VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.000USD
STEEM
0.001STEEM
SBD
0.000SBD
Effective Power
3.365SP
├── Own SP
0.000SP
└── Incoming DelegationsDeleg
+3.365SP
Detailed Balance
| STEEM | ||
| balance | 0.001STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 0.000SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 3.365SP | SP |
| Effective Power | 3.365SP | SP |
| Reward SP (pending) | 0.000SP | SP |
| SBD | ||
| sbd_balance | 0.000SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.001 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "0.000000 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "5472.996220 VESTS",
"sbd_balance": "0.000 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.000 SBD",
"conversions": []
}Account Info
| name | liberum |
| id | 1553442 |
| rank | 1,186,102 |
| reputation | 191036637 |
| created | 2021-06-17T17:04:18 |
| recovery_account | steem |
| proxy | None |
| post_count | 3 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2021-06-17T18:54:00 |
| last_root_post | 2021-06-17T18:54:00 |
| last_vote_time | 1970-01-01T00:00:00 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.001 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.000 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 0.000000 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 5472.996220 VESTS |
| reward_vesting_balance | 0.000000 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 2021-06-17T17:38:03 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 1970-01-01T00:00:00 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
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"owner": {
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"reputation": 191036637,
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"rank": 1186102
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
2026/01/23 14:59:21
2026/01/23 14:59:21
| delegator | steem |
| delegatee | liberum |
| vesting shares | 5472.996220 VESTS |
| Transaction Info | Block #102860424/Trx 811090178e464d15b04e21ff60c8a1e9d47cbb6f |
View Raw JSON Data
{
"trx_id": "811090178e464d15b04e21ff60c8a1e9d47cbb6f",
"block": 102860424,
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"timestamp": "2026-01-23T14:59:21",
"op": [
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{
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"delegatee": "liberum",
"vesting_shares": "5472.996220 VESTS"
}
]
}2024/12/17 10:13:36
2024/12/17 10:13:36
| delegator | steem |
| delegatee | liberum |
| vesting shares | 5637.215417 VESTS |
| Transaction Info | Block #91306720/Trx aeabe788f854eae34a9be10867d6fa7efe1ec7cf |
View Raw JSON Data
{
"trx_id": "aeabe788f854eae34a9be10867d6fa7efe1ec7cf",
"block": 91306720,
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"timestamp": "2024-12-17T10:13:36",
"op": [
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{
"delegator": "steem",
"delegatee": "liberum",
"vesting_shares": "5637.215417 VESTS"
}
]
}2023/11/14 01:55:48
2023/11/14 01:55:48
| delegator | steem |
| delegatee | liberum |
| vesting shares | 5806.348949 VESTS |
| Transaction Info | Block #79860906/Trx 2c9d8713a29cbfd703e8a82d0f0eab0ece25f075 |
View Raw JSON Data
{
"trx_id": "2c9d8713a29cbfd703e8a82d0f0eab0ece25f075",
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"op": [
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{
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"delegatee": "liberum",
"vesting_shares": "5806.348949 VESTS"
}
]
}2023/09/22 00:59:09
2023/09/22 00:59:09
| delegator | steem |
| delegatee | liberum |
| vesting shares | 8743.627735 VESTS |
| Transaction Info | Block #78351606/Trx 7265cf6b260805e4ef62abbedfbed7c206efa58f |
View Raw JSON Data
{
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"timestamp": "2023-09-22T00:59:09",
"op": [
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{
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"vesting_shares": "8743.627735 VESTS"
}
]
}2022/12/30 19:45:54
2022/12/30 19:45:54
| delegator | steem |
| delegatee | liberum |
| vesting shares | 8924.224132 VESTS |
| Transaction Info | Block #70754061/Trx 8ff15dc66f0914eaff29531d0bc934451a7f0564 |
View Raw JSON Data
{
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{
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"vesting_shares": "8924.224132 VESTS"
}
]
}2022/05/04 10:11:12
2022/05/04 10:11:12
| delegator | steem |
| delegatee | liberum |
| vesting shares | 9102.754098 VESTS |
| Transaction Info | Block #63871857/Trx c924523ef17161fbad113c3107670030d76e72ec |
View Raw JSON Data
{
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{
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]
}2021/09/16 20:33:54
2021/09/16 20:33:54
| delegator | steem |
| delegatee | liberum |
| vesting shares | 9284.827404 VESTS |
| Transaction Info | Block #57311506/Trx c7d640d1aa9d6bc7468aa6d026b1428db64c2f3b |
View Raw JSON Data
{
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}2021/08/25 04:11:12
2021/08/25 04:11:12
| delegator | steem |
| delegatee | liberum |
| vesting shares | 27911.576568 VESTS |
| Transaction Info | Block #56662883/Trx fa1f7d2cdb447832e792b55a8f364327c24f9d8e |
View Raw JSON Data
{
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}2021/06/23 06:38:12
2021/06/23 06:38:12
| parent author | liberum |
| parent permlink | 3bmggc-the-vault-of-balla-a-5e-rpg-tabletop-one-shot |
| author | opopa |
| permlink | qv56fj |
| title | |
| body | I want to invite you to a contest https://steemit.com/hive-170327/@supo1/steem-inspiration-contest-or-an-opportunity-to-right-my-wrong You can also join the telegram channel https://t.me/steeminspiration |
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| Transaction Info | Block #54871982/Trx a18bc2eb1bec306f8328634ee29f3513286e5dfe |
View Raw JSON Data
{
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"body": "I want to invite you to a contest\nhttps://steemit.com/hive-170327/@supo1/steem-inspiration-contest-or-an-opportunity-to-right-my-wrong\nYou can also join the telegram channel https://t.me/steeminspiration",
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}liberumcustom json: notify2021/06/17 19:10:39
liberumcustom json: notify
2021/06/17 19:10:39
| required auths | [] |
| required posting auths | ["liberum"] |
| id | notify |
| json | ["setLastRead",{"date":"2021-06-17T19:10:37"}] |
| Transaction Info | Block #54715332/Trx 497d65b4a47cc8b0e1c6c5e12633436cd50debcc |
View Raw JSON Data
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}liberumpublished a new post: 3bmggc-the-vault-of-balla-a-5e-rpg-tabletop-one-shot2021/06/17 18:54:00
liberumpublished a new post: 3bmggc-the-vault-of-balla-a-5e-rpg-tabletop-one-shot
2021/06/17 18:54:00
| parent author | |
| parent permlink | hive-140217 |
| author | liberum |
| permlink | 3bmggc-the-vault-of-balla-a-5e-rpg-tabletop-one-shot |
| title | The Vault of Balla - A 5e RPG Tabletop One-Shot |
| body | This adventure is designed for 4 characters playing at 1st level.  For centuries the Vault of Balla was considered lost. A hunter trying to escape a terrible thunderstorm recently rediscovered the vault as well as a terrifying giant spider that has made its home there. Deciding the spider was too much of a threat, the hunter headed back out into the storm and eventually made it back to the village. A highly valued species of fungi called Sippler's Shroom was discovered growing in the vault, so the locals want the Vault cleared out in order to create a means of income for their village. They are offering 200 gp total as a reward. Sippler's Shroom: This slender mushroom grows in clusters. It has a white cap and the stem glows a flourescent green. If eaten raw it is poisonous, but can be made into a beneficial tea when boiled. When ingested, the tea grants the drinker 2 hours of poison resistance. In order to determine the amount of fungi in a room roll 1d4. 1 = There is no fungi in the room 2 = There is a little fungi in a corner of the room 3 = There is a large patch of fungi growing on the wall/ceiling/floor 4 = Every available surface in this room is covered with fungi 1. The entrance to the vault is thick with cobwebs. Everything is dusty and other than the footprints that were obviously left by the hunter, this place looks to have been abandoned for a very long time. To the north is an archway leading into another room. To the south is a huge double door with two keyholes. 2. This room is quite large and contains large statues of various gods trimmed in gold. On the west side of the room, a skeleton is slumped over on the floor and there are several crossbow bolts mixed in with the bones. A large fresco on the ceiling animates when looked and 3 Swarms of Spiders leave the fresco and attack. 2a. Door to Room 3: Closed / Unlocked / Trapped --> Trigger: Opening the Door / Effect: Crossbow bolts shoot out from the North wall to the South wall. Any character standing within the specified area takes damage. Damage: 1d4 bludgeoning. / Area: 15 ft wide / Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Effects of the trap are not visible to anyone who is unharmed. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15) 2b. Door to Room 4: Closed / Unlocked / No Trap 2c. Swarm of Spiders  3. On the far side of this room there is a very large crack in the wall that goes from floor to ceiling. Inside of that crack is a key. There is absolutely nothing else in this room. 3a. Find the Key: Perception Check (DC 15) / Investigation Check (DC 10) 4. This room contains an extremely life-like sculpture of an elf druid. The sculpture is holding a key in its fist very tightly, almost like the key is a part of the sculpture (it isn't). 4a. Get the Key: If the players speak to the sculpture in Elvish it will animate and if they ask it for the key it will give it to them. They can also try to break the key from the sculptures hand with a Strength Check (DC 15). 5. The door to this room can only be opened with the two keys found in other parts of the vault. It is a large room with a beautiful giant fountain in the center. There is no water in the fountain and if it is approached 3 spiders will climb out of it and attack. 5a. Door to Room 7: Closed / Unlocked / Trapped ---> Trigger: Opening the Door / Effect: Localized Earthquake. Attack roll determines if a player takes damage. Damage: 1d6 bludgeoning per character. / Area: Entire Room Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Large rocks will fall from the ceiling and then disappear. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15) 5b. Door to Room 6: Closed / Unlocked / No Traps 5c. Spider Stats  6. Boss Room. There is a large alter area at one end of this room. Resting on it are two giant spiders. Behind them is a very large chest. If done quietly enough, the giant spiders will not see the players at first. 6a. Giant Spider Stats  6b. Large Chest - Choose from any of these items, choose all of them, or choose your won. ---> 3900cp, 2000sp, 160gp (399gp) / Black Velvet Mask stitched with Silver Thread (25gp) / Cloth-of-gold vestments (25gp) / Copper chalice with silver filigree (25gp) / Gold locket with painted portrait inside (25gp) / Pair of engraved bone dice (25gp) / Silver ewer (25gp) / Blue quartz (transparent pale blue, 10gp) / Blue quartz (transparent pale blue, 10gp) / Eye agate (translucent circles of white, 10gp) / Malachite (opaque striated light and dark green, 10gp) / Moss agate (translucent yellow-white with mossy green markings, 10gp) / Turquoise (opaque light blue-green, 10gp) / Treasure total: 210gp 6bb. Adamantine armor (scale mail) (uncommon armor) / Boots of elvenkind (uncommon wondrous item) / Zone of truth Spell Scroll (uncommon scroll) / Wand of Conducting (common wand) 7. This room contains a small chest with 4 Potions of Healing. There is nothing else in this room. Resources https://watabou.itch.io/one-page-dungeon https://tetra-cube.com/dnd/dnd-statblock.html |
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| Transaction Info | Block #54715002/Trx b409e9ce32d6c6c8ac0c8b8ddf4c0f7f743292be |
View Raw JSON Data
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"author": "liberum",
"permlink": "3bmggc-the-vault-of-balla-a-5e-rpg-tabletop-one-shot",
"title": "The Vault of Balla - A 5e RPG Tabletop One-Shot",
"body": "This adventure is designed for 4 characters playing at 1st level. \n\n\n\nFor centuries the Vault of Balla was considered lost. A hunter trying to escape a terrible thunderstorm recently rediscovered the vault as well as a terrifying giant spider that has made its home there. Deciding the spider was too much of a threat, the hunter headed back out into the storm and eventually made it back to the village.\n\nA highly valued species of fungi called Sippler's Shroom was discovered growing in the vault, so the locals want the Vault cleared out in order to create a means of income for their village. They are offering 200 gp total as a reward.\n\nSippler's Shroom: This slender mushroom grows in clusters. It has a white cap and the stem glows a flourescent green. If eaten raw it is poisonous, but can be made into a beneficial tea when boiled. When ingested, the tea grants the drinker 2 hours of poison resistance.\n\nIn order to determine the amount of fungi in a room roll 1d4.\n1 = There is no fungi in the room\n2 = There is a little fungi in a corner of the room\n3 = There is a large patch of fungi growing on the wall/ceiling/floor\n4 = Every available surface in this room is covered with fungi\n \n\n1. The entrance to the vault is thick with cobwebs. Everything is dusty and other than the footprints that were obviously left by the hunter, this place looks to have been abandoned for a very long time. To the north is an archway leading into another room. To the south is a huge double door with two keyholes.\n\n2. This room is quite large and contains large statues of various gods trimmed in gold. On the west side of the room, a skeleton is slumped over on the floor and there are several crossbow bolts mixed in with the bones. A large fresco on the ceiling animates when looked and 3 Swarms of Spiders leave the fresco and attack. \n\n 2a. Door to Room 3: Closed / Unlocked / Trapped --> Trigger: Opening the Door / Effect: Crossbow bolts shoot out from the North wall to the South wall. Any character standing within the specified area takes damage. Damage: 1d4 bludgeoning. / Area: 15 ft wide / Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Effects of the trap are not visible to anyone who is unharmed. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15)\n\n 2b. Door to Room 4: Closed / Unlocked / No Trap\n\n 2c. Swarm of Spiders \n\n3. On the far side of this room there is a very large crack in the wall that goes from floor to ceiling. Inside of that crack is a key. There is absolutely nothing else in this room.\n \n 3a. Find the Key: Perception Check (DC 15) / Investigation Check (DC 10)\n\n4. This room contains an extremely life-like sculpture of an elf druid. The sculpture is holding a key in its fist very tightly, almost like the key is a part of the sculpture (it isn't).\n\n 4a. Get the Key: If the players speak to the sculpture in Elvish it will animate and if they ask it for the key it will give it to them. They can also try to break the key from the sculptures hand with a Strength Check (DC 15).\n\n5. The door to this room can only be opened with the two keys found in other parts of the vault. It is a large room with a beautiful giant fountain in the center. There is no water in the fountain and if it is approached 3 spiders will climb out of it and attack.\n\n 5a. Door to Room 7: Closed / Unlocked / Trapped ---> Trigger: Opening the Door / Effect: Localized Earthquake. Attack roll determines if a player takes damage. Damage: 1d6 bludgeoning per character. / Area: Entire Room Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Large rocks will fall from the ceiling and then disappear. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15)\n\n 5b. Door to Room 6: Closed / Unlocked / No Traps\n\n 5c. Spider Stats \n\n6. Boss Room. There is a large alter area at one end of this room. Resting on it are two giant spiders. Behind them is a very large chest. If done quietly enough, the giant spiders will not see the players at first.\n\n 6a. Giant Spider Stats \n\n 6b. Large Chest - Choose from any of these items, choose all of them, or choose your won. ---> 3900cp, 2000sp, 160gp (399gp) / Black Velvet Mask stitched with Silver Thread (25gp) / Cloth-of-gold vestments (25gp) / Copper chalice with silver filigree (25gp) / Gold locket with painted portrait inside (25gp) / Pair of engraved bone dice (25gp) / Silver ewer (25gp) / Blue quartz (transparent pale blue, 10gp) / Blue quartz (transparent pale blue, 10gp) / Eye agate (translucent circles of white, 10gp) / Malachite (opaque striated light and dark green, 10gp) / Moss agate (translucent yellow-white with mossy green markings, 10gp) / Turquoise (opaque light blue-green, 10gp) / Treasure total: 210gp\n\n 6bb. Adamantine armor (scale mail) (uncommon armor) / Boots of elvenkind (uncommon wondrous item) / Zone of truth Spell Scroll (uncommon scroll) / Wand of Conducting (common wand)\n \n7. This room contains a small chest with 4 Potions of Healing. There is nothing else in this room.\n \n\nResources\nhttps://watabou.itch.io/one-page-dungeon\nhttps://tetra-cube.com/dnd/dnd-statblock.html",
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}liberumupvoted (100.00%) @lstorm98 / blood-money-dice-set2021/06/17 18:50:51
liberumupvoted (100.00%) @lstorm98 / blood-money-dice-set
2021/06/17 18:50:51
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}liberumcustom json: community2021/06/17 18:50:27
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}liberumpublished a new post: langdows-cay-a-5e-rpg-tabletop-location2021/06/17 18:25:12
liberumpublished a new post: langdows-cay-a-5e-rpg-tabletop-location
2021/06/17 18:25:12
| parent author | |
| parent permlink | games |
| author | liberum |
| permlink | langdows-cay-a-5e-rpg-tabletop-location |
| title | Langdows Cay - A 5e RPG Tabletop Location |
| body | Langdows Cay is a small island far in the waters of The Wasteful Waves. A few hundred years ago the island was used as a prison and the prisoners were left on the island with no food or supplies. Those that survived began to make a life on the island and centuries later an entire town rests there. However, this island is virtually untouched by the outside world. They know nothing of the mainland since their ancestors risked death if they tried to leave the island. In order to protect their families, the original "settlers" taught their offspring that anyone outside of the island was evil and must be avoided.  The island inhabitants take turns patrolling the island. Everyone is assigned to a specific area so that there is someone watching the sea from all sides of the island. Smoke braziers are strategically placed around the island so that everyone can be alerted to danger. If a smoke brazier is lit, it alerts all other braziers to be lit as well. The islanders know that this means they must immediately get into their homes and into their hiding places to avoid contact with outsiders. The Sheriff of Langdows Cay is Pikar Appleblossom, a very high strung halfling male. He is in charge of keeping the peace among the islanders. <b>Inn/Tavern - The Silent Rooster</b> Ran by a 156 year old male rock gnome named Histix Gamop Calser Dorrug. - He is bald. - He is blind in his left eye. - He is 4'2" tall. - Blind in his left eye. - Rarely speaks. - Keeps a very precise journal. - Considers everyone else to be an idiot. - He has always written with a piece of coal and has never seen a pen so they astound him. The tavern is a plaster two-story building, with large windows and a pillared curved-roof entryway. It contains stuffed roosters hanging from the ceiling and cured meats and cheeses on shelves behind the bar. <i>Histix's Plea: </i>Local girls have been going missing from the tavern and no one can find them. There have been three gone missing so far. Everyone is starting to think he has something to do with it, but he has no idea what is happening. Find the girls and he will accommodate you for free (food, drink, rooms) forever. <i>Hiding Place:</i> The Silent Rooster has a second basement that is set up for residents and staff to hide out in if the security braziers are lit. The entrance to it can be found by pulling on a specific rooster that is hanging from the ceiling. A hatch in front of the fireplace will open. <b>Blacksmith - The Thorny Rose</b> Rose Avery is the island blacksmith. She is a human woman that is about 35 years old. - She has long straight auburn hair that she keeps in a braid down her back at all times. - She has brown eyes. - One of her eyebrows is missing and the skin there has a severe burn scar. - She has an even temper and cannot be coaxed into anger or intimidated. - She is courageous to a fault and often tries to avoid hiding when the braziers are lit so that she can protect the islanders if necessary. <i>Rose's Rumor: </i>Everyone in town is buying daggers from her because there is a rumor going around that a shark with legs was walking the southern beaches on the other side of the grove. <i>Hiding Place:</i> The entire building is made of stone and fortified with metal bars. When a lever is pushed the windows close and bars drop down locking into the windowsills. The large anvils in the center of the building move on tracks and place themselves behind the large stone doors making them impossible to open from the outside. It becomes a impregnable fortress and islanders will try to make it there before the building is locked down because it is the most secure location on the island. <b>General Store - Father's Market</b> A tiefling named Confidence runs Father's Market. He is not a father nor does he ever want to be a father. His father named the market and that's how everyone knows it so he isn't changing the name. - Confidence has a tribal tattoo across his chest. - He is a bit of a coward which everyone suspects is the real reason he won't rename the general store since his father died. He is afraid of his mother. - He is slightly paranoid and startles easily. He is always looking around like he is afraid of someone or something. - He is pretty sure that he is doing a terrible job with the market and he is petty sure that it is going to go bankrupt because of him. - Confidence will change the subject if asked how he acquired the mainland items in his market. <i>Confidence Makes a Request:</i> The Freeless family ordered some supplies and he needs to bring them over there, but his mother is going to get angry if he leaves the store. She says that customers take advantage of him too much and he needs to put his foot down and make them come into the market to get their supplies. Confidence was wondering if maybe you would deliver the supplies for him? <i>Hiding Place:</i> The counter in the market looks like a solid log that has been shaped into a beautiful counter top. However, the log i hollow and there is an hidden door to climb into it and wait until the coast is clear. <b>Alchemist - Cordial Elixir</b> Ushat Battlefury is a 15 year old female orc alchemist. - She has rough pockmarked green skin and is 6'1" tall. - She giggles a lot and can be a tad clumsy. - She isn't a trained alchemist, but she read about them in books that are on the island and decided that's what she wanted to do. So she is figuring it out as she goes. - Ushat gets bored easily and cannot keep a secret. <i>Ushat Needs Help:</i> She could use some help gathering ingredients for some of the potions she wants to make. She has a list from a book, but she doesn't know what some of them are to be able to find them. She doesn't even know if they are all available n the island. <i>Hiding Place:</i> Ushat's shop is just an old abandoned house that she took over and fixed up as best she could. It's still a bit ramshackle so the original hiding place which was a secret room with a false wall is now a potions room and the false wall is completely gone. She is just a couple houses down from the blacksmith shop so she does her best to make it over there before the building is secured. She hasn't gotten locked out yet. <b>Fish Market - Goggle Eye's</b> Eris Birdiir is a 215 year old female high elf fisherwoman. - She is referred to as Goggle Eye by the islanders because she likes to eat the fish eyes while fishing. No one else eats them and she hates for anything to go to waste. - She has short wavy gray hair. Her eyes are a brilliant green color and her skin looks golden from all of the sun she gets while fishing. - Eris is 6'5" tall and her long and slender frame is more imposing than one might think. - She never smiles and if she can grunt instead o using words to communicate that is what she is going to do. - She thinks hiding from outsiders is stupid and does it begrudgingly. <i>Eris Asks a Favor:</i> She wants you to convince the islanders that hiding from the locals is dumb and that it is no longer necessary. She can't give you reasons why she thinks it is safe enough to stop hiding, she just knows she really hates hiding. <i>Hiding Place:</i> Eris has a secret drawer that pulls out under the fish gutting table. She can fit into it, although it is sort of coffin like and makes her nervous, and then slides the drawer closed with herself inside. She usually just falls asleep in there and one of the island children comes and knocks on the table to let her know it is safe to come out. <b>Cranberry Acres</b> This farm is owned by the Amedee family. They have a special flooding system set up using the salt water from the sea to help harvest their cranberries. - Human family that consists of a husband, wife, and two children. They employ islanders to help with the farm. - Mrs. Amedee is upset because there is an order for six crates of cranberries and one of the crates is now missing. An entire crate of cranberries just disappeared and the order has to be delivered by tomorrow at sunset. <b>Silver Tree Farm</b> This farm is owned by the Varil family. They use the ocean to water their fruit trees and it has made the apples turn silver. No one knows how the trees survive the salt water or why it turns the apples silver. They are delicious in pies though. - Elven family that is composed of an adult brother and sister. They have been on the island for hundreds of years and remember when it was a place for prisoners. - They will not talk about the crime that got them sent to the island. <b>Freeless House</b> Halfling family that seems to live quite well. None of them seem to work though....and no one knows where their coin comes from. <b>Fayanna House</b> Retired human fighter. He washed up on shore one day half dead and the islanders, while very cautious, could not stand by and watch him die. They nursed him back to health and he has been a part of their community ever since. He helped to set up the brazier system to give the islanders more time to hide. <b>Truth House</b> Tiefling woman that hangs out the window of her home yelling at anyone that passes by about "the offerings". She yells that they will all be sorry one day and they best not come crying to her when all hell breaks loose. <b>Ellisar House</b> Elven man who's daughter went missing. He doesn't seem too worried about her. <b>Appleblossom Manor</b> Home of the sheriff. His halfling wife is a bit uppity due to his position. Ok, so she is a lot uppity. |
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"body": "Langdows Cay is a small island far in the waters of The Wasteful Waves. A few hundred years ago the island was used as a prison and the prisoners were left on the island with no food or supplies. Those that survived began to make a life on the island and centuries later an entire town rests there. However, this island is virtually untouched by the outside world. They know nothing of the mainland since their ancestors risked death if they tried to leave the island. In order to protect their families, the original \"settlers\" taught their offspring that anyone outside of the island was evil and must be avoided.\n\n\n\n\nThe island inhabitants take turns patrolling the island. Everyone is assigned to a specific area so that there is someone watching the sea from all sides of the island.\n\nSmoke braziers are strategically placed around the island so that everyone can be alerted to danger.\nIf a smoke brazier is lit, it alerts all other braziers to be lit as well. The islanders know that this means they must immediately get into their homes and into their hiding places to avoid contact with outsiders.\n\nThe Sheriff of Langdows Cay is Pikar Appleblossom, a very high strung halfling male. He is in charge of keeping the peace among the islanders.\n\n<b>Inn/Tavern - The Silent Rooster</b>\nRan by a 156 year old male rock gnome named Histix Gamop Calser Dorrug. \n- He is bald.\n- He is blind in his left eye.\n- He is 4'2\" tall.\n- Blind in his left eye.\n- Rarely speaks.\n- Keeps a very precise journal.\n- Considers everyone else to be an idiot.\n- He has always written with a piece of coal and has never seen a pen so they astound him.\n\nThe tavern is a plaster two-story building, with large windows and a pillared curved-roof entryway. It contains stuffed roosters hanging from the ceiling and cured meats and cheeses on shelves behind the bar.\n\n<i>Histix's Plea: </i>Local girls have been going missing from the tavern and no one can find them. There have been three gone missing so far. Everyone is starting to think he has something to do with it, but he has no idea what is happening. Find the girls and he will accommodate you for free (food, drink, rooms) forever. \n\n<i>Hiding Place:</i> The Silent Rooster has a second basement that is set up for residents and staff to hide out in if the security braziers are lit. The entrance to it can be found by pulling on a specific rooster that is hanging from the ceiling. A hatch in front of the fireplace will open.\n\n<b>Blacksmith - The Thorny Rose</b>\nRose Avery is the island blacksmith. She is a human woman that is about 35 years old.\n- She has long straight auburn hair that she keeps in a braid down her back at all times.\n- She has brown eyes.\n- One of her eyebrows is missing and the skin there has a severe burn scar.\n- She has an even temper and cannot be coaxed into anger or intimidated.\n- She is courageous to a fault and often tries to avoid hiding when the braziers are lit so that she can protect the islanders if necessary.\n\n<i>Rose's Rumor: </i>Everyone in town is buying daggers from her because there is a rumor going around that a shark with legs was walking the southern beaches on the other side of the grove.\n\n<i>Hiding Place:</i> The entire building is made of stone and fortified with metal bars. When a lever is pushed the windows close and bars drop down locking into the windowsills. The large anvils in the center of the building move on tracks and place themselves behind the large stone doors making them impossible to open from the outside. It becomes a impregnable fortress and islanders will try to make it there before the building is locked down because it is the most secure location on the island.\n\n<b>General Store - Father's Market</b>\nA tiefling named Confidence runs Father's Market. He is not a father nor does he ever want to be a father. His father named the market and that's how everyone knows it so he isn't changing the name.\n- Confidence has a tribal tattoo across his chest.\n- He is a bit of a coward which everyone suspects is the real reason he won't rename the general store since his father died. He is afraid of his mother.\n- He is slightly paranoid and startles easily. He is always looking around like he is afraid of someone or something.\n- He is pretty sure that he is doing a terrible job with the market and he is petty sure that it is going to go bankrupt because of him.\n- Confidence will change the subject if asked how he acquired the mainland items in his market. \n\n<i>Confidence Makes a Request:</i> The Freeless family ordered some supplies and he needs to bring them over there, but his mother is going to get angry if he leaves the store. She says that customers take advantage of him too much and he needs to put his foot down and make them come into the market to get their supplies. Confidence was wondering if maybe you would deliver the supplies for him?\n\n<i>Hiding Place:</i> The counter in the market looks like a solid log that has been shaped into a beautiful counter top. However, the log i hollow and there is an hidden door to climb into it and wait until the coast is clear.\n\n<b>Alchemist - Cordial Elixir</b>\nUshat Battlefury is a 15 year old female orc alchemist.\n- She has rough pockmarked green skin and is 6'1\" tall.\n- She giggles a lot and can be a tad clumsy.\n- She isn't a trained alchemist, but she read about them in books that are on the island and decided that's what she wanted to do. So she is figuring it out as she goes.\n- Ushat gets bored easily and cannot keep a secret.\n\n<i>Ushat Needs Help:</i> She could use some help gathering ingredients for some of the potions she wants to make. She has a list from a book, but she doesn't know what some of them are to be able to find them. She doesn't even know if they are all available n the island.\n\n<i>Hiding Place:</i> Ushat's shop is just an old abandoned house that she took over and fixed up as best she could. It's still a bit ramshackle so the original hiding place which was a secret room with a false wall is now a potions room and the false wall is completely gone. She is just a couple houses down from the blacksmith shop so she does her best to make it over there before the building is secured. She hasn't gotten locked out yet.\n\n<b>Fish Market - Goggle Eye's</b>\nEris Birdiir is a 215 year old female high elf fisherwoman.\n- She is referred to as Goggle Eye by the islanders because she likes to eat the fish eyes while fishing. No one else eats them and she hates for anything to go to waste.\n- She has short wavy gray hair. Her eyes are a brilliant green color and her skin looks golden from all of the sun she gets while fishing. \n- Eris is 6'5\" tall and her long and slender frame is more imposing than one might think.\n- She never smiles and if she can grunt instead o using words to communicate that is what she is going to do.\n- She thinks hiding from outsiders is stupid and does it begrudgingly.\n\n<i>Eris Asks a Favor:</i> She wants you to convince the islanders that hiding from the locals is dumb and that it is no longer necessary. She can't give you reasons why she thinks it is safe enough to stop hiding, she just knows she really hates hiding. \n\n<i>Hiding Place:</i> Eris has a secret drawer that pulls out under the fish gutting table. She can fit into it, although it is sort of coffin like and makes her nervous, and then slides the drawer closed with herself inside. She usually just falls asleep in there and one of the island children comes and knocks on the table to let her know it is safe to come out.\n\n<b>Cranberry Acres</b>\nThis farm is owned by the Amedee family. They have a special flooding system set up using the salt water from the sea to help harvest their cranberries. \n- Human family that consists of a husband, wife, and two children. They employ islanders to help with the farm. \n- Mrs. Amedee is upset because there is an order for six crates of cranberries and one of the crates is now missing. An entire crate of cranberries just disappeared and the order has to be delivered by tomorrow at sunset.\n\n<b>Silver Tree Farm</b>\nThis farm is owned by the Varil family. They use the ocean to water their fruit trees and it has made the apples turn silver. No one knows how the trees survive the salt water or why it turns the apples silver. They are delicious in pies though.\n- Elven family that is composed of an adult brother and sister. They have been on the island for hundreds of years and remember when it was a place for prisoners. \n- They will not talk about the crime that got them sent to the island.\n\n<b>Freeless House</b>\nHalfling family that seems to live quite well. None of them seem to work though....and no one knows where their coin comes from.\n\n<b>Fayanna House</b>\nRetired human fighter. He washed up on shore one day half dead and the islanders, while very cautious, could not stand by and watch him die. They nursed him back to health and he has been a part of their community ever since. He helped to set up the brazier system to give the islanders more time to hide.\n\n<b>Truth House</b>\nTiefling woman that hangs out the window of her home yelling at anyone that passes by about \"the offerings\". She yells that they will all be sorry one day and they best not come crying to her when all hell breaks loose.\n\n<b>Ellisar House</b>\nElven man who's daughter went missing. He doesn't seem too worried about her.\n\n<b>Appleblossom Manor</b>\nHome of the sheriff. His halfling wife is a bit uppity due to his position. Ok, so she is a lot uppity.",
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}inertiaupvoted (100.00%) @liberum / the-vault-of-balla-a-5e-rpg-tabletop-one-shot2021/06/17 18:00:51
inertiaupvoted (100.00%) @liberum / the-vault-of-balla-a-5e-rpg-tabletop-one-shot
2021/06/17 18:00:51
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}steem.historyupvoted (5.00%) @liberum / the-vault-of-balla-a-5e-rpg-tabletop-one-shot2021/06/17 17:35:00
steem.historyupvoted (5.00%) @liberum / the-vault-of-balla-a-5e-rpg-tabletop-one-shot
2021/06/17 17:35:00
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}2021/06/17 17:34:57
2021/06/17 17:34:57
| parent author | liberum |
| parent permlink | the-vault-of-balla-a-5e-rpg-tabletop-one-shot |
| author | steem.history |
| permlink | re-liberum-the-vault-of-balla-a-5e-rpg-tabletop-one-shot-20210617t173458018z |
| title | |
| body | Hello welcome to Steemit world! I'm @steem.history, who is steem witness. This is a recommended post for you.[Newcomers Guide](https://steemitdev.com/guide/@steemitblog/steemit-a-guide-for-newcomers) and [The Complete Steemit Etiquette Guide (Revision 2.0)](https://steemit.com/steem/@steem.history/the-complete-steemit-etiquette-guide-revision-20-homage-1598425779) and, recommended community [Newcomers Community](https://steemit.com/trending/hive-172186) I wish you luck to your steemit activities.<center> https://cdn.steemitimages.com/DQmXHwdcNs5VPcBft1iSosPdHLpBNBfjuG84g3ffWhMw5JQ/image.png <sub>(The bots avatar has been created using https://robohash.org/)</sub> @steem.history ### My witness activity - [My aspiration for STEEM witness](https://steemit.com/hive-185836/@steem.history/my-aspiration-for-steem-witness-1601280729) - Provides information on Steem. [Reference](https://steemit.com/trending/hive-130095) - Supporting the Steem project. [SPUD4STEEM project](https://steemit.com/trending/spud4steem) - Supporting the community. [Newcomers Community](https://steemit.com/trending/hive-172186),[Steem Sri Lanka](https://steemit.com/trending/hive-133716) ,[WORLD OF XPILAR](https://steemit.com/trending/hive-185836), [Steem Health](https://steemit.com/trending/hive-138294), [Scouts](https://steemit.com/trending/hive-181136) ### My featured posts - [The Complete Steemit Etiquette Guide (Revision 2.0) -Homage](https://steemit.com/steem/@steem.history/the-complete-steemit-etiquette-guide-revision-20-homage-1598425779) [](https://steemlogin.com/sign/account-witness-vote?witness=steem.history&approve=1) <sub>please click it!</sub>  <sub>(Go to https://steemit.com/~witnesses and type fbslo at the bottom of the page)</sub> </center> |
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"body": "Hello welcome to Steemit world! \n I'm @steem.history, who is steem witness. \n This is a recommended post for you.[Newcomers Guide](https://steemitdev.com/guide/@steemitblog/steemit-a-guide-for-newcomers) and [The Complete Steemit Etiquette Guide (Revision 2.0)](https://steemit.com/steem/@steem.history/the-complete-steemit-etiquette-guide-revision-20-homage-1598425779) and, recommended community [Newcomers Community](https://steemit.com/trending/hive-172186) \n I wish you luck to your steemit activities.<center> \n \n \n https://cdn.steemitimages.com/DQmXHwdcNs5VPcBft1iSosPdHLpBNBfjuG84g3ffWhMw5JQ/image.png \n <sub>(The bots avatar has been created using https://robohash.org/)</sub> \n @steem.history \n \n ### My witness activity \n - [My aspiration for STEEM witness](https://steemit.com/hive-185836/@steem.history/my-aspiration-for-steem-witness-1601280729) \n - Provides information on Steem. \n [Reference](https://steemit.com/trending/hive-130095) \n - Supporting the Steem project. \n [SPUD4STEEM project](https://steemit.com/trending/spud4steem) \n - Supporting the community. \n [Newcomers Community](https://steemit.com/trending/hive-172186),[Steem Sri Lanka](https://steemit.com/trending/hive-133716) ,[WORLD OF XPILAR](https://steemit.com/trending/hive-185836), [Steem Health](https://steemit.com/trending/hive-138294), [Scouts](https://steemit.com/trending/hive-181136) \n \n ### My featured posts \n - [The Complete Steemit Etiquette Guide (Revision 2.0) -Homage](https://steemit.com/steem/@steem.history/the-complete-steemit-etiquette-guide-revision-20-homage-1598425779) \n \n [](https://steemlogin.com/sign/account-witness-vote?witness=steem.history&approve=1) \n <sub>please click it!</sub> \n \n  \n <sub>(Go to https://steemit.com/~witnesses and type fbslo at the bottom of the page)</sub> \n \n </center>",
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}liberumpublished a new post: the-vault-of-balla-a-5e-rpg-tabletop-one-shot2021/06/17 17:34:51
liberumpublished a new post: the-vault-of-balla-a-5e-rpg-tabletop-one-shot
2021/06/17 17:34:51
| parent author | |
| parent permlink | rpg |
| author | liberum |
| permlink | the-vault-of-balla-a-5e-rpg-tabletop-one-shot |
| title | The Vault of Balla - A 5e RPG Tabletop One-Shot |
| body | This adventure is designed for 4 characters playing at 1st level.  For centuries the Vault of Balla was considered lost. A hunter trying to escape a terrible thunderstorm recently rediscovered the vault as well as a terrifying giant spider that has made its home there. Deciding the spider was too much of a threat, the hunter headed back out into the storm and eventually made it back to the village. A highly valued species of fungi called Sippler's Shroom was discovered growing in the vault, so the locals want the Vault cleared out in order to create a means of income for their village. They are offering 200 gp total as a reward. Sippler's Shroom: This slender mushroom grows in clusters. It has a white cap and the stem glows a flourescent green. If eaten raw it is poisonous, but can be made into a beneficial tea when boiled. When ingested, the tea grants the drinker 2 hours of poison resistance. In order to determine the amount of fungi in a room roll 1d4. 1 = There is no fungi in the room 2 = There is a little fungi in a corner of the room 3 = There is a large patch of fungi growing on the wall/ceiling/floor 4 = Every available surface in this room is covered with fungi 1. The entrance to the vault is thick with cobwebs. Everything is dusty and other than the footprints that were obviously left by the hunter, this place looks to have been abandoned for a very long time. To the north is an archway leading into another room. To the south is a huge double door with two keyholes. 2. This room is quite large and contains large statues of various gods trimmed in gold. On the west side of the room, a skeleton is slumped over on the floor and there are several crossbow bolts mixed in with the bones. A large fresco on the ceiling animates when looked and 3 Swarms of Spiders leave the fresco and attack. 2a. Door to Room 3: Closed / Unlocked / Trapped --> Trigger: Opening the Door / Effect: Crossbow bolts shoot out from the North wall to the South wall. Any character standing within the specified area takes damage. Damage: 1d4 bludgeoning. / Area: 15 ft wide / Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Effects of the trap are not visible to anyone who is unharmed. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15) 2b. Door to Room 4: Closed / Unlocked / No Trap 2c. Swarm of Spiders  3. On the far side of this room there is a very large crack in the wall that goes from floor to ceiling. Inside of that crack is a key. There is absolutely nothing else in this room. 3a. Find the Key: Perception Check (DC 15) / Investigation Check (DC 10) 4. This room contains an extremely life-like sculpture of an elf druid. The sculpture is holding a key in its fist very tightly, almost like the key is a part of the sculpture (it isn't). 4a. Get the Key: If the players speak to the sculpture in Elvish it will animate and if they ask it for the key it will give it to them. They can also try to break the key from the sculptures hand with a Strength Check (DC 15). 5. The door to this room can only be opened with the two keys found in other parts of the vault. It is a large room with a beautiful giant fountain in the center. There is no water in the fountain and if it is approached 3 spiders will climb out of it and attack. 5a. Door to Room 7: Closed / Unlocked / Trapped ---> Trigger: Opening the Door / Effect: Localized Earthquake. Attack roll determines if a player takes damage. Damage: 1d6 bludgeoning per character. / Area: Entire Room Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Large rocks will fall from the ceiling and then disappear. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15) 5b. Door to Room 6: Closed / Unlocked / No Traps 5c. Spider Stats  6. Boss Room. There is a large alter area at one end of this room. Resting on it are two giant spiders. Behind them is a very large chest. If done quietly enough, the giant spiders will not see the players at first. 6a. Giant Spider Stats  6b. Large Chest - Choose from any of these items, choose all of them, or choose your won. ---> 3900cp, 2000sp, 160gp (399gp) / Black Velvet Mask stitched with Silver Thread (25gp) / Cloth-of-gold vestments (25gp) / Copper chalice with silver filigree (25gp) / Gold locket with painted portrait inside (25gp) / Pair of engraved bone dice (25gp) / Silver ewer (25gp) / Blue quartz (transparent pale blue, 10gp) / Blue quartz (transparent pale blue, 10gp) / Eye agate (translucent circles of white, 10gp) / Malachite (opaque striated light and dark green, 10gp) / Moss agate (translucent yellow-white with mossy green markings, 10gp) / Turquoise (opaque light blue-green, 10gp) / Treasure total: 210gp 6bb. Adamantine armor (scale mail) (uncommon armor) / Boots of elvenkind (uncommon wondrous item) / Zone of truth Spell Scroll (uncommon scroll) / Wand of Conducting (common wand) 7. This room contains a small chest with 4 Potions of Healing. There is nothing else in this room. Resources https://watabou.itch.io/one-page-dungeon https://tetra-cube.com/dnd/dnd-statblock.html |
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"body": "This adventure is designed for 4 characters playing at 1st level. \n\n\n\nFor centuries the Vault of Balla was considered lost. A hunter trying to escape a terrible thunderstorm recently rediscovered the vault as well as a terrifying giant spider that has made its home there. Deciding the spider was too much of a threat, the hunter headed back out into the storm and eventually made it back to the village.\n\nA highly valued species of fungi called Sippler's Shroom was discovered growing in the vault, so the locals want the Vault cleared out in order to create a means of income for their village. They are offering 200 gp total as a reward.\n\nSippler's Shroom: This slender mushroom grows in clusters. It has a white cap and the stem glows a flourescent green. If eaten raw it is poisonous, but can be made into a beneficial tea when boiled. When ingested, the tea grants the drinker 2 hours of poison resistance.\n\nIn order to determine the amount of fungi in a room roll 1d4.\n1 = There is no fungi in the room\n2 = There is a little fungi in a corner of the room\n3 = There is a large patch of fungi growing on the wall/ceiling/floor\n4 = Every available surface in this room is covered with fungi\n \n\n1. The entrance to the vault is thick with cobwebs. Everything is dusty and other than the footprints that were obviously left by the hunter, this place looks to have been abandoned for a very long time. To the north is an archway leading into another room. To the south is a huge double door with two keyholes.\n\n2. This room is quite large and contains large statues of various gods trimmed in gold. On the west side of the room, a skeleton is slumped over on the floor and there are several crossbow bolts mixed in with the bones. A large fresco on the ceiling animates when looked and 3 Swarms of Spiders leave the fresco and attack. \n\n 2a. Door to Room 3: Closed / Unlocked / Trapped --> Trigger: Opening the Door / Effect: Crossbow bolts shoot out from the North wall to the South wall. Any character standing within the specified area takes damage. Damage: 1d4 bludgeoning. / Area: 15 ft wide / Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Effects of the trap are not visible to anyone who is unharmed. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15)\n\n 2b. Door to Room 4: Closed / Unlocked / No Trap\n\n 2c. Swarm of Spiders \n\n3. On the far side of this room there is a very large crack in the wall that goes from floor to ceiling. Inside of that crack is a key. There is absolutely nothing else in this room.\n \n 3a. Find the Key: Perception Check (DC 15) / Investigation Check (DC 10)\n\n4. This room contains an extremely life-like sculpture of an elf druid. The sculpture is holding a key in its fist very tightly, almost like the key is a part of the sculpture (it isn't).\n\n 4a. Get the Key: If the players speak to the sculpture in Elvish it will animate and if they ask it for the key it will give it to them. They can also try to break the key from the sculptures hand with a Strength Check (DC 15).\n\n5. The door to this room can only be opened with the two keys found in other parts of the vault. It is a large room with a beautiful giant fountain in the center. There is no water in the fountain and if it is approached 3 spiders will climb out of it and attack.\n\n 5a. Door to Room 7: Closed / Unlocked / Trapped ---> Trigger: Opening the Door / Effect: Localized Earthquake. Attack roll determines if a player takes damage. Damage: 1d6 bludgeoning per character. / Area: Entire Room Detection: Perception Check (DC 15) / Investigation Check (DC 10) / Special: Large rocks will fall from the ceiling and then disappear. / Disarm: Thieves Tools (DC 10) / Intelligence Check (DC 15)\n\n 5b. Door to Room 6: Closed / Unlocked / No Traps\n\n 5c. Spider Stats \n\n6. Boss Room. There is a large alter area at one end of this room. Resting on it are two giant spiders. Behind them is a very large chest. If done quietly enough, the giant spiders will not see the players at first.\n\n 6a. Giant Spider Stats \n\n 6b. Large Chest - Choose from any of these items, choose all of them, or choose your won. ---> 3900cp, 2000sp, 160gp (399gp) / Black Velvet Mask stitched with Silver Thread (25gp) / Cloth-of-gold vestments (25gp) / Copper chalice with silver filigree (25gp) / Gold locket with painted portrait inside (25gp) / Pair of engraved bone dice (25gp) / Silver ewer (25gp) / Blue quartz (transparent pale blue, 10gp) / Blue quartz (transparent pale blue, 10gp) / Eye agate (translucent circles of white, 10gp) / Malachite (opaque striated light and dark green, 10gp) / Moss agate (translucent yellow-white with mossy green markings, 10gp) / Turquoise (opaque light blue-green, 10gp) / Treasure total: 210gp\n\n 6bb. Adamantine armor (scale mail) (uncommon armor) / Boots of elvenkind (uncommon wondrous item) / Zone of truth Spell Scroll (uncommon scroll) / Wand of Conducting (common wand)\n \n7. This room contains a small chest with 4 Potions of Healing. There is nothing else in this room.\n \n\nResources\nhttps://watabou.itch.io/one-page-dungeon\nhttps://tetra-cube.com/dnd/dnd-statblock.html",
"json_metadata": "{\"tags\":[\"rpg\",\"dungeons\",\"dragons\",\"adventure\",\"game\",\"dm\"],\"image\":[\"https://cdn.steemitimages.com/DQmX7N31hAwmAcEWNUjPYvT92SBNfVjaqofLmCnT8s4cHX2/01%20Vault%20of%20Balla%20Map.png\",\"https://cdn.steemitimages.com/DQmY294RGCMV4nSYC1kPtFLAWAeWBxEkq33cHakkKbvBcdx/Swarm%20of%20Spiders.png\",\"https://cdn.steemitimages.com/DQmadFDYpMdovjdP1SjFe3yCcRs1u7feCFoXSmL8KmdLa2i/Spider.png\",\"https://cdn.steemitimages.com/DQmWcg9jxnbryyE32Y2bPfQmy9YUSta8QvTdMASqQ5HGqWC/Giant%20Spider.png\"],\"links\":[\"https://watabou.itch.io/one-page-dungeon\",\"https://tetra-cube.com/dnd/dnd-statblock.html\"],\"app\":\"steemit/0.2\",\"format\":\"markdown\"}"
}
]
}executive-boardsent 0.001 STEEM to @liberum- "❗ Hello liberum, welcome to the STEEM ecosystem. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just follow the ins..."2021/06/17 17:06:12
executive-boardsent 0.001 STEEM to @liberum- "❗ Hello liberum, welcome to the STEEM ecosystem. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just follow the ins..."
2021/06/17 17:06:12
| from | executive-board |
| to | liberum |
| amount | 0.001 STEEM |
| memo | ❗ Hello liberum, welcome to the STEEM ecosystem. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just follow the instructions. THE 1000X BOOSTER KEY is already waiting for you over there too. 😉 Warm regards, The Executive Board. |
| Transaction Info | Block #54712862/Trx ba9675d11c59af009f8d0f1fb9cc9a18ab2a21ca |
View Raw JSON Data
{
"trx_id": "ba9675d11c59af009f8d0f1fb9cc9a18ab2a21ca",
"block": 54712862,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2021-06-17T17:06:12",
"op": [
"transfer",
{
"from": "executive-board",
"to": "liberum",
"amount": "0.001 STEEM",
"memo": "❗ Hello liberum, welcome to the STEEM ecosystem. The Executive Board is publishing insider infos at https://discord.gg/KyBbmhh on how you will be earning the most coins. It's easy, just follow the instructions. THE 1000X BOOSTER KEY is already waiting for you over there too. 😉 Warm regards, The Executive Board."
}
]
}2021/06/17 17:04:18
2021/06/17 17:04:18
| delegator | steem |
| delegatee | liberum |
| vesting shares | 30300.000000 VESTS |
| Transaction Info | Block #54712824/Trx ca71ed95086e2c07dfb76638e1b04875db73e334 |
View Raw JSON Data
{
"trx_id": "ca71ed95086e2c07dfb76638e1b04875db73e334",
"block": 54712824,
"trx_in_block": 8,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2021-06-17T17:04:18",
"op": [
"delegate_vesting_shares",
{
"delegator": "steem",
"delegatee": "liberum",
"vesting_shares": "30300.000000 VESTS"
}
]
}2021/06/17 17:04:18
2021/06/17 17:04:18
| creator | steem |
| new account name | liberum |
| owner | {"weight_threshold":1,"account_auths":[],"key_auths":[["STM6ieUiCjhGQC7KFsUbEMg8s1XA5VM5q3PMWCF1fCJqfxCg1g8fb",1]]} |
| active | {"weight_threshold":1,"account_auths":[],"key_auths":[["STM8b3sNsSwHpaCkqT6xiQbAL7XqRgoNcYUNH8R3HjmbHkR8WqhCy",1]]} |
| posting | {"weight_threshold":1,"account_auths":[],"key_auths":[["STM7Ny6HgqoFhPdL5gD6yPGia9gRzkvPKzhjny43L6JQ1XjQ5D2wX",1]]} |
| memo key | STM5YGYBZYra8VBqj848LbVwh7YB8eSkrLyMvd9tKaqtxSktWcq8n |
| json metadata | {} |
| extensions | [] |
| Transaction Info | Block #54712824/Trx ca71ed95086e2c07dfb76638e1b04875db73e334 |
View Raw JSON Data
{
"trx_id": "ca71ed95086e2c07dfb76638e1b04875db73e334",
"block": 54712824,
"trx_in_block": 8,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2021-06-17T17:04:18",
"op": [
"create_claimed_account",
{
"creator": "steem",
"new_account_name": "liberum",
"owner": {
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"account_auths": [],
"key_auths": [
[
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1
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1
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},
"posting": {
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},
"memo_key": "STM5YGYBZYra8VBqj848LbVwh7YB8eSkrLyMvd9tKaqtxSktWcq8n",
"json_metadata": "{}",
"extensions": []
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]
}Manabar
Voting Power100.00%
Downvote Power100.00%
Resource Credits100.00%
Reputation Progress0.00%
{
"voting_manabar": {
"current_mana": "5472996220",
"last_update_time": 1769180361
},
"downvote_manabar": {
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},
"rc_account": {
"account": "liberum",
"rc_manabar": {
"current_mana": "11256784004",
"last_update_time": 1769180361
},
"max_rc_creation_adjustment": {
"amount": "5619568587",
"precision": 6,
"nai": "@@000000037"
},
"max_rc": "11092564807"
}
}Account Metadata
| POSTING JSON METADATA | |
| profile | {"profile_image":"https://cdn.steemitimages.com/DQmTY5mjBUr46kJu1yzfv4isSBY6KLSxerK7mueAmvtttqV/stephanie.png","version":2} |
| JSON METADATA | |
| None | |
{
"posting_json_metadata": {
"profile": {
"profile_image": "https://cdn.steemitimages.com/DQmTY5mjBUr46kJu1yzfv4isSBY6KLSxerK7mueAmvtttqV/stephanie.png",
"version": 2
}
},
"json_metadata": {}
}Auth Keys
Owner
Single Signature
Public Keys
STM6ieUiCjhGQC7KFsUbEMg8s1XA5VM5q3PMWCF1fCJqfxCg1g8fb1/1
Active
Single Signature
Public Keys
STM8b3sNsSwHpaCkqT6xiQbAL7XqRgoNcYUNH8R3HjmbHkR8WqhCy1/1
Posting
Single Signature
Public Keys
STM7Ny6HgqoFhPdL5gD6yPGia9gRzkvPKzhjny43L6JQ1XjQ5D2wX1/1
Memo
STM5YGYBZYra8VBqj848LbVwh7YB8eSkrLyMvd9tKaqtxSktWcq8n
{
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1
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1
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"posting": {
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[
"STM7Ny6HgqoFhPdL5gD6yPGia9gRzkvPKzhjny43L6JQ1XjQ5D2wX",
1
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]
},
"memo": "STM5YGYBZYra8VBqj848LbVwh7YB8eSkrLyMvd9tKaqtxSktWcq8n"
}Witness Votes
0 / 30
No active witness votes.
[]