Ecoer Logo

@atomictorch

29

Independent game development company.

steemit.com/@atomictorch
VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS48.95%
Net Worth
0.127USD
STEEM
0.000STEEM
SBD
0.162SBD
Effective Power
5.008SP
├── Own SP
0.849SP
└── Incoming Deleg
+4.159SP

Detailed Balance

STEEM
balance
0.000STEEM
market_balance
0.000STEEM
savings_balance
0.000STEEM
reward_steem_balance
0.000STEEM
STEEM POWER
Own SP
0.849SP
Delegated Out
0.000SP
Delegation In
4.159SP
Effective Power
5.008SP
Reward SP (pending)
0.000SP
SBD
sbd_balance
0.162SBD
sbd_conversions
0.000SBD
sbd_market_balance
0.000SBD
savings_sbd_balance
0.000SBD
reward_sbd_balance
0.000SBD
{
  "balance": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "reward_steem_balance": "0.000 STEEM",
  "vesting_shares": "1380.626246 VESTS",
  "delegated_vesting_shares": "0.000000 VESTS",
  "received_vesting_shares": "6763.033560 VESTS",
  "sbd_balance": "0.162 SBD",
  "savings_sbd_balance": "0.000 SBD",
  "reward_sbd_balance": "0.000 SBD",
  "conversions": []
}

Account Info

nameatomictorch
id396525
rank848,844
reputation3153826334
created2017-10-05T04:14:48
recovery_accountsteem
proxyNone
post_count39
comment_count0
lifetime_vote_count0
witnesses_voted_for0
last_post2019-10-11T10:11:48
last_root_post2019-10-11T10:11:48
last_vote_time2019-10-11T10:12:39
proxied_vsf_votes0, 0, 0, 0
can_vote1
voting_power0
delayed_votes0
balance0.000 STEEM
savings_balance0.000 STEEM
sbd_balance0.162 SBD
savings_sbd_balance0.000 SBD
vesting_shares1380.626246 VESTS
delegated_vesting_shares0.000000 VESTS
received_vesting_shares6763.033560 VESTS
reward_vesting_balance0.000000 VESTS
vesting_balance0.000 STEEM
vesting_withdraw_rate0.000000 VESTS
next_vesting_withdrawal1969-12-31T23:59:59
withdrawn0
to_withdraw0
withdraw_routes0
savings_withdraw_requests0
last_account_recovery1970-01-01T00:00:00
reset_accountnull
last_owner_update1970-01-01T00:00:00
last_account_update2017-10-05T04:26:00
minedNo
sbd_seconds0
sbd_last_interest_payment2017-12-08T06:12:42
savings_sbd_last_interest_payment1970-01-01T00:00:00
{
  "active": {
    "account_auths": [],
    "key_auths": [
      [
        "STM73tJJBixxz49QLvpvumFmK6a7rGjFxiNhenj5eE65staUj5Q39",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "balance": "0.000 STEEM",
  "can_vote": true,
  "comment_count": 0,
  "created": "2017-10-05T04:14:48",
  "curation_rewards": 0,
  "delegated_vesting_shares": "0.000000 VESTS",
  "downvote_manabar": {
    "current_mana": 2035914951,
    "last_update_time": 1779054171
  },
  "guest_bloggers": [],
  "id": 396525,
  "json_metadata": "{\"profile\":{\"profile_image\":\"https://i.imgur.com/bCkTylF.jpg\",\"cover_image\":\"https://scontent.fsgn3-1.fna.fbcdn.net/v/t1.0-9/11037564_338079433068879_4953279752901493453_n.jpg?oh=7477a86142c190d656eefe372f14d6df&oe=5A766F2E\",\"name\":\"AtomicTorch Studio\",\"about\":\"Independent game development company.\",\"location\":\"Singapore\",\"website\":\"https://atomictorch.com\"}}",
  "last_account_recovery": "1970-01-01T00:00:00",
  "last_account_update": "2017-10-05T04:26:00",
  "last_owner_update": "1970-01-01T00:00:00",
  "last_post": "2019-10-11T10:11:48",
  "last_root_post": "2019-10-11T10:11:48",
  "last_vote_time": "2019-10-11T10:12:39",
  "lifetime_vote_count": 0,
  "market_history": [],
  "memo_key": "STM5FGY9iCHmL6FedGodStYyeYHqK4Aefg8YziNsGosmpgsECnG2v",
  "mined": false,
  "name": "atomictorch",
  "next_vesting_withdrawal": "1969-12-31T23:59:59",
  "other_history": [],
  "owner": {
    "account_auths": [],
    "key_auths": [
      [
        "STM6YQdZNvhF988n19W4W9iv37BHhQJ5uz54PjcvQGoTNxxWaAFRe",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "pending_claimed_accounts": 0,
  "post_bandwidth": 0,
  "post_count": 39,
  "post_history": [],
  "posting": {
    "account_auths": [],
    "key_auths": [
      [
        "STM6CymYiQX4e46xNmnFaLff8hEBwH2zUVqoBqnXfH6iKMLK5FrJW",
        1
      ]
    ],
    "weight_threshold": 1
  },
  "posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://i.imgur.com/bCkTylF.jpg\",\"cover_image\":\"https://scontent.fsgn3-1.fna.fbcdn.net/v/t1.0-9/11037564_338079433068879_4953279752901493453_n.jpg?oh=7477a86142c190d656eefe372f14d6df&oe=5A766F2E\",\"name\":\"AtomicTorch Studio\",\"about\":\"Independent game development company.\",\"location\":\"Singapore\",\"website\":\"https://atomictorch.com\"}}",
  "posting_rewards": 338,
  "proxied_vsf_votes": [
    0,
    0,
    0,
    0
  ],
  "proxy": "",
  "received_vesting_shares": "6763.033560 VESTS",
  "recovery_account": "steem",
  "reputation": 3153826334,
  "reset_account": "null",
  "reward_sbd_balance": "0.000 SBD",
  "reward_steem_balance": "0.000 STEEM",
  "reward_vesting_balance": "0.000000 VESTS",
  "reward_vesting_steem": "0.000 STEEM",
  "savings_balance": "0.000 STEEM",
  "savings_sbd_balance": "0.000 SBD",
  "savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
  "savings_sbd_seconds": "0",
  "savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
  "savings_withdraw_requests": 0,
  "sbd_balance": "0.162 SBD",
  "sbd_last_interest_payment": "2017-12-08T06:12:42",
  "sbd_seconds": "0",
  "sbd_seconds_last_update": "2017-12-08T06:12:42",
  "tags_usage": [],
  "to_withdraw": 0,
  "transfer_history": [],
  "vesting_balance": "0.000 STEEM",
  "vesting_shares": "1380.626246 VESTS",
  "vesting_withdraw_rate": "0.000000 VESTS",
  "vote_history": [],
  "voting_manabar": {
    "current_mana": "8143659806",
    "last_update_time": 1779054171
  },
  "voting_power": 0,
  "withdraw_routes": 0,
  "withdrawn": 0,
  "witness_votes": [],
  "witnesses_voted_for": 0,
  "rank": 848844
}

Withdraw Routes

IncomingOutgoing
Empty
Empty
{
  "incoming": [],
  "outgoing": []
}
From Date
To Date
steemdelegated 4.159 SP to @atomictorch
2026/05/17 21:42:51
delegateeatomictorch
delegatorsteem
vesting shares6763.033560 VESTS
Transaction InfoBlock #106140414/Trx 2477fe2990b0c7432ef78d663492ea16b492a7a2
View Raw JSON Data
{
  "block": 106140414,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "6763.033560 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-17T21:42:51",
  "trx_id": "2477fe2990b0c7432ef78d663492ea16b492a7a2",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 2.491 SP to @atomictorch
2026/05/11 18:34:03
delegateeatomictorch
delegatorsteem
vesting shares4050.823155 VESTS
Transaction InfoBlock #105964617/Trx 8e922710876d281b1fa04821145ab325e1b9e0fa
View Raw JSON Data
{
  "block": 105964617,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "4050.823155 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-05-11T18:34:03",
  "trx_id": "8e922710876d281b1fa04821145ab325e1b9e0fa",
  "trx_in_block": 5,
  "virtual_op": 0
}
steemdelegated 4.166 SP to @atomictorch
2026/04/25 21:07:48
delegateeatomictorch
delegatorsteem
vesting shares6775.549316 VESTS
Transaction InfoBlock #105508140/Trx ea93e180cdc90e3f2058d673c01edf5d5561a2ae
View Raw JSON Data
{
  "block": 105508140,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "6775.549316 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-04-25T21:07:48",
  "trx_id": "ea93e180cdc90e3f2058d673c01edf5d5561a2ae",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 2.516 SP to @atomictorch
2026/01/23 01:05:54
delegateeatomictorch
delegatorsteem
vesting shares4092.369974 VESTS
Transaction InfoBlock #102843787/Trx f8a4ef774a06b8557948d1e1d8b961af2338dc69
View Raw JSON Data
{
  "block": 102843787,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "4092.369974 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2026-01-23T01:05:54",
  "trx_id": "f8a4ef774a06b8557948d1e1d8b961af2338dc69",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 2.617 SP to @atomictorch
2024/12/16 20:25:51
delegateeatomictorch
delegatorsteem
vesting shares4256.589171 VESTS
Transaction InfoBlock #91290207/Trx 50bc4eb37dccda4529e5ff9c55e899bef08e2500
View Raw JSON Data
{
  "block": 91290207,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "4256.589171 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2024-12-16T20:25:51",
  "trx_id": "50bc4eb37dccda4529e5ff9c55e899bef08e2500",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 2.721 SP to @atomictorch
2023/11/13 12:11:45
delegateeatomictorch
delegatorsteem
vesting shares4425.722703 VESTS
Transaction InfoBlock #79844486/Trx ff5a77a66234833aa3a8d19d3e93316260785ec1
View Raw JSON Data
{
  "block": 79844486,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "4425.722703 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-11-13T12:11:45",
  "trx_id": "ff5a77a66234833aa3a8d19d3e93316260785ec1",
  "trx_in_block": 11,
  "virtual_op": 0
}
steemdelegated 4.528 SP to @atomictorch
2023/09/21 18:52:33
delegateeatomictorch
delegatorsteem
vesting shares7363.001489 VESTS
Transaction InfoBlock #78344299/Trx 6552f84684ebd0d81a54f31c2393d3d086cb9917
View Raw JSON Data
{
  "block": 78344299,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "7363.001489 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2023-09-21T18:52:33",
  "trx_id": "6552f84684ebd0d81a54f31c2393d3d086cb9917",
  "trx_in_block": 5,
  "virtual_op": 0
}
steemdelegated 4.664 SP to @atomictorch
2022/11/03 09:00:12
delegateeatomictorch
delegatorsteem
vesting shares7584.682927 VESTS
Transaction InfoBlock #69110034/Trx 4fc3ca080eaec0412c792ec28014dc145961c7ee
View Raw JSON Data
{
  "block": 69110034,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "7584.682927 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-11-03T09:00:12",
  "trx_id": "4fc3ca080eaec0412c792ec28014dc145961c7ee",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 4.800 SP to @atomictorch
2022/01/17 08:29:30
delegateeatomictorch
delegatorsteem
vesting shares7805.216158 VESTS
Transaction InfoBlock #60806475/Trx 80e1e16605b6bc3efc39f246c8bf01564b2ef51b
View Raw JSON Data
{
  "block": 60806475,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "7805.216158 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2022-01-17T08:29:30",
  "trx_id": "80e1e16605b6bc3efc39f246c8bf01564b2ef51b",
  "trx_in_block": 8,
  "virtual_op": 0
}
steemdelegated 4.913 SP to @atomictorch
2021/06/13 22:31:00
delegateeatomictorch
delegatorsteem
vesting shares7988.984816 VESTS
Transaction InfoBlock #54604989/Trx b703a58b3cf1269bdde4795ba967719f36b7ea04
View Raw JSON Data
{
  "block": 54604989,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "7988.984816 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2021-06-13T22:31:00",
  "trx_id": "b703a58b3cf1269bdde4795ba967719f36b7ea04",
  "trx_in_block": 2,
  "virtual_op": 0
}
steemdelegated 5.028 SP to @atomictorch
2020/12/11 08:53:12
delegateeatomictorch
delegatorsteem
vesting shares8176.406790 VESTS
Transaction InfoBlock #49352544/Trx b23d09070acd1f6b48ea0b9e63558d3fcfa01fc4
View Raw JSON Data
{
  "block": 49352544,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "8176.406790 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-11T08:53:12",
  "trx_id": "b23d09070acd1f6b48ea0b9e63558d3fcfa01fc4",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 1.176 SP to @atomictorch
2020/12/06 02:30:45
delegateeatomictorch
delegatorsteem
vesting shares1912.543513 VESTS
Transaction InfoBlock #49204113/Trx fcac87e05408928f1b56fb57a0186206394715a8
View Raw JSON Data
{
  "block": 49204113,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "1912.543513 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-12-06T02:30:45",
  "trx_id": "fcac87e05408928f1b56fb57a0186206394715a8",
  "trx_in_block": 1,
  "virtual_op": 0
}
steemdelegated 5.038 SP to @atomictorch
2020/11/25 16:26:54
delegateeatomictorch
delegatorsteem
vesting shares8193.533407 VESTS
Transaction InfoBlock #48908454/Trx f9e0f581a82250c1b3a20d3430f08dd8ed832f14
View Raw JSON Data
{
  "block": 48908454,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "8193.533407 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-11-25T16:26:54",
  "trx_id": "f9e0f581a82250c1b3a20d3430f08dd8ed832f14",
  "trx_in_block": 4,
  "virtual_op": 0
}
steemdelegated 5.156 SP to @atomictorch
2020/05/09 03:25:30
delegateeatomictorch
delegatorsteem
vesting shares8385.420003 VESTS
Transaction InfoBlock #43214322/Trx 3dc6456926b1259d79ed1ab3d0df7185d2184c64
View Raw JSON Data
{
  "block": 43214322,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "8385.420003 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-09T03:25:30",
  "trx_id": "3dc6456926b1259d79ed1ab3d0df7185d2184c64",
  "trx_in_block": 15,
  "virtual_op": 0
}
steemdelegated 1.201 SP to @atomictorch
2020/05/08 06:41:03
delegateeatomictorch
delegatorsteem
vesting shares1953.311140 VESTS
Transaction InfoBlock #43190017/Trx 3a041ef96af8bc386b1bbeeac1f6794986d988de
View Raw JSON Data
{
  "block": 43190017,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "1953.311140 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-05-08T06:41:03",
  "trx_id": "3a041ef96af8bc386b1bbeeac1f6794986d988de",
  "trx_in_block": 0,
  "virtual_op": 0
}
steemdelegated 5.196 SP to @atomictorch
2020/01/10 10:54:42
delegateeatomictorch
delegatorsteem
vesting shares8450.481156 VESTS
Transaction InfoBlock #39804108/Trx 2cfdc232005677b73c4ee0a737016ad79bc623f5
View Raw JSON Data
{
  "block": 39804108,
  "op": [
    "delegate_vesting_shares",
    {
      "delegatee": "atomictorch",
      "delegator": "steem",
      "vesting_shares": "8450.481156 VESTS"
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2020-01-10T10:54:42",
  "trx_id": "2cfdc232005677b73c4ee0a737016ad79bc623f5",
  "trx_in_block": 35,
  "virtual_op": 0
}
2019/10/11 10:13:51
authoratomictorch
permlinkcryofall-alpha-14-is-out
votersteeming-hot
weight1 (0.01%)
Transaction InfoBlock #37187468/Trx 93c2d6d0ad68566056b2fbe172aa1b3a582321f4
View Raw JSON Data
{
  "block": 37187468,
  "op": [
    "vote",
    {
      "author": "atomictorch",
      "permlink": "cryofall-alpha-14-is-out",
      "voter": "steeming-hot",
      "weight": 1
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-10-11T10:13:51",
  "trx_id": "93c2d6d0ad68566056b2fbe172aa1b3a582321f4",
  "trx_in_block": 10,
  "virtual_op": 0
}
2019/10/11 10:12:39
authoratomictorch
permlinkcryofall-alpha-14-is-out
voteratomictorch
weight10000 (100.00%)
Transaction InfoBlock #37187444/Trx 598f370cc58725821f5fb5537c813c61476a4865
View Raw JSON Data
{
  "block": 37187444,
  "op": [
    "vote",
    {
      "author": "atomictorch",
      "permlink": "cryofall-alpha-14-is-out",
      "voter": "atomictorch",
      "weight": 10000
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-10-11T10:12:39",
  "trx_id": "598f370cc58725821f5fb5537c813c61476a4865",
  "trx_in_block": 9,
  "virtual_op": 0
}
2019/10/11 10:12:36
authorcheetah
bodyHi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://atomictorch.com/
json metadata
parent authoratomictorch
parent permlinkcryofall-alpha-14-is-out
permlinkcheetah-re-atomictorchcryofall-alpha-14-is-out
title
Transaction InfoBlock #37187443/Trx 9726d3aa52df6c30f1329f73aaa22f6f1a2e9614
View Raw JSON Data
{
  "block": 37187443,
  "op": [
    "comment",
    {
      "author": "cheetah",
      "body": "Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in:\nhttp://atomictorch.com/",
      "json_metadata": "",
      "parent_author": "atomictorch",
      "parent_permlink": "cryofall-alpha-14-is-out",
      "permlink": "cheetah-re-atomictorchcryofall-alpha-14-is-out",
      "title": ""
    }
  ],
  "op_in_trx": 0,
  "timestamp": "2019-10-11T10:12:36",
  "trx_id": "9726d3aa52df6c30f1329f73aaa22f6f1a2e9614",
  "trx_in_block": 12,
  "virtual_op": 0
}
2019/10/11 10:12:33
authoratomictorch
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2019/10/11 10:12:00
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2019/10/11 10:11:48
allow curation rewardstrue
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2019/10/11 10:11:48
authoratomictorch
body![](https://cdn.steemitimages.com/DQmPyKab2p6HVYTwapRz3prd1sGcK7P3oRBmoi6sr26dBKz/image.png) And another update is finished and deployed! This past month we were still working on some technical tasks in the background, so there isn't as much new content as in some previous updates, but thankfully we are mostly done with that and the next update should be rather substantial again. ![](https://cdn.steemitimages.com/DQmS9VqSMcdEB7t5zAF5uUk1djov8fNhPtuo9qXxYutAoNb/image.png) Anyway, what's new this time? The primary change is complete reworking of the quest system - it now includes more than 30 quests ranging from very simple to something you would have to put quite a bit of effort towards. We are quite happy how this system turned out to be, but there are still a few things we would like to do. Another thing is the inclusion of miner helmet. At first it may not seem like much, but it signifies substantial improvement of the lighting system. It is now possible to include things like night vision goggles and other things! ![](https://cdn.steemitimages.com/DQmRXiDjHfGQFHzF8cGCuT7sWaUP97aBYoSaCW3xhYq1BmM/image.png) New industrial crate and corresponding loot have also been added to industrial ruins. Now there's a good reason to go there ;) Another major change is complete rebalancing of the weapon system. Now there is more reason to use different ammo as it now properly does what it's supposed to do (such as armor piercing bullets actually being better than normal bullets against armor). As always you can see the detailed list of changes on the forums. Original post: https://atomictorch.com/Post/Id2199/CryoFall-Alpha-14-is-out
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parent author
parent permlinkcryofall
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titleCryoFall Alpha 14 is out!
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      "body": "![](https://cdn.steemitimages.com/DQmPyKab2p6HVYTwapRz3prd1sGcK7P3oRBmoi6sr26dBKz/image.png)\n\nAnd another update is finished and deployed!\n\nThis past month we were still working on some technical tasks in the background, so there isn't as much new content as in some previous updates, but thankfully we are mostly done with that and the next update should be rather substantial again.\n\n![](https://cdn.steemitimages.com/DQmS9VqSMcdEB7t5zAF5uUk1djov8fNhPtuo9qXxYutAoNb/image.png)\n\nAnyway, what's new this time?\n\nThe primary change is complete reworking of the quest system - it now includes more than 30 quests ranging from very simple to something you would have to put quite a bit of effort towards. We are quite happy how this system turned out to be, but there are still a few things we would like to do.\n\nAnother thing is the inclusion of miner helmet. At first it may not seem like much, but it signifies substantial improvement of the lighting system. It is now possible to include things like night vision goggles and other things!\n\n![](https://cdn.steemitimages.com/DQmRXiDjHfGQFHzF8cGCuT7sWaUP97aBYoSaCW3xhYq1BmM/image.png)\n\nNew industrial crate and corresponding loot have also been added to industrial ruins. Now there's a good reason to go there ;)\n\nAnother major change is complete rebalancing of the weapon system. Now there is more reason to use different ammo as it now properly does what it's supposed to do (such as armor piercing bullets actually being better than normal bullets against armor).\n\nAs always you can see the detailed list of changes on the forums.\n\nOriginal post: https://atomictorch.com/Post/Id2199/CryoFall-Alpha-14-is-out",
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steemdelegated 17.812 SP to @atomictorch
2019/10/10 04:46:51
delegateeatomictorch
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2019/10/10 04:37:27
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2019/10/10 04:37:24
authoratomictorch
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atomictorchpowered up 0.001 STEEM to @atomictorch
2019/10/10 04:27:18
amount0.001 STEEM
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2019/10/10 04:24:39
authorandriyan02
permlinkhow-to-win-at-bitcoin-dice
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2019/10/10 04:24:12
authorhappydolphin
permlinktw-taiwan-top-pending-payout-post-since-20191007
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2019/10/10 04:23:48
authormyklovenotwar
permlinkalpha-kw-8-appics-im-37679
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2019/10/10 04:23:45
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2019/10/10 04:23:27
authormgove
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2019/10/10 04:23:24
authoratomictorch
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2019/10/10 04:22:24
allow curation rewardstrue
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2019/10/10 04:22:24
authoratomictorch
bodyGreetings friends! We are continuing with CryoFall development and the new version is finally ready. This time we have some major changes, the primary of which is the new quest system! ![](https://cdn.steemitimages.com/DQmXcu31PFVGSnTEUjrRNzUdtYH4xzKL7TqRcJ3WRf4GyZr/image.png) For the time being its primary purpose is to serve as a kind of tutorial to introduce new players to the game and offer some goals to aim towards in the beginning, but with each subsequent update we are planning to add even more interesting and challenging tasks. The same system of requirements that is currently used for quests will also be used for achivements in the future! Basically two sand crawlers with one rocket launcher :) Another large update is complete overhaul of points of interests (ruins, etc.) with tiered approach. Lower tiers would be perfectly suitable to all new players, even without any equipment, but more difficult areas will require substantial investment into a good gear and weapons to be able to clear them. This should offer interesting progression system as well. ![](https://cdn.steemitimages.com/DQmc8gWSC9xwzDGe2JJLTSLkgp3JGxW2YQkspB8oehqK41R/image.png) Another major change is the improvements to general usability and accessibility, for example you can now use items directly from inventory or by using keyboard shortcuts. Things like that don't change much, but certainly make any game more user friendly. This of course goes along with our usual content expansion. Some new items include respirator (early game environmental protection gear), new decorations, saplings (and ability to plant trees), new fridge (evaporative type), new water type - lake (and ability to draw water from water bodies), new recipes, new technologies and many more! You can find detailed list of changes for this update on our forums. And don't forget to join our Discord server!
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parent author
parent permlinkcryofall
permlinkcryofall-alpha-13-is-out
titleCryoFall Alpha 13 is out!
Transaction InfoBlock #37151716/Trx ab949d2828b6bd002261d8af76cdaccd52d7b459
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      "body": "Greetings friends!\n\nWe are continuing with CryoFall development and the new version is finally ready.\n\nThis time we have some major changes, the primary of which is the new quest system!\n\n![](https://cdn.steemitimages.com/DQmXcu31PFVGSnTEUjrRNzUdtYH4xzKL7TqRcJ3WRf4GyZr/image.png)\n\nFor the time being its primary purpose is to serve as a kind of tutorial to introduce new players to the game and offer some goals to aim towards in the beginning, but with each subsequent update we are planning to add even more interesting and challenging tasks.\n\nThe same system of requirements that is currently used for quests will also be used for achivements in the future! Basically two sand crawlers with one rocket launcher :)\n\nAnother large update is complete overhaul of points of interests (ruins, etc.) with tiered approach. Lower tiers would be perfectly suitable to all new players, even without any equipment, but more difficult areas will require substantial investment into a good gear and weapons to be able to clear them. This should offer interesting progression system as well.\n\n![](https://cdn.steemitimages.com/DQmc8gWSC9xwzDGe2JJLTSLkgp3JGxW2YQkspB8oehqK41R/image.png)\n\nAnother major change is the improvements to general usability and accessibility, for example you can now use items directly from inventory or by using keyboard shortcuts. Things like that don't change much, but certainly make any game more user friendly.\n\nThis of course goes along with our usual content expansion. Some new items include respirator (early game environmental protection gear), new decorations, saplings (and ability to plant trees), new fridge (evaporative type), new water type - lake (and ability to draw water from water bodies), new recipes, new technologies and many more!\n\nYou can find detailed list of changes for this update on our forums.\n\nAnd don't forget to join our Discord server!",
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2019/10/05 05:20:33
authorsteemitboard
bodyCongratulations @atomictorch! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@atomictorch/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@atomictorch) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=atomictorch)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes!
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permlinksteemitboard-notify-atomictorch-20191005t052032000z
title
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steemdelegated 5.259 SP to @atomictorch
2019/07/26 05:13:39
delegateeatomictorch
delegatorsteem
vesting shares8552.330638 VESTS
Transaction InfoBlock #34990931/Trx e0f1989f012c29e9cc29fb2188938dbd98456685
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2018/10/05 05:19:36
authorsteemitboard
bodyCongratulations @atomictorch! You have received a personal award! [![](https://steemitimages.com/70x70/http://steemitboard.com/@atomictorch/birthday1.png)](http://steemitboard.com/@atomictorch) 1 Year on Steemit <sub>_Click on the badge to view your Board of Honor._</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemitboard/@steemitboard/introducing-steemitboard-ranking"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmfRVpHQhLDhnjDtqck8GPv9NPvNKPfMsDaAFDE1D9Er2Z/header_ranking.png"></a></td><td><a href="https://steemit.com/steemitboard/@steemitboard/introducing-steemitboard-ranking">Introducing SteemitBoard Ranking</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**!
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steemdelegated 5.381 SP to @atomictorch
2018/08/08 13:00:33
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2018/05/09 11:31:45
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2018/05/09 11:22:36
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2018/05/09 11:00:30
authoratomictorch
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2018/05/09 10:59:45
authoratomictorch
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2018/05/09 10:59:36
authoratomictorch
body![logo_cryofall_transparent_border.png](https://steemitimages.com/DQmZJSrCneYyDCvyvZpVHRwHiKLndJhnJphRxAy1ua5EMC5/logo_cryofall_transparent_border.png) Largest CryoFall update is finally live now! The game is finally ready to fully enter public alpha and ready for large number of people to join and try the game! With this CryoFall is finally launched publicly! And not only that, but CryoFall is available completely for free during the initial alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next several months. Yes, we plan keep it completely free for the time being! ![art1.jpg](https://steemitimages.com/DQmRrFTby9gBPn1Wip3w8tgmdhM88bMg5MosSQFZJn6NyBy/art1.jpg) We will also starting promotional activities this month, which means there should be more players now compared to closed alpha test. We are also looking forward to your YouTube videos and specifically Let's plays as they allow us to examine just HOW exactly you play and make adjustments to the game based on that knowledge. So, even if you have a tiny channel with a few subscribers it will still be useful to us! ![art2.jpg](https://steemitimages.com/DQmUxkWLruyd65yHYkXCDKnmVqGHErtE58xWKezNgyFGKRX/art2.jpg) Naturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower. ![art3.jpg](https://steemitimages.com/DQmaEXcQGBdYvMQcwVbNnWm4dkfrtoN8rPkL66VF8zjuid2/art3.jpg) Now that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release. Don't forget to join and follow our social channels: - Official website: http://cryofall.com - Discord server: https://discord.gg/pRMGjRz - Official forums: http://forums.atomictorch.com - Reddit: https://www.reddit.com/r/cryofall - Twitter list: https://twitter.com/Lurlerrr/lists/atomictorch-studio And finally, you can check our detailed list of changes for this release since closed alpha: http://forums.atomictorch.com/index.php?topic=1028 Originally posted in our blog: https://atomictorch.com/Post/Id2197/CryoFall-Public-Alpha-Launch
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parent permlinkcryofall
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titleCryoFall Public Alpha Launch!
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steemdelegated 17.945 SP to @atomictorch
2018/04/21 20:38:48
delegateeatomictorch
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2018/03/22 10:39:12
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atomictorchpublished a new post: cryofall-alpha-launch
2018/03/22 10:17:48
authoratomictorch
body@@ -2122,8 +2122,98 @@ y tuned! +%0A%0AOriginally posted in our blog: https://atomictorch.com/Post/Id2196/CryoFall-Alpha-Launch
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parent permlinkcryofall
permlinkcryofall-alpha-launch
titleCryoFall Alpha Launch!
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2018/03/22 10:17:09
authoratomictorch
permlinkcryofall-alpha-launch
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atomictorchpublished a new post: cryofall-alpha-launch
2018/03/22 10:17:09
authoratomictorch
bodyGreetings friends! It is finally time to return our attention back our current project - CryoFall! And there couldn't be a better time than now for that. CryoFall is finally launched! And not only that, but CryoFall is available completely for free during its early alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next couple of months. Yes, we plan keep it completely free for everybody for the time being! ![art3_logo.png](https://steemitimages.com/DQmXUNvct2KLJmsfQez1ZWQFFy769LqC8D48uSF2UicW3Q1/art3_logo.png) Naturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower. Now that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release. Currently our main task is to complete the new terrain system to bring the game's look up to modern standards. But we are also working on new features and content in parallel to that. Hopefully, it should be completed within a month or so. It will be the last mandatory feature needed for wider public release, as we are still keeping CryoFall low profile at the moment and not doing any kind of promotional campaigns until it is ready. What are the plans for the future? As soon as this new terrain system is complete we are planning to launch large PR campaign to make the gaming world know that this game exists and bring new players in! Stay tuned!
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parent permlinkcryofall
permlinkcryofall-alpha-launch
titleCryoFall Alpha Launch!
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      "body": "Greetings friends!\n\nIt is finally time to return our attention back our current project - CryoFall!\n\nAnd there couldn't be a better time than now for that. CryoFall is finally launched! And not only that, but CryoFall is available completely for free during its early alpha period! We would like everybody to give it a try without any strings attached, voice their opinions and participate in its development as much as possible for the next couple of months. Yes, we plan keep it completely free for everybody for the time being!\n\n![art3_logo.png](https://steemitimages.com/DQmXUNvct2KLJmsfQez1ZWQFFy769LqC8D48uSF2UicW3Q1/art3_logo.png)\n\nNaturally, you can also preorder CryoFall if you would like to show your support and we would very much appreciate this gesture! Preorders are available in our official store. CryoFall Deluxe Edition also comes with additional features and content. There is also no need for a demo, as you can just play it as much as you want and then decide for yourself if it's worth the price. Additionally, we will keep the price much lower during this free alpha period to make barrier to entry lower.\n\nNow that the game is finally out and publicly available - we will keep working with redoubled effort to bring new content at a steady pace and see every planned feature implemented! From today onwards we will return to posting our regular development updates on CryoFall in our blog, we will also try to align them with each version release.\n\nCurrently our main task is to complete the new terrain system to bring the game's look up to modern standards. But we are also working on new features and content in parallel to that. Hopefully, it should be completed within a month or so. It will be the last mandatory feature needed for wider public release, as we are still keeping CryoFall low profile at the moment and not doing any kind of promotional campaigns until it is ready.\n\nWhat are the plans for the future?\n\nAs soon as this new terrain system is complete we are planning to launch large PR campaign to make the gaming world know that this game exists and bring new players in!\n\nStay tuned!",
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2018/02/27 06:29:33
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2018/02/27 06:05:33
authoratomictorch
bodyGreetings friends! It's been awhile since we last posted an update on the progress of CryoFall development. That's because we were making the game ready for the open alpha. And today we're going to make several pleasant announcements. So, let's begin! <center>![](https://steemitimages.com/DQmWJXHHefnZ5UpuwYLF1miZyRBuN28nLvvrPG9sbLAVSUL/image.png)</center> First of all, the game is practically ready for the open alpha, we have completed everything that we wanted to finish before public release. There are of course things that would need further improvements, but we will work on them during the Alpha stage, when you'll provide us with feedback on those features. Bottom line is - the game is now ready! Secondly, we are now working on our backend system and master server. And it, unfortunately, takes a bit more time than we would have liked. Still, good news is that all of our previous games will benefit from this update as well, including VoidExpanse. Plus, we are also updating VoidExpanse with all new bugfixes and improvements made over the course of several months based on your feedback and reports. We're also providing our modders with extended Modding API. Lastly, and most importantly, we want to reiterate that during the open alpha stage, CryoFall will be fully accessible and available for everyone for Free on our website! We will soon publish a separate blog entry, explaining how you can download the CryoFall Alpha client and connect to one of our servers. Thank you for following us and stay tuned for the updates! Originally posted in our blog: https://atomictorch.com/Post/Id2194/CryoFall-DevBlog-31-Almost-there
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2018/01/19 18:13:54
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bodyHi !! Nice to meet you! We are currently trying to create a Steemit community for fellow Singaporeans. Inspired by what other countries had done (teamaustralia, teammalaysia, etc), a community will help Singapore Steemians to grow together. We can share ideas, collaborate efforts and learn from each other. If you are interested, feel free to join this newly created Facebook group and unite together! https://www.facebook.com/groups/steemsingapore/ Hope to see you participate in this community! #teamsingapore
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2018/01/19 04:40:51
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2018/01/19 04:40:48
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bodyCongratulations @atomictorch! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [![](https://steemitimages.com/70x80/http://steemitboard.com/notifications/posts.png)](http://steemitboard.com/@atomictorch) Award for the number of posts published Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)!
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2018/01/18 09:24:00
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2018/01/18 09:24:00
authoratomictorch
bodyGreetings! CryoFall open alpha is approaching and we're making final preparations! We've decided to make the game completely free during the initial soft-launch period to gather player's feedback and continue improving the game before the release! So, today we'd like to talk about some very interesting technical solutions that we've just finished implementing for the game backend and specifically - cloud game servers. As you probably know, many online and multiplayer games quite often experience various issues on launch such as not being able to secure enough server resources (should there be too many players), latency bottlenecks, long waiting lists, etc. This mostly stems from the lack of ability to scale server infrastructure quickly to meet demand and management difficulties. Naturally, we are a much smaller team and it is unlikely that we will see ten million players on launch, still, being a multiplayer game it is very important for us to be able to scale our servers easily. Consequently, doing it manually is simply out of the question. Our approach for dealing with this problem is to use Docker containers and .NET Core running on cloud servers provided by [Vultr](https://vultr.com/)! How does it work? First and most important point is that we created a completely automated management solution that allows us to quickly deploy and manage any number of cloud server instances. Secondly, this will allow us to avoid any latency-related issues as well, as we can use cloud servers specifically from the regions where our players are actually located to provide the best connection speed and quality. Here's the result of our first test deployment of cloud infrastructure: <center>![20426.png](https://steemitimages.com/DQmbysWcvChy7xohtUYaZDgQstNGz9mujgbRVvpw4wtUaPJ/20426.png)</center> And it took just a few minutes to deploy! What's more, in the future this system will allow us to add player-owned servers for a very reasonable price - for those of you who might be interested to run your own world. We will manage the servers for you and provide technical support - including automatic updates and scheduled maintenance and backups to ensure the best experience. Naturally, you will be able to host any servers yourself too, even on your home computer. For the soft-launch we will run only a couple of servers, most likely in North America. But from there we will be gradually increasing their number with the growth of the community as needed. We were hoping to soft-launch CryoFall in January, but it looks like we will have to push it to February. There's still a lot of things to prepare for launch. Anyway, stay tuned for more news and don't forget to join our forums and follow us on the usual social media: [Facebook](https://www.facebook.com/AtomicTorch), [Twitter](https://twitter.com/Lurlerrr/lists/atomictorch-studio), [Reddit](https://www.reddit.com/r/cryofall/) for all the important updates regarding launch!
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2017/12/21 13:50:57
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2017/12/21 13:50:45
authoratomictorch
bodyFriends, this week we've finally completed our work on a new and very important mechanic of land ownership in CryoFall. This is hugely important for the future development of the game as it functions as a foundation for all planned additional features, but let's not get ahead of ourselves and start from the beginning! :) As many of you know land claims or "base ownership" mechanics in other games help players control a certain territory on a map or a particular building to create a stable dwelling there. Usually, land claims also allow construction of advanced buildings and give you an opportunity to protect your loot behind solid walls. Basically, land claims are used for base ownership. <center>![](https://steemitimages.com/DQmWTw6QF9VweYHQ1iMQCjrSkfnxcMkHocvEP9EiiL4k5y8/image.png)</center> This is the most basic effect that land claims offer in CryoFall. There's much more to it, however. In the very beginning you will have a rather small land claim which can function as a core of your base, but with its continuous upgrades and base expansion it will allow you to control larger and larger territory around it. It ensures that no other players can build anything in your claimed zone or deconstruct any of your existing buildings. As long as your land claim is there you can be sure that your base is protected from other players. Of course, if they breach your defenses and walls and actually get to the land claim they can destroy it and with it remove the protected status from the entire base. It is absolutely essential to ensure that your landclaim is well protected. Now, this all sounds good and all, but what if you are not online and some other players are snooping around your base with not the most friendly intentions in mind? We wanted to avoid situations of complete territory loss just because someone needed to finally get some sleep. That's why there's a "damaged" state for the land claim structure. If someone damaged your land claim significantly enough it won't be completely destroyed at once, instead there will be a time window when you can repair it and restore its full protection (or move you stuff away from such unfriendly neighbors). This protection timeout depends on the upgrade level of the land claim and increases with each level. <center>![](https://steemitimages.com/DQmWi4eHdtKXWW18JeqkgYkeu7VpaaGH84P2Wb4PEojJy1e/image.png)</center> Of course, you can be the sole owner of everything that's built on the claimed territory, but you will also be able to manage permissions and allow your friends to interact with the objects there. There's a list of owners that you can manage for each land claim. We believe that land claims in CryoFall have an incredible promise - groups of players can create cities and small towns, with walls to protect the land and a lot of good stuff hidden inside from the outside world, so that those, who prefer to take, rather than build, could have some fun as well (and by fun we mean raiding). Cities and isolated dwellings will further trade between the towns, shuttles will need protection and mercenaries to defend the cargo. And all of this will make the world of CryoFall even more immersive! Anyways, that's it for today, soon you will able to try land claims on your own! Subscribe and stay tuned for the updates in our blog! Don't forget, you can also follow our development roadmap [here](https://trello.com/b/B5ckffAW/cryofall-development-roadmap). Originally posted in our blog: http://atomictorch.com/Post/Id2192/CryoFall-DevBlog-29-Land-Claims
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      "body": "Friends, this week we've finally completed our work on a new and very important mechanic of land ownership in CryoFall.\n\nThis is hugely important for the future development of the game as it functions as a foundation for all planned additional features, but let's not get ahead of ourselves and start from the beginning! :)\n\nAs many of you know land claims or \"base ownership\" mechanics in other games help players control a certain territory on a map or a particular building to create a stable dwelling there. Usually, land claims also allow construction of advanced buildings and give you an opportunity to protect your loot behind solid walls. Basically, land claims are used for base ownership.\n\n<center>![](https://steemitimages.com/DQmWTw6QF9VweYHQ1iMQCjrSkfnxcMkHocvEP9EiiL4k5y8/image.png)</center>\n\nThis is the most basic effect that land claims offer in CryoFall. There's much more to it, however.\n\nIn the very beginning you will have a rather small land claim which can function as a core of your base, but with its continuous upgrades and base expansion it will allow you to control larger and larger territory around it. It ensures that no other players can build anything in your claimed zone or deconstruct any of your existing buildings. As long as your land claim is there you can be sure that your base is protected from other players.\n\nOf course, if they breach your defenses and walls and actually get to the land claim they can destroy it and with it remove the protected status from the entire base. It is absolutely essential to ensure that your landclaim is well protected.\n\nNow, this all sounds good and all, but what if you are not online and some other players are snooping around your base with not the most friendly intentions in mind? We wanted to avoid situations of complete territory loss just because someone needed to finally get some sleep. That's why there's a \"damaged\" state for the land claim structure. If someone damaged your land claim significantly enough it won't be completely destroyed at once, instead there will be a time window when you can repair it and restore its full protection (or move you stuff away from such unfriendly neighbors). This protection timeout depends on the upgrade level of the land claim and increases with each level.\n\n<center>![](https://steemitimages.com/DQmWi4eHdtKXWW18JeqkgYkeu7VpaaGH84P2Wb4PEojJy1e/image.png)</center>\n\nOf course, you can be the sole owner of everything that's built on the claimed territory, but you will also be able to manage permissions and allow your friends to interact with the objects there. There's a list of owners that you can manage for each land claim.\n\nWe believe that land claims in CryoFall have an incredible promise - groups of players can create cities and small towns, with walls to protect the land and a lot of good stuff hidden inside from the outside world, so that those, who prefer to take, rather than build, could have some fun as well (and by fun we mean raiding). Cities and isolated dwellings will further trade between the towns, shuttles will need protection and mercenaries to defend the cargo. And all of this will make the world of CryoFall even more immersive!\n\nAnyways, that's it for today, soon you will able to try land claims on your own! Subscribe and stay tuned for the updates in our blog!\n\nDon't forget, you can also follow our development roadmap [here](https://trello.com/b/B5ckffAW/cryofall-development-roadmap).\n\nOriginally posted in our blog: http://atomictorch.com/Post/Id2192/CryoFall-DevBlog-29-Land-Claims",
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2017/12/04 09:51:39
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2017/11/27 10:14:48
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2017/11/27 10:14:42
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2017/11/27 10:03:03
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2017/11/27 10:02:09
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2017/11/27 09:51:39
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2017/11/27 09:51:39
authoratomictorch
bodyHey there! Today we'd like to share with you another update on CryoFall development. We're progressing at a nice pace towards the first public release and besides the general mechanics we're also working on a number of visual candies to make the world more diverse in its presentation. As you know, there are different climate zones in the game (biomes) and each will have different visual presentation and gameplay elements. So our first three props are craters, fallen space debris and even some kind of an aircraft or a shuttle after a crash (could that be your ship?). These props were designed with a futuristic, sci-fi nature of the game in mind, and we think they communicate that feel quite well. <center>![](https://steemitimages.com/DQmYdGgFwH4hUrAhkHZSEMitzozExg4FN7kJ5sNSuigbDP6/image.png)</center> Now, there are also a few more props for a more finished look of the landscape in temperate regions of the map. We've had a lot of trees done before, but after a couple of playtests it became clear that more details were needed to properly convey the "wilderness" feeling. And while the work on actual landscape is nowhere near finished (and will be continued after release) we have now added a few variations of tree stumps and fallen tree trunks among other things. Well, technically these are not props, because you can harvest them with your axe, but they do make the forest look much better. <center>![](https://steemitimages.com/DQmYtAJyFPb23LQZST7ukZsNCxMGz9yHNJ4tt8CoNZu4kue/image.png)</center> Well, that's the gist of it for this week's update, we'll keep updating our blog with new entries, so stay tuned for more news! Originally posted in our blog: https://atomictorch.com/Post/Id2191/CryoFall-DevBlog-28-More-props
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      "body": "Hey there!\n\nToday we'd like to share with you another update on CryoFall development. We're progressing at a nice pace towards the first public release and besides the general mechanics we're also working on a number of visual candies to make the world more diverse in its presentation.\n\nAs you know, there are different climate zones in the game (biomes) and each will have different visual presentation and gameplay elements. So our first three props are craters, fallen space debris and even some kind of an aircraft or a shuttle after a crash (could that be your ship?). These props were designed with a futuristic, sci-fi nature of the game in mind, and we think they communicate that feel quite well.\n\n<center>![](https://steemitimages.com/DQmYdGgFwH4hUrAhkHZSEMitzozExg4FN7kJ5sNSuigbDP6/image.png)</center>\n\nNow, there are also a few more props for a more finished look of the landscape in temperate regions of the map. We've had a lot of trees done before, but after a couple of playtests it became clear that more details were needed to properly convey the \"wilderness\" feeling. And while the work on actual landscape is nowhere near finished (and will be continued after release) we have now added a few variations of tree stumps and fallen tree trunks among other things. Well, technically these are not props, because you can harvest them with your axe, but they do make the forest look much better.\n\n<center>![](https://steemitimages.com/DQmYtAJyFPb23LQZST7ukZsNCxMGz9yHNJ4tt8CoNZu4kue/image.png)</center>\n\nWell, that's the gist of it for this week's update, we'll keep updating our blog with new entries, so stay tuned for more news!\n\nOriginally posted in our blog: https://atomictorch.com/Post/Id2191/CryoFall-DevBlog-28-More-props",
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atomictorchclaimed reward balance: 0.015 SBD, 0.023 SP
2017/11/22 04:29:54
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2017/11/10 13:22:54
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2017/11/10 10:47:24
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bodyHi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://www.moddb.com/news/cryofall-devblog-27-character-faces
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2017/11/10 10:46:57
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2017/11/10 10:46:24
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2017/11/10 10:46:24
authoratomictorch
bodyHey there, friends! Today we'd like to share our latest feature - face customization system. We know that everyone wants their character to be unique, or resembling themselves or just to be random and fun. Well, with this system done we can all have that, or at least try :) <center>![](https://steemitimages.com/DQmaevGVX3jWDs4AeW3ztxDBo4RbCEScjvdF4GCUhmEsNex/image.png)</center> Naturally, there are both male and female options available right now, and you'll be able to change your hair and other features as well. Currently though, the system doesn't allow changing the hair and skin color, but we will implement the color sliders on the next iteration of the system. But for now we're quite pleased with the current solution. <center>http://atomictorch.com/Images/Upload/20417.gif</center> We've also taken into account various hats your hero might be wearing during the game - when that happens the facial system will "hide" the hair under the hat. And of course there's a randomizing function as well if you don't really want to get into that. There are currently around 400 Male and Female faces that can be set with this system, thanks to our talented artist, who worked on all of those to make them look good and fun. Some of the options look just the right amount of silly :) Anyways, that's it for this week's update, stay tuned for more news and don't forget to join our forums! Originally posted in our blog: http://atomictorch.com/Post/Id2190/CryoFall-DevBlog-27-Character-Faces
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atomictorchreceived 0.015 SBD, 0.023 SP author reward for @atomictorch / cryofall-dev-blog-25-lighting-system
2017/11/10 04:20:39
authoratomictorch
permlinkcryofall-dev-blog-25-lighting-system
sbd payout0.015 SBD
steem payout0.000 STEEM
vesting payout36.982079 VESTS
Transaction InfoBlock #17089770/Virtual Operation #3
View Raw JSON Data
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2017/11/06 15:27:24
authoratomictorch
permlinkcryofall-dev-blog-26-development-roadmap
votersteemitboard
weight100 (1.00%)
Transaction InfoBlock #16988049/Trx 93a60cb91855fae4fd08cfd84874f07d90215e0c
View Raw JSON Data
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Auth Keys

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Single Signature
Public Keys
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Public Keys
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Posting
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Public Keys
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Memo
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Witness Votes

0 / 30
No active witness votes.
[]