Ecoer Logo

@bulevur

25

Video Game Writer, promoter and Blogger

steemit.com/@bulevur
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS2.53%
Net Worth
0.085USD
STEEM
0.000STEEM
SBD
0.103SBD
Effective Power
5.001SP
├── Own SP
0.628SP
└── Incoming Deleg
+4.373SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.628SP
Delegated Out
0.000SP
Delegation In
4.373SP
Effective Power
5.001SP
Reward SP (pending)
0.039SP
SBD
sbd_balance
0.000SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.103SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1022.347387 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7121.312419 VESTS",
  "sbd_balance": "0.000 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.103 SBD",
  "conversions": []
}

Account Info

namebulevur
id762331
rank553,492
reputation1006500422
created2018-02-13T16:42:24
recovery_accountsteem
proxyNone
post_count11
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2018-04-29T13:16:12
last_root_post2018-04-29T13:16:12
last_vote_time2018-04-29T13:16:12
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance0.000 SBD
savings_sbd_balance0.000 SBD
vesting_shares1022.347387 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares7121.312419 VESTS
reward_vesting_balance79.616150 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2018-03-03T11:14:24
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "id": 762331,
  "name": "bulevur",
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM6hUMtWty1Pts73emsYKs7wvvysP2yaA2iGepxZ17m2cQoLwuHG",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM8mpYRSJTWp61T7xHC4vJMmCtmJU9oXFannCJo1qBKRozu2ds87",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM88cLvfP5bzM7SppenBmnZeXixCmq5PxjpwCvpjQckG4zP2FwbE",
        1
      ]
    ]
  },
  "memo_key": "STM61KJBJ2wNYHHrPMN88ZgXhLH6kUyjzxEdWhCyfCXgU8krfx3Zs",
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-9/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=44d5758bfbd54fd35c0bb88e744dbbae&oe=5ADA62CC\",\"cover_image\":\"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-0/p206x206/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=d411d853c21f42fa7ceb9018e000230b&oe=5B2687A4\",\"name\":\"Bulevur\",\"about\":\"Video Game Writer, promoter and Blogger\",\"website\":\"http://www.bulevur.com\",\"location\":\"Nigeria\"}}",
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-9/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=44d5758bfbd54fd35c0bb88e744dbbae&oe=5ADA62CC\",\"cover_image\":\"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-0/p206x206/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=d411d853c21f42fa7ceb9018e000230b&oe=5B2687A4\",\"name\":\"Bulevur\",\"about\":\"Video Game Writer, promoter and Blogger\",\"website\":\"http://www.bulevur.com\",\"location\":\"Nigeria\"}}",
  "proxy": "",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_account_update": "2018-03-03T11:14:24",
  "created": "2018-02-13T16:42:24",
  "mined": false,
  "recovery_account": "steem",
  "last_account_recovery": "1970-01-01T00:00:00",
  "reset_account": "null",
  "comment_count": 0,
  "lifetime_vote_count": 0,
  "post_count": 11,
  "can_vote": true,
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779056580
  },
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779056580
  },
  "voting_power": 0,
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "sbd_balance": "0.000 SBD",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "1970-01-01T00:00:00",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "reward_sbd_balance": "0.103 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "79.616150 VESTS",
  "reward_vesting_steem": "0.039 STEEM",
  "vesting_shares": "1022.347387 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7121.312419 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "withdrawn": 0,
  "to_withdraw": 0,
  "withdraw_routes": 0,
  "curation_rewards": 0,
  "posting_rewards": 76,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "witnesses_voted_for": 0,
  "last_post": "2018-04-29T13:16:12",
  "last_root_post": "2018-04-29T13:16:12",
  "last_vote_time": "2018-04-29T13:16:12",
  "post_bandwidth": 0,
  "pending_claimed_accounts": 0,
  "vesting_balance": "0.000 STEEM",
  "reputation": 1006500422,
  "transfer_history": [],
  "market_history": [],
  "post_history": [],
  "vote_history": [],
  "other_history": [],
  "witness_votes": [],
  "tags_usage": [],
  "guest_bloggers": [],
  "rank": 553492
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.373 SP to @bulevur
2026/05/17 22:23:00
delegatorsteem
delegateebulevur
vesting shares7121.312419 VESTS
Transaction InfoBlock #106141214/Trx f87b48da485578e2eb082cdcaef20d251c763b3f
View Raw JSON Data
{
  "trx_id": "f87b48da485578e2eb082cdcaef20d251c763b3f",
  "block": 106141214,
  "trx_in_block": 1,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-17T22:23:00",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "7121.312419 VESTS"
    }
  ]
}
steemdelegated 2.708 SP to @bulevur
2026/05/11 20:24:06
delegatorsteem
delegateebulevur
vesting shares4409.102014 VESTS
Transaction InfoBlock #105966808/Trx 53297a80446d0b8cc68aa9116f57edc25dcf616f
View Raw JSON Data
{
  "trx_id": "53297a80446d0b8cc68aa9116f57edc25dcf616f",
  "block": 105966808,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-05-11T20:24:06",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "4409.102014 VESTS"
    }
  ]
}
steemdelegated 4.381 SP to @bulevur
2026/04/25 21:46:48
delegatorsteem
delegateebulevur
vesting shares7133.828175 VESTS
Transaction InfoBlock #105508919/Trx fb6bc89feb2405d14ad7baec84f2335bc06e928b
View Raw JSON Data
{
  "trx_id": "fb6bc89feb2405d14ad7baec84f2335bc06e928b",
  "block": 105508919,
  "trx_in_block": 4,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-04-25T21:46:48",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "7133.828175 VESTS"
    }
  ]
}
steemdelegated 2.733 SP to @bulevur
2026/01/23 02:52:33
delegatorsteem
delegateebulevur
vesting shares4450.648833 VESTS
Transaction InfoBlock #102845916/Trx 987598516408c568cfb5344731e7c00fdd55cd46
View Raw JSON Data
{
  "trx_id": "987598516408c568cfb5344731e7c00fdd55cd46",
  "block": 102845916,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2026-01-23T02:52:33",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "4450.648833 VESTS"
    }
  ]
}
steemdelegated 2.834 SP to @bulevur
2024/12/16 22:12:03
delegatorsteem
delegateebulevur
vesting shares4614.868030 VESTS
Transaction InfoBlock #91292325/Trx 2cc4abb49f421e76fb223d8371411f9e3b69bb7c
View Raw JSON Data
{
  "trx_id": "2cc4abb49f421e76fb223d8371411f9e3b69bb7c",
  "block": 91292325,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2024-12-16T22:12:03",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "4614.868030 VESTS"
    }
  ]
}
steemdelegated 2.938 SP to @bulevur
2023/11/13 13:57:03
delegatorsteem
delegateebulevur
vesting shares4784.001562 VESTS
Transaction InfoBlock #79846586/Trx 3bd09131d24847df8d460a6a7c34080f26e25ab8
View Raw JSON Data
{
  "trx_id": "3bd09131d24847df8d460a6a7c34080f26e25ab8",
  "block": 79846586,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-11-13T13:57:03",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "4784.001562 VESTS"
    }
  ]
}
steemdelegated 4.742 SP to @bulevur
2023/09/21 19:39:30
delegatorsteem
delegateebulevur
vesting shares7721.280348 VESTS
Transaction InfoBlock #78345236/Trx 271d44a83ec1d8206f750fc736bf1ed146b17c02
View Raw JSON Data
{
  "trx_id": "271d44a83ec1d8206f750fc736bf1ed146b17c02",
  "block": 78345236,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2023-09-21T19:39:30",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "7721.280348 VESTS"
    }
  ]
}
steemdelegated 4.878 SP to @bulevur
2022/11/03 09:41:45
delegatorsteem
delegateebulevur
vesting shares7942.961786 VESTS
Transaction InfoBlock #69110864/Trx aa68572f02c421e6197f8550907d998ce0acbbde
View Raw JSON Data
{
  "trx_id": "aa68572f02c421e6197f8550907d998ce0acbbde",
  "block": 69110864,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-11-03T09:41:45",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "7942.961786 VESTS"
    }
  ]
}
steemdelegated 5.013 SP to @bulevur
2022/01/17 09:07:27
delegatorsteem
delegateebulevur
vesting shares8163.495017 VESTS
Transaction InfoBlock #60807230/Trx 860a908aa7374692ffeceaf1a3837cfb1eec9c8a
View Raw JSON Data
{
  "trx_id": "860a908aa7374692ffeceaf1a3837cfb1eec9c8a",
  "block": 60807230,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2022-01-17T09:07:27",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "8163.495017 VESTS"
    }
  ]
}
steemdelegated 5.126 SP to @bulevur
2021/06/13 23:07:15
delegatorsteem
delegateebulevur
vesting shares8347.263675 VESTS
Transaction InfoBlock #54605710/Trx 30e22d3c96cdbf3b48278bf72d096fbad85ed71e
View Raw JSON Data
{
  "trx_id": "30e22d3c96cdbf3b48278bf72d096fbad85ed71e",
  "block": 54605710,
  "trx_in_block": 7,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2021-06-13T23:07:15",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "8347.263675 VESTS"
    }
  ]
}
steemdelegated 5.241 SP to @bulevur
2020/12/11 09:28:33
delegatorsteem
delegateebulevur
vesting shares8534.685649 VESTS
Transaction InfoBlock #49353235/Trx 6fee80fdcf9068e148a7706f446d1b6541d50758
View Raw JSON Data
{
  "trx_id": "6fee80fdcf9068e148a7706f446d1b6541d50758",
  "block": 49353235,
  "trx_in_block": 2,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-11T09:28:33",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "8534.685649 VESTS"
    }
  ]
}
steemdelegated 1.174 SP to @bulevur
2020/12/06 03:05:57
delegatorsteem
delegateebulevur
vesting shares1912.543513 VESTS
Transaction InfoBlock #49204805/Trx 65fa9948e969c71c94f86c56a95b08f88600d0d0
View Raw JSON Data
{
  "trx_id": "65fa9948e969c71c94f86c56a95b08f88600d0d0",
  "block": 49204805,
  "trx_in_block": 9,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-06T03:05:57",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "1912.543513 VESTS"
    }
  ]
}
steemdelegated 5.245 SP to @bulevur
2020/12/05 11:02:54
delegatorsteem
delegateebulevur
vesting shares8541.052288 VESTS
Transaction InfoBlock #49185909/Trx 614b690f8755169dfa9f9a9d9ab5f0d29fbeeedd
View Raw JSON Data
{
  "trx_id": "614b690f8755169dfa9f9a9d9ab5f0d29fbeeedd",
  "block": 49185909,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-12-05T11:02:54",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "8541.052288 VESTS"
    }
  ]
}
steemdelegated 1.179 SP to @bulevur
2020/11/02 12:01:18
delegatorsteem
delegateebulevur
vesting shares1920.017158 VESTS
Transaction InfoBlock #48253546/Trx 6a4555a201fbac59dee1cfd0e9c853c19370efd7
View Raw JSON Data
{
  "trx_id": "6a4555a201fbac59dee1cfd0e9c853c19370efd7",
  "block": 48253546,
  "trx_in_block": 0,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-11-02T12:01:18",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "1920.017158 VESTS"
    }
  ]
}
steemdelegated 5.370 SP to @bulevur
2020/05/09 04:01:18
delegatorsteem
delegateebulevur
vesting shares8743.698862 VESTS
Transaction InfoBlock #43215024/Trx 2c84b92d683ca70755fc0551cf23710b14234140
View Raw JSON Data
{
  "trx_id": "2c84b92d683ca70755fc0551cf23710b14234140",
  "block": 43215024,
  "trx_in_block": 3,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-09T04:01:18",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "8743.698862 VESTS"
    }
  ]
}
steemdelegated 1.200 SP to @bulevur
2020/05/08 07:22:12
delegatorsteem
delegateebulevur
vesting shares1953.311140 VESTS
Transaction InfoBlock #43190822/Trx abcddd3a0456a807158e707dcdd4991538c6e3d4
View Raw JSON Data
{
  "trx_id": "abcddd3a0456a807158e707dcdd4991538c6e3d4",
  "block": 43190822,
  "trx_in_block": 17,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-05-08T07:22:12",
  "op": [
    "delegate_vesting_shares",
    {
      "delegator": "steem",
      "delegatee": "bulevur",
      "vesting_shares": "1953.311140 VESTS"
    }
  ]
}
2020/02/13 17:44:39
parent authorbulevur
parent permlinkwhy-people-hate-online-game-a-comprehensive-approach
authorsteemitboard
permlinksteemitboard-notify-bulevur-20200213t174439000z
title
bodyCongratulations @bulevur! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@bulevur/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@bulevur) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=bulevur)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
Transaction InfoBlock #40789491/Trx a5ba24b0ac4b668fff2c5e217a53fa932eef2759
View Raw JSON Data
{
  "trx_id": "a5ba24b0ac4b668fff2c5e217a53fa932eef2759",
  "block": 40789491,
  "trx_in_block": 8,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2020-02-13T17:44:39",
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steemdelegated 5.474 SP to @bulevur
2019/07/17 12:49:51
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2019/02/13 17:42:06
parent authorbulevur
parent permlinkwhy-people-hate-online-game-a-comprehensive-approach
authorsteemitboard
permlinksteemitboard-notify-bulevur-20190213t174206000z
title
bodyCongratulations @bulevur! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@bulevur/birthday1.png</td><td>Happy Birthday! - You are on the Steem blockchain for 1 year!</td></tr></table> <sub>_[Click here to view your Board](https://steemitboard.com/@bulevur)_</sub> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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steemdelegated 5.596 SP to @bulevur
2018/07/29 15:22:51
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steemdelegated 18.113 SP to @bulevur
2018/05/19 16:05:30
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bulevurreceived 0.011 SBD, 0.005 SP author reward for @bulevur / top-10-video-game-companies-world-ranking-bulevurgames
2018/05/03 21:36:54
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permlinktop-10-video-game-companies-world-ranking-bulevurgames
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2018/04/29 13:17:18
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2018/04/29 13:16:12
voterbulevur
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2018/04/29 13:16:12
parent author
parent permlinkvideo
authorbulevur
permlinkwhy-people-hate-online-game-a-comprehensive-approach
titleWhy People Hate Online Game: A comprehensive approach
bodyAnother man’s food is the other’s poison they say. In our world today, nobody have got the right to in totality distinguish between good and bad, positive and negative, what is right and what’s not, in other words the fact that 80% is on the wrong side should not make it right rather it should actually make it a call for concern. Over the years the consumption of online games (MMOPGs) has skyrocketed with companies making millions and billions of dollars from this single franchise. For example in 2008 the spending on subscription MMORPGs by customers in North America and Europe grew to $1.4 billion a true example of this being World of Warcraft; a popular MMORPG that has over 10 million subscribers as of November 2014. Also in 2011, Star Wars: The Old Republic was recorded to be the world’s fastest-growing MMOG after gaining more than 1 million subscribers within the first three days of the launch. And over the years the patronage has persisted. ![card-world-of-warcraft-54576e6364584e35.jpg](https://steemitimages.com/DQme5pUTDFN2gyTP9u5jCP5NousjAKW84R8ukuWCcZLtTyR/card-world-of-warcraft-54576e6364584e35.jpg) But be it as it may, the massive hatred by the video game community has actually trigger the curiosity of video game analysts, writers and bloggers. So in inquisitive character, I and my term at #BulevurGames conducted an online survey to actually demystify the sudden despise of this once wonderful game that once thrilled our world sometime from 2004- 2008. Reasons: 1. Finance – money has always been the problem of an average avid gamer, ’cos from time to time you need to change stuffs, stuffs like cables , purchase the latest game keys e.t.c . Their main problem lays in either purchasing a good Wi-Fi , computer system or internet subscription which are mostly very expensive commodity. In most countries like the united state, china, and Britain the availability of internet Wi-Fi are never a problem, but same cannot be said in third world countries where internet subscriptions are exorbitant. 2. Bad or no internet connectivity – Almost same as our first explanation , in most counties of the world (mostly third-world counties) Wi-Fi connections are nothing are nothing to write home about , to make matters worse you cannot even load a page still after some 40 sec (yes! That’s how bad it is). In Nigeria for example despite the thriving telecom market. in some occasions Wi-Fi users cannot actually differentiate between 2G from 3G network ’cos both are almost some in speed. So with this, an average online gamer will be easily discouraged in going for it at the first place. 3. Ego – Now this is rather funny, some gamers actually see themselves as greater specie, they don’t have an actual reason for despising online games, in fact their hatred is borne out of cynicism. To them it’s more like a big boy thing – its way below their level. And on a familiar note, those that process such attitude are mostly PlayStation, Xbox 360 and Oculus owners. Will it be nice if I call them video game racist? Lol…..just kidding. 4. Comfortability – In as much as players won’t mind standing while playing, to some comfortability is everything. They just love leaning back on their couch, relax and enjoy the experience, a process you hardly consider while playing an online game which involves mostly sitting fixated on a chair and sticking closer to their PC, an experience not every gamer might love to go through. 5. Freedom to pause – Since this involves two different people in two entirely different locations, sometimes to pause a game while you checkout your pot in the kitchen or answer a phone call might not just be the best idea. The other player sometimes press the pause button while your rave moment is at the peak. Though sometimes some people will deliberately prefer to be assholes. More of Killjoy. 6. Networking – Some people are naturally clusterphobias while some most love their open space especially when they play with a friend by their side. To those people, physical presence actually matter. To them that pat on the back, the Oh! Man and the tease means a lot so, such people hardly find it convenient to go for online gaming hence can never have interest in this platform. 7. Faulty infected games – We discovered that majority of online games are actually faulty as in hangs or have a cracky resolution. This scenario doesn’t just go well with some gamers as they have made a big deal out of it. To them, since one online game goes bad their assumption goes wild. 8. Embarrassment - Now this one pisses me off! for people like us who so much hate to be embarrassed , this is more than enough reason to stay away from online games (but pleases don’t ….lol) . Most a times your game partner deliberately goes offline just when you are about to win. Now who does that?! this single behavior has got the power to makes any online gamer go mad and so much despise online gaming platform, a friend of mine once said and I quote “a real gamer is like Rambo; a solo soldier whose only thing he shares is the joy of achievement not the success of achievement”. And I kinda agree with him on that. So what happens if those “punk ass” takes away the joy of your achievement on purpose? So embarrassing. 9. Old school – some are just too primitive and rigid to adjust. After few questions to some individuals we found out that some gamers are totally ignorant of the existence of online game genre. It is surprising but very true! thay are just too clued to the conventional gaming system that they hate anything that will come in between their regular routine. You might as well say they are afraid of change, who knows? I know there are more reasons people actually scare away from MMOPGs but no matter how bad it seem, it still remain the best to millions of gamers around the world. Keep the gaming community alive! Source: #BulevurGames bulevur.com![card-world-of-warcraft-54576e6364584e35.jpg](https://steemitimages.com/DQme5pUTDFN2gyTP9u5jCP5NousjAKW84R8ukuWCcZLtTyR/card-world-of-warcraft-54576e6364584e35.jpg)
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      "body": "Another man’s food is the other’s poison they say. In our world today, nobody have got the right to in totality distinguish between good and bad, positive and negative, what is right and what’s not, in other words the fact that 80% is on the wrong side should not make it right rather it should actually make it a call for concern. Over the years the consumption  of  online games (MMOPGs) has skyrocketed with companies making millions and billions of dollars from this single franchise. For example in 2008 the spending on subscription MMORPGs by customers in North America and Europe grew to $1.4 billion a true example of this being World of  Warcraft; a popular MMORPG that  has over 10  million subscribers as of November 2014. Also in 2011, Star Wars: The Old Republic was recorded to be the world’s fastest-growing MMOG after gaining more than 1 million subscribers within the first three days of the launch. And over the years the patronage has persisted. \n![card-world-of-warcraft-54576e6364584e35.jpg](https://steemitimages.com/DQme5pUTDFN2gyTP9u5jCP5NousjAKW84R8ukuWCcZLtTyR/card-world-of-warcraft-54576e6364584e35.jpg)\n\nBut be it as it may, the massive hatred by the video game community has actually trigger the curiosity of video game analysts, writers and bloggers. So in  inquisitive character, I and my term at #BulevurGames conducted an online survey to actually demystify the sudden despise of this once wonderful game that once thrilled our world sometime from 2004- 2008.\n\nReasons:\n\n1.\tFinance – money has always been the problem of an average avid gamer, ’cos from time to time you need to change stuffs, stuffs like cables , purchase the latest game keys e.t.c . Their main problem lays in either purchasing a good Wi-Fi , computer system or internet subscription which are mostly very expensive commodity. In most countries like the united state, china, and Britain the availability of internet Wi-Fi are never a problem, but same cannot be said in third world countries where internet subscriptions are exorbitant.\n\n2.\tBad or no internet connectivity – Almost same as our first explanation , in most counties of the world (mostly third-world counties) Wi-Fi connections are nothing are nothing to write home about , to make matters worse you cannot even load a page still after some 40 sec (yes! That’s how bad it is). In Nigeria for example despite the thriving telecom market. in some occasions Wi-Fi users cannot actually differentiate between 2G from 3G network ’cos both are almost some in speed. So with this, an average online gamer will be easily discouraged in going for it at the first place.\n\n \n3.\tEgo – Now this is rather funny, some gamers actually see themselves as greater  specie, they don’t have an actual reason for despising online games, in fact their hatred is borne out of cynicism. To them it’s more like a big boy thing – its way below their level. And on a familiar note, those that process such attitude are mostly PlayStation, Xbox 360 and Oculus owners. Will it be nice if I call them video game racist? Lol…..just kidding.\n\n4.\tComfortability – In as much as players won’t mind standing while playing, to some comfortability is everything. They just love leaning back on their couch, relax and enjoy the experience, a process you hardly consider while playing an online  game which involves mostly sitting fixated on a chair and sticking closer to their PC, an experience not every gamer might love to go through.\n\n5.\tFreedom to pause – Since this involves two different people in two entirely different locations, sometimes to pause a game while you checkout your pot in the kitchen or answer a phone call might not just be the best idea. The other player sometimes press the pause button while your rave moment is at the peak. Though sometimes some people will deliberately prefer to be assholes. More of Killjoy. \n\n\n6.\tNetworking – Some people are naturally clusterphobias while some most love their open space especially when they play with a friend by their side. To those people, physical presence actually matter. To them that pat on the back, the Oh! Man and the tease means a lot so, such people hardly find it convenient to go for online gaming hence can never have interest in this platform.\n\n7.\tFaulty infected games – We discovered that majority of online games are actually faulty as in hangs or have a cracky resolution. This scenario doesn’t just go well with some gamers as they have made a big deal out of it. To them, since one online game goes bad their assumption goes wild.\n\n\n8.\tEmbarrassment - Now this one pisses me off! for people like us who so much hate to be embarrassed , this is more than enough reason to stay away from online games (but pleases don’t ….lol) . Most a times your game partner deliberately goes offline just when you are about to win. Now who does that?! this single behavior has got the power to makes any online gamer go mad and so much despise online gaming platform, a friend of mine once said and I quote “a real gamer is like Rambo; a solo soldier whose only thing he shares is the joy of achievement not the success of achievement”. And I kinda agree with him on that. So what happens if those “punk ass” takes away the joy of your achievement on purpose? So embarrassing.\n\n9.\tOld school – some are just too primitive and rigid to adjust. After few questions to some individuals we found out that some gamers are totally ignorant of the existence of online game genre. It is surprising but very true! thay are just too clued to the conventional gaming system that they hate anything that will come in between their regular routine. 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2018/04/28 01:39:24
voterdalina
authorbulevur
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2018/04/28 01:39:21
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2018/04/27 17:27:15
voterbulevur
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2018/04/27 17:26:30
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2018/04/27 17:16:39
voterbulevur
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2018/04/27 17:16:39
parent author
parent permlinkindustry
authorbulevur
permlinknigerian-video-game-industry-a-goldmine-never-explored
titleNigerian Video Game Industry: A Goldmine Never Explored.
bodyThe major problem with IT industry in Africa can easily be related to little or no statistical data available for either appraisals or forecasting, which most of the hinder adequate planning. In our very minds the video game culture might be dead and gone, but in actual truth, it has become more like a beautiful pool of gold left for only foreigners to savor. The lack of data for the video game consumption for Nigerian gamers actually made the sector almost impossible to assimilate. Though not complete lost, there are still one or two reliable data banks most from the top console and publisher companies that can always compliment the near non-existence factor. ![3-Video-Game-Companies-for-This.jpg](https://steemitimages.com/DQmNUUUKFvN7puxQXuebKoQmVjeXPi1tkXRP2ootARWExq8/3-Video-Game-Companies-for-This.jpg) Africa though still harbor 75% of the model's 3rd world country but believe it or not it has remained a major market concentration for western multinationals. According to Newzoo Global Games Market Report, African video game market has and expected to grow by 26.2% year-on-year growth. With total gaming population of 100.4 million who spends not less than $1.66 Billion annually which accounts for less than 3% of global revenue? This growth does not just base on one section of gaming; it extends its growth also to the mobile game section which has been tagged to remain the largest growing segment with a year-on-year revenue growth rate of 30% -60% in the coming year. This rapid growth can be attributed to the increasing number of smartphones and mobile internet users springing up on a daily basis. According to Bulevur Games, the Middle East and Africa (MEA), a regional segment contributes $3.2 B to the global Game Market has just 5 countries their top performing in the region which generate more than 60% of all MEA gaming revenue. the countries include Turkey which has claimed the 16th position in largest games market worldwide chart with annual revenue of over $755 Million. Other countries that made it within the MEA gaming revenue. The countries other countries that made the list within the MEA segment chat include: • Saudi Arabia – 2nd, revenue - $50.2 Million. • Iran – 3rd, revenue - $270 Million. • UAC – 4th, revenue - $249 Million. • Nigeria – 5th, revenue - $18.2 Million. Nigeria is ranking 5th at the MEA segment of Global Games Market with over $18Million annual revenue. Then the question is who makes all those monies? Who has been relishing this $1.66 Billion industry all this while without a whisper? The answer is somehow rhetorical; the console and publishing companies of course. Though judging from the economic situation in the country one can easily doubt the existence of video game community talk less of a high video games industry revenue, but thanks to the eagle eye of the companies that have looked beed beyond CNN one-sided-new documenties. And for Christ sake this guys gained a spot in the “happiest people in the world” top 10 ranking. Source: bulevur.com #BulevurGames
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      "title": "Nigerian Video Game Industry: A Goldmine Never Explored.",
      "body": "The major problem with IT industry in Africa can easily be related to little or no statistical data available for either appraisals or forecasting, which most of the hinder adequate planning. \nIn our very minds the video game culture might be dead and gone, but in actual truth, it has become more like a beautiful pool of gold left for only foreigners to savor. The lack of data for the video game consumption for Nigerian gamers actually made the sector almost impossible to assimilate. Though not complete lost, there are still one or two reliable data banks most from the top console and publisher companies that can always compliment the near non-existence factor. \n![3-Video-Game-Companies-for-This.jpg](https://steemitimages.com/DQmNUUUKFvN7puxQXuebKoQmVjeXPi1tkXRP2ootARWExq8/3-Video-Game-Companies-for-This.jpg)\nAfrica though still harbor 75% of the model's 3rd world country but believe it or not it has remained a major market concentration for western multinationals. According to Newzoo Global Games Market Report, African video game market has and expected to grow by 26.2% year-on-year growth. With total gaming population of 100.4 million who spends not less than $1.66 Billion annually which accounts for less than 3% of global revenue? This growth does not just base on one section of gaming; it extends its growth also to the mobile game section which has been tagged to remain the largest growing segment with a year-on-year revenue growth rate of 30% -60% in the coming year. This rapid growth can be attributed to the increasing number of smartphones and mobile internet users springing up on a daily basis. \nAccording to Bulevur Games, the Middle East and Africa (MEA), a regional segment contributes $3.2 B to the global Game Market has just 5 countries their top performing in the region which generate more than 60% of all MEA gaming revenue. the countries include Turkey which has claimed the 16th position in largest games market worldwide chart with annual revenue of over $755 Million. Other countries that made it within the MEA gaming revenue. The countries other countries that made the list within the MEA segment chat include:\n•\tSaudi Arabia – 2nd,   revenue - $50.2 Million.\n•\tIran – 3rd, revenue - $270 Million.\n•\tUAC – 4th, revenue - $249 Million.\n•\tNigeria – 5th, revenue - $18.2 Million. \nNigeria is ranking 5th at the MEA segment of Global Games Market with over $18Million annual revenue. Then the question is who makes all those monies? Who has been relishing this $1.66 Billion industry all this while without a whisper? The answer is somehow rhetorical; the console and publishing companies of course. Though judging from the economic situation in the country one can easily doubt the existence  of video game community talk less of a high video games industry revenue, but thanks to the eagle eye of the companies that have looked beed beyond CNN one-sided-new documenties. And for Christ sake this guys gained a spot in the “happiest people in the world” top 10 ranking.   \n\n\nSource: bulevur.com\n#BulevurGames",
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2018/04/27 12:16:39
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authorirelandscape
permlinkre-bulevur-2018427t131635188z
title
bodyA typical post about the idea that blockchains are going to solve all kind of problems. Sorry but It's very naive. For example the idea that blockchains are going to reduce election fraud is ludicrous. I don't think Russia is a very good example when it comes to support your argument...
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      "body": "A typical post about the idea that blockchains are going to solve all kind of problems.\nSorry but It's very naive.\n\nFor example the idea that blockchains are going to reduce election fraud is ludicrous. I don't think Russia is a very good example when it comes to support your argument...",
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2018/04/27 05:20:36
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2018/04/27 05:20:06
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2018/04/27 05:20:03
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2018/04/27 05:20:03
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2018/04/26 22:20:12
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2018/04/26 22:19:54
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2018/04/26 22:19:18
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2018/04/26 22:18:33
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2018/04/26 22:03:48
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2018/04/26 21:45:30
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2018/04/26 21:36:54
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2018/04/26 21:36:54
parent author
parent permlinkvideo
authorbulevur
permlinktop-10-video-game-companies-world-ranking-bulevurgames
titleTop 10 Video Game Companies World Ranking - BulevurGames
bodyIt is no more news that the video game industry is a $125.4 billion industry (and still growing by 3.2% annually). This is made possible by the numerous industry publishers who have over the years made wonderful games that thrilled our fancy. Today we are taking some of our data from the Newszoo top 25 companies to analyze our fact. Our source of data analysis remains the trusted which is why success appraisals. So, as for our source of data presentation, it is the most reliable. ![bulevur.jpg](https://steemitimages.com/DQmS4N58ZcoYhh3vvw2SB9wzY7SEHsBtsJm2rJZ1kKTsZRR/bulevur.jpg) The first on our list is : A. Tencent – this company does not actually begin with gaming, Tencent is the biggest investment corporation and has the largest internet and technology company in the world. Their major business line is social networking, E-commerce, internet services, payment system, Smartphone and of course mobile games. Though not so many knew that this company also has a multiplayer online game platform which also performs great. This $580 billion Chinese company is the sole owners of the largest instant messenger in China known as Tencent QQ as well as the largest web portals; QQ.com . on an interesting note, recent also owns one of the world’s most powerful Apps – the WeChat which has generated over 700 million active users and 120 million paying subscribers worldwide . In the video game section, Trancent success started with the acquisition of riot games for $230 million. From 2017 till date Transcent has released over 170 games that have most headlines including Minecraft, Cities: Skylines, Rocket League, and Portal Knights e.t.c. B. Sony – Sony corporation launch playStation games in 1994 and ever since then, it has out-run many publishers in the market especially Nintendo. the company has been named to be the most successful best selling console game, selling over 150 million unit as of 2011. From 2011 till date, PlayStation games has over 200 games listed on the “list of official greatest hits titles” with Top games like Final Fantasy VII, Final Fantasy Anthology, formula 1, grand Auto theft, resident Evil: director’s cut, Tomb Raider II Twisted. Call of Duty: finest hour, call of Duty 3, Hitman: Silent Assassin, iron man, Spiderman, Tekken 4 and 5, Transformers: the game, and the call of duty; black Ops to mention but a few. As at the end of 2017 Sony’s annual revenue increased by 16% representing $15.3 billion in 2017. C. Activation Blizzard – the California based entertainment company and the original publishers of Call of Duty: modern warfare 3 which happen to sell over $400million in the US and UK in just 24 hrs after release, just like the counterpart Call of Duty 2: The Black Ops and Call of Duty: Black Ops III which sold out over$360 million under 24 hrs and 310 million respectively This particular scenario has actually claimed the tag of the biggest entertainment launch of all time. And just for the records, Activition is the only company after Atari and electronic art (EA) to make the Forbes Fortune 500. D. Microsoft – Microsoft studio the official name for the game production wing of Microsoft Corporation and the official owners of Xbox, Games for window store and window phone platforms as well. Some of their top unique production includes Age of Empire, Helo, gears of war, Forza, Minecraft, crackdown e.t.c. one of Microsoft games studio acquisition was renamed to the coalition solely for the purpose of focusing on “gears of war” development. Microsoft video studio has succeeded in making few fantastic games that thrilled games worldwide, games like and white, Minecraft, Azurik, lost odyssey, killer instinct e.t.c. As at Q3 of 2017, Microsoft became the third biggest profit earner after Nintendo and Sony with $9.5 billion. E. Apple – much cannot be said about apple without referring to apple app store, a catalog of over 37 million songs, over 1 million podcasts, 40,000 music video, 45,000 audiobooks and over 1 million games. In 2013 the iTunes store registered over 575 million user accounts and still growing. Though not much data was collected to the availability of statistical data from Apple industries from the software monitor analysis collected as at the time of this report show a significant inflow of downloads coming from the apple game section of the App Store. F. NetEase – this is another Chinese video game maker that made it to the list. This Chinese internet technology company founded in 1997 has grown to become the largest online PC and mobile games in Asia. NetEase has is worth over Y38 billion (in 2016) with total assets of Y58.032 Billion and has over 15,000 employees worldwide. The company has produced some really cool interesting PC games that have dominated the world game market; these games include Tianxia III, Heroes of Tang Dynasty, Zero and Ghost II, and New Westward. NetEase has made a regional partnership arrangement with Activition Blizzard that gave birth to some thrilling games like the Dialo III: Reaper of Souls world of Warcraft, Hearthstone, StarCraft II and the ever-intriguing Overwatch. Aside from game making, NetEase also offers services like messaging App – Yichat, mobile News App, Youdao dictionary Youdao cloud note-taking service, Email services E-Commerce and Wangyibao – an online payment system. G. Electronic Art (EA) – this is an American video game company popularly known for their action parked games like the army of two series, Battlefield series, FIFA Series, medal of honor series, NBA Series, star wars series, plant and zombies series and The Simpsons series. In 2013, the company almost went into crisis when it was named the among went into crisis when it was named the among the worst companies in America by The Consumerist poll because of their role in Mass Effect 3 and Dead Space 3. But from the look of things, it looks the company is a hundred steps ahead of their game judging from their 7th position at the Top 10 best video game companies in the world. H. Google – Google has proven to everyone once again that they are good at what they do. With the rapid success, they always gather in every business they venture. Google play game was launched in July 2013 especially for Android that features real-time multiplayer gaming capabilities and as well as offer cloud save social services. Today Google games are being placed at the #8 on the top 20 biggest game companies in the world. I. Nintendo – this may see the most popular game company in the world but define the game company in the world but definitely not the #1. Nintendo entertainment has been said to be the grand pioneers of the video game industry judging from their role since the video game crash 1983. Nintendo modern day popularity doubled after the launch of Legend of Zelda: a breath of the wild and ever trending switch console. J. Bandai Namco – the Tokyo based Entertainment Company that once made its ways to the Guinness world records for creating 100 different versions of Nintendo DS Game, Solatoroba: Red the hunter. The company is known for great popular products like Tekken 7, Get Even, and Little Witch Academia: Chamber of Time, Ben 10, Super Robot Wars X, One piece world Seeker, e.t.c. Source : #BulevurGames
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      "title": "Top 10 Video Game Companies World Ranking - BulevurGames",
      "body": "It is no more news that the video game industry is a $125.4 billion industry (and still growing by 3.2% annually). This is made possible by the numerous industry publishers who have over the years made wonderful games that thrilled our fancy. Today we are taking some of our data from the Newszoo top 25 companies to analyze our fact. Our source of data analysis remains the trusted which is why success appraisals. So, as for our source of data presentation, it is the most reliable.\n\n![bulevur.jpg](https://steemitimages.com/DQmS4N58ZcoYhh3vvw2SB9wzY7SEHsBtsJm2rJZ1kKTsZRR/bulevur.jpg)\n\nThe first on our list is :\n\nA.     Tencent – this company does not actually begin with gaming, Tencent is the biggest investment corporation and has the largest internet and technology company in the world. Their major business line is social networking, E-commerce, internet services, payment system, Smartphone and of course mobile games. Though not so many knew that this company also has a multiplayer online game platform which also performs great. This $580 billion Chinese company is the sole owners of the largest instant messenger in China known as Tencent QQ as well as the largest web portals; QQ.com . on  an interesting note, recent also owns one of the world’s most powerful Apps – the WeChat which has generated over 700 million active users and 120 million paying subscribers worldwide . In the video game section, Trancent success started with the acquisition of riot games for $230 million. From 2017 till date Transcent has released over 170 games that have most headlines including Minecraft, Cities: Skylines, Rocket League, and Portal Knights e.t.c.\n\n \n\nB.     Sony – Sony corporation launch playStation games in 1994 and ever since then, it has out-run many publishers in the market especially Nintendo. the company has been named to be the most successful best selling console game, selling over 150 million unit as of 2011. From 2011 till date, PlayStation games has over 200 games listed on the “list of official greatest hits titles” with Top games like Final Fantasy VII, Final Fantasy Anthology, formula 1, grand Auto theft, resident Evil: director’s cut, Tomb Raider II Twisted. Call of Duty: finest hour, call of Duty 3, Hitman: Silent Assassin, iron man, Spiderman, Tekken 4 and 5, Transformers: the game, and the call of duty; black Ops to mention but a few. As at the end of 2017 Sony’s annual revenue increased by 16% representing $15.3 billion in 2017.\n\n \n\n \n\nC.     Activation Blizzard – the California based entertainment company and the original publishers of Call of Duty: modern warfare 3 which happen to sell over $400million in the US and UK in just 24 hrs after release, just like the counterpart Call of Duty 2: The Black Ops and Call of Duty: Black Ops III which sold out over$360 million under 24 hrs and 310 million respectively This particular scenario has actually claimed the tag of the biggest entertainment launch of all time. And just for the records, Activition is the only company after Atari and electronic art (EA) to make the Forbes Fortune 500.\n\n \n\nD.    Microsoft – Microsoft studio the official name for the game production wing of Microsoft Corporation and the official owners of Xbox, Games for window store and window phone platforms as well. Some of their top unique production includes Age of Empire, Helo, gears of war, Forza, Minecraft, crackdown e.t.c. one of Microsoft games studio acquisition was renamed to the coalition solely for the purpose of focusing on “gears of war” development. Microsoft video studio has succeeded in making few fantastic games that thrilled games worldwide, games like and white, Minecraft, Azurik, lost odyssey, killer instinct e.t.c. As at Q3 of 2017, Microsoft became the third biggest profit earner after Nintendo and Sony with $9.5 billion.\n\n \n\n \n\nE.     Apple – much cannot be said about apple without referring to apple app store, a catalog of over 37 million songs, over 1 million podcasts, 40,000 music video, 45,000 audiobooks and over 1 million games. In 2013 the iTunes store registered over 575 million user accounts and still growing. Though not much data was collected to the availability of statistical data from Apple industries from the software monitor analysis collected as at the time of this report show a significant inflow of downloads coming from the apple game section of the App Store. \n\n \n\nF.     NetEase – this is another Chinese video game maker that made it to the list. This Chinese internet technology company founded in 1997 has grown to become the largest online PC and mobile games in Asia. NetEase has is worth over Y38 billion (in 2016) with total assets of Y58.032 Billion and has over 15,000 employees worldwide. The company has produced some really cool interesting PC games that have dominated the world game market; these games include Tianxia III, Heroes of Tang Dynasty, Zero and Ghost II, and New Westward. NetEase has made a regional partnership arrangement with Activition Blizzard that gave birth to some thrilling games like the Dialo III: Reaper of Souls world of Warcraft, Hearthstone, StarCraft II and the ever-intriguing Overwatch. Aside from game making, NetEase also offers services like messaging App – Yichat, mobile News App, Youdao dictionary Youdao cloud note-taking service, Email services E-Commerce and Wangyibao – an online payment system.\n\n \n\n \n\nG.     Electronic Art (EA) – this is an American video game company popularly known for their action parked games like the army of two series, Battlefield series, FIFA Series, medal of honor series, NBA Series, star wars series, plant and zombies series and The Simpsons series. In 2013, the company almost went into crisis when it was named the among went into crisis when it was named the among the worst companies in America by The Consumerist poll because of their role in Mass Effect 3 and Dead Space 3. But from the look of things, it looks the company is a hundred steps ahead of their game judging from their 7th position at the Top 10 best video game companies in the world.\n\n \n\nH.    Google – Google has proven to everyone once again that they are good at what they do. With the rapid success, they always gather in every business they venture. Google play game was launched in July 2013 especially for Android that features real-time multiplayer gaming capabilities and as well as offer cloud save social services. Today Google games are being placed at the #8 on the top 20 biggest game companies in the world.   \n\n \n\n \n\nI.       Nintendo – this may see the most popular game company in the world but define the game company in the world but definitely not the #1. Nintendo entertainment has been said to be the grand pioneers of the video game industry judging from their role since the video game crash 1983. Nintendo modern day popularity doubled after the launch of Legend of Zelda: a breath of the wild and ever trending switch console.\n\n \n\nJ.      Bandai Namco – the Tokyo based Entertainment Company that once made its ways to the Guinness world records for creating 100 different versions of Nintendo DS Game, Solatoroba: Red the hunter. The company is known for great popular products like Tekken 7, Get Even, and Little Witch Academia: Chamber of Time, Ben 10, Super Robot Wars X, One piece world Seeker, e.t.c.\n\nSource : #BulevurGames",
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2018/04/26 20:56:57
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2018/04/26 20:56:48
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2018/04/26 20:56:48
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parent permlinkblockchain
authorbulevur
permlinkblockchain-and-productivity-in-our-modern-world
titleBlockchain and Productivity in Our Modern World.
bodyBlockchain technology is a jargon in cryptography that represents an ascending list of documents which are usually linked together using crypto. By its original programming, blockchains are not prone to modification hence its reliability. This system is programmed to be permanently unimpeded to two transacting parties. Blockchains are managed by P2P (peer 2 peer) network who follow a specific inter-node communication procedure meaning that once requested and documented, it cannot be altered without the outright approval of other blocks in the network system. This is to say in essence that blockchains are unavoidability designed to be secured. Though blockchain has penetrated almost every area of our lives and has derived new ways of protecting and preserving data. In the medical blockchain technology is applied in the preservation of medical reports, it is also advantageous in the field of management for securing sensitive transactions. In the banking sector, this technology is used in keeping safe customer’s financial records and in government for safeguarding some information that is of national importance like financial details, sensitive security details, voting e.t.c. though the true identity of the inventor(s) is not yet clear a name always appears at the mentioning of the origin of blockchain; Satoshi Nakamoto. ![crypto.jpeg](https://steemitimages.com/DQmcLsUUEJWU5QS4fHRg8UJBdjSyMN1FQV83j9wSvXaNDMd/crypto.jpeg) Blockchain and its productivity The blockchain program has been integrated into every ICT data model in the world today though some are more visible than the other. One of these sectors which have benefited immensely is the cryptocurrency, which is an original by-product of blockchain technology. In our modern co-operate society we all are all familiar with how crypto monies have produced more millionaires than any sector in time past, redefining our traditional concept of the theme “success”. But aside the drastic change it brought to crypto-currency, it has also revolutionalized other industries outside crypto money. Other areas affected include but not limited to: 1. P2P transactions – blockchain has brought about a rapid improvement in the way online payments are made. Aside from the conventional online financial transactions like PayPal, Payoneer and other online payment platforms that has facilitated the way monies are paid internationally, using the blockchain facilitated platforms like bitcoin, a fast, secure and cheaper transfer method is initiated. 2. Energy Secure – in most businesses, energy supply usually run on monthly utility estimation which makes business owners wonder where the whole thing has gone by month end. In this case, blockchain-enabled power grid ensures a sustainable energy solution that monitors usability of electric current. Some examples of the company that has integrated blockchain technology into their operation are Exergy – US (Brooklyn) and Powerpeers – Netherlands. In reality, this is the kind of innovation blockchain has actually brought to the world especially at this time when the world is yearning for a sustainable renewable energy source. 3. The stock market – for ages the stock exchange market has relied on traditional On-The-Desk (OTD) method and the most modern being online system. but with the introduction of the blockchain technology stock trading has now become less complicated to comprehend and less tedious to analyze. One such example is Australia’s stock exchange which has already worked towards switching to a blockchain-powered system. and one of such companies that specialize in this is Digital Asset Holdings which happen to be a start-up. 4. Voting process – voting is all about trust, be it government or co-operate voting. It requires a large portion of the trust to guarantee a fraud-free election. With the increasing number of countries and cooperation engaging in the electronic voting system, a blockchain technology remains the most trusted and secured voting umpire. In Moscow, the governments have already started experimenting the reliability of blockchain technology on local elections. 5. Accounting sector – in accounting, accuracy, and privacy remain the two main pillars of the profession. Using blockchain system program to run a financial transaction makes it free of errors, and prevents it from a possible tampering which is peculiar with human operation. The implication of this is that the accuracy of the data will be guaranteed, the process efficient, and the integrity of the accounting firm is preserved. Advantages of Blockchain • The decentralized nature of blockchain makes it excessively unique, especially in the world payment system model. On a blockchain, the platform gives the individual an opportunity to have his own proof of transaction thereby giving them absolute control to their security. • The uniqueness of blockchain technology lays in its transparency and unbiased data analysis capabilities. The inevitability of a processed data completely commands absolute trust by their users. • Considering the random programming of blockchain technology, the defense system of any country’s defense sector leverage this arrangement to connect sensitive defense equipment and files like network firmware, and operating systems to a blockchain system. • In government blockchain technology help improve transparency, check corruption and make the government accountable. Due to the silo arrangement in government staffing method, exchange of information are mostly delayed which sometimes negatively affect the citizens. So, with the blockchain technology in place, speed information delivery will improve, and fraud in governance will be reduced. • With the help of “smart contract” – a protocol that presides over contract execution using blockchain technology helps industry workers, and CEOs save the cost of hiring middlemen as in legal practitioners. Because in this process the progress of the project will automatically determine the level of payment. • The absolute power blockchains offer its users make it stand out from others payment system. One of such powers is the “permissionless” attribute of the system users are given full flawless assess to their accounts without restrictions or contacting any central authority unlike in the case of PayPal and another online payment method. Milestones in Blockchain Technology. • In the operations of the non-governmental organization, especially the Bill and Melinda Foundation, this technology has been adopted to help over 2 billion people worldwide who can’t assess bank accounts. • The United Nations (UN) world food program (WFP) has adopted the blockchain system with the purpose of growing cash-based transfer operations to be as secure, chapter and faster as possible. • In 2017 an organization made up of authors by name Publiq adopted the use of blockchain technology to ensure that only genuine text is published and as well as combat fake news.
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      "title": "Blockchain and Productivity in Our Modern World.",
      "body": "Blockchain technology is a jargon in cryptography that represents an ascending list of documents which are usually linked together using crypto. By its original programming, blockchains are not prone to modification hence its reliability. This system is programmed to be permanently unimpeded to two transacting parties. Blockchains are managed by P2P (peer 2 peer) network who follow a specific inter-node communication procedure meaning that once requested and documented, it cannot be altered without the outright approval of other blocks in the network system. This is to say in essence that blockchains are unavoidability designed to be secured. Though blockchain has penetrated almost every area of our lives and has derived new ways of protecting and preserving data. In the medical blockchain technology is applied in the preservation of medical reports, it is also advantageous in the field of management for securing sensitive transactions. In the banking sector, this technology is used in keeping safe customer’s financial records and in government for safeguarding some information that is of national importance like financial details, sensitive security details, voting e.t.c. though the true identity of the inventor(s) is not yet clear a name always appears at the mentioning of the origin of blockchain; Satoshi Nakamoto.\n![crypto.jpeg](https://steemitimages.com/DQmcLsUUEJWU5QS4fHRg8UJBdjSyMN1FQV83j9wSvXaNDMd/crypto.jpeg)\nBlockchain and its productivity\nThe blockchain program has been integrated into every ICT data model in the world today though some are more visible than the other. One of these sectors which have benefited immensely is the cryptocurrency, which is an original by-product of blockchain technology. In our modern co-operate society we all are all familiar with how crypto monies have produced more millionaires than any sector in time past, redefining our traditional concept of the theme “success”.   But aside the drastic change it brought to crypto-currency, it has also revolutionalized other industries outside crypto money.\nOther areas affected include but not limited to:\n1.\tP2P transactions – blockchain has brought about a rapid improvement in the way online payments are made. Aside from the conventional online financial transactions like PayPal, Payoneer and other online payment platforms that has facilitated the way monies are paid internationally, using the blockchain facilitated platforms like bitcoin, a fast, secure and cheaper transfer method is initiated.\n\n2.\tEnergy Secure – in most businesses, energy supply usually run on monthly utility estimation which makes business owners wonder where the whole thing has gone by month end. In this case, blockchain-enabled power grid ensures a sustainable energy solution that monitors usability of electric current. Some examples of the company that has integrated blockchain technology into their operation are Exergy – US (Brooklyn) and Powerpeers – Netherlands. In reality, this is the kind of innovation blockchain has actually brought to the world especially at this time when the world is yearning for a sustainable renewable energy source.\n\n\n3.\tThe stock market – for ages the stock exchange market has relied on traditional On-The-Desk (OTD) method and the most modern being online system. but with the introduction of the blockchain technology stock trading has now become less complicated to comprehend and less tedious to analyze. One such example is Australia’s stock exchange which has already worked towards switching to a blockchain-powered system. and one of such companies that specialize in this is Digital Asset Holdings which happen to be a start-up.\n\n4.\tVoting process – voting is all about trust, be it government or co-operate voting. It requires a large portion of the trust to guarantee a fraud-free election. With the increasing number of countries and cooperation engaging in the electronic voting system, a blockchain technology remains the most trusted and secured voting umpire. In Moscow, the governments have already started experimenting the reliability of blockchain technology on local elections.\n\n\n5.\tAccounting sector – in accounting, accuracy, and privacy remain the two main pillars of the profession. Using blockchain system program to run a financial transaction makes it free of errors, and prevents it from a possible tampering which is peculiar with human operation. The implication of this is that the accuracy of the data will be guaranteed, the process efficient, and the integrity of the accounting firm is preserved.\nAdvantages of Blockchain\n•\tThe decentralized nature of blockchain makes it excessively unique, especially in the world payment system model. On a blockchain, the platform gives the individual an opportunity to have his own proof of transaction thereby giving them absolute control to their security. \n•\tThe uniqueness of blockchain technology lays in its transparency and unbiased data analysis capabilities. The inevitability of a processed data completely commands absolute trust by their users.\n•\tConsidering the random programming of blockchain technology, the defense system of any country’s defense sector leverage this arrangement to connect sensitive defense equipment and files like network firmware, and operating systems to a blockchain system.\n•\tIn government blockchain technology help improve transparency, check corruption and make the government accountable. Due to the silo arrangement in government staffing method, exchange of information are mostly delayed which sometimes negatively affect the citizens. So, with the blockchain technology in place, speed information delivery will improve, and fraud in governance will be reduced.\n\n•\tWith the help of “smart contract” – a protocol that presides over contract execution using blockchain technology helps industry workers, and CEOs save the cost of hiring middlemen as in legal practitioners. Because in this process the progress of the project will automatically determine the level of payment.\n\n•\tThe absolute power blockchains offer its users make it stand out from others payment system. One of such powers is the “permissionless” attribute of the system users are given full flawless assess to their accounts without restrictions or contacting any central authority unlike in the case of PayPal and another online payment method.  \nMilestones in Blockchain Technology.\n•\tIn the operations of the non-governmental organization, especially the Bill and Melinda Foundation, this technology has been adopted to help over 2 billion people worldwide who can’t assess bank accounts.\n\n•\tThe United Nations (UN) world food program (WFP) has adopted the blockchain system with the purpose of growing cash-based transfer operations to be as secure, chapter and faster as possible.\n\n\n•\tIn 2017 an organization made up of authors by name Publiq adopted the use of blockchain technology to ensure that only genuine text is published and as well as combat fake news.",
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2018/04/07 09:37:09
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2018/04/07 09:36:24
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2018/04/05 20:49:27
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parent permlinkencounter-with-speed-superhero-the-flash-game-not-pleasant
authorsteemitboard
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bodyCongratulations @bulevur! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/voted.png)](http://steemitboard.com/@bulevur) Award for the number of upvotes received Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > Upvote this notification to help all Steemit users. Learn why [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)! Do not miss the [last announcement](https://steemit.com/easter/@steemitboard/celebrate-easter-with-steemitboard-the-eggs-opened-and-guess-what-popped-out) from @steemitboard!
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2018/04/05 14:56:15
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2018/04/05 14:43:45
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2018/04/05 14:43:45
parent author
parent permlinkflash
authorbulevur
permlinkencounter-with-speed-superhero-the-flash-game-not-pleasant
titleENCOUNTER WITH “SPEED SUPERHERO” (THE FLASH) GAME. NOT PLEASANT.
bodyIt all start with a tap on my smart phone screen and within seconds an image materialized , a macho looking human structure wearing an overall Spider-man-like tight fitting red suit with yellow tiny story that ran round the waist, wrist and arms standing savvy as it awaiting orders, orders that will eventually come any second. Standing in the middle of a deserted metro-Politian main street, with a tall residential buildings scattered at both side of the road, “The Flash” gets jogging on pushing the forward button on my screen; not too fast , not slow , it maintained a steady pace in a straight forward direction . As it passes through the almost empty street boldly marked with Zebra Crossing sign sand pedestrian path way demarcations. At this point, I just knew I had to be careful due to the slit ominous sound in the disco (sort of) background sound track. Already sited the enemy now I marshaled out my defense tactics as I drew close, but the closer I got the more surprise I became to the enemy figure in the more surprise I became to the figure in front of me. I was still in doubt till I am now close enough to relies that the so- called enemy is “Thor”! Yap…… The same Thor, one of the sons of Zeus. On seeing me he released his giant hammer before I could say #BulevurGames! he launched a fierce attack on me (the Flash) without even knowing whether I am fan! ![bulevur.jpg](https://steemitimages.com/DQmS4N58ZcoYhh3vvw2SB9wzY7SEHsBtsJm2rJZ1kKTsZRR/bulevur.jpg) After two defenseless sledge I picked up courage and applied my side kick giving him tit for tat , after about 2 punches to his stomach (’cos he was too tall I could not reach the face) he groaned in pain, as a smart fighter I just have to forge ahead to escape the almighty giant Thor. After the Thor experience I just had to apply my ultra speed super power ability to compliant my slow and steady jogging movement. This stage I call the super power stage where the flash will have to activate his leaser light magical powers against the “the lady with a magical Orb”. After some fierce power tussle, the green wonder warrior lady had to give up to my (The flash) powerful leaser light. After my brief conquest, I was rewarded with a full life bar but not without another task. This time, I was meant to eliminate the Sword Girl who has been creating unrest in the city. And secondly I have a specific instruction to kill her with just my Blue Ray super power. So I had to obey the clarion call, I forged ahead with only intention of finding the girl enemy but at the end, she was actually the one that found me. She just appeared from nowhere in the middle of the road and launched an attack. Of cause I had to live up to the occasion by fighting her back, even with her sword, I must confess it wasn’t that difficult. The next mission was actually in same city, trust me this time I was actually getting tire of the whole game logistics, so I planned my last mission carefully which mean I had to activate my Iron Man land of flying power (just love the way it lands) at last I met the Wild Panther but duo to the fact that I have turned into a soldier who has lost motivation, the panther had to pierce his sword in my stomach. Mission felled I guess. OBSERVATION – the game was a bit unfit to represent a complete Flash experience. The charisma is perfect but the effect is a No-no! · The resolution is a bit crackly and dense, therefore depending on the player to savor other characters in the game especially their consume. · The programming is not just superb, ’cos sometime The Flash Superhero Games “run through building”. · The flash attack formula is not just fierce enough to intrigue the player. Though am no fan of The Flash Franchise, but I guess I can still tell a good game when I see one. #Bulevur Source - www.bulevur.com
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      "body": "It all start with a tap on my smart phone screen and within seconds an image materialized , a macho looking human structure wearing an overall Spider-man-like tight fitting red suit with yellow tiny story that ran round the waist, wrist and arms standing savvy as it awaiting orders, orders that will eventually come any second. Standing in the middle of a deserted metro-Politian main street, with a tall residential buildings scattered at both side of the road, “The Flash” gets jogging on pushing the forward button on my screen; not too fast , not slow , it maintained a steady pace in a straight forward direction . As it passes through the almost empty street boldly marked with Zebra Crossing sign sand pedestrian path way demarcations. At this point, I just knew I had to be careful due to the slit ominous sound in the disco (sort of) background sound track. Already sited the enemy now I marshaled out my defense tactics as I drew close, but the closer I got the more surprise I became to the enemy figure in the more surprise I became to the figure in front of me. I was still in doubt till I am now close enough to relies that the so- called enemy is “Thor”! Yap…… The same Thor, one of the sons of Zeus. On seeing me he released his giant hammer before I could say #BulevurGames! he launched a fierce attack on me (the Flash) without even knowing whether I am fan!\n\n![bulevur.jpg](https://steemitimages.com/DQmS4N58ZcoYhh3vvw2SB9wzY7SEHsBtsJm2rJZ1kKTsZRR/bulevur.jpg)\n\nAfter two defenseless sledge I picked up courage and applied my side kick giving him tit for tat , after about 2 punches to his stomach (’cos he was too tall I could not reach the face) he groaned in pain,  as a smart fighter I just have to forge ahead to escape the almighty giant Thor. After the Thor experience I just had to apply my ultra speed super power ability to compliant my slow and steady jogging movement. This stage I call the super power stage where the flash will have to activate his leaser light magical powers against the “the lady with a magical Orb”. After some fierce power tussle, the green wonder warrior lady had to give up to my (The flash) powerful leaser light.\nAfter my brief conquest, I was rewarded with a full life bar but not without another task. This time, I was meant to eliminate the Sword Girl who has been creating unrest in the city. And secondly I have a specific instruction to kill her with just my Blue Ray super power. So I had to obey the clarion call, I forged ahead with only intention of finding the girl enemy but at the end, she was actually the one that found me. She just appeared from nowhere in the middle of the road and launched an attack. Of cause I had to live up to the occasion by fighting her back, even with her sword, I must confess it wasn’t that difficult. The next mission was actually in same city, trust me this time I was actually getting tire of the whole game logistics, so I planned my last mission carefully which mean I had to activate my Iron Man land of flying power (just love the way it lands) at last I met the Wild Panther but duo to the fact that I have turned into a soldier who has lost motivation, the panther had to pierce his sword in my stomach. Mission felled I guess.\n\nOBSERVATION – the game was a bit unfit to represent a complete Flash experience. The charisma is perfect but the effect is a No-no!\n·         The resolution is a bit crackly and dense, therefore depending on the player to savor other characters in the game especially their consume.\n·         The programming is not just superb, ’cos sometime The Flash Superhero Games “run through building”.\n·         The flash attack formula is not just fierce enough to intrigue the player.\nThough am no fan of The Flash Franchise, but I guess I can still tell a good game when I see one. #Bulevur\n\n\n\nSource - www.bulevur.com",
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2018/04/05 14:31:33
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2018/04/05 14:29:45
voterbulevur
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2018/04/05 14:29:18
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2018/04/05 14:28:51
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2018/04/05 14:27:21
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2018/04/05 14:21:06
voterbulevur
authorbulevur
permlinkthe-video-game-industry-still-an-emerging-market-despite-it-s-usd116-billion-market-size
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2018/04/05 14:21:06
parent author
parent permlinknintendo
authorbulevur
permlinkthe-video-game-industry-still-an-emerging-market-despite-it-s-usd116-billion-market-size
titleThe Video Game Industry still an emerging Market despite it s $116 Billion Market Size.
bodyI will be drawing most of my statistical data from the Newszoo Game Market Survey ,though I might make reference to other lesser authorizes. The video game industry has for years proven to man's best reason to stay excited, even after the Video Game Crash of 1987 it only took the industry two years to reinvigorate the rave of excitement in the world of video gaming. The solution then was not that hard after all, just pick out those weeds among the crops; the crops here is referred to as the top publishers (while the weeds are those half baked publish startups), the intention for the “pick over” was actually to steam line a recovering process by mapping out a specific market standard and finally buy off those smaller publishers flooding the market with junks consoles. But as for the demand for the product, I bet you it never died off, more reason why top console companies (who survived the clash) quickly adjusted in sales immediately those adequate policies where put in place. Just like the human body cannot do without water, human psyche can barely survive without excitement, an excitement only Video Gaming has actually taken over entirely. ![pad.jpg](https://steemitimages.com/DQmdRETGAG27ASBkMx9BS6YYmZCfzS94syuPyB9VZycw74G/pad.jpg) So with the ever growing demand for more fun, the Video Game Market promises to grow and keep growing. According to 2016 survey, the Global Game Industry is expected to experience a steady but concurrent growth of 8.2% from 2016 towards the end of 2020. But it was as if the growth has started taking effect prior to the prediction ’cos in 2015 the three console game industry giants Nintendo, Sony and Microsoft annual report confirmed an impressive profit report of 100% growth rate from both hardware and software. The reports are specified as thus: · Nintendo – Hardware – 56% Growth. Software – 44% Growth. Total Revenue - $4.4 Billion. · Sony – Hardware – 51% Software – 49% Growth. Total Revenue - $12.1 Billion. · Microsoft - Hardware – 36% Software – 64% Growth. Total Revenue - $9.3 Billion. This growth actually has a dynamic impact as it continues through 2016 and 2017. According to the companies 2016 and 2017 report it actually shows that: 2016 Data: · Nintendo – Hardware – 45% Software – 55% Growth. Total Revenue - $3.4 Billion. · Sony - Hardware – 51% Software – 49% Growth. Total Revenue - $13.1 Billion. · Microsoft - Hardware – 28% Software – 72% Growth. Total Revenue - $9.0 Billion. While in 2017 Data: · Nintendo – Hardware – 60% Software – 40% Growth. Total Revenue - $9.2 Billion. · Sony - Hardware – 34% Software – 56% Growth. Total Revenue - $15.3 Billion. · Microsoft - Hardware – 26% Software – 74% Growth. Total Revenue - $9.5 Billion. With the pace at which the industry grows, Newszoo Game industry team of reviewer speculated that “this trend is expected to continue with a compound annual growth rate of 8.2% from 2016 -2020”. But I will add that this growth will continue even after 2020 judging from the year-on-year growth of major countries like China, Japan and Russia which their growths has maintained not less than 3.7% margin since 2015. In 2017, the Chinese Game Market ended at $32.5 Billion, Japan $14 billion while between 2016 ending and middle of (June) 2017 the number of an average Russian gamer increased to 17.3 million which in turn propelled an increase in the total game revenue to $1.5 billion, ranking #11 in the Global Video Game Market. Segmented Growth The experienced growth and the compounding boom in the video game industry didn’t just limit its self to a particular type of gaming device. As the global video game industry closed at over $166 billion all, segment contributed tremendously to this development e.g. the mobile games contributed the most with $50.4 billion with Tablet Games contributing $11.4 billion, Mobile Phone Game $39.1 billion (in all) representing 43% of global video game industry profit in 2017. The second is actually console game which has made a slight shift since in its position since the introduction of mobile games. The console game contributed $33.3 billion representing 29% contributing to the global game industry. Next are the PC games having a neck-to-neck battle with the console game though lower than the console revenue with a slight markup of just 1%. So, the PC contributed $32.3billion from its two main categories online game play platform which contributed $5.3 billion and PC Downloadables added $27.1 billion to the profit. But in all the PC total contribution represents 28% growth in the global video game industry. The tremendous success in the industry growth in 2017 (year ending) came as a surprise to the industry analyst. According to Newszoo team, “during the first three quarters of the year, game revenue came in higher than expected. We actually thought that revenues would end at $108.9 billion this year (2017)”. The surprise remark I believe came due to the radical increase in PC gaming section which showed a surprising strength towards the year ending. According to Newszoo data as interpreted by ventureBeat.com (VB), “the estimated closing figure of $29.4 billion suddenly rose to $32.3 billion”. Also a future for Sports Games. As per the publishers, Esports has proven to be the reason for the increasing love for sports games; Esports joined its console counterparts in the gainer’s clique. Esport has been predicted to accelerate to $2.4 billion in 2020 (in an optimistic scenario) as against $1.5 billion it reached in 2017 (almost $1 billion higher). In conclusion, the industry is growing no doubt not just in revenue but side-by-side with individual players excitement, in fact it has been anticipated that in near future video games will out sale Box office movies further proving the indivisibility of this digital make-believe world . #Bulevur Source - www.bulevur.com
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      "title": "The Video Game Industry still an emerging Market despite it s $116 Billion Market Size.",
      "body": "I will be drawing most of my statistical data from the Newszoo Game Market Survey ,though I might make reference to other lesser authorizes. The video game industry has for years proven to man's best reason to stay excited, even after the Video Game Crash of 1987  it only took the industry two years to reinvigorate the rave of excitement in the world of video gaming. The solution then was not that hard after all, just pick out those weeds among the crops; the crops here is referred to as the top publishers (while the weeds are those half baked publish startups), the intention for the “pick over” was actually to steam line a recovering process by mapping out a specific market standard and finally buy off those smaller publishers flooding the market with junks consoles. But as for the demand for the product, I bet you it never died off, more reason why top console companies (who survived the clash) quickly adjusted in sales immediately those adequate policies where put in place.\n Just like the human body cannot do without water, human psyche can barely survive without excitement, an excitement only Video Gaming has actually taken over entirely.\n![pad.jpg](https://steemitimages.com/DQmdRETGAG27ASBkMx9BS6YYmZCfzS94syuPyB9VZycw74G/pad.jpg)\n\n So with the ever growing demand for more fun, the Video Game Market promises to grow and keep growing. According to 2016 survey, the Global Game Industry is expected to experience a steady but concurrent growth of 8.2% from 2016 towards the end of 2020. But it was as if the growth has started taking effect prior to the prediction ’cos in 2015 the three console game industry giants Nintendo, Sony and Microsoft annual report confirmed an impressive profit report of 100% growth rate from both hardware and software.\nThe reports are specified as thus:\n\n·         Nintendo – Hardware – 56% Growth.\n                         Software – 44% Growth.\n                         Total Revenue - $4.4 Billion.\n\n·         Sony – Hardware – 51%\n              Software – 49% Growth.\n              Total Revenue - $12.1 Billion.\n\n·         Microsoft - Hardware – 36%\n                    Software – 64% Growth.\n                        Total Revenue - $9.3 Billion.\n\nThis growth actually has a dynamic impact as it continues through 2016 and 2017. According to the companies 2016 and 2017 report it actually shows that:\n\n2016 Data:\n\n·         Nintendo – Hardware – 45%\n                    Software – 55% Growth.\n                        Total Revenue - $3.4 Billion.\n\n·         Sony  -            Hardware – 51%\n                     Software – 49% Growth.\n                         Total Revenue - $13.1 Billion.\n\n·         Microsoft -   Hardware – 28%\n                    Software – 72% Growth.\n                        Total Revenue - $9.0 Billion.\n\n\nWhile in 2017 Data:\n\n·         Nintendo – Hardware – 60%\n                    Software – 40% Growth.\n                        Total Revenue - $9.2 Billion.\n\n·         Sony  -            Hardware – 34%\n                     Software – 56% Growth.\n                         Total Revenue - $15.3 Billion.\n\n·         Microsoft -   Hardware – 26%\n                          Software – 74% Growth.\n                           Total Revenue - $9.5 Billion.\n\nWith the pace at which the industry grows, Newszoo Game industry team of reviewer speculated that “this trend is expected to continue with a compound annual growth rate of 8.2% from 2016 -2020”. But I will add that this growth will continue even after 2020 judging from the year-on-year growth of major countries like China, Japan and Russia which their growths has maintained not less than 3.7% margin since 2015. In 2017, the Chinese Game Market ended at $32.5 Billion, Japan $14 billion while between 2016 ending and middle of  (June) 2017 the number of an average Russian gamer increased to 17.3 million which in turn propelled an increase in the total game revenue to $1.5 billion, ranking #11 in the Global Video Game Market.\n\nSegmented Growth\nThe experienced growth and the compounding boom in the video game industry didn’t just limit its self to a particular type of gaming device. As the global video game industry closed at over $166 billion all, segment contributed tremendously to this development e.g. the mobile games contributed the most with $50.4 billion with Tablet Games contributing $11.4 billion, Mobile Phone Game $39.1 billion (in all) representing 43% of global video game industry profit in 2017. The second is actually console game which has made a slight shift since in its position since the introduction of mobile games.\nThe console game contributed $33.3 billion representing 29% contributing to the global game industry. Next are the PC games having a neck-to-neck battle with the console game though lower than the console revenue with a slight markup of just 1%. So, the PC contributed $32.3billion from its two main categories online game play platform which contributed $5.3 billion and PC Downloadables added $27.1 billion to the profit. But in all the PC total contribution represents 28% growth in the global video game industry.\nThe tremendous success in the industry growth in 2017 (year ending) came as a surprise to the industry analyst. According to Newszoo team, “during the first three quarters of the year, game revenue came in higher than expected. We actually thought that revenues would end at $108.9 billion this year (2017)”. The surprise remark I believe came due to the radical increase in PC gaming section which showed a surprising strength towards the year ending. According to Newszoo data as interpreted by ventureBeat.com (VB), “the estimated closing figure of $29.4 billion suddenly rose to $32.3 billion”.\n\nAlso a future for Sports Games.\nAs per the publishers, Esports has proven to be the reason for the increasing love for sports games; Esports joined its console counterparts in the gainer’s clique. Esport has been predicted to accelerate to $2.4 billion in 2020 (in an optimistic scenario) as against $1.5 billion it reached in 2017 (almost $1 billion higher).\nIn conclusion, the industry is growing no doubt not just in revenue but side-by-side with individual players excitement, in fact it has been anticipated that in near future video games will out sale Box office movies further proving the indivisibility of this digital make-believe world . #Bulevur\n\nSource - www.bulevur.com",
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2018/03/10 10:52:24
authorbulevur
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2018/03/03 11:22:15
voterhr1
authorbulevur
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weight2 (0.02%)
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2018/03/03 10:57:06
voteremonuper
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2018/03/03 10:52:24
voterbulevur
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2018/03/03 10:52:24
parent author
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authorbulevur
permlinkindestructible-dog-toys-your-german-shepherds-should-be-entitled-to
titleIndestructible Dog Toys your German Shepherds should be Entitled To
bodyDogs all over the world have one thing in common which is their allure for toys. As younger humans find toys comforting, dogs have much more unflinching attractiveness for toys as well (considering of their friendly, playful nature). So, for this fact Dogs owners (lovers) should as a matter of natural balance live up to the need of getting these toys for our ever loyal animal friends. According to Juliana Weissy article on Cesarsway.com, most dog owners gain a better understanding of their dog’s preference after they must have gone through rigorous scanning process on some array of Dog toys. Dogs could be quite picky a times which is why sometimes owners look disappointed whenever they come home with a toy for their dogs and discover that the big (or little) guy is agonizing over his decision and in protest barely touches it. Most times even when he decides to accept it the whole packaging becomes less entertaining. In such situations, you ask yourself why the dogs have suddenly become selective all of a sudden (just like the rich gal friend). The solution can actually be related to the fact that dogs look at toys exactly the way wolves look at their prey. So it won’t be that surprising if they treat these toys as they treat their normal food and will always want to turn it apart, more reason to go for those toys with flashy attractive colors. Having said that, toys differ as dogs differ but their fierce modus of fun-catching remains the same, judging from the rough pattern they do play out their fun-fair. I, in particular, have seen a situation where my neighbor’s dog had to rip-off their bedroom foam apart (what a wrong choice a toy). So to this end, we will be breaking down some really tough toys not just for the almighty the German Shepherds (Dogs) but for the community of Dogs in general. The first on our list should be: • The Kong Classic (Dog Toy) - it is made from dense rubber in a tapered core shape that provides fun and unpredictable bouncing action for fetching games and probably the most indestructible dog toys. Even with the rugged appearance “The Kong” is made to be stuffed with treats which I bet Dog owner will eventually stuff it with dog meals; how naughty! Lol. Stuffing the Kong with some dog treats could be fun and interesting a times ’cos it will keep the dog mentally stimulated and occupied while you do your thing….lol! Aren’t you glad you are human? • The west Pew Tough Tug-o-War – this sounds like a war material, in fact, the name sounded more like Man-o-War organization. But not to worry, it is just a very safe but tough toy for tough dogs. This toy has the ability to stand against a Tug-of-War game, therefore training your dog for tougher Jaws. This non-toxic FDA certified dog toy is S-shaped, designed for a human or Dog training partners. This as well comes in same attractive colors that can easily attract the attention of your Dog. One of the fun qualities of this S-shape Jaw trainer is it has the ability to stretch and bounce making Tug game more exciting and interesting. One other thing, “The Paw” also got is the ability to float leaving you and your dog with an option of choosing your playground e.g. Pool, Beach or a River. • Illuminating Dog Chew – now, this is not fair! This gives your dog an illusion that he is actually chewing bones. To your dog, it will be like you just downloaded a video Game from #BulevurGames. The illuminating Dog Chew is made from BPA-free rubber with a squeaker and flashing LED light inside, despite the soft nature it is still remain one of the most indestructible dog toys. This particular toy has quite an exciting feature, it actually displays LED lights when it bounces, therefore, catching your dog’s attention if you are playing fetch at night also it is made for chewing and chasing experience (I wonder how disappointed the poor dog will look on confirming the treachery before him). But on a cautious note, if your dog is an aggressive chewer (which can be found amongst big Dogs) it is therefore advised you go for ones without LED light. Now you know Cats are not the only ones entertained by lights. • The Pet Ph.D. Dog Chew – this sounds more like it is meant for more academically inclined dogs, at a point I got confused that dogs also attend a Ph.D. This bone looking toy is actually made for heavy chewer dog, just take it into the pool or to the beach to give your dog something to do, in fact the none toxic indestructibility is what differentiates it from other dog toys. This heavy-duty rubber toy flexes for a satisfying chewing experience. • Jofanzer Dog Toy – this is another deception on the side of humans to the dog’s family. This particular toy is a 10-paced dog toy comprising of Rubber carrot, rubber bone, rubber Hamburger and other colorful items. The three long ropes that also contained in the pack include a texture rubber ring that can help teething puppies get relief. The rubber bone and squeaky hamburger provide tones of entertainment and a treat-dispensing ball and Frisbee top it all off. Then the treat ball is a great little toy for keeping your dog occupied on their own and help them burn up some mental energy. In fact, I recommend this 10-1 pack for those with puppy breeds. Just a perfect kit for you. • Kong Tire Extreme – this is my favorite probably because of its toughness and durability. The Kong Tire is a perfect example of how toughness can still be fun. Kong Tire comes in sizes that suit different dog size ranging from 35-65 pounds. The dense rubber tire shape toy produced in the united stated has the capability to rebound and resist tearing and punctures. Just like the Kong Classic Dog Toy, you can actually stuff it with some goodies to make the poor animal take more interest and it’s also a perfect fact toy to play fetch considering the rounding and unpredictable bouncing abilities. Toys that are easily torn apart can cause health problems for your dog accidentally swallows pieces unless (of course) they are one of those none toxic indestructible dog toys. Monitor the dog’s interaction with a toy and be aware of the signs that he may have ingested something he shouldn’t have.
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      "body": "Dogs all over the world have one thing in common which is their allure for toys. As younger humans find toys comforting, dogs have much more unflinching attractiveness for toys as well (considering of their friendly, playful nature). So, for this fact Dogs owners (lovers) should as a matter of natural balance live up to the need of getting these toys for our ever loyal animal friends. According to Juliana Weissy article on Cesarsway.com, most dog owners gain a better understanding of their dog’s preference after they must have gone through rigorous scanning process on some array of Dog toys.\nDogs could be quite picky a times which is why sometimes owners look disappointed whenever they come home with a toy for their dogs and discover that the big (or little) guy is agonizing over his decision and in protest barely touches it. Most times even when he decides to accept it the whole packaging becomes less entertaining. In such situations, you ask yourself why the dogs have suddenly become selective all of a sudden (just like the rich gal friend). The solution can actually be related to the fact that dogs look at toys exactly the way wolves look at their prey. So it won’t be that surprising if they treat these toys as they treat their normal food and will always want to turn it apart, more reason to go for those toys with flashy attractive colors. Having said that, toys differ as dogs differ but their fierce modus of fun-catching remains the same, judging from the rough pattern they do play out their fun-fair. \nI, in particular, have seen a situation where my neighbor’s dog had to rip-off their bedroom foam apart (what a wrong choice a toy). So to this end, we will be breaking down some really tough toys not just for the almighty the German Shepherds (Dogs) but for the community of Dogs in general. The first on our list should be:\n•\tThe Kong Classic (Dog Toy) - it is made from dense rubber in a tapered core shape that provides fun and unpredictable bouncing action for fetching games and probably the most indestructible dog toys. Even with the rugged appearance  “The Kong”  is made to be stuffed with treats which I bet Dog owner will eventually stuff it with dog meals; how naughty! Lol. Stuffing the Kong with some dog treats could be fun and interesting a times ’cos it will keep the dog mentally stimulated and occupied while you do your thing….lol! Aren’t you glad you are human?\n\n•\tThe west Pew Tough Tug-o-War – this sounds like a war material, in fact, the name sounded more like Man-o-War organization. But not to worry, it is just a very safe but tough toy for tough dogs. This toy has the ability to stand against a Tug-of-War game, therefore training your dog for tougher Jaws. This non-toxic FDA certified dog toy is S-shaped, designed for a human or Dog training partners. This as well comes in same attractive colors that can easily attract the attention of your Dog. One of the fun qualities of this S-shape Jaw trainer is it has the ability to stretch and bounce making Tug game more exciting and interesting. One other thing, “The Paw” also got is the ability to float leaving you and your dog with an option of choosing your playground e.g. Pool, Beach or a River.\n•\tIlluminating Dog Chew – now, this is not fair! This gives your dog an illusion that he is actually chewing bones. To your dog, it will be like you just downloaded a video Game from #BulevurGames. The illuminating Dog Chew is made from BPA-free rubber with a squeaker and flashing LED light inside, despite the soft nature it is still remain one of the most indestructible dog toys. This particular toy has quite an exciting feature, it actually displays LED lights when it bounces, therefore, catching your dog’s attention if you are playing fetch at night also it is made for chewing and chasing experience (I wonder how disappointed the poor dog will look on confirming the treachery before him). But on a cautious note, if your dog is an aggressive chewer (which can be found amongst big Dogs) it is therefore advised you go for ones without LED light. Now you know Cats are not the only ones entertained by lights.\n\n•\tThe Pet Ph.D. Dog Chew – this sounds more like it is meant for more academically inclined dogs, at a point I got confused that dogs also attend a Ph.D. This bone looking toy is actually made for heavy chewer dog, just take it into the pool or to the beach to give your dog something to do, in fact the none toxic indestructibility is what differentiates it from other dog toys. This heavy-duty rubber toy flexes for a satisfying chewing experience.\n\n\n•\tJofanzer Dog Toy – this is another deception on the side of humans to the dog’s family.  This particular toy is a 10-paced dog toy comprising of Rubber carrot, rubber bone, rubber Hamburger and other colorful items. The three long ropes that also contained in the pack include a texture rubber ring that can help teething puppies get relief. The rubber bone and squeaky hamburger provide tones of entertainment and a treat-dispensing ball and Frisbee top it all off. Then the treat ball is a great little toy for keeping your dog occupied on their own and help them burn up some mental energy. In fact, I recommend this 10-1 pack for those with puppy breeds. Just a perfect kit for you.\n\n•\t  Kong Tire Extreme – this is my favorite probably because of its toughness and durability. The Kong Tire is a perfect example of how toughness can still be fun. 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2018/02/15 22:39:00
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2018/02/15 22:38:18
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2018/02/15 21:31:15
voterbulevur
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bulevurupvoted (100.00%) @star.citizen / pqduog1c
2018/02/15 21:30:09
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2018/02/15 16:54:03
voterrloolyjr
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2018/02/15 16:53:42
parent authorbulevur
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bodyHi my friend, actually I am not using this service. :) Greetz
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      "body": "Hi my friend, actually I am not using this service. :) Greetz",
      "json_metadata": "{\"tags\":[\"gaming\"],\"app\":\"steemit/0.1\"}"
    }
  ]
}
2018/02/15 16:53:24
voterrloolyjr
authorbulevur
permlinkre-rloolyjr-why-you-should-not-pre-order-escape-from-tarkov-20180213t214059980z
weight10000 (100.00%)
Transaction InfoBlock #19896379/Trx 9f202bda72985b91575c45a36efdaecb459a9b2c
View Raw JSON Data
{
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  "block": 19896379,
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  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-02-15T16:53:24",
  "op": [
    "vote",
    {
      "voter": "rloolyjr",
      "author": "bulevur",
      "permlink": "re-rloolyjr-why-you-should-not-pre-order-escape-from-tarkov-20180213t214059980z",
      "weight": 10000
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  ]
}
2018/02/13 22:17:27
parent authorbulevur
parent permlinkre-abrmilano-grand-theft-auto-vi-2021-20180213t215314997z
authorabrmilano
permlinkre-bulevur-re-abrmilano-grand-theft-auto-vi-2021-20180213t221757029z
title
bodyyes men, Follow me and me to you
json metadata{"tags":["gaming"],"app":"steemit/0.1"}
Transaction InfoBlock #19845319/Trx be53e46004d7a4bc66a76a1d2418410f1f3d259e
View Raw JSON Data
{
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  "block": 19845319,
  "trx_in_block": 24,
  "op_in_trx": 0,
  "virtual_op": 0,
  "timestamp": "2018-02-13T22:17:27",
  "op": [
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      "parent_permlink": "re-abrmilano-grand-theft-auto-vi-2021-20180213t215314997z",
      "author": "abrmilano",
      "permlink": "re-bulevur-re-abrmilano-grand-theft-auto-vi-2021-20180213t221757029z",
      "title": "",
      "body": "yes men, Follow me and me to you",
      "json_metadata": "{\"tags\":[\"gaming\"],\"app\":\"steemit/0.1\"}"
    }
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}

Account Metadata

POSTING JSON METADATA
profile{"profile_image":"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-9/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=44d5758bfbd54fd35c0bb88e744dbbae&oe=5ADA62CC","cover_image":"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-0/p206x206/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=d411d853c21f42fa7ceb9018e000230b&oe=5B2687A4","name":"Bulevur","about":"Video Game Writer, promoter and Blogger","website":"http://www.bulevur.com","location":"Nigeria"}
JSON METADATA
profile{"profile_image":"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-9/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=44d5758bfbd54fd35c0bb88e744dbbae&oe=5ADA62CC","cover_image":"https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-0/p206x206/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=d411d853c21f42fa7ceb9018e000230b&oe=5B2687A4","name":"Bulevur","about":"Video Game Writer, promoter and Blogger","website":"http://www.bulevur.com","location":"Nigeria"}
{
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      "name": "Bulevur",
      "about": "Video Game Writer, promoter and Blogger",
      "website": "http://www.bulevur.com",
      "location": "Nigeria"
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  },
  "json_metadata": {
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      "cover_image": "https://scontent.flos3-1.fna.fbcdn.net/v/t1.0-0/p206x206/19511298_1483712948357571_8893164400567800876_n.jpg?_nc_eui2=v1%3AAeFWF42Y8XZmhdBcvMG0AZOWV71J32saL9KtmB78rIfkNwWSWhvsJ5ISNSOBPXmv0aTeroMAB8EQNxW98MPs3PPzJ116_80ukF6W-1Z5V7SZMA&oh=d411d853c21f42fa7ceb9018e000230b&oe=5B2687A4",
      "name": "Bulevur",
      "about": "Video Game Writer, promoter and Blogger",
      "website": "http://www.bulevur.com",
      "location": "Nigeria"
    }
  }
}

Auth Keys

Owner
Single Signature
Public Keys
STM6hUMtWty1Pts73emsYKs7wvvysP2yaA2iGepxZ17m2cQoLwuHG1/1
Active
Single Signature
Public Keys
STM8mpYRSJTWp61T7xHC4vJMmCtmJU9oXFannCJo1qBKRozu2ds871/1
Posting
Single Signature
Public Keys
STM88cLvfP5bzM7SppenBmnZeXixCmq5PxjpwCvpjQckG4zP2FwbE1/1
Memo
STM61KJBJ2wNYHHrPMN88ZgXhLH6kUyjzxEdWhCyfCXgU8krfx3Zs
{
  "owner": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM6hUMtWty1Pts73emsYKs7wvvysP2yaA2iGepxZ17m2cQoLwuHG",
        1
      ]
    ]
  },
  "active": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM8mpYRSJTWp61T7xHC4vJMmCtmJU9oXFannCJo1qBKRozu2ds87",
        1
      ]
    ]
  },
  "posting": {
    "weight_threshold": 1,
    "account_auths": [],
    "key_auths": [
      [
        "STM88cLvfP5bzM7SppenBmnZeXixCmq5PxjpwCvpjQckG4zP2FwbE",
        1
      ]
    ]
  },
  "memo": "STM61KJBJ2wNYHHrPMN88ZgXhLH6kUyjzxEdWhCyfCXgU8krfx3Zs"
}

Witness Votes

0 / 30
No active witness votes.
[]