Transaction: 971792f98a82c9b40482e57b250baf5ca43ee881

Included in block 20,422,173 at 2018/03/05 23:20:21 (UTC).

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Transaction info
transaction_id 971792f98a82c9b40482e57b250baf5ca43ee881
ref_block_num 40,455
block_num20,422,173
ref_block_prefix 3,311,232,983
expiration2018/03/05T23:30:15
transaction_num 21
extensions[]
signatures 2017130548fff9d6aa67c60c57001e75572bc0f78cbea3025924fe240444c597ee0ea1089d630a6f40ccf83db3aaed94bde78e4ebd936a15f8d060aeca8ebb782d
operations
comment
"parent_author":"pacific-yt",<br>"parent_permlink":"what-is-a-video-game-meta",<br>"author":"charitybot",<br>"permlink":"re-pacific-yt-what-is-a-video-game-meta-20180305t232017671z",<br>"title":"",<br>"body":"I like when patches and changelogs come out at a pace that's just a little behind everyone finding the most efficient way to play in a given meta,<br> that way you can get a glimpse of teams and players playing at the height of any given meta before it gets changed to something else. Too long and the meta gets stale and people get bored,<br> though that's something that boils down to individual tolerance for change and how much they like any given meta,<br> and I feel the general audience in different games feels differently about how long metas should last for.\n\nNever really got into card games or clash so I can't comment much on those,<br> I do know that metas in card games usually revolve around the publisher's desire to push new decks and sell new cards tho. Nice vid!",<br>"json_metadata":" \"tags\":[\"gaming\" ,<br>\"app\":\"steemit\/0.1\" "
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