5d8cc6d29b7f59dbdb6993d1a2b7f6b8ed
View Raw JSON Data
{
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  "op": [
    "transfer",
    {
      "amount": "0.001 STEEM",
      "from": "executive-board",
      "memo": "❗ Hello spirit8ball, great that you are using the STEEM blockchain. The Executive Board invites you to visit https://discord.gg/KyBbmhh where you will get some insider infos on how you will earn the most coins. It's easy, just follow the instructions. Warm regards, The Executive Board.",
      "to": "spirit8ball"
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  ],
  "op_in_trx": 0,
  "timestamp": "2020-06-17T07:09:03",
  "trx_id": "1aa89a5d8cc6d29b7f59dbdb6993d1a2b7f6b8ed",
  "trx_in_block": 0,
  "virtual_op": 0
}
beemenginesent 0.001 STEEM to @spirit8ball- "★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo:..."
2020/06/17 07:08:18
amount0.001 STEEM
frombeemengine
memo★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo: subscribe
tospirit8ball
Transaction InfoBlock #44321606/Trx cc209120a29afef98811499e359f76b5334950bf
View Raw JSON Data
{
  "block": 44321606,
  "op": [
    "transfer",
    {
      "amount": "0.001 STEEM",
      "from": "beemengine",
      "memo": "★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo: subscribe",
      "to": "spirit8ball"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-06-17T07:08:18",
  "trx_id": "cc209120a29afef98811499e359f76b5334950bf",
  "trx_in_block": 0,
  "virtual_op": 0
}
beemenginesent 0.001 STEEM to @spirit8ball- "★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo:..."
2020/06/17 07:08:15
amount0.001 STEEM
frombeemengine
memo★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo: subscribe
tospirit8ball
Transaction InfoBlock #44321605/Trx fc5728d7e871081c3419a8d1408a33961a115d2d
View Raw JSON Data
{
  "block": 44321605,
  "op": [
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      "amount": "0.001 STEEM",
      "from": "beemengine",
      "memo": "★★★★★ best promotion engine. auto boosting all your upcoming posts 24/24 , just subscribe and we do all the rest. checkout http://beemengine.live a one month for only 1 STEEM to @beemengine with memo: subscribe",
      "to": "spirit8ball"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-06-17T07:08:15",
  "trx_id": "fc5728d7e871081c3419a8d1408a33961a115d2d",
  "trx_in_block": 1,
  "virtual_op": 0
}
2020/06/17 07:07:03
authorspirit8ball
body<html> <p>.</p> </html>
json metadata{"app":"steemit/0.2","format":"html"}
parent author
parent permlinkpsychology
permlinksummary-of-the-book-reset-your-child-s-brain-by-victoria-dunckley-md
title1
Transaction InfoBlock #44321581/Trx 0ec5ec503490c3516737931018818109f272d05a
View Raw JSON Data
{
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      "parent_permlink": "psychology",
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2020/06/17 07:06:54
authorspirit8ball
body<html> <p>.</p> </html>
json metadata{"app":"steemit/0.2","format":"html","tags":["technology","brain","health","children"]}
parent author
parent permlinkpsychology
permlinksummary-of-the-book-reset-your-child-s-brain-by-victoria-dunckley-md
title1
Transaction InfoBlock #44321578/Trx 7223716b5850316aa6545146bb828a0f5d964a79
View Raw JSON Data
{
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}
2019/09/11 07:00:57
authorsteemitboard
bodyCongratulations @spirit8ball! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@spirit8ball/birthday3.png</td><td>Happy Birthday! - You are on the Steem blockchain for 3 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@spirit8ball) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=spirit8ball)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
parent authorspirit8ball
parent permlinksummary-of-the-book-reset-your-child-s-brain-by-victoria-dunckley-md
permlinksteemitboard-notify-spirit8ball-20190911t070057000z
title
Transaction InfoBlock #36321480/Trx 1c8bb8ca27dccceb91750520c0dee0d73e5ead7a
View Raw JSON Data
{
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    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @spirit8ball! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@spirit8ball/birthday3.png</td><td>Happy Birthday! - You are on the Steem blockchain for 3 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@spirit8ball) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=spirit8ball)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
      "parent_author": "spirit8ball",
      "parent_permlink": "summary-of-the-book-reset-your-child-s-brain-by-victoria-dunckley-md",
      "permlink": "steemitboard-notify-spirit8ball-20190911t070057000z",
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  "op_in_trx": 0,
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2018/09/11 07:43:06
authorsteemitboard
bodyCongratulations @spirit8ball! You have received a personal award! [![](https://steemitimages.com/70x70/http://steemitboard.com/@spirit8ball/birthday2.png)](http://steemitboard.com/@spirit8ball) 2 Years on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemitboard/@steemitboard/steemitboard-witness-update-2018-09-07"><img src="https://steemitimages.com/64x128/http://i.cubeupload.com/7CiQEO.png"></a></td><td><a href="https://steemit.com/steemitboard/@steemitboard/steemitboard-witness-update-2018-09-07">SteemitBoard - Witness Update</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
parent authorspirit8ball
parent permlinksummary-of-the-book-reset-your-child-s-brain-by-victoria-dunckley-md
permlinksteemitboard-notify-spirit8ball-20180911t074308000z
title
Transaction InfoBlock #25860612/Trx f72f0d92ae98621eda50bdeb442b37cb1e9f25ae
View Raw JSON Data
{
  "block": 25860612,
  "op": [
    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @spirit8ball! You have received a personal award!\n\n[![](https://steemitimages.com/70x70/http://steemitboard.com/@spirit8ball/birthday2.png)](http://steemitboard.com/@spirit8ball)  2 Years on Steemit\n<sub>_Click on the badge to view your Board of Honor._</sub>\n\n\n**Do not miss the last post from @steemitboard:**\n<table><tr><td><a href=\"https://steemit.com/steemitboard/@steemitboard/steemitboard-witness-update-2018-09-07\"><img src=\"https://steemitimages.com/64x128/http://i.cubeupload.com/7CiQEO.png\"></a></td><td><a href=\"https://steemit.com/steemitboard/@steemitboard/steemitboard-witness-update-2018-09-07\">SteemitBoard - Witness Update</a></td></tr></table>\n\n> Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
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  "op_in_trx": 0,
  "timestamp": "2018-09-11T07:43:06",
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}
2017/10/30 19:35:18
authorpedrombraz
permlinkthe-best-way-to-track-your-crypto-portfolio
voterspirit8ball
weight10000 (100.00%)
Transaction InfoBlock #16791462/Trx 8ab78e543e4d9a270eb8793115d78df2f17de88c
View Raw JSON Data
{
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2017/06/26 11:54:12
idfollow
json["follow",{"follower":"spirit8ball","following":"crypt0","what":["blog"]}]
required auths[]
required posting auths["spirit8ball"]
Transaction InfoBlock #13157766/Trx d041a4e42da62d2971e87e6bed4ea2bc52b1e1a0
View Raw JSON Data
{
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  "op_in_trx": 0,
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2017/06/26 11:35:09
idfollow
json["follow",{"follower":"spirit8ball","following":"cryptoportfolio","what":["blog"]}]
required auths[]
required posting auths["spirit8ball"]
Transaction InfoBlock #13157385/Trx 0d62e53249e03520a0e44e5dd245a1c0f70695ee
View Raw JSON Data
{
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2017/06/24 12:52:06
authorspirit8ball
permlinksummary-of-the-book-reset-your-child-s-brain-by-victoria-dunckley-md
voterspirit8ball
weight10000 (100.00%)
Transaction InfoBlock #13101338/Trx 83919b9d2882db11e3953ac17d3d7ccf48f6bcaf
View Raw JSON Data
{
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2017/06/24 12:52:06
authorspirit8ball
body<html> <p>&nbsp;Reset your child's brain<br> &nbsp;&nbsp; chapter 1<br> &nbsp;&nbsp; &nbsp; &nbsp;screen time symptoms<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; all the symptoms<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;seems lazy and unmotivated has poor attention to detail<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;seem wired and tired, after sleep don't feel rested or exhausted but can't sleep<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is getting his preexisting condition getting worse<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is being diagnosed as bipolar or having ADHD, anxiety disorder, depression while there is no family history<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; doesn't feel right to you<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;grades falling<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;having trouble making friends because of immature behavior<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;becoming increasingly oppositional and defiant<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;child is not happy and doesn't enjoy other activities<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hard time making eye contact<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;getting irritable when told it's time to stop<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;meltdown over minor frustration<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;revved up brain<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; these symptoms happen when a child is operating from a primitive part of the brain<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; child is in a state of dysregulation<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the can't modulate their mood, attention and the level of &nbsp;arousal in a manner appropriate to the given environment or situation<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;something was irritating their nervous system<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; after an electronic fast the child’s nervous system renormalized<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;their symptoms went away<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; screen time definition<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the term screen-time refers to any and all time spent in &nbsp;front of any device with an electronic screen, such as computers, &nbsp;televisions, video games, smartphones, iPads, tablets, laptops, digital &nbsp;cameras, e-readers, and so on<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;even time spent texting, video chatting, emailing, engaging &nbsp;in social media, using apps, shopping online, writing, reading, &nbsp;scrolling through pictures on the phone, educational apps<br> &nbsp;&nbsp; &nbsp; &nbsp;electronic screen syndrome(ESS)<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; is very much like a psychiatric disorder<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; it's a disorder of dysregulation<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;because it's so stimulating it shifts the brain into fight or flight mode<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it puts the body in high arousal and hyper focus<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the overstimulation of nervous system is causing a variety chemical, hormonal and sleep disturbance like stimulants<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; drug like nature<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;like drugs it can affect the nervous system long after the use of the device<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;and functioning may not be impaired immediately and in some &nbsp;cases, it may even improve initially but then become worse<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;abuse and addicting of stimulants like cocaine and meth have a very similar presentation to ESS<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; like mood swings concentration problems and lack of interest in other things<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; characteristics of ess in children<br> &nbsp;&nbsp; &nbsp; &nbsp;it's the medium, not the message<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; research suggest that ALL screen activates provide unnatural &nbsp;stimulation the nervous system and can cause adverse effects<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; contrary to popular belief it's not the content it's the amount<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interactive screen time is causes more dysfunction than passive<br> &nbsp;&nbsp; &nbsp; &nbsp;interactive vs passive screen time<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; in interactive screen time the user frequently interfaces with the device<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; passive screen time is watching TV from across the room<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; viewing shows on devise like tablets and laptops are considered interactive because they are more stimulating<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; both are associated with health issues<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;obesity, attention problems, slower reading development, &nbsp;depression, sleep problems, diminished creativity, and irritability<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interactive is much worse<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;most people think interactive is better than passive they &nbsp;associate passive with inactivity, apathy and laziness and interactive &nbsp;screen time engages the child's brain and solve problem<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interaction is in and of itself one of the major factors contributing to hyper arousal<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;so, any benefit of interactivity is overridden by stress related reactions<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interactivity is what keeps the user engaged by providing a &nbsp;sense of control, choices, and immediate gratification, but &nbsp;unfortunately these attributes are the same ones that activate reward &nbsp;circuits and lead to prolonged, compulsive, and even addictive use.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; a 2012 study shows that 30 minutes of interactive screen time &nbsp;is equal to two hours of passive screen time in disturbing the sleep<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; actual brain damage occurs from excessive Internet and video &nbsp;game use that looks remarkably similar to that from drug and alcohol &nbsp;abuse<br> &nbsp;&nbsp; &nbsp; &nbsp;common misconception about screen time<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; it’s not just violent video games that can cause dysregulation, &nbsp;but any video game — including educational or seemingly benign games, &nbsp;like puzzles or building games<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; Another myth is that it’s only children who are “addicted” to &nbsp;gaming, Internet use, or social media who experience issues, or that &nbsp;screen-time only becomes a problem when parents don’t restrict it. In &nbsp;fact, many children display symptoms from screen-time without being &nbsp;addicted per se, and some children become overstimulated and &nbsp;dysregulated with only minimal amounts of screen exposure.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; This fact bears emphasizing: “moderate use” today amounts to &nbsp;exposing your child to levels of electronics use never before seen in &nbsp;history.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; e-readers are not a substitute for books<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the medium itself affect the energy needed to process and synthesize information<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reading is slower and comprehension and recall is impaired<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;they are still hard to visually and cognitively process &nbsp;because they are pixelated, display a “flash” when refreshing between &nbsp;pages, and don’t provide 3-D input.<br> &nbsp;&nbsp; &nbsp; &nbsp;Reset Program<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; fast paced cartoons shouldn’t be allowed in the reset<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;their cognitive load is high<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Scene changes, movement within scenes, and plot points unfold very quickly, and all of this the brain must digest<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;It’s not just pace, either. Intense color, fantastical &nbsp;events, and sudden or loud noises also contribute to sensory and &nbsp;cognitive overload.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;A recent study demonstrated that just nine minutes of &nbsp;viewing a fast-paced cartoon impaired memory, the ability to follow &nbsp;direction, and the ability to delay gratification in toddlers compared &nbsp;to viewing a slower-paced cartoon.<br> &nbsp;&nbsp; &nbsp; &nbsp;an Inconvenient truth<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; after knowing these facts about iPad and video games and texting, the tendency is to discredit or to work around it<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; this is not what most people want to hear<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; it's like telling them you need to live without electricity<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;notice how prevalent they are in our daily lives<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; parent’s reactions to harsh truth of electronics<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents feel overwhelmed by the sheer pervasiveness of &nbsp;screens and are convinced that removing them all will be “way too hard.”<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents fear the child’s reaction and worry that a fast will be met with rage, despair, and tantrums.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents feel guilty about taking away a pleasurable &nbsp;activity, and/or they are concerned the child will no longer fit in with &nbsp;peers.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents worry about, and even resent, losing their &nbsp;“electronic babysitter,” and they wonder how they will get household &nbsp;tasks done without it<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents doubt that electronics are the problem, or they &nbsp;don’t believe removing them will solve their child’s problems.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents worry about what others (in their family or &nbsp;community) will think. Will others undermine their efforts to limit &nbsp;screens, or view them as extremist or alarmist — and therefore not take &nbsp;their concerns seriously?<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents are annoyed by the inconvenience of removing or &nbsp;restricting laptops, iPads, and mobile devices they themselves use<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;guilt is the worst<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; your feelings of guilt will disappear as soon as you see positive change<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;worrying about how the child might react<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; worrying about what his peers will think<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and whether it's going to put additional stress on an already tense parent child relationship<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; they think it might be more stress, more headache more tears and more work<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; unnamed topic<br> &nbsp;&nbsp; chapter 2<br> &nbsp;&nbsp; &nbsp; &nbsp;Perceived Threat and fight or flight response<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; when a child plays video game he thinks that he is real danger therefore his survival mechanism kicks in<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; like when we are watching scary movies. even though you know &nbsp;it's only a movie, your physiological response is real and we go into &nbsp;hyperarousal.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; being in a state of hyper arousal or fight or flight response repeatedly is harmful<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the brain and body can't regulate themselves back to being calm and it would lead to chronic stress<br> &nbsp;&nbsp; &nbsp; &nbsp;how it affects eyes, brain and body<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; eyes<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;because these devices emit unnaturally bright light they throw off our body's clock and other biological systems<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;watching a 2d screen for long periods of time changes normal eye movements specially those used for changes in depth<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;because the provide unnatural visual stimulation they affect sensory and attention processes<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it causes blurred vision headache dry eyes and irritation and damages retina<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; brain<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the brain is designer to respond to stimulating visual &nbsp;input. it goes into high alert or fight or flight response mode. when &nbsp;these artificial stimulations are created, the brain gets hijacked, &nbsp;creating chemical and mechanical shifts that raise arousal levels. and &nbsp;when this happens repeatedly the brain stays on high alert mode<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;video games impact the brain psychologically, they are &nbsp;designed to activate the brain's reward circuits. and giving the brain &nbsp;instant gratification<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; body<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;blood flows from gut and to the heart and limbs. &nbsp;heart rate &nbsp;and blood pressure increases, release of stress hormones, preparing the &nbsp;body for fight or flight response<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;sitting for long periods of time causes unhealthy changes<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it's associated with high blood pressure, weight gain<br> &nbsp;&nbsp; &nbsp; &nbsp;chronic stress and hyper arousal<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; blood flow shifts<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;when the child is under the stress the blood, flow is &nbsp;shunted from the thinking brain and towards more primitive parts of the &nbsp;brain which are responsible for survival<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; elevated cortisol<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;elevated cortisol throws off the production of other &nbsp;hormones, such as thyroid and reproductive hormones, and over time &nbsp;excess cortisol damages the brain<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;high cortisol is correlated with obesity, high blood pressure, diabetes, metabolic syndrome, and hormone imbalance<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; oxidative stress<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the brain is highly susceptible to oxidative stress for &nbsp;several reasons. First, oxidative stress can cause disruption of the &nbsp;blood-brain barrier, making it more vulnerable to toxins it should be &nbsp;protected from<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Second, it’s also relatively hard to get antioxidant &nbsp;nutrients into the brain that could potentially provide the brain &nbsp;protection, so there’s never much of a buffer.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;And third, oxidative stress tends to attack the fatty &nbsp;sheaths that insulate brain cells, which can cause aberrant firing of &nbsp;networks.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; disturbed sleep<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;video game playing (and subsequent fight-or-flight rage) &nbsp;results in non-restorative sleep, which doesn’t allow his brain adequate &nbsp;recovery. After a night of poor sleep, the body produces adrenaline to &nbsp;get through the day, which can then cause difficulty falling or staying &nbsp;asleep the following night. Non-restorative sleep compounds hyperarousal &nbsp;and leaves a child feeling “wired and tired.”<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; cognitive dysfunction<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Stress affects the ability to assimilate new facts, retain &nbsp;new information, and execute tasks. Short-term memory suffers. Cognitive &nbsp;dysfunction then translates into forgetting to complete or turn in &nbsp;homework assignments, falling grades, and a tendency to lose things. &nbsp;Chronic or repeated stress causes even more alarming effects, including &nbsp;loss of neurons, or brain cells, particularly in the hippocampus — an &nbsp;area important for forming and storing memories.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; poor sense of time<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Focusing on the “here and now” serves self-preservation in &nbsp;extreme situations. But in everyday life, it translates into impulsive &nbsp;actions, repeating mistakes by failing to reflect on their consequences, &nbsp;and an inability to focus on future goals.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; impaired social interaction<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The very essence of survival mode centers around &nbsp;defensiveness. While in this state, being open and intimate creates &nbsp;vulnerability and therefore poses a threat.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; mood dysregulation<br> &nbsp;&nbsp; chapter 3<br> &nbsp;&nbsp; &nbsp; &nbsp;how ess mimics a wide variety of psychiatric and neurological and behavioral disorders<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; mood and meltdowns<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;these mood symptoms are created by changes in the production of dopamine and other brain chemicals<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;irritability<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; the most universal symptoms of ess<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; this happens as a result of sudden increase and decreases of dopamine in the brain<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; you don't see this sudden increase in activates like playing a competitive sport<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; aside from that is the fact that dopamine receptors &nbsp;become desensitized so putting away their devices won't be easy for &nbsp;them, as the sudden depletion of stimulation causes them to be &nbsp;irritable.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and that's why moderation doesn’t work<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; children won't be able to recover from being sad or angry<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;depression<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; internet use is directly linked to depression<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; use of social media is a major factor for one’s dissatisfaction with life<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; near bed time electronic usage is linked to depressive symptoms suicidal tendencies and physical complaints<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; in a younger child screen related depression, the child &nbsp;may cry a lot and lose interest in other activates and withdrawn<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bipolar disorder<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; children who are overstimulated can get misdiagnosed with bipolar disorder<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; there are children who are receiving medications because they looked bipolar<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cognitive concerns<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; problems with concentrating<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; diminished creativity<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; these effects can be compounded by sleep disturbance<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;attention, executive functioning and learning<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Because screen-time affects dopamine regulation, frontal &nbsp;lobe activity, sleep, and stress levels, ESS can look exactly like ADD — &nbsp;and will almost certainly worsen ADD if it preexists.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;psychosis<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; it's occurred with individuals with underlying &nbsp;vulnerabilities such as autism, mood disorder, history of neglect or &nbsp;severe abuse especially sexual abuse<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; what we do know is that if a person has an underlying &nbsp;mental precondition, then screen time can make the disorder so much &nbsp;worse<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;how psychosis can occur? one factor at play here is &nbsp;dopamine. drugs and medications that increase dopamine(stimulants) are &nbsp;capable of producing psychosis. and the medications that treat psychosis &nbsp;block dopamine<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;disruptive and defensive: behavior and social issues<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; oppositional-defiant, argumentative and impulsive behavior<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Opposition and defiance are strategies children will &nbsp;use to exert some control over their environment when they feel stressed &nbsp;or inept in some way — it’s a sign of a disorganized state of mind.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Arguing may actually be a way for an unfocused child to raise arousal or dopamine and norepinephrine** levels<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; violence and delinquency<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Violent aggression and delinquency are serious &nbsp;behavioral issues that are linked to excessive electronic media, &nbsp;particularly with violent content,48 but also with screen-time in &nbsp;general49 and disturbed sleep<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;total time spent gaming is a stronger predictor of aggression than the level of violence in the games played.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;While content is not the most important factor in the &nbsp;development of ESS, because of their highly stimulating nature, violent &nbsp;games are likely to cause more severe ESS symptoms.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Do not be fooled by studies claiming there is no &nbsp;connection or that it’s inconclusive; an overwhelming majority of &nbsp;evidence tells otherwise, and there is a strong consensus not only &nbsp;within the medical community but among researchers whose work is &nbsp;unbiased and non-industry-affiliated<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;violent video game playing is associated with decreased empath and prosocial behavior<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; one reason for this is desensitization<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; desensitization response occurs after only 20 minutes of game play<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Newer, more technologically advanced games are more &nbsp;strongly linked to aggressiveness than older games, a trend researchers &nbsp;attribute to more realistic and vivid graphics and heightened “feelings &nbsp;of presence” (the sense that you are actually there)<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; aggression is a leading reason why children are &nbsp;placed on psychotropic medication, misdiagnosed as having bipolar &nbsp;disorder, suspended or expelled from school, and charged with criminal &nbsp;activity. Needless to say, it’s important to create environments that &nbsp;reduce this behavior, especially in high-risk populations.<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; arrested social development<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the more a child hides behind a screen the more social inept he or she becomes<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; creating a self-perpetuating cycle<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;however, a shy child who is constantly working to overcome his social anxiety is very likely to overcome it<br> &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;belonging to a social group was a motivator for &nbsp;children to overcome their anxieties and join a group but in today’s &nbsp;society, children’s social needs are being met online&nbsp;</p> </html>
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titlesummary of the book: Reset Your Child's Brain by Victoria Dunckley MD
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      "author": "spirit8ball",
      "body": "<html>\n<p>&nbsp;Reset your child's brain<br>\n &nbsp;&nbsp; chapter 1<br>\n &nbsp;&nbsp; &nbsp; &nbsp;screen time symptoms<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; all the symptoms<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;seems lazy and unmotivated has poor attention to detail<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;seem wired and tired, after sleep don't feel rested or exhausted but can't sleep<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is getting his preexisting condition getting worse<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;is being diagnosed as bipolar or having ADHD, anxiety disorder, depression while there is no family history<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; doesn't feel right to you<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;grades falling<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;having trouble making friends because of immature behavior<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;becoming increasingly oppositional and defiant<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;child is not happy and doesn't enjoy other activities<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hard time making eye contact<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;getting irritable when told it's time to stop<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;meltdown over minor frustration<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;revved up brain<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; these symptoms happen when a child is operating from a primitive part of the brain<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; child is in a state of dysregulation<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the can't modulate their mood, attention and the level of &nbsp;arousal in a manner appropriate to the given environment or situation<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;something was irritating their nervous system<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; after an electronic fast the child’s nervous system renormalized<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;their symptoms went away<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; screen time definition<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the term screen-time refers to any and all time spent in &nbsp;front of any device with an electronic screen, such as computers, &nbsp;televisions, video games, smartphones, iPads, tablets, laptops, digital &nbsp;cameras, e-readers, and so on<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;even time spent texting, video chatting, emailing, engaging &nbsp;in social media, using apps, shopping online, writing, reading, &nbsp;scrolling through pictures on the phone, educational apps<br>\n &nbsp;&nbsp; &nbsp; &nbsp;electronic screen syndrome(ESS)<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; is very much like a psychiatric disorder<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; it's a disorder of dysregulation<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;because it's so stimulating it shifts the brain into fight or flight mode<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it puts the body in high arousal and hyper focus<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the overstimulation of nervous system is causing a variety chemical, hormonal and sleep disturbance like stimulants<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; drug like nature<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;like drugs it can affect the nervous system long after the use of the device<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;and functioning may not be impaired immediately and in some &nbsp;cases, it may even improve initially but then become worse<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;abuse and addicting of stimulants like cocaine and meth have a very similar presentation to ESS<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; like mood swings concentration problems and lack of interest in other things<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; characteristics of ess in children<br>\n &nbsp;&nbsp; &nbsp; &nbsp;it's the medium, not the message<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; research suggest that ALL screen activates provide unnatural &nbsp;stimulation the nervous system and can cause adverse effects<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; contrary to popular belief it's not the content it's the amount<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interactive screen time is causes more dysfunction than passive<br>\n &nbsp;&nbsp; &nbsp; &nbsp;interactive vs passive screen time<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; in interactive screen time the user frequently interfaces with the device<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; passive screen time is watching TV from across the room<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; viewing shows on devise like tablets and laptops are considered interactive because they are more stimulating<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; both are associated with health issues<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;obesity, attention problems, slower reading development, &nbsp;depression, sleep problems, diminished creativity, and irritability<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interactive is much worse<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;most people think interactive is better than passive they &nbsp;associate passive with inactivity, apathy and laziness and interactive &nbsp;screen time engages the child's brain and solve problem<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interaction is in and of itself one of the major factors contributing to hyper arousal<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;so, any benefit of interactivity is overridden by stress related reactions<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; interactivity is what keeps the user engaged by providing a &nbsp;sense of control, choices, and immediate gratification, but &nbsp;unfortunately these attributes are the same ones that activate reward &nbsp;circuits and lead to prolonged, compulsive, and even addictive use.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; a 2012 study shows that 30 minutes of interactive screen time &nbsp;is equal to two hours of passive screen time in disturbing the sleep<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; actual brain damage occurs from excessive Internet and video &nbsp;game use that looks remarkably similar to that from drug and alcohol &nbsp;abuse<br>\n &nbsp;&nbsp; &nbsp; &nbsp;common misconception about screen time<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; it’s not just violent video games that can cause dysregulation, &nbsp;but any video game — including educational or seemingly benign games, &nbsp;like puzzles or building games<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; Another myth is that it’s only children who are “addicted” to &nbsp;gaming, Internet use, or social media who experience issues, or that &nbsp;screen-time only becomes a problem when parents don’t restrict it. In &nbsp;fact, many children display symptoms from screen-time without being &nbsp;addicted per se, and some children become overstimulated and &nbsp;dysregulated with only minimal amounts of screen exposure.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; This fact bears emphasizing: “moderate use” today amounts to &nbsp;exposing your child to levels of electronics use never before seen in &nbsp;history.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; e-readers are not a substitute for books<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the medium itself affect the energy needed to process and synthesize information<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reading is slower and comprehension and recall is impaired<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;they are still hard to visually and cognitively process &nbsp;because they are pixelated, display a “flash” when refreshing between &nbsp;pages, and don’t provide 3-D input.<br>\n &nbsp;&nbsp; &nbsp; &nbsp;Reset Program<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; fast paced cartoons shouldn’t be allowed in the reset<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;their cognitive load is high<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Scene changes, movement within scenes, and plot points unfold very quickly, and all of this the brain must digest<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;It’s not just pace, either. Intense color, fantastical &nbsp;events, and sudden or loud noises also contribute to sensory and &nbsp;cognitive overload.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;A recent study demonstrated that just nine minutes of &nbsp;viewing a fast-paced cartoon impaired memory, the ability to follow &nbsp;direction, and the ability to delay gratification in toddlers compared &nbsp;to viewing a slower-paced cartoon.<br>\n &nbsp;&nbsp; &nbsp; &nbsp;an Inconvenient truth<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; after knowing these facts about iPad and video games and texting, the tendency is to discredit or to work around it<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; this is not what most people want to hear<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; it's like telling them you need to live without electricity<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;notice how prevalent they are in our daily lives<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; parent’s reactions to harsh truth of electronics<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents feel overwhelmed by the sheer pervasiveness of &nbsp;screens and are convinced that removing them all will be “way too hard.”<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents fear the child’s reaction and worry that a fast will be met with rage, despair, and tantrums.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents feel guilty about taking away a pleasurable &nbsp;activity, and/or they are concerned the child will no longer fit in with &nbsp;peers.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents worry about, and even resent, losing their &nbsp;“electronic babysitter,” and they wonder how they will get household &nbsp;tasks done without it<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents doubt that electronics are the problem, or they &nbsp;don’t believe removing them will solve their child’s problems.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents worry about what others (in their family or &nbsp;community) will think. Will others undermine their efforts to limit &nbsp;screens, or view them as extremist or alarmist — and therefore not take &nbsp;their concerns seriously?<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;•Parents are annoyed by the inconvenience of removing or &nbsp;restricting laptops, iPads, and mobile devices they themselves use<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;guilt is the worst<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; your feelings of guilt will disappear as soon as you see positive change<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;worrying about how the child might react<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; worrying about what his peers will think<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and whether it's going to put additional stress on an already tense parent child relationship<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; they think it might be more stress, more headache more tears and more work<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; unnamed topic<br>\n &nbsp;&nbsp; chapter 2<br>\n &nbsp;&nbsp; &nbsp; &nbsp;Perceived Threat and fight or flight response<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; when a child plays video game he thinks that he is real danger therefore his survival mechanism kicks in<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; like when we are watching scary movies. even though you know &nbsp;it's only a movie, your physiological response is real and we go into &nbsp;hyperarousal.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; being in a state of hyper arousal or fight or flight response repeatedly is harmful<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the brain and body can't regulate themselves back to being calm and it would lead to chronic stress<br>\n &nbsp;&nbsp; &nbsp; &nbsp;how it affects eyes, brain and body<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; eyes<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;because these devices emit unnaturally bright light they throw off our body's clock and other biological systems<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;watching a 2d screen for long periods of time changes normal eye movements specially those used for changes in depth<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;because the provide unnatural visual stimulation they affect sensory and attention processes<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it causes blurred vision headache dry eyes and irritation and damages retina<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; brain<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the brain is designer to respond to stimulating visual &nbsp;input. it goes into high alert or fight or flight response mode. when &nbsp;these artificial stimulations are created, the brain gets hijacked, &nbsp;creating chemical and mechanical shifts that raise arousal levels. and &nbsp;when this happens repeatedly the brain stays on high alert mode<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;video games impact the brain psychologically, they are &nbsp;designed to activate the brain's reward circuits. and giving the brain &nbsp;instant gratification<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; body<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;blood flows from gut and to the heart and limbs. &nbsp;heart rate &nbsp;and blood pressure increases, release of stress hormones, preparing the &nbsp;body for fight or flight response<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;sitting for long periods of time causes unhealthy changes<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;it's associated with high blood pressure, weight gain<br>\n &nbsp;&nbsp; &nbsp; &nbsp;chronic stress and hyper arousal<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; blood flow shifts<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;when the child is under the stress the blood, flow is &nbsp;shunted from the thinking brain and towards more primitive parts of the &nbsp;brain which are responsible for survival<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; elevated cortisol<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;elevated cortisol throws off the production of other &nbsp;hormones, such as thyroid and reproductive hormones, and over time &nbsp;excess cortisol damages the brain<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;high cortisol is correlated with obesity, high blood pressure, diabetes, metabolic syndrome, and hormone imbalance<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; oxidative stress<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the brain is highly susceptible to oxidative stress for &nbsp;several reasons. First, oxidative stress can cause disruption of the &nbsp;blood-brain barrier, making it more vulnerable to toxins it should be &nbsp;protected from<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Second, it’s also relatively hard to get antioxidant &nbsp;nutrients into the brain that could potentially provide the brain &nbsp;protection, so there’s never much of a buffer.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;And third, oxidative stress tends to attack the fatty &nbsp;sheaths that insulate brain cells, which can cause aberrant firing of &nbsp;networks.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; disturbed sleep<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;video game playing (and subsequent fight-or-flight rage) &nbsp;results in non-restorative sleep, which doesn’t allow his brain adequate &nbsp;recovery. After a night of poor sleep, the body produces adrenaline to &nbsp;get through the day, which can then cause difficulty falling or staying &nbsp;asleep the following night. Non-restorative sleep compounds hyperarousal &nbsp;and leaves a child feeling “wired and tired.”<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; cognitive dysfunction<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Stress affects the ability to assimilate new facts, retain &nbsp;new information, and execute tasks. Short-term memory suffers. Cognitive &nbsp;dysfunction then translates into forgetting to complete or turn in &nbsp;homework assignments, falling grades, and a tendency to lose things. &nbsp;Chronic or repeated stress causes even more alarming effects, including &nbsp;loss of neurons, or brain cells, particularly in the hippocampus — an &nbsp;area important for forming and storing memories.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; poor sense of time<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Focusing on the “here and now” serves self-preservation in &nbsp;extreme situations. But in everyday life, it translates into impulsive &nbsp;actions, repeating mistakes by failing to reflect on their consequences, &nbsp;and an inability to focus on future goals.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; impaired social interaction<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;The very essence of survival mode centers around &nbsp;defensiveness. While in this state, being open and intimate creates &nbsp;vulnerability and therefore poses a threat.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; mood dysregulation<br>\n &nbsp;&nbsp; chapter 3<br>\n &nbsp;&nbsp; &nbsp; &nbsp;how ess mimics a wide variety of psychiatric and neurological and behavioral disorders<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; mood and meltdowns<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;these mood symptoms are created by changes in the production of dopamine and other brain chemicals<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;irritability<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; the most universal symptoms of ess<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; this happens as a result of sudden increase and decreases of dopamine in the brain<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; you don't see this sudden increase in activates like playing a competitive sport<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; aside from that is the fact that dopamine receptors &nbsp;become desensitized so putting away their devices won't be easy for &nbsp;them, as the sudden depletion of stimulation causes them to be &nbsp;irritable.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; and that's why moderation doesn’t work<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; children won't be able to recover from being sad or angry<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;depression<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; internet use is directly linked to depression<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; use of social media is a major factor for one’s dissatisfaction with life<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; near bed time electronic usage is linked to depressive symptoms suicidal tendencies and physical complaints<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; in a younger child screen related depression, the child &nbsp;may cry a lot and lose interest in other activates and withdrawn<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bipolar disorder<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; children who are overstimulated can get misdiagnosed with bipolar disorder<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; there are children who are receiving medications because they looked bipolar<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cognitive concerns<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; problems with concentrating<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; diminished creativity<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; these effects can be compounded by sleep disturbance<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;attention, executive functioning and learning<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Because screen-time affects dopamine regulation, frontal &nbsp;lobe activity, sleep, and stress levels, ESS can look exactly like ADD — &nbsp;and will almost certainly worsen ADD if it preexists.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;psychosis<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; it's occurred with individuals with underlying &nbsp;vulnerabilities such as autism, mood disorder, history of neglect or &nbsp;severe abuse especially sexual abuse<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; what we do know is that if a person has an underlying &nbsp;mental precondition, then screen time can make the disorder so much &nbsp;worse<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;how psychosis can occur? one factor at play here is &nbsp;dopamine. drugs and medications that increase dopamine(stimulants) are &nbsp;capable of producing psychosis. and the medications that treat psychosis &nbsp;block dopamine<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;disruptive and defensive: behavior and social issues<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; oppositional-defiant, argumentative and impulsive behavior<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Opposition and defiance are strategies children will &nbsp;use to exert some control over their environment when they feel stressed &nbsp;or inept in some way — it’s a sign of a disorganized state of mind.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Arguing may actually be a way for an unfocused child to raise arousal or dopamine and norepinephrine** levels<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; violence and delinquency<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Violent aggression and delinquency are serious &nbsp;behavioral issues that are linked to excessive electronic media, &nbsp;particularly with violent content,48 but also with screen-time in &nbsp;general49 and disturbed sleep<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;total time spent gaming is a stronger predictor of aggression than the level of violence in the games played.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;While content is not the most important factor in the &nbsp;development of ESS, because of their highly stimulating nature, violent &nbsp;games are likely to cause more severe ESS symptoms.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Do not be fooled by studies claiming there is no &nbsp;connection or that it’s inconclusive; an overwhelming majority of &nbsp;evidence tells otherwise, and there is a strong consensus not only &nbsp;within the medical community but among researchers whose work is &nbsp;unbiased and non-industry-affiliated<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;violent video game playing is associated with decreased empath and prosocial behavior<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; one reason for this is desensitization<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; desensitization response occurs after only 20 minutes of game play<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Newer, more technologically advanced games are more &nbsp;strongly linked to aggressiveness than older games, a trend researchers &nbsp;attribute to more realistic and vivid graphics and heightened “feelings &nbsp;of presence” (the sense that you are actually there)<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; aggression is a leading reason why children are &nbsp;placed on psychotropic medication, misdiagnosed as having bipolar &nbsp;disorder, suspended or expelled from school, and charged with criminal &nbsp;activity. Needless to say, it’s important to create environments that &nbsp;reduce this behavior, especially in high-risk populations.<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; arrested social development<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;the more a child hides behind a screen the more social inept he or she becomes<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; creating a self-perpetuating cycle<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;however, a shy child who is constantly working to overcome his social anxiety is very likely to overcome it<br>\n &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;belonging to a social group was a motivator for &nbsp;children to overcome their anxieties and join a group but in today’s &nbsp;society, children’s social needs are being met online&nbsp;</p>\n</html>",
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2017/06/22 19:05:45
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2016/09/11 06:07:57
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      "voter": "spirit8ball",
      "weight": 10000
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2016-09-11T06:07:57",
  "trx_id": "aaf977450beca7458a84de9986478fc614bb7ba6",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemcreated a new account: @spirit8ball
2016/09/11 06:06:00
active{"account_auths":[],"key_auths":[["STM6Q8NbbCxpHJ2JuGoKM9dK3vKWQUQcemgeMvfkwnP98n7yfHkx2",1]],"weight_threshold":1}
creatorsteem
fee10.000 STEEM
json metadata
memo keySTM8Sn3MvARpLHvkYr1yKjXYdu2CGtybNhxSa8dCSSKxBdTE8TFfs
new account namespirit8ball
owner{"account_auths":[],"key_auths":[["STM8KSz4tU69cRGSGHd2tGHksBen3AZKyJpM6jZFFcjTMs15YcfeK",1]],"weight_threshold":1}
posting{"account_auths":[],"key_auths":[["STM7SVW1uKRudSK9nqBemHLbTRcRnLJLWxMpXNbchMqeZgaLFfYrr",1]],"weight_threshold":1}
Transaction InfoBlock #4869103/Trx 9fe7977aeaadf6710208ca397be922c335cc01ea
View Raw JSON Data
{
  "block": 4869103,
  "op": [
    "account_create",
    {
      "active": {
        "account_auths": [],
        "key_auths": [
          [
            "STM6Q8NbbCxpHJ2JuGoKM9dK3vKWQUQcemgeMvfkwnP98n7yfHkx2",
            1
          ]
        ],
        "weight_threshold": 1
      },
      "creator": "steem",
      "fee": "10.000 STEEM",
      "json_metadata": "",
      "memo_key": "STM8Sn3MvARpLHvkYr1yKjXYdu2CGtybNhxSa8dCSSKxBdTE8TFfs",
      "new_account_name": "spirit8ball",
      "owner": {
        "account_auths": [],
        "key_auths": [
          [
            "STM8KSz4tU69cRGSGHd2tGHksBen3AZKyJpM6jZFFcjTMs15YcfeK",
            1
          ]
        ],
        "weight_threshold": 1
      },
      "posting": {
        "account_auths": [],
        "key_auths": [
          [
            "STM7SVW1uKRudSK9nqBemHLbTRcRnLJLWxMpXNbchMqeZgaLFfYrr",
            1
          ]
        ],
        "weight_threshold": 1
      }
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2016-09-11T06:06:00",
  "trx_id": "9fe7977aeaadf6710208ca397be922c335cc01ea",
  "trx_in_block": 2,
  "virtual_op": 0
}

Account Metadata

POSTING JSON METADATA
None
JSON METADATA
None
{
  "posting_json_metadata": {},
  "json_metadata": {}
}

Auth Keys

Owner
Single Signature
Public Keys
STM8KSz4tU69cRGSGHd2tGHksBen3AZKyJpM6jZFFcjTMs15YcfeK1/1
Active
Single Signature
Public Keys
STM6Q8NbbCxpHJ2JuGoKM9dK3vKWQUQcemgeMvfkwnP98n7yfHkx21/1
Posting
Single Signature
Public Keys
STM7SVW1uKRudSK9nqBemHLbTRcRnLJLWxMpXNbchMqeZgaLFfYrr1/1
Memo
STM8Sn3MvARpLHvkYr1yKjXYdu2CGtybNhxSa8dCSSKxBdTE8TFfs
{
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM8KSz4tU69cRGSGHd2tGHksBen3AZKyJpM6jZFFcjTMs15YcfeK",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM6Q8NbbCxpHJ2JuGoKM9dK3vKWQUQcemgeMvfkwnP98n7yfHkx2",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM7SVW1uKRudSK9nqBemHLbTRcRnLJLWxMpXNbchMqeZgaLFfYrr",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "memo": "STM8Sn3MvARpLHvkYr1yKjXYdu2CGtybNhxSa8dCSSKxBdTE8TFfs"
}

Witness Votes

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No active witness votes.
[]