VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS97.03%
Net Worth
7.104USD
STEEM
0.183STEEM
SBD
0.000SBD
Effective Power
149.419SP
├── Own SP
131.299SP
└── Incoming DelegationsDeleg
+18.120SP
Detailed Balance
| STEEM | ||
| balance | 0.129STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.054STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 131.299SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 18.120SP | SP |
| Effective Power | 149.419SP | SP |
| Reward SP (pending) | 0.059SP | SP |
| SBD | ||
| sbd_balance | 0.000SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.000SBD | SBD |
{
"balance": "0.129 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.054 STEEM",
"vesting_shares": "213813.172971 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "29507.028441 VESTS",
"sbd_balance": "0.000 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.000 SBD",
"conversions": []
}Account Info
| name | arjendesign |
| id | 997499 |
| rank | 13,406 |
| reputation | 16554899172266 |
| created | 2018-05-15T15:09:30 |
| recovery_account | btcvenom |
| proxy | None |
| post_count | 221 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 9 |
| last_post | 2025-01-24T20:47:27 |
| last_root_post | 2025-01-24T20:47:27 |
| last_vote_time | 2025-08-20T12:28:33 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 9,412 |
| delayed_votes | 0 |
| balance | 0.129 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.000 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 213813.172971 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 29507.028441 VESTS |
| reward_vesting_balance | 99.443558 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 97178777732 |
| to_withdraw | 97178777732 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 2018-05-15T15:11:24 |
| last_account_update | 2019-10-27T22:43:03 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 2020-06-11T13:29:06 |
| savings_sbd_last_interest_payment | 2019-07-22T19:31:54 |
{
"id": 997499,
"name": "arjendesign",
"owner": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM7XkopqAVUqy1qTf8hm8RyMjpUG3TqmeTsXuW1QXFzaYhchCrjy",
1
]
]
},
"active": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM6iSDkULohiAn4UXAHYtaGZtH59hmc5u6ZMtXVNMZsksu6kWpTk",
1
]
]
},
"posting": {
"weight_threshold": 1,
"account_auths": [
[
"buildteam",
1
],
[
"dlive.app",
1
],
[
"dmania.app",
1
],
[
"dpoll.xyz",
1
],
[
"steempeak.app",
1
]
],
"key_auths": [
[
"STM7XBJgWt9xuRb87cXM17NzmdLrvXcdyHADZyj2eC6r8Rhr7nV73",
1
]
]
},
"memo_key": "STM58NXKhWwTkbgNCh5iNKbL2ba7njHjomcKbRRLeY5ktjuoh3BSN",
"json_metadata": "{\"profile\":{\"location\":\"Netherlands\",\"website\":\"http://www.arjendehaan.com\",\"profile_image\":\"https://steemitimages.com/DQmeBQDwKpvxpT4ZhudSW8kuvfyJyfGtLGqXKt3UDzo3CCv/wave.gif\",\"dtube_pub\":\"w5bpUfBXrKrkD7f9jDKu94nTdYqUpQiadcTUfn4NtMPx\"}}",
"posting_json_metadata": "{\"profile\":{\"location\":\"Netherlands\",\"website\":\"http://www.arjendehaan.com\",\"profile_image\":\"https://steemitimages.com/DQmeBQDwKpvxpT4ZhudSW8kuvfyJyfGtLGqXKt3UDzo3CCv/wave.gif\",\"dtube_pub\":\"w5bpUfBXrKrkD7f9jDKu94nTdYqUpQiadcTUfn4NtMPx\"}}",
"proxy": "",
"last_owner_update": "2018-05-15T15:11:24",
"last_account_update": "2019-10-27T22:43:03",
"created": "2018-05-15T15:09:30",
"mined": false,
"recovery_account": "btcvenom",
"last_account_recovery": "1970-01-01T00:00:00",
"reset_account": "null",
"comment_count": 0,
"lifetime_vote_count": 0,
"post_count": 221,
"can_vote": true,
"voting_manabar": {
"current_mana": "229037157567",
"last_update_time": 1755692913
},
"downvote_manabar": {
"current_mana": "60830050353",
"last_update_time": 1755692913
},
"voting_power": 9412,
"balance": "0.129 STEEM",
"savings_balance": "0.000 STEEM",
"sbd_balance": "0.000 SBD",
"sbd_seconds": "0",
"sbd_seconds_last_update": "2024-04-15T08:16:15",
"sbd_last_interest_payment": "2020-06-11T13:29:06",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "2019-07-22T19:31:54",
"savings_sbd_last_interest_payment": "2019-07-22T19:31:54",
"savings_withdraw_requests": 0,
"reward_sbd_balance": "0.000 SBD",
"reward_steem_balance": "0.054 STEEM",
"reward_vesting_balance": "99.443558 VESTS",
"reward_vesting_steem": "0.059 STEEM",
"vesting_shares": "213813.172971 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "29507.028441 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"withdrawn": "97178777732",
"to_withdraw": "97178777732",
"withdraw_routes": 0,
"curation_rewards": 17845,
"posting_rewards": 870268,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"witnesses_voted_for": 9,
"last_post": "2025-01-24T20:47:27",
"last_root_post": "2025-01-24T20:47:27",
"last_vote_time": "2025-08-20T12:28:33",
"post_bandwidth": 0,
"pending_claimed_accounts": 0,
"vesting_balance": "0.000 STEEM",
"reputation": "16554899172266",
"transfer_history": [],
"market_history": [],
"post_history": [],
"vote_history": [],
"other_history": [],
"witness_votes": [
"c-squared",
"earn.steem",
"future.witness",
"ocd-witness",
"steem-agora",
"steem.history",
"steemit-market",
"steemitboard",
"upvu.witness"
],
"tags_usage": [],
"guest_bloggers": [],
"rank": 13406
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
trucoscoinmasterreplied to @arjendesign / tdjj2j2026/04/15 15:01:33
trucoscoinmasterreplied to @arjendesign / tdjj2j
2026/04/15 15:01:33
| parent author | arjendesign |
| parent permlink | silent-hill-2-s-best-ending |
| author | trucoscoinmaster |
| permlink | tdjj2j |
| title | |
| body | Honestly, I like how you broke this down. Silent Hill 2 is one of those games where there isn’t really a “best” ending, it depends a lot on how you interpret James and what you think he deserves. Personally, I’ve always leaned toward the more bittersweet endings… they just feel more in line with the whole tone of the game. None of them feel truly “good,” and I think that’s kind of the point. |
| json metadata | {"app":"steemit/0.2"} |
| Transaction Info | Block #105213500/Trx 47431252c05b7ca43790b7f61be1df3a8ff85e8d |
View Raw JSON Data
{
"trx_id": "47431252c05b7ca43790b7f61be1df3a8ff85e8d",
"block": 105213500,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2026-04-15T15:01:33",
"op": [
"comment",
{
"parent_author": "arjendesign",
"parent_permlink": "silent-hill-2-s-best-ending",
"author": "trucoscoinmaster",
"permlink": "tdjj2j",
"title": "",
"body": "Honestly, I like how you broke this down. Silent Hill 2 is one of those games where there isn’t really a “best” ending, it depends a lot on how you interpret James and what you think he deserves. Personally, I’ve always leaned toward the more bittersweet endings… they just feel more in line with the whole tone of the game. None of them feel truly “good,” and I think that’s kind of the point.",
"json_metadata": "{\"app\":\"steemit/0.2\"}"
}
]
}biillcheryreplied to @arjendesign / t84xiz2025/12/31 13:01:48
biillcheryreplied to @arjendesign / t84xiz
2025/12/31 13:01:48
| parent author | arjendesign |
| parent permlink | some-thoughts-on-pinstripe-indie-horror-game |
| author | biillchery |
| permlink | t84xiz |
| title | |
| body | G’day, I’ve been trying to save up for a decent road bike and skipping weekend trips, so I looked for something light to unwind at home. What drew me in was that players from Australia get special bonuses, and I started with Wolf Gold to see how it felt. I ran into a frustrating chain of losses and nearly stopped, then took a slightly bigger risk and hit a win that completely changed the night wolf treasure australia https://wolftreasure-au.com/ After that rush, I slowed down, enjoyed the flow, and logged off satisfied. It felt fair and controlled, and I’d recommend it to anyone saving for something big who wants a calm break. |
| json metadata | {"links":["https://wolftreasure-au.com/"],"app":"steemit/0.2"} |
| Transaction Info | Block #102197291/Trx d668528ed4aaa8d9decdaa9469c707656d8b6d71 |
View Raw JSON Data
{
"trx_id": "d668528ed4aaa8d9decdaa9469c707656d8b6d71",
"block": 102197291,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-12-31T13:01:48",
"op": [
"comment",
{
"parent_author": "arjendesign",
"parent_permlink": "some-thoughts-on-pinstripe-indie-horror-game",
"author": "biillchery",
"permlink": "t84xiz",
"title": "",
"body": "G’day, I’ve been trying to save up for a decent road bike and skipping weekend trips, so I looked for something light to unwind at home. What drew me in was that players from Australia get special bonuses, and I started with Wolf Gold to see how it felt. I ran into a frustrating chain of losses and nearly stopped, then took a slightly bigger risk and hit a win that completely changed the night wolf treasure australia https://wolftreasure-au.com/ After that rush, I slowed down, enjoyed the flow, and logged off satisfied. It felt fair and controlled, and I’d recommend it to anyone saving for something big who wants a calm break.",
"json_metadata": "{\"links\":[\"https://wolftreasure-au.com/\"],\"app\":\"steemit/0.2\"}"
}
]
}arjendesignreceived 0.001 SP curation reward for @darthnava / my-played-video-games-review-terranigma-for-the-super-nintendo2025/08/22 12:01:57
arjendesignreceived 0.001 SP curation reward for @darthnava / my-played-video-games-review-terranigma-for-the-super-nintendo
2025/08/22 12:01:57
| curator | arjendesign |
| reward | 1.660625 VESTS |
| comment author | darthnava |
| comment permlink | my-played-video-games-review-terranigma-for-the-super-nintendo |
| Transaction Info | Block #98432750/Virtual Operation #14 |
View Raw JSON Data
{
"trx_id": "0000000000000000000000000000000000000000",
"block": 98432750,
"trx_in_block": 4294967295,
"op_in_trx": 0,
"virtual_op": 14,
"timestamp": "2025-08-22T12:01:57",
"op": [
"curation_reward",
{
"curator": "arjendesign",
"reward": "1.660625 VESTS",
"comment_author": "darthnava",
"comment_permlink": "my-played-video-games-review-terranigma-for-the-super-nintendo"
}
]
}arjendesignupvoted (100.00%) @statsexpert / statsexpert-photography-202508202025/08/20 12:28:33
arjendesignupvoted (100.00%) @statsexpert / statsexpert-photography-20250820
2025/08/20 12:28:33
| voter | arjendesign |
| author | statsexpert |
| permlink | statsexpert-photography-20250820 |
| weight | 10000 (100.00%) |
| Transaction Info | Block #98375787/Trx b8fa75de0cafed3a73033f1104089719689081a5 |
View Raw JSON Data
{
"trx_id": "b8fa75de0cafed3a73033f1104089719689081a5",
"block": 98375787,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-08-20T12:28:33",
"op": [
"vote",
{
"voter": "arjendesign",
"author": "statsexpert",
"permlink": "statsexpert-photography-20250820",
"weight": 10000
}
]
}arjendesignupvoted (100.00%) @aiza06 / power-of-gratitude2025/08/20 12:28:18
arjendesignupvoted (100.00%) @aiza06 / power-of-gratitude
2025/08/20 12:28:18
| voter | arjendesign |
| author | aiza06 |
| permlink | power-of-gratitude |
| weight | 10000 (100.00%) |
| Transaction Info | Block #98375782/Trx 27a490eff06237664d74fece32803db2221c72e2 |
View Raw JSON Data
{
"trx_id": "27a490eff06237664d74fece32803db2221c72e2",
"block": 98375782,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-08-20T12:28:18",
"op": [
"vote",
{
"voter": "arjendesign",
"author": "aiza06",
"permlink": "power-of-gratitude",
"weight": 10000
}
]
}arjendesignupvoted (100.00%) @darthnava / my-played-video-games-review-terranigma-for-the-super-nintendo2025/08/20 12:27:45
arjendesignupvoted (100.00%) @darthnava / my-played-video-games-review-terranigma-for-the-super-nintendo
2025/08/20 12:27:45
| voter | arjendesign |
| author | darthnava |
| permlink | my-played-video-games-review-terranigma-for-the-super-nintendo |
| weight | 10000 (100.00%) |
| Transaction Info | Block #98375771/Trx b56c1f16773b99a14ce11f887300a1539f89e5fb |
View Raw JSON Data
{
"trx_id": "b56c1f16773b99a14ce11f887300a1539f89e5fb",
"block": 98375771,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-08-20T12:27:45",
"op": [
"vote",
{
"voter": "arjendesign",
"author": "darthnava",
"permlink": "my-played-video-games-review-terranigma-for-the-super-nintendo",
"weight": 10000
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/04/12 06:33:54
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/04/12 06:33:54
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #94633820/Trx 351377b045d620cda7708479ba932f5add231dc9 |
View Raw JSON Data
{
"trx_id": "351377b045d620cda7708479ba932f5add231dc9",
"block": 94633820,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-04-12T06:33:54",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/04/12 06:21:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/04/12 06:21:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #94633569/Trx e35045702a63406a03eaf08e81ee80c25a5f0164 |
View Raw JSON Data
{
"trx_id": "e35045702a63406a03eaf08e81ee80c25a5f0164",
"block": 94633569,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-04-12T06:21:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/04/12 06:08:42
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/04/12 06:08:42
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #94633318/Trx 3c692981418f84458fef3f284cae8eb04b88f408 |
View Raw JSON Data
{
"trx_id": "3c692981418f84458fef3f284cae8eb04b88f408",
"block": 94633318,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-04-12T06:08:42",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/04/12 05:55:48
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/04/12 05:55:48
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #94633061/Trx d9ee43e6876dadb0475b442bac3b112c38593fc8 |
View Raw JSON Data
{
"trx_id": "d9ee43e6876dadb0475b442bac3b112c38593fc8",
"block": 94633061,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-04-12T05:55:48",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/04/12 05:43:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/04/12 05:43:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #94632809/Trx bbff795242c0f617594fdafb0e96d822065bc6b4 |
View Raw JSON Data
{
"trx_id": "bbff795242c0f617594fdafb0e96d822065bc6b4",
"block": 94632809,
"trx_in_block": 7,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-04-12T05:43:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/04/12 05:30:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/04/12 05:30:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #94632552/Trx 8763b50747c7ffa22f58830aabba0f6f9ed24241 |
View Raw JSON Data
{
"trx_id": "8763b50747c7ffa22f58830aabba0f6f9ed24241",
"block": 94632552,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-04-12T05:30:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}arjendesignreceived 0.054 STEEM, 0.057 SP author reward for @arjendesign / chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation2025/01/31 20:47:27
arjendesignreceived 0.054 STEEM, 0.057 SP author reward for @arjendesign / chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation
2025/01/31 20:47:27
| author | arjendesign |
| permlink | chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation |
| sbd payout | 0.000 SBD |
| steem payout | 0.054 STEEM |
| vesting payout | 92.724785 VESTS |
| Transaction Info | Block #92612304/Virtual Operation #3 |
View Raw JSON Data
{
"trx_id": "0000000000000000000000000000000000000000",
"block": 92612304,
"trx_in_block": 4294967295,
"op_in_trx": 0,
"virtual_op": 3,
"timestamp": "2025-01-31T20:47:27",
"op": [
"author_reward",
{
"author": "arjendesign",
"permlink": "chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation",
"sbd_payout": "0.000 SBD",
"steem_payout": "0.054 STEEM",
"vesting_payout": "92.724785 VESTS"
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/01/31 05:36:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/01/31 05:36:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #92594119/Trx fd472c53070cb1977ccb9ea0d079d6bee1af75a3 |
View Raw JSON Data
{
"trx_id": "fd472c53070cb1977ccb9ea0d079d6bee1af75a3",
"block": 92594119,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-31T05:36:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/01/31 05:23:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/01/31 05:23:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #92593863/Trx 92753e4a39d8d37a1113cac3f77e984b57b97cd9 |
View Raw JSON Data
{
"trx_id": "92753e4a39d8d37a1113cac3f77e984b57b97cd9",
"block": 92593863,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-31T05:23:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/01/31 05:10:42
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/01/31 05:10:42
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #92593612/Trx 12d19c0a575612ad29d7f26b5c22749855a57698 |
View Raw JSON Data
{
"trx_id": "12d19c0a575612ad29d7f26b5c22749855a57698",
"block": 92593612,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-31T05:10:42",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2025/01/31 04:57:48
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2025/01/31 04:57:48
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #92593354/Trx 0f12617161e85bbe2cb2fa8357645f4270741af9 |
View Raw JSON Data
{
"trx_id": "0f12617161e85bbe2cb2fa8357645f4270741af9",
"block": 92593354,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-31T04:57:48",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}arjendesignreceived 0.002 SP curation reward for @philpotg / 55wc8x-on-the-lookout2025/01/30 23:04:03
arjendesignreceived 0.002 SP curation reward for @philpotg / 55wc8x-on-the-lookout
2025/01/30 23:04:03
| curator | arjendesign |
| reward | 3.372032 VESTS |
| comment author | philpotg |
| comment permlink | 55wc8x-on-the-lookout |
| Transaction Info | Block #92586291/Virtual Operation #10 |
View Raw JSON Data
{
"trx_id": "0000000000000000000000000000000000000000",
"block": 92586291,
"trx_in_block": 4294967295,
"op_in_trx": 0,
"virtual_op": 10,
"timestamp": "2025-01-30T23:04:03",
"op": [
"curation_reward",
{
"curator": "arjendesign",
"reward": "3.372032 VESTS",
"comment_author": "philpotg",
"comment_permlink": "55wc8x-on-the-lookout"
}
]
}arjendesignreceived 0.001 SP curation reward for @philpotg / in-the-sand2025/01/30 03:22:15
arjendesignreceived 0.001 SP curation reward for @philpotg / in-the-sand
2025/01/30 03:22:15
| curator | arjendesign |
| reward | 1.686116 VESTS |
| comment author | philpotg |
| comment permlink | in-the-sand |
| Transaction Info | Block #92562711/Virtual Operation #16 |
View Raw JSON Data
{
"trx_id": "0000000000000000000000000000000000000000",
"block": 92562711,
"trx_in_block": 4294967295,
"op_in_trx": 0,
"virtual_op": 16,
"timestamp": "2025-01-30T03:22:15",
"op": [
"curation_reward",
{
"curator": "arjendesign",
"reward": "1.686116 VESTS",
"comment_author": "philpotg",
"comment_permlink": "in-the-sand"
}
]
}arjendesigncustom json: notify2025/01/25 15:38:45
arjendesigncustom json: notify
2025/01/25 15:38:45
| required auths | [] |
| required posting auths | ["arjendesign"] |
| id | notify |
| json | ["setLastRead",{"date":"2025-01-25T15:38:44"}] |
| Transaction Info | Block #92433758/Trx 1c7ad42deb1ba8c438d90e9f0b79740e33c70b6e |
View Raw JSON Data
{
"trx_id": "1c7ad42deb1ba8c438d90e9f0b79740e33c70b6e",
"block": 92433758,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-25T15:38:45",
"op": [
"custom_json",
{
"required_auths": [],
"required_posting_auths": [
"arjendesign"
],
"id": "notify",
"json": "[\"setLastRead\",{\"date\":\"2025-01-25T15:38:44\"}]"
}
]
}2025/01/24 20:52:18
2025/01/24 20:52:18
| voter | sbi4 |
| author | arjendesign |
| permlink | chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation |
| weight | 6480 (64.80%) |
| Transaction Info | Block #92411290/Trx 6b019e5b8544c21068c41a1810dfcafff9486cfc |
View Raw JSON Data
{
"trx_id": "6b019e5b8544c21068c41a1810dfcafff9486cfc",
"block": 92411290,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-24T20:52:18",
"op": [
"vote",
{
"voter": "sbi4",
"author": "arjendesign",
"permlink": "chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation",
"weight": 6480
}
]
}2025/01/24 20:48:39
2025/01/24 20:48:39
| voter | arjendesign |
| author | arjendesign |
| permlink | chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation |
| weight | 10000 (100.00%) |
| Transaction Info | Block #92411217/Trx 99401d974d56c879db98c25e44bad6db02f2dcf3 |
View Raw JSON Data
{
"trx_id": "99401d974d56c879db98c25e44bad6db02f2dcf3",
"block": 92411217,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-24T20:48:39",
"op": [
"vote",
{
"voter": "arjendesign",
"author": "arjendesign",
"permlink": "chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation",
"weight": 10000
}
]
}arjendesignpublished a new post: chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation2025/01/24 20:47:27
arjendesignpublished a new post: chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation
2025/01/24 20:47:27
| parent author | |
| parent permlink | game |
| author | arjendesign |
| permlink | chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation |
| title | Chaotic Thoughts about Rain Code 1 - Pointless Deaths & Screentime Starvation |
| body | <html> <p>I recently played and finished Master Detective Archives: RAIN CODE, a 2023 mystery solving puzzle game by Spike Chunsoft (the company also responsible for Danganronpa). In the game, we play as the amnesiac detective Yuma Kokohead on his journey to solve the hidden secret of Kanai Ward, an isolated community where it always rains. <em>I won't go over the entire story, just specific parts that stuck out to me.</em></p> <p>I have a lot of thoughts about the game, but my mind hasn't settled enough to call this a proper review. So I'm just going to go over a few of the things that stuck out to me. <strong>This article has spoilers for the entire game as well as Danganronpa V3.</strong></p> <p><strong>The Old Switcheroo</strong></p> <p>The game's prologue wastes no time in introducing us to a colorful cast of characters - 5 Master Detectives with special powers for our main character to interact with, all of them with pretty elaborate designs and backstories. I won't go over them all, but Pucci Lavmin was a standout for me.</p> <p><a href="https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"><img src="https://blogger.googleusercontent.com/img/a/AVvXsEjiEcNjYGbUZblUbs4MGrlFiVNXQ5j-SGi5cwKkB49Imcsr9wN0W9CHWg7Apv1Z28oXVYsGYWDzg7VPT0qh3UYDthrXY5Pyis4FNwjPPNCyb1clhEvp08MYWuMflbVCoV0E81B9PlPPJaBgfbCzSzpNm_rItjSKHyHifwNkOG-IFYgS40XTZj3FZ4ZQhBMt" alt=""/></a><br/><br/>Pucci is a Master Detective with the ability to hear distant sounds and conversations, but her constant focus on sounds in the distance has caused her to start losing her sense of self, often referring to herself in the third person. Her power is very interesting for investigating mysteries and her personality would've been interesting to explore, considering her power is almost like a curse. Another standout is Alexander Zilch, who can control animals, a power that we sadly never get to see.<br/>Other detective powers include the ability to detect any living beings nearby, transferring things you've seen to electronic devices and even channeling the dead.<br/>When the cast and their powers have been properly introduced, they are promptly killed off to serve as the first murder case of the game - quite gruesomely, too. They're all drugged and burned alive. This definitely sets the tone for the game and keeps the player guessing. But considering how the characters were marketed, it almost feels mean-spirited to me. <strong><br/>Danganronpa V3</strong> pulls a similar twist, but on a much smaller scale: Rather than replace the entire initial cast of side characters, it instead has a switch of protagonist. How successful a twist like that is depends on how strong the new protagonist, or cast, is. In the case of Danganronpa V3 a strong-willed, creative and determined (female) character is replaced with a passive, unsure (male) character. <br/>Danganronpa's protagonists already tend to be more passive and plain, so the switch was a pretty tragic downgrade in my opinion. With that said, the twist does work in the context of the story. It plays an important part in the new protagonist's arc, and the prior protagonist's sacrifice has ramifications on the story from beginning to end. And aside from that we still got to enjoy the full cast for an extended time - including the bait-and-switch protagonist. In the case of Rain Code, half the cast that was marketed is unceremoniously killed off almost immediately after their extended introductions, and it only really seems to serve shock value. It facilitates the first case and sets the tone, but the characters from the prologue are never mentioned again (with one notable exception) after that. Their deaths also don't play into the protagonist's theme of fearing to reveal the truth, which comes up later. So, all in all? I'm not a fan of how the twist was handled, but like I said, it's down to the cast that remains. If they're interesting enough and we can get to know them properly, there's still a lot to enjoy in the story.<br/>But sadly...</p> <p><br/><strong>Enter Stage, Exit Stage</strong></p> <p>The Danganronpa games work on what I think is a pretty elegant system: The entire cast, except maybe a surprise reveal or two, is known from the start. This gives you plenty of time to interact with all the future murderers and victims before they actually become murderers and victims. Monokuma, who generally plays the part of the antagonist, is also known from the get-go. It's a great way to get invested in the characters and tends to make the later cases devastating - after all, you'll be seeing people you've hung around with for 15+ hours die.</p> <p>So why am I bringing up Danganronpa again? Rain Code steps away from this system in favor of a 'revolving door cast.' Almost every case introduces a new location and a new cast of suspects, as well as a new Peacekeeper antagonist to sabotage the investigation. Additionally, you're accompanied by only one of your Master Detective companions per case, while the others take a back seat. This certainly keeps things fresh, but also makes it really hard to get invested into any character - it also means there's no room for characters to develop very much. </p> <p>Compare and contrast with Ace Attorney. Ace Attorney also switches out its cast of suspects for each case, but quite importantly, it tends to stick with the same partner and prosecutor for multiple cases - and if a new prosecutor or partner gets swapped in, it's usually a familiar character that's been built up. It also generally keeps the same judge and detective. It provides the necessary stability to allow for a controlled amount of new characters and locations to enter the stage.</p> <p>In this sense, Rain Code has the advantages of neither solution. The cast changes fundamentally for each case, yet we don't get the opportunity to get used to anyone but the main character and his partner Shinigami. As a result, there are a lot of characters that feel either completely pointless, or that feel like a waste of potential. To illustrate the undercooked nature of the former - the suspects in Chapter 1 aren't even named. They're called 'Priest,' 'Nun,' 'Church Servant' and 'Worshipper.' To illustrate the wasted potential of the latter - the suspects in Chapter 2 are named and relatively fleshed out, but 80% of the chapter's cast is dead by the end of it. If a character survives a chapter, the best you can expect is an optional sidequest afterward. And whichever Peacekeeper was antagonizing you also disappears, never to be shown again (or maybe in one or two cutscenes if you're lucky). </p> <p><a href="https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UCEEUGXpWlitTGlAd40nBx1pUi29KR1HG3IQW0AsmbpR9DEe-R0lKmx9m2W1JJtsSvduvpMVYbFL0kQUQFrzbKrcP2pf9I54BPiOf2LB3O-waKHwlBfrnpvkD4ZblE0-pPgqxBcmttNlzqJvNnXO6lYMSAsUlrNDp1Mj8-q7GwbDeG6r8Nobc-e1Bi_0/s320/Screenshot_4.png"/></a><br/></p> <p>As a result, the problem from the very first case persists throughout much of the game, though it's more via screentime starvation than proper "deaths." On the subject of character deaths, there's something that bothers me about the way this game handles 'solving the case.'</p> <p><strong>Pointless Sacrifice</strong></p> <p>This is something Danganronpa and Rain Code share: When the murderer is caught and the case is solved, he or she dies. It adds a level of tension and tragedy to solving cases, especially if the murder is committed for sympathetic reasons. I don't dislike this idea conceptually, but let's explore the difference in execution (pun fully intended).</p> <p>In Danganronpa, the mastermind in control of the game is also in control of the executions. The rules are pretty simple: Either you figure out who the murderer is and prove it in a trial, or you and all the other students get executed instead. You're under duress and not directly involved with the actual death of the culprit. While it's depressing to see a sympathetic murderer get executed in an ironic and humiliating fashion, all you did was prevent the deaths of all other students by revealing the truth. There isn't really any moral ambiguity to your own actions here. </p> <p>In Rain Code, the situation is a lot more ambiguous. Your helper, Shinigami, lets you enter a metaphysical space - the Mystery Labyrynth - which you navigate by answering questions in various mystery solving mini-games. If you conquer the Labyrinth by figuring out who the true culprit is, Shinigami destroys the Labyrinth by<em> reaping the culprit's soul</em>. The exact mechanics of this are unclear, but the game puts it simply: This kills them. I'd be happy to leave it at that, but the game's finale raises a lot of questions about this. But for now, let's put a pin in it and go back to the 'reaping problem' when it's relevant.</p> <p><a href="https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwQWFSwvO9pIiyWyTcL1DDVMCxmoWJrlhzxD25gdffJ9yWgJr4PZF-F4TjRGcJ7L0sYuQHIFC3rTgbOljKyc0PqCIIXXaku9PzXH2ya1ZhNo8vEmtMdU4ffbVrv0chcjjwOwAje9sdQ00CRzFpJcpLrCwCoX2d5tgWXpCrIEJU_SwzQbi94DxcosIM0TPb/s320/Screenshot_5.png"/></a><br/></p> <p>There's a lot that bothers me about the concept of Mystery Labyrinths. The idea is that this Labyrinth represents the unsolved mystery as it exists in the real world. By choosing to enter it, you sign an unspoken agreement to either catch and kill the culprit or to be absorbed by the labyrinth, leading to your own death. It's also implied by Shinigami that not resolving the Labyrinth could let it affect the real world eventually, though this isn't ever really shown or elaborated on. The game clearly tries to put pressure on solving the case like Danganronpa does, but it's a lot harder to swallow because it's pretty unclear what the rules are, who or what enforces them, and why. To contrast, in Danganronpa, it's understood that a sadistic mastermind is imposing these rules on you to serve the 'killing game.' </p> <p>To further confuse the issue, what happens in the Mystery Labyrinth "stays" there. Even though the Labyrinth supposedly represents the mystery in the real world, Only Yuma and Shinigami even remember that the case was solved after it's destroyed. The culprit simply dies on the spot, and Yuma usually still ends up standing there at the firing end of the Peacekeepers' guns, sputtering and mumbling before being saved by the random appearance of a companion - or by Shinigami possessing the corpse of the culprit and awkwardly "confessing" to the murder (I will admit that the first time this happened, the delivery of the lines made me laugh out loud). It feels a lot more awkward and less clean than revealing the murderer in a closed circle of suspects and witnesses, so no one has any doubts. The Mystery Labyrinth doesn't feel like a tool for finding the truth - because it doesn't - it's a tool for killing the culprit. Finding the truth is secondary and is awkwardly handled after the fact with no evidence or debate. </p> <p>While I think it's hard to argue with the awkwardkness, you could offer a counterpoint and say that the game is aware of the moral ambiguity. The main character is depicted as very conflicted about essentially committing "murder." The game casts doubt on his actions, and in so doing, also casts doubt on the player's actions. But because the mechanics of the Labyrinth and reaping aren't explained very well, not to mention the fact that you don't really have a choice if you want to keep playing the game, it almost makes it worse. I firmly believe that if you're asking a character or person to make a choice, he or she should have the necessary cards to make an informed decision. And in this case, you just don't.</p> <p>Morality aside, the problem about the nature of the Labyrinth I mentioned earlier continues to rear its ugly head. If conquering the Labyrinth - the representation of the mystery in the real world - destroys it, but the mystery is actually still unsolved anywhere but in Yuma's head, then what's the actual point of destroying the labyrinth? What does that actually do? The game demonstrates no way in which the Mystery Labyrinth affects the real world at all, aside from the aforementioned killing. But the reverse is not entirely true; things get more confusing during the finale: Yuma decides not to 'reap' the "culprit," lets him go with the promise that he'll reveal the truth and thus destroy the Labyrinth from the outside. It's all but spelled out that this <strong>actually works</strong>, so why doesn't the inverse work? Why did we have to kill so many culprits, including sympathetic ones, because we're stuck in an arbitrary 'kill or be killed' scenario without any clear insight on the rhyme and reason?</p> <p>I'm willing to accept that I might be missing something here, but it'd take a pretty solid explanation to convince me. Please do let me know. </p> <p>If you thought we'd reached the worst part of how pointless character deaths end up being in this game, just wait until we get to the finale and the big twist.</p> <p><strong>Homunculus Narrative</strong></p> <p>In the finale, the characters end up in a mysterious abandoned part of town... inhabited by zombie-like people. I'll give one more warning in case you've become interested in playing the game yourself - this is where the game puts all its cards on the table.</p> <p><a href="https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8cfZAaWrM5fEedCr-MKm0EFP_FIXsJLHFHsKq74BqOSS6RsKLfmleXsOIq0fa7-ap1Xq3lNq9xyHxaEggE8lpeR7VQUavVglhzvuqa6ZqWGeZg_3wXsW4kubdigZU6RDZjSLBLaDB0TCa8HOZsPMWIY03wJs47IuhZ5X_UiOnMu48-dtPrGTGAwzkmV8A/s320/Screenshot_2.png"/></a><br/></p> <p>You encounter the "undead" versions of people you've personally "reaped." I was thinking initially that the game was going to use this haunting visual to confront the main character with his "decisions," but it took it in a different and arguably even worse direction.</p> <p>Every person who lives in the isolated Kanai Ward is a cloned <strong>homunculus </strong>created by the Amaterasu Corporation. And not only are they homunculi, they are 'immortal' - if they die, they are simply resurrected a day later. But then, they are <em>defective</em> homunculi, so their revival causes them to lose their intelligence and memories. The degree of this loss varies individually, with some of them able to carry conversations, while others are essentially cannibalistic zombies. They're all kept in an abandoned corner of Kanai Ward where they can safely shamble around without harming anyone.</p> <p>On the one hand, I think this is a pretty cool twist. The idea that the corpses resurrect and that the inhabitants of Kanai Ward aren't quite human is subtly built up throughout the story - I don't actually think it's a bad inclusion when taken on its own. But in the larger story, it creates a massive disconnect with Shinigami and the Mystery Labyrinth. I mentioned earlier that Shinigami's 'reaping' was going to cause massive problems later, and this is where the 'reaping problem' finally comes in.</p> <p>What we see in the Mystery Labyrinth is Shinigami quite literally attacking and presumably destroying the culprits' <strong>souls</strong> in a supernatural ritual. This leads to their death, but one assumes it'd be a lot more thorough and final than just a conventional killing. However, because the culprits were all Homonculi, they just come back after being reaped - and some of them are pretty coherent at that. They're clearly damaged, but it's hard to say if they've lost their "soul." </p> <p><a href="https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoGfbxzNHyNIYZ9Mw0h4oWdnIutTnhHYnPB-PrRrnRhhTcSj0SCx4hbwdWVsRyTtYkI2eI7xm94WIBpYq2xkNx7e4-4pGZs1MN9xmSqjz1A-oz2J3SAXkQGZghPuCWByYVTAwgMO8sDu5BDCRBIFJIF2VxD9aj5SIAHYrP4UMZcbv0b4AFJaAHniO3uF33/s320/Screenshot_3.png"/></a><br/></p> <p>So the question has to be asked again: What does reaping actually do? Is it, for all the dramatic presentation, just Shinigami killing them, with the soul being a symbolic representation? And why does this supernatural ritual not work properly on Homunculi? Why is Shinigami not aware that the soul she's reaping belongs to someone that isn't human? Could a "resurrected" Homonculus theoretically be Reaped again in the Mystery Labyrinth? Basically, this is a twist that breaks the already fragile established rules over the Mystery Labyrinth. Again. </p> <p>While all these questions frustrated me, I admit I was a little elated as well. If the victims and murderers were still around in some form, that could create a really interesting situation. Some of the sacrifices I felt were unneeded could be undone. However, this is where the game double dips - it wants the twist of having all the deaths be "undone" while still keeping the emotional weight of a death. To illustrate this: Yuma has a final interaction with his deceased-but-resurrected boss, Yakou. He wants to follow him when he shambles away but is told to move on "from the dead." But... he's not dead. He's immortal. He just has some kind of brain damage from his resurrection. In a normal situation, it's vital for the process of grieving that you move on, but the fact is that he just isn't really dead. The situation isn't final at all and it bothers me that the game pretends it is. This twist could only work if you adhered to the following:</p> <p><em>- The resurrected Homonculi are truly mindless and there's not a fragment of the former person left.</em></p> <p>But it doesn't. You have conversations with the resurrected Homunculi, some more coherent than others. There's also a very emotional scene between a victim and her friend that frustratingly happens off-screen, but this implies the resurrected Homunculi are still capable of both thought and emotion. It follows, then, that if they are biologically alive and maintain parts of their selves, they're simply not dead in the way the game wants you to think of them as.</p> <p>To put the icing on this frustrating cake, the game then proceeds to never acknowledge the resurrected Homunculi again after the final Mystery Labyrinth begins. In the game's closing stages, the inhabitants of Kanai Ward know they are Homonculi. Their leader is helping them figure out ways to live normal lives. But the resurrected ones just aren't acknowledged. You'd think Amaterasu Corp would invest in finding ways to restore their cognitive abilities and memories at least to some extent - it'd be insane to just have a corner of the city filled with mindless (and not so mindless) zombies now that the secret is out. However, it seems acknowledging this gaping hole in the story would cheapen the deaths so they just gloss over it.</p> <p>All this just leaves me feeling very conflicted and unsatisfied about the way each case turned out.</p> <p><strong>Concluding for Now</strong></p> <p>I realized as I was writing this article that I have way too many thoughts for a single coherent article. I'm not even sure if this article is particularly coherent. But the bottom line is that the game's story has some frustrating patterns: It introduces and then dismisses characters at such a rapid pace that you can barely get attached to anyone at all. Further, it makes a big deal of us "killing the culprits" without explaining it very well, to then undo the "killing," to then try and pretend it hasn't been undone because reasons. It's a game where the supernatural Mystery Labyrinth is at war with the sci-fi intrigue of Kanai Ward and it can never reach a satisfying resolution.</p> <p>I have a lot more to say about the game, but I think I should make a different article about that, since this issue is the one that bothered me the most. In spite of that, though, I actually had a good time with the game. The individual cases, mysteries and characters are good. In fact, I wouldn't even care that characters were introduced and dismissed so quickly if I didn't care about them - it's just a waste of potential in my opinion.</p> <p>Hopefully my next article will be a bit more positive. Thanks for reading and do let me know if I made any errors. I'm happy to be wrong if it means clearing up my frustration.</p> <p><a href="https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"><img src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOK-81ss1XaZ0vl3DLXFA9bxeyHoLt5fe0SQ6g_mTkb8MtVAPI8VOqQKDEebCUMruM4XbbeT6I_FBN6EAowo4pR16HKI42ZE-1P_X6sCY5720X5dISjxfp845XMjcUs-_urURmD10nugJMq0jxQCuN41LrO71DfdCEd7J2n56sy4Msm_Ap66BTHRcZlvDc/s320/Screenshot_6.png"/></a><br/></p> <p><br/> <br/></p> <p> <br/></p> </html> |
| json metadata | {"tags":["game","critique","review","raincode","neoxian","palnet"],"image":["https://blogger.googleusercontent.com/img/a/AVvXsEjiEcNjYGbUZblUbs4MGrlFiVNXQ5j-SGi5cwKkB49Imcsr9wN0W9CHWg7Apv1Z28oXVYsGYWDzg7VPT0qh3UYDthrXY5Pyis4FNwjPPNCyb1clhEvp08MYWuMflbVCoV0E81B9PlPPJaBgfbCzSzpNm_rItjSKHyHifwNkOG-IFYgS40XTZj3FZ4ZQhBMt","https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UCEEUGXpWlitTGlAd40nBx1pUi29KR1HG3IQW0AsmbpR9DEe-R0lKmx9m2W1JJtsSvduvpMVYbFL0kQUQFrzbKrcP2pf9I54BPiOf2LB3O-waKHwlBfrnpvkD4ZblE0-pPgqxBcmttNlzqJvNnXO6lYMSAsUlrNDp1Mj8-q7GwbDeG6r8Nobc-e1Bi_0/s320/Screenshot_4.png","https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwQWFSwvO9pIiyWyTcL1DDVMCxmoWJrlhzxD25gdffJ9yWgJr4PZF-F4TjRGcJ7L0sYuQHIFC3rTgbOljKyc0PqCIIXXaku9PzXH2ya1ZhNo8vEmtMdU4ffbVrv0chcjjwOwAje9sdQ00CRzFpJcpLrCwCoX2d5tgWXpCrIEJU_SwzQbi94DxcosIM0TPb/s320/Screenshot_5.png","https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8cfZAaWrM5fEedCr-MKm0EFP_FIXsJLHFHsKq74BqOSS6RsKLfmleXsOIq0fa7-ap1Xq3lNq9xyHxaEggE8lpeR7VQUavVglhzvuqa6ZqWGeZg_3wXsW4kubdigZU6RDZjSLBLaDB0TCa8HOZsPMWIY03wJs47IuhZ5X_UiOnMu48-dtPrGTGAwzkmV8A/s320/Screenshot_2.png","https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoGfbxzNHyNIYZ9Mw0h4oWdnIutTnhHYnPB-PrRrnRhhTcSj0SCx4hbwdWVsRyTtYkI2eI7xm94WIBpYq2xkNx7e4-4pGZs1MN9xmSqjz1A-oz2J3SAXkQGZghPuCWByYVTAwgMO8sDu5BDCRBIFJIF2VxD9aj5SIAHYrP4UMZcbv0b4AFJaAHniO3uF33/s320/Screenshot_3.png","https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOK-81ss1XaZ0vl3DLXFA9bxeyHoLt5fe0SQ6g_mTkb8MtVAPI8VOqQKDEebCUMruM4XbbeT6I_FBN6EAowo4pR16HKI42ZE-1P_X6sCY5720X5dISjxfp845XMjcUs-_urURmD10nugJMq0jxQCuN41LrO71DfdCEd7J2n56sy4Msm_Ap66BTHRcZlvDc/s320/Screenshot_6.png"],"links":["https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#"],"app":"steemit/0.2","format":"html"} |
| Transaction Info | Block #92411193/Trx 4c3e8c76f4cb53f0e1e584650758e13f1566ba62 |
View Raw JSON Data
{
"trx_id": "4c3e8c76f4cb53f0e1e584650758e13f1566ba62",
"block": 92411193,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-24T20:47:27",
"op": [
"comment",
{
"parent_author": "",
"parent_permlink": "game",
"author": "arjendesign",
"permlink": "chaotic-thoughts-about-rain-code-1-pointless-deaths-and-screentime-starvation",
"title": "Chaotic Thoughts about Rain Code 1 - Pointless Deaths & Screentime Starvation",
"body": "<html>\n<p>I recently played and finished Master Detective Archives: RAIN CODE, a 2023 mystery solving puzzle game by Spike Chunsoft (the company also responsible for Danganronpa). In the game, we play as the amnesiac detective Yuma Kokohead on his journey to solve the hidden secret of Kanai Ward, an isolated community where it always rains. <em>I won't go over the entire story, just specific parts that stuck out to me.</em></p>\n<p>I have a lot of thoughts about the game, but my mind hasn't settled enough to call this a proper review. So I'm just going to go over a few of the things that stuck out to me. <strong>This article has spoilers for the entire game as well as Danganronpa V3.</strong></p>\n<p><strong>The Old Switcheroo</strong></p>\n<p>The game's prologue wastes no time in introducing us to a colorful cast of characters - 5 Master Detectives with special powers for our main character to interact with, all of them with pretty elaborate designs and backstories. I won't go over them all, but Pucci Lavmin was a standout for me.</p>\n<p><a href=\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"><img src=\"https://blogger.googleusercontent.com/img/a/AVvXsEjiEcNjYGbUZblUbs4MGrlFiVNXQ5j-SGi5cwKkB49Imcsr9wN0W9CHWg7Apv1Z28oXVYsGYWDzg7VPT0qh3UYDthrXY5Pyis4FNwjPPNCyb1clhEvp08MYWuMflbVCoV0E81B9PlPPJaBgfbCzSzpNm_rItjSKHyHifwNkOG-IFYgS40XTZj3FZ4ZQhBMt\" alt=\"\"/></a><br/><br/>Pucci is a Master Detective with the ability to hear distant sounds and conversations, but her constant focus on sounds in the distance has caused her to start losing her sense of self, often referring to herself in the third person. Her power is very interesting for investigating mysteries and her personality would've been interesting to explore, considering her power is almost like a curse. Another standout is Alexander Zilch, who can control animals, a power that we sadly never get to see.<br/>Other detective powers include the ability to detect any living beings nearby, transferring things you've seen to electronic devices and even channeling the dead.<br/>When the cast and their powers have been properly introduced, they are promptly killed off to serve as the first murder case of the game - quite gruesomely, too. They're all drugged and burned alive. This definitely sets the tone for the game and keeps the player guessing. But considering how the characters were marketed, it almost feels mean-spirited to me. <strong><br/>Danganronpa V3</strong> pulls a similar twist, but on a much smaller scale: Rather than replace the entire initial cast of side characters, it instead has a switch of protagonist. How successful a twist like that is depends on how strong the new protagonist, or cast, is. In the case of Danganronpa V3 a strong-willed, creative and determined (female) character is replaced with a passive, unsure (male) character. <br/>Danganronpa's protagonists already tend to be more passive and plain, so the switch was a pretty tragic downgrade in my opinion. With that said, the twist does work in the context of the story. It plays an important part in the new protagonist's arc, and the prior protagonist's sacrifice has ramifications on the story from beginning to end. And aside from that we still got to enjoy the full cast for an extended time - including the bait-and-switch protagonist. In the case of Rain Code, half the cast that was marketed is unceremoniously killed off almost immediately after their extended introductions, and it only really seems to serve shock value. It facilitates the first case and sets the tone, but the characters from the prologue are never mentioned again (with one notable exception) after that. Their deaths also don't play into the protagonist's theme of fearing to reveal the truth, which comes up later. So, all in all? I'm not a fan of how the twist was handled, but like I said, it's down to the cast that remains. If they're interesting enough and we can get to know them properly, there's still a lot to enjoy in the story.<br/>But sadly...</p>\n<p><br/><strong>Enter Stage, Exit Stage</strong></p>\n<p>The Danganronpa games work on what I think is a pretty elegant system: The entire cast, except maybe a surprise reveal or two, is known from the start. This gives you plenty of time to interact with all the future murderers and victims before they actually become murderers and victims. Monokuma, who generally plays the part of the antagonist, is also known from the get-go. It's a great way to get invested in the characters and tends to make the later cases devastating - after all, you'll be seeing people you've hung around with for 15+ hours die.</p>\n<p>So why am I bringing up Danganronpa again? Rain Code steps away from this system in favor of a 'revolving door cast.' Almost every case introduces a new location and a new cast of suspects, as well as a new Peacekeeper antagonist to sabotage the investigation. Additionally, you're accompanied by only one of your Master Detective companions per case, while the others take a back seat. This certainly keeps things fresh, but also makes it really hard to get invested into any character - it also means there's no room for characters to develop very much. </p>\n<p>Compare and contrast with Ace Attorney. Ace Attorney also switches out its cast of suspects for each case, but quite importantly, it tends to stick with the same partner and prosecutor for multiple cases - and if a new prosecutor or partner gets swapped in, it's usually a familiar character that's been built up. It also generally keeps the same judge and detective. It provides the necessary stability to allow for a controlled amount of new characters and locations to enter the stage.</p>\n<p>In this sense, Rain Code has the advantages of neither solution. The cast changes fundamentally for each case, yet we don't get the opportunity to get used to anyone but the main character and his partner Shinigami. As a result, there are a lot of characters that feel either completely pointless, or that feel like a waste of potential. To illustrate the undercooked nature of the former - the suspects in Chapter 1 aren't even named. They're called 'Priest,' 'Nun,' 'Church Servant' and 'Worshipper.' To illustrate the wasted potential of the latter - the suspects in Chapter 2 are named and relatively fleshed out, but 80% of the chapter's cast is dead by the end of it. If a character survives a chapter, the best you can expect is an optional sidequest afterward. And whichever Peacekeeper was antagonizing you also disappears, never to be shown again (or maybe in one or two cutscenes if you're lucky). </p>\n<p><a href=\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"><img src=\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UCEEUGXpWlitTGlAd40nBx1pUi29KR1HG3IQW0AsmbpR9DEe-R0lKmx9m2W1JJtsSvduvpMVYbFL0kQUQFrzbKrcP2pf9I54BPiOf2LB3O-waKHwlBfrnpvkD4ZblE0-pPgqxBcmttNlzqJvNnXO6lYMSAsUlrNDp1Mj8-q7GwbDeG6r8Nobc-e1Bi_0/s320/Screenshot_4.png\"/></a><br/></p>\n<p>As a result, the problem from the very first case persists throughout much of the game, though it's more via screentime starvation than proper "deaths." On the subject of character deaths, there's something that bothers me about the way this game handles 'solving the case.'</p>\n<p><strong>Pointless Sacrifice</strong></p>\n<p>This is something Danganronpa and Rain Code share: When the murderer is caught and the case is solved, he or she dies. It adds a level of tension and tragedy to solving cases, especially if the murder is committed for sympathetic reasons. I don't dislike this idea conceptually, but let's explore the difference in execution (pun fully intended).</p>\n<p>In Danganronpa, the mastermind in control of the game is also in control of the executions. The rules are pretty simple: Either you figure out who the murderer is and prove it in a trial, or you and all the other students get executed instead. You're under duress and not directly involved with the actual death of the culprit. While it's depressing to see a sympathetic murderer get executed in an ironic and humiliating fashion, all you did was prevent the deaths of all other students by revealing the truth. There isn't really any moral ambiguity to your own actions here. </p>\n<p>In Rain Code, the situation is a lot more ambiguous. Your helper, Shinigami, lets you enter a metaphysical space - the Mystery Labyrynth - which you navigate by answering questions in various mystery solving mini-games. If you conquer the Labyrinth by figuring out who the true culprit is, Shinigami destroys the Labyrinth by<em> reaping the culprit's soul</em>. The exact mechanics of this are unclear, but the game puts it simply: This kills them. I'd be happy to leave it at that, but the game's finale raises a lot of questions about this. But for now, let's put a pin in it and go back to the 'reaping problem' when it's relevant.</p>\n<p><a href=\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"><img src=\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwQWFSwvO9pIiyWyTcL1DDVMCxmoWJrlhzxD25gdffJ9yWgJr4PZF-F4TjRGcJ7L0sYuQHIFC3rTgbOljKyc0PqCIIXXaku9PzXH2ya1ZhNo8vEmtMdU4ffbVrv0chcjjwOwAje9sdQ00CRzFpJcpLrCwCoX2d5tgWXpCrIEJU_SwzQbi94DxcosIM0TPb/s320/Screenshot_5.png\"/></a><br/></p>\n<p>There's a lot that bothers me about the concept of Mystery Labyrinths. The idea is that this Labyrinth represents the unsolved mystery as it exists in the real world. By choosing to enter it, you sign an unspoken agreement to either catch and kill the culprit or to be absorbed by the labyrinth, leading to your own death. It's also implied by Shinigami that not resolving the Labyrinth could let it affect the real world eventually, though this isn't ever really shown or elaborated on. The game clearly tries to put pressure on solving the case like Danganronpa does, but it's a lot harder to swallow because it's pretty unclear what the rules are, who or what enforces them, and why. To contrast, in Danganronpa, it's understood that a sadistic mastermind is imposing these rules on you to serve the 'killing game.' </p>\n<p>To further confuse the issue, what happens in the Mystery Labyrinth "stays" there. Even though the Labyrinth supposedly represents the mystery in the real world, Only Yuma and Shinigami even remember that the case was solved after it's destroyed. The culprit simply dies on the spot, and Yuma usually still ends up standing there at the firing end of the Peacekeepers' guns, sputtering and mumbling before being saved by the random appearance of a companion - or by Shinigami possessing the corpse of the culprit and awkwardly "confessing" to the murder (I will admit that the first time this happened, the delivery of the lines made me laugh out loud). It feels a lot more awkward and less clean than revealing the murderer in a closed circle of suspects and witnesses, so no one has any doubts. The Mystery Labyrinth doesn't feel like a tool for finding the truth - because it doesn't - it's a tool for killing the culprit. Finding the truth is secondary and is awkwardly handled after the fact with no evidence or debate. </p>\n<p>While I think it's hard to argue with the awkwardkness, you could offer a counterpoint and say that the game is aware of the moral ambiguity. The main character is depicted as very conflicted about essentially committing "murder." The game casts doubt on his actions, and in so doing, also casts doubt on the player's actions. But because the mechanics of the Labyrinth and reaping aren't explained very well, not to mention the fact that you don't really have a choice if you want to keep playing the game, it almost makes it worse. I firmly believe that if you're asking a character or person to make a choice, he or she should have the necessary cards to make an informed decision. And in this case, you just don't.</p>\n<p>Morality aside, the problem about the nature of the Labyrinth I mentioned earlier continues to rear its ugly head. If conquering the Labyrinth - the representation of the mystery in the real world - destroys it, but the mystery is actually still unsolved anywhere but in Yuma's head, then what's the actual point of destroying the labyrinth? What does that actually do? The game demonstrates no way in which the Mystery Labyrinth affects the real world at all, aside from the aforementioned killing. But the reverse is not entirely true; things get more confusing during the finale: Yuma decides not to 'reap' the "culprit," lets him go with the promise that he'll reveal the truth and thus destroy the Labyrinth from the outside. It's all but spelled out that this <strong>actually works</strong>, so why doesn't the inverse work? Why did we have to kill so many culprits, including sympathetic ones, because we're stuck in an arbitrary 'kill or be killed' scenario without any clear insight on the rhyme and reason?</p>\n<p>I'm willing to accept that I might be missing something here, but it'd take a pretty solid explanation to convince me. Please do let me know. </p>\n<p>If you thought we'd reached the worst part of how pointless character deaths end up being in this game, just wait until we get to the finale and the big twist.</p>\n<p><strong>Homunculus Narrative</strong></p>\n<p>In the finale, the characters end up in a mysterious abandoned part of town... inhabited by zombie-like people. I'll give one more warning in case you've become interested in playing the game yourself - this is where the game puts all its cards on the table.</p>\n<p><a href=\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"><img src=\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8cfZAaWrM5fEedCr-MKm0EFP_FIXsJLHFHsKq74BqOSS6RsKLfmleXsOIq0fa7-ap1Xq3lNq9xyHxaEggE8lpeR7VQUavVglhzvuqa6ZqWGeZg_3wXsW4kubdigZU6RDZjSLBLaDB0TCa8HOZsPMWIY03wJs47IuhZ5X_UiOnMu48-dtPrGTGAwzkmV8A/s320/Screenshot_2.png\"/></a><br/></p>\n<p>You encounter the "undead" versions of people you've personally "reaped." I was thinking initially that the game was going to use this haunting visual to confront the main character with his "decisions," but it took it in a different and arguably even worse direction.</p>\n<p>Every person who lives in the isolated Kanai Ward is a cloned <strong>homunculus </strong>created by the Amaterasu Corporation. And not only are they homunculi, they are 'immortal' - if they die, they are simply resurrected a day later. But then, they are <em>defective</em> homunculi, so their revival causes them to lose their intelligence and memories. The degree of this loss varies individually, with some of them able to carry conversations, while others are essentially cannibalistic zombies. They're all kept in an abandoned corner of Kanai Ward where they can safely shamble around without harming anyone.</p>\n<p>On the one hand, I think this is a pretty cool twist. The idea that the corpses resurrect and that the inhabitants of Kanai Ward aren't quite human is subtly built up throughout the story - I don't actually think it's a bad inclusion when taken on its own. But in the larger story, it creates a massive disconnect with Shinigami and the Mystery Labyrinth. I mentioned earlier that Shinigami's 'reaping' was going to cause massive problems later, and this is where the 'reaping problem' finally comes in.</p>\n<p>What we see in the Mystery Labyrinth is Shinigami quite literally attacking and presumably destroying the culprits' <strong>souls</strong> in a supernatural ritual. This leads to their death, but one assumes it'd be a lot more thorough and final than just a conventional killing. However, because the culprits were all Homonculi, they just come back after being reaped - and some of them are pretty coherent at that. They're clearly damaged, but it's hard to say if they've lost their "soul." </p>\n<p><a href=\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"><img src=\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoGfbxzNHyNIYZ9Mw0h4oWdnIutTnhHYnPB-PrRrnRhhTcSj0SCx4hbwdWVsRyTtYkI2eI7xm94WIBpYq2xkNx7e4-4pGZs1MN9xmSqjz1A-oz2J3SAXkQGZghPuCWByYVTAwgMO8sDu5BDCRBIFJIF2VxD9aj5SIAHYrP4UMZcbv0b4AFJaAHniO3uF33/s320/Screenshot_3.png\"/></a><br/></p>\n<p>So the question has to be asked again: What does reaping actually do? Is it, for all the dramatic presentation, just Shinigami killing them, with the soul being a symbolic representation? And why does this supernatural ritual not work properly on Homunculi? Why is Shinigami not aware that the soul she's reaping belongs to someone that isn't human? Could a "resurrected" Homonculus theoretically be Reaped again in the Mystery Labyrinth? Basically, this is a twist that breaks the already fragile established rules over the Mystery Labyrinth. Again. </p>\n<p>While all these questions frustrated me, I admit I was a little elated as well. If the victims and murderers were still around in some form, that could create a really interesting situation. Some of the sacrifices I felt were unneeded could be undone. However, this is where the game double dips - it wants the twist of having all the deaths be "undone" while still keeping the emotional weight of a death. To illustrate this: Yuma has a final interaction with his deceased-but-resurrected boss, Yakou. He wants to follow him when he shambles away but is told to move on "from the dead." But... he's not dead. He's immortal. He just has some kind of brain damage from his resurrection. In a normal situation, it's vital for the process of grieving that you move on, but the fact is that he just isn't really dead. The situation isn't final at all and it bothers me that the game pretends it is. This twist could only work if you adhered to the following:</p>\n<p><em>- The resurrected Homonculi are truly mindless and there's not a fragment of the former person left.</em></p>\n<p>But it doesn't. You have conversations with the resurrected Homunculi, some more coherent than others. There's also a very emotional scene between a victim and her friend that frustratingly happens off-screen, but this implies the resurrected Homunculi are still capable of both thought and emotion. It follows, then, that if they are biologically alive and maintain parts of their selves, they're simply not dead in the way the game wants you to think of them as.</p>\n<p>To put the icing on this frustrating cake, the game then proceeds to never acknowledge the resurrected Homunculi again after the final Mystery Labyrinth begins. In the game's closing stages, the inhabitants of Kanai Ward know they are Homonculi. Their leader is helping them figure out ways to live normal lives. But the resurrected ones just aren't acknowledged. You'd think Amaterasu Corp would invest in finding ways to restore their cognitive abilities and memories at least to some extent - it'd be insane to just have a corner of the city filled with mindless (and not so mindless) zombies now that the secret is out. However, it seems acknowledging this gaping hole in the story would cheapen the deaths so they just gloss over it.</p>\n<p>All this just leaves me feeling very conflicted and unsatisfied about the way each case turned out.</p>\n<p><strong>Concluding for Now</strong></p>\n<p>I realized as I was writing this article that I have way too many thoughts for a single coherent article. I'm not even sure if this article is particularly coherent. But the bottom line is that the game's story has some frustrating patterns: It introduces and then dismisses characters at such a rapid pace that you can barely get attached to anyone at all. Further, it makes a big deal of us "killing the culprits" without explaining it very well, to then undo the "killing," to then try and pretend it hasn't been undone because reasons. It's a game where the supernatural Mystery Labyrinth is at war with the sci-fi intrigue of Kanai Ward and it can never reach a satisfying resolution.</p>\n<p>I have a lot more to say about the game, but I think I should make a different article about that, since this issue is the one that bothered me the most. In spite of that, though, I actually had a good time with the game. The individual cases, mysteries and characters are good. In fact, I wouldn't even care that characters were introduced and dismissed so quickly if I didn't care about them - it's just a waste of potential in my opinion.</p>\n<p>Hopefully my next article will be a bit more positive. Thanks for reading and do let me know if I made any errors. I'm happy to be wrong if it means clearing up my frustration.</p>\n<p><a href=\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"><img src=\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOK-81ss1XaZ0vl3DLXFA9bxeyHoLt5fe0SQ6g_mTkb8MtVAPI8VOqQKDEebCUMruM4XbbeT6I_FBN6EAowo4pR16HKI42ZE-1P_X6sCY5720X5dISjxfp845XMjcUs-_urURmD10nugJMq0jxQCuN41LrO71DfdCEd7J2n56sy4Msm_Ap66BTHRcZlvDc/s320/Screenshot_6.png\"/></a><br/></p>\n<p><br/>\r<br/></p>\n<p>\r<br/></p>\n</html>",
"json_metadata": "{\"tags\":[\"game\",\"critique\",\"review\",\"raincode\",\"neoxian\",\"palnet\"],\"image\":[\"https://blogger.googleusercontent.com/img/a/AVvXsEjiEcNjYGbUZblUbs4MGrlFiVNXQ5j-SGi5cwKkB49Imcsr9wN0W9CHWg7Apv1Z28oXVYsGYWDzg7VPT0qh3UYDthrXY5Pyis4FNwjPPNCyb1clhEvp08MYWuMflbVCoV0E81B9PlPPJaBgfbCzSzpNm_rItjSKHyHifwNkOG-IFYgS40XTZj3FZ4ZQhBMt\",\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0UCEEUGXpWlitTGlAd40nBx1pUi29KR1HG3IQW0AsmbpR9DEe-R0lKmx9m2W1JJtsSvduvpMVYbFL0kQUQFrzbKrcP2pf9I54BPiOf2LB3O-waKHwlBfrnpvkD4ZblE0-pPgqxBcmttNlzqJvNnXO6lYMSAsUlrNDp1Mj8-q7GwbDeG6r8Nobc-e1Bi_0/s320/Screenshot_4.png\",\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwQWFSwvO9pIiyWyTcL1DDVMCxmoWJrlhzxD25gdffJ9yWgJr4PZF-F4TjRGcJ7L0sYuQHIFC3rTgbOljKyc0PqCIIXXaku9PzXH2ya1ZhNo8vEmtMdU4ffbVrv0chcjjwOwAje9sdQ00CRzFpJcpLrCwCoX2d5tgWXpCrIEJU_SwzQbi94DxcosIM0TPb/s320/Screenshot_5.png\",\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8cfZAaWrM5fEedCr-MKm0EFP_FIXsJLHFHsKq74BqOSS6RsKLfmleXsOIq0fa7-ap1Xq3lNq9xyHxaEggE8lpeR7VQUavVglhzvuqa6ZqWGeZg_3wXsW4kubdigZU6RDZjSLBLaDB0TCa8HOZsPMWIY03wJs47IuhZ5X_UiOnMu48-dtPrGTGAwzkmV8A/s320/Screenshot_2.png\",\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoGfbxzNHyNIYZ9Mw0h4oWdnIutTnhHYnPB-PrRrnRhhTcSj0SCx4hbwdWVsRyTtYkI2eI7xm94WIBpYq2xkNx7e4-4pGZs1MN9xmSqjz1A-oz2J3SAXkQGZghPuCWByYVTAwgMO8sDu5BDCRBIFJIF2VxD9aj5SIAHYrP4UMZcbv0b4AFJaAHniO3uF33/s320/Screenshot_3.png\",\"https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOK-81ss1XaZ0vl3DLXFA9bxeyHoLt5fe0SQ6g_mTkb8MtVAPI8VOqQKDEebCUMruM4XbbeT6I_FBN6EAowo4pR16HKI42ZE-1P_X6sCY5720X5dISjxfp845XMjcUs-_urURmD10nugJMq0jxQCuN41LrO71DfdCEd7J2n56sy4Msm_Ap66BTHRcZlvDc/s320/Screenshot_6.png\"],\"links\":[\"https://www.blogger.com/blog/post/edit/3160039120916075367/5986252074017780562#\"],\"app\":\"steemit/0.2\",\"format\":\"html\"}"
}
]
}arjendesignupvoted (100.00%) @philpotg / 55wc8x-on-the-lookout2025/01/24 20:43:36
arjendesignupvoted (100.00%) @philpotg / 55wc8x-on-the-lookout
2025/01/24 20:43:36
| voter | arjendesign |
| author | philpotg |
| permlink | 55wc8x-on-the-lookout |
| weight | 10000 (100.00%) |
| Transaction Info | Block #92411116/Trx 02f7578f475fb30ff4b45f46829f9ef86ea43dd6 |
View Raw JSON Data
{
"trx_id": "02f7578f475fb30ff4b45f46829f9ef86ea43dd6",
"block": 92411116,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-24T20:43:36",
"op": [
"vote",
{
"voter": "arjendesign",
"author": "philpotg",
"permlink": "55wc8x-on-the-lookout",
"weight": 10000
}
]
}arjendesignupvoted (100.00%) @philpotg / in-the-sand2025/01/24 20:43:30
arjendesignupvoted (100.00%) @philpotg / in-the-sand
2025/01/24 20:43:30
| voter | arjendesign |
| author | philpotg |
| permlink | in-the-sand |
| weight | 10000 (100.00%) |
| Transaction Info | Block #92411114/Trx 27f90a80aff50b3b31153e01302e56b120cbefea |
View Raw JSON Data
{
"trx_id": "27f90a80aff50b3b31153e01302e56b120cbefea",
"block": 92411114,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2025-01-24T20:43:30",
"op": [
"vote",
{
"voter": "arjendesign",
"author": "philpotg",
"permlink": "in-the-sand",
"weight": 10000
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/21 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/21 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87920514/Trx 94d5076d14c25990e251d5b78482bd8a76fd21cf |
View Raw JSON Data
{
"trx_id": "94d5076d14c25990e251d5b78482bd8a76fd21cf",
"block": 87920514,
"trx_in_block": 6,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-21T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/20 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/20 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87891776/Trx 8c726a69900543a03bd0ce88e3e5fc55bd032658 |
View Raw JSON Data
{
"trx_id": "8c726a69900543a03bd0ce88e3e5fc55bd032658",
"block": 87891776,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-20T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/19 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/19 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87863207/Trx 5548950c7e67bd1ca9cb753c08a13d44fba602d3 |
View Raw JSON Data
{
"trx_id": "5548950c7e67bd1ca9cb753c08a13d44fba602d3",
"block": 87863207,
"trx_in_block": 13,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-19T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/18 11:01:21
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/18 11:01:21
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87834468/Trx 87c805a4ed5d5f3ee7ae6817b77964d01c084018 |
View Raw JSON Data
{
"trx_id": "87c805a4ed5d5f3ee7ae6817b77964d01c084018",
"block": 87834468,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-18T11:01:21",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/17 11:01:33
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/17 11:01:33
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87805734/Trx 0a2fc73102416fcf5f499844afd18cec4f3744ba |
View Raw JSON Data
{
"trx_id": "0a2fc73102416fcf5f499844afd18cec4f3744ba",
"block": 87805734,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-17T11:01:33",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/16 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/16 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87776988/Trx 7396e02b9a8bce37d79939667b8ed6cbf170ff97 |
View Raw JSON Data
{
"trx_id": "7396e02b9a8bce37d79939667b8ed6cbf170ff97",
"block": 87776988,
"trx_in_block": 8,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-16T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/15 11:01:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/15 11:01:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87748254/Trx 265f53f514f0c75183b36213b6a72cfeb16634a3 |
View Raw JSON Data
{
"trx_id": "265f53f514f0c75183b36213b6a72cfeb16634a3",
"block": 87748254,
"trx_in_block": 8,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-15T11:01:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/14 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/14 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87719529/Trx 6cd29180053c11a09dc36a5bb5ce81720e8b244b |
View Raw JSON Data
{
"trx_id": "6cd29180053c11a09dc36a5bb5ce81720e8b244b",
"block": 87719529,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-14T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/13 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/13 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87690796/Trx 65a38bedb531c724d4de589cbac946171a4242e7 |
View Raw JSON Data
{
"trx_id": "65a38bedb531c724d4de589cbac946171a4242e7",
"block": 87690796,
"trx_in_block": 7,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-13T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/12 11:01:21
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/12 11:01:21
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87662080/Trx b56cb36b6df3560c18d5548ed4f40e195604c97b |
View Raw JSON Data
{
"trx_id": "b56cb36b6df3560c18d5548ed4f40e195604c97b",
"block": 87662080,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-12T11:01:21",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/11 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/11 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87633366/Trx 1481651674b4628fc1b68a2189e421c4cf2ea464 |
View Raw JSON Data
{
"trx_id": "1481651674b4628fc1b68a2189e421c4cf2ea464",
"block": 87633366,
"trx_in_block": 7,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-11T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/10 11:01:24
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/10 11:01:24
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87604656/Trx eafdff6afe2433cce0623eea92a5a20204a57eb6 |
View Raw JSON Data
{
"trx_id": "eafdff6afe2433cce0623eea92a5a20204a57eb6",
"block": 87604656,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-10T11:01:24",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/08 11:01:06
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/08 11:01:06
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87547218/Trx e27b782f61a30174fe19d3008f88801df60fb220 |
View Raw JSON Data
{
"trx_id": "e27b782f61a30174fe19d3008f88801df60fb220",
"block": 87547218,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-08T11:01:06",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/07 11:01:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/07 11:01:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87518512/Trx e42b959a241db8d988e90badf08cd2ad5abee1b6 |
View Raw JSON Data
{
"trx_id": "e42b959a241db8d988e90badf08cd2ad5abee1b6",
"block": 87518512,
"trx_in_block": 9,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-07T11:01:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/06 11:01:21
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/06 11:01:21
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87489802/Trx 9be2bc458ddbc7f7b8761e6eb9368f64d3fdf968 |
View Raw JSON Data
{
"trx_id": "9be2bc458ddbc7f7b8761e6eb9368f64d3fdf968",
"block": 87489802,
"trx_in_block": 8,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-06T11:01:21",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/05 11:01:06
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/05 11:01:06
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87461134/Trx c40b296c4d084af6090c0980e67758e62fab7c1c |
View Raw JSON Data
{
"trx_id": "c40b296c4d084af6090c0980e67758e62fab7c1c",
"block": 87461134,
"trx_in_block": 6,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-05T11:01:06",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/04 11:01:06
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/04 11:01:06
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87432560/Trx b3c4c3297bbf3816b4a69e3ea0e4f5ab48263c83 |
View Raw JSON Data
{
"trx_id": "b3c4c3297bbf3816b4a69e3ea0e4f5ab48263c83",
"block": 87432560,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-04T11:01:06",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/03 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/03 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87403981/Trx 7c4938690c150a872354bc9b7f16c4917535c349 |
View Raw JSON Data
{
"trx_id": "7c4938690c150a872354bc9b7f16c4917535c349",
"block": 87403981,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-03T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/02 11:01:24
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/02 11:01:24
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87375378/Trx 62358b26ffe489c11d26e12d44a86c8a88738260 |
View Raw JSON Data
{
"trx_id": "62358b26ffe489c11d26e12d44a86c8a88738260",
"block": 87375378,
"trx_in_block": 7,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-02T11:01:24",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/08/01 11:01:39
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/08/01 11:01:39
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87346781/Trx 604ecafb25d45d1b900e3da7ef0b5dcab4fbc2a4 |
View Raw JSON Data
{
"trx_id": "604ecafb25d45d1b900e3da7ef0b5dcab4fbc2a4",
"block": 87346781,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-08-01T11:01:39",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/31 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/31 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87318137/Trx 80f8a97bdd920d536279ed1d6b922868d3cddd0f |
View Raw JSON Data
{
"trx_id": "80f8a97bdd920d536279ed1d6b922868d3cddd0f",
"block": 87318137,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-31T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/30 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/30 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87289499/Trx 6db66c9584bd92cd85d44b2c85e8cf9bb6f01c14 |
View Raw JSON Data
{
"trx_id": "6db66c9584bd92cd85d44b2c85e8cf9bb6f01c14",
"block": 87289499,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-30T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/29 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/29 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87260846/Trx 011a2e9e6bf96bc3816dc007497f5ba793c1343e |
View Raw JSON Data
{
"trx_id": "011a2e9e6bf96bc3816dc007497f5ba793c1343e",
"block": 87260846,
"trx_in_block": 8,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-29T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/28 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/28 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87232185/Trx 1d0e16f06c63ea904d97cba77ed329bbd9e8f866 |
View Raw JSON Data
{
"trx_id": "1d0e16f06c63ea904d97cba77ed329bbd9e8f866",
"block": 87232185,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-28T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/27 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/27 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87203521/Trx 207f24680f6846ea8ae531c6b70653cf1635ea10 |
View Raw JSON Data
{
"trx_id": "207f24680f6846ea8ae531c6b70653cf1635ea10",
"block": 87203521,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-27T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/26 11:01:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/26 11:01:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87174952/Trx faac55f847d927393ae4ee52bebfd4205e223011 |
View Raw JSON Data
{
"trx_id": "faac55f847d927393ae4ee52bebfd4205e223011",
"block": 87174952,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-26T11:01:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/25 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/25 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87146369/Trx f06b9f3de5c84607d9a50aee82be69c283d2e8e2 |
View Raw JSON Data
{
"trx_id": "f06b9f3de5c84607d9a50aee82be69c283d2e8e2",
"block": 87146369,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-25T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/24 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/24 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87117801/Trx 532dde8fe3f15c94688cd49563490b6b4ebf8f93 |
View Raw JSON Data
{
"trx_id": "532dde8fe3f15c94688cd49563490b6b4ebf8f93",
"block": 87117801,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-24T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/23 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/23 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87089166/Trx c1ae50e86bcb5ebe87b3a0d93742eeaa98db693c |
View Raw JSON Data
{
"trx_id": "c1ae50e86bcb5ebe87b3a0d93742eeaa98db693c",
"block": 87089166,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-23T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/22 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/22 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87060887/Trx b604795d96184f904cf081eb8f30b71b258fdde3 |
View Raw JSON Data
{
"trx_id": "b604795d96184f904cf081eb8f30b71b258fdde3",
"block": 87060887,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-22T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/21 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/21 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87032186/Trx dcda9d7ed7a9a4701d62fc4c5f3c4d8ff81cf7a7 |
View Raw JSON Data
{
"trx_id": "dcda9d7ed7a9a4701d62fc4c5f3c4d8ff81cf7a7",
"block": 87032186,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-21T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/20 11:01:24
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/20 11:01:24
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #87003478/Trx fc55605b29125aa55db0af798fead93eaee75f88 |
View Raw JSON Data
{
"trx_id": "fc55605b29125aa55db0af798fead93eaee75f88",
"block": 87003478,
"trx_in_block": 0,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-20T11:01:24",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/19 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/19 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86974775/Trx 64c8475f6ac79e9d022ff00fe186799cf0624205 |
View Raw JSON Data
{
"trx_id": "64c8475f6ac79e9d022ff00fe186799cf0624205",
"block": 86974775,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-19T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/18 11:01:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/18 11:01:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86946057/Trx 21b2aa4b1fd008c74ffc60fde73384ccc0fa13ac |
View Raw JSON Data
{
"trx_id": "21b2aa4b1fd008c74ffc60fde73384ccc0fa13ac",
"block": 86946057,
"trx_in_block": 6,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-18T11:01:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/17 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/17 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86917340/Trx 671495f197b53508f9ef4c900c9abfdb2b493c4e |
View Raw JSON Data
{
"trx_id": "671495f197b53508f9ef4c900c9abfdb2b493c4e",
"block": 86917340,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-17T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/16 11:01:27
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/16 11:01:27
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86888635/Trx f3c9509e6a6d863b01e6fe71f7493453eceee38a |
View Raw JSON Data
{
"trx_id": "f3c9509e6a6d863b01e6fe71f7493453eceee38a",
"block": 86888635,
"trx_in_block": 14,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-16T11:01:27",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/15 11:01:03
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/15 11:01:03
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86859949/Trx 37a060646913c9571ee26c5c17955a011257d48b |
View Raw JSON Data
{
"trx_id": "37a060646913c9571ee26c5c17955a011257d48b",
"block": 86859949,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-15T11:01:03",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/14 11:01:06
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/14 11:01:06
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86831391/Trx f8e05d0c5e9cc60fa699c90bcbc64f42cc290304 |
View Raw JSON Data
{
"trx_id": "f8e05d0c5e9cc60fa699c90bcbc64f42cc290304",
"block": 86831391,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-14T11:01:06",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/13 11:01:24
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/13 11:01:24
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86802686/Trx 470fefd30023292b64e8acaa45b83dd98594194e |
View Raw JSON Data
{
"trx_id": "470fefd30023292b64e8acaa45b83dd98594194e",
"block": 86802686,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-13T11:01:24",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/12 11:01:06
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/12 11:01:06
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86773974/Trx 2bc61b7510011bb010546d69d92e4e7321900caa |
View Raw JSON Data
{
"trx_id": "2bc61b7510011bb010546d69d92e4e7321900caa",
"block": 86773974,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-12T11:01:06",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/11 11:01:06
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/11 11:01:06
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86745493/Trx 100b323fdc2039a53fd57fb7484c12381ad9aeab |
View Raw JSON Data
{
"trx_id": "100b323fdc2039a53fd57fb7484c12381ad9aeab",
"block": 86745493,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-11T11:01:06",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/10 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/10 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86716867/Trx e95242c4db30e872bb8acfe46a724fe30396e493 |
View Raw JSON Data
{
"trx_id": "e95242c4db30e872bb8acfe46a724fe30396e493",
"block": 86716867,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-10T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/09 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/09 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86688182/Trx 61e5ec17263c4378a3f61f4910bef73c5e60dd97 |
View Raw JSON Data
{
"trx_id": "61e5ec17263c4378a3f61f4910bef73c5e60dd97",
"block": 86688182,
"trx_in_block": 1,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-09T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/08 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/08 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86659497/Trx 688bde41e5b9b9d2c099d5384617335db73cdd2b |
View Raw JSON Data
{
"trx_id": "688bde41e5b9b9d2c099d5384617335db73cdd2b",
"block": 86659497,
"trx_in_block": 2,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-08T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/07 11:01:09
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/07 11:01:09
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86630809/Trx 72bb360778488c3dfb400916c22b15ed08ef2e41 |
View Raw JSON Data
{
"trx_id": "72bb360778488c3dfb400916c22b15ed08ef2e41",
"block": 86630809,
"trx_in_block": 6,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-07T11:01:09",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/06 11:01:15
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/06 11:01:15
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86602106/Trx bb983dbbfc35611e9d93f1f5feef4117c7c59bb5 |
View Raw JSON Data
{
"trx_id": "bb983dbbfc35611e9d93f1f5feef4117c7c59bb5",
"block": 86602106,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-06T11:01:15",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/05 11:01:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/05 11:01:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86573418/Trx d2352efe7b14ad82e7b53151e5c7cee3b8edf70f |
View Raw JSON Data
{
"trx_id": "d2352efe7b14ad82e7b53151e5c7cee3b8edf70f",
"block": 86573418,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-05T11:01:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/04 11:01:21
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/04 11:01:21
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86544728/Trx e30b72bdaa9bc857a8e2edacddb83646d22c4c2b |
View Raw JSON Data
{
"trx_id": "e30b72bdaa9bc857a8e2edacddb83646d22c4c2b",
"block": 86544728,
"trx_in_block": 5,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-04T11:01:21",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/03 11:01:18
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/03 11:01:18
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86516011/Trx 93f3b5de4018543693e69af0f14fb8aef77883f3 |
View Raw JSON Data
{
"trx_id": "93f3b5de4018543693e69af0f14fb8aef77883f3",
"block": 86516011,
"trx_in_block": 4,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-03T11:01:18",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."2024/07/02 11:01:12
earn.steemsent 0.001 STEEM to @arjendesign- "Witness vote STEEM reward."
2024/07/02 11:01:12
| from | earn.steem |
| to | arjendesign |
| amount | 0.001 STEEM |
| memo | Witness vote STEEM reward. |
| Transaction Info | Block #86487298/Trx b780dbc6d7a7ce380ddaf753affbbe884d8c0345 |
View Raw JSON Data
{
"trx_id": "b780dbc6d7a7ce380ddaf753affbbe884d8c0345",
"block": 86487298,
"trx_in_block": 3,
"op_in_trx": 0,
"virtual_op": 0,
"timestamp": "2024-07-02T11:01:12",
"op": [
"transfer",
{
"from": "earn.steem",
"to": "arjendesign",
"amount": "0.001 STEEM",
"memo": "Witness vote STEEM reward."
}
]
}Manabar
Voting Power100.00%
Downvote Power100.00%
Resource Credits100.00%
Reputation Progress97.03%
{
"voting_manabar": {
"current_mana": "229037157567",
"last_update_time": 1755692913
},
"downvote_manabar": {
"current_mana": "60830050353",
"last_update_time": 1755692913
},
"rc_account": {
"account": "arjendesign",
"rc_manabar": {
"current_mana": "245340950385",
"last_update_time": 1755864117
},
"max_rc_creation_adjustment": {
"amount": "2020748973",
"precision": 6,
"nai": "@@000000037"
},
"max_rc": "245340950385"
}
}Account Metadata
| POSTING JSON METADATA | |
| profile | {"location":"Netherlands","website":"http://www.arjendehaan.com","profile_image":"https://steemitimages.com/DQmeBQDwKpvxpT4ZhudSW8kuvfyJyfGtLGqXKt3UDzo3CCv/wave.gif","dtube_pub":"w5bpUfBXrKrkD7f9jDKu94nTdYqUpQiadcTUfn4NtMPx"} |
| JSON METADATA | |
| profile | {"location":"Netherlands","website":"http://www.arjendehaan.com","profile_image":"https://steemitimages.com/DQmeBQDwKpvxpT4ZhudSW8kuvfyJyfGtLGqXKt3UDzo3CCv/wave.gif","dtube_pub":"w5bpUfBXrKrkD7f9jDKu94nTdYqUpQiadcTUfn4NtMPx"} |
{
"posting_json_metadata": {
"profile": {
"location": "Netherlands",
"website": "http://www.arjendehaan.com",
"profile_image": "https://steemitimages.com/DQmeBQDwKpvxpT4ZhudSW8kuvfyJyfGtLGqXKt3UDzo3CCv/wave.gif",
"dtube_pub": "w5bpUfBXrKrkD7f9jDKu94nTdYqUpQiadcTUfn4NtMPx"
}
},
"json_metadata": {
"profile": {
"location": "Netherlands",
"website": "http://www.arjendehaan.com",
"profile_image": "https://steemitimages.com/DQmeBQDwKpvxpT4ZhudSW8kuvfyJyfGtLGqXKt3UDzo3CCv/wave.gif",
"dtube_pub": "w5bpUfBXrKrkD7f9jDKu94nTdYqUpQiadcTUfn4NtMPx"
}
}
}Auth Keys
Owner
Single Signature
Public Keys
STM7XkopqAVUqy1qTf8hm8RyMjpUG3TqmeTsXuW1QXFzaYhchCrjy1/1
Active
Single Signature
Public Keys
STM6iSDkULohiAn4UXAHYtaGZtH59hmc5u6ZMtXVNMZsksu6kWpTk1/1
Posting
Single Signature
Public Keys
STM7XBJgWt9xuRb87cXM17NzmdLrvXcdyHADZyj2eC6r8Rhr7nV731/1
Memo
STM58NXKhWwTkbgNCh5iNKbL2ba7njHjomcKbRRLeY5ktjuoh3BSN
{
"owner": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM7XkopqAVUqy1qTf8hm8RyMjpUG3TqmeTsXuW1QXFzaYhchCrjy",
1
]
]
},
"active": {
"weight_threshold": 1,
"account_auths": [],
"key_auths": [
[
"STM6iSDkULohiAn4UXAHYtaGZtH59hmc5u6ZMtXVNMZsksu6kWpTk",
1
]
]
},
"posting": {
"weight_threshold": 1,
"account_auths": [
[
"buildteam",
1
],
[
"dlive.app",
1
],
[
"dmania.app",
1
],
[
"dpoll.xyz",
1
],
[
"steempeak.app",
1
]
],
"key_auths": [
[
"STM7XBJgWt9xuRb87cXM17NzmdLrvXcdyHADZyj2eC6r8Rhr7nV73",
1
]
]
},
"memo": "STM58NXKhWwTkbgNCh5iNKbL2ba7njHjomcKbRRLeY5ktjuoh3BSN"
}Witness Votes
9 / 30
01.c-squared |
02.earn.steem |
04.ocd-witness |
05.steem-agora |
08.steemitboard |
09.upvu.witness |
[ "c-squared", "earn.steem", "future.witness", "ocd-witness", "steem-agora", "steem.history", "steemit-market", "steemitboard", "upvu.witness" ]