Ecoer Logo

@oldmanmordaith

52

Reviews and Let's Plays

steemit.com/@oldmanmordaith
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS60.98%
Net Worth
25.573USD
STEEM
0.000STEEM
SBD
45.621SBD
Own SP
63.358SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
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reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
63.358SP
Delegated Out
0.000SP
Delegation In
0.000SP
Effective Power
63.358SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
45.621SBD
sbd_conversions
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sbd_market_balance
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savings_sbd_balance
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reward_sbd_balance
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Account Info

nameoldmanmordaith
id441431
rank29,667
reputation904981974497
created2017-11-11T13:39:30
recovery_accountsteem
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last_root_post2018-01-05T10:35:45
last_vote_time2019-07-20T02:27:06
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power9,412
delayed_votes0
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sbd_balance45.621 SBD
savings_sbd_balance0.000 SBD
vesting_shares103040.753409 VESTS
delegated_vesting_shares0.000000 VESTS
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vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
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last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2017-11-11T21:09:33
minedNo
sbd_seconds0
sbd_last_interest_payment2018-01-05T10:28:12
savings_sbd_last_interest_payment1970-01-01T00:00:00
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Withdraw Routes

IncomingOutgoing
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From Date
To Date
2019/11/11 15:11:30
authorsteemitboard
bodyCongratulations @oldmanmordaith! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@oldmanmordaith/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@oldmanmordaith) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=oldmanmordaith)_</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest-meet-the-stemians-contest-the-mysterious-rule-revealed"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmasWw4jQHwxng82DKxY6Q6tVg9mWcto4xcDURs8knFgCa/image.png"></a></td><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest-meet-the-stemians-contest-the-mysterious-rule-revealed">SteemFest Meet The Stemians Contest - The mysterious rule revealed</a></td></tr></table> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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parent permlinkold-man-mordaith-hungry-carnivorous-plants-in-stellaris-part-01
permlinksteemitboard-notify-oldmanmordaith-20191111t151129000z
title
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2019/07/20 02:27:06
authoretcmike
permlinkdawn-to-sunrise-10-january-2019-original-video-photos
voteroldmanmordaith
weight10000 (100.00%)
Transaction InfoBlock #34815388/Trx 0e71d835f4da3dd99697672d091b6aed37eb94ea
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2019/07/20 02:27:00
authorcynetyc
permlinkcelebrating-3-years-on-steemit
voteroldmanmordaith
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2019/07/20 02:26:57
authorintrepidphotos
permlinkgolden-gate
voteroldmanmordaith
weight10000 (100.00%)
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2018/11/11 14:27:36
authorsteemitboard
bodyCongratulations @oldmanmordaith! You have received a personal award! [![](https://steemitimages.com/70x70/http://steemitboard.com/@oldmanmordaith/birthday1.png)](http://steemitboard.com/@oldmanmordaith) 1 Year on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmeLukvNFRsa7RURqsFpiLGEZZD49MiU52JtWmjS5S2wtW/image.png"></a></td><td><a href="https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest">SteemFest3 and SteemitBoard - Meet the Steemians Contest</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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parent permlinkold-man-mordaith-hungry-carnivorous-plants-in-stellaris-part-01
permlinksteemitboard-notify-oldmanmordaith-20181111t142735000z
title
Transaction InfoBlock #27608558/Trx 79f182201cdc089c7b0efbf59d3eea175db24cb0
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      "body": "Congratulations @oldmanmordaith! You have received a personal award!\n\n[![](https://steemitimages.com/70x70/http://steemitboard.com/@oldmanmordaith/birthday1.png)](http://steemitboard.com/@oldmanmordaith)  1 Year on Steemit\n<sub>_Click on the badge to view your Board of Honor._</sub>\n\n\n**Do not miss the last post from @steemitboard:**\n<table><tr><td><a href=\"https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest\"><img src=\"https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmeLukvNFRsa7RURqsFpiLGEZZD49MiU52JtWmjS5S2wtW/image.png\"></a></td><td><a href=\"https://steemit.com/steemfest/@steemitboard/steemfest3-and-steemitboard-meet-the-steemians-contest\">SteemFest3 and SteemitBoard - Meet the Steemians Contest</a></td></tr></table>\n\n> Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!",
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steemdelegated 0.000 SP to @oldmanmordaith
2018/01/09 06:43:51
delegateeoldmanmordaith
delegatorsteem
vesting shares0.000000 VESTS
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2018/01/05 10:35:45
authoroldmanmordaith
bodyhttps://youtu.be/tvpv7E8DfBU My latest Stellaris let's play. The goal was to create a race of hostile militant flesh eating plants. A poor starting area, terrible neighbors, and a few bad choices put us in a horrible position and make this one of the worst games of Stellaris I've played so far. But space gods be damned - I'm going to see it through. As usual - all comments, advice, and general sympathetic ridicule are welcome!
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parent author
parent permlinkgaming
permlinkold-man-mordaith-hungry-carnivorous-plants-in-stellaris-part-01
title[Old Man Mordaith] Hungry Carnivorous Plants in Stellaris Part 01
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oldmanmordaithupvoted (100.00%) @acidyo / n3105qyt
2018/01/05 10:29:57
authoracidyo
permlinkn3105qyt
voteroldmanmordaith
weight10000 (100.00%)
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2018/01/05 10:29:51
authoradsactly
permlinkadsactly-game-review-6-star-wars-battlefront-ii
voteroldmanmordaith
weight10000 (100.00%)
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oldmanmordaithclaimed reward balance: 0.030 SBD, 0.023 SP
2018/01/05 10:28:12
accountoldmanmordaith
reward sbd0.030 SBD
reward steem0.000 STEEM
reward vests36.915691 VESTS
Transaction InfoBlock #18709085/Trx f72b8d02852b837abca4ef60ecc88a668f559cdb
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2017/12/15 11:43:45
authoroldmanmordaith
permlinkfirst-play-with-the-new-humanoids-species-pack-with-stellaris
sbd payout0.030 SBD
steem payout0.000 STEEM
vesting payout36.915691 VESTS
Transaction InfoBlock #18106226/Virtual Operation #5
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2017/12/08 21:15:33
authoroldmanmordaith
permlinkshiness-the-lightning-kingdom-a-troubled-world
votermindsportsio
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2017/12/08 12:55:27
authoroldmanmordaith
permlinkfirst-play-with-the-new-humanoids-species-pack-with-stellaris
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2017/12/08 11:54:12
authoroldmanmordaith
permlinkfirst-play-with-the-new-humanoids-species-pack-with-stellaris
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2017/12/08 11:47:54
authoroldmanmordaith
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2017/12/08 11:43:54
authormatt01y
permlinkfirst-post
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2017/12/08 11:43:45
authoroldmanmordaith
bodyHey gang, The folks at Paradox were nice enough to send me an early key of the new Species pack for Stellaris. My first play was a bit rough and we wound up dead after a scant four hours. Feel free to enjoy the experience. I chopped it up to bite sized videos and tossed it all in a playlist. First video has some dead air at the start - but I provided a link in the description to jump ahead. If anyone is ever interested - I stream through out the week at https://www.twitch.tv/oldmanmordaith https://www.youtube.com/watch?v=NPJE8QR6rX8&index=1&list=PLtXBtwhFRVhfj1_J_jz35JtcLNJ2IoD4d&t=542s
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permlinkfirst-play-with-the-new-humanoids-species-pack-with-stellaris
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oldmanmordaithclaimed reward balance: 0.019 SBD, 0.023 SP
2017/12/07 00:48:30
accountoldmanmordaith
reward sbd0.019 SBD
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reward vests36.934343 VESTS
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2017/12/05 22:21:57
authoroldmanmordaith
permlinknew-to-crypto-and-steemit-reviewer-streamer
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2017/12/05 18:06:51
comment authorgrownfolksgaming
comment permlinkgaming-news-microtransactions-are-finally-in-call-of-duty-ww2-that-didn-t-take-long
curatoroldmanmordaith
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Transaction InfoBlock #17826015/Virtual Operation #4
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2017/12/05 11:09:03
authoroldmanmordaith
permlinkre-cryptokrieg-dead-space-game-review-in-space-no-one-can-hear-you-scr-oh-god-what-is-that-20171128t110902284z
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Transaction InfoBlock #17817663/Virtual Operation #3
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2017/12/05 08:56:30
comment authorcryptokrieg
comment permlinkre-moneymatchgaming-re-cryptokrieg-dead-space-game-review-in-space-no-one-can-hear-you-scr-oh-god-what-is-that-20171128t085631674z
curatoroldmanmordaith
reward2.051918 VESTS
Transaction InfoBlock #17815016/Virtual Operation #4
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oldmanmordaithclaimed reward balance: 0.003 SP
2017/12/03 13:12:27
accountoldmanmordaith
reward sbd0.000 SBD
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2017/12/03 06:03:36
authoroldmanmordaith
permlinkreview-synthetic-dawn-stellaris-story-pack-dlc
voterjakey
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2017/12/01 12:48:54
authoroldmanmordaith
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2017/12/01 12:48:51
authoroldmanmordaith
permlinktaming-crusader-kings-ii-jade-dragon-dlc-review
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oldmanmordaithreceived 0.001 SP curation reward for @jonbee / photography-flowers-28
2017/12/01 07:13:33
comment authorjonbee
comment permlinkphotography-flowers-28
curatoroldmanmordaith
reward2.052343 VESTS
Transaction InfoBlock #17697826/Virtual Operation #8
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2017/11/29 20:08:51
comment authorjedigeiss
comment permlinkmmorpg-on-steem-steempunk-net-weekly-update-5-a-briefcase-full-of-news-closed-beta-starts-on-27-11
curatoroldmanmordaith
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Transaction InfoBlock #17655739/Virtual Operation #120
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2017/11/29 09:02:03
authorspaceninja
bodyI remember that bit. Was playing on an old rig that was just about managing to run the game, but that segment was too much for it, so I finally had to throw in the towel. Now it's on my list of games to go back, play, and break into cold sweat over.
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2017/11/29 04:09:21
authorcryptokrieg
bodyOh the crazy appendage beast on the actual planet? yeah that thing pissed me off so much lol.
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2017/11/28 18:42:39
authorgrownfolksgaming
permlinkgaming-news-microtransactions-are-finally-in-call-of-duty-ww2-that-didn-t-take-long
voteroldmanmordaith
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2017/11/28 17:25:12
authoroldmanmordaith
permlinkinfinite-possibilities-with-endless-space-2-old-man-mordaith-reviews
voterlittlemozart
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2017/11/28 11:47:09
authoroldmanmordaith
bodyOh do not get me wrong. I quickly fell back in love with the game after that little bit. I had a lot of satisfaction when I defeated that big thing. What was it? The leviathan?
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      "body": "Oh do not get me wrong. I quickly fell back in love with the game after that little bit. I had a lot of satisfaction when I defeated that big thing. What was it? The leviathan?",
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2017/11/28 11:46:27
authorcryptokrieg
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2017/11/28 11:34:27
authorcryptokrieg
bodyYeah i know what you mean hahaha, it can be pretty annoying until you're used to it, apart from that though hard to find fault with the game, personally that is since i fucking love it, cheers mordaith.
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2017/11/28 11:33:42
authoroldmanmordaith
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2017/11/28 11:10:48
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2017/11/28 11:09:15
authorcryptokrieg
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2017/11/28 11:09:09
authormoneymatchgaming
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2017/11/28 11:09:03
authoroldmanmordaith
bodyFantastic stuff. Love your writing. Recently I got a chance to play the original Dead Space. I was having a blast until I encountered that bit where you sat on the gun and played glorified Asteroids. I felt that part jarring, frustrating, and took me out of the experience.
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2017/11/28 10:56:39
authoroldmanmordaith
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2017/11/28 10:52:15
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2017/11/28 10:42:12
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2017/11/28 10:30:03
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2017/11/28 10:30:00
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2017/11/28 10:29:39
authoroldmanmordaith
body![00Logo.jpg](https://steemitimages.com/DQmU3wU6QU49avJbCUaeLhjsXCNfNTmMZX6twQhm1fhqwPp/00Logo.jpg) The Deeds of the Endless I know many developers out there treat their games like it was their baby. They hold it close, let other people see it only under tight supervision, and when it's all grown up they send it out the door with the hope that it will one day send them back big stacks of cash to make all the heartache worth it. Amplitude Studios is a bit crazy. Don’t get me wrong, it’s a good crazy. But this studio takes the baby and tells it “We have some people that we would like you to meet,” and tosses it at a crowd of fans where it suddenly finds itself crowdsurfing. Since 2011, Amplitude Studios has been creating games that seemed to follow familiar beats, but really managed to stand out because of interesting mechanics and surprisingly deep stories. Now a subsidiary of Sega, this Paris-based team is ready to launch the latest game set in the Endless universe. The first Endless Space game was a fun take on the 4X formula and Endless Legend was a much needed breath of fresh air for the fantasy 4X genre. The greatest fear for a direct follow up to either of these was whether the game would offer anything other than a graphic update and new races to play with. I mean, sure everyone may have loved your baby – but they will start looking at you funny if you keep cloning it every three years and show off the test tube fresh version to all your friends. They might even stop inviting you to parties. Fortunately, Endless Space 2 embraces not only its roots, but puts a focus on something core to the Games2gether philosophy: That the game wants you to engage with it in a way that is fitting for your playstyle. If you've been reading my other reviews, you know how much good will that can get from me. ![01intoit.jpg](https://steemitimages.com/DQmVkADTvSQhSNrWTfdDk3aLud1DeH5aPNsWmr113nVgPtM/01intoit.jpg) An Offer I Couldn't Refuse For those new to the Endless series of games, I'll mention a bit about the race design. While Endless Space had some great diversity, it was Endless Legend, their fantasy game, that really showed what this company could do with interesting species. That’s carried forth here in Endless Space 2, where each faction has something special that goes beyond the often minor-feeling perks of other games in the genre, like Civilization. The unique abilities have a large effect on gameplay, be it the United Empire’s ability to just order planets to finish building things by spending influence, or the strange vampire-like nature of the Vodyani who actually leech off other factions to expand their empire. Old folks like old sayings. And one of the classics is “Money makes the world go around.” In a good 4X game, this should also apply to the galaxy. So for my playthroughs I chose the Lumeris, the space mobsters. They didn't even colonize planets normally; they bought them. No messing around with colony ships like a chump, I was a pretty happy camper. It was really clear, this was a 4X game I could win with guile and subterfuge, aspects that are often overlooked or given less emphasis when compared to flat-out warmongering. I was thrilled that all the factions were given a distinct look and feel. From the cocky half-grins on many of the NPC faces to faction music that blended space synth with music that evoked classic mobster movies, I couldn't wait to get going. So there we were, the head of the Lumeris and all the families therein. I had expanded rapidly, deciding I would rely on the diplomatic technologies I had advanced and the massive amount of Dust that I was producing each turn. As any Lumeris will tell you, the economic resource of Dust is the lifeblood of the universe. I may have forgotten one little thing: A standing military. Fortunately, a wonderful race known as "The Carvers" decided to politely remind me that I should have put in a token effort in that regard. Now, when you’re a smug society that really thinks it can buy and sell its way out of anything, there are a few things that can really stick it to you. One of those things is your first contact being with a race of genetically modified horrors that are pretty much just a hive of cybernetics-enhanced space locusts. They didn't really get the whole trade deal thing. But, there was distance between us, and we maintained a shockingly cordial relationship... Until we both decided to try colonizing the same system. Then things went a bit down hill. ![02startingout.jpg](https://steemitimages.com/DQmWhajLE92PtECQZFPsnbCNNxML5Kans6shmJv5hLwxLqT/02startingout.jpg) Write Your Name in the Stars This game has a strong focus on the player building their own experience. And the more I think about it, the more I really appreciate what they have created here. While they have made it as accessible as possible, the game has lots of easily missed mechanics. You may find yourself in a bit of a struggle if you fail to grasp some of the more nuanced elements of your starting faction – and that faction’s ability to interact with the game in rewarding ways. It’s a pretty simple idea, but be sure to mouse over all those faction abilities so you know exactly what you are getting into. While it’s just the tip of the iceberg, selecting your race is the first major step you will take, and it will greatly impact the remainder of your play. A popular mechanic in any game is the ability to craft your own faction or character. ES2 is no exception to games following this age old idea. A concern arises when you have a set of pre-made factions that have been give such attention to detail, like in this title: How would a player-made creation function in comparison? Fortunately, this is an unfounded concern. In a later playthrough, I was able to head off with my own player faction – incredibly weak but dust-savvy folks that used the core mechanics my beloved Lumeris and the visuals of the Horatio – which also meant I would be playing with the Horatio quest line and special techs. I am happy to say we held our own against the science loving Sophons and the absolutely terror-inducing tree people, the community-built Unfallen. In the end, with only a few space fights, my faction, the Gildar Megacorp swallowed up the other factions. So yes, lots of customization, but until modders get heavily in to faction mechanics, we will be stuck with the current 8 factions as a framework. This still will offer lots of variety in the extensive point buy system. ![03Dudes.jpg](https://steemitimages.com/DQmWiCy1f3XLWZayPxToftHaGSj6WWLsHG4tWhZxeMPGGsU/03Dudes.jpg) Not Just Another Pretty Face Heroes are important to your empire, and are an excellent example of my biggest praise to this game. Each hero has its own backstory and skill tree, and you start out with one unique hero fitting for your faction. While you could have them sit around and do nothing, they are best suited if they are overseeing a fleet or managing a system. Here they gain experience, and with experience comes levels, and with levels come skill points. So you get to customize your heroes’ abilities as they level by choosing skills from three branches: A generic branch that all heroes get, one that is specific to your faction, and a third that is derived from the hero’s type. Different types excel at different play styles. And that is where things get really interesting. As the game progresses, eventually you will begin to attract more heroes. When this finally triggers, you will get a popup menu and it will show some of the new characters that will join your cause. What hero types you can select from appears weighted by your playstyle, so if you’re focused on building military ships and getting into scraps you'll attract more combat-related heroes. Focus more on diplomacy or civic management, and likewise more heroes will be available that can aid in those fields. I've talked with others about the comparisons of this to the Great Persons system in the Civilization games, but the big difference is the impact. Heroes in Endless Space 2 are permanent characters in your empire. They have personal ships that can be upgraded for when they are flying around with fleets, but more importantly they have a diverse set of skills that you can custom tailor to your empires needs. With each Hero’s description, there is also mention of their political leanings. Political parties in the game have a noticeable impact, and your heroes may come to lead these parties. Some skills that were useful when your hero was in charge of a single sector of planets can extend their benefits to the empire if their political party holds control. I mentioned I started with the Space Mobsters, the Lumeris. My first hero was Yelchin Ordara-Arrakyo and, if he was the same 'Kid' talked about in the factions intro video, he is a violent, drug using rule breaker. And apparently, also the leader of the Pacifist faction of my people. Oh well, who am I to interfere with the democratic process. ![04Herotrust.jpg](https://steemitimages.com/DQmU5zv9RxXrkqZXufxMRSnhWxojseheBjGJqzGHWxuZfgU/04Herotrust.jpg) Victory at Any Cost Tying in closely to the play your own way mentality is an important, and often overlooked, aspect of that mantra: Endless Space 2 also lets you win your own way. Or at least gives you some very viable options. The victory conditions are six-fold, focusing on different ways that your faction will extend its supremacy throughout the stars. There is over all game Score, Wonder, Science, Conquest, Supremacy, and Economics. Each victory has a different set of mostly unique conditions that spell out how you, too, can be the very best at galactic conquest. The only ones that may look similar at first are Supremacy and Conquest. The goal of the first is to gain control the home systems of each major faction in the game. The second one wants you to have control over a particular percentage of systems. The main difference between the two is that if you are military minded, taking and holding the home systems of your enemies may be easier than taking over most of the systems in the universe. If you are more diplomatically minded, causing neighbouring systems to fall under your sway by virtue of influence projection is likely to be a better route. Unless you edit the main settings to pick and choose your victory conditions, you will need to be constantly vigilant of the progress your rivals are making. The more conditions, the more of a juggling act this becomes. In the end, this is going to make for very entertaining multiplayer experience, as groups of gamers with widely varied playstyles will be able to play together. ![05Victory.jpg](https://steemitimages.com/DQmNzDksKQNmUri4N3VcYQmStzQR26cUD11xdGuxme54dAe/05Victory.jpg) Slinging Space Mud I have conflicted feelings about the political systems in Endless Space 2. On the one hand I feel the systems are very interesting, deeply entertaining, and really add something to the game itself. However they are easily overlooked and by that virtue not really easy to understand. It’s like if you were playing a board game with a friend, and he told you the most typical ways to score points, but when the game was done and the scores were tallied he explained to you that he earned all sorts of points from this complex side system he didn't bother going into. [Editor’s Note: This literally happened to the Old Man once. I was a witness/co-victim.] That is how I felt at the end of some of my ES2 games. Like I had not been able to do as well as I could have, and my opponents did much better, simply because they knew how to game the system better, what with their evil robot brains (never trust a robot, kids). Even on the easiest mode. Yes, I lost on the easiest mode. You can all stop laughing now. So there are government types and political parties. Different government types affect how many different party representatives there are, how many laws you can have (also affected by technological development) and how you can bribe or threaten – wait, I mean how you can carefully influence and encourage the direction you want things to go in an election. Once a government type is unlocked with the right technology, you can switch to the new one, at the cost of a few turns of anarchy. Don't be fooled – anarchy is not as fun as it sounds. On the other hand, Political parties are represent the will of the people. If your government allows, and many do, you will hold elections. The elections, as mentioned, are influenced in various means which mostly involve spending resources to gain a better chance of a desired result. If you have a Hero of the right type, they can even become the leader of a political party, and depending on their skills, if they get elected it can have far reaching benefits for your empire. Many events cause the rise and fall of different parties, but I found the construction of various structures and ships to be the biggest determination in how my people were shaped. Most things you construct will increase the popularity of one faction or the another. So, it was a bit of a surprise to me when, on my second Lumeris playthrough, that my pacifist population was suddenly clamouring for war. This was because I decided – for completely mysterious reasons – to build and maintain a standing fleet of defenders. So yeah, trust me when I say that if you start generating a few hundred less dust per turn all of a sudden because your new political leaders don't like your old hippy laws – and your carefully groomed pacifist leader no longer is offering his empire wide perks – you feel it. And it’s no good, kids. No good at all. The only other system that was hard to get was Manpower. It is carefully explained, but even after going over the tutorial a few times, I know from reading the forums that I am not the only one who struggled with it. It’s a simple idea, in theory; manpower represents the defenders of your systems and also the people manning your ships. When you build new ones, or repair old ones, or systems need to recover from an invasion force, your Manpower reserves deplete. Everything will run less efficiently if you do not have enough of this resource or are operating at a loss. Pay attention to it, take it from me. It's a good system, and considering that food production is directly linked to your Manpower it makes an agrarian people a decent option. You know Ploughshares to Swords, or something like that. ![06Polystuff.jpg](https://steemitimages.com/DQmTMAh43n9JkkNG5FUHBbngb2fj6Vc8ccRQEp5DDSZtEB8/06Polystuff.jpg) Technological Ascension Technology plays an important role in everything you do in this game. It’s not something that can easily be overlooked or randomly selected. Your technological goals and needs will change rapidly depending on your situation. Diplomacy is just as dangerous and important as weapons, as making peace with an enemy or bribing them into submission can completely lock them out of going to war with you. But if you haven't been developing your economy, you aren't going to be bribing anyone. Want to colonize a gas giant? The proper technological advancement has you covered. There are four technology branches dealing with all aspects of galactic conquest. Empire Development, Military, Economy & Trade, and finally Science & Exploration. In each branch there are five tiers of technology that need can be unlocked after fulfilling specific requirements. Once opened, these new techs can be freely learned. (Oh, did I mention, that majority of technologies will affect the popularity of various political parties. I had to be very careful when researching my economy and trade tree so the industrialist didn't wind up taking over.) While your new technologies will improve many things about your empire, few are as interesting and fun as the ones that expand your ability to explore. You start out, depending on your game settings, in one of several constellations. These can make up a variety of number of star systems, or might contain only one. If you don' t have the right technology when you've explored all your constellation, you’re stuck until you get it. I'll be honest, I was a bit confused by it all to start. But after time passed I really came to appreciate it. It allowed me some breathing room – no one else was in my starting constellation, so I could set up my game so to speak. Most exploration craft come with probes. These probes are used to explore various anomalies. But they also can sent out in to deep space, on a straight line dictated by the player, to look for other star systems. When you find one, you can start scheming on how to get there. The dangerous balancing act of technology and the isolated start with constellations may not appeal to everyone. However, I think if you go in knowing this is how it works you may come to appreciate like I did. Looking at other 4X games, of any genre, if I had a built in buffer between me and the rest of the players at start, I'd wind up a happier guy. That said the pirates will still mess you up. Those jerks appear everywhere. ![07bigoltech.jpg](https://steemitimages.com/DQmUz152ujdeZF7eVXjGt5e5gP6CkUN9wVE3LdAsLSfqpUb/07bigoltech.jpg) Expanded Horizons not Echoes of Greatness In the end, I'll confess to something I didn't cover, mostly because it was the downfall of my first play through. Sure, I could have blamed my loss solely on the Carvers coming over and murdering my people, eating my systems en masse after our border tussle... But really, the main reason is that I let the quest system cloud my eyes. There are a wide variety of quests, and these are directly linked to events and factions in the game. They are one of the best parts of the game and my Lumeris leader couldn't take their eyes off the glory that quests offered. I was constantly sending minions out to the far reaches of the universe while the Carvers devoured our borders and decimated our insignificant fleets. Relishing in the riches of special rare resources while the insectoid monsters turned our people into food. Oh well, at least we had enough Eden Incense to ignore their horrible horrible deaths. Endless Space 2 is exactly what you would hope of a sequel to a beloved 4X game series. It takes what it learned not just from the previous incarnation, but also from community feedback via Games2gether and from other games as well. This leaves us with a new game that expands on its roots – not reinvents them. While the learning curve for the more minute systems of the game could be a struggle for those unfamiliar with things, if you pay careful attention to the extensive tutorial and keep an eye on the data given by mouseovers, I think most players will be fine. Ultimately, any any issues or concerns with I have with the game are quickly forgotten in the rich setting that allows for such a high degree of personal choice. Hopefully this game will prove the merits of the Games2gether system to Sega, and we will see if continue on in the future. 9/10 Reviewed by Joshua Smith aka Old Man Mordaith Edited by Jesse Roberts This game was received for free as a review copy. This article may not be republished without permission by the author.
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titleInfinite Possibilities with Endless Space 2 - Old Man Mordaith Reviews
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      "body": "![00Logo.jpg](https://steemitimages.com/DQmU3wU6QU49avJbCUaeLhjsXCNfNTmMZX6twQhm1fhqwPp/00Logo.jpg)\nThe Deeds of the Endless\n\nI know many developers out there treat their games like it was their baby.  They hold it close, let other people see it only under tight supervision, and when it's all grown up they send it out the door with the hope that it will one day send them back big stacks of cash to make all the heartache worth it.\n\nAmplitude Studios is a bit crazy.  Don’t get me wrong, it’s a good crazy.  But this studio takes the baby and tells it “We have some people that we would like you to meet,” and tosses it at a crowd of fans where it suddenly finds itself crowdsurfing.  Since 2011, Amplitude Studios has been creating games that seemed to follow familiar beats, but really managed to stand out because of interesting mechanics and surprisingly deep stories.\n\nNow a subsidiary of Sega, this Paris-based team is ready to launch the latest game set in the Endless universe.  The first Endless Space game was a fun take on the 4X formula and Endless Legend was a much needed breath of fresh air for the fantasy 4X genre.  The greatest fear for a direct follow up to either of these was whether the game would offer anything other than a graphic update and new races to play with.  I mean, sure everyone may have loved your baby – but they will start looking at you funny if you keep cloning it every three years and show off the test tube fresh version to all your friends.  They might even stop inviting you to parties.\n\nFortunately, Endless Space 2 embraces not only its roots, but puts a focus on something core to the Games2gether philosophy:  That the game wants you to engage with it in a way that is fitting for your playstyle.  If you've been reading my other reviews, you know how much good will that can get from me.\n\n![01intoit.jpg](https://steemitimages.com/DQmVkADTvSQhSNrWTfdDk3aLud1DeH5aPNsWmr113nVgPtM/01intoit.jpg)\n\n\nAn Offer I Couldn't Refuse\n\nFor those new to the Endless series of games, I'll mention a bit about the race design.  While Endless Space had some great diversity, it was Endless Legend, their fantasy game, that really showed what this company could do with interesting species.  That’s carried forth here in Endless Space 2, where each faction has something special that goes beyond the often minor-feeling perks of other games in the genre, like Civilization. The unique abilities have a large effect on gameplay, be it the United Empire’s ability to just order planets to finish building things by spending influence, or the strange vampire-like nature of the Vodyani who actually leech off other factions to expand their empire.\n\nOld folks like old sayings.  And one of the classics is “Money makes the world go around.”  In a good 4X game, this should also apply to the galaxy.  So for my playthroughs I chose the Lumeris, the space mobsters.  They didn't even colonize planets normally; they bought them.  No messing around with colony ships like a chump, I was a pretty happy camper.  It was really clear, this was a 4X game I could win with guile and subterfuge, aspects that are often overlooked or given less emphasis when compared to flat-out warmongering.\n\nI was thrilled that all the factions were given a distinct look and feel.  From the cocky half-grins on many of the NPC faces to faction music that blended space synth with music that evoked classic mobster movies, I couldn't wait to get going.\n\nSo there we were, the head of the Lumeris and all the families therein.  I had expanded rapidly, deciding I would rely on the diplomatic technologies I had advanced and the massive amount of Dust that I was producing each turn.  As any Lumeris will tell you, the economic resource of Dust is the lifeblood of the universe.  I may have forgotten one little thing:  A standing  military.  Fortunately, a wonderful race known as \"The Carvers\" decided to politely remind me that I should have put in a token effort in that regard.\n\nNow, when you’re a smug society that really thinks it can buy and sell its way out of anything, there are a few things that can really stick it to you.  One of those things is your first contact being with a race of genetically modified horrors that are pretty much just a hive of cybernetics-enhanced space locusts.  They didn't really get the whole trade deal thing.  But, there was distance between us, and we maintained a shockingly cordial relationship...  Until we both decided to try colonizing the same system.  Then things went a bit down hill.\n\n![02startingout.jpg](https://steemitimages.com/DQmWhajLE92PtECQZFPsnbCNNxML5Kans6shmJv5hLwxLqT/02startingout.jpg)\n\nWrite Your Name in the Stars\n\nThis game has a strong focus on the player building their own experience.  And the more I think about it, the more I really appreciate what they have created here.  While they have made it as accessible as possible, the game has lots of easily missed mechanics.  You may find yourself in a bit of a struggle if you fail to grasp some of the more nuanced elements of your starting faction – and that faction’s ability to interact with the game in rewarding ways.  It’s a pretty simple idea, but be sure to mouse over all those faction abilities so you know exactly what you are getting into.  While it’s just the tip of the iceberg, selecting your race is the first major step you will take, and it will greatly impact the remainder of your play.\n\nA popular mechanic in any game is the ability to craft your own faction or character.  ES2 is no exception to games following this age old idea.  A concern arises when you have a set of pre-made factions that have been give such attention to detail, like in this title:  How would a player-made creation function in comparison?  Fortunately, this is an unfounded concern.  In a later playthrough, I was able to head off with my own player faction – incredibly weak but dust-savvy folks that used the core mechanics my beloved Lumeris and the visuals of the Horatio – which also meant I would be playing with the Horatio quest line and special techs.  I am happy to say we held our own against the science loving Sophons and the absolutely terror-inducing tree people, the community-built Unfallen.  In the end, with only a few space fights, my faction, the Gildar Megacorp swallowed up the other factions.  So yes, lots of customization, but until modders get heavily in to faction mechanics, we will be stuck with the current 8 factions as a framework.  This still will offer lots of variety in the extensive point buy system. \n\n![03Dudes.jpg](https://steemitimages.com/DQmWiCy1f3XLWZayPxToftHaGSj6WWLsHG4tWhZxeMPGGsU/03Dudes.jpg)\n\n\nNot Just Another Pretty Face\n\nHeroes are important to your empire, and are an excellent example of my biggest praise to this game.  Each hero has its own backstory and skill tree, and you start out with one unique hero fitting for your faction.  While you could have them sit around and do nothing, they are best suited if they are overseeing a fleet or managing a system.  Here they gain experience, and with experience comes levels, and with levels come skill points.  So you get to customize your heroes’ abilities as they level by choosing skills from three branches:  A generic branch that all heroes get, one that is specific to your faction, and a third that is derived from the hero’s type.  Different types excel at different play styles. \n\nAnd that is where things get really interesting. As the game progresses, eventually you will begin to attract more heroes.  When this finally triggers, you will get a popup menu and it will show some of the new characters that will join your cause.  What hero types you can select from appears weighted by your playstyle, so if you’re focused on building military ships and getting into scraps you'll attract more combat-related heroes.  Focus more on diplomacy or civic management, and likewise more heroes will be available that can aid in those fields.\n\nI've talked with others about the comparisons of this to the Great Persons system in the Civilization games, but the big difference is the impact.  Heroes in Endless Space 2 are permanent characters in your empire.  They have personal ships that can be upgraded for when they are flying around with fleets, but more importantly they have a diverse set of skills that you can custom tailor to your empires needs.\n\nWith each Hero’s description, there is also mention of their political leanings.  Political parties in the game have a noticeable impact, and your heroes may come to lead these parties.  Some skills that were useful when your hero was in charge of a single sector of planets can extend their benefits to the empire if their political party holds control.\n\nI mentioned I started with the Space Mobsters, the Lumeris. My first hero was Yelchin Ordara-Arrakyo and, if he was the same 'Kid' talked about in the factions intro video, he is a violent, drug using rule breaker.  And apparently, also the leader of the Pacifist faction of my people.\n\nOh well, who am I to interfere with the democratic process. \n\n![04Herotrust.jpg](https://steemitimages.com/DQmU5zv9RxXrkqZXufxMRSnhWxojseheBjGJqzGHWxuZfgU/04Herotrust.jpg)\n\n\nVictory at Any Cost\n\nTying in closely to the play your own way mentality is an important, and often overlooked, aspect of that mantra:  Endless Space 2 also lets you win your own way.  Or at least gives you some very viable options.  The victory conditions are six-fold, focusing on different ways that your faction will extend its supremacy throughout the stars.  There is over all game Score, Wonder, Science, Conquest, Supremacy, and Economics.  Each victory has a different set of mostly unique conditions that spell out how you, too, can be the very best at galactic conquest. \n\nThe only ones that may look similar at first are Supremacy and Conquest. The goal of the first is to gain control the home systems of each major faction in the game.  The second one wants you to have control over a particular percentage of systems.  The main difference between the two is that if you are military minded, taking and holding the home systems of your enemies may be easier than taking over most of the systems in the universe.  If you are more diplomatically minded, causing neighbouring systems to fall under your sway by virtue of influence projection is likely to be a better route.\n\nUnless you edit the main settings to pick and choose your victory conditions, you will need to be constantly vigilant of the progress your rivals are making.  The more conditions, the more of a juggling act this becomes.  In the end, this is going to make for very entertaining multiplayer experience, as groups of gamers with widely varied playstyles will be able to play together.\n\n![05Victory.jpg](https://steemitimages.com/DQmNzDksKQNmUri4N3VcYQmStzQR26cUD11xdGuxme54dAe/05Victory.jpg)\n\nSlinging Space Mud\n\nI have conflicted feelings about the political systems in Endless Space 2.  On the one hand I feel the systems are very interesting, deeply entertaining, and really add something to the game itself.  However they are easily overlooked and by that virtue not really easy to understand.  It’s like if you were playing a board game with a friend, and he told you the most typical ways to score points, but when the game was done and the scores were tallied he explained to you that he earned all sorts of points from this complex side system he didn't bother going into.  [Editor’s Note:  This literally happened to the Old Man once.  I was a witness/co-victim.]\n\nThat is how I felt at the end of some of my ES2 games.  Like I had not been able to do as well as I could have, and my opponents did much better, simply because they knew how to game the system better, what with their evil robot brains (never trust a robot, kids).  Even on the easiest mode.\n\nYes, I lost on the easiest mode.  You can all stop laughing now.\n\nSo there are government types and political parties.  Different government types affect how many different party representatives there are, how many laws you can have (also affected by technological development) and how you can bribe or threaten – wait, I mean how you can carefully influence and encourage the direction you want things to go in an election.  Once a government type is unlocked with the right technology, you can switch to the new one, at the cost of a few turns of anarchy.  Don't be fooled – anarchy is not as fun as it sounds. \n\nOn the other hand, Political parties are represent the will of the people.  If your government allows, and many do, you will hold elections.  The elections, as mentioned, are influenced in various means which mostly involve spending resources to gain a better chance of a desired result.  If you have a Hero of the right type, they can even become the leader of a political party, and depending on their skills, if they get elected it can have far reaching benefits for your empire.\n\nMany events cause the rise and fall of different parties, but I found the construction of various structures and ships to be the biggest determination in how my people were shaped.  Most things you construct will increase the popularity of one faction or the another.  So, it was a bit of a surprise to me when, on my second Lumeris playthrough, that my pacifist population was suddenly clamouring for war.  This was because I decided – for completely mysterious reasons – to build and maintain a standing fleet of defenders.\n\nSo yeah, trust me when I say that if you start generating a few hundred less dust per turn all of a sudden because your new political leaders don't like your old hippy laws – and your carefully groomed pacifist leader no longer is offering his empire wide perks – you feel it.  And it’s no good, kids. No good at all.\n\nThe only other system that was hard to get was Manpower.  It is carefully explained, but even after going over the tutorial a few times, I know from reading the forums that I am not the only one who struggled with it.  It’s a simple idea, in theory; manpower represents the defenders of your systems and also the people manning your ships.  When you build new ones, or repair old ones, or systems need to recover from an invasion force, your Manpower reserves deplete.  Everything will run less efficiently if you do not have enough of this resource or are operating at a loss. Pay attention to it, take it from me.  It's a good system, and considering that food production is directly linked to your Manpower it makes an agrarian people a decent option.  You know Ploughshares to Swords, or something like that.\n\n![06Polystuff.jpg](https://steemitimages.com/DQmTMAh43n9JkkNG5FUHBbngb2fj6Vc8ccRQEp5DDSZtEB8/06Polystuff.jpg)\n\nTechnological Ascension\n\nTechnology plays an important role in everything you do in this game. It’s not something that can easily be overlooked or randomly selected.  Your technological goals and needs will change rapidly depending on your situation.  Diplomacy is just as dangerous and important as weapons, as making peace with an enemy or bribing them into submission can completely lock them out of going to war with you.  But if you haven't been developing your economy, you aren't going to be bribing anyone.  Want to colonize a gas giant?  The proper technological advancement has you covered.  \n\nThere are four technology branches dealing with all aspects of galactic conquest.  Empire Development, Military, Economy & Trade, and finally Science & Exploration.  In each branch there are five tiers of technology that need can be unlocked after fulfilling specific requirements. Once opened, these new techs can be freely learned.\n\n(Oh, did I mention, that majority of technologies will affect the popularity of various political parties.  I had to be very careful when researching my economy and trade tree so the industrialist didn't wind up taking over.)\n\nWhile your new technologies will improve many things about your empire, few are as interesting and fun as the ones that expand your ability to explore.  You start out, depending on your game settings, in one of several constellations.  These can make up a variety of number of star systems, or might contain only one.  If you don' t have the right technology when you've explored all your constellation, you’re stuck until you get it.  I'll be honest, I was a bit confused by it all to start.  But after time passed I really came to appreciate it.  It allowed me some breathing room – no one else was in my starting constellation, so I could set up my game so to speak.\n\nMost exploration craft come with probes. These probes are used to explore various anomalies. But they also can sent out in to deep space, on a straight line dictated by the player, to look for other star systems.  When you find one, you can start scheming on how to get there. \n\nThe dangerous balancing act of technology and the isolated start with constellations may not appeal to everyone.  However, I think if you go in knowing this is how it works you may come to appreciate like I did.  Looking at other 4X games, of any genre, if I had a built in buffer between me and the rest of the players at start, I'd wind up a happier guy.\n\nThat said the pirates will still mess you up.  Those jerks appear everywhere.\n\n![07bigoltech.jpg](https://steemitimages.com/DQmUz152ujdeZF7eVXjGt5e5gP6CkUN9wVE3LdAsLSfqpUb/07bigoltech.jpg)\n\n\nExpanded Horizons not Echoes of Greatness\n\nIn the end, I'll confess to something I didn't cover, mostly because it was the downfall of my first play through.  Sure, I could have blamed my loss solely on the Carvers coming over and murdering my people, eating my systems en masse after our border tussle...  But really, the main reason is that I let the quest system cloud my eyes.\n\nThere are a wide variety of quests, and these are directly linked to events and factions in the game.  They are one of the best parts of the game and my Lumeris leader couldn't take their eyes off the glory that quests offered.  I was constantly sending minions out to the far reaches of the universe while the Carvers devoured our borders and decimated our insignificant fleets.  Relishing in the riches of special rare resources while the insectoid monsters turned our people into food.\n\nOh well, at least we had enough Eden Incense to ignore their horrible horrible deaths.\n\nEndless Space 2 is exactly what you would hope of a sequel to a beloved 4X game series.  It takes what it learned not just from the previous incarnation, but also from community feedback via Games2gether and from other games as well.  This leaves us with a new game that expands on its roots – not reinvents them.  While the learning curve for the more minute systems of the game could be a struggle for those unfamiliar with things, if you pay careful attention to the extensive tutorial and keep an eye on the data given by mouseovers, I think most players will be fine.\n\nUltimately, any any issues or concerns with I have with the game are quickly forgotten in the rich setting that allows for such a high degree of personal choice.  Hopefully this game will prove the merits of the Games2gether system to Sega, and we will see if continue on in the future.\n\n9/10\n\nReviewed by Joshua Smith aka Old Man Mordaith\n\nEdited by Jesse Roberts\n\nThis game was received for free as a review copy.\nThis article may not be republished without permission by the author.",
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2017/11/27 10:21:42
authoroldmanmordaith
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oldmanmordaithclaimed reward balance: 0.062 SBD, 0.088 SP
2017/11/27 02:06:15
accountoldmanmordaith
reward sbd0.062 SBD
reward steem0.000 STEEM
reward vests143.701702 VESTS
Transaction InfoBlock #17576542/Trx 88779ede28b59415efbd09d7e96e1c9d10509fc8
View Raw JSON Data
{
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      "reward_vests": "143.701702 VESTS"
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2017/11/26 19:09:42
authoroldmanmordaith
permlinkre-simgirl-playing-the-sims-vintage-glamour-stuff-pack-20171119t190941938z
sbd payout0.016 SBD
steem payout0.000 STEEM
vesting payout36.950659 VESTS
Transaction InfoBlock #17568210/Virtual Operation #5
View Raw JSON Data
{
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  "op_in_trx": 0,
  "timestamp": "2017-11-26T19:09:42",
  "trx_id": "0000000000000000000000000000000000000000",
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  "virtual_op": 5
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2017/11/26 18:47:51
authoroldmanmordaith
permlinkold-man-mordaith-let-s-play-crusader-kings-ii-jade-dragon-shadow-of-the-dragon-part-02
votermindsportsio
weight100 (1.00%)
Transaction InfoBlock #17567774/Trx 22a62d8a95ca9d2d2f8bcb0d5ad410e07bd8e7b7
View Raw JSON Data
{
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2017/11/26 11:26:57
authoroldmanmordaith
permlinkre-cryptokrieg-the-witcher-series-review-the-witcher-1-game-review-20171119t112655077z
sbd payout0.017 SBD
steem payout0.000 STEEM
vesting payout36.951265 VESTS
Transaction InfoBlock #17558956/Virtual Operation #5
View Raw JSON Data
{
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      "sbd_payout": "0.017 SBD",
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2017/11/25 18:26:06
comment authorsinned
comment permlinkthe-good-and-bad-of-battlefront-2-and-the-controversy-surrounding-its-release
curatoroldmanmordaith
reward2.052922 VESTS
Transaction InfoBlock #17538539/Virtual Operation #20
View Raw JSON Data
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      "comment_permlink": "the-good-and-bad-of-battlefront-2-and-the-controversy-surrounding-its-release",
      "curator": "oldmanmordaith",
      "reward": "2.052922 VESTS"
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2017/11/25 16:21:42
authoroldmanmordaith
permlinkre-cryptokrieg-genre-defining-games-counter-strike-20171118t162140317z
sbd payout0.020 SBD
steem payout0.000 STEEM
vesting payout45.164490 VESTS
Transaction InfoBlock #17536052/Virtual Operation #2
View Raw JSON Data
{
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oldmanmordaithreceived 0.009 SBD, 0.014 SP author reward for @oldmanmordaith / shiness-the-lightning-kingdom-a-troubled-world
2017/11/25 13:50:39
authoroldmanmordaith
permlinkshiness-the-lightning-kingdom-a-troubled-world
sbd payout0.009 SBD
steem payout0.000 STEEM
vesting payout22.582366 VESTS
Transaction InfoBlock #17533031/Virtual Operation #2
View Raw JSON Data
{
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    "author_reward",
    {
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      "sbd_payout": "0.009 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "22.582366 VESTS"
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  ],
  "op_in_trx": 0,
  "timestamp": "2017-11-25T13:50:39",
  "trx_id": "0000000000000000000000000000000000000000",
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  "virtual_op": 2
}
oldmanmordaithclaimed reward balance: 0.003 SP
2017/11/25 11:33:24
accountoldmanmordaith
reward sbd0.000 SBD
reward steem0.000 STEEM
reward vests4.106080 VESTS
Transaction InfoBlock #17530287/Trx 7e1fdde8a1930c2ca2e2c88303eb2ee99d28edf9
View Raw JSON Data
{
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    "claim_reward_balance",
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  "op_in_trx": 0,
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  "trx_id": "7e1fdde8a1930c2ca2e2c88303eb2ee99d28edf9",
  "trx_in_block": 30,
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oldmanmordaithreceived 0.001 SP curation reward for @grownfolksgaming / re-snook-20171117t231247521z
2017/11/24 23:12:48
comment authorgrownfolksgaming
comment permlinkre-snook-20171117t231247521z
curatoroldmanmordaith
reward2.053006 VESTS
Transaction InfoBlock #17515476/Virtual Operation #4
View Raw JSON Data
{
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    "curation_reward",
    {
      "comment_author": "grownfolksgaming",
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      "curator": "oldmanmordaith",
      "reward": "2.053006 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2017-11-24T23:12:48",
  "trx_id": "0000000000000000000000000000000000000000",
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  "virtual_op": 4
}
2017/11/24 11:41:24
authorjonbee
permlinkphotography-flowers-28
voteroldmanmordaith
weight10000 (100.00%)
Transaction InfoBlock #17501651/Trx b4f83eb4711e07cf31c2beb41ce4cadaaeb3dd5b
View Raw JSON Data
{
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  "op_in_trx": 0,
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2017/11/24 10:12:36
authoroldmanmordaith
permlinkimmortal-planet-threatens-to-steal-our-souls-review
votersmartonelegal
weight100 (1.00%)
Transaction InfoBlock #17499875/Trx 35fcbb93fbe4dac7e1fb5d1c97de2f3c787cce0e
View Raw JSON Data
{
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  "op": [
    "vote",
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      "permlink": "immortal-planet-threatens-to-steal-our-souls-review",
      "voter": "smartonelegal",
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  "op_in_trx": 0,
  "timestamp": "2017-11-24T10:12:36",
  "trx_id": "35fcbb93fbe4dac7e1fb5d1c97de2f3c787cce0e",
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}
2017/11/24 07:30:06
comment authortygergamer
comment permlinkhorizon-zero-dawn-the-frozen-wilds-part-10
curatoroldmanmordaith
reward2.053074 VESTS
Transaction InfoBlock #17496625/Virtual Operation #108
View Raw JSON Data
{
  "block": 17496625,
  "op": [
    "curation_reward",
    {
      "comment_author": "tygergamer",
      "comment_permlink": "horizon-zero-dawn-the-frozen-wilds-part-10",
      "curator": "oldmanmordaith",
      "reward": "2.053074 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2017-11-24T07:30:06",
  "trx_id": "0000000000000000000000000000000000000000",
  "trx_in_block": 4294967295,
  "virtual_op": 108
}
2017/11/23 21:37:42
authorsteemitboard
bodyCongratulations @oldmanmordaith! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/payout.png)](http://steemitboard.com/@oldmanmordaith) Award for the total payout received Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)!
json metadata{"image":["https://steemitboard.com/img/notifications.png"]}
parent authoroldmanmordaith
parent permlinkold-man-mordaith-diablo-3-season-12-run-necromancer
permlinksteemitboard-notify-oldmanmordaith-20171123t213744000z
title
Transaction InfoBlock #17484780/Trx 0a28cbd4a2e5c491b44e7945c0d043926a97d012
View Raw JSON Data
{
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  "op": [
    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @oldmanmordaith! You have completed some achievement on Steemit and have been rewarded with new badge(s) :\n\n[![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/payout.png)](http://steemitboard.com/@oldmanmordaith) Award for the total payout received\n\nClick on any badge to view your own Board of Honor on SteemitBoard.\nFor more information about SteemitBoard, click [here](https://steemit.com/@steemitboard)\n\nIf you no longer want to receive notifications, reply to this comment with the word `STOP`\n\n> By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)!",
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2017/11/23 16:03:06
authorjedigeiss
permlinkmmorpg-on-steem-steempunk-net-weekly-update-5-a-briefcase-full-of-news-closed-beta-starts-on-27-11
voteroldmanmordaith
weight10000 (100.00%)
Transaction InfoBlock #17478091/Trx 3eb1237a70919a572a749637521cff9359f22b32
View Raw JSON Data
{
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  "op": [
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  "timestamp": "2017-11-23T16:03:06",
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oldmanmordaithclaimed reward balance: 32.597 SBD, 44.732 SP
2017/11/23 16:01:12
accountoldmanmordaith
reward sbd32.597 SBD
reward steem0.000 STEEM
reward vests72749.253126 VESTS
Transaction InfoBlock #17478053/Trx c85d4f2d3e0e0e606b938d2ccae5f0f076c0a76f
View Raw JSON Data
{
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  ],
  "op_in_trx": 0,
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  "trx_id": "c85d4f2d3e0e0e606b938d2ccae5f0f076c0a76f",
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oldmanmordaithreceived 32.597 SBD, 44.732 SP author reward for @oldmanmordaith / taming-crusader-kings-ii-jade-dragon-dlc-review
2017/11/23 14:23:51
authoroldmanmordaith
permlinktaming-crusader-kings-ii-jade-dragon-dlc-review
sbd payout32.597 SBD
steem payout0.000 STEEM
vesting payout72749.253126 VESTS
Transaction InfoBlock #17476105/Virtual Operation #20
View Raw JSON Data
{
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    {
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      "permlink": "taming-crusader-kings-ii-jade-dragon-dlc-review",
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      "steem_payout": "0.000 STEEM",
      "vesting_payout": "72749.253126 VESTS"
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  ],
  "op_in_trx": 0,
  "timestamp": "2017-11-23T14:23:51",
  "trx_id": "0000000000000000000000000000000000000000",
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2017/11/23 13:19:36
authoroldmanmordaith
permlinkre-simgirl-playing-the-sims-vintage-glamour-stuff-pack-20171119t190941938z
voterkazi42
weight10000 (100.00%)
Transaction InfoBlock #17474822/Trx ea93a0e1075e31bbb1c64fe75ae097361a94aaf5
View Raw JSON Data
{
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  "op": [
    "vote",
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      "permlink": "re-simgirl-playing-the-sims-vintage-glamour-stuff-pack-20171119t190941938z",
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}
2017/11/23 13:18:57
authoroldmanmordaith
permlinkshiness-the-lightning-kingdom-a-troubled-world
voterkazi42
weight10000 (100.00%)
Transaction InfoBlock #17474809/Trx 81bb92dfdea379b3b407db9ce6de5b00ce205e96
View Raw JSON Data
{
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  "op": [
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}
2017/11/23 13:18:27
authoroldmanmordaith
permlinkold-man-mordaith-diablo-3-season-12-run-necromancer
voterkazi42
weight10000 (100.00%)
Transaction InfoBlock #17474799/Trx 167731e42034a4d245ce72fefa650817b12c9072
View Raw JSON Data
{
  "block": 17474799,
  "op": [
    "vote",
    {
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  "op_in_trx": 0,
  "timestamp": "2017-11-23T13:18:27",
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}
oldmanmordaithclaimed reward balance: 0.022 SBD, 0.039 SP
2017/11/22 21:45:27
accountoldmanmordaith
reward sbd0.022 SBD
reward steem0.000 STEEM
reward vests63.652367 VESTS
Transaction InfoBlock #17456151/Trx 5b13d0e941a65c77ad91996de868fa6310bda062
View Raw JSON Data
{
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  "op": [
    "claim_reward_balance",
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      "reward_vests": "63.652367 VESTS"
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  ],
  "op_in_trx": 0,
  "timestamp": "2017-11-22T21:45:27",
  "trx_id": "5b13d0e941a65c77ad91996de868fa6310bda062",
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}
2017/11/22 17:43:42
authortygergamer
permlinkfinal-fantasy-xv-part-1
voteroldmanmordaith
weight10000 (100.00%)
Transaction InfoBlock #17451320/Trx dc8750715fd8119e44e30b2cdf8203f18d28f81d
View Raw JSON Data
{
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  "op": [
    "vote",
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  "op_in_trx": 0,
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}
2017/11/22 09:09:54
authoroldmanmordaith
permlinkold-man-mordaith-let-s-play-crusader-kings-ii-jade-dragon-shadow-of-the-dragon-part-02
sbd payout0.012 SBD
steem payout0.000 STEEM
vesting payout30.799162 VESTS
Transaction InfoBlock #17441064/Virtual Operation #5
View Raw JSON Data
{
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  "op": [
    "author_reward",
    {
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      "permlink": "old-man-mordaith-let-s-play-crusader-kings-ii-jade-dragon-shadow-of-the-dragon-part-02",
      "sbd_payout": "0.012 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "30.799162 VESTS"
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  ],
  "op_in_trx": 0,
  "timestamp": "2017-11-22T09:09:54",
  "trx_id": "0000000000000000000000000000000000000000",
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2017/11/22 06:36:57
comment authortygergamer
comment permlinkhorizon-zero-dawn-the-frozen-wilds-part-7
curatoroldmanmordaith
reward2.053288 VESTS
Transaction InfoBlock #17438007/Virtual Operation #88
View Raw JSON Data
{
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    "curation_reward",
    {
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      "comment_permlink": "horizon-zero-dawn-the-frozen-wilds-part-7",
      "curator": "oldmanmordaith",
      "reward": "2.053288 VESTS"
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}
oldmanmordaithreceived 0.005 SP curation reward for @snook / and-the-world-turns-sims-4
2017/11/21 22:53:21
comment authorsnook
comment permlinkand-the-world-turns-sims-4
curatoroldmanmordaith
reward8.213289 VESTS
Transaction InfoBlock #17428738/Virtual Operation #11
View Raw JSON Data
{
  "block": 17428738,
  "op": [
    "curation_reward",
    {
      "comment_author": "snook",
      "comment_permlink": "and-the-world-turns-sims-4",
      "curator": "oldmanmordaith",
      "reward": "8.213289 VESTS"
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  ],
  "op_in_trx": 0,
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2017/11/21 21:11:30
authoroldmanmordaith
permlinkold-man-mordaith-plays-crusader-kings-ii-jade-throne-part-01
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2017/11/21 19:44:33
authorgrownfolksgaming
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voteroldmanmordaith
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2017/11/21 18:34:54
authoroldmanmordaith
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2017/11/21 17:01:24
authoroldmanmordaith
permlinkreview-synthetic-dawn-stellaris-story-pack-dlc
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Account Metadata

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JSON METADATA
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Memo
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Witness Votes

0 / 30
No active witness votes.
[]