VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.198USD
STEEM
0.008STEEM
SBD
0.000SBD
Effective Power
5.009SP
├── Own SP
3.410SP
└── Incoming DelegationsDeleg
+1.599SP
Detailed Balance
| STEEM | ||
| balance | 0.008STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 3.410SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 1.599SP | SP |
| Effective Power | 5.009SP | SP |
| Reward SP (pending) | 0.000SP | SP |
| SBD | ||
| sbd_balance | 0.000SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.008 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "5544.080593 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "2599.579213 VESTS",
"sbd_balance": "0.000 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.000 SBD",
"conversions": []
}Account Info
| name | illusionweaver |
| id | 303454 |
| rank | 939,999 |
| reputation | 243175572 |
| created | 2017-08-08T22:32:36 |
| recovery_account | steem |
| proxy | None |
| post_count | 14 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2018-09-29T00:53:33 |
| last_root_post | 2018-09-29T00:53:33 |
| last_vote_time | 2018-07-06T17:05:09 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.008 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.000 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 5544.080593 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 2599.579213 VESTS |
| reward_vesting_balance | 0.000000 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 2018-09-27T21:35:18 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 1970-01-01T00:00:00 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
"active": {
"account_auths": [],
"key_auths": [
[
"STM5Yhhhb3QUMJTsdfd7k6sVLgLjHPs4kH9uWXvXQqGbunbqEHWNX",
1
]
],
"weight_threshold": 1
},
"balance": "0.008 STEEM",
"can_vote": true,
"comment_count": 0,
"created": "2017-08-08T22:32:36",
"curation_rewards": 0,
"delegated_vesting_shares": "0.000000 VESTS",
"downvote_manabar": {
"current_mana": 2035914951,
"last_update_time": 1779067422
},
"guest_bloggers": [],
"id": 303454,
"json_metadata": "{\"profile\":{\"profile_image\":\"https://cdn.steemitimages.com/DQmZxLs1bdN35dBEbLjdMpYTfQj4cA87DpJeSFyABAAd1iu/IMG_20180515_215116_679.jpg\",\"website\":\"http://www.jeroenvdb.com\",\"name\":\"Illusionweaver\",\"about\":\"Virtual Reality & Blockchain game design\"}}",
"last_account_recovery": "1970-01-01T00:00:00",
"last_account_update": "2018-09-27T21:35:18",
"last_owner_update": "1970-01-01T00:00:00",
"last_post": "2018-09-29T00:53:33",
"last_root_post": "2018-09-29T00:53:33",
"last_vote_time": "2018-07-06T17:05:09",
"lifetime_vote_count": 0,
"market_history": [],
"memo_key": "STM7sXV32L6oLz3tnZwBjt9C7GtvvLqbDTb4iHkJteio8BBuGjZgp",
"mined": false,
"name": "illusionweaver",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"other_history": [],
"owner": {
"account_auths": [],
"key_auths": [
[
"STM5vUiGqnF9Y3MCyCiiSXg6RFDtPS2qLuMB121dtspmGPzPkGRzd",
1
]
],
"weight_threshold": 1
},
"pending_claimed_accounts": 0,
"post_bandwidth": 0,
"post_count": 14,
"post_history": [],
"posting": {
"account_auths": [],
"key_auths": [
[
"STM5tctoXePtMidG6yvRomPBbPNqY8BPWuPCvAddfXowqNcjr99w6",
1
]
],
"weight_threshold": 1
},
"posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://cdn.steemitimages.com/DQmZxLs1bdN35dBEbLjdMpYTfQj4cA87DpJeSFyABAAd1iu/IMG_20180515_215116_679.jpg\",\"website\":\"http://www.jeroenvdb.com\",\"name\":\"Illusionweaver\",\"about\":\"Virtual Reality & Blockchain game design\"}}",
"posting_rewards": 16,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"proxy": "",
"received_vesting_shares": "2599.579213 VESTS",
"recovery_account": "steem",
"reputation": 243175572,
"reset_account": "null",
"reward_sbd_balance": "0.000 SBD",
"reward_steem_balance": "0.000 STEEM",
"reward_vesting_balance": "0.000000 VESTS",
"reward_vesting_steem": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
"savings_withdraw_requests": 0,
"sbd_balance": "0.000 SBD",
"sbd_last_interest_payment": "1970-01-01T00:00:00",
"sbd_seconds": "0",
"sbd_seconds_last_update": "2018-09-28T00:27:09",
"tags_usage": [],
"to_withdraw": 0,
"transfer_history": [],
"vesting_balance": "0.000 STEEM",
"vesting_shares": "5544.080593 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"vote_history": [],
"voting_manabar": {
"current_mana": "8143659806",
"last_update_time": 1779067422
},
"voting_power": 0,
"withdraw_routes": 0,
"withdrawn": 0,
"witness_votes": [],
"witnesses_voted_for": 0,
"rank": 939999
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
steemdelegated 1.599 SP to @illusionweaver2026/05/18 01:23:42
steemdelegated 1.599 SP to @illusionweaver
2026/05/18 01:23:42
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 2599.579213 VESTS |
| Transaction Info | Block #106144811/Trx 53e6f616f0fc3395ac3cc66876bf3af0b06b229e |
View Raw JSON Data
{
"block": 106144811,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "2599.579213 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-18T01:23:42",
"trx_id": "53e6f616f0fc3395ac3cc66876bf3af0b06b229e",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 1.002 SP to @illusionweaver2026/05/12 08:28:27
steemdelegated 1.002 SP to @illusionweaver
2026/05/12 08:28:27
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 1629.434820 VESTS |
| Transaction Info | Block #105981259/Trx 27b2a2e160ce6015e85cc8284163409b821b5183 |
View Raw JSON Data
{
"block": 105981259,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "1629.434820 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-12T08:28:27",
"trx_id": "27b2a2e160ce6015e85cc8284163409b821b5183",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.607 SP to @illusionweaver2026/04/26 00:42:42
steemdelegated 1.607 SP to @illusionweaver
2026/04/26 00:42:42
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 2612.094969 VESTS |
| Transaction Info | Block #105512430/Trx f0de7a1673ac3495171cd74a770a9a2847c002ab |
View Raw JSON Data
{
"block": 105512430,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "2612.094969 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-04-26T00:42:42",
"trx_id": "f0de7a1673ac3495171cd74a770a9a2847c002ab",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 1.071 SP to @illusionweaver2023/11/13 21:51:45
steemdelegated 1.071 SP to @illusionweaver
2023/11/13 21:51:45
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 1741.904685 VESTS |
| Transaction Info | Block #79856040/Trx a495d33c4f9af6e62b5abafb763751b72f22d012 |
View Raw JSON Data
{
"block": 79856040,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "1741.904685 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-11-13T21:51:45",
"trx_id": "a495d33c4f9af6e62b5abafb763751b72f22d012",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.968 SP to @illusionweaver2023/09/21 23:10:45
steemdelegated 1.968 SP to @illusionweaver
2023/09/21 23:10:45
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 3199.547142 VESTS |
| Transaction Info | Block #78349444/Trx 69b9af7c64e06966fdcf5fe77932d53a3315016e |
View Raw JSON Data
{
"block": 78349444,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "3199.547142 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-09-21T23:10:45",
"trx_id": "69b9af7c64e06966fdcf5fe77932d53a3315016e",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 2.104 SP to @illusionweaver2022/11/03 12:47:39
steemdelegated 2.104 SP to @illusionweaver
2022/11/03 12:47:39
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 3421.228580 VESTS |
| Transaction Info | Block #69114564/Trx ff7636b596fa6667abdef779fef876e5b35e3743 |
View Raw JSON Data
{
"block": 69114564,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "3421.228580 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-11-03T12:47:39",
"trx_id": "ff7636b596fa6667abdef779fef876e5b35e3743",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 2.240 SP to @illusionweaver2022/01/17 11:58:06
steemdelegated 2.240 SP to @illusionweaver
2022/01/17 11:58:06
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 3641.761811 VESTS |
| Transaction Info | Block #60810623/Trx e44f7bb0a0bcf86d18bcada9b82bac0c5e6db909 |
View Raw JSON Data
{
"block": 60810623,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "3641.761811 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-01-17T11:58:06",
"trx_id": "e44f7bb0a0bcf86d18bcada9b82bac0c5e6db909",
"trx_in_block": 40,
"virtual_op": 0
}steemdelegated 2.353 SP to @illusionweaver2021/06/14 01:50:36
steemdelegated 2.353 SP to @illusionweaver
2021/06/14 01:50:36
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 3825.530469 VESTS |
| Transaction Info | Block #54608951/Trx 2ac0f37653d635465cb1a510d07cccd22e566a6e |
View Raw JSON Data
{
"block": 54608951,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "3825.530469 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2021-06-14T01:50:36",
"trx_id": "2ac0f37653d635465cb1a510d07cccd22e566a6e",
"trx_in_block": 7,
"virtual_op": 0
}steemdelegated 2.468 SP to @illusionweaver2020/12/11 12:07:54
steemdelegated 2.468 SP to @illusionweaver
2020/12/11 12:07:54
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 4012.952443 VESTS |
| Transaction Info | Block #49356364/Trx ecf44be00b1d2fda16e9460456bf68804f5fbfbc |
View Raw JSON Data
{
"block": 49356364,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "4012.952443 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-11T12:07:54",
"trx_id": "ecf44be00b1d2fda16e9460456bf68804f5fbfbc",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.176 SP to @illusionweaver2020/12/06 05:44:57
steemdelegated 1.176 SP to @illusionweaver
2020/12/06 05:44:57
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 1912.543513 VESTS |
| Transaction Info | Block #49207925/Trx d283dbc1318e1081b507d3f5a2184e28fe990ff7 |
View Raw JSON Data
{
"block": 49207925,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "1912.543513 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-06T05:44:57",
"trx_id": "d283dbc1318e1081b507d3f5a2184e28fe990ff7",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 2.472 SP to @illusionweaver2020/12/05 15:45:48
steemdelegated 2.472 SP to @illusionweaver
2020/12/05 15:45:48
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 4019.160297 VESTS |
| Transaction Info | Block #49191459/Trx a9fc7cd0cffc9a581a344435c5b884e57409055f |
View Raw JSON Data
{
"block": 49191459,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "4019.160297 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-05T15:45:48",
"trx_id": "a9fc7cd0cffc9a581a344435c5b884e57409055f",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.181 SP to @illusionweaver2020/11/02 17:45:30
steemdelegated 1.181 SP to @illusionweaver
2020/11/02 17:45:30
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 1920.017158 VESTS |
| Transaction Info | Block #48260297/Trx cd6ce9422682356438b966a826cf555e12bc1a00 |
View Raw JSON Data
{
"block": 48260297,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "1920.017158 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-11-02T17:45:30",
"trx_id": "cd6ce9422682356438b966a826cf555e12bc1a00",
"trx_in_block": 9,
"virtual_op": 0
}steemdelegated 2.597 SP to @illusionweaver2020/05/09 06:43:15
steemdelegated 2.597 SP to @illusionweaver
2020/05/09 06:43:15
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 4221.965656 VESTS |
| Transaction Info | Block #43218187/Trx 386893cceab7ae61eac5def55f8d0a1b9cf155d2 |
View Raw JSON Data
{
"block": 43218187,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "4221.965656 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-09T06:43:15",
"trx_id": "386893cceab7ae61eac5def55f8d0a1b9cf155d2",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.201 SP to @illusionweaver2020/05/08 10:28:27
steemdelegated 1.201 SP to @illusionweaver
2020/05/08 10:28:27
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 1953.311140 VESTS |
| Transaction Info | Block #43194459/Trx 77b15051050583a471302b359caae76488e3419a |
View Raw JSON Data
{
"block": 43194459,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "1953.311140 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-08T10:28:27",
"trx_id": "77b15051050583a471302b359caae76488e3419a",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 2.651 SP to @illusionweaver2019/12/01 10:05:45
steemdelegated 2.651 SP to @illusionweaver
2019/12/01 10:05:45
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 4310.585764 VESTS |
| Transaction Info | Block #38653246/Trx c96726ad8c4e0c4c1f5d92fc375091bbca50b77c |
View Raw JSON Data
{
"block": 38653246,
"op": [
"delegate_vesting_shares",
{
"delegatee": "illusionweaver",
"delegator": "steem",
"vesting_shares": "4310.585764 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2019-12-01T10:05:45",
"trx_id": "c96726ad8c4e0c4c1f5d92fc375091bbca50b77c",
"trx_in_block": 24,
"virtual_op": 0
}2019/08/08 23:47:39
2019/08/08 23:47:39
| author | steemitboard |
| body | Congratulations @illusionweaver! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@illusionweaver/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@illusionweaver) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=illusionweaver)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
| json metadata | {"image":["https://steemitboard.com/img/notify.png"]} |
| parent author | illusionweaver |
| parent permlink | my-4-principles-for-vr-interaction-design |
| permlink | steemitboard-notify-illusionweaver-20190808t234738000z |
| title | |
| Transaction Info | Block #35386058/Trx 743579f77ae76caf8058253a22929d06e15a843a |
View Raw JSON Data
{
"block": 35386058,
"op": [
"comment",
{
"author": "steemitboard",
"body": "Congratulations @illusionweaver! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@illusionweaver/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@illusionweaver) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=illusionweaver)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
"json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
"parent_author": "illusionweaver",
"parent_permlink": "my-4-principles-for-vr-interaction-design",
"permlink": "steemitboard-notify-illusionweaver-20190808t234738000z",
"title": ""
}
],
"op_in_trx": 0,
"timestamp": "2019-08-08T23:47:39",
"trx_id": "743579f77ae76caf8058253a22929d06e15a843a",
"trx_in_block": 3,
"virtual_op": 0
}steemdelegated 2.773 SP to @illusionweaver2018/12/29 01:25:00
steemdelegated 2.773 SP to @illusionweaver
2018/12/29 01:25:00
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 4507.714522 VESTS |
| Transaction Info | Block #28974540/Trx 316f43a26643f0c474a9b6e99ec928a21cd98428 |
View Raw JSON Data
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steemdelegated 15.221 SP to @illusionweaver
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}espoemupvoted (0.10%) @illusionweaver / my-4-principles-for-vr-interaction-design2018/09/29 19:56:12
espoemupvoted (0.10%) @illusionweaver / my-4-principles-for-vr-interaction-design
2018/09/29 19:56:12
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}lalalopoberlinupvoted (2.00%) @illusionweaver / my-4-principles-for-vr-interaction-design2018/09/29 01:21:33
lalalopoberlinupvoted (2.00%) @illusionweaver / my-4-principles-for-vr-interaction-design
2018/09/29 01:21:33
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}ax3upvoted (1.00%) @illusionweaver / my-4-principles-for-vr-interaction-design2018/09/29 00:53:42
ax3upvoted (1.00%) @illusionweaver / my-4-principles-for-vr-interaction-design
2018/09/29 00:53:42
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}illusionweaverpublished a new post: my-4-principles-for-vr-interaction-design2018/09/29 00:53:33
illusionweaverpublished a new post: my-4-principles-for-vr-interaction-design
2018/09/29 00:53:33
| author | illusionweaver |
| body | In this piece I`ll be taking a closer look at various design approaches I like to take for creating user interactions inside Virtual Reality worlds. I have been designing user interactions for VR for almost five years now and one of the biggest breakthroughs I personally had was when I realized that the user experience is fundamentally different compared to our old flatscreen platforms. When you have technology that, for the first time ever, is capable of tricking the human brain into believing a virtual world is real, everything changes. We used to design interactions around the controller the player is holding, in VR we design interactions around the avatar and the world it is in. Let’s take a closer look at my 4 principles for VR interaction design: <h1>1. Don’t be lazy</h1> This is actually a common pitfall among the more veteran designers as they tend to quickly grab their trusted go-to design tricks that served them beautifully in the past. But again, VR is a whole different beast so tricks that worked great in flatscreen games often end up being a horrible user experience in VR. <h2>How not to do it : Fallout VR</h2> The way the inventory and game menus work in Fallout VR is a great example. First you press the menu button, a flatscreen style menu pops up, taking you out of the virtual world. At the same time your virtual hands disappear and are replaced with the actual controllers you are holding, even further decreasing the immersion. Operating the menu is exactly the same as operating it on a console: you move around with the gamepad stick and press the gamepad buttons. It works great for flatscreen games, it feels clunky and annoying in VR. https://www.youtube.com/watch?v=tVVzPl7xSKU <h2>How to do it : Sprint Vector</h2> Now compare that to Sprint Vector where the idea is the same: you press a button and a screen pops up. But this time the screen actually feels part of the world you are immersed in. As soon as your hands come close enough to the screen your hand locks onto it and becomes sort of a mouse cursor. This is a very smooth, fast and enjoyable way of interaction with flat menus in VR while keeping you fully immersed in the world. https://www.youtube.com/watch?v=YkxxacIXMoY <h1>2. Use the power of VR to boost the users FUN, not annoy them</h1> When used correctly VR can be incredibly powerful. Anyone who ever felt presence in VR knows what I`m talking about. Sadly I often see designers using VR as a gimmick and as a result you end up with interactions that feel goofy and annoying. <h2>How not to do it: Qyube VR</h2> The objective of this interaction in this game is to use the stick to harvest wood resources from a tree. You are supposed to hit the tree with the stick hard enough until a block of wood pops out. If feels goofy swinging the stick at the tree (imagine hitting a tree with a wet pool noodle and you are getting close). Also, after a while the player will realize that the only thing the game is doing is checking if the stick is touching the tree. So just rub the end of the stick on the tree and bingo! You now discovered a silly but much much more efficient way of harvesting wood then what the designers wanted you to do. https://www.youtube.com/watch?v=LMPJYfmbcvE <h2>How to do it: VU log chopping</h2> Here is an example of one of my own designs. The objective was to allow players to use an axe and chop chunks of tree into smaller pieces. By making it feel more real and natural it becomes much more immersive to the user and enhances the overall feeling of a real world. https://www.youtube.com/watch?v=Bi7naVVOKE4 <h1>3. Don’t overdo it!</h1> Another common mistake I see a lot of VR designers make is they get too excited about all the cool new possibilities with this technology. Just like anything else in life: balance is key. <h2>How not to do it : The Gallery episode 2</h2> The gallery is a great game full of examples of amazing VR design but often their designer gets a little too excited. Case in point is this area in episode 2 where you encounter a door that is closed. The player needs to solve a puzzle : fit the correct cogs in a box next to the door before the timer runs out and the door will open. Only to lead you to another hallway with another door with another box with the same puzzle… and so on, quickly going from fun to annoying. https://www.youtube.com/watch?v=XsEPd1-v6FE <h2>How to do it: The mages tale</h2> In the mages tale they came up with a very nifty way of storing an item you picked up into your inventory. As soon as you pick up an item, a magical frog appears from a portal with his mouth wide open sucking in all the air around him. Special FX show the movement of the air so its clear it is there to suck something. If the player still doesn't get it, the frog even motions with his little green fingers : hey put that in here! The player simply picks up an item and tosses it into the frogs mouth and it goes straight into your inventory. Its a 2 movement action (pick up/throw) , it’s fast , smooth and fits right into the magical world of the game. https://www.youtube.com/watch?v=gzVumac8Uro <h1>4. Make your interactions intuitive!</h1> And last but most importantly: if your interactions require the user to study manuals or memorize key combinations: you are doing it wrong. Design your interactions in such a way that they come natural to the user, even if they require a little bit of experimentation. Humans are curious by nature so allow them to experiment a little & let them figure it out. They will feel great once they do. If you design correctly, the process of figuring out an interaction should not take more then 30 seconds tops. <h2>How not to do it: Robinson The Journey</h2> Imagine this: In this VR game you start in a escape pod that crash landed on an alien planet. You want to exit the door and explore the area. You walk towards the door, you see a door handle. You see your virtual hands. You see the door handle. Guess what each and every one of your users instinctively are going to do? Grab the handle with your hands and twist it. Not in this game tough, in this game you need to use a scanner tool & point it at the handle until it glows, and then without shaking your hands too much, you need to press a button on the controller. #mindblown https://www.youtube.com/watch?v=BmkQX8tm4UM <h2>How to do it : The Grand Canyon VR Experience</h2> This is one of my own designs: In this experience you ride on a kayak through a beautiful nature environment. We wanted to have several stops along the riverside where players could take a break and just soak up the atmosphere. We did not want to ruin the environment placing tutorial panels to explain they can do this. So what we did is we placed weathered bronze bells along the path. No explanation needed. Players will encounter one of those bells, will look at it and ask ‘I wonder what will happen if I ring this’ and ring it. From that point on, whenever the player encounters another bell they already know what to do. https://www.youtube.com/watch?v=9mOe75b2_1c VR interaction design is fundamentally different then flatscreen game design and for me, that is one of the reasons I love it so damn much! :) https://twitter.com/Illusionweaver1 https://www.linkedin.com/in/jeroenvandenbosch1975/ Discord: Illusionweaver#9402 Telegram: @Illusionweaver |
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"body": "In this piece I`ll be taking a closer look at various design approaches I like to take for creating user interactions inside Virtual Reality worlds.\n\nI have been designing user interactions for VR for almost five years now and one of the biggest breakthroughs I personally had was when I realized that the user experience is fundamentally different compared to our old flatscreen platforms. When you have technology that, for the first time ever, is capable of tricking the human brain into believing a virtual world is real, everything changes. We used to design interactions around the controller the player is holding, in VR we design interactions around the avatar and the world it is in.\n\nLet’s take a closer look at my 4 principles for VR interaction design:\n\n<h1>1. Don’t be lazy</h1>\nThis is actually a common pitfall among the more veteran designers as they tend to quickly grab their trusted go-to design tricks that served them beautifully in the past. But again, VR is a whole different beast so tricks that worked great in flatscreen games often end up being a horrible user experience in VR.\n\n<h2>How not to do it : Fallout VR</h2>\nThe way the inventory and game menus work in Fallout VR is a great example. First you press the menu button, a flatscreen style menu pops up, taking you out of the virtual world. At the same time your virtual hands disappear and are replaced with the actual controllers you are holding, even further decreasing the immersion. Operating the menu is exactly the same as operating it on a console: you move around with the gamepad stick and press the gamepad buttons. It works great for flatscreen games, it feels clunky and annoying in VR.\n\nhttps://www.youtube.com/watch?v=tVVzPl7xSKU\n\n<h2>How to do it : Sprint Vector</h2>\nNow compare that to Sprint Vector where the idea is the same: you press a button and a screen pops up. But this time the screen actually feels part of the world you are immersed in. As soon as your hands come close enough to the screen your hand locks onto it and becomes sort of a mouse cursor. This is a very smooth, fast and enjoyable way of interaction with flat menus in VR while keeping you fully immersed in the world.\nhttps://www.youtube.com/watch?v=YkxxacIXMoY\n\n<h1>2. Use the power of VR to boost the users FUN, not annoy them</h1>\nWhen used correctly VR can be incredibly powerful. Anyone who ever felt presence in VR knows what I`m talking about. Sadly I often see designers using VR as a gimmick and as a result you end up with interactions that feel goofy and annoying.\n\n<h2>How not to do it: Qyube VR</h2>\nThe objective of this interaction in this game is to use the stick to harvest wood resources from a tree. You are supposed to hit the tree with the stick hard enough until a block of wood pops out. If feels goofy swinging the stick at the tree (imagine hitting a tree with a wet pool noodle and you are getting close). Also, after a while the player will realize that the only thing the game is doing is checking if the stick is touching the tree. So just rub the end of the stick on the tree and bingo! You now discovered a silly but much much more efficient way of harvesting wood then what the designers wanted you to do.\n\nhttps://www.youtube.com/watch?v=LMPJYfmbcvE\n\n<h2>How to do it: VU log chopping</h2>\nHere is an example of one of my own designs. The objective was to allow players to use an axe and chop chunks of tree into smaller pieces. By making it feel more real and natural it becomes much more immersive to the user and enhances the overall feeling of a real world.\n\nhttps://www.youtube.com/watch?v=Bi7naVVOKE4\n\n<h1>3. Don’t overdo it!</h1>\nAnother common mistake I see a lot of VR designers make is they get too excited about all the cool new possibilities with this technology. Just like anything else in life: balance is key.\n\n<h2>How not to do it : The Gallery episode 2</h2>\nThe gallery is a great game full of examples of amazing VR design but often their designer gets a little too excited. Case in point is this area in episode 2 where you encounter a door that is closed. The player needs to solve a puzzle : fit the correct cogs in a box next to the door before the timer runs out and the door will open. Only to lead you to another hallway with another door with another box with the same puzzle… and so on, quickly going from fun to annoying.\n\nhttps://www.youtube.com/watch?v=XsEPd1-v6FE\n\n<h2>How to do it: The mages tale</h2>\nIn the mages tale they came up with a very nifty way of storing an item you picked up into your inventory. As soon as you pick up an item, a magical frog appears from a portal with his mouth wide open sucking in all the air around him. Special FX show the movement of the air so its clear it is there to suck something. If the player still doesn't get it, the frog even motions with his little green fingers : hey put that in here!\n\nThe player simply picks up an item and tosses it into the frogs mouth and it goes straight into your inventory. Its a 2 movement action (pick up/throw) , it’s fast , smooth and fits right into the magical world of the game.\n\nhttps://www.youtube.com/watch?v=gzVumac8Uro\n\n<h1>4. Make your interactions intuitive!</h1>\nAnd last but most importantly: if your interactions require the user to study manuals or memorize key combinations: you are doing it wrong. Design your interactions in such a way that they come natural to the user, even if they require a little bit of experimentation. Humans are curious by nature so allow them to experiment a little & let them figure it out. They will feel great once they do. If you design correctly, the process of figuring out an interaction should not take more then 30 seconds tops.\n\n<h2>How not to do it: Robinson The Journey</h2>\nImagine this: In this VR game you start in a escape pod that crash landed on an alien planet. You want to exit the door and explore the area. You walk towards the door, you see a door handle. You see your virtual hands. You see the door handle. Guess what each and every one of your users instinctively are going to do? Grab the handle with your hands and twist it. Not in this game tough, in this game you need to use a scanner tool & point it at the handle until it glows, and then without shaking your hands too much, you need to press a button on the controller. #mindblown\n\nhttps://www.youtube.com/watch?v=BmkQX8tm4UM\n\n<h2>How to do it : The Grand Canyon VR Experience</h2>\nThis is one of my own designs: In this experience you ride on a kayak through a beautiful nature environment. We wanted to have several stops along the riverside where players could take a break and just soak up the atmosphere. \nWe did not want to ruin the environment placing tutorial panels to explain they can do this.\n\nSo what we did is we placed weathered bronze bells along the path. No explanation needed. Players will encounter one of those bells, will look at it and ask ‘I wonder what will happen if I ring this’ and ring it. From that point on, whenever the player encounters another bell they already know what to do.\n\nhttps://www.youtube.com/watch?v=9mOe75b2_1c\n\nVR interaction design is fundamentally different then flatscreen game design and for me, that is one of the reasons I love it so damn much! :)\n\n\nhttps://twitter.com/Illusionweaver1\nhttps://www.linkedin.com/in/jeroenvandenbosch1975/\nDiscord: Illusionweaver#9402\nTelegram: @Illusionweaver",
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illusionweaverclaimed reward balance: 0.008 STEEM, 0.010 SP
2018/09/28 00:27:09
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}blocktradespowered up 2.225 STEEM to @illusionweaver2018/09/28 00:21:24
blocktradespowered up 2.225 STEEM to @illusionweaver
2018/09/28 00:21:24
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}illusionweaverupdated their account properties2018/09/27 21:35:18
illusionweaverupdated their account properties
2018/09/27 21:35:18
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2018/09/27 21:33:12
| author | illusionweaver |
| body | https://youtu.be/KesVNzXiH5Q In this video I take a deep dive into the design principles behind the Grand Canyon Experience which is available for the Oculus Rift and HTC Vive: Download: Steam: https://store.steampowered.com/app/40... Oculus: https://www.oculus.com/experiences/ri... Connect with me: https://twitter.com/Illusionweaver1 https://www.linkedin.com/in/jeroenvan... Discord: Illusionweaver#9402 Telegram: @Illusionweaver http://www.jeroenvdb.com |
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| permlink | virtual-reality-design-principles-or-a-deeper-look-at-the-grand-canyon-experience |
| title | Virtual Reality Design Principles | A deeper look at the Grand Canyon Experience |
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illusionweaverreceived 0.008 STEEM, 0.010 SP author reward for @illusionweaver / re-the4thmusketeer-buy-a-hardware-wallet-today-and-stop-worrying-20180802t204848694z
2018/08/09 20:48:48
| author | illusionweaver |
| permlink | re-the4thmusketeer-buy-a-hardware-wallet-today-and-stop-worrying-20180802t204848694z |
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| steem payout | 0.008 STEEM |
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2018/08/02 21:50:00
| author | the4thmusketeer |
| body | Thanks for saying that. I think this is important. No one should have their funds stolen. I'll take a look at your project! |
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2018/08/02 21:43:00
| author | illusionweaver |
| permlink | re-the4thmusketeer-buy-a-hardware-wallet-today-and-stop-worrying-20180802t204848694z |
| voter | the4thmusketeer |
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2018/08/02 20:48:48
| author | illusionweaver |
| body | Great advice for those getting into and already invested in cryptocurrency! Taking necessary precautions is so important - imagine being one of those people who would have millions now if they'd had tips like this. Thanks for sharing! --Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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"body": "Great advice for those getting into and already invested in cryptocurrency! Taking necessary precautions is so important - imagine being one of those people who would have millions now if they'd had tips like this. Thanks for sharing!\n\n--Jeroen Van den Bosch, co-founder of Virtual Universe\nvutoken.io",
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2018/07/24 20:46:51
| author | illusionweaver |
| body | This is great news! Kudos to Facebook for being able to see through all the noise of scams / sketchy practices and appreciate a good crypto product. Coinbase is going to be the first of many whitelisted crypto companies - blockchain technology is quickly going mainstream and helping to change industry after industry for the better! Coinbase is challenging finance, Teambrella is taking on healthcare, and Virtual Universe is bringing true immersion to gaming! Exciting times are ahead. --Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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}2018/07/23 15:43:45
2018/07/23 15:43:45
| author | illusionweaver |
| body | As they become more common, a lot of the current cons for decentralized transactions will go away. Blockchain is the way of the future, and more and more awesome projects are coming out that show this! Switcheo is making decentralized transactions easier, Teambrella is taking on healthcare, and Virtual Universe bringing true immersion to gaming! Exciting times are ahead. |
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2018/07/17 21:42:00
| author | illusionweaver |
| body | This looks like an improved Yelp - something the travel industry desperately needs. Blockchain has the potential to revolutionize almost every single industry. Between Explorio impacting on travel, Teambrella taking on healthcare, and Virtual Universe bringing true immersion to gaming, there's a lot of exciting stuff happening! --Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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2018/07/17 18:46:21
| author | illusionweaver |
| body | It'll be interesting to see how technology like this impacts the healthcare industry. The creation and upkeep of such a system would be a monster when you think about new research constantly coming out and health science continually evolving, not to mention the liability that could be involved since people's health would be impacted. All in all, it's a fascinating idea! Blockchain is revolutionizing industry after industry. Prasm is taking on healthcare, Triip is revolutionizing travel, and Virtual Universe is bringing true immersion to gaming. Exciting times ahead! -Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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2018/07/13 17:32:09
| author | illusionweaver |
| body | Agreed. Taking out the middle man is good for everyone involved (except the middle man himself, obviously!). You're definitely right - if anyone is profiting off our social media posts, we deserve a piece of that. --Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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2018/07/13 17:30:33
| author | illusionweaver |
| body | Agreed. Taking out the middle man is good for everyone involved (except the middle man himself, obviously!). You're definitely right - if anyone is profiting off our social media posts, we deserve a piece of that. --Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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2018/07/12 17:30:57
| author | illusionweaver |
| body | Unlimited editing is a fantastic idea. Between catching spelling errors and fine-tuning ideas, this will hopefully help promote quality content, which is the reason we're all here! Lots of great things happening on Steem right now. It's exciting, and I'm glad to be a part of it! --Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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"body": "Unlimited editing is a fantastic idea. Between catching spelling errors and fine-tuning ideas, this will hopefully help promote quality content, which is the reason we're all here! \n\nLots of great things happening on Steem right now. It's exciting, and I'm glad to be a part of it!\n\n--Jeroen Van den Bosch, co-founder of Virtual Universe\nvutoken.io",
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2018/07/10 16:11:09
| author | illusionweaver |
| body | Politics could certainly learn a thing or two from blockchain! The mainstreaming of blockchain is helping to shift our mindset to expecting transparency instead of settling for shadiness. Other industries are following suit - Triip is revolutionizing travel, Teambrella is taking on healthcare, and Virtual Universe is bringing true immersion to gaming. Exciting times ahead! -Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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}2018/07/06 22:11:12
2018/07/06 22:11:12
| author | illusionweaver |
| body | Yet another powerful application of blockchain technology, particularly Ethereum. Building such a system for a huge industry like travel has the potential to completely revolutionize the entire trip-planning process, from booking flights to choosing where to have dinner that night. I love that Triip aims to give that power to the locals, allowing for a universal currency and rewards system that makes the process easier for everyone while taking the advantage away from larger institutions. Even just from the perspective of supporting small businesses, this is huge. Ethereum has so many practical applications in the real world, and decentralising travel is just one of them. We're seeing lots of exciting ways to not only revamp existing products like Triip but create entirely new, never-before-seen concepts like Virtual Universe. Where will blockchain ultimately take us? I for one am glad to be along for the ride! -- Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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| parent author | kingscrown |
| parent permlink | triipmiles-reverse-ico-empowering-locals-to-decentralise-travel |
| permlink | re-kingscrown-triipmiles-reverse-ico-empowering-locals-to-decentralise-travel-20180706t221112105z |
| title | |
| Transaction Info | Block #23949734/Trx 265cba3c89651da788c10d02a7400db67dce8086 |
View Raw JSON Data
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"author": "illusionweaver",
"body": "Yet another powerful application of blockchain technology, particularly Ethereum. Building such a system for a huge industry like travel has the potential to completely revolutionize the entire trip-planning process, from booking flights to choosing where to have dinner that night. I love that Triip aims to give that power to the locals, allowing for a universal currency and rewards system that makes the process easier for everyone while taking the advantage away from larger institutions. Even just from the perspective of supporting small businesses, this is huge. \n\nEthereum has so many practical applications in the real world, and decentralising travel is just one of them. We're seeing lots of exciting ways to not only revamp existing products like Triip but create entirely new, never-before-seen concepts like Virtual Universe.\n\nWhere will blockchain ultimately take us? I for one am glad to be along for the ride!\n\n-- Jeroen Van den Bosch, co-founder of Virtual Universe\nvutoken.io",
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}illusionweaverupdated their account properties2018/07/06 17:06:03
illusionweaverupdated their account properties
2018/07/06 17:06:03
| account | illusionweaver |
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| memo key | STM7sXV32L6oLz3tnZwBjt9C7GtvvLqbDTb4iHkJteio8BBuGjZgp |
| Transaction Info | Block #23943636/Trx dabb4234cf18d1115d377b92179089ccbee5a28a |
View Raw JSON Data
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}illusionweaverupdated their account properties2018/07/06 17:05:36
illusionweaverupdated their account properties
2018/07/06 17:05:36
| account | illusionweaver |
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2018/07/06 17:05:09
| author | illusionweaver |
| permlink | re-timsaid-travel-reviews-are-broken-can-blockchain-save-them-20180706t170313671z |
| voter | illusionweaver |
| weight | 10000 (100.00%) |
| Transaction Info | Block #23943618/Trx 4f62fbab7221f30e59a8c2515275f63282b93890 |
View Raw JSON Data
{
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}2018/07/06 17:03:15
2018/07/06 17:03:15
| author | illusionweaver |
| body | This is just another amazing example of a broken system and how blockchain can salvage it. Review websites like Yelp do have a stranglehold on the travel industry, and while some safeguards are in place like not allowing businesses to purchase positive reviews or scrub negative ones, getting around these is as easy as creating a fake profile and posting. Whether it's creating false positive buzz for your own business or sniping at your competition, the ability to manipule consumers is quite literally in the palm of your hand. Decentralizing this data via blockchain will not only provide but demand more accountability, both from the positive and negative side of things. It'll be exciting to watch how bringing this accountability to the industry changes everything from how consumers place their trust in businesses to the price of travel. Travel, finance, gaming ... is there anything blockchain isn't positioned to revolutionize? - Jeroen Van den Bosch, co-founder of Virtual Universe vutoken.io |
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| parent author | timsaid |
| parent permlink | travel-reviews-are-broken-can-blockchain-save-them |
| permlink | re-timsaid-travel-reviews-are-broken-can-blockchain-save-them-20180706t170313671z |
| title | |
| Transaction Info | Block #23943580/Trx 77711b2037c4a673d06c1bba26693f4deddf1e1e |
View Raw JSON Data
{
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"body": "This is just another amazing example of a broken system and how blockchain can salvage it. Review websites like Yelp do have a stranglehold on the travel industry, and while some safeguards are in place like not allowing businesses to purchase positive reviews or scrub negative ones, getting around these is as easy as creating a fake profile and posting. Whether it's creating false positive buzz for your own business or sniping at your competition, the ability to manipule consumers is quite literally in the palm of your hand.\n\nDecentralizing this data via blockchain will not only provide but demand more accountability, both from the positive and negative side of things. It'll be exciting to watch how bringing this accountability to the industry changes everything from how consumers place their trust in businesses to the price of travel. \n\nTravel, finance, gaming ... is there anything blockchain isn't positioned to revolutionize?\n\n- Jeroen Van den Bosch, co-founder of Virtual Universe\nvutoken.io",
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}steemdelegated 18.091 SP to @illusionweaver2018/07/04 21:25:06
steemdelegated 18.091 SP to @illusionweaver
2018/07/04 21:25:06
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 29412.434908 VESTS |
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}2018/07/04 19:22:03
2018/07/04 19:22:03
| author | illusionweaver |
| permlink | re-mak2017-cryptocarz-a-unique-vr-racing-game-on-blockchain-20180704t192148409z |
| voter | illusionweaver |
| weight | 10000 (100.00%) |
| Transaction Info | Block #23888799/Trx defdcaf45b72ea785363a63aed7d48666c438036 |
View Raw JSON Data
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}2018/07/04 19:21:51
2018/07/04 19:21:51
| author | illusionweaver |
| body | Merging the technology we currently have access to in VR with cryptocurrency is becoming more and more common. Being able to produce an immersive experience with the security blockchain can provide is opening the door to possibilities we didn't even dream of before. - Jeroen van den Bosch, co-founder of Virtual Universe vutoken.io |
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| parent permlink | cryptocarz-a-unique-vr-racing-game-on-blockchain |
| permlink | re-mak2017-cryptocarz-a-unique-vr-racing-game-on-blockchain-20180704t192148409z |
| title | |
| Transaction Info | Block #23888795/Trx 1d9ecc3594edbe858c63d829ec50978ecda64c1f |
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{
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"body": "Merging the technology we currently have access to in VR with cryptocurrency is becoming more and more common. Being able to produce an immersive experience with the security blockchain can provide is opening the door to possibilities we didn't even dream of before. \n\n- Jeroen van den Bosch, co-founder of Virtual Universe\nvutoken.io",
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}steemdelegated 5.623 SP to @illusionweaver2018/05/16 20:21:30
steemdelegated 5.623 SP to @illusionweaver
2018/05/16 20:21:30
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 9141.917134 VESTS |
| Transaction Info | Block #22489931/Trx d1cf58c2deac8471392484ea4472febaefc1fa38 |
View Raw JSON Data
{
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}steemdelegated 18.221 SP to @illusionweaver2018/02/22 12:22:09
steemdelegated 18.221 SP to @illusionweaver
2018/02/22 12:22:09
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 29623.842135 VESTS |
| Transaction Info | Block #20092471/Trx c986320267eb070698c5bc2c29b53b5be46aaa0c |
View Raw JSON Data
{
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}steemdelegated 18.347 SP to @illusionweaver2017/10/13 16:21:57
steemdelegated 18.347 SP to @illusionweaver
2017/10/13 16:21:57
| delegatee | illusionweaver |
| delegator | steem |
| vesting shares | 29828.718226 VESTS |
| Transaction Info | Block #16298621/Trx 6a75f0e2fe97e7efaa996de695908479eb3b35d0 |
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}steemcreated a new account: @illusionweaver2017/08/08 22:32:36
steemcreated a new account: @illusionweaver
2017/08/08 22:32:36
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| creator | steem |
| delegation | 57000.000000 VESTS |
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| fee | 0.500 STEEM |
| json metadata | |
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Public Keys
STM5vUiGqnF9Y3MCyCiiSXg6RFDtPS2qLuMB121dtspmGPzPkGRzd1/1
Active
Single Signature
Public Keys
STM5Yhhhb3QUMJTsdfd7k6sVLgLjHPs4kH9uWXvXQqGbunbqEHWNX1/1
Posting
Single Signature
Public Keys
STM5tctoXePtMidG6yvRomPBbPNqY8BPWuPCvAddfXowqNcjr99w61/1
Memo
STM7sXV32L6oLz3tnZwBjt9C7GtvvLqbDTb4iHkJteio8BBuGjZgp
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0 / 30
No active witness votes.
[]