Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS65.68%
Net Worth
0.150USD
STEEM
0.001STEEM
SBD
0.228SBD
Effective Power
5.001SP
├── Own SP
0.690SP
└── Incoming Deleg
+4.311SP

Detailed Balance

STEEM
balance
0.001STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.690SP
Delegated Out
0.000SP
Delegation In
4.311SP
Effective Power
5.001SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.228SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.001 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1123.694770 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7019.965036 VESTS",
  "sbd_balance": "0.228 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

namegeneralblue
id645201
rank658,907
reputation-1091770846
created2018-01-23T17:26:57
recovery_accountsteem
proxyNone
post_count14
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2018-04-12T18:17:36
last_root_post2018-04-12T18:17:36
last_vote_time2018-04-12T18:17:36
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.001 STEEM
savings_balance0.000 STEEM
sbd_balance0.228 SBD
savings_sbd_balance0.000 SBD
vesting_shares1123.694770 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares7019.965036 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2018-01-23T17:51:27
minedNo
sbd_seconds0
sbd_last_interest_payment2018-04-13T17:13:39
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 645201,
  "name": "generalblue",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM7nDCMCJNLPwq4rvxQk7wtvn4NpPEjpkrXMehuEqt2SdSexAU3P",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM5KvL2exaTQS95oxXU6P3wsTDhwZEREhsAZrBFcY7YbQTYmws74",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [
      [
        "dtube.app",
        1
      ]
    ],
    "key_auths": [
      [
        "STM8Bpfwby2YtcDFnUsaHh3TJApwDv9BRFjrQVMR1vaff8so3t59B",
        1
      ]
    ]
  },
  "memo_key": "STM5nSca4RyVbGzCbRwuzZdkPhpniymhfhF2BC7PaPnCEXj2CuSUU",
  "json_metadata": "",
  "posting_json_metadata": "",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2018-01-23T17:51:27",
  "created": "2018-01-23T17:26:57",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 14,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779064599
  },
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779064599
  },
  "voting_power": 0,
  "balance": "0.001 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "0.228 SBD",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2018-04-13T17:13:39",
  "sbd_last_interest_payment": "2018-04-13T17:13:39",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "vesting_shares": "1123.694770 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7019.965036 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 2,
  "posting_rewards": 92,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 0,
  "last_post": "2018-04-12T18:17:36",
  "last_root_post": "2018-04-12T18:17:36",
  "last_vote_time": "2018-04-12T18:17:36",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": -1091770846,
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 658907
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.311 SP to @generalblue
2026/05/18 00:36:39
delegateegeneralblue
delegatorsteem
vesting shares7019.965036 VESTS
Transaction InfoBlock #106143876/Trx 1ab96d027883c792ce0e21b1011e278bb1e49a2d
View Raw JSON Data
{
  "block": 106143876,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "7019.965036 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-18T00:36:39",
  "trx_id": "1ab96d027883c792ce0e21b1011e278bb1e49a2d",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.645 SP to @generalblue
2026/05/12 05:17:48
delegateegeneralblue
delegatorsteem
vesting shares4307.754631 VESTS
Transaction InfoBlock #105977455/Trx f6671e7a9178ece21dffebb173936e7372fd6ffc
View Raw JSON Data
{
  "block": 105977455,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "4307.754631 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-12T05:17:48",
  "trx_id": "f6671e7a9178ece21dffebb173936e7372fd6ffc",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 4.319 SP to @generalblue
2026/04/25 23:56:57
delegateegeneralblue
delegatorsteem
vesting shares7032.480792 VESTS
Transaction InfoBlock #105511517/Trx 27c8840487507877b3a68f61dcce6113050011a6
View Raw JSON Data
{
  "block": 105511517,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "7032.480792 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-04-25T23:56:57",
  "trx_id": "27c8840487507877b3a68f61dcce6113050011a6",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.671 SP to @generalblue
2026/01/23 08:45:36
delegateegeneralblue
delegatorsteem
vesting shares4349.301450 VESTS
Transaction InfoBlock #102852959/Trx 60972c16cbacca1eb8837764166b1ad577e3cbb6
View Raw JSON Data
{
  "block": 102852959,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "4349.301450 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-01-23T08:45:36",
  "trx_id": "60972c16cbacca1eb8837764166b1ad577e3cbb6",
  "trx_in_block": 6,
  "virtual_op": 0
}
steemdelegated 2.772 SP to @generalblue
2024/12/17 04:04:09
delegateegeneralblue
delegatorsteem
vesting shares4513.520647 VESTS
Transaction InfoBlock #91299353/Trx 27e76d4c0833eb351016c73450cbfe974d46c806
View Raw JSON Data
{
  "block": 91299353,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "4513.520647 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2024-12-17T04:04:09",
  "trx_id": "27e76d4c0833eb351016c73450cbfe974d46c806",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.876 SP to @generalblue
2023/11/13 19:47:15
delegateegeneralblue
delegatorsteem
vesting shares4682.654179 VESTS
Transaction InfoBlock #79853558/Trx 7db0a49a0448f352dc70ea00e0e890ee369822da
View Raw JSON Data
{
  "block": 79853558,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "4682.654179 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-11-13T19:47:15",
  "trx_id": "7db0a49a0448f352dc70ea00e0e890ee369822da",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 4.679 SP to @generalblue
2023/09/21 22:14:54
delegateegeneralblue
delegatorsteem
vesting shares7619.932965 VESTS
Transaction InfoBlock #78348328/Trx 3593b2bc7cca83ea8d835e3fd7a8c2d69a81a4c7
View Raw JSON Data
{
  "block": 78348328,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "7619.932965 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-09-21T22:14:54",
  "trx_id": "3593b2bc7cca83ea8d835e3fd7a8c2d69a81a4c7",
  "trx_in_block": 5,
  "virtual_op": 0
}
steemdelegated 4.816 SP to @generalblue
2022/11/03 11:59:21
delegateegeneralblue
delegatorsteem
vesting shares7841.614403 VESTS
Transaction InfoBlock #69113603/Trx 34234bf4a591482d464545188c72692b9e435006
View Raw JSON Data
{
  "block": 69113603,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "7841.614403 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-11-03T11:59:21",
  "trx_id": "34234bf4a591482d464545188c72692b9e435006",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 4.951 SP to @generalblue
2022/01/17 11:14:03
delegateegeneralblue
delegatorsteem
vesting shares8062.147634 VESTS
Transaction InfoBlock #60809745/Trx ef5b31b8f1bc7c8174ee4960ff5a0b2b91da9235
View Raw JSON Data
{
  "block": 60809745,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "8062.147634 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-01-17T11:14:03",
  "trx_id": "ef5b31b8f1bc7c8174ee4960ff5a0b2b91da9235",
  "trx_in_block": 3,
  "virtual_op": 0
}
steemdelegated 5.064 SP to @generalblue
2021/06/14 01:08:33
delegateegeneralblue
delegatorsteem
vesting shares8245.916292 VESTS
Transaction InfoBlock #54608116/Trx 552e2ca9d2b6caaa2bcfafd3c9b439c5acbe1998
View Raw JSON Data
{
  "block": 54608116,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "8245.916292 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2021-06-14T01:08:33",
  "trx_id": "552e2ca9d2b6caaa2bcfafd3c9b439c5acbe1998",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 5.179 SP to @generalblue
2020/12/11 11:26:39
delegateegeneralblue
delegatorsteem
vesting shares8433.338266 VESTS
Transaction InfoBlock #49355559/Trx c23d914ddf287926c8634b7275343b66fbf942d2
View Raw JSON Data
{
  "block": 49355559,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "8433.338266 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-11T11:26:39",
  "trx_id": "c23d914ddf287926c8634b7275343b66fbf942d2",
  "trx_in_block": 16,
  "virtual_op": 0
}
steemdelegated 1.175 SP to @generalblue
2020/12/06 05:03:51
delegateegeneralblue
delegatorsteem
vesting shares1912.543513 VESTS
Transaction InfoBlock #49207119/Trx 952ca5e0dfb5d5283ad48a782b6343ecce626c43
View Raw JSON Data
{
  "block": 49207119,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "1912.543513 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-06T05:03:51",
  "trx_id": "952ca5e0dfb5d5283ad48a782b6343ecce626c43",
  "trx_in_block": 6,
  "virtual_op": 0
}
steemdelegated 5.183 SP to @generalblue
2020/12/05 15:04:51
delegateegeneralblue
delegatorsteem
vesting shares8439.546120 VESTS
Transaction InfoBlock #49190654/Trx 37710e2c41c38d5a74933db99b424d41db25cb9b
View Raw JSON Data
{
  "block": 49190654,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "8439.546120 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-05T15:04:51",
  "trx_id": "37710e2c41c38d5a74933db99b424d41db25cb9b",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 1.179 SP to @generalblue
2020/11/02 16:19:03
delegateegeneralblue
delegatorsteem
vesting shares1920.017158 VESTS
Transaction InfoBlock #48258600/Trx e0878be9f6cb1eafcae6c9896764498724acd8a4
View Raw JSON Data
{
  "block": 48258600,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "1920.017158 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-11-02T16:19:03",
  "trx_id": "e0878be9f6cb1eafcae6c9896764498724acd8a4",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 5.307 SP to @generalblue
2020/05/09 06:01:33
delegateegeneralblue
delegatorsteem
vesting shares8642.351479 VESTS
Transaction InfoBlock #43217371/Trx 9b9c6a89facd4eb3046dc69c4a77e46cc18602cc
View Raw JSON Data
{
  "block": 43217371,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "8642.351479 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-09T06:01:33",
  "trx_id": "9b9c6a89facd4eb3046dc69c4a77e46cc18602cc",
  "trx_in_block": 7,
  "virtual_op": 0
}
steemdelegated 1.200 SP to @generalblue
2020/05/08 09:40:48
delegateegeneralblue
delegatorsteem
vesting shares1953.311140 VESTS
Transaction InfoBlock #43193529/Trx ada8c8cb793b48851ff263d33ee1b6f1f82f3e8f
View Raw JSON Data
{
  "block": 43193529,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "1953.311140 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-08T09:40:48",
  "trx_id": "ada8c8cb793b48851ff263d33ee1b6f1f82f3e8f",
  "trx_in_block": 3,
  "virtual_op": 0
}
2020/01/23 20:15:21
authorsteemitboard
bodyCongratulations @generalblue! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@generalblue/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@generalblue) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=generalblue)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
parent authorgeneralblue
parent permlinkd-and-d-tips-how-to-make-your-characters-last
permlinksteemitboard-notify-generalblue-20200123t201518000z
title
Transaction InfoBlock #40188969/Trx e625f18d4176a2fd029a39b500d4e6dd550dcbac
View Raw JSON Data
{
  "block": 40188969,
  "op": [
    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @generalblue! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@generalblue/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@generalblue) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=generalblue)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
      "parent_author": "generalblue",
      "parent_permlink": "d-and-d-tips-how-to-make-your-characters-last",
      "permlink": "steemitboard-notify-generalblue-20200123t201518000z",
      "title": ""
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-01-23T20:15:21",
  "trx_id": "e625f18d4176a2fd029a39b500d4e6dd550dcbac",
  "trx_in_block": 15,
  "virtual_op": 0
}
dtubesent 0.001 STEEM to @generalblue- "Time is running out, claim your DTube account now before anyone else can! Login at https://d.tube"
2019/08/22 15:27:57
amount0.001 STEEM
fromdtube
memoTime is running out, claim your DTube account now before anyone else can! Login at https://d.tube
togeneralblue
Transaction InfoBlock #35778570/Trx dd95d111c2c3070d44281d5026dee2ca549f58f5
View Raw JSON Data
{
  "block": 35778570,
  "op": [
    "transfer",
    {
      "amount": "0.001 STEEM",
      "from": "dtube",
      "memo": "Time is running out, claim your DTube account now before anyone else can! Login at https://d.tube",
      "to": "generalblue"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-08-22T15:27:57",
  "trx_id": "dd95d111c2c3070d44281d5026dee2ca549f58f5",
  "trx_in_block": 32,
  "virtual_op": 0
}
steemdelegated 5.417 SP to @generalblue
2019/07/03 09:30:57
delegateegeneralblue
delegatorsteem
vesting shares8820.885672 VESTS
Transaction InfoBlock #34334901/Trx 54006981c2b73d39eaaec9f7239e0ae3b7d0fe19
View Raw JSON Data
{
  "block": 34334901,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "generalblue",
      "delegator": "steem",
      "vesting_shares": "8820.885672 VESTS"
    }
  ],
  "op_in_trx": 0,
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2019/01/23 20:09:42
authorsteemitboard
bodyCongratulations @generalblue! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@generalblue/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_[Click here to view your Board](https://steemitboard.com/@generalblue)_</sub> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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Transaction InfoBlock #29716348/Trx 5429b67ae6f3e14d2a631240681430037f4c2869
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steemdelegated 5.539 SP to @generalblue
2018/07/13 18:34:42
delegateegeneralblue
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vesting shares9019.781217 VESTS
Transaction InfoBlock #24146931/Trx 31a572b8c4c4a65ed86db8b08a8225d5b70f062f
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generalblueclaimed reward balance: 0.008 SBD, 0.004 SP
2018/04/13 17:13:39
accountgeneralblue
reward sbd0.008 SBD
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Transaction InfoBlock #21536596/Trx 23e3941e2c0dff733b87c03331c3b7994330b72b
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2018/04/12 18:17:36
authorgeneralblue
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2018/04/12 18:17:36
authorgeneralblue
body![kcgJsXS.jpg](https://steemitimages.com/DQmUk7XC91kbjnAbUQ2GGktSxt1XmUhxwAnAJKr1GphPJYx/kcgJsXS.jpg)Hey guys it's me again I was gone for a while I haven't written anything for about a month and a half but now I'm back and I'd like to get into a very important topic in DND and that's NPC's . I've talked about it before but I really want to delve into it this time mostly focusing how to make your NPCs important and really feel like a part of the story and have them be realistic you don't want all your characters to be guard number 3 or generic bartender number 7. I think first the key is to make a bunch of NPCs before you start playing I typically have 10 to 20 NPCs I give them backstories character traits flaws and thinks they're good at and then I typically like to write some way they could fit into a story maybe a small Quest that you can get if you push the right buttons or maybe more importantly part of an arc or part of the main quest it's a reoccurring character that they need multiple multiple times either way the goal is to have memorable NPC's to make the game more realistic now here or my tips. Tip 1 making your character last This it's predominantly done by making the character interesting and useful in multiple situations having the players want to see this character again and actively seeking him out because he has something very unique or useful about him is a good way to have your players have more fun and make it feel like real life but it also gives you a great opportunity to make this character really a part of the story if your players repeatedly want to see this person or no more about this person then it's very easy to just insert him into something big or bigger part of the story and then it seems as though that was your plan the entire time do you just sort of weave him into this art that you already have. For example he has a horse-drawn carriage and a sign that says Baeman Mont mon over the top they stop and realize that this man of magical items and so they got a few the first time and now they keep finding him on the trade routes his most important character trait is that he can't identify items he knows the spell detect Magic so he knows that the items are magical themselves but he doesn't know what they do and he has hundreds of them so he sold them for whatever he can. the next time they found him I added a story element to his character that wasn't there before the players had to help him with a quest to further his business he needed some sets of armor gathered from a man who was crafting them for him and if they could bring them back he would give them gold and other magic items the players have seen him maybe three or four times in the story already and I like to keep inserting this reoccurring character even when they don't buy anything they know that he's ever present in the world and I think that goes a long way when you know somebody doesn't just go away because they're generic guard number 3 you know this person is always in the story he's always a part of it you can actually go and find him somewhere in the world I think that's very important. Tip to making believable character Okay so now you've got your character he's going to last, he's got story elements to him but, what makes him believable what makes people want to seek him out learn more about his character I'd like to give the character a few character traits to stick by so that he's consistent if I'm doing any voices I make a note of that type of voice so that the voice is consistent but most importantly I like to write whether or not the character is friendly or hostile or indifferent a lot of times the characters emotions the way they interact with the players will just be because they are more of a hostile person or their hostile to the players even for something they did even though the players may or may not know why this person is upset having a guy verse culture among people in the game and varying levels of comfortability and hostility towards the players will make it seem more realistic. Okay guys that's my tips for this week hopefully I can get back to making more blogs soon and if you like this one check out my other ones thanks for all the support see you next time.![DD.png](https://steemitimages.com/DQmQpWsxbAHF8ks7D4enuFGJ93wpbiaWAt8E9Pqgbb6oRxn/DD.png)
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titleD&D tips :How to make your characters last.
Transaction InfoBlock #21509086/Trx 4e0fe62c0706226cd8e1ca6a24d6ff95251eaa71
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      "body": "![kcgJsXS.jpg](https://steemitimages.com/DQmUk7XC91kbjnAbUQ2GGktSxt1XmUhxwAnAJKr1GphPJYx/kcgJsXS.jpg)Hey guys it's me again I was gone for a while I haven't written anything for about a month and a half but now I'm back and I'd like to get into a very important topic in DND and that's NPC's . I've talked about it before but I really want to delve into it this time mostly focusing how to make your NPCs important and really feel like a part of the story and have them be realistic you don't want all your characters to be guard number 3 or generic bartender number 7. I think first the key is to make a bunch of NPCs before you start playing I typically have 10 to 20 NPCs I give them backstories character traits flaws and thinks they're good at and then I typically like to write some way they could fit into a story maybe a small Quest that you can get if you push the right buttons or maybe more importantly part of an arc or part of the main quest it's a reoccurring character that they need multiple multiple times either way the goal is to have memorable NPC's to make the game more realistic now here or my tips.\nTip 1 making your character last\nThis it's predominantly done by making the character interesting and useful in multiple situations having the players want to see this character again and actively seeking him out because he has something very unique or useful about him is a good way to have your players have more fun and make it feel like real life but it also gives you a great opportunity to make this character really a part of the story if your players repeatedly want to see this person or no more about this person then it's very easy to just insert him into something big or bigger part of the story and then it seems as though that was your plan the entire time do you just sort of weave him into this art that you already have. For example he has a horse-drawn carriage and a sign that says Baeman Mont mon over the top they stop and realize that this man of magical items and so they got a few the first time and now they keep finding him on the trade routes his most important character trait is that he can't identify items he knows the spell detect Magic so he knows that the items are magical themselves but he doesn't know what they do and he has hundreds of them so he sold them for whatever he can. the next time they found him I added a story element to his character that wasn't there before the players had to help him with a quest to further his business he needed some sets of armor gathered from a man who was crafting them for him and if they could bring them back he would give them gold and other magic items the players have seen him maybe three or four times in the story already and I like to keep inserting this reoccurring character even when they don't buy anything they know that he's ever present in the world and I think that goes a long way when you know somebody doesn't just go away because they're generic guard number 3 you know this person is always in the story he's always a part of it you can actually go and find him somewhere in the world I think that's very important.\nTip to making believable character\nOkay so now you've got your character he's going to last, he's got story elements to him but, what makes him believable what makes people want to seek him out learn more about his character I'd like to give the character a few character traits to stick by so that he's consistent if I'm doing any voices I make a note of that type of voice so that the voice is consistent but most importantly I like to write whether or not the character is friendly or hostile or indifferent a lot of times the characters emotions the way they interact with the players will just be because they are more of a hostile person or their hostile to the players even for something they did even though the players may or may not know why this person is upset having a guy verse culture among people in the game and varying levels of comfortability and hostility towards the players will make it seem more realistic. Okay guys that's my tips for this week hopefully I can get back to making more blogs soon and if you like this one check out my other ones thanks for all the support see you next time.![DD.png](https://steemitimages.com/DQmQpWsxbAHF8ks7D4enuFGJ93wpbiaWAt8E9Pqgbb6oRxn/DD.png)",
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steemdelegated 18.113 SP to @generalblue
2018/03/21 10:35:39
delegateegeneralblue
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generalbluereceived 0.008 SBD, 0.004 SP author reward for @generalblue / tips-for-how-to-be-a-better-dm-things-i-watch
2018/02/05 18:06:39
authorgeneralblue
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Transaction InfoBlock #19610275/Virtual Operation #30
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2018/02/05 04:58:30
authorsteve07
permlinkre-generalblue-2018129t111424857z
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generalblueclaimed reward balance: 0.220 SBD, 0.058 SP
2018/02/02 07:01:57
accountgeneralblue
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Transaction InfoBlock #19510758/Trx 828feed6f8f57b3e321f7f58a1eadc24fc4c1113
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2018/02/01 19:41:12
authormrhasuu
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2018/02/01 19:12:00
authorgeneralblue
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Transaction InfoBlock #19496581/Virtual Operation #13
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2018/02/01 19:12:00
comment authorgeneralblue
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2018/02/01 19:11:06
authorgeneralblue
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Transaction InfoBlock #19496563/Virtual Operation #16
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2018/02/01 18:02:24
authorgeneralblue
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2018/02/01 18:02:24
comment authorgeneralblue
comment permlinkre-mrlightning-re-generalblue-d-and-d-tips-for-being-a-good-dm-20180125t180221988z
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generalbluereceived 0.042 SBD, 0.011 SP author reward for @generalblue / d-and-d-how-to-become-a-better-dm-gameflow
2018/02/01 00:41:06
authorgeneralblue
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Transaction InfoBlock #19474407/Virtual Operation #18
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generalbluereceived 0.063 SBD, 0.015 SP author reward for @generalblue / d-and-d-tips-for-being-a-good-dm
2018/01/31 22:36:12
authorgeneralblue
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Transaction InfoBlock #19471915/Virtual Operation #4
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2018/01/31 03:37:18
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2018/01/30 15:12:21
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2018/01/30 15:07:51
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2018/01/30 15:07:45
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2018/01/30 13:57:21
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2018/01/30 13:57:21
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2018/01/30 13:57:21
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2018/01/30 13:57:21
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2018/01/30 13:57:21
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2018/01/30 13:57:21
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2018/01/30 13:57:21
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2018/01/30 13:57:12
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2018/01/30 07:39:06
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2018/01/30 06:34:45
authorgeneralblue
bodyThere is no way to play the game wrong. I've also played a game where we didn't have Maps and it wasn't terribly difficult for the DM to keep notes on where everyone was and we just envisioned the whole thing in our mind. The thing about D&D that's wonderful is that the rules aren't absolute and really you can do whatever you want in fact they want you to go outside of the rules of the game and be creative which is why they have very few rules in the first place.
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2018/01/30 06:24:51
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2018/01/30 02:17:54
authorniduroki
bodyIf there's only one enemy monster "theater of the mind" may work out. You can see this, when actually doing a "one enemy monster fight" on a map. It's often very boring. The fighter/paladin/barbarian tanks all the damage, everyone goes to their position and never moves again. *yawn* ---- If there is more the one enemy monster, ranges are of importance. That is what a map is for. The rules don't say: >You can cast this spell on everyone in [arms reach/initimate range/seeing the white of their eyes-range/view-sight in general]. It affects the target, and everyone in arms reach around them. The rules say: > You can cast this spell on everyone in a 50ft range – it affects the target and everyone in a 10ft radius. If you're not using a map when ranges are this specific you are *bound* to break rules, because you inadvertently will get a placement wrong. Especially when AoEs with ranges are involved it often becomes a huge clusterf*ck of "Ooof, who does this even hit? Who's in a 10ft radius?". So it often ends in GMs being nice to their players and throwing the rules overboard, saying the spell hits everyone they want. If DnD tells you: You can move 30ft, and the spell has 50ft range, but you're winging it, you're playing the wrong game. Do it rarely: Okay, no need to change systems. Do it all the time: Change to a system with less of a strategic element. You obviously don't care about movement-ranges.
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      "body": "If there's only one enemy monster \"theater of the mind\" may work out.\nYou can see this, when actually doing a \"one enemy monster fight\" on a map. It's often very boring. The fighter/paladin/barbarian tanks all the damage, everyone goes to their position and never moves again. *yawn*\n\n----\n\nIf there is more the one enemy monster, ranges are of importance. That is what a map is for.\nThe rules don't say:\n>You can cast this spell on everyone in [arms reach/initimate range/seeing the white of their eyes-range/view-sight in general].\nIt affects the target, and everyone in arms reach around them.\n\nThe rules say:\n> You can cast this spell on everyone in a 50ft range – it affects the target and everyone in a 10ft radius.\n\nIf you're not using a map when ranges are this specific you are *bound* to break rules, because you inadvertently will get a placement wrong. Especially when AoEs with ranges are involved it often becomes a huge clusterf*ck of \"Ooof, who does this even hit? Who's in a 10ft radius?\".\nSo it often ends in GMs being nice to their players and throwing the rules overboard, saying the spell hits everyone they want.\n\nIf DnD tells you: You can move 30ft, and the spell has 50ft range, but you're winging it, you're playing the wrong game.\nDo it rarely: Okay, no need to change systems.\nDo it all the time: Change to a system with less of a strategic element. You obviously don't care about movement-ranges.",
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2018/01/30 01:16:18
authorniduroki
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2018/01/30 01:15:21
authorgeneralblue
bodyThat's a great question. Well for me I like to be as minimal as possible really so I just use a dry erase mat or dry erase tiles and I make the maps as we're playing when needed. Realistically the game can be played Without Maps or without tiles or anything like that it is theater of the mind after all so I would say just go for it. 75% of all of my sessions don't involve Maps or pictures and if they do they're just very roughly Maps so that people can get a perspective of what's going on . The important thing is to have people envision your world in their mind so you don't really need a map.
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      "body": "That's a great question. Well for me I like to be as minimal as possible really so I just use a dry erase mat or dry erase tiles and I make the maps as we're playing when needed. Realistically the game can be played Without Maps or without tiles or anything like that it is theater of the mind after all so I would say just go for it. 75% of all of my sessions don't involve Maps or pictures and if they do they're just very roughly Maps so that people can get a perspective of what's going on . The important thing is to have people envision your world in their mind so you don't really need a map.",
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2018/01/29 22:44:00
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2018/01/29 22:42:03
authorniduroki
bodyOne of the most useful advice-series on YouTube in my opinion is [Adam Koebel's Office Hours](https://www.youtube.com/playlist?list=PLAmPx8nWedFVGdrP2JmcYzdvZC8sWV5b4), where he answers concrete questions, rather than giving generic advice. In the end all problems boil down to three things: 1) Talk to your players (outside the session) 2) Play the right kind of game/system. 3) Play with the right kind of players.
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      "body": "One of the most useful advice-series on YouTube in my opinion is [Adam Koebel's Office Hours](https://www.youtube.com/playlist?list=PLAmPx8nWedFVGdrP2JmcYzdvZC8sWV5b4), where he answers concrete questions, rather than giving generic advice.\n\nIn the end all problems boil down to three things:\n1) Talk to your players (outside the session)\n2) Play the right kind of game/system.\n3) Play with the right kind of players.",
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2018/01/29 22:09:54
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2018/01/29 20:56:54
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2018/01/29 20:56:48
authorgeneralblue
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2018/01/29 19:14:36
authorgeneralblue
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2018/01/29 19:14:27
authorsteve07
bodyMy #1 tip for DMs looking to improve is to only make your players roll when you feel that their character would struggle at doing the action. For example, the Ranger is lighting a fire when setting up camp in the wilderness, making them roll a survival check wouldn't make much sense and would only slow down the game. But in a situation where a rogue is picking someone's pockets, obviously make them roll a sleight of hand check because failure could actually progress the story and not slow it down.
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2018/01/29 18:08:12
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2018/01/29 18:06:39
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2018/01/29 18:06:39
authorgeneralblue
body![DD.png](https://steemitimages.com/DQmQpWsxbAHF8ks7D4enuFGJ93wpbiaWAt8E9Pqgbb6oRxn/DD.png) As a DM you want to use all the material available to you to make your world what you wanted to be and to learn how to be the best DM you can. Below is a list of different things that I and other DM's use to get reference it's a good way to study other DMS and learn the things that you like about them and the things you would change and then Implement that into your game me personally I don't use all of these but I thought I'd be helpful for new DMs. Admittedly my favorite thing to watch is Matt Mercer DMing on critical role. Which can be found here https://geekandsundry.com I also really like web DM that's my second choice. The link is below. WEB SITES & BLOGS World Builder Blog - https://worldbuilderblog.me/ Sly Flourish - http://slyflourish.com/ DMs Guild - http://www.dmsguild.com/ Stan Shinn - http://swshinn.com/ Official D&D Resources - http://dnd.wizards.com/products/tabletop-games/trpg-resources Kobold Fight Club - https://kobold.club/fight/#/encounter-builder Reddit D&D 5e (aka Next) - https://www.reddit.com/r/dndnext/ Reddit D&D - https://www.reddit.com/r/DungeonsAndDragons/ YOU TUBE Matt Colville - https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA Roll20 - https://www.youtube.com/channel/UCHC1kWACzA7G6D2fqkqsRDg Official D&D channel - https://www.youtube.com/channel/UCi-PULMg2eD_v5AO0PlW4sg WASD20 - https://www.youtube.com/channel/UCQOmmyopiTzH9dlThm8hbwQ WebDM - https://www.youtube.com/channel/UC7XFmdssWgaPzGyGbKk8GaQ Nerdacrhy - https://www.youtube.com/user/Nerdarchy How to be a great game master - https://www.youtube.com/user/Bon3zmann GM Tips (Matt Mercer & Satine Phoenix) - https://www.youtube.com/playlist?list=PL7atuZxmT9570U87GhK_20NcbxM43vkom
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      "body": "![DD.png](https://steemitimages.com/DQmQpWsxbAHF8ks7D4enuFGJ93wpbiaWAt8E9Pqgbb6oRxn/DD.png)\nAs a DM you want to use all the material available to you to make your world what you wanted to be and to learn how to be the best DM you can. Below is a list of different things that I and other DM's use to get reference it's a good way to study other DMS and learn the things that you like about them and the things you would change and then Implement that into your game me personally I don't use all of these but I thought I'd be helpful for new DMs.\n\nAdmittedly my favorite thing to watch is Matt Mercer DMing on critical role. Which can be found here https://geekandsundry.com I also really like web DM that's my second choice. The link is below.\n\nWEB SITES & BLOGS\n\nWorld Builder Blog - https://worldbuilderblog.me/\nSly Flourish - http://slyflourish.com/\nDMs Guild - http://www.dmsguild.com/\nStan Shinn - http://swshinn.com/\nOfficial D&D Resources - http://dnd.wizards.com/products/tabletop-games/trpg-resources\nKobold Fight Club - https://kobold.club/fight/#/encounter-builder\nReddit D&D 5e (aka Next) - https://www.reddit.com/r/dndnext/\nReddit D&D - https://www.reddit.com/r/DungeonsAndDragons/\nYOU TUBE\n\nMatt Colville - https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA\nRoll20 - https://www.youtube.com/channel/UCHC1kWACzA7G6D2fqkqsRDg\nOfficial D&D channel - https://www.youtube.com/channel/UCi-PULMg2eD_v5AO0PlW4sg\nWASD20 - https://www.youtube.com/channel/UCQOmmyopiTzH9dlThm8hbwQ\nWebDM - https://www.youtube.com/channel/UC7XFmdssWgaPzGyGbKk8GaQ\nNerdacrhy - https://www.youtube.com/user/Nerdarchy\nHow to be a great game master - https://www.youtube.com/user/Bon3zmann\nGM Tips (Matt Mercer & Satine Phoenix) - https://www.youtube.com/playlist?list=PL7atuZxmT9570U87GhK_20NcbxM43vkom",
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2018/01/29 17:44:06
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2018/01/29 17:44:03
authormrhasuu
bodyHey, My girlfriend and I really into board games, card games and DnD. What advice do you have for a group that's having a hard time getting the game started and meeting up together for the game? Our DM is having a hardtime setting up maps, story wise she said it's ready but the maps is taking her a really long time. My friends are pretty lazy on weekends, understandable since we had a long work week. So they usually potato at home on weekends. I know that roll20.net exists and we can totally do it online, But we prefer to be in the company of our friends with our dices and on a table. I'll be following you since you seem to be posting alot of stuff on Dnd.
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      "author": "mrhasuu",
      "body": "Hey, My girlfriend and I really into board games, card games and DnD. What advice do you have for a group that's having a hard time getting the game started and meeting up together for the game?\n\nOur DM is having a hardtime setting up maps, story wise she said it's ready but the maps is taking her a really long time.\n\nMy friends are pretty lazy on weekends, understandable since we had a long work week. So they usually potato at home on weekends. I know that roll20.net exists and we can totally do it online, But we prefer to be in the company of our friends with our dices and on a table.\n\nI'll be following you since you seem to be posting alot of stuff on Dnd.",
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2018/01/29 17:16:54
authorgeneralblue
bodyMe too actually. I am very happy that you let us know about Steem it has motivated me to make a Blog about something that I am very passionate about and it has allowed me to feel and be rewarded for doing something that I love so thank you. I know you make these videos for us, keep up the good work.
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      "author": "generalblue",
      "body": "Me too actually. I am very happy that you let us know about Steem it has motivated me to make a Blog about something that I am very passionate about and it has allowed me to feel and be rewarded for doing something that I love so thank you. I know you make these videos for us, keep up the good work.",
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      "parent_author": "trevonjb",
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      "permlink": "re-trevonjb-steem-is-treating-me-better-than-all-other-social-media-20180129t171652157z",
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Account Metadata

POSTING JSON METADATA
None
JSON METADATA
None
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Auth Keys

Owner
Single Signature
Public Keys
STM7nDCMCJNLPwq4rvxQk7wtvn4NpPEjpkrXMehuEqt2SdSexAU3P1/1
Active
Single Signature
Public Keys
STM5KvL2exaTQS95oxXU6P3wsTDhwZEREhsAZrBFcY7YbQTYmws741/1
Posting
Single Signature
Public Keys
STM8Bpfwby2YtcDFnUsaHh3TJApwDv9BRFjrQVMR1vaff8so3t59B1/1
App Permissions
Memo
STM5nSca4RyVbGzCbRwuzZdkPhpniymhfhF2BC7PaPnCEXj2CuSUU
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}

Witness Votes

0 / 30
No active witness votes.
[]