Ecoer Logo

@elazar

47

Parent. Egalitarian. Geek. Tenor. Author. Speaker. Open Sourcerer. Full Stack Developer.

steemit.com/@elazar
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS67.53%
Net Worth
5.855USD
STEEM
0.000STEEM
SBD
10.364SBD
Effective Power
14.808SP
├── Own SP
13.734SP
└── Incoming Deleg
+1.074SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
13.734SP
Delegated Out
0.000SP
Delegation In
1.074SP
Effective Power
14.808SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
10.364SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "22364.830962 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "1748.725547 VESTS",
  "sbd_balance": "10.364 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

nameelazar
id172204
rank99,152
reputation256077570610
created2017-06-02T18:32:06
recovery_accountsteem
proxyNone
post_count10
comment_count0
lifetime_vote_count0
witnesses_voted_for1
last_post2019-07-14T19:46:15
last_root_post2019-07-14T17:08:21
last_vote_time2019-07-14T19:32:42
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance10.364 SBD
savings_sbd_balance0.000 SBD
vesting_shares22364.830962 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares1748.725547 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2017-06-03T13:06:51
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 172204,
  "name": "elazar",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM6Sgue1wqTdKzCfTzu9TbpMR677JHrS2rZCpWF5FTUNDHZsKPsj",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM62hjepXRR2UbU9yj756HGB9LeiahoUHzTaBLM4qj1oXmmuyxjh",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM5tYkYgKuaAJWFY7RiqhAAS45fZPDMo9CqDqgebns79BuxaAUNg",
        1
      ]
    ]
  },
  "memo_key": "STM5GtTC816UM8DLj1C873FNABG134mN7wRnz4qpyyGjTbFictN9z",
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://scontent-dft4-2.xx.fbcdn.net/v/t1.0-9/270483_808419244670_7250313_n.jpg?oh=f13e623e40d4e9e057d75f1a6260313c&oe=59B1D4B1\",\"name\":\"Matthew Turland\",\"about\":\"Parent. Egalitarian. Geek. Tenor. Author. Speaker. Open Sourcerer. Full Stack Developer.\",\"location\":\"New Orleans, LA, USA\",\"website\":\"https://matthewturland.com\"}}",
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://scontent-dft4-2.xx.fbcdn.net/v/t1.0-9/270483_808419244670_7250313_n.jpg?oh=f13e623e40d4e9e057d75f1a6260313c&oe=59B1D4B1\",\"name\":\"Matthew Turland\",\"about\":\"Parent. Egalitarian. Geek. Tenor. Author. Speaker. Open Sourcerer. Full Stack Developer.\",\"location\":\"New Orleans, LA, USA\",\"website\":\"https://matthewturland.com\"}}",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2017-06-03T13:06:51",
  "created": "2017-06-02T18:32:06",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 10,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "24113556509",
    "last_update_time": 1695331410
  },
  "downvote_manabar": {
    "current_mana": "6028389127",
    "last_update_time": 1695331410
  },
  "voting_power": 0,
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "10.364 SBD",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2020-05-22T23:47:54",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "vesting_shares": "22364.830962 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "1748.725547 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 0,
  "posting_rewards": 20947,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 1,
  "last_post": "2019-07-14T19:46:15",
  "last_root_post": "2019-07-14T17:08:21",
  "last_vote_time": "2019-07-14T19:32:42",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": "256077570610",
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [
    "lukestokes.mhth"
  ],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 99152
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
2026/03/03 12:29:33
parent authorelazar
parent permlinkplaying-vampire-the-requiem-online
authorjemavillitr
permlinktbbpda
title
bodyÚltimamente prefiero juegos en navegador en lugar de descargar programas adicionales. Por eso probé <a href="https://playhub.com/es">sitio</a> . Me resulta práctico poder explorar géneros sin comprometerme de inmediato. Tener vistas previas y descripciones en un mismo lugar facilita la decisión. Parece ideal para sesiones relajadas. ¿Lo utilizáis también para juegos más competitivos?
json metadata{"links":["https://playhub.com/es"],"app":"steemit/0.2"}
Transaction InfoBlock #103977848/Trx 5e4e50db14b09871953ae0205ff6b2153ce39cba
View Raw JSON Data
{
  "trx_id": "5e4e50db14b09871953ae0205ff6b2153ce39cba",
  "block": 103977848,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-03-03T12:29:33",
  "op": [
    "comment",
    {
      "parent_author": "elazar",
      "parent_permlink": "playing-vampire-the-requiem-online",
      "author": "jemavillitr",
      "permlink": "tbbpda",
      "title": "",
      "body": "Últimamente prefiero juegos en navegador en lugar de descargar programas adicionales. Por eso probé <a href=\"https://playhub.com/es\">sitio</a> . Me resulta práctico poder explorar géneros sin comprometerme de inmediato. Tener vistas previas y descripciones en un mismo lugar facilita la decisión. Parece ideal para sesiones relajadas. ¿Lo utilizáis también para juegos más competitivos?",
      "json_metadata": "{\"links\":[\"https://playhub.com/es\"],\"app\":\"steemit/0.2\"}"
    }
  ]
}
2025/12/14 15:16:09
parent authorelazar
parent permlinkplaying-vampire-the-requiem-online
authorphernandez41
permlinkt79mev
title
bodyTemporary numbers are a smart way to access free trials without sharing your personal phone number online. These virtual numbers receive one-time codes, helping protect privacy and reduce spam. Many platforms offer temporary numbers that work instantly for sign-ups, app testing, and short-term services. For developers and marketers, an <a href="https://getatext.com/">API for sms verification</a> makes automation easy, allowing quick validation during trials and QA processes. Always choose reliable providers, check supported countries, and understand expiry limits. Use temporary numbers responsibly, avoid sensitive accounts, and read terms carefully to stay compliant while enjoying free trials safely across modern digital platforms worldwide today.
json metadata{"links":["https://getatext.com/"],"app":"steemit/0.2"}
Transaction InfoBlock #101711752/Trx 40e12a6e3dfae3b48ff2850b6d974e2a299a095b
View Raw JSON Data
{
  "trx_id": "40e12a6e3dfae3b48ff2850b6d974e2a299a095b",
  "block": 101711752,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2025-12-14T15:16:09",
  "op": [
    "comment",
    {
      "parent_author": "elazar",
      "parent_permlink": "playing-vampire-the-requiem-online",
      "author": "phernandez41",
      "permlink": "t79mev",
      "title": "",
      "body": "Temporary numbers are a smart way to access free trials without sharing your personal phone number online. These virtual numbers receive one-time codes, helping protect privacy and reduce spam. Many platforms offer temporary numbers that work instantly for sign-ups, app testing, and short-term services. For developers and marketers, an <a href=\"https://getatext.com/\">API for sms verification</a> makes automation easy, allowing quick validation during trials and QA processes. Always choose reliable providers, check supported countries, and understand expiry limits. Use temporary numbers responsibly, avoid sensitive accounts, and read terms carefully to stay compliant while enjoying free trials safely across modern digital platforms worldwide today.",
      "json_metadata": "{\"links\":[\"https://getatext.com/\"],\"app\":\"steemit/0.2\"}"
    }
  ]
}
steemdelegated 1.074 SP to @elazar
2023/09/21 21:23:30
delegatorsteem
delegateeelazar
vesting shares1748.725547 VESTS
Transaction InfoBlock #78347302/Trx d92486bf9785440cb17ebe10d1af2e1bc07c7c8b
View Raw JSON Data
{
  "trx_id": "d92486bf9785440cb17ebe10d1af2e1bc07c7c8b",
  "block": 78347302,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-21T21:23:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "elazar",
      "vesting_shares": "1748.725547 VESTS"
    }
  ]
}
elazarcustom json: ssc-mainnet1
2020/05/28 18:05:42
required auths["elazar"]
required posting auths[]
idssc-mainnet1
json{"contractName":"tokens","contractAction":"transfer","contractPayload":{"symbol":"HIVEP","to":"steem-tokens","quantity":"3.90978","memo":"HIVE elazar"}}
Transaction InfoBlock #43767147/Trx 16f8ef0abe9806ee4e88c4d60de5527fb2dc3f6b
View Raw JSON Data
{
  "trx_id": "16f8ef0abe9806ee4e88c4d60de5527fb2dc3f6b",
  "block": 43767147,
  "trx_in_block": 16,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-28T18:05:42",
  "op": [
    "custom_json",
    {
      "required_auths": [
        "elazar"
      ],
      "required_posting_auths": [],
      "id": "ssc-mainnet1",
      "json": "{\"contractName\":\"tokens\",\"contractAction\":\"transfer\",\"contractPayload\":{\"symbol\":\"HIVEP\",\"to\":\"steem-tokens\",\"quantity\":\"3.90978\",\"memo\":\"HIVE elazar\"}}"
    }
  ]
}
elazarcustom json: ssc-mainnet1
2020/05/28 18:01:51
required auths["elazar"]
required posting auths[]
idssc-mainnet1
json{"contractName":"market","contractAction":"buy","contractPayload":{"symbol":"HIVEP","quantity":"0.00978","price":"1.38000000"}}
Transaction InfoBlock #43767071/Trx 62fb41325224bc9f3afd0df9a5f7d77b9733f279
View Raw JSON Data
{
  "trx_id": "62fb41325224bc9f3afd0df9a5f7d77b9733f279",
  "block": 43767071,
  "trx_in_block": 14,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-28T18:01:51",
  "op": [
    "custom_json",
    {
      "required_auths": [
        "elazar"
      ],
      "required_posting_auths": [],
      "id": "ssc-mainnet1",
      "json": "{\"contractName\":\"market\",\"contractAction\":\"buy\",\"contractPayload\":{\"symbol\":\"HIVEP\",\"quantity\":\"0.00978\",\"price\":\"1.38000000\"}}"
    }
  ]
}
elazarcustom json: ssc-mainnet1
2020/05/28 17:30:51
required auths["elazar"]
required posting auths[]
idssc-mainnet1
json{"contractName":"market","contractAction":"buy","contractPayload":{"symbol":"HIVEP","quantity":"3.9","price":"1.36500000"}}
Transaction InfoBlock #43766461/Trx d775a64d3e778c5838fa1aa424edc73548a3d113
View Raw JSON Data
{
  "trx_id": "d775a64d3e778c5838fa1aa424edc73548a3d113",
  "block": 43766461,
  "trx_in_block": 88,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-28T17:30:51",
  "op": [
    "custom_json",
    {
      "required_auths": [
        "elazar"
      ],
      "required_posting_auths": [],
      "id": "ssc-mainnet1",
      "json": "{\"contractName\":\"market\",\"contractAction\":\"buy\",\"contractPayload\":{\"symbol\":\"HIVEP\",\"quantity\":\"3.9\",\"price\":\"1.36500000\"}}"
    }
  ]
}
steemdelegated 1.198 SP to @elazar
2020/05/23 01:39:45
delegatorsteem
delegateeelazar
vesting shares1951.462957 VESTS
Transaction InfoBlock #43606569/Trx 84b1b6250f7cb5137e6c41bd9b975da506571f84
View Raw JSON Data
{
  "trx_id": "84b1b6250f7cb5137e6c41bd9b975da506571f84",
  "block": 43606569,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-23T01:39:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "elazar",
      "vesting_shares": "1951.462957 VESTS"
    }
  ]
}
elazarcustom json: ssc-mainnet1
2020/05/23 00:04:36
required auths["elazar"]
required posting auths[]
idssc-mainnet1
json{"contractName":"market","contractAction":"buy","contractPayload":{"symbol":"HIVEP","quantity":"3.680968901","price":"1.44989000"}}
Transaction InfoBlock #43604707/Trx 61502ae6e41356b18aaf9b4750d04b26828d630a
View Raw JSON Data
{
  "trx_id": "61502ae6e41356b18aaf9b4750d04b26828d630a",
  "block": 43604707,
  "trx_in_block": 22,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-23T00:04:36",
  "op": [
    "custom_json",
    {
      "required_auths": [
        "elazar"
      ],
      "required_posting_auths": [],
      "id": "ssc-mainnet1",
      "json": "{\"contractName\":\"market\",\"contractAction\":\"buy\",\"contractPayload\":{\"symbol\":\"HIVEP\",\"quantity\":\"3.680968901\",\"price\":\"1.44989000\"}}"
    }
  ]
}
elazarsent 5.391 STEEM to @steem-peg- "{"id":"ssc-mainnet1","json":{"contractName":"steempegged","contractAction":"buy","contractPayload":{}}}"
2020/05/22 23:58:00
fromelazar
tosteem-peg
amount5.391 STEEM
memo{"id":"ssc-mainnet1","json":{"contractName":"steempegged","contractAction":"buy","contractPayload":{}}}
Transaction InfoBlock #43604580/Trx 87361bcad178af7639e80c0d93467e5a37f12d7e
View Raw JSON Data
{
  "trx_id": "87361bcad178af7639e80c0d93467e5a37f12d7e",
  "block": 43604580,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-22T23:58:00",
  "op": [
    "transfer",
    {
      "from": "elazar",
      "to": "steem-peg",
      "amount": "5.391 STEEM",
      "memo": "{\"id\":\"ssc-mainnet1\",\"json\":{\"contractName\":\"steempegged\",\"contractAction\":\"buy\",\"contractPayload\":{}}}"
    }
  ]
}
elazarclaimed reward balance: 5.389 STEEM, 10.364 SBD, 13.098 SP
2020/05/22 23:47:54
accountelazar
reward steem5.389 STEEM
reward sbd10.364 SBD
reward vests21328.846352 VESTS
Transaction InfoBlock #43604382/Trx 5200a9dca4a11b2f3c15519ff9993fbc27697c3d
View Raw JSON Data
{
  "trx_id": "5200a9dca4a11b2f3c15519ff9993fbc27697c3d",
  "block": 43604382,
  "trx_in_block": 16,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-22T23:47:54",
  "op": [
    "claim_reward_balance",
    {
      "account": "elazar",
      "reward_steem": "5.389 STEEM",
      "reward_sbd": "10.364 SBD",
      "reward_vests": "21328.846352 VESTS"
    }
  ]
}
steemdelegated 5.361 SP to @elazar
2020/05/09 05:22:57
delegatorsteem
delegateeelazar
vesting shares8730.061639 VESTS
Transaction InfoBlock #43216616/Trx 0b054e4608df10e9bd741717482d7bfb40fe75e0
View Raw JSON Data
{
  "trx_id": "0b054e4608df10e9bd741717482d7bfb40fe75e0",
  "block": 43216616,
  "trx_in_block": 12,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-09T05:22:57",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "elazar",
      "vesting_shares": "8730.061639 VESTS"
    }
  ]
}
steemdelegated 1.199 SP to @elazar
2020/05/08 08:55:45
delegatorsteem
delegateeelazar
vesting shares1953.311140 VESTS
Transaction InfoBlock #43192651/Trx dfddefc5ccf9f4cb18717f2faee447d9fcabf954
View Raw JSON Data
{
  "trx_id": "dfddefc5ccf9f4cb18717f2faee447d9fcabf954",
  "block": 43192651,
  "trx_in_block": 10,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-08T08:55:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "elazar",
      "vesting_shares": "1953.311140 VESTS"
    }
  ]
}
beemenginesent 0.001 STEEM to @elazar- "💎 Awesome Community Offer: auto post booster, 10+ of extra votes 24/24, passive earnings and more. Checkout https://www.steembeem.com 🤙 or try it one month FOR ONLY 1 STEEM 🤯 to @beemengine with me..."
2020/04/07 03:21:09
frombeemengine
toelazar
amount0.001 STEEM
memo💎 Awesome Community Offer: auto post booster, 10+ of extra votes 24/24, passive earnings and more. Checkout https://www.steembeem.com 🤙 or try it one month FOR ONLY 1 STEEM 🤯 to @beemengine with memo: subscribe
Transaction InfoBlock #42316131/Trx 48e6bfd142fcb329c7b01e870ef298ce0bc1d61f
View Raw JSON Data
{
  "trx_id": "48e6bfd142fcb329c7b01e870ef298ce0bc1d61f",
  "block": 42316131,
  "trx_in_block": 13,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-04-07T03:21:09",
  "op": [
    "transfer",
    {
      "from": "beemengine",
      "to": "elazar",
      "amount": "0.001 STEEM",
      "memo": "💎 Awesome Community Offer: auto post booster, 10+ of extra votes 24/24, passive earnings and more.\nCheckout https://www.steembeem.com 🤙 or try it one month FOR ONLY 1 STEEM 🤯 to @beemengine with memo: subscribe"
    }
  ]
}
2020/04/07 03:20:00
parent author
parent permlinkgames
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
titleCreating a Kindred Character in Vampire: The Requiem
body@@ -15205,16 +15205,20 @@ vations +for your cha
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      "title": "Creating a Kindred Character in Vampire: The Requiem",
      "body": "@@ -15205,16 +15205,20 @@\n vations \n+for \n your cha\n",
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2019/12/10 17:55:36
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2019/10/13 20:28:06
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2019/09/06 14:47:00
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2019/07/26 14:12:42
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2019/07/21 19:46:15
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2019/07/21 17:08:21
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2019/07/17 05:49:18
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2019/07/17 05:39:27
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2019/07/17 05:39:06
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2019/07/15 13:43:51
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2019/07/15 09:07:48
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jclermontupvoted (100.00%) @elazar / pundl3
2019/07/14 23:36:09
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2019/07/14 23:35:33
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2019/07/14 20:13:54
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lukestokesupvoted (25.00%) @elazar / pundl3
2019/07/14 19:59:57
voterlukestokes
authorelazar
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2019/07/14 19:46:15
parent authorlukestokes
parent permlinkpunchz
authorelazar
permlinkpundl3
title
body> Something that generates suggestions based on what is put in? Yeah, something along those lines. Coming up with something arbitrary that fits the length and is available can be a bit tedious. > As for the Prospectors game, it’s more for people interested in those type of slow-grinding resource games. Fair enough. Personally, I'd rather something that doesn't bar how much or long I can play it, especially when I'm first getting started. > The fact that the gold can be transferred out as PGL token and sold on decentralized exchanges is pretty cool. Agreed, that's definitely an interesting aspect. > If you want to join my plot at 12/-19 (called DAC Factory) let me know and chat me up. Sure! I've messaged you in-game. > I used to have a bunch of promo card codes for a free starter pack. I’ll see if I can still find one. That would be appreciated! Worst case, I may try doing more writing on Steemit and wait until I have enough STEEM to purchase the starter pack that way. If nothing else, it'll encourage me to write more.
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      "body": "> Something that generates suggestions based on what is put in?\n\nYeah, something along those lines. Coming up with something arbitrary that fits the length and is available can be a bit tedious.\n\n> As for the Prospectors game, it’s more for people interested in those type of slow-grinding resource games.\n\nFair enough. Personally, I'd rather something that doesn't bar how much or long I can play it, especially when I'm first getting started.\n\n> The fact that the gold can be transferred out as PGL token and sold on decentralized exchanges is pretty cool. \n\nAgreed, that's definitely an interesting aspect.\n\n> If you want to join my plot at 12/-19 (called DAC Factory) let me know and chat me up.\n\nSure! I've messaged you in-game.\n\n> I used to have a bunch of promo card codes for a free starter pack. I’ll see if I can still find one.\n\nThat would be appreciated! Worst case, I may try doing more writing on Steemit and wait until I have enough STEEM to purchase the starter pack that way. If nothing else, it'll encourage me to write more.",
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2019/07/14 19:43:57
voterajaa23
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elazarupvoted (100.00%) @lukestokes / punchz
2019/07/14 19:32:42
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2019/07/14 19:22:48
parent authorelazar
parent permlinka-foray-into-blockchains-and-cryptocurrency
authorlukestokes
permlinkpunchz
title
bodyWelcome! So glad you found that thread useful. I’ve tested the beta version of the EOS Lynx Desktop AP, so that is coming. As for Scatter being an application browser, it’s getting there, but still has plenty of work to do, for sure. As for a feature to help people pick a valid name, what did you have in mind? Something that generates suggestions based on what is put in? You can also buy premium names through services like this: https://www.eosnameservice.io/en/pricing As for the Prospectors game, it’s more for people interested in those type of slow-grinding resource games. The fact that the gold can be transferred out as PGL token and sold on decentralized exchanges is pretty cool. That creates a very interesting game dynamic. If you want to join my plot at 12/-19 (called DAC Factory) let me know and chat me up. As for Steem Monsters, it’s way fun. I spent way too much on booster packs, but I also have a valuable gold legendary card. I sold one for around $45 and now it’s worth around $150. Hehe. I used to have a bunch of promo card codes for a free starter pack. I’ll see if I can still find one.
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      "body": "Welcome! So glad you found that thread useful. I’ve tested the beta version of the EOS Lynx Desktop AP, so that is coming. As for Scatter being an application browser, it’s getting there, but still has plenty of work to do, for sure.\n\nAs for a feature to help people pick a valid name, what did you have in mind? Something that generates suggestions based on what is put in? You can also buy premium names through services like this: https://www.eosnameservice.io/en/pricing\n\nAs for the Prospectors game, it’s more for people interested in those type of slow-grinding resource games. The fact that the gold can be transferred out as PGL token and sold on decentralized exchanges is pretty cool. That creates a very interesting game dynamic. If you want to join my plot at 12/-19 (called DAC Factory) let me know and chat me up.\n\nAs for Steem Monsters, it’s way fun. I spent way too much on booster packs, but I also have a valuable gold legendary card. I sold one for around $45 and now it’s worth around $150. Hehe. I used to have a bunch of promo card codes for a free starter pack. I’ll see if I can still find one.",
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steemdelegated 17.672 SP to @elazar
2019/07/14 18:57:12
delegatorsteem
delegateeelazar
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2019/07/14 18:18:24
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2019/07/14 18:03:09
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2019/07/14 17:41:45
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2019/07/14 17:31:30
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2019/07/14 17:23:30
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2019/07/14 17:15:57
parent author
parent permlinkblockchains
authorelazar
permlinka-foray-into-blockchains-and-cryptocurrency
titleA Foray into Blockchains and Cryptocurrency
body@@ -1668,20 +1668,16 @@ EOS Lynx - app %5D(https: @@ -1690,16 +1690,20 @@ ynx.com) + app is avai
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Transaction InfoBlock #34660552/Trx f9af411319de107b69eec831bbccca38235e1894
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2019/07/14 17:08:51
parent author
parent permlinkblockchains
authorelazar
permlinka-foray-into-blockchains-and-cryptocurrency
titleA Foray into Blockchains and Cryptocurrency
body@@ -31,16 +31,17 @@ and cry +p tocurren
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2019/07/14 17:08:21
parent author
parent permlinkblockchains
authorelazar
permlinka-foray-into-blockchains-and-cryptocurrency
titleA Foray into Blockchains and Cryptocurrency
bodyI've kept an eye on blockchain and crytocurrency technologies for a while, but I haven't done anything with them or involved myself in their communities. If I'm honest, I've sometimes wondered if they weren't passing fads. That said, it's hard to argue with the results when it comes to my friend [Luke Stokes](https://steemit.com/@lukestokes): he [paid off his house](https://steemit.com/freedom/@lukestokes/i-paid-off-my-house-today), sold the house and [his half of a business](https://steemit.com/business/@lukestokes/i-sold-my-half-of-foxycart) that he built from the ground up, [moved to Puerto Rico](https://steemit.com/moving/@lukestokes/we-re-moving-to-puerto-rico-december-4th), and is now living the good life there with his family and participating in blockchain and cryptocurrency communities full-time. These days, an accomplishment like that seems worthy of a closer look. When I came across [this Twitter thread](https://twitter.com/lukestokes/status/1150020396839841792) that Luke posted, I decided that it might be time to try my hand at it. > Maybe you’ve been thinking about getting into blockchain/cryptocurrency stuff, but you want to see it actually DO something fun (not just show up as fluctuating, speculative numbers of value on a screen).📈📉 Here’s my suggestion... # Getting an EOS Account The first step in Luke's suggested process was to get an [EOS](https://en.wikipedia.org/wiki/EOS.IO) account. > Let’s start with a game. For this you’ll need an [#EOS](https://twitter.com/hashtag/EOS?src=hash) account which you can purchase via the [@EOSLynx](https://twitter.com/EOSLynx) app. I found it odd and rather annoying that the [EOS Lynx app](https://eoslynx.com) is available on mobile devices and not desktop devices. The same thing has annoyed me about the [Current](https://current.com) app that I use to transfer allowance funds to my kids. That said, installing the EOS Lynx app on my phone was easy, and the price point of $1.99 seemed low enough. When prompted for what sort of account to create, since that I didn't recognize the other two options, I selected EOS. The biggest friction point was setting up an EOS account because of having to come up with a username that met its requirements: consisting of characters from a-z and 1-5, and precisely 12 characters in length. A feature to assist users with this step would be useful. When the app prompted me to store a copy of my private key, I did so using my [LastPass](https://www.lastpass.com) account. # Getting Scatter The next step was to get the [Scatter](https://get-scatter.com/) app. > The game I have in mind is a little difficult to play on mobile (though you can), so let’s go ahead and install [@Get_Scatter](https://twitter.com/Get_Scatter) on your desktop computer. This is like installing a web browser so you can browse the web. It took me a bit to find the Scatter web site because, when I hovered over their account name in Luke's tweet, I saw a link to their [ScatterApps GitHub repository](https://github.com/GetScatter/ScatterApps) rather than the link to their main web site, which I had to click through to their main Twitter profile to see. This is a usability issue with Twitter, but something the Scatter project should probably be aware of. While I generally prefer to install software using [Homebrew](https://brew.sh/), it didn't have a recipe for Scatter, so I had to install it manually. Not a big deal, though a minor annoyance. I used LastPass again to generate and store a secure password for Scatter, then to retrieve the EOS private key I'd generated in the first step and import it into Scatter. # Playing Prospectors Next was to fire up the game that Luke suggested. > Now sign up at [https://prospectors.io/?ref=1lukestokes1](https://prospectors.io/?ref=1lukestokes1) … It’s a fun resource game where you can mine cryptocurrency gold 💰 and everything is done on a blockchain. /7 I signed into the same Google account that I used to pay for the EOS Lynx app, then opted to use Scatter to open the game. The purpose of this seems to be having Scatter automatically provide my key rather than requiring me to provide it manually. Luke likened Scatter to a web browser in his Twitter thread, but it seems more like an app store crossed with an [MFA](https://en.wikipedia.org/wiki/Multi-factor_authentication) agent (e.g. [Authy](https://authy.com)) to me. When the game came up in my browser, it didn't provide much in the way of prompts or an in-game tutorial. If you aren't sure of how to get started, consider checking out [its video tutorial series](https://www.youtube.com/watch?v=--AvF1GWsSI) on YouTube. Once I watched the [video on jobs and gold](https://www.youtube.com/watch?v=LE54PbU75t8) and assigned jobs to my workers, there wasn't much to do but wait four hours for them to complete. I felt a bit underwhelmed by this. I wasn't sure if I was ready to throw $10 at [Steem Monsters](https://steemmonsters.com?ref=elazar) yet, so I decided to move further along in the Twitter thread. # Registering on Decentium I noticed that Luke cross-posted his Twitter thread to [Decentium](https://decentium.org/i/about), so I decided to sign in with Scatter and [register a Decentium account](https://decentium.org/elazar351153) so I could cross-post this there as well as on my [Steemit account](https://steemit.com/@elazar/). > For more practical examples of using blockchain technology such as decentralized, uncensorable media content, I used my EOS account to publish this Twitter thread to the EOS blockchain: https://decentium.org/lukeeosproxy/blockchain-ga # Parting Thoughts This foray showed me that it isn't difficult to get started, and there are some fun novelties out there. That said, I'd like to see Luke publish a follow-up with more practical applications. Being able to post content and get paid on a platform like Steemit or Decentium is a start, but I'd like to hear about other ways that these technologies can be a source of value.
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Transaction InfoBlock #34660400/Trx 0a06b2045902a89c8d4e43028d2ee5f33ca05380
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      "author": "elazar",
      "permlink": "a-foray-into-blockchains-and-cryptocurrency",
      "title": "A Foray into Blockchains and Cryptocurrency",
      "body": "I've kept an eye on blockchain and crytocurrency technologies for a while, but I haven't done anything with them or involved myself in their communities. If I'm honest, I've sometimes wondered if they weren't passing fads.\n\nThat said, it's hard to argue with the results when it comes to my friend [Luke Stokes](https://steemit.com/@lukestokes): he [paid off his house](https://steemit.com/freedom/@lukestokes/i-paid-off-my-house-today), sold the house and [his half of a business](https://steemit.com/business/@lukestokes/i-sold-my-half-of-foxycart) that he built from the ground up, [moved to Puerto Rico](https://steemit.com/moving/@lukestokes/we-re-moving-to-puerto-rico-december-4th), and is now living the good life there with his family and participating in blockchain and cryptocurrency communities full-time. These days, an accomplishment like that seems worthy of a closer look.\n\nWhen I came across [this Twitter thread](https://twitter.com/lukestokes/status/1150020396839841792) that Luke posted, I decided that it might be time to try my hand at it.\n\n> Maybe you’ve been thinking about getting into blockchain/cryptocurrency stuff, but you want to see it actually DO something fun (not just show up as fluctuating, speculative numbers of value on a screen).📈📉 Here’s my suggestion...\n\n# Getting an EOS Account\n\nThe first step in Luke's suggested process was to get an [EOS](https://en.wikipedia.org/wiki/EOS.IO) account.\n\n> Let’s start with a game. For this you’ll need an [#EOS](https://twitter.com/hashtag/EOS?src=hash) account which you can purchase via the [@EOSLynx](https://twitter.com/EOSLynx) app.\n\nI found it odd and rather annoying that the [EOS Lynx app](https://eoslynx.com) is available on mobile devices and not desktop devices. The same thing has annoyed me about the [Current](https://current.com) app that I use to transfer allowance funds to my kids. That said, installing the EOS Lynx app on my phone was easy, and the price point of $1.99 seemed low enough.\n\nWhen prompted for what sort of account to create, since that I didn't recognize the other two options, I selected EOS.\n\nThe biggest friction point was setting up an EOS account because of having to come up with a username that met its requirements: consisting of characters from a-z and 1-5, and precisely 12 characters in length. A feature to assist users with this step would be useful.\n\nWhen the app prompted me to store a copy of my private key, I did so using my [LastPass](https://www.lastpass.com) account.\n\n# Getting Scatter\n\nThe next step was to get the [Scatter](https://get-scatter.com/) app.\n\n> The game I have in mind is a little difficult to play on mobile (though you can), so let’s go ahead and install [@Get_Scatter](https://twitter.com/Get_Scatter) on your desktop computer. This is like installing a web browser so you can browse the web.\n\nIt took me a bit to find the Scatter web site because, when I hovered over their account name in Luke's tweet, I saw a link to their [ScatterApps GitHub repository](https://github.com/GetScatter/ScatterApps) rather than the link to their main web site, which I had to click through to their main Twitter profile to see. This is a usability issue with Twitter, but something the Scatter project should probably be aware of.\n\nWhile I generally prefer to install software using [Homebrew](https://brew.sh/), it didn't have a recipe for Scatter, so I had to install it manually. Not a big deal, though a minor annoyance.\n\nI used LastPass again to generate and store a secure password for Scatter, then to retrieve the EOS private key I'd generated in the first step and import it into Scatter.\n\n# Playing Prospectors\n\nNext was to fire up the game that Luke suggested.\n\n> Now sign up at [https://prospectors.io/?ref=1lukestokes1](https://prospectors.io/?ref=1lukestokes1) … It’s a fun resource game where you can mine cryptocurrency gold 💰 and everything is done on a blockchain. /7\n\nI signed into the same Google account that I used to pay for the EOS Lynx app, then opted to use Scatter to open the game. The purpose of this seems to be having Scatter automatically provide my key rather than requiring me to provide it manually.\n\nLuke likened Scatter to a web browser in his Twitter thread, but it seems more like an app store crossed with an [MFA](https://en.wikipedia.org/wiki/Multi-factor_authentication) agent (e.g. [Authy](https://authy.com)) to me.\n\nWhen the game came up in my browser, it didn't provide much in the way of prompts or an in-game tutorial. If you aren't sure of how to get started, consider checking out [its video tutorial series](https://www.youtube.com/watch?v=--AvF1GWsSI) on YouTube.\n\nOnce I watched the [video on jobs and gold](https://www.youtube.com/watch?v=LE54PbU75t8) and assigned jobs to my workers, there wasn't much to do but wait four hours for them to complete. I felt a bit underwhelmed by this.\n\nI wasn't sure if I was ready to throw $10 at [Steem Monsters](https://steemmonsters.com?ref=elazar) yet, so I decided to move further along in the Twitter thread.\n\n# Registering on Decentium\n\nI noticed that Luke cross-posted his Twitter thread to [Decentium](https://decentium.org/i/about), so I decided to sign in with Scatter and [register a Decentium account](https://decentium.org/elazar351153) so I could cross-post this there as well as on my [Steemit account](https://steemit.com/@elazar/).\n\n> For more practical examples of using blockchain technology such as decentralized, uncensorable media content, I used my EOS account to publish this Twitter thread to the EOS blockchain: https://decentium.org/lukeeosproxy/blockchain-ga\n\n# Parting Thoughts\n\nThis foray showed me that it isn't difficult to get started, and there are some fun novelties out there. That said, I'd like to see Luke publish a follow-up with more practical applications.\n\nBeing able to post content and get paid on a platform like Steemit or Decentium is a start, but I'd like to hear about other ways that these technologies can be a source of value.",
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2019/06/29 14:14:54
parent author
parent permlinkgames
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
titleCreating a Kindred Character in Vampire: The Requiem
body@@ -17446,20 +17446,16 @@ is the -the lower of
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2019/06/02 18:48:33
parent authorelazar
parent permlinkcreating-a-kindred-character-in-vampire-the-requiem
authorsteemitboard
permlinksteemitboard-notify-elazar-20190602t184832000z
title
bodyCongratulations @elazar! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@elazar/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@elazar) and compare to others on the [Steem Ranking](http://steemitboard.com/ranking/index.php?name=elazar)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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steemdelegated 5.548 SP to @elazar
2018/11/26 17:22:42
delegatorsteem
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elazarreceived 1.869 STEEM, 2.326 SP author reward for @elazar / creating-a-kindred-character-in-vampire-the-requiem
2018/08/11 00:49:54
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
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2018/08/04 06:55:00
votersteemitboard
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
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2018/08/04 06:54:57
parent authorelazar
parent permlinkcreating-a-kindred-character-in-vampire-the-requiem
authorsteemitboard
permlinksteemitboard-notify-elazar-20180804t065459000z
title
bodyCongratulations @elazar! You have completed the following achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/payout.png)](http://steemitboard.com/@elazar) Award for the total payout received [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/voted.png)](http://steemitboard.com/@elazar) Award for the number of upvotes received <sub>_Click on the badge to view your Board of Honor._</sub> <sub>_If you no longer want to receive notifications, reply to this comment with the word_ `STOP`</sub> To support your work, I also upvoted your post! > Do you like [SteemitBoard's project](https://steemit.com/@steemitboard)? Then **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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2018/08/04 01:53:36
votersensation
authorelazar
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2018/08/04 01:43:30
votermoby-dick
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
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2018/08/04 01:21:12
voterlukestokes
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
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2018/08/04 01:20:03
voterhr1
authorelazar
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2018/08/04 00:58:54
parent author
parent permlinkgames
authorelazar
permlinkcreating-a-kindred-character-in-vampire-the-requiem
titleCreating a Kindred Character in Vampire: The Requiem
body@@ -6637,17 +6637,66 @@ ke this. + Attribute names are abbreviated for viewability. %0A - %0A%7C **Men @@ -6855,25 +6855,17 @@ %7C%0A%7C Int -elligence +. %7C %E2%9A%AB%E2%9A%AB%E2%9A%AB%E2%9A%AB%E2%9A%AA @@ -6870,21 +6870,17 @@ %E2%9A%AB%E2%9A%AA %7C Str -ength +. %7C %E2%9A%AB @@ -6889,21 +6889,17 @@ %E2%9A%AA%E2%9A%AA %7C Pre -sence +. %7C %E2%9A%AB @@ -6933,22 +6933,17 @@ %E2%9A%AA%E2%9A%AA %7C Dex -terity +. %7C %E2%9A%AB%E2%9A%AB @@ -6951,25 +6951,17 @@ %E2%9A%AA%E2%9A%AA %7C Man -ipulation +. %7C %E2%9A%AB%E2%9A%AB%E2%9A%AB%E2%9A%AA%E2%9A%AA @@ -6968,20 +6968,17 @@ %7C%0A%7C Res -olve +. %7C @@ -6988,20 +6988,17 @@ %E2%9A%AA%E2%9A%AA %7C Sta -mina +. %7C @@ -7008,22 +7008,17 @@ %E2%9A%AA%E2%9A%AA %7C Com -posure +. %7C %E2%9A%AB%E2%9A%AB
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2018/08/04 00:56:24
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2018/08/04 00:50:00
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2018/08/04 00:49:54
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permlinkcreating-a-kindred-character-in-vampire-the-requiem
titleCreating a Kindred Character in Vampire: The Requiem
bodyOne of the things that has always bothered me about the Vampire source books is that they tend to intermingle a lot of fluff, prose-style exposition, and content with the rules of the system. This makes the rules exceedingly difficult to read through, skim, or otherwise follow, particularly those relating to character creation. There are many articles on this topic that already exist, but I am going to take what I believe to be a slightly different approach to the subject, namely to provide more separation between these two aspects of character creation -- the mechanical and the expositional -- to reduce the tedium, drudgery, and frustration of completing your character sheet. For the sake of brevity, this post will focus on [Kindred](https://whitewolf.wikia.com/wiki/Kindred_(VTR)) characters in the [Requiem](https://whitewolf.wikia.com/wiki/Vampire:_The_Requiem) setting. [This character sheet](https://mrgone.rocksolidshells.com/pdf/VtR/VtR1-Page_Editable.pdf) in particular should meet the bare requirements; we will spend the remainder of this post filling it out field by field. Two related points: 1. We will not fill out the fields in the order in which they appear on the sheet, because explaining concepts in that order will not always make sense due to how they relate to each other. 2. In each applicable section of this post, I will reference related page numbers, which are taken from the Vampire: The Requiem Second Edition (hereafter abbreviated as VtR 2E) rulebook except where otherwise noted. The remainder of this post assumes that you have a copy of this book or are able to find content from it online on your own. ## Name This is self-explanatory: a **name for your character**. It has no mechanical involvement beyond giving others something to call your character. The source book does not really give any guidance to character names that I have been able to find. Perhaps your character keeps their human name, perhaps they choose a different one after their [Embrace](https://whitewolf.wikia.com/wiki/Embrace_(VTR)). Either way, so long as you have [Storyteller](https://whitewolf.wikia.com/wiki/Storyteller) approval, the sky is the limit on what name you may choose. If you find yourself stuck, consider researching baby names. Sites dealing with them often go into their origins, meanings, and popularity as well. ## Player This is also self-explanatory: **your own real life name** goes here. This tells others who to return the character sheet to if you misplace it. ## Chronicle The [chronicle](https://whitewolf.wikia.com/wiki/Chronicle) is essentially a **title for the Vampire game you are participating in** using this character. Unless you are playing in several Vampire games at once, or the Storyteller in your game gives you something to put in this field, you can safely leave it blank. ## Clan The rulebook covers [clans](https://whitewolf.wikia.com/wiki/Clan_(VTR)) on pages 13-28. It starts with a bit of fluff and then launches into individual clan descriptions without explaining what a clan is. The lexicon does not offer an explanation either, though it does reference the term in lexicon entries for individual clans. Page 80 gives a very brief description before listing specific clans and related mechanical aspects. > A character’s **clan** is the **lineage her sire Embraced her into**. In short, your character's clan is the extended family of vampires into which they are born; it is an affiliation inherited from and shared by your character's [sire](https://whitewolf.wikia.com/wiki/Sire), or vampiric "parent." Mechanically, your choice of clan affects your character in terms of discipline affinity and favored attributes, which are discussed in subsequent sections of this post. ## Disciplines [Disciplines](https://whitewolf.wikia.com/wiki/Discipline_(VTR)) are defined in the lexicon on page 74 and detailed on pages 125-142. > **Disciplines**: The **preternatural abilities and edges the Kindred possess**, allowing them to vanish, turn into animals, and perform myriad other inhuman feats. Per page 81, you have three points to spend in disciplines, two of which must be in a discipline for which your clan has an affinity. See page 82 for a listing of discipline affinities by clan. If you need a quick reminder of which discipline is which, there are brief descriptions of individual disciplines on page 83. ## Attributes The rulebook covers [attributes](https://whitewolf.wikia.com/wiki/Attributes#Storytelling_System_attributes) in detail on pages 163-164. > **Attributes** represent **essentials traits that every character possesses** by default. These **serve as the foundation to most rolls** in Vampire: The Requiem. There are nine attributes divided into three categories: Mental, Physical, and Social. You must assign primary, secondary, and tertiary ranks to these categories for your character. Each attribute has a base value of one. Within each category, you have a given number of points to distribute among the attributes in that category to increase them: five for the primary category, four for the secondary, and three for the tertiary. You may also assign one additional point to either of the two favored attributes associated with your clan. These are listed in a table on page 80. ### Example If you have read the rulebook and are still having trouble with distributing your attributes points, take a look at the example below. Otherwise, feel free to skip to the next section. Let us say that you choose Mental as your primary category, giving you five points to distribute in that category. You choose to place two points in Intelligence, two points in Wits, and one point in Resolve. Because each attribute has a base value of one, this results in a total of three points in Intelligence, three points in Wits, and two points in Resolve. Now let us say that Social is your secondary category, giving you four points to distribute in that category. You choose to place one point in Presence, two points in Manipulation, and one point in Composure. This results in a total of two points in Presence, three points in Manipulation, and two points in Composure. That leaves Physical as your tertiary category, giving you three points to distribute in that category. You choose to place one point in each of Strength, Dexterity, and Stamina, resulting in a total of two points in each. You choose Mekhet as your clan, which has favored attributes of Intelligence and Wits. You choose to place your additional point in Intelligence, increasing it from three to four. Your final attributes table looks like this. | | **Mental** | | **Physical** | | **Social** | | | --------------:| ------------:| -------- | ------------:| -------- | ------------:| --------- | | **Power** | Intelligence | ⚫⚫⚫⚫⚪ | Strength | ⚫⚫⚪⚪⚪ | Presence | ⚫⚫⚫⚪⚪ | | **Finesse** | Wits | ⚫⚫⚫⚪⚪ | Dexterity | ⚫⚫⚪⚪⚪ | Manipulation | ⚫⚫⚫⚪⚪ | | **Resistance** | Resolve | ⚫⚫⚪⚪⚪ | Stamina | ⚫⚫⚪⚪⚪ | Composure | ⚫⚫⚪⚪⚪ | ## Skills The rulebook briefly mentions [skills](https://whitewolf.wikia.com/wiki/Skill) on page 80 and 163 and goes into detail about specific skills on pages 164-167. > ... **Skills** are **trained abilities** ... Skills are often combined with associated abilities to form the dice pool (see pages 169-171) that you use to perform actions. For example, adding the Wits ability and the Investigation skill is a common way for your character to search for something in their surroundings. Like abilities, skills are organized into Mental, Physical, and Social categories. Using the same ranks that you chose for abilities, you have eleven, seven, and four points to assign to skills in your primary, secondary, and tertiary categories respectively. Unlike abilities, skills have no base rating; it is effectively zero. It is important to bear this in mind when choosing skills in which to place points: when rolling to use skills in which you have a zero rating (i.e. untrained), you take a penalty. For Mental skills, the penalty is -3 die; for Physical and Social skills, it is -1 die. This is noted on pages 164 and 170 as well as in the section for each skill category on the character sheet. ### Example If you have successfully distributed your skill points, skip to the next section. Otherwise, continue reading for an example. You previously chose Mental as your primary category for attributes, which now gives you eleven points to spend on skills in that category. You distribute them like so. | | | | | ------------- | -------- | --:| | Academics | ⚫⚪⚪⚪⚪ | 1 | | Computer | ⚫⚪⚪⚪⚪ | 1 | | Crafts | ⚫⚪⚪⚪⚪ | 1 | | Investigation | ⚫⚫⚫⚪⚪ | 3 | | Medicine | ⚪⚪⚪⚪⚪ | 0 | | Occult | ⚫⚫⚪⚪⚪ | 2 | | Politics | ⚫⚫⚪⚪⚪ | 2 | | Science | ⚫⚪⚪⚪⚪ | 1 | | | | 11 | Next is your secondary category, which is Social, now giving you seven points to spend. | | | | | ------------- | -------- | --:| | Animal Ken | ⚪⚪⚪⚪⚪ | 0 | | Empathy | ⚪⚪⚪⚪⚪ | 0 | | Expression | ⚫⚪⚪⚪⚪ | 1 | | Intimidation | ⚪⚪⚪⚪⚪ | 0 | | Persuasion | ⚫⚫⚪⚪⚪ | 2 | | Socialize | ⚫⚫⚪⚪⚪ | 2 | | Streetwise | ⚫⚪⚪⚪⚪ | 1 | | Subterfuge | ⚫⚪⚪⚪⚪ | 1 | | | | 7 | Finally, your tertiary category is Physical, giving you four points to spend. | | | | | ------------- | -------- | --:| | Athletics | ⚫⚪⚪⚪⚪ | 1 | | Brawl | ⚫⚫⚪⚪⚪ | 2 | | Drive | ⚪⚪⚪⚪⚪ | 0 | | Firearms | ⚪⚪⚪⚪⚪ | 0 | | Larceny | ⚫⚪⚪⚪⚪ | 1 | | Stealth | ⚪⚪⚪⚪⚪ | 0 | | Survival | ⚪⚪⚪⚪⚪ | 0 | | Weaponry | ⚪⚪⚪⚪⚪ | 0 | | | | 4 | ## Skill Specialties Specialties are covered briefly on pages 80 and 169. > ... **Skill Specialties** ... **reflect a narrow focus and expertise** in a given Skill. You can choose up to three specialties, which are written on the blank line between the name of the skill they apply to and the rating for that skill on the character sheet. Suggested specialties are listed in the rulebook sections for their associated skills on pages 164-168. There is also a [handy table](http://wodcodex.com/wiki/Specialties) to look them up by skill, or [another table](http://wodcodex.com/wiki/Specialties_(1st_Edition)) for additional specialty ideas from Vampire: The Requiem First Edition (hereafter abbreviated as VtR 1E). When you make a roll that includes a skill, if your chosen specialty applies to the roll, you add an additional die to your dice pool. ## Humanity New characters typically begin with a starting [Humanity](https://whitewolf.wikia.com/wiki/Humanity_(CofD)#Humanity_amongst_Kindred) value of seven. > ... to blend in with mortals, to walk among the flock, Kindred must maintain **perspective and understanding of their former lives**. The **Humanity** trait reflects this perspective. For more information on Humanity and related topics like breaking points and detachment, see pages 106-108. ## Covenant The rulebook section on [covenants](https://whitewolf.wikia.com/wiki/Covenant) starts on page 31. As with clans, it begins with a bit of fluff and then launches into describing individual covenants without explaining what a covenant is. You have to look on page 74 within the lexicon to get a straightforward definition. > **covenant**: A **faction of Kindred** who share certain political or theological beliefs. In short, as your character's clan is the family they are born into, their covenant is the family they choose (or don't). On page 80, you can find a brief explanation and listing of covenants. Once you have read that, you should be able to go back and read pages 31-49 with a better understanding of what it is that you are reading. You can choose to remain unaffiliated and be one of the **Unaligned**, Kindred who are independent from and claim no membership in any covenant. However, in addition to adding richness and depth to your character and their goals and purpose, your covenant choice can also affect your character mechanically by limiting your choice of merits, which are discussed in the next section. ## Merits [Merits](https://whitewolf.wikia.com/wiki/Merit_(Storytelling_System)) are mentioned on page 81 and detailed on pages 109-124. > ... **Merits** represent... **an out-of-character resource**, a function of the character creation and advancement mechanics... while Merits may represent **temporary facets of your character**, Merit points continue to exist. At the end of any chapter where your character has lost Merits, you can replace them with another Merit. You get **10 points** to spend in merits. Be certain that you **meet the prerequisites** when you choose a merit, which can include covenant or clan status or ratings or lack thereof in attributes, disciplines, or other merits. One merit you may want to consider taking is the [Touchstone](https://whitewolf.wikia.com/wiki/Touchstone) merit, which can help to preserve your Humanity. You can read more about touchstones on pages 87-89. ## Mask and Dirge Check with your Storyteller to see if you need to fill these fields out. In practice, I personally do not find that they come into play often. However, whether they do or not depends on what sort of Vampire game you are in and what kind of Storyteller you have. In short, a **mask** is a **persona that your character portrays publicly**, especially with humans, while a **dirge** is the **persona that represents who your character really is**, particularly with fellow Kindred. The related rulebook section you will likely reference most often on pages 84-87 details the concepts and associated stock archetypes. If you would prefer a more abridged version of this information, look at the bottom of page 80 and the top of page 81. In particular, your mask and dirge come into play if the Storyteller chooses to have you perform feeding scenes without dice. This practice is detailed on pages 96-97. Other uses for masks and dirges are detailed from the perspective of the Storyteller on page 273. ## Concept Like mask and dirge, this has more of an expositional use than a mechanical one: your **concept** is a **short but distinctive description of your character** that serves as a guide for how to play them. You can find more information on page 79. It helps to have chosen a covenant or at least to be familiar with them before choosing a concept, as the rulebook section on each covenant includes a list of concept examples that are consistent with that covenant. For the related page for each covenant, see the table below. | **Clan** | **Page** | |:--------------------|----------:| | Carthian Movement | 34 | | Circle of the Crone | 37 | | Invictus | 40 | | Lancea et Sanctum | 43 | | Ordo Dracul | 46 | | VII | 49 | ## Aspirations [Aspirations](https://whitewolf.wikia.com/wiki/Aspiration) are **individualized personal goals** for your character. In addition to being helpful to both you and the Storyteller in determining motivations your character, aspirations are **used for character advancement**. They are described in the "Character Concept" section on page 79 (which also provides a few ideas for specific aspirations to take) and in the "Aspirations" section on page 274. You must **choose and maintain three aspirations**, which should have a focused scope and be objectively attainable. When you fulfill an aspiration, it must be replaced with a new one, so if you have ideas for more than three aspirations, it's a good idea to record them. ## Health and Size Per the "Others" section at the bottom of page 81, **Health** is a sum of three other values. > Health is equal to your character’s **Size + Stamina + Resilience**. As noted in the same section, and in the bottom right-hand corner of the character sheet, **Size** for an adult human-sized Kindred is **five**. **Stamina** is the value of your [Stamina attribute](https://whitewolf.wikia.com/wiki/Stamina#Storytelling_System_attributes). **Resilience** is your rank in the [Resilience discipline](https://whitewolf.wikia.com/wiki/Resilience) if you've taken it, or zero if you haven't. ### Example In the example in the Attributes section of this post, Stamina is given a value of two. Let us assume that you did not take the Resilience discipline, so it effectively has a value of zero for the purpose of calculating health. Adding these to your Size of five, the sum for your total Health would be seven. ## Willpower **Willpower** is described on page 170. Per pages 81-82, Willpower is the **sum of the Resolve and Composure attributes**. Using the selected attribute ranks from the Attributes section of this post, Resolve and Composure each have a rank of two, yielding a Willpower rank of four. ## Blood Potency Per the section on [Blood Potency](https://whitewolf.wikia.com/wiki/Blood_Potency) on page 89, all vampires begin with a Blood Potency rank of **one**. > In game terms, a higher **Blood Potency** score allows a vampire to **store more Vitae**, **spend more Vitae in a turn**, and **develop his Attribute and Skill traits** to superhuman levels. ## Vitae Starting [Vitae](https://whitewolf.wikia.com/wiki/Vitae_(VTR)) is detailed on page 95. In short, it is the the lower of two possible values: 1. the result of rolling a single 10-sided die plus your rank in the Feeding Grounds merit (see page 112) if you have it; or 2. the maximum possible Vitae for your Blood Potency (10 for Blood Potency rank one, per page 90). For example, if you were to roll a 10 on a 10-sided die and have a rank of one or more in the Feeding Grounds merit, you would still only have a starting Vitae of 10, the maximum Vitae for your Blood Potency. Alternatively, it you rolled a six and had no rank in the Feeding Grounds merit, your starting Vitae would be six. ## Speed **Speed** is covered on page 169. It is the **sum of your Size and your Strength and Dexterity attributes**. Using the ranks from the Attributes section of this post as an example, Strength and Dexterity both have a rank of two. Adding these to your Size of five results in a Speed rank of nine. ## Defense According to pages 81 and 82, **Defense** is the **sum of the lower of your Dexterity and Wits attribute ranks and your Athletics skill rank**. What the rulebook makes less obvious, and what is pointed out in the bottom right corner of the character sheet, is that this sum should also **include your rank in the Celerity discipline**; see page 130. > **Add** the vampire’s dots in **Celerity to** her **Defense**... Let us assume, as in the earlier Attributes section of this post, that you have chosen Mekhet as your clan, which has Celerity as one of its disciplines (see page 22). As such, let us also assume that you have taken a single point in Celerity. Let us use the Dexterity rank of two and the Athletics rank of one from the earlier Attributes and Skills sections of this post. Adding those together with your Celerity rank, you have a resulting Defense rank of four. ## Armor **Armor** is explained on pages 180-181. > Though it’s **rare to find Kindred wearing armor**, police officers and other law enforcement agencies rely on it. Typically, you will use **zero** as your armor rank. If you intend on using armor, you will need a sufficient **rank in either Resources or a Social merit** (e.g. Allies) to provision armor. ## Initiative Modifier **Initiative** is used in **combat** to **determine who goes first**. It's explained on page 176. As noted on the bottom right of the character sheet, the **Initiative Modifier** is the **sum of your ranks in the Dexterity and Composure attributes**. Taking the ranks from the earlier Attributes section as an example, Dexterity and Composure each have a rank of two. Together, they yield an Initiative Modifier of four. ## Beats and Experiences You will have neither of these to start, as they represent an accumulation of experience that new characters generally do not have, so you may leave them blank. In short, both of these **measure your character's advancement** through gameplay. **Five beats convert to one experience**, which in turn can be **used to purchase increases** in the various attributes, merits, skills, disciplines, etc. A summary of when and how [beats and experiences](https://whitewolf.wikia.com/wiki/Experience) are earned and how they may be spent appears on page 83. ## Bloodline Use of [bloodlines](https://whitewolf.wikia.com/wiki/Bloodline_(VTR)) is optional and determined at the discretion of your Storyteller. Otherwise, it's safe to leave this field blank. Bloodlines are defined by the lexicon on page 74 and covered in detail on page 98. > **bloodline**: A **group of vampires that splits off from a parent clan to form a distinct lineage of its own**. Some bloodlines do not differ from the parent clan in significant ways, while others claim different powers or weaknesses. Bloodlines act as an extension of sorts of your character's clan. Your character may inherit your sire's bloodline or, as they progress, may inherit a bloodline from other vampires within their clan or even form their own bloodline. Unfortunately, the VtR 2E rulebook only covers bloodlines in passing. In order to make use of them, you have to refer to [additional supplements](https://whitewolf.wikia.com/wiki/Bloodline_(VTR)#Overview). If you happen to have a copy of VtR 1E, it has a related appendix on page 234. ## Banes [Banes](https://whitewolf.wikia.com/wiki/Bane_(VTR)) are generally not applicable to new characters, at least not right away, so you can likely leave this section blank for now. Still, it's not a bad thing to be aware of as you get further into the game. > When **reaching a breaking point**, the character faces potential detachment: the loss of a Humanity dot... When **losing Humanity**, a character can **take a bane** and a Beat. If he does so, he **becomes unable to lose Humanity from that particular breaking point again**. A character can have up to three banes, chosen either from a sample list like the one on page 108, or created by the player. ## Beyond the Sheet Pages 282-287 provide some prompts to help you fill in your character's background. If you need more help, here are some additional prompts I've found useful. * What was your character's life like before their Embrace? Did any parts of it -- people, places, possessions, hobbies, interests, etc. -- remain active after their Embrace? * What were the circumstances of your character's Embrace? What was the experience like for them? Did they realize what was happening, or were they Embraced against their will? * Does your character know who their sire is? If so, what are they like? What is your character's relationship with them like? Why did their sire decide to Embrace them? * How has your character adjusted to becoming a vampire? How has being Embraced added to or changed their life on a personal level? * Are there any significant people in your character's life other than their sire? (e.g. family, friends, lovers, or colleagues from their human life; touchstones; relations of their sire; clan or covenant members; or political allies or enemies) * Where does your character live now? What places do they frequent? What or who do they depend on to keep them safe during the day? Do they have a source of blood? ## Fin While it may seem intimidating, the process of creating a new character can be a lot of fun, and it encourages personal investment in your character's development. I hope that, having read this post, you will now find this aspect of playing Vampire: The Requiem easier and more enjoyable for you. In any case, I'd love to hear your thoughts about this post in the comments! In the future, I plan to write another post on how to advance a Kindred character once you've finished creating them and begin playing with them. Stay tuned!
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      "author": "elazar",
      "permlink": "creating-a-kindred-character-in-vampire-the-requiem",
      "title": "Creating a Kindred Character in Vampire: The Requiem",
      "body": "One of the things that has always bothered me about the Vampire source books is that they tend to intermingle a lot of fluff, prose-style exposition, and content with the rules of the system. This makes the rules exceedingly difficult to read through, skim, or otherwise follow, particularly those relating to character creation.\n\nThere are many articles on this topic that already exist, but I am going to take what I believe to be a slightly different approach to the subject, namely to provide more separation between these two aspects of character creation -- the mechanical and the expositional -- to reduce the tedium, drudgery, and frustration of completing your character sheet.\n\nFor the sake of brevity, this post will focus on [Kindred](https://whitewolf.wikia.com/wiki/Kindred_(VTR)) characters in the [Requiem](https://whitewolf.wikia.com/wiki/Vampire:_The_Requiem) setting. [This character sheet](https://mrgone.rocksolidshells.com/pdf/VtR/VtR1-Page_Editable.pdf) in particular should meet the bare requirements; we will spend the remainder of this post filling it out field by field.\n\nTwo related points:\n\n1. We will not fill out the fields in the order in which they appear on the sheet, because explaining concepts in that order will not always make sense due to how they relate to each other.\n2. In each applicable section of this post, I will reference related page numbers, which are taken from the Vampire: The Requiem Second Edition (hereafter abbreviated as VtR 2E) rulebook except where otherwise noted. The remainder of this post assumes that you have a copy of this book or are able to find content from it online on your own.\n\n## Name\n\nThis is self-explanatory: a **name for your character**. It has no mechanical involvement beyond giving others something to call your character.\n\nThe source book does not really give any guidance to character names that I have been able to find. Perhaps your character keeps their human name, perhaps they choose a different one after their [Embrace](https://whitewolf.wikia.com/wiki/Embrace_(VTR)). Either way, so long as you have [Storyteller](https://whitewolf.wikia.com/wiki/Storyteller) approval, the sky is the limit on what name you may choose.\n\nIf you find yourself stuck, consider researching baby names. Sites dealing with them often go into their origins, meanings, and popularity as well.\n\n## Player\n\nThis is also self-explanatory: **your own real life name** goes here. This tells others who to return the character sheet to if you misplace it.\n\n## Chronicle\n\nThe [chronicle](https://whitewolf.wikia.com/wiki/Chronicle) is essentially a **title for the Vampire game you are participating in** using this character.\n\nUnless you are playing in several Vampire games at once, or the Storyteller in your game gives you something to put in this field, you can safely leave it blank.\n\n## Clan\n\nThe rulebook covers [clans](https://whitewolf.wikia.com/wiki/Clan_(VTR)) on pages 13-28. It starts with a bit of fluff and then launches into individual clan descriptions without explaining what a clan is. The lexicon does not offer an explanation either, though it does reference the term in lexicon entries for individual clans.\n\nPage 80 gives a very brief description before listing specific clans and related mechanical aspects.\n\n> A character’s **clan** is the **lineage her sire Embraced her into**.\n\nIn short, your character's clan is the extended family of vampires into which they are born; it is an affiliation inherited from and shared by your character's [sire](https://whitewolf.wikia.com/wiki/Sire), or vampiric \"parent.\"\n\nMechanically, your choice of clan affects your character in terms of discipline affinity and favored attributes, which are discussed in subsequent sections of this post.\n\n## Disciplines\n\n[Disciplines](https://whitewolf.wikia.com/wiki/Discipline_(VTR)) are defined in the lexicon on page 74 and detailed on pages 125-142.\n\n> **Disciplines**: The **preternatural abilities and edges the Kindred possess**, allowing them to vanish, turn into animals, and perform myriad other inhuman feats.\n\nPer page 81, you have three points to spend in disciplines, two of which must be in a discipline for which your clan has an affinity. See page 82 for a listing of discipline affinities by clan.\n\nIf you need a quick reminder of which discipline is which, there are brief descriptions of individual disciplines on page 83.\n\n## Attributes\n\nThe rulebook covers [attributes](https://whitewolf.wikia.com/wiki/Attributes#Storytelling_System_attributes) in detail on pages 163-164.\n\n> **Attributes** represent **essentials traits that every character possesses** by default. These **serve as the foundation to most rolls** in Vampire: The Requiem.\n\nThere are nine attributes divided into three categories: Mental, Physical, and Social. You must assign primary, secondary, and tertiary ranks to these categories for your character.\n\nEach attribute has a base value of one. Within each category, you have a given number of points to distribute among the attributes in that category to increase them: five for the primary category, four for the secondary, and three for the tertiary.\n\nYou may also assign one additional point to either of the two favored attributes associated with your clan. These are listed in a table on page 80.\n\n### Example\n\nIf you have read the rulebook and are still having trouble with distributing your attributes points, take a look at the example below. Otherwise, feel free to skip to the next section.\n\nLet us say that you choose Mental as your primary category, giving you five points to distribute in that category. You choose to place two points in Intelligence, two points in Wits, and one point in Resolve. Because each attribute has a base value of one, this results in a total of three points in Intelligence, three points in Wits, and two points in Resolve.\n\nNow let us say that Social is your secondary category, giving you four points to distribute in that category. You choose to place one point in Presence, two points in Manipulation, and one point in Composure. This results in a total of two points in Presence, three points in Manipulation, and two points in Composure.\n\nThat leaves Physical as your tertiary category, giving you three points to distribute in that category. You choose to place one point in each of Strength, Dexterity, and Stamina, resulting in a total of two points in each.\n\nYou choose Mekhet as your clan, which has favored attributes of Intelligence and Wits. You choose to place your additional point in Intelligence, increasing it from three to four.\n\nYour final attributes table looks like this.\n\n|                | **Mental**   |          | **Physical** |          | **Social**   |           |\n| --------------:| ------------:| -------- | ------------:| -------- | ------------:| --------- |\n| **Power**      | Intelligence | ⚫⚫⚫⚫⚪ | Strength     | ⚫⚫⚪⚪⚪ | Presence     | ⚫⚫⚫⚪⚪ |\n| **Finesse**    | Wits         | ⚫⚫⚫⚪⚪ | Dexterity    | ⚫⚫⚪⚪⚪ | Manipulation | ⚫⚫⚫⚪⚪ |\n| **Resistance** | Resolve      | ⚫⚫⚪⚪⚪ | Stamina      | ⚫⚫⚪⚪⚪ | Composure    | ⚫⚫⚪⚪⚪ |\n\n## Skills\n\nThe rulebook briefly mentions [skills](https://whitewolf.wikia.com/wiki/Skill) on page 80 and 163 and goes into detail about specific skills on pages 164-167.\n\n> ... **Skills** are **trained abilities** ...\n\nSkills are often combined with associated abilities to form the dice pool (see pages 169-171) that you use to perform actions. For example, adding the Wits ability and the Investigation skill is a common way for your character to search for something in their surroundings.\n\nLike abilities, skills are organized into Mental, Physical, and Social categories. Using the same ranks that you chose for abilities, you have eleven, seven, and four points to assign to skills in your primary, secondary, and tertiary categories respectively.\n\nUnlike abilities, skills have no base rating; it is effectively zero. It is important to bear this in mind when choosing skills in which to place points: when rolling to use skills in which you have a zero rating (i.e. untrained), you take a penalty. For Mental skills, the penalty is -3 die; for Physical and Social skills, it is -1 die. This is noted on pages 164 and 170 as well as in the section for each skill category on the character sheet.\n\n### Example\n\nIf you have successfully distributed your skill points, skip to the next section. Otherwise, continue reading for an example.\n\nYou previously chose Mental as your primary category for attributes, which now gives you eleven points to spend on skills in that category. You distribute them like so.\n\n|               |          |    |\n| ------------- | -------- | --:|\n| Academics     | ⚫⚪⚪⚪⚪ |  1 |\n| Computer      | ⚫⚪⚪⚪⚪ |  1 |\n| Crafts        | ⚫⚪⚪⚪⚪ |  1 |\n| Investigation | ⚫⚫⚫⚪⚪ |  3 |\n| Medicine      | ⚪⚪⚪⚪⚪ |  0 |\n| Occult        | ⚫⚫⚪⚪⚪ |  2 |\n| Politics      | ⚫⚫⚪⚪⚪ |  2 |\n| Science       | ⚫⚪⚪⚪⚪ |  1 |\n|               |          | 11 |\n\nNext is your secondary category, which is Social, now giving you seven points to spend.\n\n|               |          |    |\n| ------------- | -------- | --:|\n| Animal Ken    | ⚪⚪⚪⚪⚪ |  0 |\n| Empathy       | ⚪⚪⚪⚪⚪ |  0 |\n| Expression    | ⚫⚪⚪⚪⚪ |  1 |\n| Intimidation  | ⚪⚪⚪⚪⚪ |  0 |\n| Persuasion    | ⚫⚫⚪⚪⚪ |  2 |\n| Socialize     | ⚫⚫⚪⚪⚪ |  2 |\n| Streetwise    | ⚫⚪⚪⚪⚪ |  1 |\n| Subterfuge    | ⚫⚪⚪⚪⚪ |  1 |\n|               |          |  7 |\n\nFinally, your tertiary category is Physical, giving you four points to spend.\n\n|               |          |    |\n| ------------- | -------- | --:|\n| Athletics     | ⚫⚪⚪⚪⚪ |  1 |\n| Brawl         | ⚫⚫⚪⚪⚪ |  2 |\n| Drive         | ⚪⚪⚪⚪⚪ |  0 |\n| Firearms      | ⚪⚪⚪⚪⚪ |  0 |\n| Larceny       | ⚫⚪⚪⚪⚪ |  1 |\n| Stealth       | ⚪⚪⚪⚪⚪ |  0 |\n| Survival      | ⚪⚪⚪⚪⚪ |  0 |\n| Weaponry      | ⚪⚪⚪⚪⚪ |  0 |\n|               |          |  4 |\n\n## Skill Specialties\n\nSpecialties are covered briefly on pages 80 and 169.\n\n> ...  **Skill Specialties** ... **reflect a narrow focus and expertise** in a given Skill.\n\nYou can choose up to three specialties, which are written on the blank line between the name of the skill they apply to and the rating for that skill on the character sheet.\n\nSuggested specialties are listed in the rulebook sections for their associated skills on pages 164-168. There is also a [handy table](http://wodcodex.com/wiki/Specialties) to look them up by skill, or [another table](http://wodcodex.com/wiki/Specialties_(1st_Edition)) for additional specialty ideas from Vampire: The Requiem First Edition (hereafter abbreviated as VtR 1E).\n\nWhen you make a roll that includes a skill, if your chosen specialty applies to the roll, you add an additional die to your dice pool.\n\n## Humanity\n\nNew characters typically begin with a starting [Humanity](https://whitewolf.wikia.com/wiki/Humanity_(CofD)#Humanity_amongst_Kindred) value of seven.\n\n> ... to blend in with mortals, to walk among the flock, Kindred must maintain **perspective and understanding of their former lives**. The **Humanity** trait reflects this perspective.\n\nFor more information on Humanity and related topics like breaking points and detachment, see pages 106-108.\n\n## Covenant\n\nThe rulebook section on [covenants](https://whitewolf.wikia.com/wiki/Covenant) starts on page 31. As with clans, it begins with a bit of fluff and then launches into describing individual covenants without explaining what a covenant is. You have to look on page 74 within the lexicon to get a straightforward definition.\n\n> **covenant**: A **faction of Kindred** who share certain political or theological beliefs.\n\nIn short, as your character's clan is the family they are born into, their covenant is the family they choose (or don't).\n\nOn page 80, you can find a brief explanation and listing of covenants. Once you have read that, you should be able to go back and read pages 31-49 with a better understanding of what it is that you are reading.\n\nYou can choose to remain unaffiliated and be one of the **Unaligned**, Kindred who are independent from and claim no membership in any covenant. However, in addition to adding richness and depth to your character and their goals and purpose, your covenant choice can also affect your character mechanically by limiting your choice of merits, which are discussed in the next section.\n\n## Merits\n\n[Merits](https://whitewolf.wikia.com/wiki/Merit_(Storytelling_System)) are mentioned on page 81 and detailed on pages 109-124.\n\n> ... **Merits** represent... **an out-of-character resource**, a function of the character creation and advancement mechanics... while Merits may represent **temporary facets of your character**, Merit points continue to exist. At the end of any chapter where your character has lost Merits, you can replace them with another Merit.\n\nYou get **10 points** to spend in merits. Be certain that you **meet the prerequisites** when you choose a merit, which can include covenant or clan status or ratings or lack thereof in attributes, disciplines, or other merits.\n\nOne merit you may want to consider taking is the [Touchstone](https://whitewolf.wikia.com/wiki/Touchstone) merit, which can help to preserve your Humanity. You can read more about touchstones on pages 87-89.\n\n## Mask and Dirge\n\nCheck with your Storyteller to see if you need to fill these fields out. In practice, I personally do not find that they come into play often. However, whether they do or not depends on what sort of Vampire game you are in and what kind of Storyteller you have.\n\nIn short, a **mask** is a **persona that your character portrays publicly**, especially with humans, while a **dirge** is the **persona that represents who your character really is**, particularly with fellow Kindred.\n\nThe related rulebook section you will likely reference most often on pages 84-87 details the concepts and associated stock archetypes. If you would prefer a more abridged version of this information, look at the bottom of page 80 and the top of page 81.\n\nIn particular, your mask and dirge come into play if the Storyteller chooses to have you perform feeding scenes without dice. This practice is detailed on pages 96-97. Other uses for masks and dirges are detailed from the perspective of the Storyteller on page 273.\n\n## Concept\n\nLike mask and dirge, this has more of an expositional use than a mechanical one: your **concept** is a **short but distinctive description of your character** that serves as a guide for how to play them. You can find more information on page 79.\n\nIt helps to have chosen a covenant or at least to be familiar with them before choosing a concept, as the rulebook section on each covenant includes a list of concept examples that are consistent with that covenant. For the related page for each covenant, see the table below.\n\n| **Clan**            | **Page**  |\n|:--------------------|----------:|\n| Carthian Movement   | 34        |\n| Circle of the Crone | 37        |\n| Invictus            | 40        |\n| Lancea et Sanctum   | 43        |\n| Ordo Dracul         | 46        |\n| VII                 | 49        |\n\n## Aspirations\n\n[Aspirations](https://whitewolf.wikia.com/wiki/Aspiration) are **individualized personal goals** for your character.\n\nIn addition to being helpful to both you and the Storyteller in determining motivations your character, aspirations are **used for character advancement**. They are described in the \"Character Concept\" section on page 79 (which also provides a few ideas for specific aspirations to take) and in the \"Aspirations\" section on page 274.\n\nYou must **choose and maintain three aspirations**, which should have a focused scope and be objectively attainable.\n\nWhen you fulfill an aspiration, it must be replaced with a new one, so if you have ideas for more than three aspirations, it's a good idea to record them.\n\n## Health and Size\n\nPer the \"Others\" section at the bottom of page 81, **Health** is a sum of three other values.\n\n> Health is equal to your character’s **Size + Stamina + Resilience**.\n\nAs noted in the same section, and in the bottom right-hand corner of the character sheet, **Size** for an adult human-sized Kindred is **five**.\n\n**Stamina** is the value of your [Stamina attribute](https://whitewolf.wikia.com/wiki/Stamina#Storytelling_System_attributes).\n\n**Resilience** is your rank in the [Resilience discipline](https://whitewolf.wikia.com/wiki/Resilience) if you've taken it, or zero if you haven't.\n\n### Example\n\nIn the example in the Attributes section of this post, Stamina is given a value of two.\n\nLet us assume that you did not take the Resilience discipline, so it effectively has a value of zero for the purpose of calculating health.\n\nAdding these to your Size of five, the sum for your total Health would be seven.\n\n## Willpower\n\n**Willpower** is described on page 170. Per pages 81-82, Willpower is the **sum of the Resolve and Composure attributes**.\n\nUsing the selected attribute ranks from the Attributes section of this post, Resolve and Composure each have a rank of two, yielding a Willpower rank of four.\n\n## Blood Potency\n\n Per the section on [Blood Potency](https://whitewolf.wikia.com/wiki/Blood_Potency) on page 89, all vampires begin with a Blood Potency rank of **one**.\n \n> In game terms, a higher **Blood Potency** score allows a vampire to **store more Vitae**, **spend more Vitae in a turn**, and **develop his Attribute and Skill traits** to superhuman levels.\n\n ## Vitae\n \n Starting [Vitae](https://whitewolf.wikia.com/wiki/Vitae_(VTR)) is detailed on page 95. In short, it is the the lower of two possible values:\n \n 1. the result of rolling a single 10-sided die plus your rank in the Feeding Grounds merit (see page 112) if you have it; or\n 2. the maximum possible Vitae for your Blood Potency (10 for Blood Potency rank one, per page 90).\n\n For example, if you were to roll a 10 on a 10-sided die and have a rank of one or more in the Feeding Grounds merit, you would still only have a starting Vitae of 10, the maximum Vitae for your Blood Potency.\n\n Alternatively, it you rolled a six and had no rank in the Feeding Grounds merit, your starting Vitae would be six.\n\n## Speed\n\n**Speed** is covered on page 169. It is the **sum of your Size and your Strength and Dexterity attributes**.\n\nUsing the ranks from the Attributes section of this post as an example, Strength and Dexterity both have a rank of two. Adding these to your Size of five results in a Speed rank of nine.\n\n## Defense\n\nAccording to pages 81 and 82, **Defense** is the **sum of the lower of your Dexterity and Wits attribute ranks and your Athletics skill rank**.\n\nWhat the rulebook makes less obvious, and what is pointed out in the bottom right corner of the character sheet, is that this sum should also **include your rank in the Celerity discipline**; see page 130.\n\n> **Add** the vampire’s dots in **Celerity to** her **Defense**...\n\nLet us assume, as in the earlier Attributes section of this post, that you have chosen Mekhet as your clan, which has Celerity as one of its disciplines (see page 22). As such, let us also assume that you have taken a single point in Celerity.\n\nLet us use the Dexterity rank of two and the Athletics rank of one from the earlier  Attributes and Skills sections of this post. Adding those together with your Celerity rank, you have a resulting Defense rank of four.\n\n## Armor\n\n**Armor** is explained on pages 180-181.\n\n> Though it’s **rare to find Kindred wearing armor**, police officers and other law enforcement agencies rely on it.\n\nTypically, you will use **zero** as your armor rank.\n\nIf you intend on using armor, you will need a sufficient **rank in either Resources or a Social merit** (e.g. Allies) to provision armor.\n\n## Initiative Modifier\n\n**Initiative** is used in **combat** to **determine who goes first**. It's explained on page 176.\n\nAs noted on the bottom right of the character sheet, the **Initiative Modifier** is the **sum of your ranks in the Dexterity and Composure attributes**.\n\nTaking the ranks from the earlier Attributes section as an example, Dexterity and Composure each have a rank of two. Together, they yield an Initiative Modifier of four.\n\n## Beats and Experiences\n\nYou will have neither of these to start, as they represent an accumulation of experience that new characters generally do not have, so you may leave them blank.\n\nIn short, both of these **measure your character's advancement** through gameplay. **Five beats convert to one experience**, which in turn can be **used to purchase increases** in the various attributes, merits, skills, disciplines, etc.\n\nA summary of when and how [beats and experiences](https://whitewolf.wikia.com/wiki/Experience) are earned and how they may be spent appears on page 83.\n\n## Bloodline\n\nUse of [bloodlines](https://whitewolf.wikia.com/wiki/Bloodline_(VTR)) is optional and determined at the discretion of your Storyteller. Otherwise, it's safe to leave this field blank.\n\nBloodlines are defined by the lexicon on page 74 and covered in detail on page 98.\n\n> **bloodline**: A **group of vampires that splits off from a parent clan to form a distinct lineage of its own**. Some bloodlines do not differ from the parent clan in significant ways, while others claim different powers or weaknesses.\n\nBloodlines act as an extension of sorts of your character's clan. Your character may inherit your sire's bloodline or, as they progress, may inherit a bloodline from other vampires within their clan or even form their own bloodline.\n\nUnfortunately, the VtR 2E rulebook only covers bloodlines in passing. In order to make use of them, you have to refer to [additional supplements](https://whitewolf.wikia.com/wiki/Bloodline_(VTR)#Overview). If you happen to have a copy of VtR 1E, it has a related appendix on page 234.\n\n## Banes\n\n[Banes](https://whitewolf.wikia.com/wiki/Bane_(VTR)) are generally not applicable to new characters, at least not right away, so you can likely leave this section blank for now. Still, it's not a bad thing to be aware of as you get further into the game.\n\n> When **reaching a breaking point**, the character faces potential detachment: the loss of a Humanity dot... When **losing Humanity**, a character can **take a bane** and a Beat. If he does so, he **becomes unable to lose Humanity from that particular breaking point again**.\n\nA character can have up to three banes, chosen either from a sample list like the one on page 108, or created by the player.\n\n## Beyond the Sheet\n\nPages 282-287 provide some prompts to help you fill in your character's background. If you need more help, here are some additional prompts I've found useful.\n\n* What was your character's life like before their Embrace? Did any parts of it -- people, places, possessions, hobbies, interests, etc. -- remain active after their Embrace?\n* What were the circumstances of your character's Embrace? What was the experience like for them? Did they realize what was happening, or were they Embraced against their will?\n* Does your character know who their sire is? If so, what are they like? What is your character's relationship with them like? Why did their sire decide to Embrace them?\n* How has your character adjusted to becoming a vampire? How has being Embraced added to or changed their life on a personal level?\n* Are there any significant people in your character's life other than their sire? 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2018/07/12 11:59:18
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2018/07/11 17:14:39
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2018/07/05 15:48:15
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parent permlinkplaying-vampire-the-requiem-online
authortrufflepig
permlinkre-playing-vampire-the-requiem-online-20180705t154812
title
body**Congratulations!** Your post has been selected as a daily Steemit truffle! It is listed on **rank 21** of all contributions awarded today. You can find the [TOP DAILY TRUFFLE PICKS HERE.](https://steemit.com/@trufflepig/daily-truffle-picks-2018-07-05) I upvoted your contribution because to my mind your post is at least **30 SBD** worth and should receive **189 votes**. It's now up to the lovely Steemit community to make this come true. I am `TrufflePig`, an Artificial Intelligence Bot that helps minnows and content curators using Machine Learning. If you are curious how I select content, [you can find an explanation here!](https://steemit.com/steemit/@trufflepig/weekly-truffle-updates-2018-26) Have a nice day and sincerely yours, ![trufflepig](https://raw.githubusercontent.com/SmokinCaterpillar/TrufflePig/master/img/trufflepig17_small.png) *`TrufflePig`*
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2018/07/05 15:47:57
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2018/07/05 15:47:57
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2018/07/05 15:47:51
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2018/07/05 13:55:18
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2018/07/05 13:22:57
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2018/07/05 12:36:45
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2018/07/05 12:31:21
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2018/07/05 12:30:21
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2018/07/05 11:59:42
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parent permlinkplaying-vampire-the-requiem-online
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body# # upvote for me please? https://steemit.com/news/@bible.com/2sysip #
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2018/07/05 11:59:18
parent author
parent permlinkgames
authorelazar
permlinkplaying-vampire-the-requiem-online
titlePlaying Vampire: The Requiem Online
bodyMy first experience with the [World of Darkness](https://www.worldofdarkness.com) was back around 2001. I played a character who was a very green new addition to the S.A.D. -- and, unknowingly, a [dampyr](https://whitewolf.wikia.com/wiki/Dampyr) -- in a [Project Twilight](https://whitewolf.wikia.com/wiki/Project_Twilight) game. Not long before, I'd played in a [AD&D 2nd edition](https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Advanced_Dungeons_&_Dragons_2nd_edition) game that was later converted to the newer [D&D 3rd edition](https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_&_Dragons_3rd_edition). Since then, I've participated in a [Dragon Age](https://dragonage.wikia.com/wiki/Dragon_Age_(tabletop_RPG))-themed [Fantasy Age](https://greenronin.com/fantasyage/) game for a few years. More recently, I found myself with a nostalgia appealing me to play in another Vampire game. However, I didn't want to stop playing in the Dragon Age game, and already had a number of demands on my time and energy besides. Finding an interested group of players who could meet at a regularly scheduled time would be a difficult, if not infeasible, propostion. So, I had an idea: **why not play the game online?** ## The Crazy Idea Playing online has a few inherent benefits. First, **there's no need to travel to a central location to meet and play**. Players don't need to be in the same city or country, or even on the same continent. Second, **it becomes possible to play the game asynchronously**, meaning we don't all have to be available at the same time in order to play; we can play as we find the time to do so. As such, players don't even necessarily need to be in the same timezone. As [Storyteller](https://whitewolf.wikia.com/wiki/Storyteller), **I love being able to take my time in playing out my next move** in the game. This allows me to take the time to research or discuss rules, draw up sheets for NPCs, or otherwise ensure that the actions I take in the game are sound before I take them. ## Slack What we needed at this point was a communication medium that would enable us to play the game while taking advantage of the benefits of playing online. I'd used [Slack](http://slackhq.com/) on several prior occasions, mainly for work-related stuff. However, I had also seen it used as a means of communication for groups of a more recreational nature, and that suggested that it could work for the purposes of this game. Slack is **freely available** and **works on both [desktop and mobile devices](https://get.slack.help/hc/en-us/articles/201746897-Slack-apps-for-computers-phones-tablets)**, so players can participate using a computer or a phone. It **supports [multiple channels](https://get.slack.help/hc/en-us/articles/201402297-Create-a-channel) and [direct messages](https://get.slack.help/hc/en-us/articles/212281468-Direct-messages-and-group-DMs)**, allowing for easy separation of in-character and out-of-character interactions as well as public and private interactions between players. It also supports **[searching](https://get.slack.help/hc/en-us/articles/202528808-Search-in-Slack-) past messages**, which is great for going back to previous scenes and conversations to verify information that's needed for continuity or consistency in gameplay. As an added bonus, it **supports easy [exchange of files](https://get.slack.help/hc/en-us/articles/201330736-Upload-and-share-files)**, which is handy for sharing things like rulebooks, setting supplements, and character sheets. ### Channels Thus far, I've created three channels in our Slack instance: **#story**, **#out-of-character**, and **#rules**. The **\#story** channel is where all in-character interactions that compromise our [chronicle](https://whitewolf.wikia.com/wiki/Chronicle) happen. Focusing the channel on this purpose alone makes the story flow in a very readable and expositional way. If we need to make a dice roll using [Dicebot](https://dice-b.appspot.com/) -- the only [Slack app](https://get.slack.help/hc/en-us/articles/202035138-Add-an-app-to-your-workspace#install-apps) we've needed to date -- or if we need to have out-of-character or meta-game discussions, or the occasional bit of amusing banter, we go to the **#out-of-character** channel. In practice, a lot of what happens in this channel is me prompting users to make rolls and the players making them. One suboptimal aspect of this that I've noticed is it makes rolls difficult to associate with corresponding in-character messages. An alternative approach to this might be to start a [message thread](https://get.slack.help/hc/en-us/articles/115000769927-Message-threads) on the related message in the #story channel to conduct the roll. Lastly, while it doesn't tend to get as much traffic and could potentially be combined with the #out-of-character channel, the **#rules** channel is where we have discussions regarding the rules of the Vampire: The Requiem and World of Darkness systems. The nice thing about having a separate channel for this purpose is that it preserves these discussions for posterity and makes them easy to locate and search, as well as providing a central place to share files related to the game, which often relate to the rules. ### Practices I've **set up a player rotation** so that each player gets a chance to play out a scene. It's early in the game, so we haven't had any player characters interact yet. When we do, it may affect this rotation scheme, but otherwise, it's worked well thus far. In cases where a player is unable to participate for an extended period of time, we simply remove them from the rotation, then place them back in when they're available again. I've taken to using Slack's [star feature](https://get.slack.help/hc/en-us/articles/201331016-Star-channels-messages-or-files) to **mark messages that begin a new scene** in the #story channel. This makes it easy to navigate to previous scenes when needed. I've also used Slack's support for [sending direct messages](https://get.slack.help/hc/en-us/articles/212281468-Direct-messages-and-group-DMs) to myself and [editing messages](https://get.slack.help/hc/en-us/articles/202395258-Editing-or-deleting-messages) to maintain a list of scenes with player attributions and links to the messages that start them for easy navigation and skimming, as well as to track player achievements such as earning [beats](https://whitewolf.wikia.com/wiki/Experience). ## OneNote After I started the game, I realized that I needed something to supplement Slack in keeping myself organized. One of the other players from the aforementioned Dragon Age game took to using [OneNote](https://en.wikipedia.org/wiki/Microsoft_OneNote) to store information about her character. I followed suit, found that I really liked OneNote, and decided to use it for the Vampire game. Currently, I have a single notebook for the game that is divided into four sections: **Player Characters**, **Non-Player Characters**, **Plot**, and **Resources**. ### Player Characters In this section, I have one page per character. Each of these pages has a title that includes the full name of the character and the first name of the corresponding player. On each character's page, I keep high-level information about the character: clan, covenant, haven, job, aspirations, and so on. This includes any information I like to have access to without having to locate it on the character sheet. Additionally, I keep a PDF file containing the current character sheet on each character's page so that, if I do need to view it, I can do so easily. ### Non-Player Characters As with the Player Characters section, this section has one page per character. Each page is titled with the character's name and a short description indicating their relation to the game. Here are some examples of the latter. * custom: A custom character that I have created for the purposes of the story. * established: A canon character established by the setting supplement. * X's Y: A character created by or with some direct relation to one of the player characters, such as "James' [touchstone](https://whitewolf.wikia.com/wiki/Touchstone)" or "Jessica's [sire](https://whitewolf.wikia.com/wiki/Sire)." Each character's page includes a brief description of the character, their relationships to other characters in the game, and details of their involvement in the story's plot. If it's warranted for me to draw up a character sheet for a given character, such as when they engage a player in combat, I include a current copy of that on their page as well. ### Plot At the moment, this section includes a page for any major plot point I've come up with. Each page title contains a brief but recognizable description of the plot point. The page content goes into more detail about the nature of the plot point, if and how it's played out in the story thus far, and ideas for its future involvement and development. I haven't done so yet, but I also plan to begin adding [chapter](https://whitewolf.wikia.com/wiki/Chronicle) summaries to make the history of the game easier to recount. I suspect this will become increasingly important as the game length increases. ### Resources This section is mostly a catch-all area for information that doesn't fit into the other sections. One of its pages that I use often contains a table of PDF files for rule books, character sheets, etc. that I want to have available locally and don't necessarily want to share with the players. Another page lists out major established non-player characters by clan and covenant. Where I would use the Non-Player Characters section to look up information about an individual character, this page provides a handy at-a-glance overview of all of them and highlights potential connections. I also have an index page, which lists topics that may be of relevance to the game, such as established non-player characters and various titles and other jargon from Kindred society. Next to each topic, I include references to supplements containing information about that topic and corresponding page numbers within those supplements. Lastly, though I don't reference it often, I also keep a page containing a [DOT file](https://en.wikipedia.org/wiki/DOT_(graph_description_language)) and an image rendered from it by the [Graphviz](https://en.wikipedia.org/wiki/Graphviz#Software_architecture) `dot` utility. This outlines relationships of major characters with their clans, covenants, and other characters. ## Fin The Vampire game has been running with a fair amount of success for just over three months as of this writing. Overall, I'm pleased with how well Slack and OneNote have served the purpose of running the game. I hope this post has given you food for thought about how you might run your own storytelling-focused roleplaying games, online or otherwise. I've found roleplaying games to be a very fun, satisfying, and rewarding activity, and I'd love to see more people playing them. Feel free to post questions or suggestions in the comments. Thanks for reading!
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      "title": "Playing Vampire: The Requiem Online",
      "body": "My first experience with the [World of Darkness](https://www.worldofdarkness.com) was back around 2001. I played a character who was a very green new addition to the S.A.D. -- and, unknowingly, a [dampyr](https://whitewolf.wikia.com/wiki/Dampyr) -- in a [Project Twilight](https://whitewolf.wikia.com/wiki/Project_Twilight) game.\n\nNot long before, I'd played in a [AD&D 2nd edition](https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Advanced_Dungeons_&_Dragons_2nd_edition) game that was later converted to the newer [D&D 3rd edition](https://en.wikipedia.org/wiki/Editions_of_Dungeons_%26_Dragons#Dungeons_&_Dragons_3rd_edition). Since then, I've participated in a [Dragon Age](https://dragonage.wikia.com/wiki/Dragon_Age_(tabletop_RPG))-themed [Fantasy Age](https://greenronin.com/fantasyage/) game for a few years. \n\nMore recently, I found myself with a nostalgia appealing me to play in another Vampire game. However, I didn't want to stop playing in the Dragon Age game, and already had a number of demands on my time and energy besides. Finding an interested group of players who could meet at a regularly scheduled time would be a difficult, if not infeasible, propostion.\n\nSo, I had an idea: **why not play the game online?**\n\n## The Crazy Idea\n\nPlaying online has a few inherent benefits.\n\nFirst, **there's no need to travel to a central location to meet and play**. Players don't need to be in the same city or country, or even on the same continent.\n\nSecond, **it becomes possible to play the game asynchronously**, meaning we don't all have to be available at the same time in order to play; we can play as we find the time to do so. As such, players don't even necessarily need to be in the same timezone.\n\nAs [Storyteller](https://whitewolf.wikia.com/wiki/Storyteller), **I love being able to take my time in playing out my next move** in the game. This allows me to take the time to research or discuss rules, draw up sheets for NPCs, or otherwise ensure that the actions I take in the game are sound before I take them.\n\n## Slack\n\nWhat we needed at this point was a communication medium that would enable us to play the game while taking advantage of the benefits of playing online.\n\nI'd used [Slack](http://slackhq.com/) on several prior occasions, mainly for work-related stuff. However, I had also seen it used as a means of communication for groups of a more recreational nature, and that suggested that it could work for the purposes of this game.\n\nSlack is **freely available** and **works on both [desktop and mobile devices](https://get.slack.help/hc/en-us/articles/201746897-Slack-apps-for-computers-phones-tablets)**, so players can participate using a computer or a phone.\n\nIt **supports [multiple channels](https://get.slack.help/hc/en-us/articles/201402297-Create-a-channel) and [direct messages](https://get.slack.help/hc/en-us/articles/212281468-Direct-messages-and-group-DMs)**, allowing for easy separation of in-character and out-of-character interactions as well as public and private interactions between players.\n\nIt also supports **[searching](https://get.slack.help/hc/en-us/articles/202528808-Search-in-Slack-) past messages**, which is great for going back to previous scenes and conversations to verify information that's needed for continuity or consistency in gameplay.\n\nAs an added bonus, it **supports easy [exchange of files](https://get.slack.help/hc/en-us/articles/201330736-Upload-and-share-files)**, which is handy for sharing things like rulebooks, setting supplements, and character sheets.\n\n### Channels\n\nThus far, I've created three channels in our Slack instance: **#story**, **#out-of-character**, and **#rules**.\n\nThe **\\#story** channel is where all in-character interactions that compromise our [chronicle](https://whitewolf.wikia.com/wiki/Chronicle) happen. Focusing the channel on this purpose alone makes the story flow in a very readable and expositional way.\n\nIf we need to make a dice roll using [Dicebot](https://dice-b.appspot.com/) -- the only [Slack app](https://get.slack.help/hc/en-us/articles/202035138-Add-an-app-to-your-workspace#install-apps) we've needed to date -- or if we need to have out-of-character or meta-game discussions, or the occasional bit of amusing banter, we go to the **#out-of-character** channel.\n\nIn practice, a lot of what happens in this channel is me prompting users to make rolls and the players making them. One suboptimal aspect of this that I've noticed is it makes rolls difficult to associate with corresponding in-character messages. An alternative approach to this might be to start a [message thread](https://get.slack.help/hc/en-us/articles/115000769927-Message-threads) on the related message in the #story channel to conduct the roll.\n\nLastly, while it doesn't tend to get as much traffic and could potentially be combined with the #out-of-character channel, the **#rules** channel is where we have discussions regarding the rules of the Vampire: The Requiem and World of Darkness systems.\n\nThe nice thing about having a separate channel for this purpose is that it preserves these discussions for posterity and makes them easy to locate and search, as well as providing a central place to share files related to the game, which often relate to the rules.\n\n### Practices\n\nI've **set up a player rotation** so that each player gets a chance to play out a scene. It's early in the game, so we haven't had any player characters interact yet. When we do, it may affect this rotation scheme, but otherwise, it's worked well thus far.\n\nIn cases where a player is unable to participate for an extended period of time, we simply remove them from the rotation, then place them back in when they're available again.\n\nI've taken to using Slack's [star feature](https://get.slack.help/hc/en-us/articles/201331016-Star-channels-messages-or-files) to **mark messages that begin a new scene** in the #story channel. This makes it easy to navigate to previous scenes when needed.\n\nI've also used Slack's support for [sending direct messages](https://get.slack.help/hc/en-us/articles/212281468-Direct-messages-and-group-DMs) to myself and [editing messages](https://get.slack.help/hc/en-us/articles/202395258-Editing-or-deleting-messages) to maintain a list of scenes with player attributions and links to the messages that start them for easy navigation and skimming, as well as to track player achievements such as earning [beats](https://whitewolf.wikia.com/wiki/Experience).\n\n## OneNote\n\nAfter I started the game, I realized that I needed something to supplement Slack in keeping myself organized.\n\nOne of the other players from the aforementioned Dragon Age game took to using [OneNote](https://en.wikipedia.org/wiki/Microsoft_OneNote) to store information about her character. I followed suit, found that I really liked OneNote, and decided to use it for the Vampire game.\n\nCurrently, I have a single notebook for the game that is divided into four sections: **Player Characters**, **Non-Player Characters**, **Plot**, and **Resources**.\n\n### Player Characters\n\nIn this section, I have one page per character. Each of these pages has a title that includes the full name of the character and the first name of the corresponding player.\n\nOn each character's page, I keep high-level information about the character: clan, covenant, haven, job, aspirations, and so on. This includes any information I like to have access to without having to locate it on the character sheet.\n\nAdditionally, I keep a PDF file containing the current character sheet on each character's page so that, if I do need to view it, I can do so easily.\n\n### Non-Player Characters\n\nAs with the Player Characters section, this section has one page per character. Each page is titled with the character's name and a short description indicating their relation to the game. Here are some examples of the latter.\n\n* custom: A custom character that I have created for the purposes of the story.\n* established: A canon character established by the setting supplement.\n* X's Y: A character created by or with some direct relation to one of the player characters, such as \"James' [touchstone](https://whitewolf.wikia.com/wiki/Touchstone)\" or \"Jessica's [sire](https://whitewolf.wikia.com/wiki/Sire).\"\n\nEach character's page includes a brief description of the character, their relationships to other characters in the game, and details of their involvement in the story's plot.\n\nIf it's warranted for me to draw up a character sheet for a given character, such as when they engage a player in combat, I include a current copy of that on their page as well.\n\n### Plot\n\nAt the moment, this section includes a page for any major plot point I've come up with.\n\nEach page title contains a brief but recognizable description of the plot point. The page content goes into more detail about the nature of the plot point, if and how it's played out in the story thus far, and ideas for its future involvement and development.\n\nI haven't done so yet, but I also plan to begin adding [chapter](https://whitewolf.wikia.com/wiki/Chronicle) summaries to make the history of the game easier to recount. I suspect this will become increasingly important as the game length increases.\n\n### Resources\n\nThis section is mostly a catch-all area for information that doesn't fit into the other sections.\n\nOne of its pages that I use often contains a table of PDF files for rule books, character sheets, etc. that I want to have available locally and don't necessarily want to share with the players.\n\nAnother page lists out major established non-player characters by clan and covenant. Where I would use the Non-Player Characters section to look up information about an individual character, this page provides a handy at-a-glance overview of all of them and highlights potential connections.\n\nI also have an index page, which lists topics that may be of relevance to the game, such as established non-player characters and various titles and other jargon from Kindred society. Next to each topic, I include references to supplements containing information about that topic and corresponding page numbers within those supplements.\n\nLastly, though I don't reference it often, I also keep a page containing a [DOT file](https://en.wikipedia.org/wiki/DOT_(graph_description_language)) and an image rendered from it by the [Graphviz](https://en.wikipedia.org/wiki/Graphviz#Software_architecture) `dot` utility. This outlines relationships of major characters with their clans, covenants, and other characters.\n\n## Fin\n\nThe Vampire game has been running with a fair amount of success for just over three months as of this writing. Overall, I'm pleased with how well Slack and OneNote have served the purpose of running the game.\n\nI hope this post has given you food for thought about how you might run your own storytelling-focused roleplaying games, online or otherwise. I've found roleplaying games to be a very fun, satisfying, and rewarding activity, and I'd love to see more people playing them.\n\nFeel free to post questions or suggestions in the comments. Thanks for reading!",
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2018/07/04 20:15:51
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2018/07/04 18:02:42
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Public Keys
STM62hjepXRR2UbU9yj756HGB9LeiahoUHzTaBLM4qj1oXmmuyxjh1/1
Posting
Single Signature
Public Keys
STM5tYkYgKuaAJWFY7RiqhAAS45fZPDMo9CqDqgebns79BuxaAUNg1/1
Memo
STM5GtTC816UM8DLj1C873FNABG134mN7wRnz4qpyyGjTbFictN9z
{
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM6Sgue1wqTdKzCfTzu9TbpMR677JHrS2rZCpWF5FTUNDHZsKPsj",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM62hjepXRR2UbU9yj756HGB9LeiahoUHzTaBLM4qj1oXmmuyxjh",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM5tYkYgKuaAJWFY7RiqhAAS45fZPDMo9CqDqgebns79BuxaAUNg",
        1
      ]
    ]
  },
  "memo": "STM5GtTC816UM8DLj1C873FNABG134mN7wRnz4qpyyGjTbFictN9z"
}

Witness Votes

1 / 30
[
  "lukestokes.mhth"
]