Ecoer Logo

@mitsota101

40

Some dork who reviews video games no-one cares about.

steemit.com/@mitsota101
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS9.83%
Net Worth
1.114USD
STEEM
0.729STEEM
SBD
1.917SBD
Effective Power
5.001SP
├── Own SP
2.398SP
└── Incoming Deleg
+2.603SP

Detailed Balance

STEEM
balance
0.713STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.016STEEM
STEEM POWER
Own SP
2.398SP
Delegated Out
0.000SP
Delegation In
2.603SP
Effective Power
5.001SP
Reward SP (pending)
0.025SP
SBD
sbd_balance
1.914SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.003SBD
{
  "balance": "0.713 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.016 STEEM",
  "vesting_shares": "3905.063516 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "4238.596290 VESTS",
  "sbd_balance": "1.914 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.003 SBD",
  "conversions": []
}

Account Info

namemitsota101
id954638
rank273,449
reputation47598357503
created2018-04-21T11:40:18
recovery_accountsteem
proxyNone
post_count36
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2018-07-19T15:29:09
last_root_post2018-07-18T15:40:06
last_vote_time2018-07-22T17:33:21
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.713 STEEM
savings_balance0.000 STEEM
sbd_balance1.914 SBD
savings_sbd_balance0.000 SBD
vesting_shares3905.063516 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares4238.596290 VESTS
reward_vesting_balance50.754016 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2018-06-07T15:49:57
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 954638,
  "name": "mitsota101",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM8cdxcQ8ZoS4TVRkhxSADpZ4Wz9uH1pURnNFFDUErjkdbbPi5cv",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM77z2Hwaw6fLnaeLYVGGVJtJ4VmhU6B5TTUdo251Sqq7yZHGsst",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [
      [
        "dlive.app",
        1
      ]
    ],
    "key_auths": [
      [
        "STM7CUqXRUvJNru9THxWjviSjAi8eho9R86kvn5fQJyNSKbyJxFgK",
        1
      ]
    ]
  },
  "memo_key": "STM5jrWwX3K2CE9d7NFGitHVkxfWYBF6V6HnDvyfX93RCFTvYqKMm",
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01fe5977a4375aee84512a5130c69d2e1253286a_full.jpg\",\"cover_image\":\"https://cdn.steemitimages.com/DQmYkFPtpd9Swu6QMiZdKQ7VUSLPi2ATHyBkvgxoECTxBfr/Minds%20Banner.png\",\"name\":\"Mitsota\",\"about\":\"Some dork who reviews video games no-one cares about.\",\"location\":\"Michigan\",\"website\":\"https://www.minds.com/Mitsota101\"}}",
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/01/01fe5977a4375aee84512a5130c69d2e1253286a_full.jpg\",\"cover_image\":\"https://cdn.steemitimages.com/DQmYkFPtpd9Swu6QMiZdKQ7VUSLPi2ATHyBkvgxoECTxBfr/Minds%20Banner.png\",\"name\":\"Mitsota\",\"about\":\"Some dork who reviews video games no-one cares about.\",\"location\":\"Michigan\",\"website\":\"https://www.minds.com/Mitsota101\"}}",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2018-06-07T15:49:57",
  "created": "2018-04-21T11:40:18",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 36,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779076410
  },
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779076410
  },
  "voting_power": 0,
  "balance": "0.713 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "1.914 SBD",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2018-06-22T21:09:27",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.003 SBD",
  "reward_steem_balance": "0.016 STEEM",
  "reward_vesting_balance": "50.754016 VESTS",
  "reward_vesting_steem": "0.025 STEEM",
  "vesting_shares": "3905.063516 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "4238.596290 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 36,
  "posting_rewards": 3615,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 0,
  "last_post": "2018-07-19T15:29:09",
  "last_root_post": "2018-07-18T15:40:06",
  "last_vote_time": "2018-07-22T17:33:21",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": "47598357503",
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 273449
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 2.603 SP to @mitsota101
2026/05/18 03:53:30
delegatorsteem
delegateemitsota101
vesting shares4238.596290 VESTS
Transaction InfoBlock #106147793/Trx e4ee3da76d6c2641ddc72a683f9b23ff24ddaee7
View Raw JSON Data
{
  "trx_id": "e4ee3da76d6c2641ddc72a683f9b23ff24ddaee7",
  "block": 106147793,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-18T03:53:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "4238.596290 VESTS"
    }
  ]
}
steemdelegated 1.001 SP to @mitsota101
2026/05/12 18:35:12
delegatorsteem
delegateemitsota101
vesting shares1629.434820 VESTS
Transaction InfoBlock #105993367/Trx 82bed211f1e1da74a31cd6b89dea6545a1286702
View Raw JSON Data
{
  "trx_id": "82bed211f1e1da74a31cd6b89dea6545a1286702",
  "block": 105993367,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-12T18:35:12",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "1629.434820 VESTS"
    }
  ]
}
steemdelegated 2.611 SP to @mitsota101
2026/04/26 03:08:39
delegatorsteem
delegateemitsota101
vesting shares4251.112046 VESTS
Transaction InfoBlock #105515341/Trx 21747350cb17063d693cf35b9a0c4dc18ae4f1ed
View Raw JSON Data
{
  "trx_id": "21747350cb17063d693cf35b9a0c4dc18ae4f1ed",
  "block": 105515341,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-04-26T03:08:39",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "4251.112046 VESTS"
    }
  ]
}
steemdelegated 1.064 SP to @mitsota101
2024/12/17 12:46:03
delegatorsteem
delegateemitsota101
vesting shares1732.151901 VESTS
Transaction InfoBlock #91309765/Trx 7b6453c47754fec3a8d101614b8bc9445796b83f
View Raw JSON Data
{
  "trx_id": "7b6453c47754fec3a8d101614b8bc9445796b83f",
  "block": 91309765,
  "trx_in_block": 11,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2024-12-17T12:46:03",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "1732.151901 VESTS"
    }
  ]
}
steemdelegated 1.168 SP to @mitsota101
2023/11/14 04:27:45
delegatorsteem
delegateemitsota101
vesting shares1901.285433 VESTS
Transaction InfoBlock #79863937/Trx 024c7bbedfe8cd6ab29dcb4f8d3fa6500904de33
View Raw JSON Data
{
  "trx_id": "024c7bbedfe8cd6ab29dcb4f8d3fa6500904de33",
  "block": 79863937,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-11-14T04:27:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "1901.285433 VESTS"
    }
  ]
}
steemdelegated 2.971 SP to @mitsota101
2023/09/22 07:32:45
delegatorsteem
delegateemitsota101
vesting shares4838.194219 VESTS
Transaction InfoBlock #78359461/Trx 9a5ed5e13134c6fe404c0ab0743e586afcd75358
View Raw JSON Data
{
  "trx_id": "9a5ed5e13134c6fe404c0ab0743e586afcd75358",
  "block": 78359461,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-22T07:32:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "4838.194219 VESTS"
    }
  ]
}
steemdelegated 3.107 SP to @mitsota101
2022/11/03 15:22:42
delegatorsteem
delegateemitsota101
vesting shares5060.245657 VESTS
Transaction InfoBlock #69117649/Trx 252d6180cabc270bfb3d1abf95632c9b2188bdcf
View Raw JSON Data
{
  "trx_id": "252d6180cabc270bfb3d1abf95632c9b2188bdcf",
  "block": 69117649,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-11-03T15:22:42",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5060.245657 VESTS"
    }
  ]
}
steemdelegated 3.243 SP to @mitsota101
2022/01/17 20:48:45
delegatorsteem
delegateemitsota101
vesting shares5280.353258 VESTS
Transaction InfoBlock #60821180/Trx 35a08f357513c16c213c5e1667dd3aab8fe9ebd7
View Raw JSON Data
{
  "trx_id": "35a08f357513c16c213c5e1667dd3aab8fe9ebd7",
  "block": 60821180,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-01-17T20:48:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5280.353258 VESTS"
    }
  ]
}
steemdelegated 3.356 SP to @mitsota101
2021/06/14 04:05:57
delegatorsteem
delegateemitsota101
vesting shares5464.547546 VESTS
Transaction InfoBlock #54611640/Trx 52e35a61ed2607747e09123efccd37009e78701b
View Raw JSON Data
{
  "trx_id": "52e35a61ed2607747e09123efccd37009e78701b",
  "block": 54611640,
  "trx_in_block": 11,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2021-06-14T04:05:57",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5464.547546 VESTS"
    }
  ]
}
steemdelegated 3.471 SP to @mitsota101
2020/12/11 14:20:39
delegatorsteem
delegateemitsota101
vesting shares5651.969520 VESTS
Transaction InfoBlock #49358976/Trx 169385c3def4f9175c425b450c0a6b92cc56c9ef
View Raw JSON Data
{
  "trx_id": "169385c3def4f9175c425b450c0a6b92cc56c9ef",
  "block": 49358976,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-11T14:20:39",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5651.969520 VESTS"
    }
  ]
}
steemdelegated 1.174 SP to @mitsota101
2020/12/06 07:56:33
delegatorsteem
delegateemitsota101
vesting shares1912.543513 VESTS
Transaction InfoBlock #49210506/Trx b98bbfa7f93dbc18e7696db88ce426f91621fd4c
View Raw JSON Data
{
  "trx_id": "b98bbfa7f93dbc18e7696db88ce426f91621fd4c",
  "block": 49210506,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-06T07:56:33",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "1912.543513 VESTS"
    }
  ]
}
steemdelegated 3.475 SP to @mitsota101
2020/12/05 17:58:15
delegatorsteem
delegateemitsota101
vesting shares5658.177374 VESTS
Transaction InfoBlock #49194057/Trx 95d57940096162c04e9edd1020ab2742a284a651
View Raw JSON Data
{
  "trx_id": "95d57940096162c04e9edd1020ab2742a284a651",
  "block": 49194057,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-05T17:58:15",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5658.177374 VESTS"
    }
  ]
}
steemdelegated 1.179 SP to @mitsota101
2020/11/02 22:18:18
delegatorsteem
delegateemitsota101
vesting shares1920.017158 VESTS
Transaction InfoBlock #48265653/Trx 7fdeaa3f4083317d804f1d17fe81b1c22d6cd6a8
View Raw JSON Data
{
  "trx_id": "7fdeaa3f4083317d804f1d17fe81b1c22d6cd6a8",
  "block": 48265653,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-11-02T22:18:18",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "1920.017158 VESTS"
    }
  ]
}
steemdelegated 3.599 SP to @mitsota101
2020/05/09 08:57:36
delegatorsteem
delegateemitsota101
vesting shares5860.982733 VESTS
Transaction InfoBlock #43220807/Trx b71bab21597cd561929d635d01b5b4359db116e7
View Raw JSON Data
{
  "trx_id": "b71bab21597cd561929d635d01b5b4359db116e7",
  "block": 43220807,
  "trx_in_block": 12,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-09T08:57:36",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5860.982733 VESTS"
    }
  ]
}
steemdelegated 1.200 SP to @mitsota101
2020/05/08 13:03:06
delegatorsteem
delegateemitsota101
vesting shares1953.311140 VESTS
Transaction InfoBlock #43197483/Trx c6d23e69e24672ecfba315871308f689bd310891
View Raw JSON Data
{
  "trx_id": "c6d23e69e24672ecfba315871308f689bd310891",
  "block": 43197483,
  "trx_in_block": 10,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-08T13:03:06",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "1953.311140 VESTS"
    }
  ]
}
steemdelegated 3.676 SP to @mitsota101
2019/09/29 20:43:06
delegatorsteem
delegateemitsota101
vesting shares5986.600595 VESTS
Transaction InfoBlock #36855134/Trx a217f1ac669d5dc398b28d37a7c73f6838f4be2c
View Raw JSON Data
{
  "trx_id": "a217f1ac669d5dc398b28d37a7c73f6838f4be2c",
  "block": 36855134,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-09-29T20:43:06",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "mitsota101",
      "vesting_shares": "5986.600595 VESTS"
    }
  ]
}
2019/04/21 12:18:24
parent authormitsota101
parent permlinkmitsota-reviews-reelism-3
authorsteemitboard
permlinksteemitboard-notify-mitsota101-20190421t121823000z
title
bodyCongratulations @mitsota101! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@mitsota101/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@mitsota101) and compare to others on the [Steem Ranking](http://steemitboard.com/ranking/index.php?name=mitsota101)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
Transaction InfoBlock #32237894/Trx ebb70ca238d07706298531f74b2d2922a96818a2
View Raw JSON Data
{
  "trx_id": "ebb70ca238d07706298531f74b2d2922a96818a2",
  "block": 32237894,
  "trx_in_block": 9,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-04-21T12:18:24",
  "op": [
    "comment",
    {
      "parent_author": "mitsota101",
      "parent_permlink": "mitsota-reviews-reelism-3",
      "author": "steemitboard",
      "permlink": "steemitboard-notify-mitsota101-20190421t121823000z",
      "title": "",
      "body": "Congratulations @mitsota101! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@mitsota101/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@mitsota101) and compare to others on the [Steem Ranking](http://steemitboard.com/ranking/index.php?name=mitsota101)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}"
    }
  ]
}
steemdelegated 3.798 SP to @mitsota101
2018/10/21 19:17:00
delegatorsteem
delegateemitsota101
vesting shares6184.465558 VESTS
Transaction InfoBlock #27009990/Trx 47cddc8730fc5659f594ee384e8616b12961a34f
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2018/07/22 17:33:21
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2018/07/20 00:59:48
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2018/07/19 21:20:48
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2018/07/19 15:29:09
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bodyThanks garbage man, feels good to post something again. I don't like to commit to a review before I actully have it set in stone, but I'm thinking I might be in for a few Zelda games soon. Never played 'em.
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      "body": "Thanks garbage man, feels good to post something again.\nI don't like to commit to a review before I actully have it set in stone, but I'm thinking I might be in for a few Zelda games soon. Never played 'em.",
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2018/07/19 15:17:45
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2018/07/19 03:49:33
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bodyThat seems like a pretty cool mod. The Grid Based Combat map looks interesting. Glad to have you back on schedule :)
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      "body": "That seems like a pretty cool mod. The Grid Based Combat map looks interesting.\n\nGlad to have you back on schedule :)",
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2018/07/19 03:44:30
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2018/07/19 00:21:57
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2018/07/19 00:21:54
parent authormitsota101
parent permlinkmitsota-reviews-reelism-3
authorsteemitboard
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bodyCongratulations @mitsota101! You have completed the following achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/posts.png)](http://steemitboard.com/@mitsota101) Award for the number of posts published <sub>_Click on the badge to view your Board of Honor._</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> To support your work, I also upvoted your post! **Do not miss the last post from @steemitboard:** [SteemitBoard World Cup Contest - The results, the winners and the prizes](https://steemit.com/steemitboard/@steemitboard/steemitboard-world-cup-contest-the-results-and-prizes) > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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      "body": "Congratulations @mitsota101! You have completed the following achievement on Steemit and have been rewarded with new badge(s) :\n\n[![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/posts.png)](http://steemitboard.com/@mitsota101) Award for the number of posts published\n\n<sub>_Click on the badge to view your Board of Honor._</sub>\n<sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub>\n\n\nTo support your work, I also upvoted your post!\n\n\n**Do not miss the last post from @steemitboard:**\n[SteemitBoard World Cup Contest - The results, the winners and the prizes](https://steemit.com/steemitboard/@steemitboard/steemitboard-world-cup-contest-the-results-and-prizes)\n\n> Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!",
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2018/07/18 18:23:48
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2018/07/18 15:40:06
parent author
parent permlinkreview
authormitsota101
permlinkmitsota-reviews-reelism-3
titleMitsota Reviews: Reelism 3
bodyhttps://youtu.be/4BowvffJX68 Oh hey, I missed my review window last week. Anyway, I been Playin' a lotta doom this week. I guess I can review that... But surely you guys already know what Doom is! Let's spice it up with a mod for Doom II instead. Mods are always popular, right? Reelism is a project that's been in development for quite some time. As I understand it, development continued for about 4 or 5 years before ending at some point in 2016 with the latest build, 3.1, which is what I'll be playing for you and linking at the end. So, what *is* Reelism anyway? some kinda gross hyper realistic modernization of Doom? Nah, that'd be really stupid. Reelism is a 1-6 player wave survival shooter, in which players run around large, custom made deathmatch maps to collect randomly spawning weapons and powerups while fighting hordes of enemies, with the ultimate goal of getting a higher score than other players after the game ends. ![Killstreaks.gif](https://cdn.steemitimages.com/DQmQvVWhpRWbALw1kZ2oie1SpRNKbJENZvWJRxCFaRgdzQL/Killstreaks.gif) >It's all about going on a sick killstreak, basically. In the standard game mode, 3 slot reels spin to decide which enemy class you fight, which weapons and ammo types spawn, and which random bonus effect happens. For example, players might end up fighting cowboys with shotguns in zero gravity, or shooting grenade launchers at skeletons while the floors are icey. Every 60 secounds a new round will start, ending the bonus effect instantly and spinning the 3 slots again. After 5 rounds, the player or players do battle with a boss, selected at random from a pool of 13 formidable foes. They range from El Cybredemon: the lazily reskinned boss of Doom, to Pope Dog: The goodest of doggos. ![Doom Boss.png](https://cdn.steemitimages.com/DQmPq7c8v1xDqU9ofZG8RCScvZCtM3BNxtbV9vmQMaGQ5Sq/Doom%20Boss.png) >Best way to get some practice in is this boss rush mode. No slots, just you, guns, and enemies. Not that you'd usually make it that far. This mod is pretty damn hard in single player, and the RNG can really fuck you over sometimes. A few of my least favorite reel options are as follows: Doom 64: This one lowers the draw distance to about a meter in front of you. Dogged: This one spawns 3 Wolfenstein dogs where it would normally spawn 1 of any other enemy. It's hell. Crapshoot: Yeah, hows broken, barely functional guns sound? The Jerk: If you roll this one, you get stalked by an imortal, 1hit kill turbo pinky for the whole round. Oh boy! Other than those 4, I really don't have any big complaints about the reels. Everything feels pretty balanced and fun, even if some of these reels make it a fucking nightmare to play on some of the included maps. In particular, the maps that give me the most trouble are Planet Eioneus, Reel Stadium, and Abridged. In that order. Planet Eioneus is just a bad map in general, it's this itty bitty platform floating in space with no cover, and enemies just spawn all over it. I don't know how anyone is expected to play this map. I have the same problem with Reel Stadium. While it's a little bigger and there are no pitfalls to drop into, the map is tiny, and you just never get a second to catch your breath. ![Doom Planet.png](https://cdn.steemitimages.com/DQmdoKr6395kDUvUcrZegdpBLNdNTV6maFRCo78s4YmjYdK/Doom%20Planet.png) >Unless you roll Quad Tank, I guess. Abridged on the other hand, is a semi-ok map. the bridge is long enough and there are enough cover points to keep yourself from getting instantly maimed, but the big problem I have with this map is the traffic. While you're running and gunning back and forth across the street, cars will occasionally drive through at a hundred miles an hour, absolutely shredding anyone in their path, including bosses! While I have my gripes with the map design on more or less every level, those were the only big ones I had a problem with. On the reverse side of the coin, my favorite map is probably Grid Based Combat. Dank russian meme decorations aside, this map is actully really well thought out and fun for this kind of game mode. Small and simple, but with a lot of escape options, you rarely feel trapped in this map. https://youtu.be/Qvl5iBc-r-k >Here's some gameplay footage of the level, totally without permission from the uploader, sorry about that. I think that about covers everything. It's a good wad, you should tottally check it out if you know how to mod Doom 2. and even if you don't, it's super simple, drag and drop, all handled by an external program. I'll link ya to some files and such so you can try it at home! https://youtu.be/pIcjmIz03fc >How to use GZDoom (And Zandronum, they work the same way as in the video) Modern Doom engine: Needed to load Doom and Doom 2 mods. https://zdoom.org/downloads Offline, can load most Doom mods. https://zandronum.com/download Online, needed for some special mods. Doom 2: the actual game! You need to find and copy the WAD file from the Steam folder. https://store.steampowered.com/app/2300/DOOM_II/ Reelism 3.1: Once you have GZDoom or Zandronum, just drag the .WAD file onto the .EXE to launch it! http://thekinsie.com/reelism/
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      "body": "https://youtu.be/4BowvffJX68\nOh hey, I missed my review window last week.\n\nAnyway, I been Playin' a lotta doom this week. I guess I can review that... But surely you guys already know what Doom is! Let's spice it up with a mod for Doom II instead. Mods are always popular, right?\n\nReelism is a project that's been in development for quite some time. As I understand it, development continued for about 4 or 5 years before ending at some point in 2016 with the latest build, 3.1, which is what I'll be playing for you and linking at the end.\n\nSo, what *is* Reelism anyway? some kinda gross hyper realistic modernization of Doom?\nNah, that'd be really stupid. \n\nReelism is a 1-6 player wave survival shooter, in which players run around large, custom made deathmatch maps to collect randomly spawning weapons and powerups while fighting hordes of enemies, with the ultimate goal of getting a higher score than other players after the game ends.\n![Killstreaks.gif](https://cdn.steemitimages.com/DQmQvVWhpRWbALw1kZ2oie1SpRNKbJENZvWJRxCFaRgdzQL/Killstreaks.gif)\n>It's all about going on a sick killstreak, basically.\n\nIn the standard game mode, 3 slot reels spin to decide which enemy class you fight, which weapons and ammo types spawn, and which random bonus effect happens. For example, players might end up fighting cowboys with shotguns in zero gravity, or shooting grenade launchers at skeletons while the floors are icey.\n\nEvery 60 secounds a new round will start, ending the bonus effect instantly and spinning the 3 slots again. After 5 rounds, the player or players do battle with a boss, selected at random from a pool of 13 formidable foes. They range from El Cybredemon: the lazily reskinned boss of Doom, to Pope Dog: The goodest of doggos.\n![Doom Boss.png](https://cdn.steemitimages.com/DQmPq7c8v1xDqU9ofZG8RCScvZCtM3BNxtbV9vmQMaGQ5Sq/Doom%20Boss.png)\n>Best way to get some practice in is this boss rush mode. No slots, just you, guns, and enemies.\n\nNot that you'd usually make it that far. This mod is pretty damn hard in single player, and the RNG can really fuck you over sometimes. A few of my least favorite reel options are as follows:\n\nDoom 64: This one lowers the draw distance to about a meter in front of you.\nDogged: This one spawns 3 Wolfenstein dogs where it would normally spawn 1 of any other enemy. It's hell.\nCrapshoot: Yeah, hows broken, barely functional guns sound?\nThe Jerk: If you roll this one, you get stalked by an imortal, 1hit kill turbo pinky for the whole round. Oh boy!\n\nOther than those 4, I really don't have any big complaints about the reels. Everything feels pretty balanced and fun, even if some of these reels make it a fucking nightmare to play on some of the included maps. In particular, the maps that give me the most trouble are Planet Eioneus, Reel Stadium, and Abridged. In that order.\n\nPlanet Eioneus is just a bad map in general, it's this itty bitty platform floating in space with no cover, and enemies just spawn all over it. I don't know how anyone is expected to play this map. I have the same problem with Reel Stadium. While it's a little bigger and there are no pitfalls to drop into, the map is tiny, and you just never get a second to catch your breath.\n![Doom Planet.png](https://cdn.steemitimages.com/DQmdoKr6395kDUvUcrZegdpBLNdNTV6maFRCo78s4YmjYdK/Doom%20Planet.png)\n>Unless you roll Quad Tank, I guess.\n\nAbridged on the other hand, is a semi-ok map. the bridge is long enough and there are enough cover points to keep yourself from getting instantly maimed, but the big problem I have with this map is the traffic. While you're running and gunning back and forth across the street, cars will occasionally drive through at a hundred miles an hour, absolutely shredding anyone in their path, including bosses!\n\nWhile I have my gripes with the map design on more or less every level, those were the only big ones I had a problem with. On the reverse side of the coin, my favorite map is probably Grid Based Combat. Dank russian meme decorations aside, this map is actully really well thought out and fun for this kind of game mode. Small and simple, but with a lot of escape options, you rarely feel trapped in this map.\nhttps://youtu.be/Qvl5iBc-r-k\n>Here's some gameplay footage of the level, totally without permission from the uploader, sorry about that.\n\nI think that about covers everything. It's a good wad, you should tottally check it out if you know how to mod Doom 2. and even if you don't, it's super simple, drag and drop, all handled by an external program. I'll link ya to some files and such so you can try it at home!\n\nhttps://youtu.be/pIcjmIz03fc\n>How to use GZDoom (And Zandronum, they work the same way as in the video)\n\nModern Doom engine: Needed to load Doom and Doom 2 mods.\nhttps://zdoom.org/downloads                     Offline, can load most Doom mods.\nhttps://zandronum.com/download           Online, needed for some special mods.\n\nDoom 2: the actual game! You need to find and copy the WAD file from the Steam folder.\nhttps://store.steampowered.com/app/2300/DOOM_II/\n\nReelism 3.1: Once you have GZDoom or Zandronum, just drag the .WAD file onto the .EXE to launch it!\nhttp://thekinsie.com/reelism/",
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2018/07/17 12:46:09
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2018/07/15 16:54:00
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2018/07/15 16:53:57
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2018/07/15 16:53:48
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2018/07/15 16:53:42
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2018/07/05 16:41:00
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2018/07/05 12:42:33
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2018/07/04 21:30:03
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2018/07/04 15:39:21
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2018/07/04 13:27:06
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2018/07/04 13:01:36
parent author
parent permlinkreview
authormitsota101
permlinkmitsota-reviews-ghost-in-the-shell
titleMitsota Reviews: Ghost in the Shell
body![GitS1.png](https://cdn.steemitimages.com/DQmcWm6B4hWWfCHq3Xj2mrFM3Dt7wBD3zfwUtMwisrAYqiH/GitS1.png) Remember when I said licensed game month was over? Yeah, me neither, let's cover one more for the road. Ghost in the Shell (Also known as *Mobile Armored Riot Police* in Japan) is a comic written by Masamune Shirow in the early 90s. As I understand it, it's about some hardcore future cops who kick a lotta ass and solve mysteries of the week. While it was popular in it's home country, the series also made a pretty big splash in the states sometime in the mid-90s after the tie-in film was translated for american audiences. https://youtu.be/7Y2I_OflB4w >And spanish audiences. Here's the entire film in spanish, because why not? As such, licensed video games were hastily translated from Japanese to English and shoved into stores, so let's get us one and have a peek! Right, so the game centers on the usually crew from the manga, Public Security Sector 9, as they go out to arrest and/or assassinate members of a terrorist organization, The Human Liberation Front. Specifically, the plot centers on *YOU*, the new recruit to Sector 9; as you more or less single-handedly slaughter an entire army while everyone else is jerkin' off in the mobile operating base. Here's what the gameplay be like: You get plopped down in the middle of a warzone, bullets whizzing everywhere, and you're given a task to complete; usually killing select enemies in the level, or reaching a certain checkpoint to progress to the next map. You do so by piloting a bigass metal spider called a Fuchikoma, spraying hot lead at your enemies with an unlimited ammo, lock on machine gun, or a very limited ammo grenade launcher. As you might expect if you know anything about *GitS*, the Fuchikoma can strafe at high speeds and easily slide up vertical walls and over bumps in the terrain, highly encouraging mobility and dodging projectiles. ![GitS2.png](https://cdn.steemitimages.com/DQmcJyA9RakGKcvfH3TyTFv4Bk9kD8ANgfSifXHPjNP9uRs/GitS2.png) >Here's the plan: crawl up onto the highway and shoot the guys up there, then crawl back under it and shoot the tank on the road, then wrap back around to the side and jump across to the building. While I greatly apreciate this dedication to the source material, and scampering all over the walls and ceilings *IS* fun, the A.I. in the game is VERY basic. Enemies refuses to lead you, meaning you can effectively circle-strafe almost everyone. To add to that, most enemies seem to have poor response time in general, so you can usually shoot them from a wall or ceiling before they even have time to aim at you. I'd also like to take a minute to bitch about the voice acting, while we're here. The game uses hand-animated/CG hybrid cutscenes between missions by the same animation team as the film, and they got the voice actors from the english dub, but the lip animations weren't redone for the US version; So the voice actors have to awkwardly stammer out their lines roughly in time to the lip flapping, making them sound very stiff and unnatural. On the plus side, everything else sounds pretty good. The music is sort of generic techno garbage, but it's serviceable, and never compelled me to switch on Spotify in the background. The sound effects are pretty good through, gunfire is pretty punchy, explosions sound alright, and the game even surprised me by offering the option to use a fake surround sound, very impressive. ![GitS4.png](https://cdn.steemitimages.com/DQmY7hXLgpE2D45TKqB5hKQgUGRJiw3UwQCG25qR3jXFnXG/GitS4.png) >Shame it refuses to boot in EPSXE, the game also has BUILT IN WIDESCREEN! Yeah, this game's got some pretty sick features for a playstation game. I also like the first person mode, which was very helpful for the indoor missions where camera space is a problem. Although that's not usually the case, most of the levels are free-roaming through large city districts, with only 2 or 3 auto-scrolling chaise sequence levels. Every mission ends in a boss, and these have some pretty awesome designs. I think my favorite level was probably Mission was probably Number 7, "Villains Lurking in the City". It's a more free level where you can just run around and explore the surprisingly big city while you fuck up a bunch of mechs and tanks that are rampaging around. This was a good level to play around with the strafing and wall-climbing mechanics, very fun. ![GitS5.png](https://cdn.steemitimages.com/DQmSH4LL7VPebvzCskC92Xf4B8xmUVfpEgA1JQmzCjF5Wnh/GitS5.png) >This level makes me feel like Batou Overall, it's a pretty good game. Although it's not a great introductory game for someone who's new to the Ghost in the Shell franchise, as it doesn't really explain anything about the universe. The game is also pretty damn short. With 12 missions in total, I beat the game in an afternoon and went back to playing shitty games on my phone.
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      "body": "![GitS1.png](https://cdn.steemitimages.com/DQmcWm6B4hWWfCHq3Xj2mrFM3Dt7wBD3zfwUtMwisrAYqiH/GitS1.png)\n\nRemember when I said licensed game month was over? Yeah, me neither, let's cover one more for the road.\n\nGhost in the Shell (Also known as *Mobile Armored Riot Police* in Japan)  is a comic written by Masamune Shirow in the early 90s. As I understand it, it's about some hardcore future cops who kick a lotta ass and solve mysteries of the week. While it was popular in it's home country, the series also made a pretty big splash in the states sometime in the mid-90s after the tie-in film was translated for american audiences.\n\nhttps://youtu.be/7Y2I_OflB4w\n>And spanish audiences. Here's the entire film in spanish, because why not?\n\nAs such, licensed video games were hastily translated from Japanese to English and shoved into stores, so let's get us one and have a peek!\n\nRight, so the game centers on the usually crew from the manga, Public Security Sector 9, as they go out to arrest and/or assassinate members of a terrorist organization, The Human Liberation Front. Specifically, the plot centers on *YOU*, the new recruit to Sector 9; as you more or less single-handedly slaughter an entire army while everyone else is jerkin' off in the mobile operating base.\n\nHere's what the gameplay be like: You get plopped down in the middle of a warzone, bullets whizzing everywhere, and you're given a task to complete; usually killing select enemies in the level, or reaching a certain checkpoint to progress to the next map. \n\nYou do so by piloting a bigass metal spider called a Fuchikoma, spraying hot lead at your enemies with an unlimited ammo, lock on machine gun, or a very limited ammo grenade launcher. As you might expect if you know anything about *GitS*, the Fuchikoma can strafe at high speeds and easily slide up vertical walls and over bumps in the terrain, highly encouraging mobility and dodging projectiles.\n\n![GitS2.png](https://cdn.steemitimages.com/DQmcJyA9RakGKcvfH3TyTFv4Bk9kD8ANgfSifXHPjNP9uRs/GitS2.png)\n>Here's the plan: crawl up onto the highway and shoot the guys up there, then crawl back under it and shoot the tank on the road, then wrap back around to the side and jump across to the building.\n\nWhile I greatly apreciate this dedication to the source material, and scampering all over the walls and ceilings *IS* fun, the A.I. in the game is VERY basic. Enemies refuses to lead you, meaning you can effectively circle-strafe almost everyone. To add to that, most enemies seem to have poor response time in general, so you can usually shoot them from a wall or ceiling before they even have time to aim at you.\n\nI'd also like to take a minute to bitch about the voice acting, while we're here. The game uses hand-animated/CG hybrid cutscenes between missions by the same animation team as the film, and they got the voice actors from the english dub, but the lip animations weren't redone for the US version; So the voice actors have to awkwardly stammer out their lines roughly in time to the lip flapping, making them sound very stiff and unnatural.\n\nOn the plus side, everything else sounds pretty good. The music is sort of generic techno garbage, but it's serviceable, and never compelled me to switch on Spotify in the background. The sound effects are pretty good through, gunfire is pretty punchy, explosions sound alright, and the game even surprised me by offering the option to use a fake surround sound, very impressive.\n\n![GitS4.png](https://cdn.steemitimages.com/DQmY7hXLgpE2D45TKqB5hKQgUGRJiw3UwQCG25qR3jXFnXG/GitS4.png)\n>Shame it refuses to boot in EPSXE, the game also has BUILT IN WIDESCREEN!\n\nYeah, this game's got some pretty sick features for a playstation game. I also like the first person mode, which was very helpful for the indoor missions where camera space is a problem. Although that's not usually the case, most of the levels are free-roaming through large city districts, with only 2 or 3 auto-scrolling chaise sequence levels. Every mission ends in a boss, and these have some pretty awesome designs.\n\nI think my favorite level was probably Mission was probably Number 7, \"Villains Lurking in the City\". It's a more free level where you can just run around and explore the surprisingly big city while you fuck up a bunch of mechs and tanks that are rampaging around. This was a good level to play around with the strafing and wall-climbing mechanics, very fun.\n\n![GitS5.png](https://cdn.steemitimages.com/DQmSH4LL7VPebvzCskC92Xf4B8xmUVfpEgA1JQmzCjF5Wnh/GitS5.png)\n>This level makes me feel like Batou\n\nOverall, it's a pretty good game. Although it's not a great introductory game for someone who's new to the Ghost in the Shell franchise, as it doesn't really explain anything about the universe. The game is also pretty damn short. With 12 missions in total, I beat the game in an afternoon and went back to playing shitty games on my phone.",
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2018/07/01 12:18:42
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2018/07/01 12:18:30
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2018/06/30 16:01:30
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2018/06/30 13:39:36
authormitsota101
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2018/06/29 11:07:27
votermitsota101
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2018/06/28 14:44:15
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2018/06/28 13:29:36
votermitsota101
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2018/06/28 13:20:54
votermitsota101
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2018/06/28 13:20:48
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2018/06/28 00:35:39
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2018/06/27 23:37:39
parent authorthegarbageman
parent permlinkre-mitsota101-mitsota-reviews-cars-the-video-game-20180627t221852811z
authormitsota101
permlinkre-thegarbageman-re-mitsota101-mitsota-reviews-cars-the-video-game-20180627t233738805z
title
bodyHey, thanks for sticking with me through it! I realize I haven't exactly covered anything relevant in a while, so maybe expect a bonus review along with that GitS review. :) 'Till next week; Keep on reviewing that trash, my dude!
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2018/06/27 23:31:51
votermitsota101
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2018/06/27 22:18:57
parent authormitsota101
parent permlinkmitsota-reviews-cars-the-video-game
authorthegarbageman
permlinkre-mitsota101-mitsota-reviews-cars-the-video-game-20180627t221852811z
title
bodyGhost in the Shell sounds interesting! Thanks for bringing us Licensed Games Month! It was interesting, some bombs, some hidden gems, but it was all good.
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2018/06/27 20:16:45
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2018/06/27 19:35:36
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mitsota101received 0.006 STEEM, 0.001 SBD, 0.010 SP author reward for @mitsota101 / mitsota-reviews-disney-s-chicken-little-the-game
2018/06/27 18:37:09
authormitsota101
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Transaction InfoBlock #23696213/Virtual Operation #10
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2018/06/27 14:59:03
votermitsota101
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2018/06/27 14:59:00
votermitsota101
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2018/06/27 14:58:57
votermitsota101
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2018/06/27 14:58:51
votermitsota101
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2018/06/27 14:58:45
votermitsota101
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2018/06/27 14:58:39
votermitsota101
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2018/06/27 14:58:36
votermitsota101
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2018/06/27 14:58:33
votermitsota101
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2018/06/27 14:58:30
votermitsota101
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2018/06/27 14:58:12
votermitsota101
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2018/06/27 14:58:09
votermitsota101
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2018/06/27 14:58:06
votermitsota101
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2018/06/27 14:58:00
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2018/06/27 14:57:57
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2018/06/27 14:57:51
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2018/06/27 14:57:42
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2018/06/27 14:53:30
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2018/06/27 14:53:21
parent author
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titleMitsota Reviews: Cars (The Video Game)
body![20180627104022_1.jpg](https://cdn.steemitimages.com/DQmWXBkWAWa3CTBYyNNhK32kJEgn4XsUFF3DjU9gacwkbZG/20180627104022_1.jpg) Finally! I've been hyping this one up all month, now it's finally time to cover one of my favorite racing game franchises of all time, Disney/Pixar's Cars! I'm sure you all know about Cars. Love it or hate it, it's one of Disney's most profitable cinematic universes, set in a world where anthropomorphic vehicles are the dominant species. The movies are all very meh. Decent enough kids flicks that don't offer a whole lot of substance, the first film at least teaches a decent lesson about slowing down and enjoying life. Anyway, we're here to talk about the first game in the series, and luckily, the game is set after the film entirely! The story takes place about a year after the film, and centers on Lightning as he prepares for the next Piston Cup circuit. And uh... That's the plot. Short and simple. ![20180627104702_1.jpg](https://cdn.steemitimages.com/DQmY7U3QHSWjZrpE9X4gaQKWu6PNDgN5XU8tz6fXDWXXoP6/20180627104702_1.jpg) Let's jump right into gameplay then! Cars is an open world adventure game with a focus on racing and minigames. The basic gameplay sees the player driving around a fully mapped Radiator Springs, looking to complete minigames and train with the local residents to unlock new abilities. Each time you get a new ability it will dramatically change your options in races, as well as making exploration more fun and easy in general. After every event, you're given a few trophy points, which are saved up to unlock more challenges. Your goal here is to earn 250 trophy points so that you can enter the Piston Cup and win the game! Better hit the track! ![Carz.png](https://cdn.steemitimages.com/DQmNmiUwm8TTZvtGWNoeytpYgdJbcouNpcQBFt5XLZoedgC/Carz.png) >As you can see, I did not finish the game. I was playing PUBG on my new phone instead, for some reason. Sorry! The majority of the game is spent doing street/offroad hybrid races around Radiator Springs, but that's not all you do. On occasion you'll be tasked with some simple side activities like collecting loose tires for Luigi, Practicing your jumping skills with Sarge, or Tractor tipping with Mater. These little activities are fun for breaking up the monotony of all the racing, but they're not very exciting. I feel I should also mention the game's difficulty. This game is *very* easy. On the parent difficulty setting, I was able to complete almost every race without letting go of the accelerator, and I usually made some pretty good times while doing so. The game's respawn mechanic is also *extremely* generous, meaning it's easy to "Death-Abuse" by going off-track and hitting the respawn button to appear further down the track. ![Cars Cheat.png](https://cdn.steemitimages.com/DQmVkVXdJLLgxqEvxmCLkD7noSS8BvxjEzx6N4HdYQdgaGZ/Cars%20Cheat.png) >Look at this shit! I skipped an entire lap *BY ACCIDENT!* If I had any other big complaints about this title, it's the lack of music. I assume it's due to the space limitations of the GameCube, but the version I played had exactly 5 music tracks, and none of them were licensed tracks, a feature that the Cars game series would later be notable for. And that's really just about all there is to say about Cars: The Video Game. A Solid racing game for children, a fun experience, and definitely one of the best Pixar games out there, I'd rank it up there with Toy Story 2 and That K.N.D. game as one of the higher quality Licensed kid's games. And thusly, concludes Licensed Game Month. It's been real fun, but I think I'd like to get back to my usual edgy shoot games now. Join me next week, when I review...something from '97. Maybe Captain Claw, or Ghost in the Shell.
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      "body": "![20180627104022_1.jpg](https://cdn.steemitimages.com/DQmWXBkWAWa3CTBYyNNhK32kJEgn4XsUFF3DjU9gacwkbZG/20180627104022_1.jpg)\n\nFinally! I've been hyping this one up all month, now it's finally time to cover one of my favorite racing game franchises of all time, Disney/Pixar's Cars! \n\nI'm sure you all know about Cars. Love it or hate it, it's one of Disney's most profitable cinematic universes, set in a world where anthropomorphic vehicles are the dominant species. The movies are all very meh. Decent enough kids flicks that don't offer a whole lot of substance, the first film at least teaches a decent lesson about slowing down and enjoying life.\n\nAnyway, we're here to talk about the first game in the series, and luckily, the game is set after the film entirely! The story takes place about a year after the film, and centers on Lightning as he prepares for the next Piston Cup circuit. And uh... That's the plot. Short and simple.\n\n![20180627104702_1.jpg](https://cdn.steemitimages.com/DQmY7U3QHSWjZrpE9X4gaQKWu6PNDgN5XU8tz6fXDWXXoP6/20180627104702_1.jpg)\n\nLet's jump right into gameplay then!  Cars is an open world adventure game with a focus on racing and minigames. The basic gameplay sees the player driving around a fully mapped Radiator Springs, looking to complete minigames and train with the local residents to unlock new abilities. Each time you get a new ability it will dramatically change your options in races, as well as making exploration more fun and easy in general.\n\nAfter every event, you're given a few trophy points, which are saved up to unlock more challenges. Your goal here is to earn 250 trophy points so that you can enter the Piston Cup and win the game! Better hit the track!\n\n![Carz.png](https://cdn.steemitimages.com/DQmNmiUwm8TTZvtGWNoeytpYgdJbcouNpcQBFt5XLZoedgC/Carz.png)\n>As you can see, I did not finish the game. I was playing PUBG on my new phone instead, for some reason. Sorry!\n\nThe majority of the game is spent doing street/offroad hybrid races around Radiator Springs, but that's not all you do. On occasion you'll be tasked with some simple side activities like collecting loose tires for Luigi, Practicing your jumping skills with Sarge, or Tractor tipping with Mater. These little activities are fun for breaking up the monotony of all the racing, but they're not very exciting.\n\nI feel I should also mention the game's difficulty. This game is *very* easy. On the parent difficulty setting, I was able to complete almost every race without letting go of the accelerator, and I usually made some pretty good times while doing so. The game's respawn mechanic is also *extremely* generous, meaning it's easy to \"Death-Abuse\" by going off-track and hitting the respawn button to appear further down the track.\n\n![Cars Cheat.png](https://cdn.steemitimages.com/DQmVkVXdJLLgxqEvxmCLkD7noSS8BvxjEzx6N4HdYQdgaGZ/Cars%20Cheat.png)\n>Look at this shit! I skipped an entire lap *BY ACCIDENT!*\n\nIf I had any other big complaints about this title, it's the lack of music. I assume it's due to the space limitations of the GameCube, but the version I played had exactly 5 music tracks, and none of them were licensed tracks, a feature that the Cars game series would later be notable for.\n\nAnd that's really just about all there is to say about Cars: The Video Game. A Solid racing game for children, a fun experience, and definitely one of the best Pixar games out there, I'd rank it up there with Toy Story 2 and That K.N.D. game as one of the higher quality Licensed kid's games.\n\nAnd thusly, concludes Licensed Game Month. It's been real fun, but I think I'd like to get back to my usual edgy shoot games now. Join me next week, when I review...something from '97. Maybe Captain Claw, or Ghost in the Shell.",
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2018/06/26 02:01:36
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