Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS29.83%
Net Worth
0.218USD
STEEM
0.000STEEM
SBD
0.003SBD
Own SP
3.741SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
3.741SP
Delegated Out
0.000SP
Delegation In
0.000SP
Effective Power
3.741SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.003SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
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  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "6084.441285 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "0.000000 VESTS",
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  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

namequso
id1078503
rank1,067,214
reputation-55544207827
created2018-07-18T20:34:15
recovery_accounthuikapuika
proxyNone
post_count1
comment_count0
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witnesses_voted_for0
last_post2018-07-18T21:14:03
last_root_post2018-07-18T21:14:03
last_vote_time1970-01-01T00:00:00
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power10,000
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance0.003 SBD
savings_sbd_balance0.000 SBD
vesting_shares6084.441285 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares0.000000 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update1970-01-01T00:00:00
minedNo
sbd_seconds7,644
sbd_last_interest_payment2018-07-18T21:14:21
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
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  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "1970-01-01T00:00:00",
  "created": "2018-07-18T20:34:15",
  "mined": false,
  "recovery_account": "huikapuika",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 1,
  "can_vote": true,
  "voting_manabar": {
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  "downvote_manabar": {
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    "last_update_time": 1531946055
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  "voting_power": 10000,
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "0.003 SBD",
  "sbd_seconds": "7644",
  "sbd_seconds_last_update": "2018-07-18T22:32:27",
  "sbd_last_interest_payment": "2018-07-18T21:14:21",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
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  "savings_withdraw_requests": 0,
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  "reward_steem_balance": "0.000 STEEM",
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  "vesting_shares": "6084.441285 VESTS",
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  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
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}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
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}
From Date
To Date
2019/07/18 22:04:27
parent authorquso
parent permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
authorsteemitboard
permlinksteemitboard-notify-quso-20190718t220426000z
title
bodyCongratulations @quso! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@quso/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@quso) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=quso)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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      "author": "steemitboard",
      "permlink": "steemitboard-notify-quso-20190718t220426000z",
      "title": "",
      "body": "Congratulations @quso! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@quso/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@quso) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=quso)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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2018/07/23 16:58:48
votermwfiae
authorquso
permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
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2018/07/19 07:09:18
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authorquso
permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
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2018/07/18 23:19:00
voterblacklist-a
authorquso
permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
weight-1000 (-10.00%)
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2018/07/18 23:17:54
votersteemcleaners
authorquso
permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
weight-524 (-5.24%)
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2018/07/18 23:17:18
parent authorquso
parent permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
authorsteemcleaners
permlinkre-quso-what-a-rembrandt-can-teach-you-about-software-and-programmers-20180718t231719088z
title
body[Source](https://fs.blog/2015/02/rembrandt-software-programmers/) [Plagiarism](http://www.plagiarism.org/plagiarism-101/what-is-plagiarism/) is the copying & pasting of others work without giving credit to the original author or artist. Plagiarized posts are considered spam. Spam is discouraged by the community, and may result in action from the [cheetah bot](https://steemit.com/faq.html#What_is__cheetah). [More information and tips on sharing content.](https://steemcleaners.org/copy-paste-plagiarism/) If you believe this comment is in error, please contact us in [#disputes on Discord](https://discord.gg/YR2Wy5A)
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      "permlink": "re-quso-what-a-rembrandt-can-teach-you-about-software-and-programmers-20180718t231719088z",
      "title": "",
      "body": "[Source](https://fs.blog/2015/02/rembrandt-software-programmers/)\n[Plagiarism](http://www.plagiarism.org/plagiarism-101/what-is-plagiarism/) is the copying & pasting of others work without giving credit to the original author or artist. Plagiarized posts are considered spam. \r\n\r\nSpam is discouraged by the community, and may result in action from the [cheetah bot](https://steemit.com/faq.html#What_is__cheetah).\r\n\r\n[More information and tips on sharing content.](https://steemcleaners.org/copy-paste-plagiarism/)\r\n\r\nIf you believe this comment is in error, please contact us in [#disputes on Discord](https://discord.gg/YR2Wy5A)",
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all.carssent 0.001 SBD to @quso- "🔝UpVote + Resteem Service🔝Get 200-700 Upvotes and Resteem to my 15.000+ followers.Send 1 SBD/0.8 STEEM or more to @all.cars ( Link as memo ). 🔥😈🔥Max post age 2.5 days!"
2018/07/18 22:32:27
fromall.cars
toquso
amount0.001 SBD
memo🔝UpVote + Resteem Service🔝Get 200-700 Upvotes and Resteem to my 15.000+ followers.Send 1 SBD/0.8 STEEM or more to @all.cars ( Link as memo ). 🔥😈🔥Max post age 2.5 days!
Transaction InfoBlock #24295600/Trx dbe2be60a2fcc82a9f248a73b58b97713a075bad
View Raw JSON Data
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      "amount": "0.001 SBD",
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2018/07/18 22:04:30
parent authorquso
parent permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
authortts
permlinkre-what-a-rembrandt-can-teach-you-about-software-and-programmers-20180718t220429
title
bodyTo listen to the audio version of this article click on the play image. [![](https://s18.postimg.org/51o0kpijd/play200x46.png)](http://ec2-52-72-169-104.compute-1.amazonaws.com/quso__what-a-rembrandt-can-teach-you-about-software-and-programmers.mp3) Brought to you by [@tts](https://steemit.com/tts/@tts/introduction). If you find it useful please consider upvoting this reply.
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      "permlink": "re-what-a-rembrandt-can-teach-you-about-software-and-programmers-20180718t220429",
      "title": "",
      "body": "To listen to the audio version of this article click on the play image.\n[![](https://s18.postimg.org/51o0kpijd/play200x46.png)](http://ec2-52-72-169-104.compute-1.amazonaws.com/quso__what-a-rembrandt-can-teach-you-about-software-and-programmers.mp3)\nBrought to you by [@tts](https://steemit.com/tts/@tts/introduction). If you find it useful please consider upvoting this reply.",
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2018/07/18 21:44:03
votersmartsteem
authorquso
permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
weight305 (3.05%)
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2018/07/18 21:44:00
votermwfiae
authorquso
permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
weight1000 (10.00%)
Transaction InfoBlock #24294632/Trx 6c65b842264b4385cdc6ec3a533d5d03d994df4f
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hajisent 0.001 SBD to @quso- "🌹Hello my dear friend 🌐 Resteem your post ✅9,000 Followers ✅+ReSteem in 5 Accounts ( 28,000 Followers ) 🔱+100 Upvote @haji 👥+New followers ✅+Loyality bonus FREE. ✅Send 1 SBD or 1 STEEM To haji UR..."
2018/07/18 21:41:27
fromhaji
toquso
amount0.001 SBD
memo🌹Hello my dear friend 🌐 Resteem your post ✅9,000 Followers ✅+ReSteem in 5 Accounts ( 28,000 Followers ) 🔱+100 Upvote @haji 👥+New followers ✅+Loyality bonus FREE. ✅Send 1 SBD or 1 STEEM To haji URL as Memo Service ACTIVE
Transaction InfoBlock #24294581/Trx fc5f2890105eb32f92be16e3cc0afd91ca483f66
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2018/07/18 21:40:06
parent authorquso
parent permlinkwhat-a-rembrandt-can-teach-you-about-software-and-programmers
authorcrokkon
permlinkre-quso-what-a-rembrandt-can-teach-you-about-software-and-programmers-20180718t212548165z
title
body@@ -81,8 +81,26 @@ ammers/) +%0A@steemflagrewards
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2018/07/18 21:27:51
votercrokkon
authorquso
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2018/07/18 21:25:48
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bodyThis is is plagiarism: [source](https://fs.blog/2015/02/rembrandt-software-programmers/)
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2018/07/18 21:19:42
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2018/07/18 21:19:33
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2018/07/18 21:17:24
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anonwhalesent 0.001 SBD to @quso- "Greetings! Want to promote your post? Get more upvotes and followers with our resteem and upvote service! Get your post resteemed to 10,000+ followers, a minimum of 40+ upvotes, and a @anonwhale upvot..."
2018/07/18 21:16:03
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2018/07/18 21:14:03
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titleWhat A Rembrandt Can Teach you about Software and Programmers
bodyhttps://fs.blog/wp-content/uploads/2015/01/matrix.jpg A thoughtful passage by David Gelernter in Mirror Worlds: or the Day Software Puts the Universe in a Shoebox…How It Will Happen and What It Will Mean on how looking at a Rembrandt can teach us to better understand not only software but the craft behind it. Suppose you visit an art museum and walk up to a painting. I say “Ah ha! I see you’re admiring some powdered pigments, mixed with oil and smeared onto what appears to be a canvas panel.” You say “No, you moron. I’m admiring a Rembrandt.” Good. You’re three-quarters of the way towards a deep understanding of software. How did this happen? Well clearly we may, if we choose, regard a painting as a coming-together of two separate elements. The paints and canvas—the physical stuff; and the form-giving mind-plan. I’ll call these two elements the body and the disembodied painting respectively. Both are necessary to the finished product. But they are unequally decisive to its character. If Rembrandt had (while trying to shake out a tablecloth) accidentally chucked his favorite paint set into a canal on the very morning he was destined to make our painting; if he’d accordingly been forced to go down to the basement and hunt up another set—the finished product would be the same. But if he’d altered his mind-plan—the disembodied painting—before setting to work, our finished painting would obviously have been different. In fact, the disembodied painting is a painting in and of itself— albeit a painting of a special kind, namely an unbodied one. Rembrandt is perfectly entitled to tell his wife “I have a painting in mind” before setting to work. But plainly the mere body is no painting, not in and of itself. If the paints on Rembrandt’s table went around telling people “Hey look at us, we’re a painting,” no-one would believe them. This distinction is the key to software and its special character. A running program is a machine of a certain kind, an information machine. The program text—the words and symbols that the programmer composes, that “tell the computer what to do” – is a disembodied information machine. Your computer provides a body. Unlike Rembrandt’s mind plan, a disembodied information machine must be written down precisely and in full. It’s a bit like the engineering drawings for a new toaster in this regard; the machine designer leaves nothing to chance. Unlike Rembrandt’s mind plan or the toaster drawings, on the other hand, a disembodied information machine can be “embodied” automatically. No skill, judgement or human intervention is required. Merely hand your text to a computer (it’s probably stored inside the computer already); the computer itself performs the “embodying.” So: A running program—an information machine or infomachine for short—is the embodiment of a disembodied machine. In saying this, we have said a lot. A fairly simple point first, then a subtle and deeply important one— Some people believe that, when they see a program running, the machine they are watching is a “computer.” True, but not true enough. The computer, that impressive-looking box with the designer logo, is merely the paint, not the painting. When you say I’m watching this computer do its stuff, you are saying in effect I’m admiring not this Rembrandt but some paint smeared on canvas. Some people imagine the computer as a gifted actor (say) who is handed a program and declaims it feelingly. No: bad image. The computer itself is of the utmost triviality to the workings of the infomachine you are watching. It may decide how fast or slowly the thing runs, and may effect its behaviour just a little around the fringes, but essentially, it is of no logical significance whatever. It is a mere body, and bodies are a dime a dozen. The second point is harder. People often find it difficult to keep in mind that, when they see a program text, what they’re looking at is a machine. The fact that, for the time being, the machine they’re looking at has no body confuses them With good reason: This is a subtle, maybe a confusing point. They leap to the conclusion that what programmers do amounts to arranging symbols on paper (or in a computer file) in a certain way. They look at a program and see merely a highly specialized kind of document … This mistake is fatal to any real understanding of what software is. Understanding software doesn’t mean understanding how program texts are arranged, it means understanding what the working infomachine itself is like—what actually happens when you embody the thing and turn it on-what kind of structure you are creating when you organize those squiggles-the shape of the finished product, the way information hums through it, the way it grows, shrinks and changes as it runs, the look and feel of the actual computational landscape. This is where software creativity is exercised. This is where the field evolves, metamorphoses and explodes. Talented software designers work with some image of the actual running program uppermost in mind. Failing to see through the program text to the machine it represents is like trying to understand musical notation without grasping that those little sticks and ellipsoids represent sounds. This kind of information is hard to convey. You can’t directly see a running program. You can sense its workings indirectly, but you can’t open the hood and look right at the mechanism. An ironic reversal of the Rembrandt experience: Here the mind-plan is tangible, but the embodied thing itself is not. Finally concluding [I]f you get carried away, and start asserting that “music is the mechanical manipulation of symbols on staff paper,” “programming is mathematics,” you have committed intellectual suicide. You’ve mistaken the means for the end. You’ve cut yourself off absolutely from all real inspiration, creativity and growth. And you have failed, profoundly, to understand the character of your field. A dangerous mistake. Where software is concerned, an all-too-natural one.
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      "body": "https://fs.blog/wp-content/uploads/2015/01/matrix.jpg\n\nA thoughtful passage by David Gelernter in Mirror Worlds: or the Day Software Puts the Universe in a Shoebox…How It Will Happen and What It Will Mean on how looking at a Rembrandt can teach us to better understand not only software but the craft behind it.\n\nSuppose you visit an art museum and walk up to a painting. I say “Ah ha! I see you’re admiring some powdered pigments, mixed with oil and smeared onto what appears to be a canvas panel.” You say “No, you moron. I’m admiring a Rembrandt.” Good. You’re three-quarters of the way towards a deep understanding of software.\n\nHow did this happen?\n\nWell clearly we may, if we choose, regard a painting as a coming-together of two separate elements. The paints and canvas—the physical stuff; and the form-giving mind-plan. I’ll call these two elements the body and the disembodied painting respectively.\n\nBoth are necessary to the finished product. 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A running program is a machine of a certain kind, an information machine. The program text—the words and symbols that the programmer composes, that “tell the computer what to do” – is a disembodied information machine. Your computer provides a body.\n\nUnlike Rembrandt’s mind plan, a disembodied information machine must be written down precisely and in full. It’s a bit like the engineering drawings for a new toaster in this regard; the machine designer leaves nothing to chance. Unlike Rembrandt’s mind plan or the toaster drawings, on the other hand, a disembodied information machine can be “embodied” automatically. No skill, judgement or human intervention is required. Merely hand your text to a computer (it’s probably stored inside the computer already); the computer itself performs the “embodying.”\n\nSo: A running program—an information machine or infomachine for short—is the embodiment of a disembodied machine. In saying this, we have said a lot. 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It is a mere body, and bodies are a dime a dozen.\n\nThe second point is harder.\n\nPeople often find it difficult to keep in mind that, when they see a program text, what they’re looking at is a machine. The fact that, for the time being, the machine they’re looking at has no body confuses them With good reason: This is a subtle, maybe a confusing point. They leap to the conclusion that what programmers do amounts to arranging symbols on paper (or in a computer file) in a certain way. 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