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comment | "parent_author":"",<br>"parent_permlink":"news",<br>"author":"newsrx",<br>"permlink":"pokemon-go-and-physical-activity-among-college-students-a-study-using-ecological-momentary-assessment",<br>"title":"Pokemon GO and physical activity among college students. A study using Ecological Momentary Assessment",<br>"body":"<html><div class='pull-right' style='float:right; max-width: 50%;'><img src='https:\/\/steemitimages.com\/DQmfNh3LCktndkMv3uHvhTi9h1y4J2poyYfbiXzQTL99aAD\/computer_icon.png'\/><\/div><p>By a News Reporter-Staff News Editor at Computer Weekly News -- A new study on Computing is now available. According to news reporting originating in Raleigh,<br> North Carolina,<br> by VerticalNews journalists,<br> research stated,<br> \u201cThe popularity of the augmented reality smartphone game,<br> Pokemon GO,<br> prompted multiple possibilities regarding its utilization as a mechanism to increase physical activity (PA) levels among young adults. A better comprehension of the gameplay characteristics may aid researchers and game developers in the implementation\/design of interventions and games which provide the greatest chances at promoting health.\u201d<\/p>\n<p>The news reporters obtained a quote from the research from North Carolina State University,<br> \u201cA sample of 74 US college students were asked to complete a pre and post online survey and to install an Ecological Momentary Assessment (EMA) tool and a step counter on their smartphones. The EMA tool prompted a set of questions on playing behavior and PA three times per day (12pm,<br> 7pm,<br> 10pm) for seven days. Linear mixed effects regression models were used to address the relationship between gameplay characteristics (time of play,<br> play context,<br> playing environment,<br> social play) and PA at each time of the day. Playing Pokemon GO was associated with higher PA when playing occurred during weekdays and during daytime and also among those who played while being active (i.e.,<br> walking). During weekends,<br> this association was only found in the morning or late in the evening (after 7pm). Accumulating three or more active playing episodes per day was associated with an increase of 1526 daily steps. Pokemon GO has uneven effects on player\u2019s PA.\u201d<\/p>\n<p>According to the news reporters,<br> the research concluded: \u201cHowever,<br> under the right circumstances such as the time of day during which playing occurs,<br> or where the playing takes place,<br> Pokemon GO can become a useful tool for health promotion among young adults.\u201d<\/p>\n<p>\n\tFor more information on this research see: Pokemon GO and physical activity among college students. A study using Ecological Momentary Assessment.\n\t<em>Computers in Human Behavior<\/em>\n\t,<br> 2018;81():215-222.\n\t<em>Computers in Human Behavior<\/em>\n\tcan be contacted at: Pergamon-Elsevier Science Ltd,<br> The Boulevard,<br> Langford Lane,<br> Kidlington,<br> Oxford OX5 1GB,<br> England. (Elsevier - www.elsevier.com; Computers in Human Behavior - <a href=\"http:\/\/www.journals.elsevier.com\/computers-in-human-behavior\/\" target=\"_blank\">http:\/\/www.journals.elsevier.com\/computers-in-human-behavior\/<\/a>)\n<\/p>\n<p>Our news correspondents report that additional information may be obtained by contacting O. Marquet,<br> North Carolina State University,<br> Dept. of Pk Recreat & Tourism Management,<br> Raleigh,<br> NC 27695,<br> United States. Additional authors for this research include C. Alberico and A.J. Hipp.<\/p>\n<p>The direct object identifier (DOI) for that additional information is: <a href=\"https:\/\/doi.org\/10.1016\/j.chb.2017.12.028\" target=\"_blank\">https:\/\/doi.org\/10.1016\/j.chb.2017.12.028<\/a>. This DOI is a link to an online electronic document that is either free or for purchase,<br> and can be your direct source for a journal article and its citation.<\/p>\n<p>Our reports deliver fact-based news of research and discoveries from around the world. Copyright 2018,<br> NewsRx LLC<\/p>\n<p>CITATION: (2018-02-28),<br> Investigators from North Carolina State University Zero in on Computing (Pokemon GO and physical activity among college students. A study using Ecological Momentary Assessment),<br> <i>Computer Weekly News<\/i>,<br> 402,<br> ISSN: 1944-1606,<br> BUTTER\u00ae ID: 015222492<\/p><p>From the newsletter <a href=\"https:\/\/www.newsrx.com\/Butter\/#!Newsletters:CM\">Computer Weekly News<\/a>.<br\/><a href='https:\/\/www.newsrx.com\/Butter\/#!Search:a=15222492'>https:\/\/www.newsrx.com\/Butter\/#!Search:a=15222492<\/a><\/p><hr\/><p>This is a NewsRx<sup>\u00ae<\/sup> article created by NewsRx<sup>\u00ae<\/sup> and posted by NewsRx<sup>\u00ae<\/sup>. As proof that we are NewsRx<sup>\u00ae<\/sup> posting NewsRx<sup>\u00ae<\/sup> content,<br> we have added a link to this steemit page on our main corporate website. The link is at the bottom left under \"site links\" at https:\/\/www.newsrx.com\/NewsRxCorp\/.<\/p><p>We have been in business for more than 20 years and our full contact information is available on our main corporate website.<\/p><p>We only upvote our posts <em>after<em> at least one other user has upvoted the article to increase the curation awards of upvoters.<\/p><p>NewsRx<sup>\u00ae<\/sup> offers 195 weekly newsletters providing comprehensive information on all professional topics,<br> ranging from health,<br> pharma and life science to business,<br> tech,<br> energy,<br> law,<br> and finance. Our newsletters report only the most relevant and authoritative information from qualified sources.<\/p><p><a href=\"https:\/\/www.newsrx.com\/NewsRxCorp\/#!\/products\/newsletters\">View Newsletter Titles<\/a><\/p><p><a href=\"https:\/\/www.newsrx.com\/NewsRxCorp\/#!\/about\">About NewsRx<sup>\u00ae<\/sup> and Contact Information<\/a><\/p><\/html>",<br>"json_metadata":" \"tags\":[\"news\",<br>\"ecology\",<br>\"computing\" ,<br>\"links\":[\"https:\/\/steemitimages.com\/DQmfNh3LCktndkMv3uHvhTi9h1y4J2poyYfbiXzQTL99aAD\/computer_icon.png\",<br>\"http:\/\/www.journals.elsevier.com\/computers-in-human-behavior\/\",<br>\"http:\/\/www.journals.elsevier.com\/computers-in-human-behavior\/\",<br>\"https:\/\/doi.org\/10.1016\/j.chb.2017.12.028\",<br>\"https:\/\/doi.org\/10.1016\/j.chb.2017.12.028\",<br>\"https:\/\/www.newsrx.com\/Butter\/#!Newsletters:CM\",<br>\"https:\/\/www.newsrx.com\/Butter\/#!Search:a=15222492\",<br>\"https:\/\/www.newsrx.com\/Butter\/#!Search:a=15222492\",<br>\"https:\/\/www.newsrx.com\/NewsRxCorp\/\",<br>\"https:\/\/www.newsrx.com\/NewsRxCorp\/#!\/products\/newsletters\",<br>\"https:\/\/www.newsrx.com\/NewsRxCorp\/#!\/about\" ,<br>\"app\":\"SteemJ-Core\/0.4.3\",<br>\"format\":\"markdown\" " | comment_options | "author":"newsrx", "permlink":"pokemon-go-and-physical-activity-among-college-students-a-study-using-ecological-momentary-assessment", "max_accepted_payout":"1000000.000 SBD", "percent_steem_dollars":10000, "allow_votes":true, "allow_curation_rewards":true, "extensions":[[0, "beneficiaries":[ "account":"steemj", "weight":250 |
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