Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS10.64%
Net Worth
0.148USD
STEEM
0.000STEEM
SBD
0.276SBD
Effective Power
5.001SP
├── Own SP
0.225SP
└── Incoming Deleg
+4.776SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.225SP
Delegated Out
0.000SP
Delegation In
4.776SP
Effective Power
5.001SP
Reward SP (pending)
0.103SP
SBD
sbd_balance
0.000SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.276SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "367.099287 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7776.560519 VESTS",
  "sbd_balance": "0.000 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.276 SBD",
  "conversions": []
}

Account Info

namelala123
id902309
rank418,507
reputation6160249355
created2018-03-29T07:46:33
recovery_accountsteem
proxyNone
post_count117
comment_count0
lifetime_vote_count0
witnesses_voted_for11
last_post2018-04-15T06:39:42
last_root_post2018-04-15T06:39:42
last_vote_time2018-04-15T07:03:42
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance0.000 SBD
savings_sbd_balance0.000 SBD
vesting_shares367.099287 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares7776.560519 VESTS
reward_vesting_balance209.874699 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update2018-04-14T03:23:42
last_account_update2018-04-14T03:23:42
minedNo
sbd_seconds1,279,680
sbd_last_interest_payment2018-04-10T03:00:09
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 902309,
  "name": "lala123",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM6wdaNEUJCyhBujcEKfPEjiqEdznLwQ5pTvUqcMSRBUMWucJQLR",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM54eCrtoTxq3ReFaGHnnQaAxCBAcwc7mPkWMKYXoHG5BnvpSLHD",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [
      [
        "utopian.app",
        1
      ]
    ],
    "key_auths": [
      [
        "STM5PY6STVrdezx5khnvKjvweJZZXtR7iqCixc1XVMpxbG2fvzPSL",
        1
      ]
    ]
  },
  "memo_key": "STM6CCryXDtVKiQBMPZwmcMqGSfZm2uMme5NLmu9dk4LE4NpmPtzA",
  "json_metadata": "{}",
  "posting_json_metadata": "{}",
  "proxy": "",
  "last_owner_update": "2018-04-14T03:23:42",
  "last_account_update": "2018-04-14T03:23:42",
  "created": "2018-03-29T07:46:33",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 117,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779072387
  },
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779072387
  },
  "voting_power": 0,
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "0.000 SBD",
  "sbd_seconds": "1279680",
  "sbd_seconds_last_update": "2018-04-13T10:08:27",
  "sbd_last_interest_payment": "2018-04-10T03:00:09",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.276 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "209.874699 VESTS",
  "reward_vesting_steem": "0.103 STEEM",
  "vesting_shares": "367.099287 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7776.560519 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 1,
  "posting_rewards": 358,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 11,
  "last_post": "2018-04-15T06:39:42",
  "last_root_post": "2018-04-15T06:39:42",
  "last_vote_time": "2018-04-15T07:03:42",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": "6160249355",
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [
    "anyx",
    "ausbitbank",
    "clayop",
    "good-karma",
    "gtg",
    "jesta",
    "netuoso",
    "roelandp",
    "someguy123",
    "thecryptodrive",
    "timcliff"
  ],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 418507
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.776 SP to @lala123
2026/05/18 02:46:27
delegatorsteem
delegateelala123
vesting shares7776.560519 VESTS
Transaction InfoBlock #106146459/Trx af41da8d0d6b45bc48b23208a909945b63c48525
View Raw JSON Data
{
  "trx_id": "af41da8d0d6b45bc48b23208a909945b63c48525",
  "block": 106146459,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-18T02:46:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "7776.560519 VESTS"
    }
  ]
}
steemdelegated 3.110 SP to @lala123
2026/05/12 14:01:33
delegatorsteem
delegateelala123
vesting shares5064.350114 VESTS
Transaction InfoBlock #105987907/Trx f432010f78d9b6c3da9b314806d43f3669732257
View Raw JSON Data
{
  "trx_id": "f432010f78d9b6c3da9b314806d43f3669732257",
  "block": 105987907,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-12T14:01:33",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "5064.350114 VESTS"
    }
  ]
}
steemdelegated 4.783 SP to @lala123
2026/04/26 02:03:27
delegatorsteem
delegateelala123
vesting shares7789.076275 VESTS
Transaction InfoBlock #105514040/Trx 5801c2ac14d5c74ccd82d9bca80b4f64d4c039d3
View Raw JSON Data
{
  "trx_id": "5801c2ac14d5c74ccd82d9bca80b4f64d4c039d3",
  "block": 105514040,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-04-26T02:03:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "7789.076275 VESTS"
    }
  ]
}
steemdelegated 3.136 SP to @lala123
2026/01/23 14:32:54
delegatorsteem
delegateelala123
vesting shares5105.896933 VESTS
Transaction InfoBlock #102859895/Trx d90b058a37cff711b4e0346018e591a17643e28c
View Raw JSON Data
{
  "trx_id": "d90b058a37cff711b4e0346018e591a17643e28c",
  "block": 102859895,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-01-23T14:32:54",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "5105.896933 VESTS"
    }
  ]
}
steemdelegated 3.236 SP to @lala123
2024/12/17 09:47:27
delegatorsteem
delegateelala123
vesting shares5270.116130 VESTS
Transaction InfoBlock #91306198/Trx 7f9241b8147336c449fccfe58480e614e8c2708b
View Raw JSON Data
{
  "trx_id": "7f9241b8147336c449fccfe58480e614e8c2708b",
  "block": 91306198,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2024-12-17T09:47:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "5270.116130 VESTS"
    }
  ]
}
steemdelegated 3.340 SP to @lala123
2023/11/14 01:29:30
delegatorsteem
delegateelala123
vesting shares5439.249662 VESTS
Transaction InfoBlock #79860381/Trx 89874a040b73482e2a9ab731380c83fb7de051ec
View Raw JSON Data
{
  "trx_id": "89874a040b73482e2a9ab731380c83fb7de051ec",
  "block": 79860381,
  "trx_in_block": 11,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-11-14T01:29:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "5439.249662 VESTS"
    }
  ]
}
steemdelegated 5.144 SP to @lala123
2023/09/22 00:47:36
delegatorsteem
delegateelala123
vesting shares8376.528448 VESTS
Transaction InfoBlock #78351375/Trx 9ea4bb52cc257d2c8c1ea5157059cb0e21059bc8
View Raw JSON Data
{
  "trx_id": "9ea4bb52cc257d2c8c1ea5157059cb0e21059bc8",
  "block": 78351375,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-22T00:47:36",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "8376.528448 VESTS"
    }
  ]
}
steemdelegated 5.280 SP to @lala123
2022/11/03 14:13:12
delegatorsteem
delegateelala123
vesting shares8598.209886 VESTS
Transaction InfoBlock #69116265/Trx 559813b149994812d92fce2d3ab7c7dcb6544b76
View Raw JSON Data
{
  "trx_id": "559813b149994812d92fce2d3ab7c7dcb6544b76",
  "block": 69116265,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-11-03T14:13:12",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "8598.209886 VESTS"
    }
  ]
}
steemdelegated 5.415 SP to @lala123
2022/01/17 17:32:12
delegatorsteem
delegateelala123
vesting shares8818.445022 VESTS
Transaction InfoBlock #60817272/Trx 09d9418006784a00ef26a870c923012fe3f2876d
View Raw JSON Data
{
  "trx_id": "09d9418006784a00ef26a870c923012fe3f2876d",
  "block": 60817272,
  "trx_in_block": 8,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-01-17T17:32:12",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "8818.445022 VESTS"
    }
  ]
}
steemdelegated 5.529 SP to @lala123
2021/06/14 03:05:21
delegatorsteem
delegateelala123
vesting shares9002.511775 VESTS
Transaction InfoBlock #54610437/Trx 4873aafbb23d1b57b2ca99d2fd91d1b62e35a9f2
View Raw JSON Data
{
  "trx_id": "4873aafbb23d1b57b2ca99d2fd91d1b62e35a9f2",
  "block": 54610437,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2021-06-14T03:05:21",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "9002.511775 VESTS"
    }
  ]
}
steemdelegated 5.644 SP to @lala123
2020/12/11 13:21:18
delegatorsteem
delegateelala123
vesting shares9189.933749 VESTS
Transaction InfoBlock #49357810/Trx 339457b8f1ff2f1edba00a7ea5888f25a19a7403
View Raw JSON Data
{
  "trx_id": "339457b8f1ff2f1edba00a7ea5888f25a19a7403",
  "block": 49357810,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-11T13:21:18",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "9189.933749 VESTS"
    }
  ]
}
steemdelegated 1.175 SP to @lala123
2020/12/06 06:57:48
delegatorsteem
delegateelala123
vesting shares1912.543513 VESTS
Transaction InfoBlock #49209357/Trx 13009b6dd40ed1f631f787f9b2605901f6ee4939
View Raw JSON Data
{
  "trx_id": "13009b6dd40ed1f631f787f9b2605901f6ee4939",
  "block": 49209357,
  "trx_in_block": 6,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-06T06:57:48",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "1912.543513 VESTS"
    }
  ]
}
steemdelegated 5.647 SP to @lala123
2020/12/05 16:59:15
delegatorsteem
delegateelala123
vesting shares9196.141603 VESTS
Transaction InfoBlock #49192900/Trx d258d1508bad94e86a0da27db645041e1f88971e
View Raw JSON Data
{
  "trx_id": "d258d1508bad94e86a0da27db645041e1f88971e",
  "block": 49192900,
  "trx_in_block": 5,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-05T16:59:15",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "9196.141603 VESTS"
    }
  ]
}
steemdelegated 1.179 SP to @lala123
2020/11/02 20:16:09
delegatorsteem
delegateelala123
vesting shares1920.017158 VESTS
Transaction InfoBlock #48263255/Trx 9e640d1506dc0358745c1d702e93d7f04cc96039
View Raw JSON Data
{
  "trx_id": "9e640d1506dc0358745c1d702e93d7f04cc96039",
  "block": 48263255,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-11-02T20:16:09",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "1920.017158 VESTS"
    }
  ]
}
steemdelegated 5.772 SP to @lala123
2020/05/09 07:57:36
delegatorsteem
delegateelala123
vesting shares9398.946962 VESTS
Transaction InfoBlock #43219638/Trx 8cf0d02a8aab0f25db4cd092f958b61ed6aa8508
View Raw JSON Data
{
  "trx_id": "8cf0d02a8aab0f25db4cd092f958b61ed6aa8508",
  "block": 43219638,
  "trx_in_block": 11,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-09T07:57:36",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "9398.946962 VESTS"
    }
  ]
}
steemdelegated 1.200 SP to @lala123
2020/05/08 11:53:39
delegatorsteem
delegateelala123
vesting shares1953.311140 VESTS
Transaction InfoBlock #43196124/Trx 8a5c904a77f4530931cad4290a656ccbba54525e
View Raw JSON Data
{
  "trx_id": "8a5c904a77f4530931cad4290a656ccbba54525e",
  "block": 43196124,
  "trx_in_block": 29,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-08T11:53:39",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "1953.311140 VESTS"
    }
  ]
}
steemdelegated 5.881 SP to @lala123
2019/07/04 20:09:27
delegatorsteem
delegateelala123
vesting shares9576.640386 VESTS
Transaction InfoBlock #34376285/Trx 24551555f48cc7f69835982a1b51c2b62c08eea2
View Raw JSON Data
{
  "trx_id": "24551555f48cc7f69835982a1b51c2b62c08eea2",
  "block": 34376285,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-07-04T20:09:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "9576.640386 VESTS"
    }
  ]
}
2019/03/29 08:55:33
parent authorlala123
parent permlinksteemit-explained-in-1-minute
authorsteemitboard
permlinksteemitboard-notify-lala123-20190329t085532000z
title
bodyCongratulations @lala123! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@lala123/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@lala123) and compare to others on the [Steem Ranking](http://steemitboard.com/ranking/index.php?name=lala123)_</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steem/@steemitboard/3-years-on-steem-happy-birthday-the-distribution-of-commemorative-badges-has-begun"><img src="https://steemitimages.com/64x128/http://u.cubeupload.com/arcange/BG6u6k.png"></a></td><td><a href="https://steemit.com/steem/@steemitboard/3-years-on-steem-happy-birthday-the-distribution-of-commemorative-badges-has-begun">3 years on Steem - The distribution of commemorative badges has begun!</a></td></tr><tr><td><a href="https://steemit.com/steem/@steemitboard/happy-birthday-the-steem-blockchain-is-running-for-3-years"><img src="https://steemitimages.com/64x128/http://u.cubeupload.com/arcange/BG6u6k.png"></a></td><td><a href="https://steemit.com/steem/@steemitboard/happy-birthday-the-steem-blockchain-is-running-for-3-years">Happy Birthday! The Steem blockchain is running for 3 years.</a></td></tr></table> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
Transaction InfoBlock #31573439/Trx f4831c47c698a30cb61507ee55e013b9d29ea200
View Raw JSON Data
{
  "trx_id": "f4831c47c698a30cb61507ee55e013b9d29ea200",
  "block": 31573439,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2019-03-29T08:55:33",
  "op": [
    "comment",
    {
      "parent_author": "lala123",
      "parent_permlink": "steemit-explained-in-1-minute",
      "author": "steemitboard",
      "permlink": "steemitboard-notify-lala123-20190329t085532000z",
      "title": "",
      "body": "Congratulations @lala123! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@lala123/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@lala123) and compare to others on the [Steem Ranking](http://steemitboard.com/ranking/index.php?name=lala123)_</sub>\n\n\n**Do not miss the last post from @steemitboard:**\n<table><tr><td><a href=\"https://steemit.com/steem/@steemitboard/3-years-on-steem-happy-birthday-the-distribution-of-commemorative-badges-has-begun\"><img src=\"https://steemitimages.com/64x128/http://u.cubeupload.com/arcange/BG6u6k.png\"></a></td><td><a href=\"https://steemit.com/steem/@steemitboard/3-years-on-steem-happy-birthday-the-distribution-of-commemorative-badges-has-begun\">3 years on Steem - The distribution of commemorative badges has begun!</a></td></tr><tr><td><a href=\"https://steemit.com/steem/@steemitboard/happy-birthday-the-steem-blockchain-is-running-for-3-years\"><img src=\"https://steemitimages.com/64x128/http://u.cubeupload.com/arcange/BG6u6k.png\"></a></td><td><a href=\"https://steemit.com/steem/@steemitboard/happy-birthday-the-steem-blockchain-is-running-for-3-years\">Happy Birthday! The Steem blockchain is running for 3 years.</a></td></tr></table>\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}"
    }
  ]
}
steemdelegated 6.003 SP to @lala123
2018/07/15 07:48:06
delegatorsteem
delegateelala123
vesting shares9775.542398 VESTS
Transaction InfoBlock #24191591/Trx a7e12aa9c3824ecd356306dea588cc8952acd62a
View Raw JSON Data
{
  "trx_id": "a7e12aa9c3824ecd356306dea588cc8952acd62a",
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  "trx_in_block": 18,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-07-15T07:48:06",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "9775.542398 VESTS"
    }
  ]
}
steemdelegated 18.540 SP to @lala123
2018/04/25 03:30:30
delegatorsteem
delegateelala123
vesting shares30189.879235 VESTS
Transaction InfoBlock #21865062/Trx 5de21d7d62e860dda5de6cc84c056b6c494ab485
View Raw JSON Data
{
  "trx_id": "5de21d7d62e860dda5de6cc84c056b6c494ab485",
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  "trx_in_block": 5,
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  "virtual_op": 0,
  "timestamp": "2018-04-25T03:30:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "lala123",
      "vesting_shares": "30189.879235 VESTS"
    }
  ]
}
lala123received 0.009 SBD, 0.005 SP author reward for @lala123 / a-best-game-god-of-war-is-another-tech-powerhouse-for-ps4
2018/04/22 05:56:39
authorlala123
permlinka-best-game-god-of-war-is-another-tech-powerhouse-for-ps4
sbd payout0.009 SBD
steem payout0.000 STEEM
vesting payout8.149803 VESTS
Transaction InfoBlock #21782218/Virtual Operation #13
View Raw JSON Data
{
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  "block": 21782218,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 13,
  "timestamp": "2018-04-22T05:56:39",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "a-best-game-god-of-war-is-another-tech-powerhouse-for-ps4",
      "sbd_payout": "0.009 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "8.149803 VESTS"
    }
  ]
}
2018/04/21 02:45:09
authorlala123
permlinkre-winnerslosers-liberal-gone-wild-an-analyst-for-fake-news-network-cnn-was-detained-thursday-after-causing-a-disruption-at-laguardia-airport-20180414t024507776z
sbd payout0.082 SBD
steem payout0.000 STEEM
vesting payout59.089552 VESTS
Transaction InfoBlock #21749597/Virtual Operation #4
View Raw JSON Data
{
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  "block": 21749597,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 4,
  "timestamp": "2018-04-21T02:45:09",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "re-winnerslosers-liberal-gone-wild-an-analyst-for-fake-news-network-cnn-was-detained-thursday-after-causing-a-disruption-at-laguardia-airport-20180414t024507776z",
      "sbd_payout": "0.082 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "59.089552 VESTS"
    }
  ]
}
2018/04/21 02:44:33
authorlala123
permlinkre-winnerslosers-live-stream-coachella-4-chanels-20180414t024430904z
sbd payout0.082 SBD
steem payout0.000 STEEM
vesting payout59.089553 VESTS
Transaction InfoBlock #21749585/Virtual Operation #107
View Raw JSON Data
{
  "trx_id": "0000000000000000000000000000000000000000",
  "block": 21749585,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 107,
  "timestamp": "2018-04-21T02:44:33",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "re-winnerslosers-live-stream-coachella-4-chanels-20180414t024430904z",
      "sbd_payout": "0.082 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "59.089553 VESTS"
    }
  ]
}
2018/04/21 02:42:18
authorlala123
permlinkre-jstajok-daily-walk-daily-photo-bright-yellow-flowers-ca911c52bbbfa-20180414t024218956z
sbd payout0.017 SBD
steem payout0.000 STEEM
vesting payout14.262996 VESTS
Transaction InfoBlock #21749540/Virtual Operation #4
View Raw JSON Data
{
  "trx_id": "0000000000000000000000000000000000000000",
  "block": 21749540,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 4,
  "timestamp": "2018-04-21T02:42:18",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "re-jstajok-daily-walk-daily-photo-bright-yellow-flowers-ca911c52bbbfa-20180414t024218956z",
      "sbd_payout": "0.017 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "14.262996 VESTS"
    }
  ]
}
2018/04/21 02:41:12
authorlala123
permlinkre-jstajok-daily-walk-daily-photo-totally-weird-blooming-plant-fb559906360ed-20180414t024110690z
sbd payout0.017 SBD
steem payout0.000 STEEM
vesting payout14.262997 VESTS
Transaction InfoBlock #21749518/Virtual Operation #22
View Raw JSON Data
{
  "trx_id": "0000000000000000000000000000000000000000",
  "block": 21749518,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 22,
  "timestamp": "2018-04-21T02:41:12",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "re-jstajok-daily-walk-daily-photo-totally-weird-blooming-plant-fb559906360ed-20180414t024110690z",
      "sbd_payout": "0.017 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "14.262997 VESTS"
    }
  ]
}
2018/04/21 02:19:48
authorlala123
permlink31mjae-5-blockchain-innovations-wall-street-is-watching-in-2018
sbd payout0.014 SBD
steem payout0.000 STEEM
vesting payout12.225435 VESTS
Transaction InfoBlock #21749091/Virtual Operation #3
View Raw JSON Data
{
  "trx_id": "0000000000000000000000000000000000000000",
  "block": 21749091,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 3,
  "timestamp": "2018-04-21T02:19:48",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "31mjae-5-blockchain-innovations-wall-street-is-watching-in-2018",
      "sbd_payout": "0.014 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "12.225435 VESTS"
    }
  ]
}
2018/04/20 01:56:21
authorlala123
permlinkre-jstajok-daily-inspiration-put-your-trust-in-god-027001fa5620a-20180413t015620880z
sbd payout0.016 SBD
steem payout0.000 STEEM
vesting payout12.226083 VESTS
Transaction InfoBlock #21719822/Virtual Operation #8
View Raw JSON Data
{
  "trx_id": "0000000000000000000000000000000000000000",
  "block": 21719822,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 8,
  "timestamp": "2018-04-20T01:56:21",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "re-jstajok-daily-inspiration-put-your-trust-in-god-027001fa5620a-20180413t015620880z",
      "sbd_payout": "0.016 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "12.226083 VESTS"
    }
  ]
}
lala123received 0.039 SBD, 0.019 SP author reward for @lala123 / elasticsearch
2018/04/18 03:38:57
authorlala123
permlinkelasticsearch
sbd payout0.039 SBD
steem payout0.000 STEEM
vesting payout30.568280 VESTS
Transaction InfoBlock #21664281/Virtual Operation #2
View Raw JSON Data
{
  "trx_id": "0000000000000000000000000000000000000000",
  "block": 21664281,
  "trx_in_block": 4294967295,
  "op_in_trx": 0,
  "virtual_op": 2,
  "timestamp": "2018-04-18T03:38:57",
  "op": [
    "author_reward",
    {
      "author": "lala123",
      "permlink": "elasticsearch",
      "sbd_payout": "0.039 SBD",
      "steem_payout": "0.000 STEEM",
      "vesting_payout": "30.568280 VESTS"
    }
  ]
}
2018/04/17 02:31:30
voterjonesc
authorlala123
permlinkannouncing-steem-0-14-0-release-candidate
weight10000 (100.00%)
Transaction InfoBlock #21634144/Trx 8ff886f7bd80e700be1c8755e37c1bf82757cce6
View Raw JSON Data
{
  "trx_id": "8ff886f7bd80e700be1c8755e37c1bf82757cce6",
  "block": 21634144,
  "trx_in_block": 14,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-17T02:31:30",
  "op": [
    "vote",
    {
      "voter": "jonesc",
      "author": "lala123",
      "permlink": "announcing-steem-0-14-0-release-candidate",
      "weight": 10000
    }
  ]
}
2018/04/15 14:58:24
voterbubik
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591485/Trx eef54ec74044e7a310a26c7a415277818df7210f
View Raw JSON Data
{
  "trx_id": "eef54ec74044e7a310a26c7a415277818df7210f",
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  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:58:24",
  "op": [
    "vote",
    {
      "voter": "bubik",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:58:03
votersikorskiy
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591478/Trx 130b2402f404cba4a6d619deaabcc909f365c55e
View Raw JSON Data
{
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:58:03",
  "op": [
    "vote",
    {
      "voter": "sikorskiy",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:58:00
voterfrolova
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591477/Trx 48353145e7ba35f4de403697f60d109bd260f54f
View Raw JSON Data
{
  "trx_id": "48353145e7ba35f4de403697f60d109bd260f54f",
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  "trx_in_block": 60,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:58:00",
  "op": [
    "vote",
    {
      "voter": "frolova",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:58:00
voterkirillguru
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591477/Trx e27177ab624766d68487218a59c0b25575137b91
View Raw JSON Data
{
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:58:00",
  "op": [
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    {
      "voter": "kirillguru",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:54
votercarotre
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591475/Trx dedc4cdc7bddf72014633294d66e19d894ba1923
View Raw JSON Data
{
  "trx_id": "dedc4cdc7bddf72014633294d66e19d894ba1923",
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:57:54",
  "op": [
    "vote",
    {
      "voter": "carotre",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:51
votermlorozova561
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591474/Trx 877826f6df9d6014cbfdd6578fc785e62b6507fa
View Raw JSON Data
{
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  "timestamp": "2018-04-15T14:57:51",
  "op": [
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    {
      "voter": "mlorozova561",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:51
voterzozulyaverka
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591474/Trx e2ba0e3c2efcf39626d46a692434c20b2ef37c66
View Raw JSON Data
{
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  "timestamp": "2018-04-15T14:57:51",
  "op": [
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    {
      "voter": "zozulyaverka",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:51
voternonnadoronina2
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591474/Trx 8bce4affe80a6b82ae6bd7fe6ec3745eeef87c08
View Raw JSON Data
{
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  "virtual_op": 0,
  "timestamp": "2018-04-15T14:57:51",
  "op": [
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    {
      "voter": "nonnadoronina2",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:45
voterlidaryzhenik
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591472/Trx 70586c4d9a34668f393831af3dfd053ebc0d03b2
View Raw JSON Data
{
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:57:45",
  "op": [
    "vote",
    {
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      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:42
voteranneastj
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591471/Trx 5e0d59b3081bc6ae3e6c2d2cdf71dc05ab0d03d3
View Raw JSON Data
{
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  "trx_in_block": 60,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:57:42",
  "op": [
    "vote",
    {
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      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:42
voterlamovamich
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591471/Trx 853f0c150109365265058a406d7599ccd7a9998d
View Raw JSON Data
{
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:57:42",
  "op": [
    "vote",
    {
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      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:42
votersamirenkovvadim
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
weight10000 (100.00%)
Transaction InfoBlock #21591471/Trx 59a4fd7b6fb53b74422faf5e3655fb658eeb79cb
View Raw JSON Data
{
  "trx_id": "59a4fd7b6fb53b74422faf5e3655fb658eeb79cb",
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-04-15T14:57:42",
  "op": [
    "vote",
    {
      "voter": "samirenkovvadim",
      "author": "lala123",
      "permlink": "bitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more",
      "weight": 10000
    }
  ]
}
2018/04/15 14:57:42
voterzeninassaha
authorlala123
permlinkbitcoin-to-explode-through-2018-and-into-2022-according-to-experts-ncash-looking-solid-more
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2018/04/15 14:57:42
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2018/04/15 14:57:39
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2018/04/15 14:57:33
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2018/04/15 14:57:21
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2018/04/15 09:57:45
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2018/04/15 07:03:42
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2018/04/15 07:03:27
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2018/04/15 06:55:30
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2018/04/15 06:44:51
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2018/04/15 06:44:09
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2018/04/15 06:44:06
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2018/04/15 06:44:03
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2018/04/15 06:39:42
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2018/04/15 06:34:36
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2018/04/15 06:30:27
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2018/04/15 06:21:51
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2018/04/15 06:05:18
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lala123upvoted (100.00%) @khan56 / dasi-funny-pic
2018/04/15 06:03:24
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2018/04/15 06:03:18
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2018/04/15 05:57:24
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2018/04/15 05:57:12
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2018/04/15 05:56:39
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authorlala123
permlinka-best-game-god-of-war-is-another-tech-powerhouse-for-ps4
titleA best game .God of War is another tech powerhouse for PS4
bodyGod of War returns with a fresh vision for the series, powered by brand new technology from one of the best developers in the business. Santa Monica Studio has always been known for pushing the technological envelope and this new game is no exception. However, more than that, it's clear that the studio has been granted the budget and time to fully realise its ambitious vision - key ingredients in delivering a quality product. From the smallest of incidental environment details to the most towering of beasts, God of War elevates real-time visuals to new heights while pushing the PlayStation hardware to its limits. On loading up the game and looking at the title screen, the towering figure of Kratos tells us a lot about the visual evolution Santa Monica Studio has delivered compared to previous God of War games. As the camera pulls in, you'll notice the sweat and wrinkles on his worn brow, the pores across his weathered skin, the veins running along his battered hands and the detail of his beard. It's also our first look at how animation and camera work combine beautifully in this game, and the sheer precision in all areas of the artwork. It's a bold opener for what God of War has to offer and it's quickly apparent that this is a very different game compared to its predecessors. The series has traditionally focused on distant camera placement, rarely allowing the player to closely observe Kratos in action, but the camera never cuts here, and is always situated just behind Kratos. It's an entirely new presentation - and it works. Getting up close like this showcases the extreme detail, whether it's on Kratos himself, his son Atreus or any of the other friends and foes you'll encounter on the journey. Thanks to the game's reliance on physically-based rendering - leather, cloth and fur all appears highly realistic and sits naturally within the world. Hair and beards both look and move realistically, with excellent shading and detail. Animation plays as important a role as raw detail and sets a new standard for the series. Attacks connect with and stagger enemies realistically, and everything from tossing an axe at the head of a large creature to swooping up the undead with a vicious attack lends a sense of weight and momentum to the game. Larger enemies - a staple of earlier series entries - also make an appearance, featuring both excellent cinematic and in-game animation. Clothing and 'dangly bits' also receive their own attention to detail with realistic physics applied to each of them as you run through the world. Realism here is impressive; It feels as if the armour worn by Kratos is a separate object with its own physics applied, rather than something attached to his model.This is enhanced by the inclusion of environment destruction and interaction. Early in the game, as you face down a powerful foe, every tree and boulder can be smashed apart through your actions. Hulking beasts can wipe out stone pillars and even the swing of Kratos' axe causes nearby foliage to briefly blow in the direction of your swing. Even more impressive are the cinematic sequences, which allow for pre-calculated displays of physics and destruction - running an enemy through the side of a mountain anyone? There's some impressive stuff on display here. Snow deformation also plays a large role in specific scenes. While simple texture tricks are used in areas with a light covering of snow, thicker ridges offer full deformation - reminiscent of the adaptive tessellation used by Rise of the Tomb Raider. This feature allows players and enemies to carve up realistic paths that remain matted down - finish a battle in a snowy field and its once pristine surface is reduced to mush. Everything is backed by an excellent implementation of per-object motion blur - a feature which can be adjusted from the options menu should you prefer not to use it. Character realisation is sensational in this game but ultimately, it's the environments that really steal the show. Early showings of God of War intentionally focused on the gorgeous snowy forests of Midgard but there is so much more here. Compared to prior God of War titles, each area is larger and more complex than before. There are now multiple paths that crisscross over one another as you progress and it's even possible to backtrack in search of missed secrets and passages. It feels more like a fully explorable world this time, as opposed to a series of more linear stages. The environment artists have focused on extremely fine detail with this game and the base geometry created for the scenery is remarkably dense. From the towering peaks to the smallest details, every inch of the world receives careful attention to detail. Look closely at any scene and it's easy to appreciate - every wooden beam, slab of stone and snarling tree branch is suitably rounded and realistic. ![](https://steemitimages.com/DQmRGjTTy7MmyYgKYm3DQJ3hCqiYsJnUcWmZA1SKS2yhp8d/image.png)This is enhanced by excellent texture work. The new PBR system helps to create more natural environments - stone work appears suitably rough with light scattering in more directions than smooth materials such as shiny floors. Specular highlights are used to great effect in combination with materials to create surfaces that appear realistic yet still fantastical. And that's actually a perfect description of the game world; many scenes appear startlingly realistic while others push into the world of fantasy. The leaves and mud puddles early in the game resemble a forest one might stumble upon in real-life but later environments feel almost otherworldly at times. More stories God of War review: astonishing technological craft in the service of simple pleasures Despite eye-catching changes, the heart of this series remains gloriously unaltered. This is all backed by a slew of new lighting features, some of which are made possible by the move to a deferred renderer when building the engine. Dynamic lights are used in abundance throughout, while a certain artefact even allows Kratos himself to shine light in darker areas which, in turn, produces shadows from nearby geometry. The world itself is lit realistically complete with bounce lighting - basically, when light bounces off certain materials and colours, that colour value is translated to surrounding objects and characters. Volumetric lighting also plays a huge role here. From piercing light shafts to thick fog, a voxel grid solution is used to lend a sense of fullness and atmosphere to the game. If you look closely in some scenes when precision is reduced, you can even see the voxel structure used to achieve the effect. This basically allows for long beams of light to pierce the atmosphere and realistically scatter through the air - it's generally an expensive rendering technique, and we were surprised to see it used so heavily throughout the game. On the flip side, reflections are somewhat limited in many scenes. Very specific areas rely on a mix of screen-space reflections and cube maps. It works reasonably well but most areas make use of approximate cube-maps that result in reflections which don't match up to the objects that should be reflecting onto the surface. In select cases though, important objects receive proper reflections while the surroundings do not. Particles are another impressive feature - GPU-accelerated particles are used in abundance throughout the game. Everything from the ashes and sparks during combat to the performing of a door opening ritual results in a gorgeous shower of GPU accelerated particles. It's something that was a big deal early in the generation but has been toned down in more recent games - the fantasy setting of God of War is a perfect place to showcase such effects.This is enhanced by excellent texture work. The new PBR system helps to create more natural environments - stone work appears suitably rough with light scattering in more directions than smooth materials such as shiny floors. Specular highlights are used to great effect in combination with materials to create surfaces that appear realistic yet still fantastical. And that's actually a perfect description of the game world; many scenes appear startlingly realistic while others push into the world of fantasy. The leaves and mud puddles early in the game resemble a forest one might stumble upon in real-life but later environments feel almost otherworldly at times. More stories God of War review: astonishing technological craft in the service of simple pleasures Despite eye-catching changes, the heart of this series remains gloriously unaltered. This is all backed by a slew of new lighting features, some of which are made possible by the move to a deferred renderer when building the engine. Dynamic lights are used in abundance throughout, while a certain artefact even allows Kratos himself to shine light in darker areas which, in turn, produces shadows from nearby geometry. The world itself is lit realistically complete with bounce lighting - basically, when light bounces off certain materials and colours, that colour value is translated to surrounding objects and characters. Volumetric lighting also plays a huge role here. From piercing light shafts to thick fog, a voxel grid solution is used to lend a sense of fullness and atmosphere to the game. If you look closely in some scenes when precision is reduced, you can even see the voxel structure used to achieve the effect. This basically allows for long beams of light to pierce the atmosphere and realistically scatter through the air - it's generally an expensive rendering technique, and we were surprised to see it used so heavily throughout the game. On the flip side, reflections are somewhat limited in many scenes. Very specific areas rely on a mix of screen-space reflections and cube maps. It works reasonably well but most areas make use of approximate cube-maps that result in reflections which don't match up to the objects that should be reflecting onto the surface. In select cases though, important objects receive proper reflections while the surroundings do not. Particles are another impressive feature - GPU-accelerated particles are used in abundance throughout the game. Everything from the ashes and sparks during combat to the performing of a door opening ritual results in a gorgeous shower of GPU accelerated particles. It's something that was a big deal early in the generation but has been toned down in more recent games - the fantasy setting of God of War is a perfect place to showcase such effects.And really, as you progress through the game, it's the little details that start to stand out the most. The way light penetrates leaves as it passes through trees, how crates and other objects break apart in the direction of your swing, the water droplets from the log as you hoist it from the river and the tiny blades of short, blowing grass like this all work together to create a more realistic and visually engaging experience. It's a visual showcase whether you're playing on a regular PlayStation 4 or the 'super-charged' PS4 Pro, which features one of the finest implementations of checkerboard rendering we've seen to date with a level of clarity not far from native 4K - at least perceptually. That's the thing about checkerboarding - it's almost akin to interlace versus progressive scan. If you look closely at a still image, you can see visible artefacts because of the checkerboard technique - during normal gameplay, however, the effect is convincing. Ultimately, while the debate will continue to rage about the effectiveness of the technique, checkerboarding makes a lot of sense here - it would be impossible to render a game like God of War at native 4K on a PS4 Pro while maintaining a smooth frame-rate, and the visual payback compared to some of the 1800p and 1620p games we've seen is self-evident. As you might expect, the regular PS4 delivers a 1080p presentation. Pro offers greatly enhanced image quality but the rest of the visuals are mostly equivalent between the two save for slight variation in ambient occlusion - which makes sense as the extra hardware is put to use in massively increasing the pixel count rather than boosting fidelity. All versions are clean thanks to an excellent anti-aliasing solution which handles edges and temporal artefacts quite well. Texture filtering is also generally of good quality across both platforms. In terms of performance, we have three configurations to look at - the base model's 1080p30 target stacked up against two Pro offerings running at 2160p checkerboard and a performance-orientated mode running at full HD resolution with an unlocked frame-rate. Let's start with the PS4 Pro version using the high resolution mode. When selected, the frame-rate is capped at 30 frames per second to deliver consistent frame-times - unlocked frame-rates have been a staple of the series in the past and for those that prefer this, the performance mode is available, though it's clear that the team has focused on delivering high-end visuals rather than targeting higher frame-rates. When using checkerboard 4K mode, the game does a reasonably good job of holding steady at 30 frames per second in most scenes, with even intense battles that pile on the visual effects sticking mostly to the target frame-rate with only small pockets of dropped frames. It's not quite perfect though, and some effects-heavy scene will see performance drop. Thankfully, this is more of an exception than the rule and most of the game delivers a stable 30 frames per second, but it's not a perfect lock. And really, as you progress through the game, it's the little details that start to stand out the most. The way light penetrates leaves as it passes through trees, how crates and other objects break apart in the direction of your swing, the water droplets from the log as you hoist it from the river and the tiny blades of short, blowing grass like this all work together to create a more realistic and visually engaging experience. It's a visual showcase whether you're playing on a regular PlayStation 4 or the 'super-charged' PS4 Pro, which features one of the finest implementations of checkerboard rendering we've seen to date with a level of clarity not far from native 4K - at least perceptually. That's the thing about checkerboarding - it's almost akin to interlace versus progressive scan. If you look closely at a still image, you can see visible artefacts because of the checkerboard technique - during normal gameplay, however, the effect is convincing. Ultimately, while the debate will continue to rage about the effectiveness of the technique, checkerboarding makes a lot of sense here - it would be impossible to render a game like God of War at native 4K on a PS4 Pro while maintaining a smooth frame-rate, and the visual payback compared to some of the 1800p and 1620p games we've seen is self-evident. As you might expect, the regular PS4 delivers a 1080p presentation. Pro offers greatly enhanced image quality but the rest of the visuals are mostly equivalent between the two save for slight variation in ambient occlusion - which makes sense as the extra hardware is put to use in massively increasing the pixel count rather than boosting fidelity. All versions are clean thanks to an excellent anti-aliasing solution which handles edges and temporal artefacts quite well. Texture filtering is also generally of good quality across both platforms. In terms of performance, we have three configurations to look at - the base model's 1080p30 target stacked up against two Pro offerings running at 2160p checkerboard and a performance-orientated mode running at full HD resolution with an unlocked frame-rate. Let's start with the PS4 Pro version using the high resolution mode. When selected, the frame-rate is capped at 30 frames per second to deliver consistent frame-times - unlocked frame-rates have been a staple of the series in the past and for those that prefer this, the performance mode is available, though it's clear that the team has focused on delivering high-end visuals rather than targeting higher frame-rates. When using checkerboard 4K mode, the game does a reasonably good job of holding steady at 30 frames per second in most scenes, with even intense battles that pile on the visual effects sticking mostly to the target frame-rate with only small pockets of dropped frames. It's not quite perfect though, and some effects-heavy scene will see performance drop. Thankfully, this is more of an exception than the rule and most of the game delivers a stable 30 frames per second, but it's not a perfect lock. Is performance mode the answer? Well, there's a significant increase in frame-rate when you trade in the vast pixel-count for standard 1080p. A stable 60 frames per second is off the table here and the frame-rate is left to run wild instead with noticeable judder. What this mode basically delivers is something more in line with, say, God of War 3 or Ascension on PlayStation 3. The frame-rate averages in the mid to upper 40s most of the time during any skirmish while some of the quieter moments can jump up to or around 60fps. It's not our cup of tea, but if Sony follows Microsoft's example and embraces FreeSync technology, it may improve matters. As it is, it's a nice option then for those that prefer the fastest possible performance and don't mind the judder you get from uneven frame-rates on a 60Hz display. More stories Hitchcock, God of War and the long take I have no idea what the best Hitchcock is. I suspect it's probably Shadow of a Doubt. It was his favourite, so you'd thi… Lastly, there is the base PlayStation 4, which is capped at 30fps and here, the level of performance is remarkably like the PS4 Pro with the higher resolution option engaged. Frame-rates generally hold steady at 30fps but there are dips in performance during specific sequences, which does reduce fluidity. Ultimately, between the two systems and available options, I prefer the capped 30fps mode using the high-resolution option on PS4 Pro. It's a good mix of image quality and stability. The occasional dips below 30fps are frustrating at times but the overall level of consistency is generally solid. The unlocked performance mode is simply way too variable and unstable for my tastes - the judder detracts more from the experience than occasional dips below 30fps. God of War is receiving a lot of positive press right now - not least its Eurogamer Recommended review - and from our perspective, it deserves its plaudits. It's another great example of a first party studio reaching new heights in terms of visual fidelity, with the title standing proudly alongside the likes of Horizon Zero Dawn, Uncharted 4 and Gears of War 4. From its remarkable rendering technology to its seamless camera system, God of War is a showpiece title - it's an impressive achievement that demonstrates what can be accomplished when that heady cocktail of raw talent, budget and time is deployed on a key project. We’re aiming for a grounded, realistic style, set in an environment that feels like a real place but with fantastical elements. In order to achieve this look, we needed to make the switch to physical-based rendering.” “We wanted to read subtle emotions on characters’ faces and used specific technology to help achieve this, such as pose-space deformation, which was previously only used in films, and very accurate lighting to make the characters look right.”
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      "permlink": "a-best-game-god-of-war-is-another-tech-powerhouse-for-ps4",
      "title": "A best game .God of War is another tech powerhouse for PS4",
      "body": "God of War returns with a fresh vision for the series, powered by brand new technology from one of the best developers in the business. Santa Monica Studio has always been known for pushing the technological envelope and this new game is no exception. However, more than that, it's clear that the studio has been granted the budget and time to fully realise its ambitious vision - key ingredients in delivering a quality product. From the smallest of incidental environment details to the most towering of beasts, God of War elevates real-time visuals to new heights while pushing the PlayStation hardware to its limits.\n\nOn loading up the game and looking at the title screen, the towering figure of Kratos tells us a lot about the visual evolution Santa Monica Studio has delivered compared to previous God of War games. As the camera pulls in, you'll notice the sweat and wrinkles on his worn brow, the pores across his weathered skin, the veins running along his battered hands and the detail of his beard. It's also our first look at how animation and camera work combine beautifully in this game, and the sheer precision in all areas of the artwork.\n\nIt's a bold opener for what God of War has to offer and it's quickly apparent that this is a very different game compared to its predecessors. The series has traditionally focused on distant camera placement, rarely allowing the player to closely observe Kratos in action, but the camera never cuts here, and is always situated just behind Kratos. It's an entirely new presentation - and it works. Getting up close like this showcases the extreme detail, whether it's on Kratos himself, his son Atreus or any of the other friends and foes you'll encounter on the journey. Thanks to the game's reliance on physically-based rendering - leather, cloth and fur all appears highly realistic and sits naturally within the world. Hair and beards both look and move realistically, with excellent shading and detail.\n\nAnimation plays as important a role as raw detail and sets a new standard for the series. Attacks connect with and stagger enemies realistically, and everything from tossing an axe at the head of a large creature to swooping up the undead with a vicious attack lends a sense of weight and momentum to the game. Larger enemies - a staple of earlier series entries - also make an appearance, featuring both excellent cinematic and in-game animation. Clothing and 'dangly bits' also receive their own attention to detail with realistic physics applied to each of them as you run through the world. Realism here is impressive; It feels as if the armour worn by Kratos is a separate object with its own physics applied, rather than something attached to his model.This is enhanced by the inclusion of environment destruction and interaction. Early in the game, as you face down a powerful foe, every tree and boulder can be smashed apart through your actions. Hulking beasts can wipe out stone pillars and even the swing of Kratos' axe causes nearby foliage to briefly blow in the direction of your swing. Even more impressive are the cinematic sequences, which allow for pre-calculated displays of physics and destruction - running an enemy through the side of a mountain anyone? There's some impressive stuff on display here.\n\nSnow deformation also plays a large role in specific scenes. While simple texture tricks are used in areas with a light covering of snow, thicker ridges offer full deformation - reminiscent of the adaptive tessellation used by Rise of the Tomb Raider. This feature allows players and enemies to carve up realistic paths that remain matted down - finish a battle in a snowy field and its once pristine surface is reduced to mush. Everything is backed by an excellent implementation of per-object motion blur - a feature which can be adjusted from the options menu should you prefer not to use it.\n\nCharacter realisation is sensational in this game but ultimately, it's the environments that really steal the show. Early showings of God of War intentionally focused on the gorgeous snowy forests of Midgard but there is so much more here. Compared to prior God of War titles, each area is larger and more complex than before. There are now multiple paths that crisscross over one another as you progress and it's even possible to backtrack in search of missed secrets and passages. It feels more like a fully explorable world this time, as opposed to a series of more linear stages. The environment artists have focused on extremely fine detail with this game and the base geometry created for the scenery is remarkably dense. From the towering peaks to the smallest details, every inch of the world receives careful attention to detail. Look closely at any scene and it's easy to appreciate - every wooden beam, slab of stone and snarling tree branch is suitably rounded and realistic. ![](https://steemitimages.com/DQmRGjTTy7MmyYgKYm3DQJ3hCqiYsJnUcWmZA1SKS2yhp8d/image.png)This is enhanced by excellent texture work. The new PBR system helps to create more natural environments - stone work appears suitably rough with light scattering in more directions than smooth materials such as shiny floors. Specular highlights are used to great effect in combination with materials to create surfaces that appear realistic yet still fantastical. And that's actually a perfect description of the game world; many scenes appear startlingly realistic while others push into the world of fantasy. The leaves and mud puddles early in the game resemble a forest one might stumble upon in real-life but later environments feel almost otherworldly at times.\n\nMore stories\n\nGod of War review: astonishing technological craft in the service of simple pleasures\n\nDespite eye-catching changes, the heart of this series remains gloriously unaltered.\n\nThis is all backed by a slew of new lighting features, some of which are made possible by the move to a deferred renderer when building the engine. Dynamic lights are used in abundance throughout, while a certain artefact even allows Kratos himself to shine light in darker areas which, in turn, produces shadows from nearby geometry. The world itself is lit realistically complete with bounce lighting - basically, when light bounces off certain materials and colours, that colour value is translated to surrounding objects and characters.\n\nVolumetric lighting also plays a huge role here. From piercing light shafts to thick fog, a voxel grid solution is used to lend a sense of fullness and atmosphere to the game. If you look closely in some scenes when precision is reduced, you can even see the voxel structure used to achieve the effect. This basically allows for long beams of light to pierce the atmosphere and realistically scatter through the air - it's generally an expensive rendering technique, and we were surprised to see it used so heavily throughout the game. On the flip side, reflections are somewhat limited in many scenes. Very specific areas rely on a mix of screen-space reflections and cube maps. It works reasonably well but most areas make use of approximate cube-maps that result in reflections which don't match up to the objects that should be reflecting onto the surface. In select cases though, important objects receive proper reflections while the surroundings do not.\n\nParticles are another impressive feature - GPU-accelerated particles are used in abundance throughout the game. Everything from the ashes and sparks during combat to the performing of a door opening ritual results in a gorgeous shower of GPU accelerated particles. It's something that was a big deal early in the generation but has been toned down in more recent games - the fantasy setting of God of War is a perfect place to showcase such effects.This is enhanced by excellent texture work. The new PBR system helps to create more natural environments - stone work appears suitably rough with light scattering in more directions than smooth materials such as shiny floors. Specular highlights are used to great effect in combination with materials to create surfaces that appear realistic yet still fantastical. And that's actually a perfect description of the game world; many scenes appear startlingly realistic while others push into the world of fantasy. The leaves and mud puddles early in the game resemble a forest one might stumble upon in real-life but later environments feel almost otherworldly at times.\n\nMore stories\n\nGod of War review: astonishing technological craft in the service of simple pleasures\n\nDespite eye-catching changes, the heart of this series remains gloriously unaltered.\n\nThis is all backed by a slew of new lighting features, some of which are made possible by the move to a deferred renderer when building the engine. Dynamic lights are used in abundance throughout, while a certain artefact even allows Kratos himself to shine light in darker areas which, in turn, produces shadows from nearby geometry. The world itself is lit realistically complete with bounce lighting - basically, when light bounces off certain materials and colours, that colour value is translated to surrounding objects and characters.\n\nVolumetric lighting also plays a huge role here. From piercing light shafts to thick fog, a voxel grid solution is used to lend a sense of fullness and atmosphere to the game. If you look closely in some scenes when precision is reduced, you can even see the voxel structure used to achieve the effect. This basically allows for long beams of light to pierce the atmosphere and realistically scatter through the air - it's generally an expensive rendering technique, and we were surprised to see it used so heavily throughout the game. On the flip side, reflections are somewhat limited in many scenes. Very specific areas rely on a mix of screen-space reflections and cube maps. It works reasonably well but most areas make use of approximate cube-maps that result in reflections which don't match up to the objects that should be reflecting onto the surface. In select cases though, important objects receive proper reflections while the surroundings do not.\n\nParticles are another impressive feature - GPU-accelerated particles are used in abundance throughout the game. Everything from the ashes and sparks during combat to the performing of a door opening ritual results in a gorgeous shower of GPU accelerated particles. It's something that was a big deal early in the generation but has been toned down in more recent games - the fantasy setting of God of War is a perfect place to showcase such effects.And really, as you progress through the game, it's the little details that start to stand out the most. The way light penetrates leaves as it passes through trees, how crates and other objects break apart in the direction of your swing, the water droplets from the log as you hoist it from the river and the tiny blades of short, blowing grass like this all work together to create a more realistic and visually engaging experience. It's a visual showcase whether you're playing on a regular PlayStation 4 or the 'super-charged' PS4 Pro, which features one of the finest implementations of checkerboard rendering we've seen to date with a level of clarity not far from native 4K - at least perceptually. That's the thing about checkerboarding - it's almost akin to interlace versus progressive scan. If you look closely at a still image, you can see visible artefacts because of the checkerboard technique - during normal gameplay, however, the effect is convincing.\n\nUltimately, while the debate will continue to rage about the effectiveness of the technique, checkerboarding makes a lot of sense here - it would be impossible to render a game like God of War at native 4K on a PS4 Pro while maintaining a smooth frame-rate, and the visual payback compared to some of the 1800p and 1620p games we've seen is self-evident. As you might expect, the regular PS4 delivers a 1080p presentation. Pro offers greatly enhanced image quality but the rest of the visuals are mostly equivalent between the two save for slight variation in ambient occlusion - which makes sense as the extra hardware is put to use in massively increasing the pixel count rather than boosting fidelity. All versions are clean thanks to an excellent anti-aliasing solution which handles edges and temporal artefacts quite well. Texture filtering is also generally of good quality across both platforms.\n\nIn terms of performance, we have three configurations to look at - the base model's 1080p30 target stacked up against two Pro offerings running at 2160p checkerboard and a performance-orientated mode running at full HD resolution with an unlocked frame-rate. Let's start with the PS4 Pro version using the high resolution mode. When selected, the frame-rate is capped at 30 frames per second to deliver consistent frame-times - unlocked frame-rates have been a staple of the series in the past and for those that prefer this, the performance mode is available, though it's clear that the team has focused on delivering high-end visuals rather than targeting higher frame-rates.\n\nWhen using checkerboard 4K mode, the game does a reasonably good job of holding steady at 30 frames per second in most scenes, with even intense battles that pile on the visual effects sticking mostly to the target frame-rate with only small pockets of dropped frames. It's not quite perfect though, and some effects-heavy scene will see performance drop. Thankfully, this is more of an exception than the rule and most of the game delivers a stable 30 frames per second, but it's not a perfect lock. And really, as you progress through the game, it's the little details that start to stand out the most. The way light penetrates leaves as it passes through trees, how crates and other objects break apart in the direction of your swing, the water droplets from the log as you hoist it from the river and the tiny blades of short, blowing grass like this all work together to create a more realistic and visually engaging experience. It's a visual showcase whether you're playing on a regular PlayStation 4 or the 'super-charged' PS4 Pro, which features one of the finest implementations of checkerboard rendering we've seen to date with a level of clarity not far from native 4K - at least perceptually. That's the thing about checkerboarding - it's almost akin to interlace versus progressive scan. If you look closely at a still image, you can see visible artefacts because of the checkerboard technique - during normal gameplay, however, the effect is convincing.\n\nUltimately, while the debate will continue to rage about the effectiveness of the technique, checkerboarding makes a lot of sense here - it would be impossible to render a game like God of War at native 4K on a PS4 Pro while maintaining a smooth frame-rate, and the visual payback compared to some of the 1800p and 1620p games we've seen is self-evident. As you might expect, the regular PS4 delivers a 1080p presentation. Pro offers greatly enhanced image quality but the rest of the visuals are mostly equivalent between the two save for slight variation in ambient occlusion - which makes sense as the extra hardware is put to use in massively increasing the pixel count rather than boosting fidelity. All versions are clean thanks to an excellent anti-aliasing solution which handles edges and temporal artefacts quite well. Texture filtering is also generally of good quality across both platforms.\n\nIn terms of performance, we have three configurations to look at - the base model's 1080p30 target stacked up against two Pro offerings running at 2160p checkerboard and a performance-orientated mode running at full HD resolution with an unlocked frame-rate. Let's start with the PS4 Pro version using the high resolution mode. When selected, the frame-rate is capped at 30 frames per second to deliver consistent frame-times - unlocked frame-rates have been a staple of the series in the past and for those that prefer this, the performance mode is available, though it's clear that the team has focused on delivering high-end visuals rather than targeting higher frame-rates.\n\nWhen using checkerboard 4K mode, the game does a reasonably good job of holding steady at 30 frames per second in most scenes, with even intense battles that pile on the visual effects sticking mostly to the target frame-rate with only small pockets of dropped frames. It's not quite perfect though, and some effects-heavy scene will see performance drop. Thankfully, this is more of an exception than the rule and most of the game delivers a stable 30 frames per second, but it's not a perfect lock. Is performance mode the answer? Well, there's a significant increase in frame-rate when you trade in the vast pixel-count for standard 1080p. A stable 60 frames per second is off the table here and the frame-rate is left to run wild instead with noticeable judder. What this mode basically delivers is something more in line with, say, God of War 3 or Ascension on PlayStation 3. The frame-rate averages in the mid to upper 40s most of the time during any skirmish while some of the quieter moments can jump up to or around 60fps. It's not our cup of tea, but if Sony follows Microsoft's example and embraces FreeSync technology, it may improve matters. As it is, it's a nice option then for those that prefer the fastest possible performance and don't mind the judder you get from uneven frame-rates on a 60Hz display.\n\nMore stories\n\nHitchcock, God of War and the long take\n\nI have no idea what the best Hitchcock is. I suspect it's probably Shadow of a Doubt. It was his favourite, so you'd thi…\n\nLastly, there is the base PlayStation 4, which is capped at 30fps and here, the level of performance is remarkably like the PS4 Pro with the higher resolution option engaged. Frame-rates generally hold steady at 30fps but there are dips in performance during specific sequences, which does reduce fluidity. Ultimately, between the two systems and available options, I prefer the capped 30fps mode using the high-resolution option on PS4 Pro. It's a good mix of image quality and stability. The occasional dips below 30fps are frustrating at times but the overall level of consistency is generally solid. The unlocked performance mode is simply way too variable and unstable for my tastes - the judder detracts more from the experience than occasional dips below 30fps.\n\nGod of War is receiving a lot of positive press right now - not least its Eurogamer Recommended review - and from our perspective, it deserves its plaudits. It's another great example of a first party studio reaching new heights in terms of visual fidelity, with the title standing proudly alongside the likes of Horizon Zero Dawn, Uncharted 4 and Gears of War 4. From its remarkable rendering technology to its seamless camera system, God of War is a showpiece title - it's an impressive achievement that demonstrates what can be accomplished when that heady cocktail of raw talent, budget and time is deployed on a key project. We’re aiming for a grounded, realistic style, set in an environment that feels like a real place but with fantastical elements. In order to achieve this look, we needed to make the switch to physical-based rendering.”\n\n“We wanted to read subtle emotions on characters’ faces and used specific technology to help achieve this, such as pose-space deformation, which was previously only used in films, and very accurate lighting to make the characters look right.”",
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2018/04/15 02:31:18
votermagpielover
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2018/04/15 02:28:30
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2018/04/15 02:28:15
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2018/04/15 02:24:57
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2018/04/15 02:24:36
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2018/04/15 02:13:24
parent authorlala123
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authorjonesc
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2018/04/15 02:12:03
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lala123upvoted (100.00%) @jonesc / i-like-drawing
2018/04/15 02:11:39
voterlala123
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2018/04/15 02:01:24
voterjonesc
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2018/04/15 02:00:51
voterjonesc
authorlala123
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Account Metadata

POSTING JSON METADATA
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Auth Keys

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App Permissions
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Witness Votes

11 / 30
[
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