Ecoer Logo
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.037USD
STEEM
0.000STEEM
SBD
0.000SBD
Effective Power
5.007SP
├── Own SP
0.635SP
└── Incoming Deleg
+4.372SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.635SP
Delegated Out
0.000SP
Delegation In
4.372SP
Effective Power
5.007SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.000SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1033.029951 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "7110.629855 VESTS",
  "sbd_balance": "0.000 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

namebeau.bvd
id283630
rank1,446,772
reputation39680223
created2017-07-26T05:43:09
recovery_accountsteem
proxyNone
post_count1
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2017-08-07T12:12:48
last_root_post2017-08-07T12:12:48
last_vote_time2017-08-07T12:15:48
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance0.000 SBD
savings_sbd_balance0.000 SBD
vesting_shares1033.029951 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares7110.629855 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update1970-01-01T00:00:00
minedNo
sbd_seconds0
sbd_last_interest_payment1970-01-01T00:00:00
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM87do5rrp65UKQX4vFCFwpJyjx8Ktfjoat3sQ3mb1k8ZL4KM8yn",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "balance": "0.000 STEEM",
  "can_vote": true,
  "comment_count": 0,
  "created": "2017-07-26T05:43:09",
  "curation_rewards": 0,
  "delegated_vesting_shares": "0.000000 VESTS",
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779055005
  },
  "guest_bloggers": [],
  "id": 283630,
  "json_metadata": "",
  "last_account_recovery": "1970-01-01T00:00:00",
  "last_account_update": "1970-01-01T00:00:00",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_post": "2017-08-07T12:12:48",
  "last_root_post": "2017-08-07T12:12:48",
  "last_vote_time": "2017-08-07T12:15:48",
  "lifetime_vote_count": 0,
  "market_history": [],
  "memo_key": "STM6irit63HWt6t4pMSDtGWEzoHjGvutwRmP42bnfiLY6XxzLmGKV",
  "mined": false,
  "name": "beau.bvd",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "other_history": [],
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM5Rcuh2mm8wBUuHJpE5wR8NJta2k1CFFUwJ98yWVEK2ZioRcP3d",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "pending_claimed_accounts": 0,
  "post_bandwidth": 0,
  "post_count": 1,
  "post_history": [],
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM5s6GtKQ2UWJCtVxVX5XgnDfkEf7zLszRefQ7iY2DSGU4shnXKv",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "posting_json_metadata": "",
  "posting_rewards": 0,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "proxy": "",
  "received_vesting_shares": "7110.629855 VESTS",
  "recovery_account": "steem",
  "reputation": 39680223,
  "reset_account": "null",
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "sbd_balance": "0.000 SBD",
  "sbd_last_interest_payment": "1970-01-01T00:00:00",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "1970-01-01T00:00:00",
  "tags_usage": [],
  "to_withdraw": 0,
  "transfer_history": [],
  "vesting_balance": "0.000 STEEM",
  "vesting_shares": "1033.029951 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "vote_history": [],
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779055005
  },
  "voting_power": 0,
  "withdraw_routes": 0,
  "withdrawn": 0,
  "witness_votes": [],
  "witnesses_voted_for": 0,
  "rank": 1446772
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.372 SP to @beau.bvd
2026/05/17 21:56:45
delegateebeau.bvd
delegatorsteem
vesting shares7110.629855 VESTS
Transaction InfoBlock #106140690/Trx c2621056aa74b04b46471badc08c0b67e5a7dbe5
View Raw JSON Data
{
  "block": 106140690,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "7110.629855 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-17T21:56:45",
  "trx_id": "c2621056aa74b04b46471badc08c0b67e5a7dbe5",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.704 SP to @beau.bvd
2026/05/11 19:09:36
delegateebeau.bvd
delegatorsteem
vesting shares4398.419450 VESTS
Transaction InfoBlock #105965327/Trx de594560dfaaab0e9178a5cda93aaab816806108
View Raw JSON Data
{
  "block": 105965327,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "4398.419450 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-11T19:09:36",
  "trx_id": "de594560dfaaab0e9178a5cda93aaab816806108",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 4.380 SP to @beau.bvd
2026/04/25 21:21:18
delegateebeau.bvd
delegatorsteem
vesting shares7123.145611 VESTS
Transaction InfoBlock #105508410/Trx b948c26bcb57e719c8ec6674abe14939e8b2af63
View Raw JSON Data
{
  "block": 105508410,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "7123.145611 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-04-25T21:21:18",
  "trx_id": "b948c26bcb57e719c8ec6674abe14939e8b2af63",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 2.730 SP to @beau.bvd
2026/01/23 01:43:36
delegateebeau.bvd
delegatorsteem
vesting shares4439.966269 VESTS
Transaction InfoBlock #102844541/Trx b76190550e1d836b619cb2058054cfc441f46105
View Raw JSON Data
{
  "block": 102844541,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "4439.966269 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-01-23T01:43:36",
  "trx_id": "b76190550e1d836b619cb2058054cfc441f46105",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 2.831 SP to @beau.bvd
2024/12/16 21:03:27
delegateebeau.bvd
delegatorsteem
vesting shares4604.185466 VESTS
Transaction InfoBlock #91290957/Trx cadf7f6c5fed5c1ef09b9a4d4463caa1e7159e74
View Raw JSON Data
{
  "block": 91290957,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "4604.185466 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2024-12-16T21:03:27",
  "trx_id": "cadf7f6c5fed5c1ef09b9a4d4463caa1e7159e74",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 2.935 SP to @beau.bvd
2023/11/13 12:48:57
delegateebeau.bvd
delegatorsteem
vesting shares4773.318998 VESTS
Transaction InfoBlock #79845227/Trx c605421c9731bd7fdd83d97d9988efe0bf41b9c1
View Raw JSON Data
{
  "block": 79845227,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "4773.318998 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-11-13T12:48:57",
  "trx_id": "c605421c9731bd7fdd83d97d9988efe0bf41b9c1",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 4.741 SP to @beau.bvd
2023/09/21 19:09:12
delegateebeau.bvd
delegatorsteem
vesting shares7710.597784 VESTS
Transaction InfoBlock #78344631/Trx 0195c770f161fbefbfb0bed6f69bcadd517e6276
View Raw JSON Data
{
  "block": 78344631,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "7710.597784 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-09-21T19:09:12",
  "trx_id": "0195c770f161fbefbfb0bed6f69bcadd517e6276",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 4.877 SP to @beau.bvd
2022/11/03 09:14:45
delegateebeau.bvd
delegatorsteem
vesting shares7932.279222 VESTS
Transaction InfoBlock #69110324/Trx 0cb99330b279f4f2b3017731f601418b3d2662f1
View Raw JSON Data
{
  "block": 69110324,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "7932.279222 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-11-03T09:14:45",
  "trx_id": "0cb99330b279f4f2b3017731f601418b3d2662f1",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 5.013 SP to @beau.bvd
2022/01/17 08:42:39
delegateebeau.bvd
delegatorsteem
vesting shares8152.812453 VESTS
Transaction InfoBlock #60806738/Trx 918c758d4b8234e63c85bdedc7d54dfeabb4717a
View Raw JSON Data
{
  "block": 60806738,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "8152.812453 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-01-17T08:42:39",
  "trx_id": "918c758d4b8234e63c85bdedc7d54dfeabb4717a",
  "trx_in_block": 13,
  "virtual_op": 0
}
steemdelegated 5.126 SP to @beau.bvd
2021/06/13 22:43:27
delegateebeau.bvd
delegatorsteem
vesting shares8336.581111 VESTS
Transaction InfoBlock #54605235/Trx 3f62989479b3e6f6ec8b141c61a2615465dd444b
View Raw JSON Data
{
  "block": 54605235,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "8336.581111 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2021-06-13T22:43:27",
  "trx_id": "3f62989479b3e6f6ec8b141c61a2615465dd444b",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 5.241 SP to @beau.bvd
2020/12/11 09:05:15
delegateebeau.bvd
delegatorsteem
vesting shares8524.003085 VESTS
Transaction InfoBlock #49352780/Trx c8c66a8ef36531833082c91a2d0d47099ab8a4de
View Raw JSON Data
{
  "block": 49352780,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "8524.003085 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-11T09:05:15",
  "trx_id": "c8c66a8ef36531833082c91a2d0d47099ab8a4de",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 1.176 SP to @beau.bvd
2020/12/06 02:42:48
delegateebeau.bvd
delegatorsteem
vesting shares1912.543513 VESTS
Transaction InfoBlock #49204350/Trx b39abfd0c1f781e84579e67ac153b044175ab3e2
View Raw JSON Data
{
  "block": 49204350,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "1912.543513 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-06T02:42:48",
  "trx_id": "b39abfd0c1f781e84579e67ac153b044175ab3e2",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 5.245 SP to @beau.bvd
2020/12/05 10:39:39
delegateebeau.bvd
delegatorsteem
vesting shares8530.369724 VESTS
Transaction InfoBlock #49185453/Trx fc88ab64aeb6928ab79e1221d54dc49ca55c4702
View Raw JSON Data
{
  "block": 49185453,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "8530.369724 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-05T10:39:39",
  "trx_id": "fc88ab64aeb6928ab79e1221d54dc49ca55c4702",
  "trx_in_block": 7,
  "virtual_op": 0
}
steemdelegated 1.180 SP to @beau.bvd
2020/11/02 11:09:54
delegateebeau.bvd
delegatorsteem
vesting shares1920.017158 VESTS
Transaction InfoBlock #48252534/Trx 4a9c980a661723aef6792313cffa084b0d4ce100
View Raw JSON Data
{
  "block": 48252534,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "1920.017158 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-11-02T11:09:54",
  "trx_id": "4a9c980a661723aef6792313cffa084b0d4ce100",
  "trx_in_block": 9,
  "virtual_op": 0
}
steemdelegated 5.369 SP to @beau.bvd
2020/05/09 03:37:45
delegateebeau.bvd
delegatorsteem
vesting shares8733.016298 VESTS
Transaction InfoBlock #43214561/Trx fcf918e34e3c0f8cfd1d355f3a4430937d47bb82
View Raw JSON Data
{
  "block": 43214561,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "8733.016298 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-09T03:37:45",
  "trx_id": "fcf918e34e3c0f8cfd1d355f3a4430937d47bb82",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 1.201 SP to @beau.bvd
2020/05/08 06:55:12
delegateebeau.bvd
delegatorsteem
vesting shares1953.311140 VESTS
Transaction InfoBlock #43190294/Trx c049b62086e0a0d59ffb2e7fa368e9f7aee9b69c
View Raw JSON Data
{
  "block": 43190294,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "1953.311140 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-08T06:55:12",
  "trx_id": "c049b62086e0a0d59ffb2e7fa368e9f7aee9b69c",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 5.377 SP to @beau.bvd
2020/04/15 20:16:27
delegateebeau.bvd
delegatorsteem
vesting shares8745.993717 VESTS
Transaction InfoBlock #42561001/Trx 5190e1377d3137a345e3b7b4758acac1b7dafaeb
View Raw JSON Data
{
  "block": 42561001,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "beau.bvd",
      "delegator": "steem",
      "vesting_shares": "8745.993717 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-04-15T20:16:27",
  "trx_id": "5190e1377d3137a345e3b7b4758acac1b7dafaeb",
  "trx_in_block": 17,
  "virtual_op": 0
}
2019/07/26 06:45:45
authorsteemitboard
bodyCongratulations @beau.bvd! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@beau.bvd/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@beau.bvd) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=beau.bvd)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
json metadata{"image":["https://steemitboard.com/img/notify.png"]}
parent authorbeau.bvd
parent permlinkcrash-bandicoot-nsane-trilogy
permlinksteemitboard-notify-beaubvd-20190726t064544000z
title
Transaction InfoBlock #34992771/Trx 99a7bab2770668cf24387bbb1354b201a64fd089
View Raw JSON Data
{
  "block": 34992771,
  "op": [
    "comment",
    {
      "author": "steemitboard",
      "body": "Congratulations @beau.bvd! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@beau.bvd/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@beau.bvd) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=beau.bvd)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
      "json_metadata": "{\"image\":[\"https://steemitboard.com/img/notify.png\"]}",
      "parent_author": "beau.bvd",
      "parent_permlink": "crash-bandicoot-nsane-trilogy",
      "permlink": "steemitboard-notify-beaubvd-20190726t064544000z",
      "title": ""
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-07-26T06:45:45",
  "trx_id": "99a7bab2770668cf24387bbb1354b201a64fd089",
  "trx_in_block": 3,
  "virtual_op": 0
}
steemdelegated 5.498 SP to @beau.bvd
2019/05/12 13:31:06
delegateebeau.bvd
delegatorsteem
vesting shares8941.616522 VESTS
Transaction InfoBlock #32843825/Trx 8008c862b6ea97813dad851392046f7b9b0a5c8a
View Raw JSON Data
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steemdelegated 5.620 SP to @beau.bvd
2018/05/16 20:07:48
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steemdelegated 18.256 SP to @beau.bvd
2018/01/09 06:35:15
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2017/08/07 14:41:51
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2017/08/07 14:41:27
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2017/08/07 13:04:42
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2017/08/07 12:23:09
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2017/08/07 12:18:21
authorsummerdixon
bodyOmg thank you for this amazing post i am i bog farm of naughty dog and many of their great games. And i am sooooooo bay happy to find out that they moody remaster jak and daxter which is one of my favorite games by them. Now i just can't wait, im shaking in anticipation. Sony was not kidding when that say "Greatness awaits".
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2017/08/07 12:15:48
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2017/08/07 12:13:51
authorbeau.bvd
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2017/08/07 12:13:36
authorbeau.bvd
bodyOverview See also: Common gameplay elements of the Crash Bandicoot series N. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series, Crash Bandicoot, Cortex Strikes Back and Warped, which all feature Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives, and protective Aku Aku masks. The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister Coco.[1] It also features high-definition 4K resolution and remastered audio and cutscenes, featuring newly recorded dialogue from past voice actors from the franchise.[2] Development A comparison between the first level of the original game (above) and the N. Sane Trilogy version (below) In 2011, Activision CEO Eric Hirshberg stated "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could."[3] In 2012, co-creator of the series Andy Gavin said he would like to see a high definition version of the first four games.[4] The same year, co-creator Jason Rubin said he was hopeful that Activision would "bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".[5] In 2013, a new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might be in development,[6] though this was later confirmed to be concept art from a previous cancelled Crash Bandicoot game.[7] In June 2013, Andy Gavin suggested ways to revitalize the series. "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb".[8] In November 2013, rumors began circulating that Sony Computer Entertainment bought the rights to the franchise from Activision.[9] Speculations fueled after the release of a social media campaign, featuring a road sign of a bandicoot, with an arrow pointing towards the orange diamond logo of Sony Computer Entertainment.[10][11] However, an Activision representative told Game Informer that "[Activision still owns] Crash Bandicoot and we continue to explore ways in which we could bring the beloved series to life".[12] In July 2014, Sony Computer Entertainment CEO Andrew House revealed that reviving the Crash Bandicoot series was something that they have been thinking about, saying "It's never off the table", and Naughty Dog also revealed through an IGN interview the possibility that they may revive both series of Crash Bandicoot as well as Jak & Daxter.[13] In January 2015, however, Naughty Dog's Josh Scherr stated in an interview with Game Informer that Naughty Dog does not miss working on either series and has no intention of bringing them back to life.[14] Despite this, Naughty Dog co-president Evan Wells stated that the company would love to return to Crash Bandicoot, but did not see it as viable at the time.[15] In December 2015, rumors of a possible Crash Bandicoot return flared up once again when SIE Worldwide Studios Chairman Shawn Layden appeared onstage at a PlayStation Experience event wearing a Crash Bandicoot shirt. Layden, however, never mentioned the series at the event.[16] In February 2016, a new Crash game appeared to be on the horizon when NECA Two months later, NECA Toys director of Randy Falk stated in an interview that the company had "a lot of stuff going on with Sony" before mentioning that "I see they're bringing Crash Bandicoot back, so there's some great stuff there."[17] However, an NECA representative later clarified with GameSpot that Falk's comments were misunderstood, and that Falk was only speaking of a hypothetical return of the series after seeing a fan-made Crash art just before being interviewed.[18] In May 2016, a Crash Bandicoot reference was discovered in Naughty Dog's 2016 video game Uncharted 4: A Thief's End, in which protagonist Nathan Drake is seen playing a level from the original Crash Bandicoot, further adding to the rumor that a return for the series was imminent.[19] Lex Lang also hinted that he had been asked to return to his role as voice actor of Dr. Neo Cortex.[20] However, the rumors and speculations were derailed when Sony VP of Publisher Relations Adam Boyes confirmed on Twitter that Activision still owned the rights to the franchise,[21] and Lang clarified that he was not teasing a Crash Bandicoot revival, and that he had not been asked to return to the series, but would be open to potentially lending his voice to a new Crash game in the future.[22] At E3 2016, it was announced that Crash Bandicoot would make his return as a playable character in Activision's 2016 video game Skylanders: Imaginators, marking his first appearance in a video game since Crash Bandicoot Nitro Kart 2 in 2010. In addition, it was announced that the first three titles would be remastered for the PlayStation 4 for the 20th anniversary of Crash Bandicoot in a partnership between Sony and Activision.[23] The remasters are being developed by Vicarious Visions, the team behind several Skylanders titles and who previously developed Crash Nitro Kart (2003), as well as the Crash Bandicoot Game Boy Advance titles.[24] In July 2016, European PlayStation boss Jim Ryan hinted that the remasters could lead to new original Crash Bandicoot games in the future.[25] The title's name was revealed as the Crash Bandicoot N. Sane Trilogy at the PlayStation Experience event on December 3, 2016, which also revealed its 2017 release date. Vicarious Visions coined the term "remaster plus" in describing whether the N. Sane Trilogy is a remaster or a remake. They said that they do not consider it a remake, because they did not "fully remake" the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they also added their own art, animation, and audio.[2] In February 2017, Activision announced the game would be released on June 30, 2017.[26] A contest, which ended in early April 2017, allowed fans to submit ideas for idle animations to be implemented into the game.[27] In June 2017, it was announced that the game would be released in Japan by Sony Interactive Entertainment on August 3, 2017.[28] On July 20, 2017, a deleted level from the original game, known as "Stormy Ascent," was added to N. Sane Trilogy as downloadable content.[29]
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      "body": "Overview\nSee also: Common gameplay elements of the Crash Bandicoot series\nN. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series, Crash Bandicoot, Cortex Strikes Back and Warped, which all feature Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives, and protective Aku Aku masks. 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And I would love to find a way to bring him back, if we could.\"[3] In 2012, co-creator of the series Andy Gavin said he would like to see a high definition version of the first four games.[4] The same year, co-creator Jason Rubin said he was hopeful that Activision would \"bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years\".[5] In 2013, a new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might be in development,[6] though this was later confirmed to be concept art from a previous cancelled Crash Bandicoot game.[7]\n\nIn June 2013, Andy Gavin suggested ways to revitalize the series. \"Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb\".[8]\n\nIn November 2013, rumors began circulating that Sony Computer Entertainment bought the rights to the franchise from Activision.[9] Speculations fueled after the release of a social media campaign, featuring a road sign of a bandicoot, with an arrow pointing towards the orange diamond logo of Sony Computer Entertainment.[10][11] However, an Activision representative told Game Informer that \"[Activision still owns] Crash Bandicoot and we continue to explore ways in which we could bring the beloved series to life\".[12]\n\nIn July 2014, Sony Computer Entertainment CEO Andrew House revealed that reviving the Crash Bandicoot series was something that they have been thinking about, saying \"It's never off the table\", and Naughty Dog also revealed through an IGN interview the possibility that they may revive both series of Crash Bandicoot as well as Jak & Daxter.[13] In January 2015, however, Naughty Dog's Josh Scherr stated in an interview with Game Informer that Naughty Dog does not miss working on either series and has no intention of bringing them back to life.[14] Despite this, Naughty Dog co-president Evan Wells stated that the company would love to return to Crash Bandicoot, but did not see it as viable at the time.[15]\n\nIn December 2015, rumors of a possible Crash Bandicoot return flared up once again when SIE Worldwide Studios Chairman Shawn Layden appeared onstage at a PlayStation Experience event wearing a Crash Bandicoot shirt. Layden, however, never mentioned the series at the event.[16] In February 2016, a new Crash game appeared to be on the horizon when NECA Two months later, NECA Toys director of Randy Falk stated in an interview that the company had \"a lot of stuff going on with Sony\" before mentioning that \"I see they're bringing Crash Bandicoot back, so there's some great stuff there.\"[17] However, an NECA representative later clarified with GameSpot that Falk's comments were misunderstood, and that Falk was only speaking of a hypothetical return of the series after seeing a fan-made Crash art just before being interviewed.[18]\n\nIn May 2016, a Crash Bandicoot reference was discovered in Naughty Dog's 2016 video game Uncharted 4: A Thief's End, in which protagonist Nathan Drake is seen playing a level from the original Crash Bandicoot, further adding to the rumor that a return for the series was imminent.[19] Lex Lang also hinted that he had been asked to return to his role as voice actor of Dr. Neo Cortex.[20] However, the rumors and speculations were derailed when Sony VP of Publisher Relations Adam Boyes confirmed on Twitter that Activision still owned the rights to the franchise,[21] and Lang clarified that he was not teasing a Crash Bandicoot revival, and that he had not been asked to return to the series, but would be open to potentially lending his voice to a new Crash game in the future.[22]\n\nAt E3 2016, it was announced that Crash Bandicoot would make his return as a playable character in Activision's 2016 video game Skylanders: Imaginators, marking his first appearance in a video game since Crash Bandicoot Nitro Kart 2 in 2010. In addition, it was announced that the first three titles would be remastered for the PlayStation 4 for the 20th anniversary of Crash Bandicoot in a partnership between Sony and Activision.[23] The remasters are being developed by Vicarious Visions, the team behind several Skylanders titles and who previously developed Crash Nitro Kart (2003), as well as the Crash Bandicoot Game Boy Advance titles.[24] In July 2016, European PlayStation boss Jim Ryan hinted that the remasters could lead to new original Crash Bandicoot games in the future.[25]\n\nThe title's name was revealed as the Crash Bandicoot N. Sane Trilogy at the PlayStation Experience event on December 3, 2016, which also revealed its 2017 release date. Vicarious Visions coined the term \"remaster plus\" in describing whether the N. Sane Trilogy is a remaster or a remake. They said that they do not consider it a remake, because they did not \"fully remake\" the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they also added their own art, animation, and audio.[2] In February 2017, Activision announced the game would be released on June 30, 2017.[26] A contest, which ended in early April 2017, allowed fans to submit ideas for idle animations to be implemented into the game.[27] In June 2017, it was announced that the game would be released in Japan by Sony Interactive Entertainment on August 3, 2017.[28] On July 20, 2017, a deleted level from the original game, known as \"Stormy Ascent,\" was added to N. Sane Trilogy as downloadable content.[29]",
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2017/08/07 12:13:27
authorcheetah
bodyHi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: https://en.wikipedia.org/wiki/Crash_Bandicoot_Remastered_Collection
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2017/08/07 12:13:21
authorbeau.bvd
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2017/08/07 12:13:03
authorbeau.bvd
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2017/08/07 12:12:48
authorbeau.bvd
bodyOverview See also: Common gameplay elements of the Crash Bandicoot series N. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series, Crash Bandicoot, Cortex Strikes Back and Warped, which all feature Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives, and protective Aku Aku masks. The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister Coco.[1] It also features high-definition 4K resolution and remastered audio and cutscenes, featuring newly recorded dialogue from past voice actors from the franchise.[2] Development A comparison between the first level of the original game (above) and the N. Sane Trilogy version (below) In 2011, Activision CEO Eric Hirshberg stated "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could."[3] In 2012, co-creator of the series Andy Gavin said he would like to see a high definition version of the first four games.[4] The same year, co-creator Jason Rubin said he was hopeful that Activision would "bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".[5] In 2013, a new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might be in development,[6] though this was later confirmed to be concept art from a previous cancelled Crash Bandicoot game.[7] In June 2013, Andy Gavin suggested ways to revitalize the series. "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb".[8] In November 2013, rumors began circulating that Sony Computer Entertainment bought the rights to the franchise from Activision.[9] Speculations fueled after the release of a social media campaign, featuring a road sign of a bandicoot, with an arrow pointing towards the orange diamond logo of Sony Computer Entertainment.[10][11] However, an Activision representative told Game Informer that "[Activision still owns] Crash Bandicoot and we continue to explore ways in which we could bring the beloved series to life".[12] In July 2014, Sony Computer Entertainment CEO Andrew House revealed that reviving the Crash Bandicoot series was something that they have been thinking about, saying "It's never off the table", and Naughty Dog also revealed through an IGN interview the possibility that they may revive both series of Crash Bandicoot as well as Jak & Daxter.[13] In January 2015, however, Naughty Dog's Josh Scherr stated in an interview with Game Informer that Naughty Dog does not miss working on either series and has no intention of bringing them back to life.[14] Despite this, Naughty Dog co-president Evan Wells stated that the company would love to return to Crash Bandicoot, but did not see it as viable at the time.[15] In December 2015, rumors of a possible Crash Bandicoot return flared up once again when SIE Worldwide Studios Chairman Shawn Layden appeared onstage at a PlayStation Experience event wearing a Crash Bandicoot shirt. Layden, however, never mentioned the series at the event.[16] In February 2016, a new Crash game appeared to be on the horizon when NECA Two months later, NECA Toys director of Randy Falk stated in an interview that the company had "a lot of stuff going on with Sony" before mentioning that "I see they're bringing Crash Bandicoot back, so there's some great stuff there."[17] However, an NECA representative later clarified with GameSpot that Falk's comments were misunderstood, and that Falk was only speaking of a hypothetical return of the series after seeing a fan-made Crash art just before being interviewed.[18] In May 2016, a Crash Bandicoot reference was discovered in Naughty Dog's 2016 video game Uncharted 4: A Thief's End, in which protagonist Nathan Drake is seen playing a level from the original Crash Bandicoot, further adding to the rumor that a return for the series was imminent.[19] Lex Lang also hinted that he had been asked to return to his role as voice actor of Dr. Neo Cortex.[20] However, the rumors and speculations were derailed when Sony VP of Publisher Relations Adam Boyes confirmed on Twitter that Activision still owned the rights to the franchise,[21] and Lang clarified that he was not teasing a Crash Bandicoot revival, and that he had not been asked to return to the series, but would be open to potentially lending his voice to a new Crash game in the future.[22] At E3 2016, it was announced that Crash Bandicoot would make his return as a playable character in Activision's 2016 video game Skylanders: Imaginators, marking his first appearance in a video game since Crash Bandicoot Nitro Kart 2 in 2010. In addition, it was announced that the first three titles would be remastered for the PlayStation 4 for the 20th anniversary of Crash Bandicoot in a partnership between Sony and Activision.[23] The remasters are being developed by Vicarious Visions, the team behind several Skylanders titles and who previously developed Crash Nitro Kart (2003), as well as the Crash Bandicoot Game Boy Advance titles.[24] In July 2016, European PlayStation boss Jim Ryan hinted that the remasters could lead to new original Crash Bandicoot games in the future.[25] The title's name was revealed as the Crash Bandicoot N. Sane Trilogy at the PlayStation Experience event on December 3, 2016, which also revealed its 2017 release date. Vicarious Visions coined the term "remaster plus" in describing whether the N. Sane Trilogy is a remaster or a remake. They said that they do not consider it a remake, because they did not "fully remake" the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they also added their own art, animation, and audio.[2] In February 2017, Activision announced the game would be released on June 30, 2017.[26] A contest, which ended in early April 2017, allowed fans to submit ideas for idle animations to be implemented into the game.[27] In June 2017, it was announced that the game would be released in Japan by Sony Interactive Entertainment on August 3, 2017.[28] On July 20, 2017, a deleted level from the original game, known as "Stormy Ascent," was added to N. Sane Trilogy as downloadable content.[29]
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      "body": "Overview\nSee also: Common gameplay elements of the Crash Bandicoot series\nN. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series, Crash Bandicoot, Cortex Strikes Back and Warped, which all feature Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives, and protective Aku Aku masks. The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister Coco.[1] It also features high-definition 4K resolution and remastered audio and cutscenes, featuring newly recorded dialogue from past voice actors from the franchise.[2]\n\nDevelopment\n\nA comparison between the first level of the original game (above) and the N. Sane Trilogy version (below)\nIn 2011, Activision CEO Eric Hirshberg stated \"I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could.\"[3] In 2012, co-creator of the series Andy Gavin said he would like to see a high definition version of the first four games.[4] The same year, co-creator Jason Rubin said he was hopeful that Activision would \"bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years\".[5] In 2013, a new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might be in development,[6] though this was later confirmed to be concept art from a previous cancelled Crash Bandicoot game.[7]\n\nIn June 2013, Andy Gavin suggested ways to revitalize the series. \"Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb\".[8]\n\nIn November 2013, rumors began circulating that Sony Computer Entertainment bought the rights to the franchise from Activision.[9] Speculations fueled after the release of a social media campaign, featuring a road sign of a bandicoot, with an arrow pointing towards the orange diamond logo of Sony Computer Entertainment.[10][11] However, an Activision representative told Game Informer that \"[Activision still owns] Crash Bandicoot and we continue to explore ways in which we could bring the beloved series to life\".[12]\n\nIn July 2014, Sony Computer Entertainment CEO Andrew House revealed that reviving the Crash Bandicoot series was something that they have been thinking about, saying \"It's never off the table\", and Naughty Dog also revealed through an IGN interview the possibility that they may revive both series of Crash Bandicoot as well as Jak & Daxter.[13] In January 2015, however, Naughty Dog's Josh Scherr stated in an interview with Game Informer that Naughty Dog does not miss working on either series and has no intention of bringing them back to life.[14] Despite this, Naughty Dog co-president Evan Wells stated that the company would love to return to Crash Bandicoot, but did not see it as viable at the time.[15]\n\nIn December 2015, rumors of a possible Crash Bandicoot return flared up once again when SIE Worldwide Studios Chairman Shawn Layden appeared onstage at a PlayStation Experience event wearing a Crash Bandicoot shirt. Layden, however, never mentioned the series at the event.[16] In February 2016, a new Crash game appeared to be on the horizon when NECA Two months later, NECA Toys director of Randy Falk stated in an interview that the company had \"a lot of stuff going on with Sony\" before mentioning that \"I see they're bringing Crash Bandicoot back, so there's some great stuff there.\"[17] However, an NECA representative later clarified with GameSpot that Falk's comments were misunderstood, and that Falk was only speaking of a hypothetical return of the series after seeing a fan-made Crash art just before being interviewed.[18]\n\nIn May 2016, a Crash Bandicoot reference was discovered in Naughty Dog's 2016 video game Uncharted 4: A Thief's End, in which protagonist Nathan Drake is seen playing a level from the original Crash Bandicoot, further adding to the rumor that a return for the series was imminent.[19] Lex Lang also hinted that he had been asked to return to his role as voice actor of Dr. Neo Cortex.[20] However, the rumors and speculations were derailed when Sony VP of Publisher Relations Adam Boyes confirmed on Twitter that Activision still owned the rights to the franchise,[21] and Lang clarified that he was not teasing a Crash Bandicoot revival, and that he had not been asked to return to the series, but would be open to potentially lending his voice to a new Crash game in the future.[22]\n\nAt E3 2016, it was announced that Crash Bandicoot would make his return as a playable character in Activision's 2016 video game Skylanders: Imaginators, marking his first appearance in a video game since Crash Bandicoot Nitro Kart 2 in 2010. In addition, it was announced that the first three titles would be remastered for the PlayStation 4 for the 20th anniversary of Crash Bandicoot in a partnership between Sony and Activision.[23] The remasters are being developed by Vicarious Visions, the team behind several Skylanders titles and who previously developed Crash Nitro Kart (2003), as well as the Crash Bandicoot Game Boy Advance titles.[24] In July 2016, European PlayStation boss Jim Ryan hinted that the remasters could lead to new original Crash Bandicoot games in the future.[25]\n\nThe title's name was revealed as the Crash Bandicoot N. Sane Trilogy at the PlayStation Experience event on December 3, 2016, which also revealed its 2017 release date. Vicarious Visions coined the term \"remaster plus\" in describing whether the N. Sane Trilogy is a remaster or a remake. They said that they do not consider it a remake, because they did not \"fully remake\" the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they also added their own art, animation, and audio.[2] In February 2017, Activision announced the game would be released on June 30, 2017.[26] A contest, which ended in early April 2017, allowed fans to submit ideas for idle animations to be implemented into the game.[27] In June 2017, it was announced that the game would be released in Japan by Sony Interactive Entertainment on August 3, 2017.[28] On July 20, 2017, a deleted level from the original game, known as \"Stormy Ascent,\" was added to N. Sane Trilogy as downloadable content.[29]",
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