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mehtaupvoted (100.00%) @manuel2395 / 6n2jwd-alidah-the-survivor-of-the-golden-arm2026/01/28 03:39:36
mehtaupvoted (100.00%) @manuel2395 / 6n2jwd-alidah-the-survivor-of-the-golden-arm
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}darth-azraelupvoted (100.00%) @manuel2395 / 6n2jwd-alidah-the-survivor-of-the-golden-arm2026/01/28 02:52:39
darth-azraelupvoted (100.00%) @manuel2395 / 6n2jwd-alidah-the-survivor-of-the-golden-arm
2026/01/28 02:52:39
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}blurtpowerbotupvoted (0.01%) @manuel2395 / 6n2jwd-alidah-the-survivor-of-the-golden-arm2026/01/28 02:32:24
blurtpowerbotupvoted (0.01%) @manuel2395 / 6n2jwd-alidah-the-survivor-of-the-golden-arm
2026/01/28 02:32:24
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}manuel2395updated options for 6n2jwd-alidah-the-survivor-of-the-golden-arm2026/01/28 02:15:03
manuel2395updated options for 6n2jwd-alidah-the-survivor-of-the-golden-arm
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}manuel2395published a new post: 6n2jwd-alidah-the-survivor-of-the-golden-arm2026/01/28 02:15:03
manuel2395published a new post: 6n2jwd-alidah-the-survivor-of-the-golden-arm
2026/01/28 02:15:03
| parent author | |
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| author | manuel2395 |
| permlink | 6n2jwd-alidah-the-survivor-of-the-golden-arm |
| title | Alidah, the survivor of the Golden Arm 🦾 |
| body | <div class="text-justify"> <p> <center>  </center> Good evening, dear readers of the #Blurt community. Once again, your friend Manuel here is thrilled to bring you a new artistic post for my blog. This time, I bring you a work in which I wanted to represent a woman who was like a kind of space warrior named Alidah, who lived on a small but prosperous planet that was attacked by invaders and space bandits. With the help of her comrades, Alidah managed to stand up to them, defeat most of them, and make the invaders flee. Although she was seriously injured in the process, fortunately for Alidah, the scientists on her planet managed to save her in time. They healed most of her wounds, and since they were unable to save her arm, they used all their technology to build her an improved robotic arm as a token of her gratitude for saving them. >*Muy buenas noches queridos lectores y lectoras de la comunidad de #Blurt, por aquí los saluda una vez mas su amigo Manuel super feliz de poder traerles un nuevo post artístico para mi blog. Esta vez les traigo una obra en la cual quise representar a una mujer que fuese como una especie guerrera espacial llamada (Alidah), la cual habitaba en un pequeño pero prospero planeta el cual fue atacado por invasores y bandidos espacial, (Alidah) con la ayuda de sus camaradas lograron hacerles frente, lograron derrotar a la mayoría e hicieron huir a los invasores, aunque en el proceso resulto gravemente herida; afortunadamente para (Alidah) los científicos de su planeta lograron salvarla a tiempo, curaron la mayoría de sus heridas, y como no lograron salvar su brazo usaron toda su tecnología para construirle un brazo robótico mejorado como muestra de su agradecimiento por salvarlos:* ### <center> PROCESS / PROCESO </center> <center>  </center> I began the drawing process as usual, creating a good preliminary sketch. In this case, my idea was for Alidah to have a fairly average appearance in terms of age, approximately 20-25 years old, with short, rounded hair. I drew her admiring or contemplating her new robotic arm. Once I finished the sketch, I moved on to the coloring stage. In this case, I opted for a base of opaque brown tones for the skin. Since this was a female character, I chose to use only two brushes: the airbrush for volume and basic shape, and watercolor for deep shadow strokes and blending. >*Empecé con el proceso de mi dibujo como es habitual, creando un buen boceto primario, en este caso mi idea era que (Alidah) tuviese una apariencia bastante intermedia en cuento a edad, unos 20-25 años de edad aproximadamente, con una cabellera corta y redondeada, y en este caso la dibujé como admirando o contemplando su nuevo brazo robótico. Una vez logre culminar con el boceto pase al apartado del coloreado, en este caso opte por una base de tonos marrones opacos para la piel, en este caso como se trataría de un personaje femenino opte por usar solo 2 pinceles, el pincel de aerógrafo para el volumen y la forma básica, y la acuarela para trazos de sombras profundad y para mezclar.* <center>    </center> For the face, I tried to give Alidah a slightly happy, half-smiling expression to convey the idea that she is very happy to have survived the attack. For the eyes, I used brown tones for the right eye and gray tones for the left eye to give the impression that this eye was slightly affected and damaged. In addition to the damaged eye, I decided to create some scars on her face to represent the wounds she suffered in battle. For this, I used medium reds and a little orange. For the hair, I used slightly darker brown tones and began to create strokes from top to bottom, forming a kind of book-style hairstyle or mushroom cut. >*Para el apartado del rostro trate de plasmar para (Alidah), una expresión un poco feliz y medio sonriente, esto para dar la idea de que se encuentra muy feliz de haber sobrevivido al ataque, en el caso de los ojos use tonos marrones para el ojo derecho, y para el ojo izquierdo use grises para dar un poco la idea de que este ojo se vio un poco afectado y dañado. Además del ojo dañado se me ocurrió crea algunas cicatrices en su rostro para representar las heridas sufridas en batalla, para esto use rojos intermedios y un poco de naranja. Para el pintado de la cabellera usé tonos marrones un poco mas oscuros, y comencé a crear los trazos de arriba hacia abajo, formando una especie de peinado de librito o corte de hongo.* <center>    </center> For the clothing section, I used brown tones to create a short-sleeved shirt. I did this again with my watercolor brush and my square-tipped brush. Then, using more military green tones, I created a second layer of clothing that looked like tactical pants or a vest. For the robotic arm for (Alidah), I decided to use a color palette consisting of yellow tones. With the watercolor paint, I began by shaping and giving relief to the arm, working in layers one on top of the other. Then, with my square-tipped brush, I created more metallic texture, as well as dividing the middle section of the arm and the phalanges of the fingers. In the area near the elbow, I created some screws or nuts to better represent the metal joints, as well as a small accordion-shaped fabric in the joint. >*Para el apartado de la ropa use tonos marrones para crearle una blusa de mangas cortas, esto lo hice con mi pincel de acuarela nuevamente y mi pincel de punta cuadrada; luego con tonos verdes más militares cree una 2da capa de ropa con apariencia como de braga o chaleco táctico. Con respecto al brazo robótico para (Alidah) decidí usar una paleta de colores conformada por tonos amarillos, con el pinte de acuarela empecé dando la forma y relieve al brazo trabajando por capas una sobre la otra, luego con mi pincel de punta cuadrada fui creando mas textura metálica, así como dividiendo la sección media del brazo y las falanges de los dedos; en la zona cerca del codo cree algunos tornillos o tuercas para representar un poco mejor las unciones de metal, así como una pequeña tela en forma de acordeón en la articulación.* <center>     </center> ### <center>MATERIALS / MATERIALES </center> - Sai Paint Tool Program - Huion inspiroy h610 v2 tablet >- *Programa Paint Tool Sai* >- *Tableta Huion inspiroy h610 v2* <center>  </center> That's all for today. Thank you all very much for reading, and I hope you liked the final result of my illustration. If so, please don't hesitate to let me know in the comments below. Without much else to add, I bid you farewell, send my best regards to everyone, and we'll see each other again in the next post... See you later!😉✌🏽. >*Esto ha sido todo por hoy, muchas gracias a todos por haber llegado hasta aquí, por leerme, y espero que el resultado final de mi ilustración les haya gustado muchísimo, y si fue así por favor no duden en hacérmelo saber abajo en los comentarios. Sin mucho mas que añadir, me despido, les mando un gran saludo a todos, y ya nos volveremos a ver en un siguiente post…hasta luego!😉✌🏽.* </p></div> |
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"body": "<div class=\"text-justify\">\n<p>\n\n<center>\n\n</center>\n\nGood evening, dear readers of the #Blurt community. Once again, your friend Manuel here is thrilled to bring you a new artistic post for my blog. This time, I bring you a work in which I wanted to represent a woman who was like a kind of space warrior named Alidah, who lived on a small but prosperous planet that was attacked by invaders and space bandits. With the help of her comrades, Alidah managed to stand up to them, defeat most of them, and make the invaders flee. Although she was seriously injured in the process, fortunately for Alidah, the scientists on her planet managed to save her in time. They healed most of her wounds, and since they were unable to save her arm, they used all their technology to build her an improved robotic arm as a token of her gratitude for saving them.\n\n\n>*Muy buenas noches queridos lectores y lectoras de la comunidad de #Blurt, por aquí los saluda una vez mas su amigo Manuel super feliz de poder traerles un nuevo post artístico para mi blog. Esta vez les traigo una obra en la cual quise representar a una mujer que fuese como una especie guerrera espacial llamada (Alidah), la cual habitaba en un pequeño pero prospero planeta el cual fue atacado por invasores y bandidos espacial, (Alidah) con la ayuda de sus camaradas lograron hacerles frente, lograron derrotar a la mayoría e hicieron huir a los invasores, aunque en el proceso resulto gravemente herida; afortunadamente para (Alidah) los científicos de su planeta lograron salvarla a tiempo, curaron la mayoría de sus heridas, y como no lograron salvar su brazo usaron toda su tecnología para construirle un brazo robótico mejorado como muestra de su agradecimiento por salvarlos:*\n\n\n\n### <center> PROCESS / PROCESO </center>\n\n\n\n<center>\n\n</center>\n\n\nI began the drawing process as usual, creating a good preliminary sketch. In this case, my idea was for Alidah to have a fairly average appearance in terms of age, approximately 20-25 years old, with short, rounded hair. I drew her admiring or contemplating her new robotic arm. Once I finished the sketch, I moved on to the coloring stage. In this case, I opted for a base of opaque brown tones for the skin. Since this was a female character, I chose to use only two brushes: the airbrush for volume and basic shape, and watercolor for deep shadow strokes and blending.\n>*Empecé con el proceso de mi dibujo como es habitual, creando un buen boceto primario, en este caso mi idea era que (Alidah) tuviese una apariencia bastante intermedia en cuento a edad, unos 20-25 años de edad aproximadamente, con una cabellera corta y redondeada, y en este caso la dibujé como admirando o contemplando su nuevo brazo robótico. 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For the hair, I used slightly darker brown tones and began to create strokes from top to bottom, forming a kind of book-style hairstyle or mushroom cut.\n>*Para el apartado del rostro trate de plasmar para (Alidah), una expresión un poco feliz y medio sonriente, esto para dar la idea de que se encuentra muy feliz de haber sobrevivido al ataque, en el caso de los ojos use tonos marrones para el ojo derecho, y para el ojo izquierdo use grises para dar un poco la idea de que este ojo se vio un poco afectado y dañado. Además del ojo dañado se me ocurrió crea algunas cicatrices en su rostro para representar las heridas sufridas en batalla, para esto use rojos intermedios y un poco de naranja. Para el pintado de la cabellera usé tonos marrones un poco mas oscuros, y comencé a crear los trazos de arriba hacia abajo, formando una especie de peinado de librito o corte de hongo.*\n\n\n\n<center>\n\n\n\n</center>\n\n\nFor the clothing section, I used brown tones to create a short-sleeved shirt. I did this again with my watercolor brush and my square-tipped brush. Then, using more military green tones, I created a second layer of clothing that looked like tactical pants or a vest. For the robotic arm for (Alidah), I decided to use a color palette consisting of yellow tones. With the watercolor paint, I began by shaping and giving relief to the arm, working in layers one on top of the other. Then, with my square-tipped brush, I created more metallic texture, as well as dividing the middle section of the arm and the phalanges of the fingers. In the area near the elbow, I created some screws or nuts to better represent the metal joints, as well as a small accordion-shaped fabric in the joint.\n>*Para el apartado de la ropa use tonos marrones para crearle una blusa de mangas cortas, esto lo hice con mi pincel de acuarela nuevamente y mi pincel de punta cuadrada; luego con tonos verdes más militares cree una 2da capa de ropa con apariencia como de braga o chaleco táctico. Con respecto al brazo robótico para (Alidah) decidí usar una paleta de colores conformada por tonos amarillos, con el pinte de acuarela empecé dando la forma y relieve al brazo trabajando por capas una sobre la otra, luego con mi pincel de punta cuadrada fui creando mas textura metálica, así como dividiendo la sección media del brazo y las falanges de los dedos; en la zona cerca del codo cree algunos tornillos o tuercas para representar un poco mejor las unciones de metal, así como una pequeña tela en forma de acordeón en la articulación.* \n\n\n<center>\n\n\n\n\n</center>\n\n\n\n\n### <center>MATERIALS / MATERIALES </center>\n\n\n- Sai Paint Tool Program\n- Huion inspiroy h610 v2 tablet\n\n>- *Programa Paint Tool Sai*\n>- *Tableta Huion inspiroy h610 v2*\n\n\n\n<center>\n\n</center>\n\n\nThat's all for today. Thank you all very much for reading, and I hope you liked the final result of my illustration. If so, please don't hesitate to let me know in the comments below. Without much else to add, I bid you farewell, send my best regards to everyone, and we'll see each other again in the next post... See you later!😉✌🏽.\n>*Esto ha sido todo por hoy, muchas gracias a todos por haber llegado hasta aquí, por leerme, y espero que el resultado final de mi ilustración les haya gustado muchísimo, y si fue así por favor no duden en hacérmelo saber abajo en los comentarios. Sin mucho mas que añadir, me despido, les mando un gran saludo a todos, y ya nos volveremos a ver en un siguiente post…hasta luego!😉✌🏽.*\n\n</p></div>",
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}manuel2395published a new post: 6mefkm-briskeylah-a-swift-and-stealthy-arrow-in-the-darkness-or-digital-art2026/01/23 01:26:09
manuel2395published a new post: 6mefkm-briskeylah-a-swift-and-stealthy-arrow-in-the-darkness-or-digital-art
2026/01/23 01:26:09
| parent author | |
| parent permlink | blurt-198739 |
| author | manuel2395 |
| permlink | 6mefkm-briskeylah-a-swift-and-stealthy-arrow-in-the-darkness-or-digital-art |
| title | Briskeylah, a swift and stealthy arrow in the darkness 🏹 | Digital Art |
| body | <div class="text-justify"> <p> <center>  </center> Good evening, my dearest #Blurt readers. I hope you are all doing well and enjoying your day. Your friend Manuel here is very happy to share a new artistic post for my blog with you. This time I bring you a warrior-style work featuring a bow. In this case, I wanted to create a kind of bow and arrow hunter, whom I decided to call Briskeylah. From a very young age, Briskeylah grew up in a dangerous and dark forest, a place inhabited by all kinds of dangerous and ruthless creatures and beasts. But despite this, Briskeylah is extremely skilled and lethal with her arrows. She has such precise vision and lethal aim that she is able to hunt her prey from long distances, no matter how fast and agile they are... I hope you like it, and here I will show you the process: >*Muy buenas noches mis queridísimos lectores de #Blurt, y espero que se encuentren full bien y que, por supuesto estén disfrutando de su día, por aquí los saluda su amigo Manuel super feliz de poder compartirles un nuevo post artístico para mi blog. Esta vez les traigo una obra con estilo guerrera del arco, en este caso quise crear a una especie de cazadora del arco y flecha a la cual decidí llamar por el nombre de (Briskeylah); desde muy muy pequeña (Briskeylah) se crio en un peligro y oscuro bosque, un lugar donde habitan toda clase de criaturas y bestias peligrosas y despiadadas, pero a pesar de ello (Briskeylah) es sumamente habilidosa y letal con sus flechas, tiene una visión tan precisa y una puntería tan letal que es capas de cazar a sus presas a largas distancias, sin importar cuan rápidas y agiles sean estas…espero les guste y aquí les mostrare el proceso:* ### <center> PROCESS / PROCESO </center> <center>  </center> I began the shading process by laying down the base and primary tones with my airbrush brush. To do this, I started with a couple of colors between yellow and light brown. Once the basic shape and volume were established, I began to soften each stroke and blend the tones until I achieved a much smoother and more realistic skin tone. After finishing the skin base, I picked up the airbrush again and used red tones to create blush in the middle of the face, giving a little warmth and life to the eyelids, nose, and cheeks. I used the same tones to work on the basic shape of the mouth, but in this case with a flat brush, giving it adequate volume and, above all, shine. >*Empecé el proceso de coleado sentando las bases y los tonos primarios con mi pincel de aerógrafo, para esto comencé con un par de colores entre el amarillo y el marrón claro, una vez establecida la forma básica y el volumen fue allí que comencé a suavizar cada trazo y a mezclar los tonos hasta lograr una piel mucho más suave y con realismo. Luego de terminar con la base de la piel tome el aerógrafo nuevamente y con tonos rojos comencé a crear rubor en la zona media de la cara, dando un poco de calidez y vida a los parpados, la nariz y mejillas; y con los mismos tonos trabaje la forma básica de la boca, pero en este caso con un pincel plano dándole un volumen adecuado y sobre todo brillos.* <center>    </center> For the eyes, I used a base of light orange and dark brown tones. In this case, I had to work on the iris with small brushes to achieve good detail in the gaze, as well as a lot of shine. For the hair, I used a base of coppery brown tones, then with slightly red tones I created some relief and volume with thick strands to give the hair shape. Another thing I did with my bristle brush was to texturize the hair by creating some strands and giving it a little basic volume, as well as shine and reflections from the ambient light. >*Para el apartado de los ojos use una base de tonos naranjas claros y marrones oscuros, en este caso debía trabajar el iris con pincele pequeños para así lograr un buen detallado en la mirada, así como también mucho brillo. Para el trabajo del cabello usé una base de tonos marrones cobrizos, luego con tonos un poco rojos fui creando cierto relieve y volumen de mechones gruesos que dieran la forma al pelo; otra cosa que hice con mi pincel de cerdas fue texturizar el cabello creando algunos mechones y dando un poco de volumen básico, así como brillos y reflejos de la luz ambiental.* <center>    </center> With regard to clothing, I decided to create a costume for Briskeylah consisting of several garments or parts. Using a medium navy blue, I created a blouse or corset that fit her silhouette, bust, and neck. Here, I only used an airbrush to achieve a smoother texture. then, around the edges, I created a second texture that was a little thicker and stiffer with yellow tones to represent the golden details on her clothing. In the case of the bow, I decided to paint it as if it were superimposed around her torso and shoulders above her head. To do this, I used dark brown and red tones with the intention of forming a natural wood texture for the weapon. To finish, I created a forest scene with many trees using increasingly darker brown tones as I drew further into the background to give depth. >*Con respecto a la ropa se me ocurrió crear para (Briskeylah) un traje de varios prendas o partes, con un azul marino intermedio cree la blusa o corsé ajustada a su silueta, busto y cuello, aquí solo use el aerógrafo para lograr una textura más suave; luego en la zona de los bordes fui creando una 2da textura un poco mas gruesa y rígidas con tonos amarillos que representaran detalle dorados en su vestimenta. En el caso del arco decidí pintarlo como sobre puesto alrededor de su torso y hombros por sobre su cabeza, para ello use tonos marrones oscuros y rojos con la intención de formar una textura de madera natural para el arma; para culminar cree un escenario de bosque con muchos arboles usando tonos marrones cada vez mas oscuros a medida que iba dibujando más hacia al fondo dando profundidad.* <center>     </center> ### <center>MATERIALS / MATERIALES </center> - Sai Paint Tool Program - Huion inspiroy h610 v2 tablet >- *Programa Paint Tool Sai* >- *Tableta Huion inspiroy h610 v2* <center>  </center> That's all for today. Thank you all very much for reading, and I hope you liked the final result of my drawing as much as I enjoyed making it. If so, please let me know in the comments below. Best wishes and warm regards to you all, and see you again in my next post... See you later!🤓. >*Esto ha sido todo por hoy, muchas gracias a todos por haber llegado hasta aquí, por leerme, y espero que el resultado final de mi dibujo les haya gustado tanto como a mi realizarlo, y si fue así por favor no duden en hacérmelo saber abajo en los comentarios. Les mando un gran saludo y un fuerte abrazo a todos, y ya nos volveremos a ver en un próximo post…hasta luego!🤓.* </p></div> |
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"body": "<div class=\"text-justify\">\n<p>\n\n<center>\n\n</center>\n\n\nGood evening, my dearest #Blurt readers. I hope you are all doing well and enjoying your day. Your friend Manuel here is very happy to share a new artistic post for my blog with you. This time I bring you a warrior-style work featuring a bow. In this case, I wanted to create a kind of bow and arrow hunter, whom I decided to call Briskeylah. From a very young age, Briskeylah grew up in a dangerous and dark forest, a place inhabited by all kinds of dangerous and ruthless creatures and beasts. But despite this, Briskeylah is extremely skilled and lethal with her arrows. She has such precise vision and lethal aim that she is able to hunt her prey from long distances, no matter how fast and agile they are... I hope you like it, and here I will show you the process:\n\n\n>*Muy buenas noches mis queridísimos lectores de #Blurt, y espero que se encuentren full bien y que, por supuesto estén disfrutando de su día, por aquí los saluda su amigo Manuel super feliz de poder compartirles un nuevo post artístico para mi blog. Esta vez les traigo una obra con estilo guerrera del arco, en este caso quise crear a una especie de cazadora del arco y flecha a la cual decidí llamar por el nombre de (Briskeylah); desde muy muy pequeña (Briskeylah) se crio en un peligro y oscuro bosque, un lugar donde habitan toda clase de criaturas y bestias peligrosas y despiadadas, pero a pesar de ello (Briskeylah) es sumamente habilidosa y letal con sus flechas, tiene una visión tan precisa y una puntería tan letal que es capas de cazar a sus presas a largas distancias, sin importar cuan rápidas y agiles sean estas…espero les guste y aquí les mostrare el proceso:*\n\n\n\n### <center> PROCESS / PROCESO </center>\n\n\n<center>\n\n</center>\n\n\nI began the shading process by laying down the base and primary tones with my airbrush brush. To do this, I started with a couple of colors between yellow and light brown. Once the basic shape and volume were established, I began to soften each stroke and blend the tones until I achieved a much smoother and more realistic skin tone. After finishing the skin base, I picked up the airbrush again and used red tones to create blush in the middle of the face, giving a little warmth and life to the eyelids, nose, and cheeks. I used the same tones to work on the basic shape of the mouth, but in this case with a flat brush, giving it adequate volume and, above all, shine.\n>*Empecé el proceso de coleado sentando las bases y los tonos primarios con mi pincel de aerógrafo, para esto comencé con un par de colores entre el amarillo y el marrón claro, una vez establecida la forma básica y el volumen fue allí que comencé a suavizar cada trazo y a mezclar los tonos hasta lograr una piel mucho más suave y con realismo. Luego de terminar con la base de la piel tome el aerógrafo nuevamente y con tonos rojos comencé a crear rubor en la zona media de la cara, dando un poco de calidez y vida a los parpados, la nariz y mejillas; y con los mismos tonos trabaje la forma básica de la boca, pero en este caso con un pincel plano dándole un volumen adecuado y sobre todo brillos.*\n\n\n\n<center>\n\n\n\n</center>\n\n\nFor the eyes, I used a base of light orange and dark brown tones. In this case, I had to work on the iris with small brushes to achieve good detail in the gaze, as well as a lot of shine. For the hair, I used a base of coppery brown tones, then with slightly red tones I created some relief and volume with thick strands to give the hair shape. Another thing I did with my bristle brush was to texturize the hair by creating some strands and giving it a little basic volume, as well as shine and reflections from the ambient light.\n>*Para el apartado de los ojos use una base de tonos naranjas claros y marrones oscuros, en este caso debía trabajar el iris con pincele pequeños para así lograr un buen detallado en la mirada, así como también mucho brillo. Para el trabajo del cabello usé una base de tonos marrones cobrizos, luego con tonos un poco rojos fui creando cierto relieve y volumen de mechones gruesos que dieran la forma al pelo; otra cosa que hice con mi pincel de cerdas fue texturizar el cabello creando algunos mechones y dando un poco de volumen básico, así como brillos y reflejos de la luz ambiental.*\n\n\n\n<center>\n\n\n\n</center>\n\n\nWith regard to clothing, I decided to create a costume for Briskeylah consisting of several garments or parts. Using a medium navy blue, I created a blouse or corset that fit her silhouette, bust, and neck. Here, I only used an airbrush to achieve a smoother texture. then, around the edges, I created a second texture that was a little thicker and stiffer with yellow tones to represent the golden details on her clothing. In the case of the bow, I decided to paint it as if it were superimposed around her torso and shoulders above her head. To do this, I used dark brown and red tones with the intention of forming a natural wood texture for the weapon. To finish, I created a forest scene with many trees using increasingly darker brown tones as I drew further into the background to give depth.\n>*Con respecto a la ropa se me ocurrió crear para (Briskeylah) un traje de varios prendas o partes, con un azul marino intermedio cree la blusa o corsé ajustada a su silueta, busto y cuello, aquí solo use el aerógrafo para lograr una textura más suave; luego en la zona de los bordes fui creando una 2da textura un poco mas gruesa y rígidas con tonos amarillos que representaran detalle dorados en su vestimenta. En el caso del arco decidí pintarlo como sobre puesto alrededor de su torso y hombros por sobre su cabeza, para ello use tonos marrones oscuros y rojos con la intención de formar una textura de madera natural para el arma; para culminar cree un escenario de bosque con muchos arboles usando tonos marrones cada vez mas oscuros a medida que iba dibujando más hacia al fondo dando profundidad.*\n\n\n\n<center>\n\n\n\n\n</center>\n\n\n\n### <center>MATERIALS / MATERIALES </center>\n\n\n- Sai Paint Tool Program\n- Huion inspiroy h610 v2 tablet\n\n>- *Programa Paint Tool Sai*\n>- *Tableta Huion inspiroy h610 v2*\n\n\n\n<center>\n\n</center>\n\n\nThat's all for today. Thank you all very much for reading, and I hope you liked the final result of my drawing as much as I enjoyed making it. If so, please let me know in the comments below. Best wishes and warm regards to you all, and see you again in my next post... See you later!🤓.\n>*Esto ha sido todo por hoy, muchas gracias a todos por haber llegado hasta aquí, por leerme, y espero que el resultado final de mi dibujo les haya gustado tanto como a mi realizarlo, y si fue así por favor no duden en hacérmelo saber abajo en los comentarios. Les mando un gran saludo y un fuerte abrazo a todos, y ya nos volveremos a ver en un próximo post…hasta luego!🤓.*\n\n</p></div>",
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2026/01/23 01:13:18
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}manuel2395updated options for 4ehdws-raymarh-the-return-of-an-avenger2026/01/16 01:12:24
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2026/01/16 01:12:24
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}manuel2395published a new post: 4ehdws-raymarh-the-return-of-an-avenger2026/01/16 01:12:24
manuel2395published a new post: 4ehdws-raymarh-the-return-of-an-avenger
2026/01/16 01:12:24
| parent author | |
| parent permlink | blurt-198739 |
| author | manuel2395 |
| permlink | 4ehdws-raymarh-the-return-of-an-avenger |
| title | Raymarh, The Return of an Avenger |
| body | <div class="text-justify"> <p> <center>  </center> Good evening, my dearest #Blurt readers. Happy Thursday to all! I hope you are doing very well. Once again, your friend Manuel here is super happy to share a new artistic post with you. Today I bring you a work in which my idea was basically to create a kind of goblin warrior, whom I decided to call (Garusshi), a creature born and raised in the dangerous mystical forests of Rorchak, a place inhabited by all kinds of dangerous animals, but also all kinds of dangerous and ruthless creatures. From a very young age, Garusshi got used to fighting for her life and defending herself from anyone who wanted to hurt her. Over time, she learned to forge her own weapons, creating a large, sharp axe that she can throw with such force that she can break trees in half without much difficulty: >*Buenas noches mis queridísimos lectores de #Blurt, feliz jueves para todos, espero se encuentren muy muy bien, por aquí los saluda una vez mas su amigo Manuel super feliz de poder compartirles un nuevo post artístico. Hoy les traigo una obra en la cual básicamente mi idea fue crear una especie de guerrera goblin, a la cual decidí llamar por el nombre de (Garusshi), una criatura nacida y criada en los peligrosos bosques místicos de Rorchak, un lugar en el habitan todas clase de animales peligrosos, pero también toda clase de criaturas peligrosas y despiadadas; desde muy pequeña (Garusshi) se acostumbró a luchar por su vida y a defenderse de todos los que quieran hacerle daño, con el tiempo aprendió a forjar sus propias armas, creando una gran y filosa hacha la cual es capaz de arrojar con tal fuerza que es capaz de romper arboles a la mitad sin mucha dificultad:* ### <center> PROCESS / PROCESO </center> <center>  </center> I decided to start by creating a basic sketch, in this case of the goblin (Garusshi) with a fairly young appearance, a slightly plump or chubby build, slightly elongated and pointed ears, and as a special touch, I added two long horns on her head. With the sketch ready, I was able to move on to choosing the colors to start working on Garusshi. In this case, since it was a goblin creature, I decided to use slightly swampy and dark green tones. I started with a layer of soft strokes using an airbrush, and then I moved on to painting with watercolors to better define the details of the nose, eyelids, arms, and so on. >*Decidí empezar creando un boceto básico, en este caso de la goblin (Garusshi) con una apariencia bastante joven, con una contextura un poco rellena o regordeta, con orejas un poco alargadas y puntiagudas, y como toque especial le agregué 2 largos cuernos sobre su cabeza. Ya con el boceto listo pude pasarme a la elección de los colores para comenzar a trabajar a (Garusshi), en este caso como se trataría de una criatura goblin decidí usar tonos verdes un poco pantanosos y oscuros, partí con una capa de trazos suaves usando el aerógrafo, y luego me pase al pintado con acuarela para definir un poco mejor los detalles de la nariz, parpados, brazos y demás.* <center>    </center> In the case of the horns on his head, I tried to maintain a similar tone to that of the skin, but adding small details such as cracks and circular strokes. Then, for the eyes, I focused on creating a somewhat cold and slightly mischievous look for Garusshi, as if he were someone with a strong and reckless temperament. To achieve this, I used lighter green tones and whites that were not so pure. Another touch I decided to add to this character was some marks and tattoos in the middle of his face, which I did with phosphorescent yellow and green tones. >*En el caso de los cuernos sobre su cabeza trate de mantener una tonalidad similar a la de la piel, pero agregando pequeños detalles de grietas y trazos circulares, luego para el trabajo de los ojos me enfoque en crear para (Garusshi) una mirada un tanto fría y un poco picara, como si fuese alguien con un temperamento fuerte y temerario, para ello use tonos verdes mas claros y blancos no tan puros; otro toque que decidí agregar a este personaje fueron algunas marcas y tatuajes en la zona media de su rostro, esto lo hice con tonos amarillos y verdes fosforescentes.* <center>    </center> For the hair, I used slightly darker brown tones. I thought short hair would be best for this character, so that's what I did. I used my watercolor brush to create a slicked-back hairstyle and my bristle brush to create the texture of the hair and scattered strands. In the case of the large axe she carries (Garusshi), I decided to work on it and paint it using intermediate gray tones. Here, I used my watercolor brush again, with which I created strokes to give the metal texture. Then, using grays and whites, I worked on the edge of the weapon at the top. Here, I didn't blend the strokes too much, as this would make the edge more noticeable. >*Para el pintado del cabello use tonos marrones un poco más chocolatosos, aquí me pareció que una cabellera corta seria lo mejore para este personaje, y así mismo la hice, use mi pincel de acuarela para crear un peinado hacia atrás, y mi pincel de cerdas para crear la textura de cabellos y mechones dispersos. En el caso de la gran hacha que lleva (Garusshi), decidí trabajarla y pintarla partiendo de tonos grises intermedios, aquí use nuevamente tomo protagonismo mi pincel de acuarela, con el cual fui creando trazos dándole la textura al metal, luego con grises y blancos fui trabajando el filo del arma en la parte de arriba, aquí no difumine demasiado los trazos, ya que de esa manera el filo se notaria mejor.* <center>     </center> ### <center>MATERIALS / MATERIALES </center> - Sai Paint Tool Program - Huion inspiroy h610 v2 tablet >- *Programa Paint Tool Sai* >- *Tableta Huion inspiroy h610 v2* <center>  </center> That's all for today. Thank you very much for reading, and I hope you enjoyed the final result. Best wishes and warm regards to all, and we'll see you again in the next post... See you later!🤠. >*Esto ha sido todo por hoy, muchas gracias por haber llegado hasta aquí, por leerme, y espero que el resultado final haya sido de su total agrado. Les mando un gran saludo y un fuerte abrazo a todos, y ya nos volveremos a ver en un próximo post…hasta luego!🤠.* </p></div> |
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"body": "<div class=\"text-justify\">\n<p>\n\n<center>\n\n</center>\n\n\nGood evening, my dearest #Blurt readers. Happy Thursday to all! I hope you are doing very well. Once again, your friend Manuel here is super happy to share a new artistic post with you. Today I bring you a work in which my idea was basically to create a kind of goblin warrior, whom I decided to call (Garusshi), a creature born and raised in the dangerous mystical forests of Rorchak, a place inhabited by all kinds of dangerous animals, but also all kinds of dangerous and ruthless creatures. From a very young age, Garusshi got used to fighting for her life and defending herself from anyone who wanted to hurt her. Over time, she learned to forge her own weapons, creating a large, sharp axe that she can throw with such force that she can break trees in half without much difficulty:\n\n\n>*Buenas noches mis queridísimos lectores de #Blurt, feliz jueves para todos, espero se encuentren muy muy bien, por aquí los saluda una vez mas su amigo Manuel super feliz de poder compartirles un nuevo post artístico. Hoy les traigo una obra en la cual básicamente mi idea fue crear una especie de guerrera goblin, a la cual decidí llamar por el nombre de (Garusshi), una criatura nacida y criada en los peligrosos bosques místicos de Rorchak, un lugar en el habitan todas clase de animales peligrosos, pero también toda clase de criaturas peligrosas y despiadadas; desde muy pequeña (Garusshi) se acostumbró a luchar por su vida y a defenderse de todos los que quieran hacerle daño, con el tiempo aprendió a forjar sus propias armas, creando una gran y filosa hacha la cual es capaz de arrojar con tal fuerza que es capaz de romper arboles a la mitad sin mucha dificultad:*\n\n\n\n### <center> PROCESS / PROCESO </center>\n\n\n\n<center>\n\n</center>\n\n\nI decided to start by creating a basic sketch, in this case of the goblin (Garusshi) with a fairly young appearance, a slightly plump or chubby build, slightly elongated and pointed ears, and as a special touch, I added two long horns on her head. With the sketch ready, I was able to move on to choosing the colors to start working on Garusshi. In this case, since it was a goblin creature, I decided to use slightly swampy and dark green tones. I started with a layer of soft strokes using an airbrush, and then I moved on to painting with watercolors to better define the details of the nose, eyelids, arms, and so on.\n>*Decidí empezar creando un boceto básico, en este caso de la goblin (Garusshi) con una apariencia bastante joven, con una contextura un poco rellena o regordeta, con orejas un poco alargadas y puntiagudas, y como toque especial le agregué 2 largos cuernos sobre su cabeza. Ya con el boceto listo pude pasarme a la elección de los colores para comenzar a trabajar a (Garusshi), en este caso como se trataría de una criatura goblin decidí usar tonos verdes un poco pantanosos y oscuros, partí con una capa de trazos suaves usando el aerógrafo, y luego me pase al pintado con acuarela para definir un poco mejor los detalles de la nariz, parpados, brazos y demás.*\n\n\n\n<center>\n\n\n\n</center>\n\n\nIn the case of the horns on his head, I tried to maintain a similar tone to that of the skin, but adding small details such as cracks and circular strokes. Then, for the eyes, I focused on creating a somewhat cold and slightly mischievous look for Garusshi, as if he were someone with a strong and reckless temperament. To achieve this, I used lighter green tones and whites that were not so pure. Another touch I decided to add to this character was some marks and tattoos in the middle of his face, which I did with phosphorescent yellow and green tones.\n>*En el caso de los cuernos sobre su cabeza trate de mantener una tonalidad similar a la de la piel, pero agregando pequeños detalles de grietas y trazos circulares, luego para el trabajo de los ojos me enfoque en crear para (Garusshi) una mirada un tanto fría y un poco picara, como si fuese alguien con un temperamento fuerte y temerario, para ello use tonos verdes mas claros y blancos no tan puros; otro toque que decidí agregar a este personaje fueron algunas marcas y tatuajes en la zona media de su rostro, esto lo hice con tonos amarillos y verdes fosforescentes.*\n\n\n\n<center>\n\n\n\n</center>\n\n\nFor the hair, I used slightly darker brown tones. I thought short hair would be best for this character, so that's what I did. I used my watercolor brush to create a slicked-back hairstyle and my bristle brush to create the texture of the hair and scattered strands. In the case of the large axe she carries (Garusshi), I decided to work on it and paint it using intermediate gray tones. Here, I used my watercolor brush again, with which I created strokes to give the metal texture. Then, using grays and whites, I worked on the edge of the weapon at the top. Here, I didn't blend the strokes too much, as this would make the edge more noticeable.\n>*Para el pintado del cabello use tonos marrones un poco más chocolatosos, aquí me pareció que una cabellera corta seria lo mejore para este personaje, y así mismo la hice, use mi pincel de acuarela para crear un peinado hacia atrás, y mi pincel de cerdas para crear la textura de cabellos y mechones dispersos. En el caso de la gran hacha que lleva (Garusshi), decidí trabajarla y pintarla partiendo de tonos grises intermedios, aquí use nuevamente tomo protagonismo mi pincel de acuarela, con el cual fui creando trazos dándole la textura al metal, luego con grises y blancos fui trabajando el filo del arma en la parte de arriba, aquí no difumine demasiado los trazos, ya que de esa manera el filo se notaria mejor.*\n\n\n\n<center>\n\n\n\n\n</center>\n\n\n\n### <center>MATERIALS / MATERIALES </center>\n\n\n- Sai Paint Tool Program\n- Huion inspiroy h610 v2 tablet\n\n>- *Programa Paint Tool Sai*\n>- *Tableta Huion inspiroy h610 v2*\n\n\n\n<center>\n\n</center>\n\n\n\nThat's all for today. Thank you very much for reading, and I hope you enjoyed the final result. Best wishes and warm regards to all, and we'll see you again in the next post... See you later!🤠.\n>*Esto ha sido todo por hoy, muchas gracias por haber llegado hasta aquí, por leerme, y espero que el resultado final haya sido de su total agrado. Les mando un gran saludo y un fuerte abrazo a todos, y ya nos volveremos a ver en un próximo post…hasta luego!🤠.*\n\n</p></div>",
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2026/01/15 02:16:45
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2026/01/15 01:56:21
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}manuel2395updated options for 24rxsx-raymarh-the-return-of-an-avenger2026/01/07 21:23:33
manuel2395updated options for 24rxsx-raymarh-the-return-of-an-avenger
2026/01/07 21:23:33
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}manuel2395published a new post: 24rxsx-raymarh-the-return-of-an-avenger2026/01/07 21:23:33
manuel2395published a new post: 24rxsx-raymarh-the-return-of-an-avenger
2026/01/07 21:23:33
| parent author | |
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| author | manuel2395 |
| permlink | 24rxsx-raymarh-the-return-of-an-avenger |
| title | Raymarh, The Return of an Avenger |
| body | <div class="text-justify"> <p> <center>  </center> Good afternoon, my dear readers of #Blurt. I hope you are all doing well. Once again, your friend Manuel Super is here to greet you, back after some time away due to work commitments, but happy to bring you a new artistic post for my blog. This time, I wanted to create an illustration of a character who was something of a mutant or reconstructed being, a merchant and engineer named Raymarh who, during his youth, devoted himself to building weapons and had his own arms manufacturing company. and just when he was about to make the biggest deal of his career, a million-dollar sale that would allow him to never have to work again, his armory was attacked. Bandits broke into his business and stole everything he had, but not content with that, they also completely destroyed the place and seriously injured Raymarh. Fortunately, he survived, healed his wounds, and made some improvements to his body. Now his only purpose is to find these bandits, as well as the mastermind who ordered them to do what they did to him. >*Muy buenas tardes mis queridos lectores y lectoras de #Blurt, espero que se encuentren muy bien, por aquí los saluda una vez mas su amigo Manuel super, de vuelta después de algún tiempo ausente por aqui por cuestiones de trabajo, pero feliz de poder traerles un nuevo post artístico para mi blog. Esta vez quise realizar una ilustración sobre un personaje que fuese algo así como una especie de personaje mutante o reconstruido, un comerciante e ingeniero llamador (Raymarh) que durante su juventud se dedico a la construcción de armas, y tuvo su propia empresa armamentista, y justo cuando estaba a punto de hacer el mayor negocio de su carrera, una venta millonaria que le permitiría no tener que trabajar nunca más, su armería fue atacada, unos bandidos irrumpieron en su negocio y robaron todo lo que tenía, pero no conforme con ello también destruyeron el lugar por completo y le causaron graves heridas a (Raymarh), afortunadamente este logro sobrevivir, curo sus heridas y le hizo algunas mejoras a su cuerpo, y ahora su único propósito es encontrar a estos bandidos, así como también a la mente maestra que les ordeno que le hicieran lo que le hicieron:* ### <center> PROCESS / PROCESO </center> <center>  </center> Well, I decided to start by playing around with the lines and building the basic shape of my character's body. In this case, I drew him with a slightly robust and muscular build. On the left side of his head, I decided to add a kind of metal helmet, which is one of the improvements that Raymarh made to his body. I also decided to add a large shotgun-style weapon to his left arm, while on the right I created a kind of protective glove also adapted to the shape of his forearm. Once I finished the sketch, I was able to move on to the next step, the coloring process. Since this was going to be a fantasy-style work, it occurred to me that the character of Raymarh could wear a purple color that would make him look a little more unique. In this case, I worked on the texture of his skin with watercolors and an airbrush, trying to form the musculature and the details of the wrinkles on his face. >*Bueno, decidí empezara jugando un poco con los trazos y construyendo la forma básica del cuerpo de mi personaje, en este caso lo dibuje con una contextura un poco robusta y musculosa, en la parte izquierda su cabeza decidí agregar una especie de casco de metal el cual es una de mas mejoras que (Raymarh) hizo a su cuerpo, también decidí agregar una gran arma estilo escopeta en su brazo izquierdo, mientras que en el derecho cree una especie de guante deparador adaptado también a la forma de su antebrazo. Una vez termine con el boceto pude pasarme al siguiente paso, el proceso de coloreado, como esta se trataría de una obra a estilo fantasía pues se me ocurrió que el personaje de (Raymarh) podría llevar un colorido morado que lo hiciera ver un poco mas único, en este caso trabaje la textura de su piel con la acuarela y el aerógrafo tratando de formar la musculatura y los detalles de arrugas en el rostro.* <center>    </center> In the second stage, I worked a little on the character's eyes. In this case, I kept a range of purple and violet tones with a little white. I created eyes with a certain cold and serious expression. I also tried to paint the ears long and pointed. For the clothing, I wanted the character to wear a more casual style, similar to video game characters. Using brown tones, I created pants that looked like old, worn leather, and for the torso, I created a kind of jacket or trench coat, but without sleeves so that his musculature would be more noticeable. >*En la 2da etapa me ocupe un poco del trabajo de los ojos del personaje, en este caso mantuve una gama de tonos morados, violetas y un poco de blanco, en este caso cree los ojos con cierta expresión como de frialdad y seriedad, también en el caso de las orejas trate de pintarlas largas y afiladas. En el caso de la ropa quise que el personaje llevase una vestimenta mas a estilo casual y o como estilo de juegos de video, con tonos marrones cree unos pantalones como de tela de cuero viejo y desgastado, y para su torso cree una especie de chaqueta o gabardina, pero sin mangas para que se notara mejor su musculatura.* <center>    </center> To create the protective helmet covering half of his face, use light violet tones and a little white to try to replicate the metallic texture of this accessory as closely as possible. Here, I made slightly elongated strokes with my square-tipped brush and did not blend the strokes too much to achieve a realistic metal effect. For the rest of the character's accessories on the forearms and weapons, use slightly darker tones to create a much more rigid metal. Here, I again used the watercolor brush, but at a lower opacity, and with the square brush, I worked on the metal, adding highlights to the upper edges and areas in contact with ambient light. To better represent the weapons, I also decided to add a residual smoke effect coming out of the barrels of the weapons, as well as a fire or blaze in the background. >*Para crear la especie de casco protector en la mitad de su rostro use tonos violetas claros y un poco de blanco, esto para tratar de replicar lo mejor posible una textura metálica para este accesorio, aquí realice trazos un poco alargados con mi pincel de punta cuadrada y no difumine demasiado los trazos para lograr un buen realismo en el metal. En el resto de accesorios del personaje en los antebrazos y las armas use tonos un poco mas oscuros, para crea un metal mucho más rígido, aquí nuevamente use el pincel acuarela, pero a una opacidad menor, y con el pincel cuadrado trabaje el metal agregando brillos en los bordes superiores y zonas en contacto con la luz ambiental. También para representar mejor las armas se me ocurrió agregar un efecto de humo residual saliendo de los cañones de las armas, así como también un fuego o incendio en el fondo.* <center>     </center> ### <center>MATERIALS / MATERIALES </center> - Sai Paint Tool Program - Huion inspiroy h610 v2 tablet >- *Programa Paint Tool Sai* >- *Tableta Huion inspiroy h610 v2* <center>  </center> Well, folks, that's all for today. Thank you all very much for sticking with me, for reading, and I hope you really liked the final result of my work. I hope to be fully active here again soon, and I hope I can count on your support. Without further ado, I send my best regards to all of you, and we'll see each other again in the next post... See you later!😉. >*Bueno mi gente, esto ha sido todo por el día de hoy, muchas gracias a todos por haber llegado hasta aquí, por leerme y espero que el resultado final de mi obra les haya gustado mucho, espero volver a estar full activo por aquí y espero contar con su apoyo . Sin más que decir, les mando un gran saludo a todos y ya nos volveremos a ver en un siguiente post…hasta luego!😉*. </p></div> |
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"body": "<div class=\"text-justify\">\n<p>\n\n<center>\n\n</center>\n\nGood afternoon, my dear readers of #Blurt. I hope you are all doing well. Once again, your friend Manuel Super is here to greet you, back after some time away due to work commitments, but happy to bring you a new artistic post for my blog. This time, I wanted to create an illustration of a character who was something of a mutant or reconstructed being, a merchant and engineer named Raymarh who, during his youth, devoted himself to building weapons and had his own arms manufacturing company. and just when he was about to make the biggest deal of his career, a million-dollar sale that would allow him to never have to work again, his armory was attacked. Bandits broke into his business and stole everything he had, but not content with that, they also completely destroyed the place and seriously injured Raymarh. Fortunately, he survived, healed his wounds, and made some improvements to his body. Now his only purpose is to find these bandits, as well as the mastermind who ordered them to do what they did to him.\n>*Muy buenas tardes mis queridos lectores y lectoras de #Blurt, espero que se encuentren muy bien, por aquí los saluda una vez mas su amigo Manuel super, de vuelta después de algún tiempo ausente por aqui por cuestiones de trabajo, pero feliz de poder traerles un nuevo post artístico para mi blog. Esta vez quise realizar una ilustración sobre un personaje que fuese algo así como una especie de personaje mutante o reconstruido, un comerciante e ingeniero llamador (Raymarh) que durante su juventud se dedico a la construcción de armas, y tuvo su propia empresa armamentista, y justo cuando estaba a punto de hacer el mayor negocio de su carrera, una venta millonaria que le permitiría no tener que trabajar nunca más, su armería fue atacada, unos bandidos irrumpieron en su negocio y robaron todo lo que tenía, pero no conforme con ello también destruyeron el lugar por completo y le causaron graves heridas a (Raymarh), afortunadamente este logro sobrevivir, curo sus heridas y le hizo algunas mejoras a su cuerpo, y ahora su único propósito es encontrar a estos bandidos, así como también a la mente maestra que les ordeno que le hicieran lo que le hicieron:*\n\n\n\n### <center> PROCESS / PROCESO </center>\n\n\n\n<center>\n\n</center>\n\n\nWell, I decided to start by playing around with the lines and building the basic shape of my character's body. In this case, I drew him with a slightly robust and muscular build. On the left side of his head, I decided to add a kind of metal helmet, which is one of the improvements that Raymarh made to his body. I also decided to add a large shotgun-style weapon to his left arm, while on the right I created a kind of protective glove also adapted to the shape of his forearm. Once I finished the sketch, I was able to move on to the next step, the coloring process. Since this was going to be a fantasy-style work, it occurred to me that the character of Raymarh could wear a purple color that would make him look a little more unique. In this case, I worked on the texture of his skin with watercolors and an airbrush, trying to form the musculature and the details of the wrinkles on his face.\n>*Bueno, decidí empezara jugando un poco con los trazos y construyendo la forma básica del cuerpo de mi personaje, en este caso lo dibuje con una contextura un poco robusta y musculosa, en la parte izquierda su cabeza decidí agregar una especie de casco de metal el cual es una de mas mejoras que (Raymarh) hizo a su cuerpo, también decidí agregar una gran arma estilo escopeta en su brazo izquierdo, mientras que en el derecho cree una especie de guante deparador adaptado también a la forma de su antebrazo. Una vez termine con el boceto pude pasarme al siguiente paso, el proceso de coloreado, como esta se trataría de una obra a estilo fantasía pues se me ocurrió que el personaje de (Raymarh) podría llevar un colorido morado que lo hiciera ver un poco mas único, en este caso trabaje la textura de su piel con la acuarela y el aerógrafo tratando de formar la musculatura y los detalles de arrugas en el rostro.*\n\n\n\n<center>\n\n\n\n</center>\n\n\n\nIn the second stage, I worked a little on the character's eyes. In this case, I kept a range of purple and violet tones with a little white. I created eyes with a certain cold and serious expression. I also tried to paint the ears long and pointed. For the clothing, I wanted the character to wear a more casual style, similar to video game characters. Using brown tones, I created pants that looked like old, worn leather, and for the torso, I created a kind of jacket or trench coat, but without sleeves so that his musculature would be more noticeable.\n>*En la 2da etapa me ocupe un poco del trabajo de los ojos del personaje, en este caso mantuve una gama de tonos morados, violetas y un poco de blanco, en este caso cree los ojos con cierta expresión como de frialdad y seriedad, también en el caso de las orejas trate de pintarlas largas y afiladas. En el caso de la ropa quise que el personaje llevase una vestimenta mas a estilo casual y o como estilo de juegos de video, con tonos marrones cree unos pantalones como de tela de cuero viejo y desgastado, y para su torso cree una especie de chaqueta o gabardina, pero sin mangas para que se notara mejor su musculatura.*\n\n\n\n<center>\n\n\n\n</center>\n\n\nTo create the protective helmet covering half of his face, use light violet tones and a little white to try to replicate the metallic texture of this accessory as closely as possible. Here, I made slightly elongated strokes with my square-tipped brush and did not blend the strokes too much to achieve a realistic metal effect. For the rest of the character's accessories on the forearms and weapons, use slightly darker tones to create a much more rigid metal. Here, I again used the watercolor brush, but at a lower opacity, and with the square brush, I worked on the metal, adding highlights to the upper edges and areas in contact with ambient light. To better represent the weapons, I also decided to add a residual smoke effect coming out of the barrels of the weapons, as well as a fire or blaze in the background.\n>*Para crear la especie de casco protector en la mitad de su rostro use tonos violetas claros y un poco de blanco, esto para tratar de replicar lo mejor posible una textura metálica para este accesorio, aquí realice trazos un poco alargados con mi pincel de punta cuadrada y no difumine demasiado los trazos para lograr un buen realismo en el metal. En el resto de accesorios del personaje en los antebrazos y las armas use tonos un poco mas oscuros, para crea un metal mucho más rígido, aquí nuevamente use el pincel acuarela, pero a una opacidad menor, y con el pincel cuadrado trabaje el metal agregando brillos en los bordes superiores y zonas en contacto con la luz ambiental. También para representar mejor las armas se me ocurrió agregar un efecto de humo residual saliendo de los cañones de las armas, así como también un fuego o incendio en el fondo.*\n\n\n\n<center>\n\n\n\n\n</center>\n\n\n\n### <center>MATERIALS / MATERIALES </center>\n\n\n- Sai Paint Tool Program\n- Huion inspiroy h610 v2 tablet\n\n>- *Programa Paint Tool Sai*\n>- *Tableta Huion inspiroy h610 v2*\n\n\n\n<center>\n\n</center>\n\n\n\nWell, folks, that's all for today. Thank you all very much for sticking with me, for reading, and I hope you really liked the final result of my work. I hope to be fully active here again soon, and I hope I can count on your support. Without further ado, I send my best regards to all of you, and we'll see each other again in the next post... See you later!😉.\n>*Bueno mi gente, esto ha sido todo por el día de hoy, muchas gracias a todos por haber llegado hasta aquí, por leerme y espero que el resultado final de mi obra les haya gustado mucho, espero volver a estar full activo por aquí y espero contar con su apoyo . Sin más que decir, les mando un gran saludo a todos y ya nos volveremos a ver en un siguiente post…hasta luego!😉*.\n\n\n</p></div>",
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}manuel2395upvoted (100.00%) @ezunjoshy / 3ievkz-little-boy2025/08/25 03:02:21
manuel2395upvoted (100.00%) @ezunjoshy / 3ievkz-little-boy
2025/08/25 03:02:21
| voter | manuel2395 |
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}manuel2395upvoted (100.00%) @isratjahanjui / 6w4yhg-when-i-get-up-on-stage-to-sing-i-make-the-stage-shine2025/08/25 03:01:54
manuel2395upvoted (100.00%) @isratjahanjui / 6w4yhg-when-i-get-up-on-stage-to-sing-i-make-the-stage-shine
2025/08/25 03:01:54
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}manuel2395upvoted (100.00%) @kemeagadaga / 64skuq-the-10-greatest-movies-under-100-minutes-ranked2025/08/25 03:01:51
manuel2395upvoted (100.00%) @kemeagadaga / 64skuq-the-10-greatest-movies-under-100-minutes-ranked
2025/08/25 03:01:51
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2025/08/25 03:01:45
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}manuel2395upvoted (100.00%) @ezunjoshy / mg-graphite-portrait-of-billie-eilish2023/09/22 12:54:03
manuel2395upvoted (100.00%) @ezunjoshy / mg-graphite-portrait-of-billie-eilish
2023/09/22 12:54:03
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}manuel2395received 8.008 BLURT from power down installment (8.465 BP)2023/07/05 14:22:54
manuel2395received 8.008 BLURT from power down installment (8.465 BP)
2023/07/05 14:22:54
| from account | manuel2395 |
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}manuel2395received 8.005 BLURT from power down installment (8.465 BP)2023/06/28 14:22:54
manuel2395received 8.005 BLURT from power down installment (8.465 BP)
2023/06/28 14:22:54
| from account | manuel2395 |
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manuel2395received 8.002 BLURT from power down installment (8.465 BP)
2023/06/21 14:22:54
| from account | manuel2395 |
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manuel2395received 7.998 BLURT from power down installment (8.465 BP)
2023/06/14 14:22:54
| from account | manuel2395 |
| to account | manuel2395 |
| withdrawn | 7.417791 VESTS |
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| Transaction Info | Block #30300345/Virtual Operation #3 |
View Raw JSON Data
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}manuel2395upvoted (100.00%) @kahkashanrkploy / the-smartphone-industry-it-is-improving-with-time2023/06/08 14:22:30
manuel2395upvoted (100.00%) @kahkashanrkploy / the-smartphone-industry-it-is-improving-with-time
2023/06/08 14:22:30
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}manuel2395upvoted (100.00%) @globetrottergcc / leader-of-the-pack2023/06/08 14:22:27
manuel2395upvoted (100.00%) @globetrottergcc / leader-of-the-pack
2023/06/08 14:22:27
| voter | manuel2395 |
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2023/06/08 14:22:21
| voter | manuel2395 |
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}manuel2395upvoted (100.00%) @axeman / it-s-coffee-time2023/06/08 14:22:06
manuel2395upvoted (100.00%) @axeman / it-s-coffee-time
2023/06/08 14:22:06
| voter | manuel2395 |
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| permlink | it-s-coffee-time |
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}manuel2395upvoted (100.00%) @axeman / write-your-own-story2023/06/08 14:21:51
manuel2395upvoted (100.00%) @axeman / write-your-own-story
2023/06/08 14:21:51
| voter | manuel2395 |
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}manuel2395upvoted (100.00%) @sabus / nutritious-food-is-essential-for-every-human-being2023/06/08 14:21:48
manuel2395upvoted (100.00%) @sabus / nutritious-food-is-essential-for-every-human-being
2023/06/08 14:21:48
| voter | manuel2395 |
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Voting Power100.00%
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[]