VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS48.95%
Net Worth
0.127USD
STEEM
0.000STEEM
SBD
0.162SBD
Effective Power
5.008SP
├── Own SP
0.849SP
└── Incoming DelegationsDeleg
+4.159SP
Detailed Balance
| STEEM | ||
| balance | 0.000STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 0.849SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 4.159SP | SP |
| Effective Power | 5.008SP | SP |
| Reward SP (pending) | 0.000SP | SP |
| SBD | ||
| sbd_balance | 0.162SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "1380.626246 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "6763.033560 VESTS",
"sbd_balance": "0.162 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.000 SBD",
"conversions": []
}Account Info
| name | atomictorch |
| id | 396525 |
| rank | 848,844 |
| reputation | 3153826334 |
| created | 2017-10-05T04:14:48 |
| recovery_account | steem |
| proxy | None |
| post_count | 39 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2019-10-11T10:11:48 |
| last_root_post | 2019-10-11T10:11:48 |
| last_vote_time | 2019-10-11T10:12:39 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.000 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.162 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 1380.626246 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 6763.033560 VESTS |
| reward_vesting_balance | 0.000000 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 2017-10-05T04:26:00 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 2017-12-08T06:12:42 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
"active": {
"account_auths": [],
"key_auths": [
[
"STM73tJJBixxz49QLvpvumFmK6a7rGjFxiNhenj5eE65staUj5Q39",
1
]
],
"weight_threshold": 1
},
"balance": "0.000 STEEM",
"can_vote": true,
"comment_count": 0,
"created": "2017-10-05T04:14:48",
"curation_rewards": 0,
"delegated_vesting_shares": "0.000000 VESTS",
"downvote_manabar": {
"current_mana": 2035914951,
"last_update_time": 1779054171
},
"guest_bloggers": [],
"id": 396525,
"json_metadata": "{\"profile\":{\"profile_image\":\"https://i.imgur.com/bCkTylF.jpg\",\"cover_image\":\"https://scontent.fsgn3-1.fna.fbcdn.net/v/t1.0-9/11037564_338079433068879_4953279752901493453_n.jpg?oh=7477a86142c190d656eefe372f14d6df&oe=5A766F2E\",\"name\":\"AtomicTorch Studio\",\"about\":\"Independent game development company.\",\"location\":\"Singapore\",\"website\":\"https://atomictorch.com\"}}",
"last_account_recovery": "1970-01-01T00:00:00",
"last_account_update": "2017-10-05T04:26:00",
"last_owner_update": "1970-01-01T00:00:00",
"last_post": "2019-10-11T10:11:48",
"last_root_post": "2019-10-11T10:11:48",
"last_vote_time": "2019-10-11T10:12:39",
"lifetime_vote_count": 0,
"market_history": [],
"memo_key": "STM5FGY9iCHmL6FedGodStYyeYHqK4Aefg8YziNsGosmpgsECnG2v",
"mined": false,
"name": "atomictorch",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"other_history": [],
"owner": {
"account_auths": [],
"key_auths": [
[
"STM6YQdZNvhF988n19W4W9iv37BHhQJ5uz54PjcvQGoTNxxWaAFRe",
1
]
],
"weight_threshold": 1
},
"pending_claimed_accounts": 0,
"post_bandwidth": 0,
"post_count": 39,
"post_history": [],
"posting": {
"account_auths": [],
"key_auths": [
[
"STM6CymYiQX4e46xNmnFaLff8hEBwH2zUVqoBqnXfH6iKMLK5FrJW",
1
]
],
"weight_threshold": 1
},
"posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://i.imgur.com/bCkTylF.jpg\",\"cover_image\":\"https://scontent.fsgn3-1.fna.fbcdn.net/v/t1.0-9/11037564_338079433068879_4953279752901493453_n.jpg?oh=7477a86142c190d656eefe372f14d6df&oe=5A766F2E\",\"name\":\"AtomicTorch Studio\",\"about\":\"Independent game development company.\",\"location\":\"Singapore\",\"website\":\"https://atomictorch.com\"}}",
"posting_rewards": 338,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"proxy": "",
"received_vesting_shares": "6763.033560 VESTS",
"recovery_account": "steem",
"reputation": 3153826334,
"reset_account": "null",
"reward_sbd_balance": "0.000 SBD",
"reward_steem_balance": "0.000 STEEM",
"reward_vesting_balance": "0.000000 VESTS",
"reward_vesting_steem": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
"savings_withdraw_requests": 0,
"sbd_balance": "0.162 SBD",
"sbd_last_interest_payment": "2017-12-08T06:12:42",
"sbd_seconds": "0",
"sbd_seconds_last_update": "2017-12-08T06:12:42",
"tags_usage": [],
"to_withdraw": 0,
"transfer_history": [],
"vesting_balance": "0.000 STEEM",
"vesting_shares": "1380.626246 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"vote_history": [],
"voting_manabar": {
"current_mana": "8143659806",
"last_update_time": 1779054171
},
"voting_power": 0,
"withdraw_routes": 0,
"withdrawn": 0,
"witness_votes": [],
"witnesses_voted_for": 0,
"rank": 848844
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
steemdelegated 4.159 SP to @atomictorch2026/05/17 21:42:51
steemdelegated 4.159 SP to @atomictorch
2026/05/17 21:42:51
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 6763.033560 VESTS |
| Transaction Info | Block #106140414/Trx 2477fe2990b0c7432ef78d663492ea16b492a7a2 |
View Raw JSON Data
{
"block": 106140414,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "6763.033560 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-17T21:42:51",
"trx_id": "2477fe2990b0c7432ef78d663492ea16b492a7a2",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 2.491 SP to @atomictorch2026/05/11 18:34:03
steemdelegated 2.491 SP to @atomictorch
2026/05/11 18:34:03
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 4050.823155 VESTS |
| Transaction Info | Block #105964617/Trx 8e922710876d281b1fa04821145ab325e1b9e0fa |
View Raw JSON Data
{
"block": 105964617,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "4050.823155 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-11T18:34:03",
"trx_id": "8e922710876d281b1fa04821145ab325e1b9e0fa",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 4.166 SP to @atomictorch2026/04/25 21:07:48
steemdelegated 4.166 SP to @atomictorch
2026/04/25 21:07:48
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 6775.549316 VESTS |
| Transaction Info | Block #105508140/Trx ea93e180cdc90e3f2058d673c01edf5d5561a2ae |
View Raw JSON Data
{
"block": 105508140,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "6775.549316 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-04-25T21:07:48",
"trx_id": "ea93e180cdc90e3f2058d673c01edf5d5561a2ae",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 2.516 SP to @atomictorch2026/01/23 01:05:54
steemdelegated 2.516 SP to @atomictorch
2026/01/23 01:05:54
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 4092.369974 VESTS |
| Transaction Info | Block #102843787/Trx f8a4ef774a06b8557948d1e1d8b961af2338dc69 |
View Raw JSON Data
{
"block": 102843787,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "4092.369974 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-01-23T01:05:54",
"trx_id": "f8a4ef774a06b8557948d1e1d8b961af2338dc69",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 2.617 SP to @atomictorch2024/12/16 20:25:51
steemdelegated 2.617 SP to @atomictorch
2024/12/16 20:25:51
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 4256.589171 VESTS |
| Transaction Info | Block #91290207/Trx 50bc4eb37dccda4529e5ff9c55e899bef08e2500 |
View Raw JSON Data
{
"block": 91290207,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "4256.589171 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2024-12-16T20:25:51",
"trx_id": "50bc4eb37dccda4529e5ff9c55e899bef08e2500",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 2.721 SP to @atomictorch2023/11/13 12:11:45
steemdelegated 2.721 SP to @atomictorch
2023/11/13 12:11:45
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 4425.722703 VESTS |
| Transaction Info | Block #79844486/Trx ff5a77a66234833aa3a8d19d3e93316260785ec1 |
View Raw JSON Data
{
"block": 79844486,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "4425.722703 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-11-13T12:11:45",
"trx_id": "ff5a77a66234833aa3a8d19d3e93316260785ec1",
"trx_in_block": 11,
"virtual_op": 0
}steemdelegated 4.528 SP to @atomictorch2023/09/21 18:52:33
steemdelegated 4.528 SP to @atomictorch
2023/09/21 18:52:33
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 7363.001489 VESTS |
| Transaction Info | Block #78344299/Trx 6552f84684ebd0d81a54f31c2393d3d086cb9917 |
View Raw JSON Data
{
"block": 78344299,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "7363.001489 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-09-21T18:52:33",
"trx_id": "6552f84684ebd0d81a54f31c2393d3d086cb9917",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 4.664 SP to @atomictorch2022/11/03 09:00:12
steemdelegated 4.664 SP to @atomictorch
2022/11/03 09:00:12
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 7584.682927 VESTS |
| Transaction Info | Block #69110034/Trx 4fc3ca080eaec0412c792ec28014dc145961c7ee |
View Raw JSON Data
{
"block": 69110034,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "7584.682927 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-11-03T09:00:12",
"trx_id": "4fc3ca080eaec0412c792ec28014dc145961c7ee",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 4.800 SP to @atomictorch2022/01/17 08:29:30
steemdelegated 4.800 SP to @atomictorch
2022/01/17 08:29:30
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 7805.216158 VESTS |
| Transaction Info | Block #60806475/Trx 80e1e16605b6bc3efc39f246c8bf01564b2ef51b |
View Raw JSON Data
{
"block": 60806475,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "7805.216158 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-01-17T08:29:30",
"trx_id": "80e1e16605b6bc3efc39f246c8bf01564b2ef51b",
"trx_in_block": 8,
"virtual_op": 0
}steemdelegated 4.913 SP to @atomictorch2021/06/13 22:31:00
steemdelegated 4.913 SP to @atomictorch
2021/06/13 22:31:00
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 7988.984816 VESTS |
| Transaction Info | Block #54604989/Trx b703a58b3cf1269bdde4795ba967719f36b7ea04 |
View Raw JSON Data
{
"block": 54604989,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "7988.984816 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2021-06-13T22:31:00",
"trx_id": "b703a58b3cf1269bdde4795ba967719f36b7ea04",
"trx_in_block": 2,
"virtual_op": 0
}steemdelegated 5.028 SP to @atomictorch2020/12/11 08:53:12
steemdelegated 5.028 SP to @atomictorch
2020/12/11 08:53:12
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 8176.406790 VESTS |
| Transaction Info | Block #49352544/Trx b23d09070acd1f6b48ea0b9e63558d3fcfa01fc4 |
View Raw JSON Data
{
"block": 49352544,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "8176.406790 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-11T08:53:12",
"trx_id": "b23d09070acd1f6b48ea0b9e63558d3fcfa01fc4",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.176 SP to @atomictorch2020/12/06 02:30:45
steemdelegated 1.176 SP to @atomictorch
2020/12/06 02:30:45
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 1912.543513 VESTS |
| Transaction Info | Block #49204113/Trx fcac87e05408928f1b56fb57a0186206394715a8 |
View Raw JSON Data
{
"block": 49204113,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "1912.543513 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-06T02:30:45",
"trx_id": "fcac87e05408928f1b56fb57a0186206394715a8",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 5.038 SP to @atomictorch2020/11/25 16:26:54
steemdelegated 5.038 SP to @atomictorch
2020/11/25 16:26:54
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 8193.533407 VESTS |
| Transaction Info | Block #48908454/Trx f9e0f581a82250c1b3a20d3430f08dd8ed832f14 |
View Raw JSON Data
{
"block": 48908454,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "8193.533407 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-11-25T16:26:54",
"trx_id": "f9e0f581a82250c1b3a20d3430f08dd8ed832f14",
"trx_in_block": 4,
"virtual_op": 0
}steemdelegated 5.156 SP to @atomictorch2020/05/09 03:25:30
steemdelegated 5.156 SP to @atomictorch
2020/05/09 03:25:30
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 8385.420003 VESTS |
| Transaction Info | Block #43214322/Trx 3dc6456926b1259d79ed1ab3d0df7185d2184c64 |
View Raw JSON Data
{
"block": 43214322,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "8385.420003 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-09T03:25:30",
"trx_id": "3dc6456926b1259d79ed1ab3d0df7185d2184c64",
"trx_in_block": 15,
"virtual_op": 0
}steemdelegated 1.201 SP to @atomictorch2020/05/08 06:41:03
steemdelegated 1.201 SP to @atomictorch
2020/05/08 06:41:03
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 1953.311140 VESTS |
| Transaction Info | Block #43190017/Trx 3a041ef96af8bc386b1bbeeac1f6794986d988de |
View Raw JSON Data
{
"block": 43190017,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "1953.311140 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-08T06:41:03",
"trx_id": "3a041ef96af8bc386b1bbeeac1f6794986d988de",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 5.196 SP to @atomictorch2020/01/10 10:54:42
steemdelegated 5.196 SP to @atomictorch
2020/01/10 10:54:42
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 8450.481156 VESTS |
| Transaction Info | Block #39804108/Trx 2cfdc232005677b73c4ee0a737016ad79bc623f5 |
View Raw JSON Data
{
"block": 39804108,
"op": [
"delegate_vesting_shares",
{
"delegatee": "atomictorch",
"delegator": "steem",
"vesting_shares": "8450.481156 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-01-10T10:54:42",
"trx_id": "2cfdc232005677b73c4ee0a737016ad79bc623f5",
"trx_in_block": 35,
"virtual_op": 0
}steeming-hotupvoted (0.01%) @atomictorch / cryofall-alpha-14-is-out2019/10/11 10:13:51
steeming-hotupvoted (0.01%) @atomictorch / cryofall-alpha-14-is-out
2019/10/11 10:13:51
| author | atomictorch |
| permlink | cryofall-alpha-14-is-out |
| voter | steeming-hot |
| weight | 1 (0.01%) |
| Transaction Info | Block #37187468/Trx 93c2d6d0ad68566056b2fbe172aa1b3a582321f4 |
View Raw JSON Data
{
"block": 37187468,
"op": [
"vote",
{
"author": "atomictorch",
"permlink": "cryofall-alpha-14-is-out",
"voter": "steeming-hot",
"weight": 1
}
],
"op_in_trx": 0,
"timestamp": "2019-10-11T10:13:51",
"trx_id": "93c2d6d0ad68566056b2fbe172aa1b3a582321f4",
"trx_in_block": 10,
"virtual_op": 0
}atomictorchupvoted (100.00%) @atomictorch / cryofall-alpha-14-is-out2019/10/11 10:12:39
atomictorchupvoted (100.00%) @atomictorch / cryofall-alpha-14-is-out
2019/10/11 10:12:39
| author | atomictorch |
| permlink | cryofall-alpha-14-is-out |
| voter | atomictorch |
| weight | 10000 (100.00%) |
| Transaction Info | Block #37187444/Trx 598f370cc58725821f5fb5537c813c61476a4865 |
View Raw JSON Data
{
"block": 37187444,
"op": [
"vote",
{
"author": "atomictorch",
"permlink": "cryofall-alpha-14-is-out",
"voter": "atomictorch",
"weight": 10000
}
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2019/10/11 10:12:36
| author | cheetah |
| body | Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://atomictorch.com/ |
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}cheetahupvoted (0.08%) @atomictorch / cryofall-alpha-14-is-out2019/10/11 10:12:33
cheetahupvoted (0.08%) @atomictorch / cryofall-alpha-14-is-out
2019/10/11 10:12:33
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}atomictorchupvoted (100.00%) @alokkumar121 / oneplus-7t-pro-mclaren-edition-smartphone-launched2019/10/11 10:12:00
atomictorchupvoted (100.00%) @alokkumar121 / oneplus-7t-pro-mclaren-edition-smartphone-launched
2019/10/11 10:12:00
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}atomictorchupdated options for cryofall-alpha-14-is-out2019/10/11 10:11:48
atomictorchupdated options for cryofall-alpha-14-is-out
2019/10/11 10:11:48
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}atomictorchpublished a new post: cryofall-alpha-14-is-out2019/10/11 10:11:48
atomictorchpublished a new post: cryofall-alpha-14-is-out
2019/10/11 10:11:48
| author | atomictorch |
| body |  And another update is finished and deployed! This past month we were still working on some technical tasks in the background, so there isn't as much new content as in some previous updates, but thankfully we are mostly done with that and the next update should be rather substantial again.  Anyway, what's new this time? The primary change is complete reworking of the quest system - it now includes more than 30 quests ranging from very simple to something you would have to put quite a bit of effort towards. We are quite happy how this system turned out to be, but there are still a few things we would like to do. Another thing is the inclusion of miner helmet. At first it may not seem like much, but it signifies substantial improvement of the lighting system. It is now possible to include things like night vision goggles and other things!  New industrial crate and corresponding loot have also been added to industrial ruins. Now there's a good reason to go there ;) Another major change is complete rebalancing of the weapon system. Now there is more reason to use different ammo as it now properly does what it's supposed to do (such as armor piercing bullets actually being better than normal bullets against armor). As always you can see the detailed list of changes on the forums. Original post: https://atomictorch.com/Post/Id2199/CryoFall-Alpha-14-is-out |
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"body": "\n\nAnd another update is finished and deployed!\n\nThis past month we were still working on some technical tasks in the background, so there isn't as much new content as in some previous updates, but thankfully we are mostly done with that and the next update should be rather substantial again.\n\n\n\nAnyway, what's new this time?\n\nThe primary change is complete reworking of the quest system - it now includes more than 30 quests ranging from very simple to something you would have to put quite a bit of effort towards. We are quite happy how this system turned out to be, but there are still a few things we would like to do.\n\nAnother thing is the inclusion of miner helmet. At first it may not seem like much, but it signifies substantial improvement of the lighting system. It is now possible to include things like night vision goggles and other things!\n\n\n\nNew industrial crate and corresponding loot have also been added to industrial ruins. Now there's a good reason to go there ;)\n\nAnother major change is complete rebalancing of the weapon system. Now there is more reason to use different ammo as it now properly does what it's supposed to do (such as armor piercing bullets actually being better than normal bullets against armor).\n\nAs always you can see the detailed list of changes on the forums.\n\nOriginal post: https://atomictorch.com/Post/Id2199/CryoFall-Alpha-14-is-out",
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}steemdelegated 17.812 SP to @atomictorch2019/10/10 04:46:51
steemdelegated 17.812 SP to @atomictorch
2019/10/10 04:46:51
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 28966.220223 VESTS |
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}atomictorchupvoted (100.00%) @atomictorch / cryofall-public-alpha-launch2019/10/10 04:37:27
atomictorchupvoted (100.00%) @atomictorch / cryofall-public-alpha-launch
2019/10/10 04:37:27
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}atomictorchupvoted (100.00%) @atomictorch / cryofall-alpha-13-is-out2019/10/10 04:37:24
atomictorchupvoted (100.00%) @atomictorch / cryofall-alpha-13-is-out
2019/10/10 04:37:24
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}atomictorchpowered up 0.001 STEEM to @atomictorch2019/10/10 04:27:18
atomictorchpowered up 0.001 STEEM to @atomictorch
2019/10/10 04:27:18
| amount | 0.001 STEEM |
| from | atomictorch |
| to | atomictorch |
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}atomictorchflagged (-100.00%) @andriyan02 / how-to-win-at-bitcoin-dice2019/10/10 04:24:39
atomictorchflagged (-100.00%) @andriyan02 / how-to-win-at-bitcoin-dice
2019/10/10 04:24:39
| author | andriyan02 |
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}atomictorchflagged (-100.00%) @happydolphin / tw-taiwan-top-pending-payout-post-since-201910072019/10/10 04:24:12
atomictorchflagged (-100.00%) @happydolphin / tw-taiwan-top-pending-payout-post-since-20191007
2019/10/10 04:24:12
| author | happydolphin |
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}atomictorchupvoted (100.00%) @myklovenotwar / alpha-kw-8-appics-im-376792019/10/10 04:23:48
atomictorchupvoted (100.00%) @myklovenotwar / alpha-kw-8-appics-im-37679
2019/10/10 04:23:48
| author | myklovenotwar |
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2019/10/10 04:23:45
| author | grapthar |
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}atomictorchflagged (-100.00%) @mgove / airdrops-with-instant-payout2019/10/10 04:23:27
atomictorchflagged (-100.00%) @mgove / airdrops-with-instant-payout
2019/10/10 04:23:27
| author | mgove |
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}anomalyupvoted (1.00%) @atomictorch / cryofall-alpha-13-is-out2019/10/10 04:23:24
anomalyupvoted (1.00%) @atomictorch / cryofall-alpha-13-is-out
2019/10/10 04:23:24
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}atomictorchupdated options for cryofall-alpha-13-is-out2019/10/10 04:22:24
atomictorchupdated options for cryofall-alpha-13-is-out
2019/10/10 04:22:24
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}atomictorchpublished a new post: cryofall-alpha-13-is-out2019/10/10 04:22:24
atomictorchpublished a new post: cryofall-alpha-13-is-out
2019/10/10 04:22:24
| author | atomictorch |
| body | Greetings friends! We are continuing with CryoFall development and the new version is finally ready. This time we have some major changes, the primary of which is the new quest system!  For the time being its primary purpose is to serve as a kind of tutorial to introduce new players to the game and offer some goals to aim towards in the beginning, but with each subsequent update we are planning to add even more interesting and challenging tasks. The same system of requirements that is currently used for quests will also be used for achivements in the future! Basically two sand crawlers with one rocket launcher :) Another large update is complete overhaul of points of interests (ruins, etc.) with tiered approach. Lower tiers would be perfectly suitable to all new players, even without any equipment, but more difficult areas will require substantial investment into a good gear and weapons to be able to clear them. This should offer interesting progression system as well.  Another major change is the improvements to general usability and accessibility, for example you can now use items directly from inventory or by using keyboard shortcuts. Things like that don't change much, but certainly make any game more user friendly. This of course goes along with our usual content expansion. Some new items include respirator (early game environmental protection gear), new decorations, saplings (and ability to plant trees), new fridge (evaporative type), new water type - lake (and ability to draw water from water bodies), new recipes, new technologies and many more! You can find detailed list of changes for this update on our forums. And don't forget to join our Discord server! |
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| permlink | cryofall-alpha-13-is-out |
| title | CryoFall Alpha 13 is out! |
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"body": "Greetings friends!\n\nWe are continuing with CryoFall development and the new version is finally ready.\n\nThis time we have some major changes, the primary of which is the new quest system!\n\n\n\nFor the time being its primary purpose is to serve as a kind of tutorial to introduce new players to the game and offer some goals to aim towards in the beginning, but with each subsequent update we are planning to add even more interesting and challenging tasks.\n\nThe same system of requirements that is currently used for quests will also be used for achivements in the future! Basically two sand crawlers with one rocket launcher :)\n\nAnother large update is complete overhaul of points of interests (ruins, etc.) with tiered approach. Lower tiers would be perfectly suitable to all new players, even without any equipment, but more difficult areas will require substantial investment into a good gear and weapons to be able to clear them. This should offer interesting progression system as well.\n\n\n\nAnother major change is the improvements to general usability and accessibility, for example you can now use items directly from inventory or by using keyboard shortcuts. Things like that don't change much, but certainly make any game more user friendly.\n\nThis of course goes along with our usual content expansion. Some new items include respirator (early game environmental protection gear), new decorations, saplings (and ability to plant trees), new fridge (evaporative type), new water type - lake (and ability to draw water from water bodies), new recipes, new technologies and many more!\n\nYou can find detailed list of changes for this update on our forums.\n\nAnd don't forget to join our Discord server!",
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2019/10/05 05:20:33
| author | steemitboard |
| body | Congratulations @atomictorch! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@atomictorch/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@atomictorch) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=atomictorch)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
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| parent permlink | cryofall-public-alpha-launch |
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"body": "Congratulations @atomictorch! You received a personal award!\n\n<table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@atomictorch/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table>\n\n<sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@atomictorch) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=atomictorch)_</sub>\n\n\n###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!",
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}steemdelegated 5.259 SP to @atomictorch2019/07/26 05:13:39
steemdelegated 5.259 SP to @atomictorch
2019/07/26 05:13:39
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 8552.330638 VESTS |
| Transaction Info | Block #34990931/Trx e0f1989f012c29e9cc29fb2188938dbd98456685 |
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}2018/10/05 05:19:36
2018/10/05 05:19:36
| author | steemitboard |
| body | Congratulations @atomictorch! You have received a personal award! [](http://steemitboard.com/@atomictorch) 1 Year on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemitboard/@steemitboard/introducing-steemitboard-ranking"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmfRVpHQhLDhnjDtqck8GPv9NPvNKPfMsDaAFDE1D9Er2Z/header_ranking.png"></a></td><td><a href="https://steemit.com/steemitboard/@steemitboard/introducing-steemitboard-ranking">Introducing SteemitBoard Ranking</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**! |
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}steemdelegated 5.381 SP to @atomictorch2018/08/08 13:00:33
steemdelegated 5.381 SP to @atomictorch
2018/08/08 13:00:33
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 8750.973267 VESTS |
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}magpieloverupvoted (100.00%) @atomictorch / cryofall-public-alpha-launch2018/05/09 11:31:45
magpieloverupvoted (100.00%) @atomictorch / cryofall-public-alpha-launch
2018/05/09 11:31:45
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| permlink | cryofall-public-alpha-launch |
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}wolfeblogupvoted (25.00%) @atomictorch / cryofall-public-alpha-launch2018/05/09 11:22:36
wolfeblogupvoted (25.00%) @atomictorch / cryofall-public-alpha-launch
2018/05/09 11:22:36
| author | atomictorch |
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}atomictorchpublished a new post: cryofall-public-alpha-launch2018/05/09 11:00:30
atomictorchpublished a new post: cryofall-public-alpha-launch
2018/05/09 11:00:30
| author | atomictorch |
| body | @@ -1,157 +1,4 @@ -!%5Blogo_cryofall_transparent_border.png%5D(https://steemitimages.com/DQmZJSrCneYyDCvyvZpVHRwHiKLndJhnJphRxAy1ua5EMC5/logo_cryofall_transparent_border.png)%0A%0A Larg |
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| parent permlink | cryofall |
| permlink | cryofall-public-alpha-launch |
| title | CryoFall Public Alpha Launch! |
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}ax3upvoted (1.00%) @atomictorch / cryofall-public-alpha-launch2018/05/09 10:59:45
ax3upvoted (1.00%) @atomictorch / cryofall-public-alpha-launch
2018/05/09 10:59:45
| author | atomictorch |
| permlink | cryofall-public-alpha-launch |
| voter | ax3 |
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}atomictorchpublished a new post: cryofall-public-alpha-launch2018/05/09 10:59:36
atomictorchpublished a new post: cryofall-public-alpha-launch
2018/05/09 10:59:36
| author | atomictorch |
| body |  Largest CryoFall update is finally live now! The game is finally ready to fully enter public alpha and ready for large number of people to join and try the game! With this CryoFall is finally launched publicly! And not only that, but CryoFall is available completely for free during the initial alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next several months. Yes, we plan keep it completely free for the time being!  We will also starting promotional activities this month, which means there should be more players now compared to closed alpha test. We are also looking forward to your YouTube videos and specifically Let's plays as they allow us to examine just HOW exactly you play and make adjustments to the game based on that knowledge. So, even if you have a tiny channel with a few subscribers it will still be useful to us!  Naturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower.  Now that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release. Don't forget to join and follow our social channels: - Official website: http://cryofall.com - Discord server: https://discord.gg/pRMGjRz - Official forums: http://forums.atomictorch.com - Reddit: https://www.reddit.com/r/cryofall - Twitter list: https://twitter.com/Lurlerrr/lists/atomictorch-studio And finally, you can check our detailed list of changes for this release since closed alpha: http://forums.atomictorch.com/index.php?topic=1028 Originally posted in our blog: https://atomictorch.com/Post/Id2197/CryoFall-Public-Alpha-Launch |
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| parent author | |
| parent permlink | cryofall |
| permlink | cryofall-public-alpha-launch |
| title | CryoFall Public Alpha Launch! |
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"body": "\n\nLargest CryoFall update is finally live now!\n\nThe game is finally ready to fully enter public alpha and ready for large number of people to join and try the game!\n\nWith this CryoFall is finally launched publicly! And not only that, but CryoFall is available completely for free during the initial alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next several months. Yes, we plan keep it completely free for the time being!\n\n\n\nWe will also starting promotional activities this month, which means there should be more players now compared to closed alpha test.\n\nWe are also looking forward to your YouTube videos and specifically Let's plays as they allow us to examine just HOW exactly you play and make adjustments to the game based on that knowledge. So, even if you have a tiny channel with a few subscribers it will still be useful to us!\n\n\n\nNaturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower.\n\n\n\nNow that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release.\n\nDon't forget to join and follow our social channels:\n- Official website: http://cryofall.com\n- Discord server: https://discord.gg/pRMGjRz\n- Official forums: http://forums.atomictorch.com\n- Reddit: https://www.reddit.com/r/cryofall\n- Twitter list: https://twitter.com/Lurlerrr/lists/atomictorch-studio\n\nAnd finally, you can check our detailed list of changes for this release since closed alpha: http://forums.atomictorch.com/index.php?topic=1028\n\nOriginally posted in our blog: https://atomictorch.com/Post/Id2197/CryoFall-Public-Alpha-Launch",
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}steemdelegated 17.945 SP to @atomictorch2018/04/21 20:38:48
steemdelegated 17.945 SP to @atomictorch
2018/04/21 20:38:48
| delegatee | atomictorch |
| delegator | steem |
| vesting shares | 29183.518805 VESTS |
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}wolfeblogupvoted (25.00%) @atomictorch / cryofall-alpha-launch2018/03/22 10:39:12
wolfeblogupvoted (25.00%) @atomictorch / cryofall-alpha-launch
2018/03/22 10:39:12
| author | atomictorch |
| permlink | cryofall-alpha-launch |
| voter | wolfeblog |
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}atomictorchpublished a new post: cryofall-alpha-launch2018/03/22 10:17:48
atomictorchpublished a new post: cryofall-alpha-launch
2018/03/22 10:17:48
| author | atomictorch |
| body | @@ -2122,8 +2122,98 @@ y tuned! +%0A%0AOriginally posted in our blog: https://atomictorch.com/Post/Id2196/CryoFall-Alpha-Launch |
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| parent author | |
| parent permlink | cryofall |
| permlink | cryofall-alpha-launch |
| title | CryoFall Alpha Launch! |
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}atomictorchupvoted (100.00%) @atomictorch / cryofall-alpha-launch2018/03/22 10:17:09
atomictorchupvoted (100.00%) @atomictorch / cryofall-alpha-launch
2018/03/22 10:17:09
| author | atomictorch |
| permlink | cryofall-alpha-launch |
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atomictorchpublished a new post: cryofall-alpha-launch
2018/03/22 10:17:09
| author | atomictorch |
| body | Greetings friends! It is finally time to return our attention back our current project - CryoFall! And there couldn't be a better time than now for that. CryoFall is finally launched! And not only that, but CryoFall is available completely for free during its early alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next couple of months. Yes, we plan keep it completely free for everybody for the time being!  Naturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower. Now that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release. Currently our main task is to complete the new terrain system to bring the game's look up to modern standards. But we are also working on new features and content in parallel to that. Hopefully, it should be completed within a month or so. It will be the last mandatory feature needed for wider public release, as we are still keeping CryoFall low profile at the moment and not doing any kind of promotional campaigns until it is ready. What are the plans for the future? As soon as this new terrain system is complete we are planning to launch large PR campaign to make the gaming world know that this game exists and bring new players in! Stay tuned! |
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}prepperbotupvoted (25.00%) @atomictorch / cryofall-dev-blog-31-almost-there2018/02/27 06:29:33
prepperbotupvoted (25.00%) @atomictorch / cryofall-dev-blog-31-almost-there
2018/02/27 06:29:33
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atomictorchpublished a new post: cryofall-dev-blog-31-almost-there
2018/02/27 06:05:33
| author | atomictorch |
| body | Greetings friends! It's been awhile since we last posted an update on the progress of CryoFall development. That's because we were making the game ready for the open alpha. And today we're going to make several pleasant announcements. So, let's begin! <center></center> First of all, the game is practically ready for the open alpha, we have completed everything that we wanted to finish before public release. There are of course things that would need further improvements, but we will work on them during the Alpha stage, when you'll provide us with feedback on those features. Bottom line is - the game is now ready! Secondly, we are now working on our backend system and master server. And it, unfortunately, takes a bit more time than we would have liked. Still, good news is that all of our previous games will benefit from this update as well, including VoidExpanse. Plus, we are also updating VoidExpanse with all new bugfixes and improvements made over the course of several months based on your feedback and reports. We're also providing our modders with extended Modding API. Lastly, and most importantly, we want to reiterate that during the open alpha stage, CryoFall will be fully accessible and available for everyone for Free on our website! We will soon publish a separate blog entry, explaining how you can download the CryoFall Alpha client and connect to one of our servers. Thank you for following us and stay tuned for the updates! Originally posted in our blog: https://atomictorch.com/Post/Id2194/CryoFall-DevBlog-31-Almost-there |
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| body | Hi !! Nice to meet you! We are currently trying to create a Steemit community for fellow Singaporeans. Inspired by what other countries had done (teamaustralia, teammalaysia, etc), a community will help Singapore Steemians to grow together. We can share ideas, collaborate efforts and learn from each other. If you are interested, feel free to join this newly created Facebook group and unite together! https://www.facebook.com/groups/steemsingapore/ Hope to see you participate in this community! #teamsingapore |
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}steemitboardupvoted (1.00%) @atomictorch / cryofall-dev-blog-30-pre-launch-preparations2018/01/19 04:40:51
steemitboardupvoted (1.00%) @atomictorch / cryofall-dev-blog-30-pre-launch-preparations
2018/01/19 04:40:51
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2018/01/19 04:40:48
| author | steemitboard |
| body | Congratulations @atomictorch! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [](http://steemitboard.com/@atomictorch) Award for the number of posts published Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)! |
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}atomictorchupvoted (100.00%) @atomictorch / cryofall-dev-blog-30-pre-launch-preparations2018/01/18 09:24:00
atomictorchupvoted (100.00%) @atomictorch / cryofall-dev-blog-30-pre-launch-preparations
2018/01/18 09:24:00
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}atomictorchpublished a new post: cryofall-dev-blog-30-pre-launch-preparations2018/01/18 09:24:00
atomictorchpublished a new post: cryofall-dev-blog-30-pre-launch-preparations
2018/01/18 09:24:00
| author | atomictorch |
| body | Greetings! CryoFall open alpha is approaching and we're making final preparations! We've decided to make the game completely free during the initial soft-launch period to gather player's feedback and continue improving the game before the release! So, today we'd like to talk about some very interesting technical solutions that we've just finished implementing for the game backend and specifically - cloud game servers. As you probably know, many online and multiplayer games quite often experience various issues on launch such as not being able to secure enough server resources (should there be too many players), latency bottlenecks, long waiting lists, etc. This mostly stems from the lack of ability to scale server infrastructure quickly to meet demand and management difficulties. Naturally, we are a much smaller team and it is unlikely that we will see ten million players on launch, still, being a multiplayer game it is very important for us to be able to scale our servers easily. Consequently, doing it manually is simply out of the question. Our approach for dealing with this problem is to use Docker containers and .NET Core running on cloud servers provided by [Vultr](https://vultr.com/)! How does it work? First and most important point is that we created a completely automated management solution that allows us to quickly deploy and manage any number of cloud server instances. Secondly, this will allow us to avoid any latency-related issues as well, as we can use cloud servers specifically from the regions where our players are actually located to provide the best connection speed and quality. Here's the result of our first test deployment of cloud infrastructure: <center></center> And it took just a few minutes to deploy! What's more, in the future this system will allow us to add player-owned servers for a very reasonable price - for those of you who might be interested to run your own world. We will manage the servers for you and provide technical support - including automatic updates and scheduled maintenance and backups to ensure the best experience. Naturally, you will be able to host any servers yourself too, even on your home computer. For the soft-launch we will run only a couple of servers, most likely in North America. But from there we will be gradually increasing their number with the growth of the community as needed. We were hoping to soft-launch CryoFall in January, but it looks like we will have to push it to February. There's still a lot of things to prepare for launch. Anyway, stay tuned for more news and don't forget to join our forums and follow us on the usual social media: [Facebook](https://www.facebook.com/AtomicTorch), [Twitter](https://twitter.com/Lurlerrr/lists/atomictorch-studio), [Reddit](https://www.reddit.com/r/cryofall/) for all the important updates regarding launch! |
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}hottopicsent 0.001 STEEM to @atomictorch- "Hello atomictorch. I Followed you.If you follow me, I'll be happy.Thanks :)"2017/12/21 13:50:57
hottopicsent 0.001 STEEM to @atomictorch- "Hello atomictorch. I Followed you.If you follow me, I'll be happy.Thanks :)"
2017/12/21 13:50:57
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| memo | Hello atomictorch. I Followed you.If you follow me, I'll be happy.Thanks :) |
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}atomictorchpublished a new post: cryofall-dev-blog-29-land-claims2017/12/21 13:50:45
atomictorchpublished a new post: cryofall-dev-blog-29-land-claims
2017/12/21 13:50:45
| author | atomictorch |
| body | Friends, this week we've finally completed our work on a new and very important mechanic of land ownership in CryoFall. This is hugely important for the future development of the game as it functions as a foundation for all planned additional features, but let's not get ahead of ourselves and start from the beginning! :) As many of you know land claims or "base ownership" mechanics in other games help players control a certain territory on a map or a particular building to create a stable dwelling there. Usually, land claims also allow construction of advanced buildings and give you an opportunity to protect your loot behind solid walls. Basically, land claims are used for base ownership. <center></center> This is the most basic effect that land claims offer in CryoFall. There's much more to it, however. In the very beginning you will have a rather small land claim which can function as a core of your base, but with its continuous upgrades and base expansion it will allow you to control larger and larger territory around it. It ensures that no other players can build anything in your claimed zone or deconstruct any of your existing buildings. As long as your land claim is there you can be sure that your base is protected from other players. Of course, if they breach your defenses and walls and actually get to the land claim they can destroy it and with it remove the protected status from the entire base. It is absolutely essential to ensure that your landclaim is well protected. Now, this all sounds good and all, but what if you are not online and some other players are snooping around your base with not the most friendly intentions in mind? We wanted to avoid situations of complete territory loss just because someone needed to finally get some sleep. That's why there's a "damaged" state for the land claim structure. If someone damaged your land claim significantly enough it won't be completely destroyed at once, instead there will be a time window when you can repair it and restore its full protection (or move you stuff away from such unfriendly neighbors). This protection timeout depends on the upgrade level of the land claim and increases with each level. <center></center> Of course, you can be the sole owner of everything that's built on the claimed territory, but you will also be able to manage permissions and allow your friends to interact with the objects there. There's a list of owners that you can manage for each land claim. We believe that land claims in CryoFall have an incredible promise - groups of players can create cities and small towns, with walls to protect the land and a lot of good stuff hidden inside from the outside world, so that those, who prefer to take, rather than build, could have some fun as well (and by fun we mean raiding). Cities and isolated dwellings will further trade between the towns, shuttles will need protection and mercenaries to defend the cargo. And all of this will make the world of CryoFall even more immersive! Anyways, that's it for today, soon you will able to try land claims on your own! Subscribe and stay tuned for the updates in our blog! Don't forget, you can also follow our development roadmap [here](https://trello.com/b/B5ckffAW/cryofall-development-roadmap). Originally posted in our blog: http://atomictorch.com/Post/Id2192/CryoFall-DevBlog-29-Land-Claims |
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| permlink | cryofall-dev-blog-29-land-claims |
| title | CryoFall Dev.Blog #29 - Land Claims |
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"body": "Friends, this week we've finally completed our work on a new and very important mechanic of land ownership in CryoFall.\n\nThis is hugely important for the future development of the game as it functions as a foundation for all planned additional features, but let's not get ahead of ourselves and start from the beginning! :)\n\nAs many of you know land claims or \"base ownership\" mechanics in other games help players control a certain territory on a map or a particular building to create a stable dwelling there. Usually, land claims also allow construction of advanced buildings and give you an opportunity to protect your loot behind solid walls. Basically, land claims are used for base ownership.\n\n<center></center>\n\nThis is the most basic effect that land claims offer in CryoFall. There's much more to it, however.\n\nIn the very beginning you will have a rather small land claim which can function as a core of your base, but with its continuous upgrades and base expansion it will allow you to control larger and larger territory around it. It ensures that no other players can build anything in your claimed zone or deconstruct any of your existing buildings. As long as your land claim is there you can be sure that your base is protected from other players.\n\nOf course, if they breach your defenses and walls and actually get to the land claim they can destroy it and with it remove the protected status from the entire base. It is absolutely essential to ensure that your landclaim is well protected.\n\nNow, this all sounds good and all, but what if you are not online and some other players are snooping around your base with not the most friendly intentions in mind? We wanted to avoid situations of complete territory loss just because someone needed to finally get some sleep. That's why there's a \"damaged\" state for the land claim structure. If someone damaged your land claim significantly enough it won't be completely destroyed at once, instead there will be a time window when you can repair it and restore its full protection (or move you stuff away from such unfriendly neighbors). This protection timeout depends on the upgrade level of the land claim and increases with each level.\n\n<center></center>\n\nOf course, you can be the sole owner of everything that's built on the claimed territory, but you will also be able to manage permissions and allow your friends to interact with the objects there. There's a list of owners that you can manage for each land claim.\n\nWe believe that land claims in CryoFall have an incredible promise - groups of players can create cities and small towns, with walls to protect the land and a lot of good stuff hidden inside from the outside world, so that those, who prefer to take, rather than build, could have some fun as well (and by fun we mean raiding). Cities and isolated dwellings will further trade between the towns, shuttles will need protection and mercenaries to defend the cargo. And all of this will make the world of CryoFall even more immersive!\n\nAnyways, that's it for today, soon you will able to try land claims on your own! Subscribe and stay tuned for the updates in our blog!\n\nDon't forget, you can also follow our development roadmap [here](https://trello.com/b/B5ckffAW/cryofall-development-roadmap).\n\nOriginally posted in our blog: http://atomictorch.com/Post/Id2192/CryoFall-DevBlog-29-Land-Claims",
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steemdelegated 18.071 SP to @atomictorch
2017/12/12 22:24:09
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atomictorchclaimed reward balance: 0.016 SBD, 0.019 SP
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}atomictorchreceived 0.016 SBD, 0.019 SP author reward for @atomictorch / cryofall-dev-blog-28-more-props2017/12/04 09:51:39
atomictorchreceived 0.016 SBD, 0.019 SP author reward for @atomictorch / cryofall-dev-blog-28-more-props
2017/12/04 09:51:39
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}primetimesportsupvoted (0.02%) @atomictorch / cryofall-dev-blog-28-more-props2017/11/27 10:14:48
primetimesportsupvoted (0.02%) @atomictorch / cryofall-dev-blog-28-more-props
2017/11/27 10:14:48
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}fivestargroupupvoted (0.02%) @atomictorch / cryofall-dev-blog-28-more-props2017/11/27 10:14:42
fivestargroupupvoted (0.02%) @atomictorch / cryofall-dev-blog-28-more-props
2017/11/27 10:14:42
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}rayken04upvoted (10.00%) @atomictorch / cryofall-dev-blog-28-more-props2017/11/27 10:03:03
rayken04upvoted (10.00%) @atomictorch / cryofall-dev-blog-28-more-props
2017/11/27 10:03:03
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}free999enigmaupvoted (39.00%) @atomictorch / cryofall-dev-blog-28-more-props2017/11/27 10:02:09
free999enigmaupvoted (39.00%) @atomictorch / cryofall-dev-blog-28-more-props
2017/11/27 10:02:09
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}atomictorchupvoted (100.00%) @atomictorch / cryofall-dev-blog-28-more-props2017/11/27 09:51:39
atomictorchupvoted (100.00%) @atomictorch / cryofall-dev-blog-28-more-props
2017/11/27 09:51:39
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}atomictorchpublished a new post: cryofall-dev-blog-28-more-props2017/11/27 09:51:39
atomictorchpublished a new post: cryofall-dev-blog-28-more-props
2017/11/27 09:51:39
| author | atomictorch |
| body | Hey there! Today we'd like to share with you another update on CryoFall development. We're progressing at a nice pace towards the first public release and besides the general mechanics we're also working on a number of visual candies to make the world more diverse in its presentation. As you know, there are different climate zones in the game (biomes) and each will have different visual presentation and gameplay elements. So our first three props are craters, fallen space debris and even some kind of an aircraft or a shuttle after a crash (could that be your ship?). These props were designed with a futuristic, sci-fi nature of the game in mind, and we think they communicate that feel quite well. <center></center> Now, there are also a few more props for a more finished look of the landscape in temperate regions of the map. We've had a lot of trees done before, but after a couple of playtests it became clear that more details were needed to properly convey the "wilderness" feeling. And while the work on actual landscape is nowhere near finished (and will be continued after release) we have now added a few variations of tree stumps and fallen tree trunks among other things. Well, technically these are not props, because you can harvest them with your axe, but they do make the forest look much better. <center></center> Well, that's the gist of it for this week's update, we'll keep updating our blog with new entries, so stay tuned for more news! Originally posted in our blog: https://atomictorch.com/Post/Id2191/CryoFall-DevBlog-28-More-props |
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| parent permlink | gaming |
| permlink | cryofall-dev-blog-28-more-props |
| title | CryoFall Dev.Blog #28 - More props |
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"body": "Hey there!\n\nToday we'd like to share with you another update on CryoFall development. We're progressing at a nice pace towards the first public release and besides the general mechanics we're also working on a number of visual candies to make the world more diverse in its presentation.\n\nAs you know, there are different climate zones in the game (biomes) and each will have different visual presentation and gameplay elements. So our first three props are craters, fallen space debris and even some kind of an aircraft or a shuttle after a crash (could that be your ship?). These props were designed with a futuristic, sci-fi nature of the game in mind, and we think they communicate that feel quite well.\n\n<center></center>\n\nNow, there are also a few more props for a more finished look of the landscape in temperate regions of the map. We've had a lot of trees done before, but after a couple of playtests it became clear that more details were needed to properly convey the \"wilderness\" feeling. And while the work on actual landscape is nowhere near finished (and will be continued after release) we have now added a few variations of tree stumps and fallen tree trunks among other things. Well, technically these are not props, because you can harvest them with your axe, but they do make the forest look much better.\n\n<center></center>\n\nWell, that's the gist of it for this week's update, we'll keep updating our blog with new entries, so stay tuned for more news!\n\nOriginally posted in our blog: https://atomictorch.com/Post/Id2191/CryoFall-DevBlog-28-More-props",
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}atomictorchclaimed reward balance: 0.015 SBD, 0.023 SP2017/11/22 04:29:54
atomictorchclaimed reward balance: 0.015 SBD, 0.023 SP
2017/11/22 04:29:54
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}turksaysupvoted (100.00%) @atomictorch / cryofall-dev-blog-27-character-faces2017/11/10 13:22:54
turksaysupvoted (100.00%) @atomictorch / cryofall-dev-blog-27-character-faces
2017/11/10 13:22:54
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2017/11/10 10:47:24
| author | cheetah |
| body | Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://www.moddb.com/news/cryofall-devblog-27-character-faces |
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}cheetahupvoted (0.50%) @atomictorch / cryofall-dev-blog-27-character-faces2017/11/10 10:46:57
cheetahupvoted (0.50%) @atomictorch / cryofall-dev-blog-27-character-faces
2017/11/10 10:46:57
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}atomictorchupvoted (100.00%) @atomictorch / cryofall-dev-blog-27-character-faces2017/11/10 10:46:24
atomictorchupvoted (100.00%) @atomictorch / cryofall-dev-blog-27-character-faces
2017/11/10 10:46:24
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}atomictorchpublished a new post: cryofall-dev-blog-27-character-faces2017/11/10 10:46:24
atomictorchpublished a new post: cryofall-dev-blog-27-character-faces
2017/11/10 10:46:24
| author | atomictorch |
| body | Hey there, friends! Today we'd like to share our latest feature - face customization system. We know that everyone wants their character to be unique, or resembling themselves or just to be random and fun. Well, with this system done we can all have that, or at least try :) <center></center> Naturally, there are both male and female options available right now, and you'll be able to change your hair and other features as well. Currently though, the system doesn't allow changing the hair and skin color, but we will implement the color sliders on the next iteration of the system. But for now we're quite pleased with the current solution. <center>http://atomictorch.com/Images/Upload/20417.gif</center> We've also taken into account various hats your hero might be wearing during the game - when that happens the facial system will "hide" the hair under the hat. And of course there's a randomizing function as well if you don't really want to get into that. There are currently around 400 Male and Female faces that can be set with this system, thanks to our talented artist, who worked on all of those to make them look good and fun. Some of the options look just the right amount of silly :) Anyways, that's it for this week's update, stay tuned for more news and don't forget to join our forums! Originally posted in our blog: http://atomictorch.com/Post/Id2190/CryoFall-DevBlog-27-Character-Faces |
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| parent author | |
| parent permlink | gaming |
| permlink | cryofall-dev-blog-27-character-faces |
| title | CryoFall Dev.Blog #27 - Character Faces |
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"body": "Hey there, friends! Today we'd like to share our latest feature - face customization system. We know that everyone wants their character to be unique, or resembling themselves or just to be random and fun. Well, with this system done we can all have that, or at least try :)\n\n<center></center>\n\nNaturally, there are both male and female options available right now, and you'll be able to change your hair and other features as well. Currently though, the system doesn't allow changing the hair and skin color, but we will implement the color sliders on the next iteration of the system. But for now we're quite pleased with the current solution.\n\n<center>http://atomictorch.com/Images/Upload/20417.gif</center>\n\nWe've also taken into account various hats your hero might be wearing during the game - when that happens the facial system will \"hide\" the hair under the hat. And of course there's a randomizing function as well if you don't really want to get into that.\n\nThere are currently around 400 Male and Female faces that can be set with this system, thanks to our talented artist, who worked on all of those to make them look good and fun. Some of the options look just the right amount of silly :)\n\nAnyways, that's it for this week's update, stay tuned for more news and don't forget to join our forums!\n\nOriginally posted in our blog: http://atomictorch.com/Post/Id2190/CryoFall-DevBlog-27-Character-Faces",
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}atomictorchreceived 0.015 SBD, 0.023 SP author reward for @atomictorch / cryofall-dev-blog-25-lighting-system2017/11/10 04:20:39
atomictorchreceived 0.015 SBD, 0.023 SP author reward for @atomictorch / cryofall-dev-blog-25-lighting-system
2017/11/10 04:20:39
| author | atomictorch |
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}steemitboardupvoted (1.00%) @atomictorch / cryofall-dev-blog-26-development-roadmap2017/11/06 15:27:24
steemitboardupvoted (1.00%) @atomictorch / cryofall-dev-blog-26-development-roadmap
2017/11/06 15:27:24
| author | atomictorch |
| permlink | cryofall-dev-blog-26-development-roadmap |
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