Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.392USD
STEEM
0.052STEEM
SBD
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Own SP
6.699SP

Detailed Balance

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reward_steem_balance
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Account Info

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rank181,817
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recovery_accountsteem
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From Date
To Date
phulbigreceived 0.052 STEEM, 0.063 SP author reward for @phulbig / what-is-the-difference-between-the-palm-and-the-fist
2019/10/03 16:55:57
authorphulbig
permlinkwhat-is-the-difference-between-the-palm-and-the-fist
sbd payout0.000 SBD
steem payout0.052 STEEM
vesting payout102.852430 VESTS
Transaction InfoBlock #36965555/Virtual Operation #4
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2019/09/26 17:36:48
voterrubinka
authorphulbig
permlinkwhat-is-the-difference-between-the-palm-and-the-fist
weight10000 (100.00%)
Transaction InfoBlock #36765203/Trx 178dc3d1253cbf14e1dd7983550cda8d47ce210a
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2019/09/26 17:05:54
parent authorphulbig
parent permlinkwhat-is-the-difference-between-the-palm-and-the-fist
authorxcrambo
permlinkxcrambo-re-phulbig-what-is-the-difference-between-the-palm-and-the-fist-20190926t170553556z
title
bodyi love conscious rap,krs one is dope Posted using [Partiko Android](https://partiko.app/referral/xcrambo)
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Transaction InfoBlock #36764585/Trx b596130879423768dbd50fad9ba1c40dfe15f74d
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      "body": "i love conscious rap,krs one is dope\n\nPosted using [Partiko Android](https://partiko.app/referral/xcrambo)",
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2019/09/26 17:00:36
voterxcrambo
authorphulbig
permlinkwhat-is-the-difference-between-the-palm-and-the-fist
weight1000 (10.00%)
Transaction InfoBlock #36764479/Trx f06fe01e0dca6d53b76ccf4c56360e6e884308e4
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2019/09/26 16:59:03
votersteemyoda
authorphulbig
permlinkwhat-is-the-difference-between-the-palm-and-the-fist
weight100 (1.00%)
Transaction InfoBlock #36764448/Trx 43831c482dc4cbc7dd74fd45f1476c7e35aa8116
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2019/09/26 16:56:51
voteranomaly
authorphulbig
permlinkwhat-is-the-difference-between-the-palm-and-the-fist
weight100 (1.00%)
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2019/09/26 16:55:57
parent author
parent permlinkskate
authorphulbig
permlinkwhat-is-the-difference-between-the-palm-and-the-fist
titleWhat is the difference between the palm and the fist?
bodyWhat is the difference between the palm and the fist? When the palm is open, does the fist not exist? Or when the fist is clinched, ready to harm Does it mean that you no longer have a palm? No palm and fist are part of the hand But even deeper, they part of what you understand There is no palm or fist Your perception of your hand movements is calling it this Palm and fist doesn't exist But they do, when your hands is used like this by you So try to look at words, while you Look at the birds, is that a bird? A B.I.R.D.S? Is that what it is? Is that what's building his nest? That's not all of it, a B.I.R.D.S is what we calling it But really, what is a bird really? Look past the word symbols to see the bird clearly Hear me, if you never name yourself You are forever subject to everyone else Your name is your nature It makes you lower or greater I'm not a hater, but you'll see later So back to the palm and the fist, overstand The palm and the fist are symbols of the hand It's what the hand is doin', not what it is The doing is the effect that causes what it is So what is it, when you live by the definitions of what others give Living history of what others live You're like a kid, I mean adult Being led to the slitting of your own throat Wow, for many there's not hold It seems like they up the creek without a boat Originally by Blast Master KRSONE https://www.youtube.com/watch?v=_A0Kx_7X2l4 Enter your interpretation below:
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      "author": "phulbig",
      "permlink": "what-is-the-difference-between-the-palm-and-the-fist",
      "title": "What is the difference between the palm and the fist?",
      "body": "What is the difference between the palm and the fist?\nWhen the palm is open, does the fist not exist?\nOr when the fist is clinched, ready to harm\nDoes it mean that you no longer have a palm?\nNo palm and fist are part of the hand\nBut even deeper, they part of what you understand\nThere is no palm or fist\nYour perception of your hand movements is calling it this\nPalm and fist doesn't exist\nBut they do, when your hands is used like this by you\nSo try to look at words, while you\nLook at the birds, is that a bird?\nA B.I.R.D.S? Is that what it is?\nIs that what's building his nest?\nThat's not all of it, a B.I.R.D.S is what we calling it\nBut really, what is a bird really?\nLook past the word symbols to see the bird clearly\nHear me, if you never name yourself\nYou are forever subject to everyone else\nYour name is your nature\nIt makes you lower or greater\nI'm not a hater, but you'll see later\nSo back to the palm and the fist, overstand\nThe palm and the fist are symbols of the hand\nIt's what the hand is doin', not what it is\nThe doing is the effect that causes what it is\nSo what is it, when you live by the definitions of what others give\nLiving history of what others live\nYou're like a kid, I mean adult\nBeing led to the slitting of your own throat\nWow, for many there's not hold\nIt seems like they up the creek without a boat\n\nOriginally by Blast Master KRSONE https://www.youtube.com/watch?v=_A0Kx_7X2l4 \nEnter your interpretation below:",
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2019/08/14 04:38:09
parent authorphulbig
parent permlinkusing-steemit-to-promote-online-responses-from-a-community-based-learning-program
authorsteemitboard
permlinksteemitboard-notify-phulbig-20190814t043808000z
title
bodyCongratulations @phulbig! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@phulbig/birthday3.png</td><td>Happy Birthday! - You are on the Steem blockchain for 3 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@phulbig) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=phulbig)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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Transaction InfoBlock #35535586/Trx cfab282e59fe5ad009e4dcac257ff430835ec57e
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      "title": "",
      "body": "Congratulations @phulbig! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@phulbig/birthday3.png</td><td>Happy Birthday! - You are on the Steem blockchain for 3 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@phulbig) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=phulbig)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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2018/08/14 03:35:57
parent authorphulbig
parent permlinkusing-steemit-to-promote-online-responses-from-a-community-based-learning-program
authorsteemitboard
permlinksteemitboard-notify-phulbig-20180814t033559000z
title
bodyCongratulations @phulbig! You have received a personal award! [![](https://steemitimages.com/70x70/http://steemitboard.com/@phulbig/birthday2.png)](http://steemitboard.com/@phulbig) 2 Years on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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Transaction InfoBlock #25049642/Trx d779f39ac6f6e5303e609aadbaaa1af691c418f9
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2018/03/02 01:07:15
voterphulbig
authoralemacgo
permlinkthe-truth-about-the-petro-launch
weight10000 (100.00%)
Transaction InfoBlock #20309143/Trx 27199d80575af58638cebee7f808b78aad56ba29
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unfaakinrealupvoted (100.00%) @phulbig / whole-dojo
2017/05/16 06:49:45
voterunfaakinreal
authorphulbig
permlinkwhole-dojo
weight10000 (100.00%)
Transaction InfoBlock #11972048/Trx 46d8689a0a104592cbce10b28da4af55256f99ca
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2016/10/21 23:45:15
votercryptocraft
authorphulbig
permlinkwhole-dojo-1-stranger-things
weight10000 (100.00%)
Transaction InfoBlock #6039621/Trx 76e0f3b9da04d138bcf0df189e74724f4de01bb0
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2016/10/21 23:43:30
votercryptocraft
authorphulbig
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cryptocraftupvoted (100.00%) @phulbig / whole-dojo
2016/10/21 23:41:00
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2016/09/21 11:24:48
parent authorcryptocrafty
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authorphulbig
permlinkre-cryptocrafty-re-phulbig-using-steemit-to-promote-online-responses-from-a-community-based-learning-program-20160921t112445128z
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bodyI agree. I am planning another Dojo on the subject of crypto-currency in October. My thought is same as yours, if there is more understanding of what these block chain technologies are particapants maybe more inspired to post.
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      "author": "phulbig",
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      "body": "I agree. I am planning another Dojo on the subject of crypto-currency in October.  My thought is same as yours, if there is more understanding of what these block chain technologies are  particapants maybe  more inspired to post.",
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2016/09/21 11:15:42
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authorphulbig
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bodyHere is a link to my initial results. https://steemit.com/wholelistic/@phulbig/using-steemit-to-promote-online-responses-from-a-community-based-learning-program My next group will involve mostly individuals who have some understanding of crypto-currency.
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      "author": "phulbig",
      "permlink": "re-weareallfree-re-phulbig-whole-dojo-20160921t111537571z",
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      "body": "Here is a link to my initial results. https://steemit.com/wholelistic/@phulbig/using-steemit-to-promote-online-responses-from-a-community-based-learning-program\nMy next group will involve mostly individuals who have some understanding of crypto-currency.",
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2016/09/13 19:35:24
parent authorphulbig
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authorcryptocrafty
permlinkre-phulbig-using-steemit-to-promote-online-responses-from-a-community-based-learning-program-20160913t193528113z
title
bodyThis is a very interesting experiment. Attempting to use Steemit as a way to motivate kids to not only explore their learning style but also to actively participate in it as well even though it didn't sound like the participants were incentivized by Steemit's reward scheme. I believe that this is because the participants don't value Steem Dollars like they do real dollars. Maybe, when deciding what the subject matter of the Dojo session is going to be, you should choose something that will add to their understanding of value. You could even do a dojo on bitcoin itself. Or if you're afraid of putting the kids off. Maybe encase a little economics within a subject that will keep them coming back would slowly open them up to digital currency. Maybe explaining that the U.S. dollar is the first digital currency. I don't know. Looking forward to hearing about how it goes in the future.
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      "body": "This is a very interesting experiment.  Attempting to use Steemit as a way to motivate kids to not only explore their learning style but also to actively participate in it as well even though it didn't sound like the participants were incentivized  by  Steemit's reward scheme.  I believe that this is because the participants don't value Steem Dollars like they do real dollars.  Maybe, when deciding what the subject matter of the Dojo session is going to be, you should choose something that will add to their understanding of value.  You could even do a dojo on bitcoin itself.  Or if you're afraid of putting the kids off.  Maybe encase a little economics within a subject that will keep them coming back would slowly open them up to digital currency.  Maybe explaining that the U.S. dollar is the first digital currency.  I don't know.  Looking forward to hearing about how it goes in the future.",
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2016/09/13 14:06:06
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2016/09/13 14:06:06
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authorphulbig
permlinkusing-steemit-to-promote-online-responses-from-a-community-based-learning-program
titleUsing Steemit to Promote Online Responses from a Community Based Learning Program
body<html> <h1><strong>&nbsp;&nbsp;Using </strong><em><strong>Steemit</strong></em><strong> to Promote Online Responses from a Community Based Learning Program &nbsp;&nbsp;</strong></h1> <p>By Phil Hulbig PhD candidate<br> <br> &nbsp;&nbsp;&nbsp;<strong>Abstract</strong></p> <p>&nbsp;This pilot study looked at the impact <em>Steemit</em> had on motivating students to extend their involvement in a community based learning program (CBLP) to include written responses. The study used the Whole Dojo technique, which teaches concepts of metacognition through subjects of popular interest. <strong>The research question of this study was would the introduction of </strong><em><strong>Steemit </strong></em><strong>into the CBLP inspire greater self-directed learning and self-regulation?</strong> Or stated more broadly <strong>Would the potential to earn cryptocurrency promote a written online response to a CBLP?</strong> This was measured by the extent individuals were willing to go beyond the usual requirements of the CBLP and write an online reflection on their experience. This study found that test subjects enjoyed the CBLP experience, and found it intellectually silent on several dimensions. However, neither the enjoyment of the event, nor the introduction of <em>Steemit</em>, was enough to inspire the participants to volunteer to write a reflection. The conclusion of this study is that individuals can be attracted to CBLP events, like the Whole Dojo, but their participation will be limited to that event. It was found that the students’ own negative self-perceptions were the largest factor preventing their expanded participation. Students were not motivated to write a response or post on <em>Steemit</em>, despite the potential of earning cryptocurrency. Future avenues of research will include more targeted samples of individuals controlled for online posting experience, familiarity with crypto currency, and economic background. It may also be important to examine situational factors such as levels of emotional and structural support with response generation. &nbsp;</p> <p>&nbsp;<strong>Rationale</strong>&nbsp;</p> <p><em>The Steemit</em> platform may be important for motivating and sustaining CBLPs in the future. Offering cryptocurrency incentives for participation could promote increased motivation, self-regulated and self-directed learning of CBLP members. It also holds the hope that CBLPs could potentially be self-sustain within communities, without the need of the broader need of governmental or institutional support. This holds the hope that transformative metacognitive education could reach communities that have been historically neglected or difficult to reach with this information. &nbsp;<em>Steemit’s</em> convergence of an online networking platform for posting intellectual activities and an economic platform that generates income through a block chain may be able to inspire and support learning communities in new and exciting ways. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p> <p>Self-regulated and self-directed learning are popular concepts in education research. Self-regulated learning theory grew out of work done by Albert Bandura (1997) in social cognitive theory and work by John Flavel (1979) on metacognitive regulation. Metacognitive regulation is related to the learner’s ability to control his or her cognitive activities (Coutinho &amp; Neuman, 2008). Metacognitive self-regulation involves strategies of planning, monitoring, and evaluating one's own learning (Schraw &amp; Moshman, 1995). The concept of self-directed learning was initially developed through the study of adult learners by Knowles (1980) and Tough (1979) and is defined as a student's ability to plan out their own learning with the help of a community. These communities often consist of family, neighbors and colleagues. Researchers (Marriam, Caffarella &amp; Baumgartner, 2007) have been looking to uncover the conditions that lead learners towards greater self- control over their learning and achievement. Some researchers (Schrader-Naef, 2000; Williams, 2001) have highlighted the necessity that such studies include learners of all ages, grade levels and backgrounds. &nbsp;&nbsp;</p> <p>One of the central skills of both self-directed and self -regulated learning is metacognition. Metacognition is the ability to learn about, and understand, one's own learning (Flavel. 1979). Metacognition has been shown be tremendously beneficial to students with learning disabilities (Wong,1986; Dumont, Istance &amp; Benavides, 2010), brain or neurological injury (Bethune &amp; Doidge, 1998; Doidge, 2015) and underprivileged or oppressed backgrounds (Freire, 2000; Sharrone, 1987). &nbsp;&nbsp;</p> <p>It has been found that the development of metacognition can lead to transformational learning (Kegan, 2000). Transformational learning is learning that promotes fundamental, and sometimes dramatic, changes in the learners’ view of themselves and the world they are a part of (Kegan, 2000). The idea of using learning and metacognitive insight to transform the lives and thinking of marginalized and oppressed peoples was developed by Pablo Freire (2000), who worked with various groups of poor and disenfranchised in Latin America. Hammond and Collins (1991) believe the “ultimate goal is empowering learners to use their learning to improve the conditions under which they and those around them live and work”(p.14). &nbsp;&nbsp;</p> <p>One of the chief impediments to bringing transformative learning experiences to marginalized communities in the United States has been the lack of resources in the communities that would most benefit (Hammond, 2010; Ravitch, 2010). The ubiquitous access to information provided by internet technology over the past decades was hoped to provide more equal opportunity of access to information than ever before. Certain online learning programs like Khan Academy and Harvard/MIT’s Edx have opened up subject-oriented learning, ranging in level from primary to post-secondary, to anyone with a connection to the Internet. However, online learning platforms suffer from a general inability to meaningfully engage or motivate learners. (Bomia et al., 1997; Nicol &amp; Macfarlane-Dick, 2006) &nbsp;&nbsp;&nbsp;</p> <p>Even with access to technologies, like Khan Academy, many learners lack the metacognitive skills to direct and regulate their learning to achieve success in online courses. (Sarma, 2015) Metacognition is a necessary skill for successful online learning (Artino, 2008; Pachnowski &amp; Jurczyk, 2000). This is because most learners do not think strategically about their own thinking or regulate their learning behavior well (Garrison,1997). It has been found that motivation and responsibility are reciprocally related (Garrison,1997). Thus, while the Internet has done well bringing information to a wider and wider audience, these learners often require support developing the metacognitive learning skills needed to achieve a level of success. &nbsp;&nbsp;</p> <p>For many students, particularly poor and minority students, there are strong social factors at work that actually repress metacognitive self-reflection in their community (Freire, 2000; Rothstein, 2004). These social forces often enforce a cognitive rigidity that promotes feelings of fear, incompetence and hopelessness (Rothstein, 2004). In turn community members come to develop closed mindsets (Dweck, 2013) where they believe that learning is based on unchangeable inborn characteristics, rather than skills you can develop and improve. So while there is some evidence that students are becoming more self-directed as a result of simple exposure to the internet (Kerka, 1999), social and cultural pressures seem to be locking most poor and minority communities into cycles of poverty (Ravitch, 2010; Rothstein, 2014). &nbsp;&nbsp;</p> <p>One solution could be the creation of small, informal CBLP that develop the metacognitive knowledge and regulatory skills of its community members. CBLPs are akin to the historical tradition of communities of practice (Stamps, 1997), with the exception that they are specifically focused on the development of an individual's understanding of learning itself. CBLPs could promote the success of members by promoting knowledge of the learning process and encouraging a process-oriented approach toward learning. CBLP could make use of the interpersonal connections already present within the community to support the metacognitive and self-directed learning behavior of members. Research (Fink &amp; Hummel, 2015; Hunter &amp; Austin, 2015; Jessup-Anger, 2015) has tended to focus on institutional professional and collegiate learning communities there is considerably less research on more informally-based learning communities that may support neighborhoods or specific groups of learners outside of academic settings. &nbsp;&nbsp;&nbsp;</p> <p>The Whole Dojo technique developed as an outgrowth of experiments utilizing the Wholistic Problem Solving (Hulbig, 2011) metacognitive teaching intervention. This intervention frames learning the learning experience in terms of nine constituent cognitive skills. It then reviews the investigation of subject matter with specific and direct focus on utilizing these constituent cognitive skills developing both a student’s understanding and competence with these skills. The student then becomes aware of both the subject matter and the specific cognitive skills that were utilized in the investigation of the subject matter producing a metacognitive learning of the subject. The Whole Dojo attempts to inspire the development of metacognitive thinking skills by creating learning opportunities centered on high interest subject matter such as television, music and sports. Involvement is often bolstered using online resources like Youtube or Netflix. &nbsp;&nbsp;&nbsp;&nbsp;</p> <p>There are often great pressures on an individual's time and attention. Unless the subject matter is perceived as interesting or relevant to their lives it is hard for individuals to find the time to participate in or develop such communities (Marriam, Caffarella &amp; Baumgartner, 2007). Financial pressures also exist, which have historically prevented such small scale learning communities to persist over time (Rothstein, 2014). Without access to a funding source, many communities are reliant on support from outside the community, such as governmental or institutional sources. For this reason, an online platform like <em>Steemit</em> could become a useful way to promote and sustain small groups of learners, and, possibly, pull together long term sustainable learning communities that become self-funding over time. &nbsp;&nbsp;</p> <p>According to the <em>Steemit</em> white paper (Larimer, at al., <a href="https://steem.io/SteemWhitePaper.pdf">2016)</a> <em>Steemit</em> is an online, blockchain-based social networking site that allows members to post ideas/content and receive monetary reward for the value of their input. A blockchain is a communal ledger that is able to store, secure and verify online transaction (<a href="https://youtu.be/YIVAluSL9SU">Loonstra, Brink, Vries &amp; Zuidam, 2014</a>). The site leverages the appreciation of an online virtual currency called <em>Steem Power</em> to create an online marketplace of ideas. This market place of ideas is funded by another virtual currency called <em>Steem Dollars</em>. <em>Steem Dollars</em> are, in turn, paid out to participants whose content is deemed worthy of value by the community. The value of posts are determined by the number of up votes a post garners and the number of responses. &nbsp;&nbsp;</p> <p>A CBLP could utilize the <em>Steemit</em> platform to motivate self-directed learning behavior by offering a cryptocurrency incentive for participation. The degree to which a small community of learners could generate revenue this way is an open question at this time. Because the <em>Steemit</em> program itself is new, and still in beta (experimental phases) itself, many questions need to be answered to determine if such a platform would be a viable support to small communities of learners offline. However, such a platform holds the potential of bringing transformative metacognitive education to historically neglected communities through a convergence of an online networking platform for posting intellectual activities and an economic platform that generates income. &nbsp;&nbsp;&nbsp;</p> <p><strong>Method</strong> &nbsp;&nbsp;</p> <p>August 24, 2016, at 7:00 pm, a Whole Dojo on the Netflix series Stranger Things was held. The format was an open discussion around the series. The discussion was framed with the expressed purpose of teaching the underlying processes used by the brain when approaching a problem or idea.<br> <br> &nbsp;Eight students volunteered to be part of the Whole Dojo discussion. They chose to be part of the event either because of the subject matter or because of their earlier participation in a Whole Dojo that they enjoyed. Of the eight only four chose to be part of this experiment. Some of the members of the discussion were also disqualified from participation in the study because they were under the age of 18.<br> <br> &nbsp;A brief explanation of the dojo and <em>Steemit</em> was presented to all study participants. All questions presented by participants regarding the study were answered to the best of the experimenter's ability. At the opening the researcher stated: &nbsp;&nbsp;</p> <p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;After the dojo you will be encouraged to sign on to <em>Steemit</em> and post &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p> <p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;a reflection or statement. <em>Steemit</em> is an online platform the gives money&nbsp;</p> <p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;people for both posting there is a good chance you will make some&nbsp;</p> <p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;money for your effort. At the very least you will be given some&nbsp;</p> <p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cryptocurrency just for signing up with <em>Steemit</em>. &nbsp;&nbsp;&nbsp;&nbsp;</p> <p>And: &nbsp;&nbsp;</p> <p>“You will have the ability to earn money for posting about what you learned here at tonight's dojo by posting on <em>Steemit</em>.” &nbsp;&nbsp;</p> <p>Participants were only given basic information about starting a <em>Steemit</em> account as a way to gauge motivated self-regulated behavior. Participants who independently started an account would be rated with a very high level of motivated self-regulated behavior. Participants who produced no written response, whether online or off, could then be rated with a low level of motivated self-regulated behavior. Behavior could also then be scaled between these extremes to rate the level of motivated self-regulated behavior the program inspired. A follow up survey would then be delivered to garner participants’ impressions on the process. &nbsp;&nbsp;&nbsp;</p> <p>The researcher continued to use encouraging statements several times at both the beginning and end of the event. This was done to insure that all the participants realized that there was a monetary incentive for posting. It was also made clear that students could enlist support logging on and developing a Steemit account. All subjects signed a release and were informed of their rights before beginning. The event was audio recorded, but a recorder error only preserved the first minutes. The following is taken from notes, observations and reflections of the event. &nbsp;&nbsp;</p> <p>Before the actual discussion began the season 1 finale of Stranger Things, “Chapter 8: The Upside Down” was played on Netflix. Then the CBLP opened with a statement about the philosophy of metacognitive thinking the importance of developing process oriented thinking skills and how these process oriented skills can be developed to improve understanding of what is true and solve problems that may be unrelated to the night’s subject matter. Then there was a brief review of the 3 phases of problem solving, which are the input, processing and output phases. Then there was a description of how these phases of problem solving related to 9 reasoning skills of the Wholistic Problem Solving system. These levels are sensing, attention, memory, analogy, analysis, metaphor, judgment, creation and sense making. &nbsp;&nbsp;&nbsp;</p> <p>The CBLP was started with a focus on input level skills. Students discussed their basic sense of the series, presented questions that the series provoked in them, identified things that drew their attention, provoked emotion or triggered memories. One question that came up more than once was the relation of the character 11 to the monster. The well written characters, and the actor’s depiction of them, was identified as another initial draw of attention. Several students admitted to having their attention hooked immediately by the portrayal of the Dungeons and Dragons game at the beginning of the series. The show was able to generate real emotion, and a few students even admitted to crying during the scene where the character Will is ultimately saved from the monster in the upside down realm. The series also triggered many memories about other movies from the 1980’s. TheGoonies, ET, Poltergeist and Alien we mentioned specifically.<br> <br> &nbsp;There was excitement to get to the processing phase of the discussion. Several students had analogies and theories about the series. The discussion in this phase was very active and took over an hour. Some of the ideas that came out of this discussion where that 11 and the monster boar some kind of connection, and the upside down was a parallel dimension that was inadvertently destroyed by the government trying to weaponize psy abilities. There was a major discussion about there being more than one monster, possibly eleven, one for each person utilized in the experiment. As stated many ideas were developed during this phase, this is only a sampling of the main themes. &nbsp;&nbsp;</p> <p>The CBLP culminated with a synthesis of the ideas listed above. Predictions about what the next season were made. There was unanimous judgment that the next season would revolve around what the character Will threw up into the sink at the end of the series. There was also a strong desire for a resolution of what happened to the character 11. &nbsp;&nbsp;</p> <p>This explanation was intended to be descriptive but not detail, more detailed research on the Whole Dojo and Wholistic Problem Solving is in progress. The focus of this investigation was on the impact of <em>Steemit</em> on student motivation and regulation of the academic behavior of writing a response. However, it was felt that some explanation into the basic process of a Whole Dojo based CBLP was warranted. &nbsp;&nbsp;</p> <p>After the CBLP participants were encouraged to post on <em>Steemit</em> and reminded of the possible monetary award. A post titled Whole Dojo 1: Stranger Things was entered on STEEMIT. Students were encouraged to post on this STEEMIT page. A direct link to the page was sent to the students the night of the dojo and at approximately 5:00pm the following day encouraging students to post. &nbsp;</p> <p>After 24 hours no students had posted to the page. However, one person who was not part of the CBLP posted. Before sending the second notice and link, the experimenter posted a response under an alias, to encourage posting. However, 48 hour latter there was still no response from any student on STEEM. Follow up surveys of behavior where give 72 hours later. Ultimately, no students posted. &nbsp;&nbsp;</p> <p>The survey found that all study participants gave the overall CBLP high marks. All participants rated the CBLP experience a 6 or better on a 7 point Likert Scale. Individuals made statements about how much they enjoyed the diversity of perspectives elicited, particularly, from the younger members of the group, and how they would love to participate again. Half of the participants said the CBLP captivated their attention. &nbsp;&nbsp;</p> <p>Participants were also asked to rate their level of intellectual involvement by applying a value to the demands the program placed on specific cognitive functions. Half of the participants felt an average level of memory demand (4 on the Likert Scale) from the program. The other half gave it a high demand rating (6 and 7 respectively). All participants rated the level analogical thinking demanded by the event as high, with half of the participants giving it the highest rating. Three quarters of the participants rated the depth and thoroughness of the program's analyzation of the subject matter a 7. Three quarters of participants rated the overall impact of the CBLP on their thinking as much higher than average (one individual gave it a 6 and two a 7). The general consensus was that CBLP event had a very positive intellectual impact. &nbsp;&nbsp;</p> <p>After the CBLP event it was found that none of the study participants used <em>Steemit</em> or wrote a reflection. Half of the participants indicated that they did not have time to post or write a response. Interestingly the other half made negative observations about their own self-regulation. One participants indicated that they were a “lazy butt” and another “a lazy piece of crap”. These responses are interesting as they indicate a split in attributions by participants between neutral environmental conditions in their lives (not having enough time) and negative internal feelings of self-worth. &nbsp;This is similar to findings on mindset by Carol Dweck (2012). One participant that did not post expanded, “I'm not a poster, I don't like to write, quite frankly because I don't feel like I am good at it.” &nbsp;&nbsp;</p> <p>When asked specifically about <em>Steemit</em> and its potential to motivate responses participant’s answers were very mixed. One respondent felt it was a good idea with the potential to motivate students. One felt that money would not be a good motivator for her because, from her experience, money tended to produce more conflicts and problems than it solved. Another respondent could not make up their mind if it was a good idea or not, indicating that their feelings ranged from it being a good idea to sounding like some kind of a scam. They also indicated later that they felt cryptocurrency was not real money, which made it less desirable. One participant responded that they did not have an opinion. &nbsp;&nbsp;</p> <p><strong>Analysis</strong> &nbsp;&nbsp;</p> <p>The outcome of this pilot study found that the introduction of <em>Steemit</em> into a CBLP did not lead to an increase in an individual's self-motivated academic participation. Students were not motivated to join an online community or produce written reflections. However, it was also found that <em>Steemit</em> did not deter such a response, as it was not directly identified as a reason for not responding by any of the study participants. &nbsp;&nbsp;</p> <p>The inability to motivate deeper participation is consistent with other research (Artino, 2008, Nicol &amp; Macfarlane-Dick, 2006) that has found online learning platforms are not intrinsically motivating in themselves. Individuals did freely volunteer their time to be part of this CBLP on a subject of interest, but their participation was limited to the event. It has been found that activities like writing a reflection or posting and sharing ideas online after an event are difficult to inspire. &nbsp;&nbsp;&nbsp;</p> <p>Some of the potential reason why students did not post or write reflections were a general lack of time, not liking to posting on computer sites, and most commonly, self-identification as being unmotivated. This data suggests that larger issues influenced expanded academic and online participation, which were related to feelings of self-worth and personal competency. It may indicate that for CBLPs of this type to stimulate greater self-directed academic and online involvement increased focus and sensitivity must be paid to the personal psychological feelings of the students involved. &nbsp;&nbsp;&nbsp;</p> <p>There are a few identifiable weaknesses with this study. The first is its small size and the fact that all participants came from a relatively similar white, suburban, middle class background. It is speculated that the introduction of <em>Steemit</em>, virtual currency, could have made more of an impact with a community with more limited financial means. It could be valuable to run a future investigation in a less affluent community. It is also interesting to speculate on what the effect of a CBLP and <em>Steemit</em> combination would have in a foreign county where standards of living and monetary exchange rates are considerably lower than those in the United States. &nbsp;&nbsp;</p> <p>Another identified weakness was the general lack of understanding around the <em>Steemit</em> program. One area that was not accounted for in the study where participant’s familiarity with blockchain and networking technologies. It could be that individuals who have more experience with blockchain technologies or posting on social networking sites may be less inhibited to post their reflections on <em>Steemit</em>. &nbsp;&nbsp;&nbsp;</p> <p>One possible area of future investigation may include having individuals create a <em>Steemit</em> account before leaving the CBLP. Alternatively, doing an expanded introduction of the program by an individual who has experience and a level of understanding of blockchain and cryptocurrency technology may be beneficial. Having an expert demonstrate the posting process, or possibly providing students with a template, may increase the likelihood of student participation. &nbsp;&nbsp;&nbsp;</p> <p>Another weakness may have been the time frame allotted for participants to post or respond. One of the chief reasons cited for not posting was lack of time. Perhaps 72 hours is not enough time. Possibly given more time would increase the likelihood a reflection would be produced.</p> <p>It is also important to note that though participants in the CBLP did not post, the initial Whole Dojo posting did generate a response from a member of the <em>Steemit </em>community itself. This may indicate that a CBLP could potentially draw input from the broader <em>Steemit</em> community. This broader involvement by individuals outside the CBLP adds another dimension of potential future investigation. &nbsp;&nbsp;</p> <p><strong>Conclusion</strong> &nbsp;&nbsp;</p> <p>This pilot study has shown that individuals can be attracted to CBLP events like the Whole Dojo, but their participation will be limited to that event. Students were not motivated to write a response or post on <em>Steemit</em>, despite the potential of earning cryptocurrency. Several dimensions as to why this occurs remain to be investigated. One dimension uncovered in this study was the persistence of a negative self-image of the learner’s own capacities. Students who self-identify as lazy or do not feel competent at a writing task will find it hard to muster the level of metacognitive regulation needed to further direct their behavior toward a written response or reflection after a CBLP. If such a program is to be successful in promoting self-directed learning it must address these underlying feelings and self-conceptions. &nbsp;&nbsp;</p> <p>This study is presented to the <em>Steemit</em> community for review and consideration. Your ideas, suggestions and support of this work would be greatly appreciated. &nbsp;&nbsp;&nbsp;</p> <p><a href="https://steemit.com/references/@phulbig/references-for-using-steemit-to-promote-online-responses-from-a-community-based-learning-program ">Link to References</a></p> </html>
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      "parent_permlink": "wholelistic",
      "author": "phulbig",
      "permlink": "using-steemit-to-promote-online-responses-from-a-community-based-learning-program",
      "title": "Using Steemit to Promote Online Responses from a Community Based Learning Program",
      "body": "<html>\n<h1><strong>&nbsp;&nbsp;Using </strong><em><strong>Steemit</strong></em><strong> to Promote Online Responses from a Community Based Learning Program &nbsp;&nbsp;</strong></h1>\n<p>By Phil Hulbig PhD candidate<br>\n<br>\n&nbsp;&nbsp;&nbsp;<strong>Abstract</strong></p>\n<p>&nbsp;This pilot study looked at the impact <em>Steemit</em> had on motivating students to extend their involvement in a community based learning program (CBLP) to include written responses. The study used the Whole Dojo technique, which teaches concepts of metacognition through subjects of popular interest. <strong>The research question of this study was would the introduction of </strong><em><strong>Steemit </strong></em><strong>into the CBLP inspire greater self-directed learning and self-regulation?</strong> Or stated more broadly <strong>Would the potential to earn cryptocurrency promote a written online response to a CBLP?</strong> This was measured by the extent individuals were willing to go beyond the usual requirements of the CBLP and write an online reflection on their experience. This study found that test subjects enjoyed the CBLP experience, and found it intellectually silent on several dimensions. However, neither the enjoyment of the event, nor the introduction of <em>Steemit</em>, was enough to inspire the participants to volunteer to write a reflection. The conclusion of this study is that individuals can be attracted to CBLP events, like the Whole Dojo, but their participation will be limited to that event. It was found that the students’ own negative self-perceptions were the largest factor preventing their expanded participation. Students were not motivated to write a response or post on <em>Steemit</em>, despite the potential of earning cryptocurrency. Future avenues of research will include more targeted samples of individuals controlled for online posting experience, familiarity with crypto currency, and economic background. It may also be important to examine situational factors such as levels of emotional and structural support with response generation. &nbsp;</p>\n<p>&nbsp;<strong>Rationale</strong>&nbsp;</p>\n<p><em>The Steemit</em> platform may be important for motivating and sustaining CBLPs in the future. Offering cryptocurrency incentives for participation could promote increased motivation, self-regulated and self-directed learning of CBLP members. It also holds the hope that CBLPs could potentially be self-sustain within communities, without the need of the broader need of governmental or institutional support. This holds the hope that transformative metacognitive education could reach communities that have been historically neglected or difficult to reach with this information. &nbsp;<em>Steemit’s</em> convergence of an online networking platform for posting intellectual activities and an economic platform that generates income through a block chain may be able to inspire and support learning communities in new and exciting ways. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>\n<p>Self-regulated and self-directed learning are popular concepts in education research. Self-regulated learning theory grew out of work done by Albert Bandura (1997) in social cognitive theory and work by John Flavel (1979) on metacognitive regulation. Metacognitive regulation is related to the learner’s ability to control his or her cognitive activities (Coutinho &amp; Neuman, 2008). Metacognitive self-regulation involves strategies of planning, monitoring, and evaluating one's own learning (Schraw &amp; Moshman, 1995). The concept of self-directed learning was initially developed through the study of adult learners by Knowles (1980) and Tough (1979) and is defined as a student's ability to plan out their own learning with the help of a community. These communities often consist of family, neighbors and colleagues. Researchers (Marriam, Caffarella &amp; Baumgartner, 2007) have been looking to uncover the conditions that lead learners towards greater self- control over their learning and achievement. Some researchers (Schrader-Naef, 2000; Williams, 2001) have highlighted the necessity that such studies include learners of all ages, grade levels and backgrounds. &nbsp;&nbsp;</p>\n<p>One of the central skills of both self-directed and self -regulated learning is metacognition. Metacognition is the ability to learn about, and understand, one's own learning (Flavel. 1979). Metacognition has been shown be tremendously beneficial to students with learning disabilities (Wong,1986; Dumont, Istance &amp; Benavides, 2010), brain or neurological injury (Bethune &amp; Doidge, 1998; Doidge, 2015) and underprivileged or oppressed backgrounds (Freire, 2000; Sharrone, 1987). &nbsp;&nbsp;</p>\n<p>It has been found that the development of metacognition can lead to transformational learning (Kegan, 2000). Transformational learning is learning that promotes fundamental, and sometimes dramatic, changes in the learners’ view of themselves and the world they are a part of (Kegan, 2000). The idea of using learning and metacognitive insight to transform the lives and thinking of marginalized and oppressed peoples was developed by Pablo Freire (2000), who worked with various groups of poor and disenfranchised in Latin America. Hammond and Collins (1991) believe the “ultimate goal is empowering learners to use their learning to improve the conditions under which they and those around them live and work”(p.14). &nbsp;&nbsp;</p>\n<p>One of the chief impediments to bringing transformative learning experiences to marginalized communities in the United States has been the lack of resources in the communities that would most benefit (Hammond, 2010; Ravitch, 2010). The ubiquitous access to information provided by internet technology over the past decades was hoped to provide more equal opportunity of access to information than ever before. Certain online learning programs like Khan Academy and Harvard/MIT’s Edx have opened up subject-oriented learning, ranging in level from primary to post-secondary, to anyone with a connection to the Internet. However, online learning platforms suffer from a general inability to meaningfully engage or motivate learners. (Bomia et al., 1997; Nicol &amp; Macfarlane-Dick, 2006) &nbsp;&nbsp;&nbsp;</p>\n<p>Even with access to technologies, like Khan Academy, many learners lack the metacognitive skills to direct and regulate their learning to achieve success in online courses. (Sarma, 2015) Metacognition is a necessary skill for successful online learning (Artino, 2008; Pachnowski &amp; Jurczyk, 2000). This is because most learners do not think strategically about their own thinking or regulate their learning behavior well (Garrison,1997). It has been found that motivation and responsibility are reciprocally related (Garrison,1997). Thus, while the Internet has done well bringing information to a wider and wider audience, these learners often require support developing the metacognitive learning skills needed to achieve a level of success. &nbsp;&nbsp;</p>\n<p>For many students, particularly poor and minority students, there are strong social factors at work that actually repress metacognitive self-reflection in their community (Freire, 2000; Rothstein, 2004). These social forces often enforce a cognitive rigidity that promotes feelings of fear, incompetence and hopelessness (Rothstein, 2004). In turn community members come to develop closed mindsets (Dweck, 2013) where they believe that learning is based on unchangeable inborn characteristics, rather than skills you can develop and improve. So while there is some evidence that students are becoming more self-directed as a result of simple exposure to the internet (Kerka, 1999), social and cultural pressures seem to be locking most poor and minority communities into cycles of poverty (Ravitch, 2010; Rothstein, 2014). &nbsp;&nbsp;</p>\n<p>One solution could be the creation of small, informal CBLP that develop the metacognitive knowledge and regulatory skills of its community members. CBLPs are akin to the historical tradition of communities of practice (Stamps, 1997), with the exception that they are specifically focused on the development of an individual's understanding of learning itself. CBLPs could promote the success of members by promoting knowledge of the learning process and encouraging a process-oriented approach toward learning. CBLP could make use of the interpersonal connections already present within the community to support the metacognitive and self-directed learning behavior of members. Research (Fink &amp; Hummel, 2015; Hunter &amp; Austin, 2015; Jessup-Anger, 2015) has tended to focus on institutional professional and collegiate learning communities there is considerably less research on more informally-based learning communities that may support neighborhoods or specific groups of learners outside of academic settings. &nbsp;&nbsp;&nbsp;</p>\n<p>The Whole Dojo technique developed as an outgrowth of experiments utilizing the Wholistic Problem Solving (Hulbig, 2011) metacognitive teaching intervention. This intervention frames learning the learning experience in terms of nine constituent cognitive skills. It then reviews the investigation of subject matter with specific and direct focus on utilizing these constituent cognitive skills developing both a student’s understanding and competence with these skills. The student then becomes aware of both the subject matter and the specific cognitive skills that were utilized in the investigation of the subject matter producing a metacognitive learning of the subject. The Whole Dojo attempts to inspire the development of metacognitive thinking skills by creating learning opportunities centered on high interest subject matter such as television, music and sports. Involvement is often bolstered using online resources like Youtube or Netflix. &nbsp;&nbsp;&nbsp;&nbsp;</p>\n<p>There are often great pressures on an individual's time and attention. Unless the subject matter is perceived as interesting or relevant to their lives it is hard for individuals to find the time to participate in or develop such communities (Marriam, Caffarella &amp; Baumgartner, 2007). Financial pressures also exist, which have historically prevented such small scale learning communities to persist over time (Rothstein, 2014). Without access to a funding source, many communities are reliant on support from outside the community, such as governmental or institutional sources. For this reason, an online platform like <em>Steemit</em> could become a useful way to promote and sustain small groups of learners, and, possibly, pull together long term sustainable learning communities that become self-funding over time. &nbsp;&nbsp;</p>\n<p>According to the <em>Steemit</em> white paper (Larimer, at al., <a href=\"https://steem.io/SteemWhitePaper.pdf\">2016)</a> <em>Steemit</em> is an online, blockchain-based social networking site that allows members to post ideas/content and receive monetary reward for the value of their input. A blockchain is a communal ledger that is able to store, secure and verify online transaction (<a href=\"https://youtu.be/YIVAluSL9SU\">Loonstra, Brink, Vries &amp; Zuidam, 2014</a>). The site leverages the appreciation of an online virtual currency called <em>Steem Power</em> to create an online marketplace of ideas. This market place of ideas is funded by another virtual currency called <em>Steem Dollars</em>. <em>Steem Dollars</em> are, in turn, paid out to participants whose content is deemed worthy of value by the community. The value of posts are determined by the number of up votes a post garners and the number of responses. &nbsp;&nbsp;</p>\n<p>A CBLP could utilize the <em>Steemit</em> platform to motivate self-directed learning behavior by offering a cryptocurrency incentive for participation. The degree to which a small community of learners could generate revenue this way is an open question at this time. Because the <em>Steemit</em> program itself is new, and still in beta (experimental phases) itself, many questions need to be answered to determine if such a platform would be a viable support to small communities of learners offline. However, such a platform holds the potential of bringing transformative metacognitive education to historically neglected communities through a convergence of an online networking platform for posting intellectual activities and an economic platform that generates income. &nbsp;&nbsp;&nbsp;</p>\n<p><strong>Method</strong> &nbsp;&nbsp;</p>\n<p>August 24, 2016, at 7:00 pm, a Whole Dojo on the Netflix series Stranger Things was held. The format was an open discussion around the series. The discussion was framed with the expressed purpose of teaching the underlying processes used by the brain when approaching a problem or idea.<br>\n<br>\n&nbsp;Eight students volunteered to be part of the Whole Dojo discussion. They chose to be part of the event either because of the subject matter or because of their earlier participation in a Whole Dojo that they enjoyed. Of the eight only four chose to be part of this experiment. Some of the members of the discussion were also disqualified from participation in the study because they were under the age of 18.<br>\n<br>\n&nbsp;A brief explanation of the dojo and <em>Steemit</em> was presented to all study participants. All questions presented by participants regarding the study were answered to the best of the experimenter's ability. At the opening the researcher stated: &nbsp;&nbsp;</p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;After the dojo you will be encouraged to sign on to <em>Steemit</em> and post &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;a reflection or statement. <em>Steemit</em> is an online platform the gives money&nbsp;</p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;people for both posting there is a good chance you will make some&nbsp;</p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;money for your effort. At the very least you will be given some&nbsp;</p>\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;cryptocurrency just for signing up with <em>Steemit</em>. &nbsp;&nbsp;&nbsp;&nbsp;</p>\n<p>And: &nbsp;&nbsp;</p>\n<p>“You will have the ability to earn money for posting about what you learned here at tonight's dojo by posting on <em>Steemit</em>.” &nbsp;&nbsp;</p>\n<p>Participants were only given basic information about starting a <em>Steemit</em> account as a way to gauge motivated self-regulated behavior. Participants who independently started an account would be rated with a very high level of motivated self-regulated behavior. Participants who produced no written response, whether online or off, could then be rated with a low level of motivated self-regulated behavior. Behavior could also then be scaled between these extremes to rate the level of motivated self-regulated behavior the program inspired. A follow up survey would then be delivered to garner participants’ impressions on the process. &nbsp;&nbsp;&nbsp;</p>\n<p>The researcher continued to use encouraging statements several times at both the beginning and end of the event. This was done to insure that all the participants realized that there was a monetary incentive for posting. It was also made clear that students could enlist support logging on and developing a Steemit account. All subjects signed a release and were informed of their rights before beginning. The event was audio recorded, but a recorder error only preserved the first minutes. The following is taken from notes, observations and reflections of the event. &nbsp;&nbsp;</p>\n<p>Before the actual discussion began the season 1 finale of Stranger Things, “Chapter 8: The Upside Down” was played on Netflix. Then the CBLP opened with a statement about the philosophy of metacognitive thinking the importance of developing process oriented thinking skills and how these process oriented skills can be developed to improve understanding of what is true and solve problems that may be unrelated to the night’s subject matter. Then there was a brief review of the 3 phases of problem solving, which are the input, processing and output phases. Then there was a description of how these phases of problem solving related to 9 reasoning skills of the Wholistic Problem Solving system. These levels are sensing, attention, memory, analogy, analysis, metaphor, judgment, creation and sense making. &nbsp;&nbsp;&nbsp;</p>\n<p>The CBLP was started with a focus on input level skills. Students discussed their basic sense of the series, presented questions that the series provoked in them, identified things that drew their attention, provoked emotion or triggered memories. One question that came up more than once was the relation of the character 11 to the monster. The well written characters, and the actor’s depiction of them, was identified as another initial draw of attention. Several students admitted to having their attention hooked immediately by the portrayal of the Dungeons and Dragons game at the beginning of the series. The show was able to generate real emotion, and a few students even admitted to crying during the scene where the character Will is ultimately saved from the monster in the upside down realm. The series also triggered many memories about other movies from the 1980’s. TheGoonies, ET, Poltergeist and Alien we mentioned specifically.<br>\n<br>\n&nbsp;There was excitement to get to the processing phase of the discussion. Several students had analogies and theories about the series. The discussion in this phase was very active and took over an hour. Some of the ideas that came out of this discussion where that 11 and the monster boar some kind of connection, and the upside down was a parallel dimension that was inadvertently destroyed by the government trying to weaponize psy abilities. There was a major discussion about there being more than one monster, possibly eleven, one for each person utilized in the experiment. As stated many ideas were developed during this phase, this is only a sampling of the main themes. &nbsp;&nbsp;</p>\n<p>The CBLP culminated with a synthesis of the ideas listed above. Predictions about what the next season were made. There was unanimous judgment that the next season would revolve around what the character Will threw up into the sink at the end of the series. There was also a strong desire for a resolution of what happened to the character 11. &nbsp;&nbsp;</p>\n<p>This explanation was intended to be descriptive but not detail, more detailed research on the Whole Dojo and Wholistic Problem Solving is in progress. The focus of this investigation was on the impact of <em>Steemit</em> on student motivation and regulation of the academic behavior of writing a response. However, it was felt that some explanation into the basic process of a Whole Dojo based CBLP was warranted. &nbsp;&nbsp;</p>\n<p>After the CBLP participants were encouraged to post on <em>Steemit</em> and reminded of the possible monetary award. A post titled Whole Dojo 1: Stranger Things was entered on STEEMIT. Students were encouraged to post on this STEEMIT page. A direct link to the page was sent to the students the night of the dojo and at approximately 5:00pm the following day encouraging students to post. &nbsp;</p>\n<p>After 24 hours no students had posted to the page. However, one person who was not part of the CBLP posted. Before sending the second notice and link, the experimenter posted a response under an alias, to encourage posting. However, 48 hour latter there was still no response from any student on STEEM. Follow up surveys of behavior where give 72 hours later. Ultimately, no students posted. &nbsp;&nbsp;</p>\n<p>The survey found that all study participants gave the overall CBLP high marks. All participants rated the CBLP experience a 6 or better on a 7 point Likert Scale. Individuals made statements about how much they enjoyed the diversity of perspectives elicited, particularly, from the younger members of the group, and how they would love to participate again. Half of the participants said the CBLP captivated their attention. &nbsp;&nbsp;</p>\n<p>Participants were also asked to rate their level of intellectual involvement by applying a value to the demands the program placed on specific cognitive functions. Half of the participants felt an average level of memory demand (4 on the Likert Scale) from the program. The other half gave it a high demand rating (6 and 7 respectively). All participants rated the level analogical thinking demanded by the event as high, with half of the participants giving it the highest rating. Three quarters of the participants rated the depth and thoroughness of the program's analyzation of the subject matter a 7. Three quarters of participants rated the overall impact of the CBLP on their thinking as much higher than average (one individual gave it a 6 and two a 7). The general consensus was that CBLP event had a very positive intellectual impact. &nbsp;&nbsp;</p>\n<p>After the CBLP event it was found that none of the study participants used <em>Steemit</em> or wrote a reflection. Half of the participants indicated that they did not have time to post or write a response. Interestingly the other half made negative observations about their own self-regulation. One participants indicated that they were a “lazy butt” and another “a lazy piece of crap”. These responses are interesting as they indicate a split in attributions by participants between neutral environmental conditions in their lives (not having enough time) and negative internal feelings of self-worth. &nbsp;This is similar to findings on mindset by Carol Dweck (2012). One participant that did not post expanded, “I'm not a poster, I don't like to write, quite frankly because I don't feel like I am good at it.” &nbsp;&nbsp;</p>\n<p>When asked specifically about <em>Steemit</em> and its potential to motivate responses participant’s answers were very mixed. One respondent felt it was a good idea with the potential to motivate students. One felt that money would not be a good motivator for her because, from her experience, money tended to produce more conflicts and problems than it solved. Another respondent could not make up their mind if it was a good idea or not, indicating that their feelings ranged from it being a good idea to sounding like some kind of a scam. They also indicated later that they felt cryptocurrency was not real money, which made it less desirable. One participant responded that they did not have an opinion. &nbsp;&nbsp;</p>\n<p><strong>Analysis</strong> &nbsp;&nbsp;</p>\n<p>The outcome of this pilot study found that the introduction of <em>Steemit</em> into a CBLP did not lead to an increase in an individual's self-motivated academic participation. Students were not motivated to join an online community or produce written reflections. However, it was also found that <em>Steemit</em> did not deter such a response, as it was not directly identified as a reason for not responding by any of the study participants. &nbsp;&nbsp;</p>\n<p>The inability to motivate deeper participation is consistent with other research (Artino, 2008, Nicol &amp; Macfarlane-Dick, 2006) that has found online learning platforms are not intrinsically motivating in themselves. Individuals did freely volunteer their time to be part of this CBLP on a subject of interest, but their participation was limited to the event. It has been found that activities like writing a reflection or posting and sharing ideas online after an event are difficult to inspire. &nbsp;&nbsp;&nbsp;</p>\n<p>Some of the potential reason why students did not post or write reflections were a general lack of time, not liking to posting on computer sites, and most commonly, self-identification as being unmotivated. This data suggests that larger issues influenced expanded academic and online participation, which were related to feelings of self-worth and personal competency. It may indicate that for CBLPs of this type to stimulate greater self-directed academic and online involvement increased focus and sensitivity must be paid to the personal psychological feelings of the students involved. &nbsp;&nbsp;&nbsp;</p>\n<p>There are a few identifiable weaknesses with this study. The first is its small size and the fact that all participants came from a relatively similar white, suburban, middle class background. It is speculated that the introduction of <em>Steemit</em>, virtual currency, could have made more of an impact with a community with more limited financial means. It could be valuable to run a future investigation in a less affluent community. It is also interesting to speculate on what the effect of a CBLP and <em>Steemit</em> combination would have in a foreign county where standards of living and monetary exchange rates are considerably lower than those in the United States. &nbsp;&nbsp;</p>\n<p>Another identified weakness was the general lack of understanding around the <em>Steemit</em> program. One area that was not accounted for in the study where participant’s familiarity with blockchain and networking technologies. It could be that individuals who have more experience with blockchain technologies or posting on social networking sites may be less inhibited to post their reflections on <em>Steemit</em>. &nbsp;&nbsp;&nbsp;</p>\n<p>One possible area of future investigation may include having individuals create a <em>Steemit</em> account before leaving the CBLP. Alternatively, doing an expanded introduction of the program by an individual who has experience and a level of understanding of blockchain and cryptocurrency technology may be beneficial. Having an expert demonstrate the posting process, or possibly providing students with a template, may increase the likelihood of student participation. &nbsp;&nbsp;&nbsp;</p>\n<p>Another weakness may have been the time frame allotted for participants to post or respond. One of the chief reasons cited for not posting was lack of time. Perhaps 72 hours is not enough time. Possibly given more time would increase the likelihood a reflection would be produced.</p>\n<p>It is also important to note that though participants in the CBLP did not post, the initial Whole Dojo posting did generate a response from a member of the <em>Steemit </em>community itself. This may indicate that a CBLP could potentially draw input from the broader <em>Steemit</em> community. This broader involvement by individuals outside the CBLP adds another dimension of potential future investigation. &nbsp;&nbsp;</p>\n<p><strong>Conclusion</strong> &nbsp;&nbsp;</p>\n<p>This pilot study has shown that individuals can be attracted to CBLP events like the Whole Dojo, but their participation will be limited to that event. Students were not motivated to write a response or post on <em>Steemit</em>, despite the potential of earning cryptocurrency. Several dimensions as to why this occurs remain to be investigated. One dimension uncovered in this study was the persistence of a negative self-image of the learner’s own capacities. Students who self-identify as lazy or do not feel competent at a writing task will find it hard to muster the level of metacognitive regulation needed to further direct their behavior toward a written response or reflection after a CBLP. If such a program is to be successful in promoting self-directed learning it must address these underlying feelings and self-conceptions. &nbsp;&nbsp;</p>\n<p>This study is presented to the <em>Steemit</em> community for review and consideration. Your ideas, suggestions and support of this work would be greatly appreciated. &nbsp;&nbsp;&nbsp;</p>\n<p><a href=\"https://steemit.com/references/@phulbig/references-for-using-steemit-to-promote-online-responses-from-a-community-based-learning-program \">Link to References</a></p>\n</html>",
      "json_metadata": "{\"tags\":[\"wholelistic\",\"problemsolving\",\"metacognition\",\"community\",\"learning\"],\"links\":[\"https://steem.io/SteemWhitePaper.pdf\",\"https://youtu.be/YIVAluSL9SU\",\"https://steemit.com/references/@phulbig/references-for-using-steemit-to-promote-online-responses-from-a-community-based-learning-program \"]}"
    }
  ]
}
2016/09/13 13:44:09
voterpierreben
authorphulbig
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2016/09/13 13:43:45
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2016/09/13 13:43:45
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body<html> <p>&nbsp;&nbsp;<strong>References</strong>&nbsp;</p> <p>Artino, A. R., Jr. (2008). Promoting academic motivation and self-regulation: Practical guidelines for online instructors. <em>TechTrends: Linking Research and Practice</em> <em>to Improve Learning, 52</em>(3), 37-45.</p> <p>Bomia, L., Beluzo, L., Demeester, D., Elander, K., Johnson, M., &amp; Sheldon, B. (1997). The impact of teaching strategies on intrinsic motivation. ERIC Clearinghouse on Elementary and Early Childhood Education</p> <p>Duffer, M. &amp; Duffer, R. (2016). The upside-down. [series episode]. In Duffer Brothers (Producer)<em>, Stranger Things</em>. Jackson, Georgia: Netflix. &nbsp;&nbsp;</p> <p>Dweck, C. (2013, March 1). <em>2013 Ridley Lecture: Carol Dweck on Student Mindsets</em>. Retrieved from <a href="https://youtu.be/eGnqgXmlTk4">https://youtu.be/eGnqgXmlTk4</a>&nbsp;</p> <p>Fink, J. E., &amp; Hummel, M. L. (2015). With Educational Benefits for All: Campus Inclusion Through Learning Communities Designed for Underserved Student Populations. <em>New Directions for Student Services, 2015</em>(149), 29-40. &nbsp;doi:10.1002/ss.20115&nbsp;</p> <p>Freire, P. (2000). <em>Pedagogy of the oppressed. Rev. 30th anniversary ed</em>. New York, NY: Continuum. &nbsp;</p> <p>Garrison, D. R. (1997). Self directed learning: Toward a comprehensive model. <em>Adult Education</em> <em>Quarterly, 48(1), 18-33.</em>&nbsp;</p> <p>Hammond, L. (2010). <em>The flat world and education: how America's commitment to</em> <em>equity will determine our future.</em> New York: Teachers College Press.&nbsp;</p> <p>Hammond, M. &amp; Collins, R. (1991). <em>Self-directed learning:Critical practice.</em> London: Nichols/GP Publishing. Hulbig, P. (2011). <em>Wholistic Problem Solving</em>. Retrieved from: http://www.philiphulbig.com/wholistic-problem-solving.html&nbsp;</p> <p>Hunter, B., &amp; Austin, R. (2015). Building Community through Online Learning in Colleges. <em>College Quarterly, 18</em>(1).&nbsp;</p> <p>Jessup-Anger, J. E. (2015). Theoretical Foundations of Learning Communities. <em>New</em> <em>Directions for Student Services, 2015</em>(149), 17-27. doi: 10.1002/ss.20114&nbsp;</p> <p>Kegan, R. (2000). What “form” transforms? A constructive-developmental perspective on transformational learning. In J Mezirow &amp; Associates (Eds.),<em> Learning as</em> <em>transformation: Critical perspectives on theory in process </em>(pp.35-70). San Francisco: Jossey-Bass.&nbsp;</p> <p>Knowles, M. S. (1980). <em>The modern practice of adult education: From pedagogy to</em> <em>andragogy</em>(2nd ed.). New York: Cambridge Books.&nbsp;</p> <p>Kerka, S. (1999). <em>Self-directed learning.</em> Myths and Realities No. 3. Columbus, OH: ERIC Clearinghouse on Adult, Career, and Vocational Education. (ERIC Document Reproduction Service No. ED 435 834)&nbsp;</p> <p>Larimer, D., Scott, N., Zavgorodnev, V., Johnson, B., Calfee, J. &amp; Vandeberg, M., (2016). <em>Steem: An incentivized, blockchain-based social media platform</em>. Retrieved from: <a href="https://steem.io/SteemWhitePaper.pdf">https://steem.io/SteemWhitePaper.pdf</a> &nbsp;</p> <p>Loonstra, P., Brink, S., Vries, L. , &amp; Zuidam, R (2014). <em>The real value of bitcoin. </em>Retrieved, from <a href="https://youtu.be/YIVAluSL9SU">https://youtu.be/YIVAluSL9SU</a>&nbsp;</p> <p>Merriam, B, Caffarella, R, &amp; Baumgartner (2007). <em>Learning in adulthood.</em> San Francisco:Jossey Bass.</p> <p>Nicol, D. J., &amp; Macfarlane-Dick, D. (2006). Formative assessment and self-regulated learning: A model and seven principles of good feedback practice. <em>Studies in</em> <em>Higher Education</em>, 36, 199–218.&nbsp;</p> <p>Ravitch, D. (2010). <em>The death and life of the great American school system: how</em> <em>testing and choice are undermining education</em>. New York: Basic Books.&nbsp;</p> <p>Rothstein, R. (2004). <em>Class and schools: using social, economic, and educational reform to close</em> <em>the black-white achievement gap</em>. Washington, D.C.: Economic Policy Institute : New York.&nbsp;</p> <p>Sarma, Sanjay (2015, April 10) Harvard HGSE keynote lecture.&nbsp;</p> <p>Schrader-Naef, R. (2000). Foundations of self-directed lifelong learning. In G.A. Straka, &nbsp;<em>Conceptions of self-directed learning</em> (pp.143-169). New York: Waxmann.&nbsp;</p> <p>Sharrone, H. (1987). <em>Changing children's minds, Feuerstein's revolution in the</em> <em>teaching of intelligence</em>. London: Souvenir.&nbsp;</p> <p>Stamps, D. (1997). Learning is social. Training is irrelevant? <em>Training</em>, 3(2), 35-42.&nbsp;</p> <p>Tough, A. (1979). <em>The adult’s learning projects: A fresh approach to theory and practice in</em> <em>adult learning </em>(2nd ed.). Toronto: Ontario Institute for Studies in Education. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p> <p><br></p> </html>
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      "body": "<html>\n<p>&nbsp;&nbsp;<strong>References</strong>&nbsp;</p>\n<p>Artino, A. R., Jr. (2008). Promoting academic motivation and self-regulation: Practical guidelines for online instructors. <em>TechTrends: Linking Research and Practice</em> <em>to Improve Learning, 52</em>(3), 37-45.</p>\n<p>Bomia, L., Beluzo, L., Demeester, D., Elander, K., Johnson, M., &amp; Sheldon, B. (1997). The impact of teaching strategies on intrinsic motivation. ERIC Clearinghouse on Elementary and Early Childhood Education</p>\n<p>Duffer, M. &amp; Duffer, R. (2016). The upside-down. [series episode]. In Duffer Brothers (Producer)<em>, Stranger Things</em>. Jackson, Georgia: Netflix. &nbsp;&nbsp;</p>\n<p>Dweck, C. (2013, March 1). <em>2013 Ridley Lecture: Carol Dweck on Student Mindsets</em>. Retrieved from <a href=\"https://youtu.be/eGnqgXmlTk4\">https://youtu.be/eGnqgXmlTk4</a>&nbsp;</p>\n<p>Fink, J. E., &amp; Hummel, M. L. (2015). With Educational Benefits for All: Campus Inclusion Through Learning Communities Designed for Underserved Student Populations. <em>New Directions for Student Services, 2015</em>(149), 29-40. &nbsp;doi:10.1002/ss.20115&nbsp;</p>\n<p>Freire, P. (2000). <em>Pedagogy of the oppressed. Rev. 30th anniversary ed</em>. New York, NY: Continuum. &nbsp;</p>\n<p>Garrison, D. R. (1997). Self directed learning: Toward a comprehensive model. <em>Adult Education</em> <em>Quarterly, 48(1), 18-33.</em>&nbsp;</p>\n<p>Hammond, L. (2010). <em>The flat world and education: how America's commitment to</em> <em>equity will determine our future.</em> New York: Teachers College Press.&nbsp;</p>\n<p>Hammond, M. &amp; Collins, R. (1991). <em>Self-directed learning:Critical practice.</em> London: Nichols/GP Publishing. Hulbig, P. (2011). <em>Wholistic Problem Solving</em>. Retrieved from: http://www.philiphulbig.com/wholistic-problem-solving.html&nbsp;</p>\n<p>Hunter, B., &amp; Austin, R. (2015). Building Community through Online Learning in Colleges. <em>College Quarterly, 18</em>(1).&nbsp;</p>\n<p>Jessup-Anger, J. E. (2015). Theoretical Foundations of Learning Communities. <em>New</em> <em>Directions for Student Services, 2015</em>(149), 17-27. doi: 10.1002/ss.20114&nbsp;</p>\n<p>Kegan, R. (2000). What “form” transforms? A constructive-developmental perspective on transformational learning. In J Mezirow &amp; Associates (Eds.),<em> Learning as</em> <em>transformation: Critical perspectives on theory in process </em>(pp.35-70). San Francisco: Jossey-Bass.&nbsp;</p>\n<p>Knowles, M. S. (1980). <em>The modern practice of adult education: From pedagogy to</em> <em>andragogy</em>(2nd ed.). New York: Cambridge Books.&nbsp;</p>\n<p>Kerka, S. (1999). <em>Self-directed learning.</em> Myths and Realities No. 3. Columbus, OH: ERIC Clearinghouse on Adult, Career, and Vocational Education. (ERIC Document Reproduction Service No. ED 435 834)&nbsp;</p>\n<p>Larimer, D., Scott, N., Zavgorodnev, V., Johnson, B., Calfee, J. &amp; Vandeberg, M., (2016). <em>Steem: An incentivized, blockchain-based social media platform</em>. Retrieved from: <a href=\"https://steem.io/SteemWhitePaper.pdf\">https://steem.io/SteemWhitePaper.pdf</a> &nbsp;</p>\n<p>Loonstra, P., Brink, S., Vries, L. , &amp; Zuidam, R (2014). <em>The real value of bitcoin. </em>Retrieved, from <a href=\"https://youtu.be/YIVAluSL9SU\">https://youtu.be/YIVAluSL9SU</a>&nbsp;</p>\n<p>Merriam, B, Caffarella, R, &amp; Baumgartner (2007). <em>Learning in adulthood.</em> San Francisco:Jossey Bass.</p>\n<p>Nicol, D. J., &amp; Macfarlane-Dick, D. (2006). Formative assessment and self-regulated learning: A model and seven principles of good feedback practice. <em>Studies in</em> <em>Higher Education</em>, 36, 199–218.&nbsp;</p>\n<p>Ravitch, D. (2010). <em>The death and life of the great American school system: how</em> <em>testing and choice are undermining education</em>. New York: Basic Books.&nbsp;</p>\n<p>Rothstein, R. (2004). <em>Class and schools: using social, economic, and educational reform to close</em> <em>the black-white achievement gap</em>. Washington, D.C.: Economic Policy Institute : New York.&nbsp;</p>\n<p>Sarma, Sanjay (2015, April 10) Harvard HGSE keynote lecture.&nbsp;</p>\n<p>Schrader-Naef, R. (2000). Foundations of self-directed lifelong learning. In G.A. Straka, &nbsp;<em>Conceptions of self-directed learning</em> (pp.143-169). New York: Waxmann.&nbsp;</p>\n<p>Sharrone, H. (1987). <em>Changing children's minds, Feuerstein's revolution in the</em> <em>teaching of intelligence</em>. London: Souvenir.&nbsp;</p>\n<p>Stamps, D. (1997). Learning is social. Training is irrelevant? <em>Training</em>, 3(2), 35-42.&nbsp;</p>\n<p>Tough, A. (1979). <em>The adult’s learning projects: A fresh approach to theory and practice in</em> <em>adult learning </em>(2nd ed.). Toronto: Ontario Institute for Studies in Education. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>\n<p><br></p>\n</html>",
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2016/08/25 15:44:06
parent authorphulbig
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authorlordfeather
permlinkre-phulbig-whole-dojo-1-stranger-things-20160825t154357936z
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bodyMy favorite theory for Stranger Things is there being multiple monsters. I feel this is very possible because if you look at multiple screen shots of the monster they look fairly different. If you look at the monster when it is chasing Will right at the beginning the monster look tall and wider than when Eleven kills it at the end.
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      "body": "My favorite theory for Stranger Things is there being multiple monsters. I feel this is very possible because if you look at multiple screen shots of the monster they look fairly different. If you look at the monster when it is chasing Will right at the beginning the monster look tall and wider than when Eleven kills it at the end.",
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2016/08/25 03:50:45
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permlinkwhole-dojo-1-stranger-things
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2016/08/25 03:44:33
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parent permlinkmetacognition
authorphulbig
permlinkwhole-dojo-1-stranger-things
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body@@ -182,15 +182,1544 @@ sp;%3C/p%3E%0A +%3Cp%3E%3Cbr%3E%0AHere is a brief recap of our dojo on the Netflix series Stranger Things. To help you with your response I am going to lay it out using the events using the same steps in problem solving that we approached the series:%3C/p%3E%0A%3Cp%3E%3Cbr%3E%0AAfte%3Cstrong%3Er%3C/strong%3E we literally filled our %3Cstrong%3Esenses%3C/strong%3E with the last episode of the series the thing that struck people's %3Cstrong%3Eattention%3C/strong%3E was the use of emotion in the development of setting and character. Several of us admitted to crying at the end when they were reviving Will. The general filming style triggered many warm %3Cstrong%3Ememories%3C/strong%3E of the 80%E2%80%99s. Particularly the Goonies, ET, Poltergeist, etc. It was also pointed out that the posters often foreshadowed events. Many %3Cstrong%3Eanalogies%3C/strong%3E were made to Rick and Morty and the inter dimentionality of the plot.The %3Cstrong%3EAnalysis %3C/strong%3Eof the story lead to several theories about possible connections between 11 and the monster. Mine was that the Government%E2%80%99s attempt at developing psychic assassination created the monster. Other Metaphors considered were the roll of electricity and light...Darkness and black holes%E2%80%A6 The fact that the town was called Hawkings. Our final judgment was that Will had brought whatever it was &nbsp;into his dimension. This will create the same disaster that destroyed the upside down and created the monster, or maybe monsters, who laid their eggs in Will and ate Brenda. I look forward to hearing about what %3Cstrong%3EMakes Sense%3C/strong%3E to you..&nbsp;%3C/p%3E%0A %3C/html%3E
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2016/08/25 03:41:06
parent authorphulbig
parent permlinkwhole-dojo-1-stranger-things
authorbaodog
permlinkre-phulbig-whole-dojo-1-stranger-things-20160825t034105098z
title
bodyLoving the show! I think that the greatest success of the netflix shows I've enjoyed (particularly Stranger Things, The Killing, and Bloodline) is the acting. They found such amazing actors for these shows! Many of whom I had never seen before. However some shows, like Daredevil and Narcos were casted pretty terribly... just my opinion but shouldn't Pablo Escobar be played by a Colombian actor?
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      "body": "Loving the show! I think that the greatest success of the netflix shows I've enjoyed (particularly Stranger Things, The Killing, and Bloodline) is the acting. They found such amazing actors for these shows! Many of whom I had never seen before. However some shows, like Daredevil and Narcos were casted pretty terribly... just my opinion but shouldn't Pablo Escobar be played by a Colombian actor?",
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2016/08/25 02:57:12
parent authorweareallfree
parent permlinkre-phulbig-whole-dojo-20160824t192003251z
authorphulbig
permlinkre-weareallfree-re-phulbig-whole-dojo-20160825t025705675z
title
bodyI thought I would make this space my conduit. I have some information at my we site, but this really is an experiment. I just introduced the Steem idea to my students tonight. The Dojo was on the Stranger Things series on Netflix and they were asked to post their reflections on Steemit. We'll see if it gets them writing.
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      "body": "I thought I would make this space my conduit. I have some information at my we site, but this really is an experiment. I just introduced the Steem idea to my students tonight. The Dojo was on the Stranger Things series on Netflix and they were asked to post their reflections on Steemit. We'll see if it gets them writing.",
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2016/08/25 02:16:12
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2016/08/25 02:16:12
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body<html> <p>Whole Dojo 1: STRANGER THINGS</p> <p>&nbsp;This will be the thread for my students of Stranger Things, the Netfix series. Please post you reflections connected to here.&nbsp;</p> </html>
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2016/08/24 19:20:03
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authorweareallfree
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bodyThis sounds very interesting, where can I learn more about this program and will you be making any resources available online? It sounds like something that everyone could benefit from and I would love to participate if possible.
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weareallfreeupvoted (100.00%) @phulbig / whole-dojo
2016/08/24 19:18:00
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phulbigupvoted (100.00%) @phulbig / whole-dojo
2016/08/24 18:40:00
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phulbigpublished a new post: whole-dojo
2016/08/24 18:40:00
parent author
parent permlinkmetacognition
authorphulbig
permlinkwhole-dojo
titleWhole Dojo
body<html> <p>&nbsp;<img src="https://drive.google.com/file/d/0B_aAiVmDoF3YZUJrYVFBalI3QUU/view?usp=sharing"/><br> <strong>Welcome to the Whole Dojo. My name is Phil. I am a Professor at Curry College’s PAL Program, a middle school level Special Education teacher, and doctoral candidate in Lesley University's PhD program studying metacognitive problem solving. The Whole Dojo is an experiment that I have begun based on work drawn from some of research I have been doing in pursuit of my doctoral degree. The core question of this experiment is how to best teach an understanding of metacognitive problem solving so that a student can take control over her/his own learning and self direction. My hope is to develop enough understanding of what drives people to become self-reflective and self-motivated learners to orchestrate a broader educational movement away from our present achievement test based model, to a metacognitive model. Such a model would be based on the student's ability to self-assess and direct their own learning for success.</strong></p> <p><strong>&nbsp;The theory, basically stated, is that intelligence is process; how you think is more important &nbsp;than what you think. The program strives to take content that the student is interested in and expand their understanding of cognition through that content. The goal of the program is to produce individuals that are more cognitively aware and skilled when they approach challenges in the future. My assumption is that students are not only more willing to muster focus and attention on subject matter they are interested in, but will actually activate a greater diversity of thinking strategies when they approach the subject. This enables the teacher to both introduce new metacognitive learning approaches to the student, and also explicitly highlight and mediate the strategies that the student is already using. It is hypothesized that strategies and styles of thought developed in a dojo can be transferred to the study of other content areas by the student.&nbsp;</strong></p> <p><strong>For example, last week we did a Whole Dojo on Rick and Morty episode #15, </strong><em><strong>Total Rickall</strong></em><strong>. Essentially, a dojo can be held on anything. The content is the medium through which various types of thinking, logic and behavior are identified, explored and developed. A successful Whole Dojo does require its subject matter to be complex enough to be stretched in the various dimensions of reasoning. It also requires the teacher and student relationship to be strong and positive enough to push each other towards deeper understanding of the complexities presented by the subject matter. If you have seen </strong><em><strong>Total Rickall,</strong></em><strong> and were able get by the fact that it is a cartoon, you may have appreciated the stories complexity. This dojo moved from discussing the series, to the real life implications of toxoplasmosis, and an insight that that the realest people in your own life will be those who you hold both positive and negative memories. &nbsp;Through Whole Dojo we are teaching students to come to deeper truths about their learning, relationships, and lives by discussing a cartoon, or whatever subject they are interested in.&nbsp;</strong></p> <p><strong>&nbsp;</strong><br> <strong>The Whole Dojo grows out of my work developing public school based programs for students with learning, social and emotional disabilities. In the classroom I developed a metacognitive learning system called Wholistic Problem Solving. This metacognitive approach to academic problems had a tremendously positive impact on my students.</strong></p> <p><br> <strong>Around 2011, I started Skate Whole Dojo, which used the Wholistic Problem Solving technique to teach skateboarding. It introduced the idea that metacognitive educational routines could be embedded into the learning of a non-academic activity, given that the activity contained a degree of difficulty that required practice and consideration. This research is ongoing at this time. Also, I love skateboarding, and I feel it is an area where a lot of information about the connections between physical health and cognition could be uncovered if studied more deeply.&nbsp;</strong></p> <p><br> <strong>The idea behind Whole Dojo has grown out of a metocognitive problem solving practice. The idea turns the present educational paradigm on its head. Rather than starting with a curriculum, into which metacognitive thinking strategies are embedded, a Whole Dojo makes the thinking strategies &nbsp;central and looks to engage the student’s interests with them. This strange inversion of the educational paradigm will have the students self engage in a process of finding the best ways to enhance their learning of subject matter.</strong></p> <p><br> <strong> My initial hope was to develop an educational program that students would actually choose to be a part of because it interested them. Once their interest was captured they would become motivated by the deeper ideas of self development and creation. &nbsp;Motivating students to become self directed and regulated about their own learning is considered by some to be the Holy Grail of education. The introduction of STEEMIT to this building paradigm could be profound.</strong><br> <strong>STEEMIT presents the opportunity to connect this learning experiment with a fascinating economic experiment.</strong></p> <p><strong>&nbsp;As a teacher I can not even begin to estimate the number of times I have heard a student complain that my classroom based token economy system should use real money. With this platform I may actually be hitting on something truly revolutionary, as my students will, if I am understanding this platform correctly, be able to earn money for participating in the educational experiences I design.</strong></p> <p><br> <strong>I am presently in the early stages of development, and feel it is important to start to record my results so that the STEEMIT</strong><img src="https://drive.google.com/file/d/0B_aAiVmDoF3YZUJrYVFBalI3QUU/view?usp=sharing"/><strong>&nbsp;community can be aware of what my experiment is, &nbsp;how it is progressing, and give me feedback If needed. I also think it is important at this stage to promote &nbsp;the value of self knowledge and metacognition as the core principles. I have found these ideas and practices transformative in my usual off line teaching format. I also feel I have a responsibility to others with learning challenges like mine to impart this metacognitive understanding. Plus, I also believe there are students whose challenges may be different and more complex than mine, who would benefit greatly from this approach to learning as it can be not only motivating but transformative.&nbsp;</strong></p> <p><strong>When I started Whole Dojo this summer I felt it could be a format that could bring metacognitive problem solving to a wider audience. The introduction of STEEEMIT, with its potential for students and teachers to earn money for sharing their ideas and learning, I believe, could be transformative to the entire education system. However, at this time I am suspending my belief. Presently, I believe &nbsp;Whole Dojo is an educational experiment that could work synergistically with the STEEMIT platform. How this synergy evolves will be the subject of upcoming posts.</strong>&nbsp;</p> </html>
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      "body": "<html>\n<p>&nbsp;<img src=\"https://drive.google.com/file/d/0B_aAiVmDoF3YZUJrYVFBalI3QUU/view?usp=sharing\"/><br>\n <strong>Welcome to the Whole Dojo. My name is Phil. I am a Professor at Curry College’s PAL Program, a middle school level Special Education teacher, and doctoral candidate in Lesley University's PhD program studying metacognitive problem solving. The Whole Dojo is an experiment that I have begun based on work drawn from some of research I have been doing in pursuit of my doctoral degree. The core question of this experiment is how to best teach an understanding of metacognitive problem solving so that a student can take control over her/his own learning and self direction. My hope is to develop enough understanding of what drives people to become self-reflective and self-motivated learners to orchestrate a broader educational movement away from our present achievement test based model, to a metacognitive model. Such a model would be based on the student's ability to self-assess and direct their own learning for success.</strong></p>\n<p><strong>&nbsp;The theory, basically stated, is that intelligence is process; how you think is more important &nbsp;than what you think. The program strives to take content that the student is interested in and expand their understanding of cognition through that content. The goal of the program is to produce individuals that are more cognitively aware and skilled when they approach challenges in the future. My assumption is that students are not only more willing to muster focus and attention on subject matter they are interested in, but will actually activate a greater diversity of thinking strategies when they approach the subject. This enables the teacher to both introduce new metacognitive learning approaches to the student, and also explicitly highlight and mediate the strategies that the student is already using. It is hypothesized that strategies and styles of thought developed in a dojo can be transferred to the study of other content areas by the student.&nbsp;</strong></p>\n<p><strong>For example, last week we did a Whole Dojo on Rick and Morty episode #15, </strong><em><strong>Total Rickall</strong></em><strong>. Essentially, a dojo can be held on anything. The content is the medium through which various types of thinking, logic and behavior are identified, explored and developed. A successful Whole Dojo does require its subject matter to be complex enough to be stretched in the various dimensions of reasoning. It also requires the teacher and student relationship to be strong and positive enough to push each other towards deeper understanding of the complexities presented by the subject matter. If you have seen </strong><em><strong>Total Rickall,</strong></em><strong> and were able get by the fact that it is a cartoon, you may have appreciated the stories complexity. This dojo moved from discussing the series, to the real life implications of toxoplasmosis, and an insight that that the realest people in your own life will be those who you hold both positive and negative memories. &nbsp;Through Whole Dojo we are teaching students to come to deeper truths about their learning, relationships, and lives by discussing a cartoon, or whatever subject they are interested in.&nbsp;</strong></p>\n<p><strong>&nbsp;</strong><br>\n<strong>The Whole Dojo grows out of my work developing public school based programs for students with learning, social and emotional disabilities. In the classroom I developed a metacognitive learning system called Wholistic Problem Solving. This metacognitive approach to academic problems had a tremendously positive impact on my students.</strong></p>\n<p><br>\n<strong>Around 2011, I started Skate Whole Dojo, which used the Wholistic Problem Solving technique to teach skateboarding. 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This strange inversion of the educational paradigm will have the students self engage in a process of finding the best ways to enhance their learning of subject matter.</strong></p>\n<p><br>\n<strong> My initial hope was to develop an educational program that students would actually choose to be a part of because it interested them. Once their interest was captured they would become motivated by the deeper ideas of self development and creation. &nbsp;Motivating students to become self directed and regulated about their own learning is considered by some to be the Holy Grail of education. The introduction of STEEMIT to this building paradigm could be profound.</strong><br>\n<strong>STEEMIT presents the opportunity to connect this learning experiment with a fascinating economic experiment.</strong></p>\n<p><strong>&nbsp;As a teacher I can not even begin to estimate the number of times I have heard a student complain that my classroom based token economy system should use real money. With this platform I may actually be hitting on something truly revolutionary, as my students will, if I am understanding this platform correctly, be able to earn money for participating in the educational experiences I design.</strong></p>\n<p><br>\n<strong>I am presently in the early stages of development, and feel it is important to start to record my results so that the STEEMIT</strong><img src=\"https://drive.google.com/file/d/0B_aAiVmDoF3YZUJrYVFBalI3QUU/view?usp=sharing\"/><strong>&nbsp;community can be aware of what my experiment is, &nbsp;how it is progressing, and give me feedback If needed. I also think it is important at this stage to promote &nbsp;the value of self knowledge and metacognition as the core principles. I have found these ideas and practices transformative in my usual off line teaching format. I also feel I have a responsibility to others with learning challenges like mine to impart this metacognitive understanding. Plus, I also believe there are students whose challenges may be different and more complex than mine, who would benefit greatly from this approach to learning as it can be not only motivating but transformative.&nbsp;</strong></p>\n<p><strong>When I started Whole Dojo this summer I felt it could be a format that could bring metacognitive problem solving to a wider audience. The introduction of STEEEMIT, with its potential for students and teachers to earn money for sharing their ideas and learning, I believe, could be transformative to the entire education system. However, at this time I am suspending my belief. Presently, I believe &nbsp;Whole Dojo is an educational experiment that could work synergistically with the STEEMIT platform. How this synergy evolves will be the subject of upcoming posts.</strong>&nbsp;</p>\n</html>",
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2016/08/15 09:55:03
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2016/08/14 03:11:33
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2016/08/14 03:07:03
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2016/08/14 03:06:00
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2016/08/14 02:55:48
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      ]
    ]
  },
  "memo": "STM83kFmCMgaknHeLy1nfgroL7bWv7RBdsLoSQqddCXvz6u5oAwCi"
}

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[]