Ecoer Logo

@gamingcrisis

33

PR Student | Fiction Writer | Sparking Discussion About the Latest News in the Video Game Industry.

steemit.com/@gamingcrisis
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS90.80%
Net Worth
2.860USD
STEEM
0.000STEEM
SBD
5.063SBD
Effective Power
7.789SP
├── Own SP
6.756SP
└── Incoming Deleg
+1.033SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
6.756SP
Delegated Out
0.000SP
Delegation In
1.033SP
Effective Power
7.789SP
Reward SP (pending)
0.175SP
SBD
sbd_balance
4.853SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.210SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "11002.467668 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "1681.664156 VESTS",
  "sbd_balance": "4.853 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.210 SBD",
  "conversions": []
}

Account Info

namegamingcrisis
id345289
rank150,266
reputation7562502282
created2017-08-31T17:23:06
recovery_accountsteem
proxyNone
post_count38
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2017-12-07T18:58:00
last_root_post2017-12-04T06:48:18
last_vote_time2018-02-07T21:33:36
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance4.853 SBD
savings_sbd_balance0.000 SBD
vesting_shares11002.467668 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares1681.664156 VESTS
reward_vesting_balance360.215671 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2017-11-30T06:35:30
minedNo
sbd_seconds6,752,770,863
sbd_last_interest_payment2017-09-18T01:37:30
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 345289,
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    "key_auths": [
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  },
  "active": {
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  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM4tkeuB5yBhiG1JqCc14DLWK4ZkhVFTDSvS8m69gDYJzE66z6Nt",
        1
      ]
    ]
  },
  "memo_key": "STM5NSGGwkQeZxDf9oKgVzE6aBstXzn6n3bGPvMARg14An8Xo8N4B",
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://pbs.twimg.com/profile_images/936100788480499712/lPow7UZm_400x400.jpg\",\"website\":\"http://www.gamingcrisis.com\",\"about\":\"PR Student | Fiction Writer | Sparking Discussion About the Latest News in the Video Game Industry.\",\"name\":\"Gaming Crisis\"}}",
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://pbs.twimg.com/profile_images/936100788480499712/lPow7UZm_400x400.jpg\",\"website\":\"http://www.gamingcrisis.com\",\"about\":\"PR Student | Fiction Writer | Sparking Discussion About the Latest News in the Video Game Industry.\",\"name\":\"Gaming Crisis\"}}",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2017-11-30T06:35:30",
  "created": "2017-08-31T17:23:06",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 38,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "12684131824",
    "last_update_time": 1741000890
  },
  "downvote_manabar": {
    "current_mana": 3171032956,
    "last_update_time": 1741000890
  },
  "voting_power": 0,
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "4.853 SBD",
  "sbd_seconds": "6752770863",
  "sbd_seconds_last_update": "2017-10-12T04:11:36",
  "sbd_last_interest_payment": "2017-09-18T01:37:30",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.210 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "360.215671 VESTS",
  "reward_vesting_steem": "0.175 STEEM",
  "vesting_shares": "11002.467668 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "1681.664156 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 20,
  "posting_rewards": 1034,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 0,
  "last_post": "2017-12-07T18:58:00",
  "last_root_post": "2017-12-04T06:48:18",
  "last_vote_time": "2018-02-07T21:33:36",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": "7562502282",
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 150266
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 1.033 SP to @gamingcrisis
2025/03/03 11:21:30
delegatorsteem
delegateegamingcrisis
vesting shares1681.664156 VESTS
Transaction InfoBlock #93491261/Trx 74ecd76ee73b6619279988f32d81df0473e3acb0
View Raw JSON Data
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  "block": 93491261,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2025-03-03T11:21:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "gamingcrisis",
      "vesting_shares": "1681.664156 VESTS"
    }
  ]
}
steemdelegated 1.136 SP to @gamingcrisis
2021/10/30 09:21:54
delegatorsteem
delegateegamingcrisis
vesting shares1849.842268 VESTS
Transaction InfoBlock #58556908/Trx 67e1ed85834c217f123ec26d99150784833aa475
View Raw JSON Data
{
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  "trx_in_block": 1,
  "op_in_trx": 0,
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  "op": [
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    {
      "delegator": "steem",
      "delegatee": "gamingcrisis",
      "vesting_shares": "1849.842268 VESTS"
    }
  ]
}
2019/08/31 19:11:15
parent authorgamingcrisis
parent permlinkwelcoming-rohu03
authorsteemitboard
permlinksteemitboard-notify-gamingcrisis-20190831t191114000z
title
bodyCongratulations @gamingcrisis! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@gamingcrisis/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@gamingcrisis) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=gamingcrisis)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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Transaction InfoBlock #36036497/Trx 13f32cb0077ed56690d6af392da1fca11d4a3d92
View Raw JSON Data
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  "op": [
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      "parent_author": "gamingcrisis",
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      "author": "steemitboard",
      "permlink": "steemitboard-notify-gamingcrisis-20190831t191114000z",
      "title": "",
      "body": "Congratulations @gamingcrisis! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@gamingcrisis/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@gamingcrisis) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=gamingcrisis)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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2018/08/31 19:49:15
parent authorgamingcrisis
parent permlinkwelcoming-rohu03
authorsteemitboard
permlinksteemitboard-notify-gamingcrisis-20180831t194917000z
title
bodyCongratulations @gamingcrisis! You have received a personal award! [![](https://steemitimages.com/70x70/http://steemitboard.com/@gamingcrisis/birthday1.png)](http://steemitboard.com/@gamingcrisis) 1 Year on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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Transaction InfoBlock #25558487/Trx 9ab3d54385f8902abb41e98538102060557c01c7
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      "title": "",
      "body": "Congratulations @gamingcrisis! You have received a personal award!\n\n[![](https://steemitimages.com/70x70/http://steemitboard.com/@gamingcrisis/birthday1.png)](http://steemitboard.com/@gamingcrisis)  1 Year on Steemit\n<sub>_Click on the badge to view your Board of Honor._</sub>\n\n\n> Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!",
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steemdelegated 1.250 SP to @gamingcrisis
2018/05/16 20:18:18
delegatorsteem
delegateegamingcrisis
vesting shares2034.839782 VESTS
Transaction InfoBlock #22489867/Trx 6211f535dcb6b3b7fec371c81156e2a4edcb4cf2
View Raw JSON Data
{
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  "timestamp": "2018-05-16T20:18:18",
  "op": [
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    {
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      "delegatee": "gamingcrisis",
      "vesting_shares": "2034.839782 VESTS"
    }
  ]
}
steemdelegated 12.011 SP to @gamingcrisis
2018/04/21 20:43:18
delegatorsteem
delegateegamingcrisis
vesting shares19559.700280 VESTS
Transaction InfoBlock #21771154/Trx ecdc8e5fc683655aa4465fa7c49eb66774d93139
View Raw JSON Data
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  "op": [
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      "delegatee": "gamingcrisis",
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  ]
}
2018/02/08 06:04:21
votergamingcrisis
authorn3r0
permlinkre-eosio-block-one-and-mike-novogratz-s-galaxy-digital-announce-joint-venture-for-new-usd325-million-eos-io-fund-20180123t164933092z
weight10000 (100.00%)
Transaction InfoBlock #19682086/Trx b5ed01c05d41c2fd2c6296e531f0ee67a4b50223
View Raw JSON Data
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      "author": "n3r0",
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2018/02/08 06:04:18
votergamingcrisis
authorn3r0
permlinkthis-is-why-i-believe-mike-novogratz-could-be-the-vc-partner-of-eos
weight10000 (100.00%)
Transaction InfoBlock #19682085/Trx 79a91e167f06352835a6d97b5f93ba4d3bff7509
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2018/02/07 21:33:36
votergamingcrisis
authorkralizec
permlinklet-s-play-card-crawl-a-game-review
weight10000 (100.00%)
Transaction InfoBlock #19671945/Trx 83f72f4a3612a4c3801947d5f8c2fd6d2e08d0d6
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}
steemdelegated 12.137 SP to @gamingcrisis
2017/12/12 22:24:54
delegatorsteem
delegateegamingcrisis
vesting shares19763.532332 VESTS
Transaction InfoBlock #18032681/Trx 6ed6a5ec874255d436ced7f5d03b730ef883a461
View Raw JSON Data
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  "timestamp": "2017-12-12T22:24:54",
  "op": [
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      "delegatee": "gamingcrisis",
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}
2017/12/07 18:58:00
parent authorrohu03
parent permlinkre-gamingcrisis-welcoming-rohu03-20171204t163914024z
authorgamingcrisis
permlinkre-rohu03-re-gamingcrisis-welcoming-rohu03-20171207t185756951z
title
bodyOf course man :) A community is only a community if we're working together.
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      "permlink": "re-rohu03-re-gamingcrisis-welcoming-rohu03-20171207t185756951z",
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2017/12/06 22:20:36
votergamingcrisis
authorkralizec
permlinkthe-real-problem-with-loot-boxes
weight10000 (100.00%)
Transaction InfoBlock #17859876/Trx c1935ab184c10b8e3267cd236de547b7023e42e7
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2017/12/04 16:39:15
parent authorgamingcrisis
parent permlinkwelcoming-rohu03
authorrohu03
permlinkre-gamingcrisis-welcoming-rohu03-20171204t163914024z
title
bodythanks a lot @gamingcrisis..
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Transaction InfoBlock #17795510/Trx bbf9ac0cb36b9a42b201467ba680a247733350d8
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      "title": "",
      "body": "thanks a lot @gamingcrisis..",
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2017/12/04 08:41:03
voternostrildomis
authorgamingcrisis
permlinkwelcoming-rohu03
weight2500 (25.00%)
Transaction InfoBlock #17785954/Trx 60b8137a3e82802ccb4f773be22dd922154c909c
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2017/12/04 06:48:27
parent authorgamingcrisis
parent permlinkwelcoming-rohu03
authorpromo-steem
permlinkre-gamingcrisis-welcoming-rohu03-1512370107387z
title
bodyThank you for Using #promo-steem tag, Promote steemit by inviting your friends and your family!
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2017/12/04 06:48:24
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2017/12/04 06:48:18
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2017/12/04 06:48:18
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2017/11/29 22:59:09
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2017/11/26 11:07:57
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2017/11/17 22:44:27
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2017/11/12 08:25:21
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2017/11/12 08:21:12
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2017/11/10 20:41:03
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2017/11/08 20:00:57
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2017/11/02 00:17:15
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2017/11/01 20:36:00
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2017/11/01 17:23:33
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2017/11/01 17:23:33
parent author
parent permlinkgaming
authorgamingcrisis
permlinkthe-right-way-to-do-microtransactions
titleThe Right Way to Do Microtransactions
body<em>This piece was made in response to <a href="https://youtu.be/_B6zLF3rAnQ">Pretty Good Gaming's video</a> on the new Animal Crossing. </em> https://youtu.be/wv-FwXR3wps   After <a href="https://www.polygon.com/2016/4/27/11516670/fire-emblem-animal-crossing-for-mobile-ios-android-nintendo">it's initial announcement in April 2016</a> and almost a year of delays, Nintendo has belatedly announced what is hopefully the final launch-window for their mobile Animal Crossing game. Unlike what some believe to be its exorbitantly priced counterpart, Super Mario Run, Animal Crossing: Pocket Camp is coming to mobile devices, by the end of November, at no upfront cost to players. Animal Crossing once caused an uproar for gating players by simply forcing them to wait; in New Leaf, if you wanted Cyrus to customize your furniture you'd have to wait 42 [real time] hours for it to be completed. Animal Crossing: Pocket Camp adds a frictionless way for impatient players to expedite the customization of their furniture while paying for the development of the application and its updates. Unlike other games, which have to mold game mechanics with microtransactions in mind, Animal Crossing took an organic gameplay feature and decided to monetize it. Now some might not see the difference between this and other microtransactions. In free to play MMOs like Dauntless the money you pay, as part of a "Founders Pack" exponentially increases the loot you get from monsters, letting you spend more time in the city and less time repetitively battling the same bosses. In Animal Crossing you're having a timer removed: both give you the ability to make time inconsequential. But my argument is that the developers were not forced by their higher-ups to alter a major mechanic of the game just to institute a transaction - it was a part of the gameplay that has been integral since the beginning of the franchise - and they finally gave gamers an option to make that process frictionless; something that many impatient people would have been paying since's Animal Crossing's inception if given the opportunity. This is the way that in-game purchases should be implemented. A company should make you <i>want </i>to throw money at them because you're enjoying their game so much, and not make you feel like you <i>need</i> to pay them, out of fear that you're missing out on portions of a game you've already paid for. There should be no badgering or constant reminders that other people are spending money on things that you don't have, and gamers should not be pressured by subtle or overt signs that there is more content behind a paywall. Those arguing the game should be like Nintendo's Super Mario Run, should know that Nintendo felt it was a disappointment, with <a href="https://asia.nikkei.com/Business/Companies/Nintendo-chases-more-than-profit-with-Super-Mario-Run" target="_blank" rel="noopener">Nintendo President Tatsumi Kimishima</a> saying that revenue "did not meet our expectations." And that although, a month after its launch 90 million users had downloaded the game, only 3% of them purchased it. In the time Nintendo's pay-to-play game earned $30 million in gross revenue, <a href="https://techcrunch.com/2016/08/07/pokemon-go-crosses-200m-in-global-revenue-one-month-into-launch/">Pokemon Go's free to play with in-app purchase model had earned Niantic $200 million</a>. As someone who'd prefer to pay for an app one time than be nickeled and dimed to access its best features, I never thought I'd be arguing for in-app purchases. But after taking a look at the numbers, I can't think of a studio that's come up with a better compromise. <p style="text-align: center;"><a href="http://www.twitter.com/WASDmeta" target="_blank" rel="noopener">@WASDmeta</a></p>
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      "author": "gamingcrisis",
      "permlink": "the-right-way-to-do-microtransactions",
      "title": "The Right Way to Do Microtransactions",
      "body": "<em>This piece was made in response to <a href=\"https://youtu.be/_B6zLF3rAnQ\">Pretty Good Gaming's video</a> on the new Animal Crossing. </em>\n\nhttps://youtu.be/wv-FwXR3wps\n\n \n\nAfter <a href=\"https://www.polygon.com/2016/4/27/11516670/fire-emblem-animal-crossing-for-mobile-ios-android-nintendo\">it's initial announcement in April 2016</a> and almost a year of delays, Nintendo has belatedly announced what is hopefully the final launch-window for their mobile Animal Crossing game.\n\nUnlike what some believe to be its exorbitantly priced counterpart, Super Mario Run, Animal Crossing: Pocket Camp is coming to mobile devices, by the end of November, at no upfront cost to players.\n\nAnimal Crossing once caused an uproar for gating players by simply forcing them to wait; in New Leaf, if you wanted Cyrus to customize your furniture you'd have to wait 42 [real time] hours for it to be completed. Animal Crossing: Pocket Camp adds a frictionless way for impatient players to expedite the customization of their furniture while paying for the development of the application and its updates. Unlike other games, which have to mold game mechanics with microtransactions in mind, Animal Crossing took an organic gameplay feature and decided to monetize it.\n\nNow some might not see the difference between this and other microtransactions. In free to play MMOs like Dauntless the money you pay, as part of a \"Founders Pack\" exponentially increases the loot you get from monsters, letting you spend more time in the city and less time repetitively battling the same bosses. In Animal Crossing you're having a timer removed: both give you the ability to make time inconsequential. But my argument is that the developers were not forced by their higher-ups to alter a major mechanic of the game just to institute a transaction - it was a part of the gameplay that has been integral since the beginning of the franchise - and they finally gave gamers an option to make that process frictionless; something that many impatient people would have been paying since's Animal Crossing's inception if given the opportunity.\n\nThis is the way that in-game purchases should be implemented. A company should make you <i>want </i>to throw money at them because you're enjoying their game so much, and not make you feel like you <i>need</i> to pay them, out of fear that you're missing out on portions of a game you've already paid for. There should be no badgering or constant reminders that other people are spending money on things that you don't have, and gamers should not be pressured by subtle or overt signs that there is more content behind a paywall.\n\nThose arguing the game should be like Nintendo's Super Mario Run, should know that Nintendo felt it was a disappointment, with <a href=\"https://asia.nikkei.com/Business/Companies/Nintendo-chases-more-than-profit-with-Super-Mario-Run\" target=\"_blank\" rel=\"noopener\">Nintendo President Tatsumi Kimishima</a> saying that revenue \"did not meet our expectations.\" And that although, a month after its launch 90 million users had downloaded the game, only 3% of them purchased it. In the time Nintendo's pay-to-play game earned $30 million in gross revenue, <a href=\"https://techcrunch.com/2016/08/07/pokemon-go-crosses-200m-in-global-revenue-one-month-into-launch/\">Pokemon Go's free to play with in-app purchase model had earned Niantic $200 million</a>. As someone who'd prefer to pay for an app one time than be nickeled and dimed to access its best features, I never thought I'd be arguing for in-app purchases. But after taking a look at the numbers, I can't think of a studio that's come up with a better compromise.\n<p style=\"text-align: center;\"><a href=\"http://www.twitter.com/WASDmeta\" target=\"_blank\" rel=\"noopener\">@WASDmeta</a></p>",
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2017/10/28 05:41:45
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2017/10/18 12:14:42
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gamingcrisisupdated their account properties
2017/10/17 22:49:54
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2017/10/12 04:21:15
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2017/10/12 04:21:09
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2017/10/12 04:21:06
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gamingcrisisupvoted (100.00%) @brosh / joy-chapter-1
2017/10/12 04:13:33
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gamingcrisissent 0.400 SBD to @ninjawhale- "https://steemit.com/story/@brosh/joy-chapter-1"
2017/10/12 04:11:36
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2017/10/06 06:13:48
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2017/10/06 06:12:45
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gamingcrisisreceived 0.081 SBD, 0.085 SP author reward for @gamingcrisis / red-dead-redeption-2-trailer
2017/10/05 15:04:09
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2017/10/05 04:16:15
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2017/10/05 00:23:27
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2017/10/04 20:21:51
curatorgamingcrisis
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2017/10/04 18:12:48
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2017/10/04 18:12:18
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gamingcrisisreceived 0.095 SBD, 0.091 SP author reward for @gamingcrisis / pubg-v-fortnite
2017/10/04 08:55:18
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2017/10/02 22:20:36
authorgamingcrisis
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2017/10/01 03:02:42
parent authorgamingcrisis
parent permlinkre-jamesbrown-re-gamingcrisis-re-stephenkendal-re-stephenkendal-why-the-application-of-smart-media-tokens-reinforces-my-usd500bn-social-media-powerhouse-prediction-for-steem-20170930t180458043z
authorjamesbrown
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title
body> Just like AOL was the king of the internet at the turn of the century, but eventually fell into obscurity, I think that's a total possibility here. Definitely. No arguments here.
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      "body": "> Just like AOL was the king of the internet at the turn of the century, but eventually fell into obscurity, I think that's a total possibility here.\n\nDefinitely.  No arguments here.",
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2017/09/30 18:05:33
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2017/09/30 18:05:00
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bodyI agree with your first point but disagree with the second. I had someone tell me the other day that Steemit only has 27,000 active users - I don't think that number is too big to overtake. Just like AOL was the king of the internet at the turn of the century, but eventually fell into obscurity, I think that's a total possibility here. I'm hoping it's not, but like you said, I like to hedge my bets.
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      "body": "I agree with your first point but disagree with the second. \n\nI had someone tell me the other day that Steemit only has 27,000 active users - I don't think that number is too big to overtake. Just like AOL was the king of the internet at the turn of the century, but eventually fell into obscurity, I think that's a total possibility here. I'm hoping it's not, but like you said, I like to hedge my bets.",
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2017/09/30 13:18:03
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2017/09/30 13:11:27
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gamingcrisisupdated their account properties
2017/09/30 13:10:30
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2017/09/30 13:07:30
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2017/09/30 13:04:18
parent authorgamingcrisis
parent permlinkannouncing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications
authorcheetah
permlinkcheetah-re-gamingcrisisannouncing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications
title
bodyHi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: https://medium.com/btc-labs/announcing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications-ad5f89ac238d
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      "body": "Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in:\nhttps://medium.com/btc-labs/announcing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications-ad5f89ac238d",
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2017/09/30 13:04:15
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2017/09/30 13:04:09
parent author
parent permlinkblockchain
authorgamingcrisis
permlinkannouncing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications
title"Announcing BTC Labs, a Blockchain Venture Studio and Fund for Media Applications"
body<html> <p><em>I'm not sure how exactly to share the news, but it's right up my alley so I'll just paste the press release.</em></p> <blockquote>Nashville, TN, September 25, 2017 — BTC Media, the largest media group dedicated to cryptocurrency and blockchain technology, has unveiled BTC Labs, a venture studio focused on launching and incubating blockchain applications for the digital media industry.</blockquote> <blockquote>Blockchains are ushering in a new paradigm, disintermediating established institutions and creating more equitable ways of exchanging value and sharing data. Many of these benefits can be extended to the most pressing problems faced by media companies, including intellectual property registration, content monetization, licensing, ticketing and ad-tech. Given its insight into both the blockchain and media industries, BTC Labs is poised to support disruptive, open-sourced, decentralized networks.</blockquote> <blockquote>BTC Labs is also announcing Storyboard Ventures, a venture financing arm seeded with $2 million to fund promising, forward-thinking media projects. Storyboard Ventures will look specifically for entrepreneurs building use cases that leverage decentralization to disrupt longstanding inefficiencies in the digital media industry.</blockquote> <blockquote>"The internet drastically altered how we consume and distribute information, but the media industry has failed to adapt its underlying business model,” said Jeremy Kandah, Storyboard Venture’s Portfolio Manager. “Blockchain technology is revolutionizing the way that digital information is transacted, creating a host of new monetization models and connecting content creators directly with consumers. Storyboard Ventures will support the projects and pioneers shaping this media landscape of the future."</blockquote> <blockquote>The first project backed by BTC Labs was Po.et, a protocol designed to accelerate solutions for the publishing industry by utilizing blockchain technology and timestamped metadata. At the core of the Po.et protocol is an open, shared, universal ledger designed to track attribution and ownership information for the world’s digital creative assets. BTC Labs developed the core technical architecture of Po.et and led it through its successful token sale process. Po.et conducted its token sale on August 8, 2017, during which it raised $10 million to further develop the protocol.</blockquote> <blockquote><em><strong>ABOUT BTC LABS:</strong></em></blockquote> <blockquote>BTC Labs is an innovation studio formulating, incubating and developing blockchain applications for the digital media industry. BTC Labs aims to empower content creators, brands and consumers by developing decentralized networks in which every stakeholder can retain the fair value of their work. BTC Labs is based in the United States, with offices in Nashville, Los Angeles and New York. For more information about BTC Labs, please visit <a href="http://btclabs.org/">btclabs.org</a></blockquote> <blockquote><em><strong>For media inquiries or to schedule an interview, reach out to [email protected] or call (818) 585–5007</strong></em></blockquote> <p><em>CREDIT: https://medium.com/btc-labs/announcing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications-ad5f89ac238d</em></p> </html>
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      "body": "<html>\n<p><em>I'm not sure how exactly to share the news, but it's right up my alley so I'll just paste the press release.</em></p>\n<blockquote>Nashville, TN, September 25, 2017 — BTC Media, the largest media group dedicated to cryptocurrency and blockchain technology, has unveiled BTC Labs, a venture studio focused on launching and incubating blockchain applications for the digital media industry.</blockquote>\n<blockquote>Blockchains are ushering in a new paradigm, disintermediating established institutions and creating more equitable ways of exchanging value and sharing data. Many of these benefits can be extended to the most pressing problems faced by media companies, including intellectual property registration, content monetization, licensing, ticketing and ad-tech. Given its insight into both the blockchain and media industries, BTC Labs is poised to support disruptive, open-sourced, decentralized networks.</blockquote>\n<blockquote>BTC Labs is also announcing Storyboard Ventures, a venture financing arm seeded with $2 million to fund promising, forward-thinking media projects. Storyboard Ventures will look specifically for entrepreneurs building use cases that leverage decentralization to disrupt longstanding inefficiencies in the digital media industry.</blockquote>\n<blockquote>\"The internet drastically altered how we consume and distribute information, but the media industry has failed to adapt its underlying business model,” said Jeremy Kandah, Storyboard Venture’s Portfolio Manager. “Blockchain technology is revolutionizing the way that digital information is transacted, creating a host of new monetization models and connecting content creators directly with consumers. Storyboard Ventures will support the projects and pioneers shaping this media landscape of the future.\"</blockquote>\n<blockquote>The first project backed by BTC Labs was Po.et, a protocol designed to accelerate solutions for the publishing industry by utilizing blockchain technology and timestamped metadata. At the core of the Po.et protocol is an open, shared, universal ledger designed to track attribution and ownership information for the world’s digital creative assets. BTC Labs developed the core technical architecture of Po.et and led it through its successful token sale process. Po.et conducted its token sale on August 8, 2017, during which it raised $10 million to further develop the protocol.</blockquote>\n<blockquote><em><strong>ABOUT BTC LABS:</strong></em></blockquote>\n<blockquote>BTC Labs is an innovation studio formulating, incubating and developing blockchain applications for the digital media industry. BTC Labs aims to empower content creators, brands and consumers by developing decentralized networks in which every stakeholder can retain the fair value of their work. BTC Labs is based in the United States, with offices in Nashville, Los Angeles and New York. For more information about BTC Labs, please visit <a href=\"http://btclabs.org/\">btclabs.org</a></blockquote>\n<blockquote><em><strong>For media inquiries or to schedule an interview, reach out to [email protected] or call (818) 585–5007</strong></em></blockquote>\n<p><em>CREDIT: https://medium.com/btc-labs/announcing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications-ad5f89ac238d</em></p>\n</html>",
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2017/09/30 13:03:54
parent author
parent permlinkblockchain
authorgamingcrisis
permlinkannouncing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications
title"Announcing BTC Labs, a Blockchain Venture Studio and Fund for Media Applications"
body<html> <p><em>I'm not sure how exactly to share the news, but it's right up my alley so I'll just paste the press release.</em></p> <blockquote>Nashville, TN, September 25, 2017 — BTC Media, the largest media group dedicated to cryptocurrency and blockchain technology, has unveiled BTC Labs, a venture studio focused on launching and incubating blockchain applications for the digital media industry.</blockquote> <blockquote>Blockchains are ushering in a new paradigm, disintermediating established institutions and creating more equitable ways of exchanging value and sharing data. Many of these benefits can be extended to the most pressing problems faced by media companies, including intellectual property registration, content monetization, licensing, ticketing and ad-tech. Given its insight into both the blockchain and media industries, BTC Labs is poised to support disruptive, open-sourced, decentralized networks.</blockquote> <blockquote>BTC Labs is also announcing Storyboard Ventures, a venture financing arm seeded with $2 million to fund promising, forward-thinking media projects. Storyboard Ventures will look specifically for entrepreneurs building use cases that leverage decentralization to disrupt longstanding inefficiencies in the digital media industry.</blockquote> <blockquote>"The internet drastically altered how we consume and distribute information, but the media industry has failed to adapt its underlying business model,” said Jeremy Kandah, Storyboard Venture’s Portfolio Manager. “Blockchain technology is revolutionizing the way that digital information is transacted, creating a host of new monetization models and connecting content creators directly with consumers. Storyboard Ventures will support the projects and pioneers shaping this media landscape of the future."</blockquote> <blockquote>The first project backed by BTC Labs was Po.et, a protocol designed to accelerate solutions for the publishing industry by utilizing blockchain technology and timestamped metadata. At the core of the Po.et protocol is an open, shared, universal ledger designed to track attribution and ownership information for the world’s digital creative assets. BTC Labs developed the core technical architecture of Po.et and led it through its successful token sale process. Po.et conducted its token sale on August 8, 2017, during which it raised $10 million to further develop the protocol.</blockquote> <blockquote><em><strong>ABOUT BTC LABS:</strong></em></blockquote> <blockquote>BTC Labs is an innovation studio formulating, incubating and developing blockchain applications for the digital media industry. BTC Labs aims to empower content creators, brands and consumers by developing decentralized networks in which every stakeholder can retain the fair value of their work. BTC Labs is based in the United States, with offices in Nashville, Los Angeles and New York. For more information about BTC Labs, please visit <a href="http://btclabs.org/">btclabs.org</a></blockquote> <blockquote><em><strong>For media inquiries or to schedule an interview, reach out to [email protected] or call (818) 585–5007</strong></em></blockquote> <p><em>CREDIT: https://medium.com/btc-labs/announcing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications-ad5f89ac238d</em></p> </html>
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      "body": "<html>\n<p><em>I'm not sure how exactly to share the news, but it's right up my alley so I'll just paste the press release.</em></p>\n<blockquote>Nashville, TN, September 25, 2017 — BTC Media, the largest media group dedicated to cryptocurrency and blockchain technology, has unveiled BTC Labs, a venture studio focused on launching and incubating blockchain applications for the digital media industry.</blockquote>\n<blockquote>Blockchains are ushering in a new paradigm, disintermediating established institutions and creating more equitable ways of exchanging value and sharing data. Many of these benefits can be extended to the most pressing problems faced by media companies, including intellectual property registration, content monetization, licensing, ticketing and ad-tech. Given its insight into both the blockchain and media industries, BTC Labs is poised to support disruptive, open-sourced, decentralized networks.</blockquote>\n<blockquote>BTC Labs is also announcing Storyboard Ventures, a venture financing arm seeded with $2 million to fund promising, forward-thinking media projects. Storyboard Ventures will look specifically for entrepreneurs building use cases that leverage decentralization to disrupt longstanding inefficiencies in the digital media industry.</blockquote>\n<blockquote>\"The internet drastically altered how we consume and distribute information, but the media industry has failed to adapt its underlying business model,” said Jeremy Kandah, Storyboard Venture’s Portfolio Manager. “Blockchain technology is revolutionizing the way that digital information is transacted, creating a host of new monetization models and connecting content creators directly with consumers. Storyboard Ventures will support the projects and pioneers shaping this media landscape of the future.\"</blockquote>\n<blockquote>The first project backed by BTC Labs was Po.et, a protocol designed to accelerate solutions for the publishing industry by utilizing blockchain technology and timestamped metadata. At the core of the Po.et protocol is an open, shared, universal ledger designed to track attribution and ownership information for the world’s digital creative assets. BTC Labs developed the core technical architecture of Po.et and led it through its successful token sale process. Po.et conducted its token sale on August 8, 2017, during which it raised $10 million to further develop the protocol.</blockquote>\n<blockquote><em><strong>ABOUT BTC LABS:</strong></em></blockquote>\n<blockquote>BTC Labs is an innovation studio formulating, incubating and developing blockchain applications for the digital media industry. BTC Labs aims to empower content creators, brands and consumers by developing decentralized networks in which every stakeholder can retain the fair value of their work. BTC Labs is based in the United States, with offices in Nashville, Los Angeles and New York. For more information about BTC Labs, please visit <a href=\"http://btclabs.org/\">btclabs.org</a></blockquote>\n<blockquote><em><strong>For media inquiries or to schedule an interview, reach out to [email protected] or call (818) 585–5007</strong></em></blockquote>\n<p><em>CREDIT: https://medium.com/btc-labs/announcing-btc-labs-a-blockchain-venture-studio-and-fund-for-media-applications-ad5f89ac238d</em></p>\n</html>",
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2017/09/30 13:02:45
parent author
parent permlinkgaming
authorgamingcrisis
permlinkcollegiate-v-challenger-a-letter-to-tespa
titleDo eSports University Students Deserve Compensation?
body<html> <p>With dreams of becoming eSports professionals, students with amazing scholastic potential are leaving universities and choosing the Challenger Series over Collegiate eSports. And somehow (is it legislative?) collegiate eSports teams have found a way to hog-tie themselves into a position in which they can't offer students any incentive to stay.</p> <p>When presenting students with the opportunity to become eSports athletes, Tespa boasts that as an organization they have given&nbsp;out over 1 million dollars in scholarship money. Considering an average student education costs anywhere from&nbsp;$20-$100k, a million dollars doesn't stretch very far. The universities themselves are offering students an average of around $5,000 in scholarship money, which can pay for housing and books, or tuition, but not both. Like the NCAA offering students "only" scholarship money, the universities are profiting off the backs of students. Choosing not to compensate them financially and leaving a student - usually with minds not yet developed for decision making - with only one feasible option: leave school and join the Challenger&nbsp;League. Which frankly is not an entirely dumb decision. The Challenger League provides them an on-ramp to professional eSports and pays $10,000 a month. Ten times the amount they'd have made in scholarship money over the same period and that's only of they were in the Big Ten.</p> <p>Like the NCAA "only" permitting schools to offer students scholarship money, despite the fact that those same students bring in millions of dollars worth of profit a year. Choosing not to compensate them financially and leaving a student - generally with minds not yet developed for decision making - with only one feasible option: to leave school and join the Challenger&nbsp;League. Which frankly is not an entirely dumb decision. The Challenger League provides them an on-ramp to professional eSports and pays $10,000 a month. Ten times the amount they'd have made in scholarship money over the same period and that's only of they were in the Big Ten.</p> <p>I could continue, but I feel my point is clear.&nbsp;</p> <ul> <li>I want to know, from those much better versed in this industry than I, what is it we can do for these students?&nbsp;</li> <li>Would branding them as streamers and promoting them heavily on Twitch help? (This would be in addition to their jobs as team members.)</li> <li>Ignorant of the cut that players get in comparison to owners and managers, how would things change if individual players were sponsored instead of the team as a whole?</li> <li><em>Do we support these players in both their careers&nbsp;and their education, while making sure that they're fairly compensated for the entertainment they bring to us and the money they make for their organizations? Or do we treat them like NCAA players, use them up while they're young, and tell them a degree and some fame is good compensation enough?</em></li> </ul> <h3><a href="http://www.twitter.com/WASDmeta">@WASDmeta&nbsp;</a></h3> </html>
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      "title": "Do eSports University Students Deserve Compensation?",
      "body": "<html>\n<p>With dreams of becoming eSports professionals, students with amazing scholastic potential are leaving universities and choosing the Challenger Series over Collegiate eSports. And somehow (is it legislative?) collegiate eSports teams have found a way to hog-tie themselves into a position in which they can't offer students any incentive to stay.</p>\n<p>When presenting students with the opportunity to become eSports athletes, Tespa boasts that as an organization they have given&nbsp;out over 1 million dollars in scholarship money. Considering an average student education costs anywhere from&nbsp;$20-$100k, a million dollars doesn't stretch very far. The universities themselves are offering students an average of around $5,000 in scholarship money, which can pay for housing and books, or tuition, but not both. Like the NCAA offering students \"only\" scholarship money, the universities are profiting off the backs of students. Choosing not to compensate them financially and leaving a student - usually with minds not yet developed for decision making - with only one feasible option: leave school and join the Challenger&nbsp;League. Which frankly is not an entirely dumb decision. The Challenger League provides them an on-ramp to professional eSports and pays $10,000 a month. Ten times the amount they'd have made in scholarship money over the same period and that's only of they were in the Big Ten.</p>\n<p>Like the NCAA \"only\" permitting schools to offer students scholarship money, despite the fact that those same students bring in millions of dollars worth of profit a year. Choosing not to compensate them financially and leaving a student - generally with minds not yet developed for decision making - with only one feasible option: to leave school and join the Challenger&nbsp;League. Which frankly is not an entirely dumb decision. The Challenger League provides them an on-ramp to professional eSports and pays $10,000 a month. Ten times the amount they'd have made in scholarship money over the same period and that's only of they were in the Big Ten.</p>\n<p>I could continue, but I feel my point is clear.&nbsp;</p>\n<ul>\n  <li>I want to know, from those much better versed in this industry than I, what is it we can do for these students?&nbsp;</li>\n  <li>Would branding them as streamers and promoting them heavily on Twitch help? (This would be in addition to their jobs as team members.)</li>\n  <li>Ignorant of the cut that players get in comparison to owners and managers, how would things change if individual players were sponsored instead of the team as a whole?</li>\n  <li><em>Do we support these players in both their careers&nbsp;and their education, while making sure that they're fairly compensated for the entertainment they bring to us and the money they make for their organizations? Or do we treat them like NCAA players, use them up while they're young, and tell them a degree and some fame is good compensation enough?</em></li>\n</ul>\n<h3><a href=\"http://www.twitter.com/WASDmeta\">@WASDmeta&nbsp;</a></h3>\n</html>",
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gamingcrisispublished a new post: pubg-v-fortnite
2017/09/30 13:02:36
parent author
parent permlinkgaming
authorgamingcrisis
permlinkpubg-v-fortnite
titlePUBG v. Fortnite
body<html> <h2>Early Friday morning Chang Han Kim, the Vice President and Executive Producer of Bluehole Inc., developers of PlayerUnknown's Battlegrounds, released a statement regarding the&nbsp;similarities between their game and Fortnite's new F2P battle royale game mode.</h2><br> <p><img src="https://www.notebookcheck.net/fileadmin/Notebooks/Sonstiges/Games/PUBG/pubg__3__1.jpg" width="1920" height="1080"/></p> <blockquote>We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game. After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press, this was never discussed with us and we don’t feel that it’s right. The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action.</blockquote> <p>Some, siding with V.P.&nbsp;Chang Han Kim, are arguing that many of the game's core mechanics have been ripped off - that its blatant theft and there need to be ramifications - while others are taking a more intellectual perspective.</p> <center><p><img src="https://i.ytimg.com/vi/_y6GFenm3rA/hqdefault.jpg" width="480" height="360"/></p></center> <p>The birth of PlayerUnknown's Battlegrounds was not a stand-alone&nbsp;incident, simply the most noticeable&nbsp;outgrowth of a culmination of events. Years before Bluehole's&nbsp;publication of PUBG, PlayerUnknown&nbsp;made his name creating an Arma Mod dubbed "King of the Hill," in which players would scrounge the map for weapons and armor, while battling to be the last one alive on the battlefield. PlayerUnknown, whose real name is Brendan Green, said he got the idea from watching a Japanese movie called <a href="http://www.imdb.com/title/tt0266308/">Battle Royale (2000)</a>.</p> <p><img src="https://steamuserimages-a.akamaihd.net/ugc/34092520328154583/C06D6B046AE6382A65FB2B7C3917A1FD27338DC7/" width="1920" height="1080"/></p> <p>It was years later when H1Z1 created their version, carrying the moniker King of the Kill, that "battle royale" officially became its own game mode, with thousands leaving the original game to spend more time in this new standalone offshoot - to the point that the publisher Daybreak Studios, made plans for it to be available on systems other than the original PC. It was then that South Korean game publisher, Bluehole Studios reached out to PlayerUnknown, inviting him to become creative director and help them create a full game; battle royale the way he envisioned it.</p> <p><img src="https://media.esportsedition.com/wp-content/uploads/2016/12/20161206201401_1.jpg" width="1920" height="1080"/></p> <p>Now, there's no way for us to know how many copies of PUBG sold before Epic Games decided to add the game mode to their game, but it seems as if Bluehole has forgotten their success's origin. Their game is simply the peak of the battle royale game mode, and if it weren't for the various versions that had come before it, it's unlikely their game would have had the mindshare to even garnish half of their 10 million sales.</p> <p><img src="https://o.aolcdn.com/images/dims?quality=100&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F8d4e66c17a94e6d4451fe74be7d49f44%2F205689029%2FScreen%2BShot%2B2017-09-20%2Bat%2B11.03.01%2BAM.jpg&amp;client=cbc79c14efcebee57402&amp;signature=9c38ddc439afa90d39139922533d0c841229dbf3" width="2800" height="1376"/></p> <p>Fornite's Battle Royal Mode that <a href="https://www.epicgames.com/fortnite/en-US/news/fortnite-battle-royale-goes-free?dm_i=XF5,56E42,6W0EWT,JWJOC,1">goes F2P tomorrow, September 26th</a> is simply&nbsp;the next step in battle royale's evolution. Their game does take a lot from PUBG, even using the game's name in their marketing materials, but Epic Games adds its own flair by keeping the building and gaming mechanics from Fortnite's primary game mode. Is the game mode remarkably similar to the source material, yes.&nbsp;But the ability to build a fort and protect yourself, in a game where the primary goal is to survive, provides a spin on the game that no prior iterations have attempted and I think it's a great addition to Fortnite. Not to mention that people unable to play PUBG on PC no longer have to wait for a console launch, but can have a similar gaming experience for no cost.</p> <p><em><strong>*Chang Han Kim had an interview with PC Gamer late Friday afternoon - but I wrote this motivated by his initial press release, sent out earlier that day. Rather than drastically changing the piece, I've posted my original thoughts and after reading the interview I'll include it in my follow-up post on the issue.*</strong></em>&nbsp;</p> <hr> As usual, I post my content again here so I can get some input from the community. As gamers yourself, do you feel this discussion is even worth having? Or, like me, do you feel that the evolution of the battle royale mode has simply created a genre, and that there can never be a downside to having more games to choose from? </html>
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      "title": "PUBG v. Fortnite",
      "body": "<html>\n<h2>Early Friday morning Chang Han Kim, the Vice President and Executive Producer of Bluehole Inc., developers of PlayerUnknown's Battlegrounds, released a statement regarding the&nbsp;similarities between their game and Fortnite's new F2P battle royale game mode.</h2><br>\n<p><img src=\"https://www.notebookcheck.net/fileadmin/Notebooks/Sonstiges/Games/PUBG/pubg__3__1.jpg\" width=\"1920\" height=\"1080\"/></p>\n<blockquote>We’ve had an ongoing relationship with Epic Games throughout PUBG’s development as they are the creators of UE4, the engine we licensed for the game. After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press, this was never discussed with us and we don’t feel that it’s right. The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action.</blockquote>\n<p>Some, siding with V.P.&nbsp;Chang Han Kim, are arguing that many of the game's core mechanics have been ripped off - that its blatant theft and there need to be ramifications - while others are taking a more intellectual perspective.</p>\n<center><p><img src=\"https://i.ytimg.com/vi/_y6GFenm3rA/hqdefault.jpg\" width=\"480\" height=\"360\"/></p></center>\n<p>The birth of PlayerUnknown's Battlegrounds was not a stand-alone&nbsp;incident, simply the most noticeable&nbsp;outgrowth of a culmination of events. Years before Bluehole's&nbsp;publication of PUBG, PlayerUnknown&nbsp;made his name creating an Arma Mod dubbed \"King of the Hill,\" in which players would scrounge the map for weapons and armor, while battling to be the last one alive on the battlefield. PlayerUnknown, whose real name is Brendan Green, said he got the idea from watching a Japanese movie called <a href=\"http://www.imdb.com/title/tt0266308/\">Battle Royale (2000)</a>.</p>\n<p><img src=\"https://steamuserimages-a.akamaihd.net/ugc/34092520328154583/C06D6B046AE6382A65FB2B7C3917A1FD27338DC7/\" width=\"1920\" height=\"1080\"/></p>\n<p>It was years later when H1Z1 created their version, carrying the moniker King of the Kill, that \"battle royale\" officially became its own game mode, with thousands leaving the original game to spend more time in this new standalone offshoot - to the point that the publisher Daybreak Studios, made plans for it to be available on systems other than the original PC. It was then that South Korean game publisher, Bluehole Studios reached out to PlayerUnknown, inviting him to become creative director and help them create a full game; battle royale the way he envisioned it.</p>\n<p><img src=\"https://media.esportsedition.com/wp-content/uploads/2016/12/20161206201401_1.jpg\" width=\"1920\" height=\"1080\"/></p>\n<p>Now, there's no way for us to know how many copies of PUBG sold before Epic Games decided to add the game mode to their game, but it seems as if Bluehole has forgotten their success's origin. Their game is simply the peak of the battle royale game mode, and if it weren't for the various versions that had come before it, it's unlikely their game would have had the mindshare to even garnish half of their 10 million sales.</p>\n<p><img src=\"https://o.aolcdn.com/images/dims?quality=100&amp;image_uri=http%3A%2F%2Fo.aolcdn.com%2Fhss%2Fstorage%2Fmidas%2F8d4e66c17a94e6d4451fe74be7d49f44%2F205689029%2FScreen%2BShot%2B2017-09-20%2Bat%2B11.03.01%2BAM.jpg&amp;client=cbc79c14efcebee57402&amp;signature=9c38ddc439afa90d39139922533d0c841229dbf3\" width=\"2800\" height=\"1376\"/></p>\n<p>Fornite's Battle Royal Mode that <a href=\"https://www.epicgames.com/fortnite/en-US/news/fortnite-battle-royale-goes-free?dm_i=XF5,56E42,6W0EWT,JWJOC,1\">goes F2P tomorrow, September 26th</a> is simply&nbsp;the next step in battle royale's evolution. Their game does take a lot from PUBG, even using the game's name in their marketing materials, but Epic Games adds its own flair by keeping the building and gaming mechanics from Fortnite's primary game mode. Is the game mode remarkably similar to the source material, yes.&nbsp;But the ability to build a fort and protect yourself, in a game where the primary goal is to survive, provides a spin on the game that no prior iterations have attempted and I think it's a great addition to Fortnite. Not to mention that people unable to play PUBG on PC no longer have to wait for a console launch, but can have a similar gaming experience for no cost.</p>\n<p><em><strong>*Chang Han Kim had an interview with PC Gamer late Friday afternoon - but I wrote this motivated by his initial press release, sent out earlier that day. Rather than drastically changing the piece, I've posted my original thoughts and after reading the interview I'll include it in my follow-up post on the issue.*</strong></em>&nbsp;</p>\n<hr>\nAs usual, I post my content again here so I can get some input from the community. As gamers yourself, do you feel this discussion is even worth having? Or, like me, do you feel that the evolution of the battle royale mode has simply created a genre, and that there can never be a downside to having more games to choose from?\n</html>",
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2017/09/30 13:00:06
parent author
parent permlinkgaming
authorgamingcrisis
permlinkcreators-of-pubg-announce-their-new-company
titleWhy Creators of PlayerUnknown's Battlegrounds Were So Upset By Fortnite's New Game Mode
body<html> <h3><a href="http://gamingcrisis.com/2017/09/30/bluehole-inc-announces-the-formation-of-pubg-corp-for-playerunknowns-battlegrounds/">Today Bluehole, Inc. announced that Chang Han Kim, previously Bluehole's Executive Producer and Vice President, is now the CEO of PUBG Corp., Bluehole's first step towards turning the phenomenon of PUBG into a world-renowned franchise.&nbsp;</a></h3> <p><img src="https://wasdmeta.files.wordpress.com/2017/09/pubg-corp.png" width="394" height="222"/></p> <p>Last week this time Chang Han Kim, following&nbsp;<a href="https://wasdmeta.wordpress.com/2017/09/26/pubg-vs-fortnite-executive-producer-elaborates/">a press release about his feelings towards Fortnite's new battle royale mode</a>, requested <a href="http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/">an interview with PC Gamer</a> to clear up any misconceptions the audience had about his comments. He went on to say that, rather than being upset by the mode itself, he was bothered by how they went about it.&nbsp;He started by saying he wished they&nbsp;had come to him before they had made the trailer, that it was "just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and using the PUBG name and confusing players, by making them think they had something to do with the project." This is the point where I have an internal argument about whether I run a gaming website or a blog. On a website, this would be the end of the quote, but on a blog, I would have the permission to rant about how this sentence is nonsense.&nbsp;</p> <p><em>By saying that players were confused by Fortnite's trailer is to basically say they're idiots. Epic Games made their inspiration clear in the trailer, but they did not - for a second - give viewers the idea that Bluehole Studio had anything to do with Fortnite's iteration of it. And </em>to<em>, even for a second, say that players could not tell the difference is to say that they don't have sense. Now, a week later, we know exactly why Chang Han Kim was so upset by Epic Games creating a battle royale mode, that was not only free but could make it to consoles first - he had just become the CEO of a company that existed simply to push PUBG to the corners of the earth and license the game [mode]to other people; something that he couldn't do a week ago because the announcement of his new position was still under wraps.&nbsp;</em></p> <p>Now, anyone paying close attention to the PC Gamer interview could tell it was more about their relationship with Epic Games muddying the water between dev studio and engine creator. Chang Han Kim took every opportunity to explain that, although the genre was not new, everyone that had taken part in it so far had paid to play. Following Brendan Green's creation of the King of the Hill" mode in Arma 2, Daybreak Games paid to have their King of the Kill mode, and so did Bluehole to follow - it was the fact that Epic Games had beat them to console, without paying a dime, that seemed to upset Chang. And to me, that's fine. Knowing that in less than a week you'll be the head of a company that exists just to license a product, but being unable to reprimand someone that's doing it for free today must be very difficult.&nbsp; &nbsp;</p> </html>
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      "body": "<html>\n<h3><a href=\"http://gamingcrisis.com/2017/09/30/bluehole-inc-announces-the-formation-of-pubg-corp-for-playerunknowns-battlegrounds/\">Today Bluehole, Inc. announced that Chang Han Kim, previously Bluehole's Executive Producer and Vice President, is now the CEO of PUBG Corp., Bluehole's first step towards turning the phenomenon of PUBG into a world-renowned franchise.&nbsp;</a></h3>\n<p><img src=\"https://wasdmeta.files.wordpress.com/2017/09/pubg-corp.png\" width=\"394\" height=\"222\"/></p>\n<p>Last week this time Chang Han Kim, following&nbsp;<a href=\"https://wasdmeta.wordpress.com/2017/09/26/pubg-vs-fortnite-executive-producer-elaborates/\">a press release about his feelings towards Fortnite's new battle royale mode</a>, requested <a href=\"http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/\">an interview with PC Gamer</a> to clear up any misconceptions the audience had about his comments. He went on to say that, rather than being upset by the mode itself, he was bothered by how they went about it.&nbsp;He started by saying he wished they&nbsp;had come to him before they had made the trailer, that it was \"just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and using the PUBG name and confusing players, by making them think they had something to do with the project.\" This is the point where I have an internal argument about whether I run a gaming website or a blog. On a website, this would be the end of the quote, but on a blog, I would have the permission to rant about how this sentence is nonsense.&nbsp;</p>\n<p><em>By saying that players were confused by Fortnite's trailer is to basically say they're idiots. Epic Games made their inspiration clear in the trailer, but they did not - for a second - give viewers the idea that Bluehole Studio had anything to do with Fortnite's iteration of it. And </em>to<em>, even for a second, say that players could not tell the difference is to say that they don't have sense. Now, a week later, we know exactly why Chang Han Kim was so upset by Epic Games creating a battle royale mode, that was not only free but could make it to consoles first - he had just become the CEO of a company that existed simply to push PUBG to the corners of the earth and license the game [mode]to other people; something that he couldn't do a week ago because the announcement of his new position was still under wraps.&nbsp;</em></p>\n<p>Now, anyone paying close attention to the PC Gamer interview could tell it was more about their relationship with Epic Games muddying the water between dev studio and engine creator. Chang Han Kim took every opportunity to explain that, although the genre was not new, everyone that had taken part in it so far had paid to play. Following Brendan Green's creation of the King of the Hill\" mode in Arma 2, Daybreak Games paid to have their King of the Kill mode, and so did Bluehole to follow - it was the fact that Epic Games had beat them to console, without paying a dime, that seemed to upset Chang. And to me, that's fine. Knowing that in less than a week you'll be the head of a company that exists just to license a product, but being unable to reprimand someone that's doing it for free today must be very difficult.&nbsp; &nbsp;</p>\n</html>",
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2017/09/30 11:16:45
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permlinkcreators-of-pubg-announce-their-new-company
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2017/09/30 07:53:36
parent author
parent permlinkgaming
authorgamingcrisis
permlinkcreators-of-pubg-announce-their-new-company
titleWhy Creators of PlayerUnknown's Battlegrounds Were So Upset By Fortnite's New Game Mode
body<html> <h3>Today Bluehole, Inc. announced that Chang Han Kim, previously Bluehole's Executive Producer and Vice President, is now the CEO of PUBG Corp., Bluehole's first step towards turning the phenomenon of PUBG into a world-renowned franchise.&nbsp;</h3> <center><p><img src="https://wasdmeta.files.wordpress.com/2017/09/pubg-corp.png" width="394" height="222"/></p></center> <p>Last week this time Chang Han Kim, following&nbsp;<a href="https://wasdmeta.wordpress.com/2017/09/26/pubg-vs-fortnite-executive-producer-elaborates/">a press release about his feelings towards Fortnite's new battle royale mode</a>, requested <a href="http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/">an interview with PC Gamer</a> to clear up any misconceptions the audience had about his comments. He went on to say that, rather than being upset by the mode itself, he was bothered by how they went about it.&nbsp;He started by saying he wished they&nbsp;had come to him before they had made the trailer, that it was "just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and using the PUBG name and confusing players, by making them think they had something to do with the project." This is the point where I have an internal argument about whether I run a gaming website or a blog. On a website, this would be the end of the quote, but on a blog, I would have the permission to rant about how this sentence is nonsense.&nbsp;</p> <p><em>By saying that players were confused by Fortnite's trailer is to basically say they're idiots. Epic Games made their inspiration clear in the trailer, but they did not - for a second - give viewers the idea that Bluehole Studio had anything to do with Fortnite's iteration of it. And </em>to<em>, even for a second, say that players could not tell the difference is to say that they don't have sense. Now, a week later, we know exactly why Chang Han Kim was so upset by Epic Games creating a battle royale mode, that was not only free but could make it to consoles first - he had just become the CEO of a company that existed simply to push PUBG to the corners of the earth and license the game [mode]to other people; something that he couldn't do a week ago because the announcement of his new position was still under wraps.&nbsp;</em></p> <p>Now, anyone paying close attention to the PC Gamer interview could tell it was more about their relationship with Epic Games muddying the water between dev studio and engine creator. Chang Han Kim took every opportunity to explain that, although the genre was not new, everyone that had taken part in it so far had paid to play. Following Brendan Green's creation of the King of the Hill" mode in Arma 2, Daybreak Games paid to have their King of the Kill mode, and so did Bluehole to follow - it was the fact that Epic Games had beat them to console, without paying a dime, that seemed to upset Chang. And to me, that's fine. Knowing that in less than a week you'll be the head of a company that exists just to license a product, but being unable to reprimand someone that's doing it for free today must be very difficult.&nbsp; &nbsp;</p> </html>
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      "title": "Why Creators of PlayerUnknown's Battlegrounds Were So Upset By Fortnite's New Game Mode",
      "body": "<html>\n<h3>Today Bluehole, Inc. announced that Chang Han Kim, previously Bluehole's Executive Producer and Vice President, is now the CEO of PUBG Corp., Bluehole's first step towards turning the phenomenon of PUBG into a world-renowned franchise.&nbsp;</h3>\n<center><p><img src=\"https://wasdmeta.files.wordpress.com/2017/09/pubg-corp.png\" width=\"394\" height=\"222\"/></p></center>\n<p>Last week this time Chang Han Kim, following&nbsp;<a href=\"https://wasdmeta.wordpress.com/2017/09/26/pubg-vs-fortnite-executive-producer-elaborates/\">a press release about his feelings towards Fortnite's new battle royale mode</a>, requested <a href=\"http://www.pcgamer.com/pubg-exec-clarifies-objection-to-fortnite-battle-royale-its-not-about-the-idea-itself-its-about-epic-games/\">an interview with PC Gamer</a> to clear up any misconceptions the audience had about his comments. He went on to say that, rather than being upset by the mode itself, he was bothered by how they went about it.&nbsp;He started by saying he wished they&nbsp;had come to him before they had made the trailer, that it was \"just a bit surprising and disappointing to see our business partner using our name officially to promote the game mode that is pretty similar to us and using the PUBG name and confusing players, by making them think they had something to do with the project.\" This is the point where I have an internal argument about whether I run a gaming website or a blog. On a website, this would be the end of the quote, but on a blog, I would have the permission to rant about how this sentence is nonsense.&nbsp;</p>\n<p><em>By saying that players were confused by Fortnite's trailer is to basically say they're idiots. Epic Games made their inspiration clear in the trailer, but they did not - for a second - give viewers the idea that Bluehole Studio had anything to do with Fortnite's iteration of it. And </em>to<em>, even for a second, say that players could not tell the difference is to say that they don't have sense. Now, a week later, we know exactly why Chang Han Kim was so upset by Epic Games creating a battle royale mode, that was not only free but could make it to consoles first - he had just become the CEO of a company that existed simply to push PUBG to the corners of the earth and license the game [mode]to other people; something that he couldn't do a week ago because the announcement of his new position was still under wraps.&nbsp;</em></p>\n<p>Now, anyone paying close attention to the PC Gamer interview could tell it was more about their relationship with Epic Games muddying the water between dev studio and engine creator. Chang Han Kim took every opportunity to explain that, although the genre was not new, everyone that had taken part in it so far had paid to play. Following Brendan Green's creation of the King of the Hill\" mode in Arma 2, Daybreak Games paid to have their King of the Kill mode, and so did Bluehole to follow - it was the fact that Epic Games had beat them to console, without paying a dime, that seemed to upset Chang. And to me, that's fine. Knowing that in less than a week you'll be the head of a company that exists just to license a product, but being unable to reprimand someone that's doing it for free today must be very difficult.&nbsp; &nbsp;</p>\n</html>",
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[]