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10.690SBD
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To Date
2019/07/01 02:34:00
2019/07/01 02:34:00
| author | steemitboard |
| body | Congratulations @scholarlynanobot! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@scholarlynanobot/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@scholarlynanobot) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=scholarlynanobot)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
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| permlink | steemitboard-notify-scholarlynanobot-20190701t023359000z |
| title | |
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"body": "Congratulations @scholarlynanobot! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@scholarlynanobot/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@scholarlynanobot) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=scholarlynanobot)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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}scholarlynanobotreceived 0.014 SBD, 0.046 SP author reward for @scholarlynanobot / smash-fighter-pitch-frisk2019/06/24 23:34:27
scholarlynanobotreceived 0.014 SBD, 0.046 SP author reward for @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/24 23:34:27
| author | scholarlynanobot |
| permlink | smash-fighter-pitch-frisk |
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}c-squaredreplied to @scholarlynanobot / 20190618t220425902z2019/06/18 22:07:03
c-squaredreplied to @scholarlynanobot / 20190618t220425902z
2019/06/18 22:07:03
| author | c-squared |
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}veryspiderupvoted (10.00%) @scholarlynanobot / smash-fighter-pitch-frisk2019/06/18 22:02:57
veryspiderupvoted (10.00%) @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/18 22:02:57
| author | scholarlynanobot |
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| voter | veryspider |
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}ddrfr33kupvoted (100.00%) @scholarlynanobot / smash-fighter-pitch-frisk2019/06/18 16:27:30
ddrfr33kupvoted (100.00%) @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/18 16:27:30
| author | scholarlynanobot |
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}postheroupvoted (3.00%) @scholarlynanobot / smash-fighter-pitch-frisk2019/06/18 09:29:42
postheroupvoted (3.00%) @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/18 09:29:42
| author | scholarlynanobot |
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}felipejoysupvoted (32.00%) @scholarlynanobot / smash-fighter-pitch-frisk2019/06/18 09:29:36
felipejoysupvoted (32.00%) @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/18 09:29:36
| author | scholarlynanobot |
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}hozn4ukhlytriwcupvoted (15.00%) @scholarlynanobot / smash-fighter-pitch-frisk2019/06/18 03:40:51
hozn4ukhlytriwcupvoted (15.00%) @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/18 03:40:51
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}scholarlynanobotpublished a new post: smash-fighter-pitch-frisk2019/06/18 02:53:00
scholarlynanobotpublished a new post: smash-fighter-pitch-frisk
2019/06/18 02:53:00
| author | scholarlynanobot |
| body | @@ -12773,16 +12773,17 @@ e, Dummy +! , or Dog @@ -12901,22 +12901,19 @@ lopment -though +and has a l |
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| parent permlink | gaming |
| permlink | smash-fighter-pitch-frisk |
| title | Smash Fighter Pitch - Frisk |
| Transaction Info | Block #33895605/Trx f4a7f141259cb8fce83710f65c07a3e749f90dba |
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}scholarlynanobotupvoted (100.00%) @scholarlynanobot / smash-fighter-pitch-frisk2019/06/17 23:35:12
scholarlynanobotupvoted (100.00%) @scholarlynanobot / smash-fighter-pitch-frisk
2019/06/17 23:35:12
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}scholarlynanobotpublished a new post: smash-fighter-pitch-frisk2019/06/17 23:34:27
scholarlynanobotpublished a new post: smash-fighter-pitch-frisk
2019/06/17 23:34:27
| author | scholarlynanobot |
| body | Last Tuesday, Nintendo gave their E3 presentation; the reveals included two new DLC fighters for Smash Ultimate, namely a grab-bag of Dragon Quest protagonists and Banjo and Kazooie. As exciting as this is, what's next? While people will often ask for Crash Bandicoot or Sora, there are many picks that are less talked about, but just as likely, like Frisk from Undertale. Sure, you hear Sans, another Undertale character, get mentioned all of the time, sometimes seriously, sometimes as a joke, but Frisk would be a much better fit, since aside from Frisk being the protagonist of the game, and as such the best way to showcase what it's about, Sans is sometimes viewed as a joke pick, and as such would garner backlash should he get added. Besides, Sans isn't even the boss of his own area, only has one fight to pull from, and in universe is just plain too lazy to care about Smash. As for why Frisk could be in the roster in general, it's because, quite frankly, Undertale is a shining example of an indie game. Between its amazing characters, stellar soundtrack, charming style, innovative combat, and ability to play with its medium, it stands as a great example of what an indie game can be, and who better to represent that uniqueness than the protagonist? Before getting into the nitty-gritty of a move set, it is always good to first discuss the core concept for a character. The main draw of Undertale is that it is an RPG where no one has to die. In other words, the thing that sets the game apart is that you can play through the entire game as a pacifist, and naturally, this should be reflected in Frisk's move set. However, though we have seen characters that don't normally fight join the roster, an explicit pacifist would be tough to design as a fighting game character. Tough, but not impossible. Refusing to fight anyone might make Frisk a very agile punching bag, but it also leads to Frisk making a good deal of friends, and that's where a unique fighting style could come from: each of Frisk's attacks would call in at least one of the main cast members of the game. They would appear in a similar fashion to other assists in the game, like how Morgana appears in Joker's taunts or how Pac-Man uses the ghosts for his smash attacks. (Note: this appearance is implied whenever I mention a character's actions in an attack.) Starting with the jab, that would feature Sans simply holding out a bone. Functionally, it would go straight into a flurry jab, but with a twist based off of Sans's fight. All of Sans's attacks would deal 0.1% damage, but they would hit every frame. In addition, these attacks would have a non-stacking poison effect (akin to Joker's side special) when Frisk is above 100%. If this sounds overpowered, let's use the jab as an example; if it lasts 2-3 seconds, it would deal 12-18% damage, which is in line with other jab combos. As for the dash attack, Toriel would hold hands with Frisk and take the lead as the two dash forward. Toriel has a hitbox, but the attack itself is negligible compared to the fact that Toriel can absorb incoming hits (to balance it out, the attack has a lot of end lag). The down tilt would feature Papyrus kicking a short bone that slides along the ground in both directions. The forward tilt would have Undyne simply jab her spear forward. Finally, the up tilt would be Asgore waving his hand overhead to create a few fireballs that travel upwards a short distance before dissipating. Frisk's up smash would have Sans raising bones out of the ground. It would function as mentioned with Sans's attacks, dealing almost no damage, but to compensate, it would come out surprisingly quickly. Down smash would call on both Toriel and Asgore to unleash fire magic on either side of Frisk. Finally, the forward smash would involve Alphys calling in Mettaton EX to thrust an arm forward and strike a dramatic pose (yes, I know we're at two degrees of calling in help, but I want to relate it to one of the main six). As for the aerials, neutral air would enlist Sans to spin a bone around, knocking foes back a respectable distance. Papyrus handles down air by swinging a blue bone below him. It has a large sweet spot for spiking opponents, but if said opponent is not giving a directional input, the attack doesn't hit at all. The forward aerial has Undyne stab forward with her spear. Similarly, the back air gets Asgore to stab downwards with his weapon; this deals massive damage and can spike, but it has a small hitbox, and an even smaller sweet spot to get that spike. Lastly, the up air gets Frisk to wield the yellow soul, courtesy of Alphys, to launch a small projectile upwards. Frisk's grab would be relegated to Undyne, and she would raise a magical spear from the ground for the up throw, though the rest would unsurprisingly be distributed among the rest of the cast. The pummel enlists Papyrus to practice his weapon (namely, a bone held like a sword) usage. The down throw has Alphys dropping a bomb on the grabbed fighter. For the forward throw, Asgore gives grabbed opponents a fiery shove. For the back throw, Sans moves his arm in the opposite direction Frisk is facing, sending foes in that direction. Now, the specials. Neutral special, referred to as "Sans Blaster, would unsurprisingly have Sans pull out one of the blasters (or whatever they are) from his fight; this functions like an amplified Fox's blaster, only dealing the Sans standard 0.1% damage with each shot and not flinching opponents, but firing blasts at a rate so quick, they can appear as a solid beam. Meanwhile, Frisk's recovery relies on Alphys providing the phone jetpack (also the move's name), which would function similarly to Diddy's recovery, just with no hitbox and greater distance covered. Down special puts Toriel and Frisk in a hug which will heal Frisk over time. It would simply be called "hug." Papyrus unleashes his special attack for the side special, or at least, that's what he tries to do, but instead, the Annoying Dog runs off with a bone, and Papyrus chases it. The dog moves quickly and has higher knock back, where Papyrus moves more slowly but has higher damage. This attack, called either "Special Attack?" or "Annoying Dog," cannot be used in the air. Moving on to some miscellaneous attacks, Toriel would cover both variants of the get up attack, in which she throws a fireball a short distance before helping Frisk up. These attacks deal low damage, but high knock back, and the difference between the two is that when Frisk is on the ledge, Toriel's fireball is thrown towards the stage, but when Frisk is knocked down, the fireballs are thrown in either direction. Frisk's ladder attack would consist of Undyne dropping spear-first onto opponents. The crouch attack would get Papyrus to poke forward holding a bone. That's all for the standard moves, but what about the final smash? It would go in a different direction from the rest of the move set; it would reference the genocide run of the game. As such, it would be called "Show no Mercy!" In it, Frisk vanishes into a puff of smoke, and while nothing appears to change aside from Frisk gaining a knife, Frisk would be implied to be replaced by the player character of the genocide run. "Frisk" would then charge forward and attack anyone in the way, dealing a massive blow complete with an Undertale-styled health bar, very much akin to Critical Hit from some of the Fire Emblem characters. However, there are a couple of key differences: if the attack's victim manages to survive, they gain massive stat buffs for about 20-30 seconds, and if the attack misses, Frisk is heavily slowed for the same amount of time. Of course, when the attack ends, another puff of smoke returns Frisk to normal. Finally, there are the various cosmetics associated with the character. The taunts would be as follows: up taunt causes Frisk to face the camera in a pose reminiscent of the in-game sprite, side taunt has Frisk reach out to a save point, and down taunt has Frisk receive a call from Toriel, Papyrus, Undyne, or Alyphys, selected at random and represented through a speech bubble containing their sprite from the dialog box. Frisk's stock icon would be rather untraditional; instead of being a simplification of the character's face, as is the norm, Frisk would have a soul for a stock icon. Perhaps when Frisk loses a stock, it would even break like it does upon defeat in Undertale, and when dodging, the stock icon would appear on Frisk as an allusion to Undertale's evasion mechanics. As such, the alternate costumes would use the different variants of the soul, and would be based off of the core cast, with one notable exception. The first alternate costume would have the white monster soul as a stock icon and be based off of Chara, who happens to share Flowey's palette, so both would be represented. As for the rest, the purple soul would put Frisk in a deep purple shirt with dark blue stripes (and maybe white hair) to correspond to Toriel, the cyan soul would give Sans's palette, so Frisk would have a blue shirt with black stripes, the blue soul would represent Papyrus with a white shirt with red stripes, the green soul would go to Undyne by having Frisk wear a black shirt with cyan stripes and giving Frisk red hair, Alphys's palette would be yellow with white stripes and be represented by the yellow soul, and by process of elimination, Asgore and the orange soul would be paired together, giving Frisk a purple shirt (though a more muted shade than that of the purple soul) with goodish-yellow stripes and the same color of hair. Moving on, Frisk's render would be guarding the human soul with one hand (as shown by a glow the same color as the stock icon) while reaching out with the other. When entering battle, Frisk falls onto the battlefield back-first, and then brushes the dust off while getting up. Frisk's victory animations could be pulled from almost anywhere in Undertale, from waking up surrounded by the main cast to grab the ancient artifact only for it to be taken by the Annoying Dog. Finally, Frisk's mural appearance would have all of them together bunched up as if they were taking a group picture (perhaps complete with a camera manned by either the Annoying Dog, who is sleeping on top of the camera, or Sans, who is also in the picture). That wraps up the character overview, but any DLC character would come with a stage. Undertale has many noteworthy locations, but very few stand out as a fitting battleground. Instead, why not fight in the middle of one of the game's fights? The stage would be called "Underground Battle" and take place on top of the dialog box from Undertale's battles, and would be a 2d stage to match. In terms of layout, it would be similar to Final Destination, just with edges that extend closer to the blast zone. However, since it would be a battle, hazards would come from various minibosses from throughout the game: Napstablook would make fighters avoid tears that first fall from him and rise again closer to the stage's edges, the Greater Dog could siege combatants with barks, the mad dummy would chance players getting caught in its crossfire, and Muffet would throw spiders at the characters from either side of the screen. When hazards are off, however, either the battle would be purely a background element, or the dialog box would simply display the message "but nobody came." What kind of stage would lack music, though? Just for the sake of keeping with the precedent set by the first DLC, I will only be allotting for eleven songs; in reality, there could be even more. There are a couple of songs that I would guarantee would be a part of this list. One of these is Determination, the game over music, will almost certainly be getting a new arrangement, since Undertale's creator has gone on record saying that determination (the concept) could be considered a theme (narrative term) of the game, so Determination (the song) is something of a theme (song) of the game. The other is Megalovania, simply due to the song's massive notoriety. Other likely songs include most of the other boss themes: Heartache, Bonetrousle, Spear of Justice, Battle Against a True Hero, Death by Glamour, ASGORE, and Hopes and Dreams. One more song would be Dating Fight! or a new arrangement of Dating Start! While these songs are most prominent during the Papyrus date, the latter (of which the former is a variant) is just as often used as a general "making friends" theme, and such a crucial idea should be represented in the music. Finally, I want to leave one slot open as a sort of wild card slot, which could be almost anything, including Finale, Spider Dance, Dummy, or Dogsong, and the last song would likely be a nod to Deltarune, the follow-up to Undertale that's currently in development though has a lengthy demo available now, likely Rude Buster, the main battle theme, but it could also be any number of songs from that game. At the end of the day, Smash Ultimate is an incredible game, regardless of the two fighters we don't know about yet. This is just one possible move set for one potential fighter. There are many other ways this fighter could be brought to life that I did not talk about. Whatever happens, I eagerly await the reveal and release! |
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| title | Smash Fighter Pitch - Frisk |
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"body": "Last Tuesday, Nintendo gave their E3 presentation; the reveals included two new DLC fighters for Smash Ultimate, namely a grab-bag of Dragon Quest protagonists and Banjo and Kazooie. As exciting as this is, what's next? While people will often ask for Crash Bandicoot or Sora, there are many picks that are less talked about, but just as likely, like Frisk from Undertale. Sure, you hear Sans, another Undertale character, get mentioned all of the time, sometimes seriously, sometimes as a joke, but Frisk would be a much better fit, since aside from Frisk being the protagonist of the game, and as such the best way to showcase what it's about, Sans is sometimes viewed as a joke pick, and as such would garner backlash should he get added. Besides, Sans isn't even the boss of his own area, only has one fight to pull from, and in universe is just plain too lazy to care about Smash. As for why Frisk could be in the roster in general, it's because, quite frankly, Undertale is a shining example of an indie game. Between its amazing characters, stellar soundtrack, charming style, innovative combat, and ability to play with its medium, it stands as a great example of what an indie game can be, and who better to represent that uniqueness than the protagonist?\n\nBefore getting into the nitty-gritty of a move set, it is always good to first discuss the core concept for a character. The main draw of Undertale is that it is an RPG where no one has to die. In other words, the thing that sets the game apart is that you can play through the entire game as a pacifist, and naturally, this should be reflected in Frisk's move set. However, though we have seen characters that don't normally fight join the roster, an explicit pacifist would be tough to design as a fighting game character. Tough, but not impossible. Refusing to fight anyone might make Frisk a very agile punching bag, but it also leads to Frisk making a good deal of friends, and that's where a unique fighting style could come from: each of Frisk's attacks would call in at least one of the main cast members of the game. They would appear in a similar fashion to other assists in the game, like how Morgana appears in Joker's taunts or how Pac-Man uses the ghosts for his smash attacks. (Note: this appearance is implied whenever I mention a character's actions in an attack.)\n\nStarting with the jab, that would feature Sans simply holding out a bone. Functionally, it would go straight into a flurry jab, but with a twist based off of Sans's fight. All of Sans's attacks would deal 0.1% damage, but they would hit every frame. In addition, these attacks would have a non-stacking poison effect (akin to Joker's side special) when Frisk is above 100%. If this sounds overpowered, let's use the jab as an example; if it lasts 2-3 seconds, it would deal 12-18% damage, which is in line with other jab combos. As for the dash attack, Toriel would hold hands with Frisk and take the lead as the two dash forward. Toriel has a hitbox, but the attack itself is negligible compared to the fact that Toriel can absorb incoming hits (to balance it out, the attack has a lot of end lag). The down tilt would feature Papyrus kicking a short bone that slides along the ground in both directions. The forward tilt would have Undyne simply jab her spear forward. Finally, the up tilt would be Asgore waving his hand overhead to create a few fireballs that travel upwards a short distance before dissipating.\n\nFrisk's up smash would have Sans raising bones out of the ground. It would function as mentioned with Sans's attacks, dealing almost no damage, but to compensate, it would come out surprisingly quickly. Down smash would call on both Toriel and Asgore to unleash fire magic on either side of Frisk. Finally, the forward smash would involve Alphys calling in Mettaton EX to thrust an arm forward and strike a dramatic pose (yes, I know we're at two degrees of calling in help, but I want to relate it to one of the main six).\n\nAs for the aerials, neutral air would enlist Sans to spin a bone around, knocking foes back a respectable distance. Papyrus handles down air by swinging a blue bone below him. It has a large sweet spot for spiking opponents, but if said opponent is not giving a directional input, the attack doesn't hit at all. The forward aerial has Undyne stab forward with her spear. Similarly, the back air gets Asgore to stab downwards with his weapon; this deals massive damage and can spike, but it has a small hitbox, and an even smaller sweet spot to get that spike. Lastly, the up air gets Frisk to wield the yellow soul, courtesy of Alphys, to launch a small projectile upwards.\n\nFrisk's grab would be relegated to Undyne, and she would raise a magical spear from the ground for the up throw, though the rest would unsurprisingly be distributed among the rest of the cast. The pummel enlists Papyrus to practice his weapon (namely, a bone held like a sword) usage. The down throw has Alphys dropping a bomb on the grabbed fighter. For the forward throw, Asgore gives grabbed opponents a fiery shove. For the back throw, Sans moves his arm in the opposite direction Frisk is facing, sending foes in that direction.\n\nNow, the specials. Neutral special, referred to as \"Sans Blaster, would unsurprisingly have Sans pull out one of the blasters (or whatever they are) from his fight; this functions like an amplified Fox's blaster, only dealing the Sans standard 0.1% damage with each shot and not flinching opponents, but firing blasts at a rate so quick, they can appear as a solid beam. Meanwhile, Frisk's recovery relies on Alphys providing the phone jetpack (also the move's name), which would function similarly to Diddy's recovery, just with no hitbox and greater distance covered. Down special puts Toriel and Frisk in a hug which will heal Frisk over time. It would simply be called \"hug.\" Papyrus unleashes his special attack for the side special, or at least, that's what he tries to do, but instead, the Annoying Dog runs off with a bone, and Papyrus chases it. The dog moves quickly and has higher knock back, where Papyrus moves more slowly but has higher damage. This attack, called either \"Special Attack?\" or \"Annoying Dog,\" cannot be used in the air.\n\nMoving on to some miscellaneous attacks, Toriel would cover both variants of the get up attack, in which she throws a fireball a short distance before helping Frisk up. These attacks deal low damage, but high knock back, and the difference between the two is that when Frisk is on the ledge, Toriel's fireball is thrown towards the stage, but when Frisk is knocked down, the fireballs are thrown in either direction. Frisk's ladder attack would consist of Undyne dropping spear-first onto opponents. The crouch attack would get Papyrus to poke forward holding a bone.\n\nThat's all for the standard moves, but what about the final smash? It would go in a different direction from the rest of the move set; it would reference the genocide run of the game. As such, it would be called \"Show no Mercy!\" In it, Frisk vanishes into a puff of smoke, and while nothing appears to change aside from Frisk gaining a knife, Frisk would be implied to be replaced by the player character of the genocide run. \"Frisk\" would then charge forward and attack anyone in the way, dealing a massive blow complete with an Undertale-styled health bar, very much akin to Critical Hit from some of the Fire Emblem characters. However, there are a couple of key differences: if the attack's victim manages to survive, they gain massive stat buffs for about 20-30 seconds, and if the attack misses, Frisk is heavily slowed for the same amount of time. Of course, when the attack ends, another puff of smoke returns Frisk to normal.\n\nFinally, there are the various cosmetics associated with the character. The taunts would be as follows: up taunt causes Frisk to face the camera in a pose reminiscent of the in-game sprite, side taunt has Frisk reach out to a save point, and down taunt has Frisk receive a call from Toriel, Papyrus, Undyne, or Alyphys, selected at random and represented through a speech bubble containing their sprite from the dialog box. Frisk's stock icon would be rather untraditional; instead of being a simplification of the character's face, as is the norm, Frisk would have a soul for a stock icon. Perhaps when Frisk loses a stock, it would even break like it does upon defeat in Undertale, and when dodging, the stock icon would appear on Frisk as an allusion to Undertale's evasion mechanics. As such, the alternate costumes would use the different variants of the soul, and would be based off of the core cast, with one notable exception. The first alternate costume would have the white monster soul as a stock icon and be based off of Chara, who happens to share Flowey's palette, so both would be represented. As for the rest, the purple soul would put Frisk in a deep purple shirt with dark blue stripes (and maybe white hair) to correspond to Toriel, the cyan soul would give Sans's palette, so Frisk would have a blue shirt with black stripes, the blue soul would represent Papyrus with a white shirt with red stripes, the green soul would go to Undyne by having Frisk wear a black shirt with cyan stripes and giving Frisk red hair, Alphys's palette would be yellow with white stripes and be represented by the yellow soul, and by process of elimination, Asgore and the orange soul would be paired together, giving Frisk a purple shirt (though a more muted shade than that of the purple soul) with goodish-yellow stripes and the same color of hair. \n\nMoving on, Frisk's render would be guarding the human soul with one hand (as shown by a glow the same color as the stock icon) while reaching out with the other. When entering battle, Frisk falls onto the battlefield back-first, and then brushes the dust off while getting up. Frisk's victory animations could be pulled from almost anywhere in Undertale, from waking up surrounded by the main cast to grab the ancient artifact only for it to be taken by the Annoying Dog. Finally, Frisk's mural appearance would have all of them together bunched up as if they were taking a group picture (perhaps complete with a camera manned by either the Annoying Dog, who is sleeping on top of the camera, or Sans, who is also in the picture).\n\nThat wraps up the character overview, but any DLC character would come with a stage. Undertale has many noteworthy locations, but very few stand out as a fitting battleground. Instead, why not fight in the middle of one of the game's fights? The stage would be called \"Underground Battle\" and take place on top of the dialog box from Undertale's battles, and would be a 2d stage to match. In terms of layout, it would be similar to Final Destination, just with edges that extend closer to the blast zone. However, since it would be a battle, hazards would come from various minibosses from throughout the game: Napstablook would make fighters avoid tears that first fall from him and rise again closer to the stage's edges, the Greater Dog could siege combatants with barks, the mad dummy would chance players getting caught in its crossfire, and Muffet would throw spiders at the characters from either side of the screen. When hazards are off, however, either the battle would be purely a background element, or the dialog box would simply display the message \"but nobody came.\"\n\nWhat kind of stage would lack music, though? Just for the sake of keeping with the precedent set by the first DLC, I will only be allotting for eleven songs; in reality, there could be even more. There are a couple of songs that I would guarantee would be a part of this list. One of these is Determination, the game over music, will almost certainly be getting a new arrangement, since Undertale's creator has gone on record saying that determination (the concept) could be considered a theme (narrative term) of the game, so Determination (the song) is something of a theme (song) of the game. The other is Megalovania, simply due to the song's massive notoriety. Other likely songs include most of the other boss themes: Heartache, Bonetrousle, Spear of Justice, Battle Against a True Hero, Death by Glamour, ASGORE, and Hopes and Dreams. One more song would be Dating Fight! or a new arrangement of Dating Start! While these songs are most prominent during the Papyrus date, the latter (of which the former is a variant) is just as often used as a general \"making friends\" theme, and such a crucial idea should be represented in the music. Finally, I want to leave one slot open as a sort of wild card slot, which could be almost anything, including Finale, Spider Dance, Dummy, or Dogsong, and the last song would likely be a nod to Deltarune, the follow-up to Undertale that's currently in development though has a lengthy demo available now, likely Rude Buster, the main battle theme, but it could also be any number of songs from that game.\n\nAt the end of the day, Smash Ultimate is an incredible game, regardless of the two fighters we don't know about yet. This is just one possible move set for one potential fighter. There are many other ways this fighter could be brought to life that I did not talk about. Whatever happens, I eagerly await the reveal and release!",
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2019/06/05 07:43:24
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2019/06/05 07:43:21
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2019/06/05 07:43:18
| author | steemitboard |
| body | Congratulations @scholarlynanobot! You have completed the following achievement on the Steem blockchain and have been rewarded with new badge(s) : <table><tr><td><img src="https://steemitimages.com/60x70/https://steemitboard.com/@scholarlynanobot/posts.png?201906050608"></td><td>You published more than 60 posts. Your next target is to reach 70 posts.</td></tr> </table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@scholarlynanobot) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=scholarlynanobot)_</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> To support your work, I also upvoted your post! ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
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2019/06/05 04:45:51
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}scholarlynanobotpublished a new post: a-prediction-hope-and-dream-for-pokemon-sword-and-shield2019/06/05 04:12:42
scholarlynanobotpublished a new post: a-prediction-hope-and-dream-for-pokemon-sword-and-shield
2019/06/05 04:12:42
| author | scholarlynanobot |
| body | Come tomorrow, *Pokémon Sword and Shield* will get a blowout of information in a dedicated Direct. We'll finally know more about the game, with reveals like early Pokémon, the main legendaries, and the professor all likely. It is also possible for us to get information on how this game will be mechanically different, which is an even more exciting prospect. With that in mind, I would like to use a form of wish list I came up with: the PHD method, which consists of a prediction, something that you can claim will happen with reasoning to back it up, a hope, something which seems feasible but not something which you can back up, and a dream, something that will not happen but would be cool. Perhaps it is best showcased by putting it into practice. My prediction is a bold one, but I have the reasoning to back it up. Many of the Switch's greatest games draw from the past and make it new for the future, like how *Breath of the Wild* draws from the original exploration-heavy *Zelda* games, *Mario Odyssey* returns to the sandbox style of *Mario 64* and *Sunshine*, and *Smash Ultimate's* "Everyone is here!" tagline. Perhaps Pokémon could be similar, but aside from the *Let's Go* games, core mechanics that could be drawn from are rarely removed. However, Pokémon is not a traditional JRPG, so perhaps it could use a staple of that genre? A nigh universal trope of the genre is how the entire party battles opponents at once, something Pokémon has never really done, so what about that? The entire party would be sent out at once to battle either a small handful of supercharged Pokémon or a similarly large party of comparable Pokémon; this would likely be dubbed the party battle. Something like this could be integrated organically into the game more often than previous battle styles, particularly when fighting the evil team of the game. What evidence do I have to support this? For one, this is a mechanic only made possible on the Switch, since the 3DS struggled to render a large amount of Pokémon at once in previous games, though this is a minor point. A perhaps more convincing is that mechanics like what I have described have been implemented into previous generations: X and Y introduced hoard battles, where one of your Pokémon fights five foes at once, and Sun and Moon had Totem Pokémon, which were powered-up Pokémon designed specifically for boss fights. These two mechanics match the types of opponents that I previously mentioned, large groups of enemies and supercharged bosses, which could suggest that the developers have been planning a mechanic like this for a while. Another point is that recent seasons of the Pokémon anime feature the cast battling like this, which is to say using the entire party at once, in high-stakes situations, like X Y and Z's confrontations with Team Flare or Sun and Moon's dealings with Ultra Beasts. This could also suggest that the creative team has been toying around with this idea (especially considering how they've done this before with how double battles, which were introduced in generation 3, appeared in one of Ash's earliest confrontations with Team Rocket not five episodes into the original season). Crazy theories aside, my hope is a simple one that many can get behind: a Battle Frontier. For those who are uninformed, some Pokémon games, namely those in generations 3 and 4, have a hub of battle facilities, each with unique mechanics, called the Battle Frontier. From generation 5 onwards, the Battle Facilities have not been nearly as interesting, with them almost exclusively having some facility which plays using the rules for online battles. Naturally, seeing the Battle Frontier make a comeback is something that many fans, myself included, want to see. The Galar region's British inspirations would naturally lend themselves to bringing the mechanic back in a postgame area, since you could easily base such an area off of Ireland. Finally, my dream is of a mechanic that I have seen before, but is wildly unlikely to appear in a Pokémon game anytime soon. The somewhat recent *Middle Earth* games have a "nemesis" system, where enemies encountered throughout the game can acknowledge previous interactions and play into them. You could see how such a system could play into a Pokémon game, with ordinary trainers becoming "rivals" on their own journeys, which discuss previous battles with you as you cross paths multiple times on your adventure. Their teams would naturally grow along with yours, their names might appear on gym entrances, and you could encounter them wherever they are in their journey, giving a heightened sense that this Pokémon world is one that goes beyond the player character. At the end of the day, I doubt that these wishes will be revealed in tomorrow's direct, if they happen at all. However, it never hurts to let your desires be wild dreams, so long as your expectations remain grounded in reality. I trust that Sword and Shield will be a worthy first generation to boast the power of a console, and I can hardly wait to see what new discoveries await in the Galar region. |
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"body": "Come tomorrow, *Pokémon Sword and Shield* will get a blowout of information in a dedicated Direct. We'll finally know more about the game, with reveals like early Pokémon, the main legendaries, and the professor all likely. It is also possible for us to get information on how this game will be mechanically different, which is an even more exciting prospect. With that in mind, I would like to use a form of wish list I came up with: the PHD method, which consists of a prediction, something that you can claim will happen with reasoning to back it up, a hope, something which seems feasible but not something which you can back up, and a dream, something that will not happen but would be cool. Perhaps it is best showcased by putting it into practice.\n\nMy prediction is a bold one, but I have the reasoning to back it up. Many of the Switch's greatest games draw from the past and make it new for the future, like how *Breath of the Wild* draws from the original exploration-heavy *Zelda* games, *Mario Odyssey* returns to the sandbox style of *Mario 64* and *Sunshine*, and *Smash Ultimate's* \"Everyone is here!\" tagline. Perhaps Pokémon could be similar, but aside from the *Let's Go* games, core mechanics that could be drawn from are rarely removed. However, Pokémon is not a traditional JRPG, so perhaps it could use a staple of that genre? A nigh universal trope of the genre is how the entire party battles opponents at once, something Pokémon has never really done, so what about that? The entire party would be sent out at once to battle either a small handful of supercharged Pokémon or a similarly large party of comparable Pokémon; this would likely be dubbed the party battle. Something like this could be integrated organically into the game more often than previous battle styles, particularly when fighting the evil team of the game. What evidence do I have to support this? For one, this is a mechanic only made possible on the Switch, since the 3DS struggled to render a large amount of Pokémon at once in previous games, though this is a minor point. A perhaps more convincing is that mechanics like what I have described have been implemented into previous generations: X and Y introduced hoard battles, where one of your Pokémon fights five foes at once, and Sun and Moon had Totem Pokémon, which were powered-up Pokémon designed specifically for boss fights. These two mechanics match the types of opponents that I previously mentioned, large groups of enemies and supercharged bosses, which could suggest that the developers have been planning a mechanic like this for a while. Another point is that recent seasons of the Pokémon anime feature the cast battling like this, which is to say using the entire party at once, in high-stakes situations, like X Y and Z's confrontations with Team Flare or Sun and Moon's dealings with Ultra Beasts. This could also suggest that the creative team has been toying around with this idea (especially considering how they've done this before with how double battles, which were introduced in generation 3, appeared in one of Ash's earliest confrontations with Team Rocket not five episodes into the original season).\n\nCrazy theories aside, my hope is a simple one that many can get behind: a Battle Frontier. For those who are uninformed, some Pokémon games, namely those in generations 3 and 4, have a hub of battle facilities, each with unique mechanics, called the Battle Frontier. From generation 5 onwards, the Battle Facilities have not been nearly as interesting, with them almost exclusively having some facility which plays using the rules for online battles. Naturally, seeing the Battle Frontier make a comeback is something that many fans, myself included, want to see. The Galar region's British inspirations would naturally lend themselves to bringing the mechanic back in a postgame area, since you could easily base such an area off of Ireland.\n\nFinally, my dream is of a mechanic that I have seen before, but is wildly unlikely to appear in a Pokémon game anytime soon. The somewhat recent *Middle Earth* games have a \"nemesis\" system, where enemies encountered throughout the game can acknowledge previous interactions and play into them. You could see how such a system could play into a Pokémon game, with ordinary trainers becoming \"rivals\" on their own journeys, which discuss previous battles with you as you cross paths multiple times on your adventure. Their teams would naturally grow along with yours, their names might appear on gym entrances, and you could encounter them wherever they are in their journey, giving a heightened sense that this Pokémon world is one that goes beyond the player character.\n\nAt the end of the day, I doubt that these wishes will be revealed in tomorrow's direct, if they happen at all. However, it never hurts to let your desires be wild dreams, so long as your expectations remain grounded in reality. I trust that Sword and Shield will be a worthy first generation to boast the power of a console, and I can hardly wait to see what new discoveries await in the Galar region.",
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}scholarlynanobotupvoted (100.00%) @scholarlynanobot / the-pokemon-partners-of-the-smash-bros-64-roster2019/06/02 01:41:51
scholarlynanobotupvoted (100.00%) @scholarlynanobot / the-pokemon-partners-of-the-smash-bros-64-roster
2019/06/02 01:41:51
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scholarlynanobotpublished a new post: the-pokemon-partners-of-the-smash-bros-64-roster
2019/06/02 01:41:21
| author | scholarlynanobot |
| body | Pokémon excitement is at a high right now with a direct for the latest games, titled Sword and Shield, slated for the fifth. Excitement for Super Smash Brothers is also building, with a DLC character likely to be revealed at E3. What if these two franchises were combined? What if the icons of the Smash roster were all Pokémon trainers? Which Pokémon would they all use? I'll be answering that question for the original roster (excluding the Pokémon themselves) today. Bear in mind that these are not the Pokémon most similar to the characters, but the ones that they would most benefit from raising. The only stipulations that I will place on myself will be that legendaries and mythicals are off the table, and each cast member must use a different Pokémon. Mario took some thinking, but his partner is clear. He would see great benefit from a large flying type, considering that his main games are platformers, and as such, being able to ride a large creature over entire levels would make his life so much easier. Considering that his main enemy is the fire-spewing Bowser, a resistance to fire would also be good. Evaluating these factors, Charizard would be a nice fit for our plumber friend. It is not only a flying-type large enough to ride, but also particularly well suited for shuttling people, considering that in the Alola region, it is a ride Pokémon who flies people around. Its fire type would also help with Bowser's flames, and finally, it is one of the more recognizable Pokémon, making it a great match for the face of gaming. Next up is Donkey Kong, who has an even clearer partner: Watchog. Not only would it fit in with DK's animal theming, but it would play a vital role in aiding the ape; a Watchog would be able to protect the banana hoard from getting stolen, alerting the Kongs if an intruder approached. Link would need a Pokémon capable of traveling around Hyrule alongside him, and what better candidate for this than Arcanine? Back when Rock Climb was an HM, Arcanine could learn it, so it could scale mountains alongside Link. Another move it learns is Extreme Speed, which would allow it to keep up with Link no matter how quickly he's going. One more perk that Arcanine has is that it would give Link an edge against the (probably) steel-type guardians that are littered around the world. Another use is that the type would allow Arcanine to tolerate hot areas, and stay warm in cold ones. Samus's partner would seem like an odd pick at first. For her, I wanted a Pokémon that could learn teleport so that it could pick up nearby collectibles and bring them to her, and being small would help as well for morph ball sections. Natu fulfills both of these conditions, learning teleport at level 9 and being 8 inches tall. Its flying type also contributes to the collectible-grabbing idea, and the bird-like design is reminiscent of Samus's childhood, as she was raised by the avian Chozo race for most of her youth. Meanwhile, Yoshi would likely have Archeops for a partner. Archeops is a rock type, and the rock type's attacks mainly focus on launching rocks as projectiles. Yoshi can likely eat these rocks for a supply of eggs, as painful as that may sound. Its flying type also means that it can do a decent job of keeping up with Yoshi as he traverses his games, and it fits right in with Yoshi's dinosaur design, since Archeops itself is based upon a prehistoric protobird. Kirby's story is a bit more interesting. He would have Alakazam as a partner for one key reason: intelligence. Kirby tends to be a rather clueless puffball at times, so the 5,000 IQ Alakazam could help communicate to Kirby when his services are needed. This immense intelligence would also allow for it to get food for itself, which is important considering that any Pokémon of Kirby's would have to compete with his insatiable appetite. Fox was one of the harder ones to pick, but ultimately, I decided on giving him Rotom as a partner Pokémon. Having a machine-possessing creature would be useful when your job primarily involves flying a sci-fi ship. A Rotom could enter Fox's arwing, from where it can help with emergency maneuvers or aid with targeting agile foes, akin to an astromech droid from Star Wars (think R2-D2). Luigi's partner, Misdreavus, would a perfect fit. It's a ghost type Pokémon that gains nourishment from the fear of those around it, something which Luigi has a large supply of in his own Luigi's Mansion games. Speaking of those games, Misdreavus would also be rather helpful there, since ghost is strong against ghost. Finally, it's number 200 in the Pokédex; quite fitting for the one so often relegated to player 2. Ness is a tricky one to pinpoint, but I've come to the conclusion that Ledian would be a good fit for him. First, it would parallel the person that gave Ness his initial call to adventure, Buzz Buzz, by virtue of being a bug type connected to the stars. A bug type would also be a pretty decent for a kid like Ness, who probably spends some free time catching and caring for bugs. Finally, Captain Falcon would need a bird Pokémon to keep with his branding, and probably a fast one too. Pidgeot fills both of these requirements. It is, of course, a bird Pokémon, and one that the Pokédex states is capable of flying at mach two speeds; that's probably fast enough to keep up with the Blue Falcon. Its red and yellow plumage would also match Captain Falcon's helmet. Just give it a blue jacket and some sunglasses, and it would be a perfect fit for his branding. Overall, this was a fun thought experiment. Since E3 starts in a week, expect more articles from me. Sorry about not uploading recently (like as in the past year); I've been quite busy. Regardless, let the hype begin! |
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"body": "Pokémon excitement is at a high right now with a direct for the latest games, titled Sword and Shield, slated for the fifth. Excitement for Super Smash Brothers is also building, with a DLC character likely to be revealed at E3. What if these two franchises were combined? What if the icons of the Smash roster were all Pokémon trainers? Which Pokémon would they all use? I'll be answering that question for the original roster (excluding the Pokémon themselves) today. Bear in mind that these are not the Pokémon most similar to the characters, but the ones that they would most benefit from raising. The only stipulations that I will place on myself will be that legendaries and mythicals are off the table, and each cast member must use a different Pokémon.\n\nMario took some thinking, but his partner is clear. He would see great benefit from a large flying type, considering that his main games are platformers, and as such, being able to ride a large creature over entire levels would make his life so much easier. Considering that his main enemy is the fire-spewing Bowser, a resistance to fire would also be good. Evaluating these factors, Charizard would be a nice fit for our plumber friend. It is not only a flying-type large enough to ride, but also particularly well suited for shuttling people, considering that in the Alola region, it is a ride Pokémon who flies people around. Its fire type would also help with Bowser's flames, and finally, it is one of the more recognizable Pokémon, making it a great match for the face of gaming.\n\nNext up is Donkey Kong, who has an even clearer partner: Watchog. Not only would it fit in with DK's animal theming, but it would play a vital role in aiding the ape; a Watchog would be able to protect the banana hoard from getting stolen, alerting the Kongs if an intruder approached.\n\nLink would need a Pokémon capable of traveling around Hyrule alongside him, and what better candidate for this than Arcanine? Back when Rock Climb was an HM, Arcanine could learn it, so it could scale mountains alongside Link. Another move it learns is Extreme Speed, which would allow it to keep up with Link no matter how quickly he's going. One more perk that Arcanine has is that it would give Link an edge against the (probably) steel-type guardians that are littered around the world. Another use is that the type would allow Arcanine to tolerate hot areas, and stay warm in cold ones. \n\nSamus's partner would seem like an odd pick at first. For her, I wanted a Pokémon that could learn teleport so that it could pick up nearby collectibles and bring them to her, and being small would help as well for morph ball sections. Natu fulfills both of these conditions, learning teleport at level 9 and being 8 inches tall. Its flying type also contributes to the collectible-grabbing idea, and the bird-like design is reminiscent of Samus's childhood, as she was raised by the avian Chozo race for most of her youth.\n\nMeanwhile, Yoshi would likely have Archeops for a partner. Archeops is a rock type, and the rock type's attacks mainly focus on launching rocks as projectiles. Yoshi can likely eat these rocks for a supply of eggs, as painful as that may sound. Its flying type also means that it can do a decent job of keeping up with Yoshi as he traverses his games, and it fits right in with Yoshi's dinosaur design, since Archeops itself is based upon a prehistoric protobird.\n\nKirby's story is a bit more interesting. He would have Alakazam as a partner for one key reason: intelligence. Kirby tends to be a rather clueless puffball at times, so the 5,000 IQ Alakazam could help communicate to Kirby when his services are needed. This immense intelligence would also allow for it to get food for itself, which is important considering that any Pokémon of Kirby's would have to compete with his insatiable appetite.\n\nFox was one of the harder ones to pick, but ultimately, I decided on giving him Rotom as a partner Pokémon. Having a machine-possessing creature would be useful when your job primarily involves flying a sci-fi ship. A Rotom could enter Fox's arwing, from where it can help with emergency maneuvers or aid with targeting agile foes, akin to an astromech droid from Star Wars (think R2-D2).\n\nLuigi's partner, Misdreavus, would a perfect fit. It's a ghost type Pokémon that gains nourishment from the fear of those around it, something which Luigi has a large supply of in his own Luigi's Mansion games. Speaking of those games, Misdreavus would also be rather helpful there, since ghost is strong against ghost. Finally, it's number 200 in the Pokédex; quite fitting for the one so often relegated to player 2.\n\nNess is a tricky one to pinpoint, but I've come to the conclusion that Ledian would be a good fit for him. First, it would parallel the person that gave Ness his initial call to adventure, Buzz Buzz, by virtue of being a bug type connected to the stars. A bug type would also be a pretty decent for a kid like Ness, who probably spends some free time catching and caring for bugs.\n\nFinally, Captain Falcon would need a bird Pokémon to keep with his branding, and probably a fast one too. Pidgeot fills both of these requirements. It is, of course, a bird Pokémon, and one that the Pokédex states is capable of flying at mach two speeds; that's probably fast enough to keep up with the Blue Falcon. Its red and yellow plumage would also match Captain Falcon's helmet. Just give it a blue jacket and some sunglasses, and it would be a perfect fit for his branding.\n\nOverall, this was a fun thought experiment. Since E3 starts in a week, expect more articles from me. Sorry about not uploading recently (like as in the past year); I've been quite busy. Regardless, let the hype begin!",
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2019/01/08 01:06:06
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}scholarlynanobotclaimed reward balance: 1.464 STEEM, 0.005 SBD, 1.833 SP2019/01/08 01:05:45
scholarlynanobotclaimed reward balance: 1.464 STEEM, 0.005 SBD, 1.833 SP
2019/01/08 01:05:45
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}scholarlynanobotreceived 1.464 STEEM, 0.005 SBD, 1.830 SP author reward for @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/26 01:18:21
scholarlynanobotreceived 1.464 STEEM, 0.005 SBD, 1.830 SP author reward for @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/26 01:18:21
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}scholarlynanobotreceived 0.002 SP curation reward for @dlstudios / octopath-traveller-review-a-modern-take-on-classic-rpgs2018/11/25 20:37:30
scholarlynanobotreceived 0.002 SP curation reward for @dlstudios / octopath-traveller-review-a-modern-take-on-classic-rpgs
2018/11/25 20:37:30
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}jbrrdupvoted (20.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:29:12
jbrrdupvoted (20.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:29:12
| author | scholarlynanobot |
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View Raw JSON Data
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}kafupraiseupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:27:00
kafupraiseupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:27:00
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}toricoupvoted (2.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:15:03
toricoupvoted (2.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:15:03
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2018/11/21 09:09:09
| author | maxijgcomm |
| body | I have been hearing of this black friday but I never knew the true meaning. Now I fully know. Fam, go for your Nintendo! |
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}raphaelleupvoted (4.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:02:03
raphaelleupvoted (4.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:02:03
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}arcangeupvoted (4.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:01:09
arcangeupvoted (4.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:01:09
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}mrwangupvoted (0.50%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:48
mrwangupvoted (0.50%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:48
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}tombstoneupvoted (0.40%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:48
tombstoneupvoted (0.40%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:48
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}nurhayatiupvoted (0.50%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:48
nurhayatiupvoted (0.50%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:48
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}arconiteupvoted (0.50%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:48
arconiteupvoted (0.50%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:48
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}c-squaredreplied to @scholarlynanobot / 20181121t085950530z2018/11/21 09:00:30
c-squaredreplied to @scholarlynanobot / 20181121t085950530z
2018/11/21 09:00:30
| author | c-squared |
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2018/11/21 09:00:24
| author | scholarlynanobot |
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}kevinwongupvoted (1.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:24
kevinwongupvoted (1.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:24
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}elfranzupvoted (5.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:24
elfranzupvoted (5.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:24
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}beshyofphupvoted (100.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:24
beshyofphupvoted (100.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:24
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dredijinxupvoted (100.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:24
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lazybirdupvoted (20.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:24
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}cepulupvoted (5.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:21
cepulupvoted (5.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:21
| author | scholarlynanobot |
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choogirlupvoted (5.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:21
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2018/11/21 09:00:21
| author | scholarlynanobot |
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}rubencressupvoted (75.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 09:00:21
rubencressupvoted (75.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 09:00:21
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| Transaction Info | Block #27889836/Trx f3664548fa5c69d21b89036fbd71c92c60171d95 |
View Raw JSON Data
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2018/11/21 09:00:21
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | randomwanderings |
| weight | 1199 (11.99%) |
| Transaction Info | Block #27889836/Trx 90f3c9fc9c69d089f600007340d363056ab8422a |
View Raw JSON Data
{
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2018/11/21 09:00:21
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | hiddenblade |
| weight | 599 (5.99%) |
| Transaction Info | Block #27889836/Trx 926f7426be28daba7803bfdbb02cfeac1da5b953 |
View Raw JSON Data
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}alexworldupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 08:59:57
alexworldupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 08:59:57
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | alexworld |
| weight | 5000 (50.00%) |
| Transaction Info | Block #27889828/Trx 508872b6fe5fbf656d43030ad97d7cbf8df3796a |
View Raw JSON Data
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}c-squaredupvoted (11.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 08:59:51
c-squaredupvoted (11.99%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 08:59:51
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | c-squared |
| weight | 1199 (11.99%) |
| Transaction Info | Block #27889826/Trx e7cf7bc2c55f631da0ac57b56510f7a9a4d57bdb |
View Raw JSON Data
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}lillywiltonupvoted (20.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:56:18
lillywiltonupvoted (20.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:56:18
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | lillywilton |
| weight | 2000 (20.00%) |
| Transaction Info | Block #27888555/Trx 397cabffb548858df95b023991d95f899f4fe08d |
View Raw JSON Data
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}elamentalupvoted (1.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:56:18
elamentalupvoted (1.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:56:18
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | elamental |
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| Transaction Info | Block #27888555/Trx 63304d80606c3ac808cef990dd723cb5a06132f8 |
View Raw JSON Data
{
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}archaimusicupvoted (10.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:56:15
archaimusicupvoted (10.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:56:15
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
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| Transaction Info | Block #27888554/Trx c803132a3666a385ba54a380c1a66f09c2fe3f8a |
View Raw JSON Data
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}theatreofdelaysupvoted (100.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:56:15
theatreofdelaysupvoted (100.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:56:15
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
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| Transaction Info | Block #27888554/Trx 6c9c2c3c1c85fe5fdc9038097601d15cb0d5ac63 |
View Raw JSON Data
{
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}grizzleupvoted (1.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:56:15
grizzleupvoted (1.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:56:15
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | grizzle |
| weight | 100 (1.00%) |
| Transaction Info | Block #27888554/Trx 4e2f36670496b6c78c062a6d51d9eaf50eaeaf8e |
View Raw JSON Data
{
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}avesaupvoted (0.33%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:56:15
avesaupvoted (0.33%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:56:15
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | avesa |
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| Transaction Info | Block #27888554/Trx 49e8efdcae8e8568b476b8a173ff4c3d6d7cef2a |
View Raw JSON Data
{
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2018/11/21 07:56:15
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | moshitunes |
| weight | 500 (5.00%) |
| Transaction Info | Block #27888554/Trx 5811ae40bf3229c927b97407c7ab8f7d13bfe7c5 |
View Raw JSON Data
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2018/11/21 07:55:51
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | musicvoter |
| weight | 100 (1.00%) |
| Transaction Info | Block #27888546/Trx e85dbeeb71fe722a94ddb565261086167ac53495 |
View Raw JSON Data
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2018/11/21 07:55:51
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
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View Raw JSON Data
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}enjarupvoted (56.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:48:57
enjarupvoted (56.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:48:57
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | enjar |
| weight | 5600 (56.00%) |
| Transaction Info | Block #27888409/Trx f4b49cc3b063f4174a081fc913e30671a8918a25 |
View Raw JSON Data
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}oghieupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:45
oghieupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:45
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | oghie |
| weight | 5000 (50.00%) |
| Transaction Info | Block #27888345/Trx ffc5278e416be5c2e878694f6c4baf132cc0b7fd |
View Raw JSON Data
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}honeysaraupvoted (0.94%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:42
honeysaraupvoted (0.94%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | honeysara |
| weight | 94 (0.94%) |
| Transaction Info | Block #27888344/Trx e9929d90c56e62bdb49395124653fb9893d88c30 |
View Raw JSON Data
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}lk666upvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:42
lk666upvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | lk666 |
| weight | 189 (1.89%) |
| Transaction Info | Block #27888344/Trx 40e9a340d04417865dee7919f078a0bd37a4cddd |
View Raw JSON Data
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}ivan-gupvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:42
ivan-gupvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | ivan-g |
| weight | 189 (1.89%) |
| Transaction Info | Block #27888344/Trx 42d01105b90c3853faf14af29c19d5986dae8806 |
View Raw JSON Data
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}aotearoaupvoted (9.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:42
aotearoaupvoted (9.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | aotearoa |
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| Transaction Info | Block #27888344/Trx b8e69e8aeb9cec3026b78afe4e8307099327f683 |
View Raw JSON Data
{
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}nwjordanupvoted (3.78%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:42
nwjordanupvoted (3.78%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | nwjordan |
| weight | 378 (3.78%) |
| Transaction Info | Block #27888344/Trx 11864b38d96897766e61ae3f21f8f98b0b86febe |
View Raw JSON Data
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2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
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View Raw JSON Data
{
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}marohfupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:42
marohfupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:42
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | marohf |
| weight | 5000 (50.00%) |
| Transaction Info | Block #27888344/Trx b8bfcf0fb288da68dd20bc817ce323b4fc01b783 |
View Raw JSON Data
{
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}adal111upvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:45:39
adal111upvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:45:39
| author | scholarlynanobot |
| permlink | ultimate-switch-buying-guide-part-2-physical-games |
| voter | adal111 |
| weight | 5000 (50.00%) |
| Transaction Info | Block #27888343/Trx e0ecaea79c88b588ce0079be5dacbb43105447ae |
View Raw JSON Data
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}hhtbupvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:40:42
hhtbupvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:40:42
| author | scholarlynanobot |
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}yomismosoyupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:40:39
yomismosoyupvoted (50.00%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:40:39
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2018/11/21 07:36:39
| author | scholarlynanobot |
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2018/11/21 07:35:42
| author | scholarlynanobot |
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2018/11/21 07:35:42
| author | scholarlynanobot |
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}jiujitsuupvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games2018/11/21 07:31:42
jiujitsuupvoted (1.89%) @scholarlynanobot / ultimate-switch-buying-guide-part-2-physical-games
2018/11/21 07:31:42
| author | scholarlynanobot |
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2018/11/21 07:31:39
| author | scholarlynanobot |
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View Raw JSON Data
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2018/11/21 07:30:42
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0 / 30
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