VOTING POWER100.00%
DOWNVOTE POWER100.00%
RESOURCE CREDITS100.00%
REPUTATION PROGRESS0.00%
Net Worth
0.049USD
STEEM
0.000STEEM
SBD
0.025SBD
Effective Power
5.008SP
├── Own SP
0.631SP
└── Incoming DelegationsDeleg
+4.377SP
Detailed Balance
| STEEM | ||
| balance | 0.000STEEM | STEEM |
| market_balance | 0.000STEEM | STEEM |
| savings_balance | 0.000STEEM | STEEM |
| reward_steem_balance | 0.000STEEM | STEEM |
| STEEM POWER | ||
| Own SP | 0.631SP | SP |
| Delegated Out | 0.000SP | SP |
| Delegation In | 4.377SP | SP |
| Effective Power | 5.008SP | SP |
| Reward SP (pending) | 0.025SP | SP |
| SBD | ||
| sbd_balance | 0.000SBD | SBD |
| sbd_conversions | 0.000SBD | SBD |
| sbd_market_balance | 0.000SBD | SBD |
| savings_sbd_balance | 0.000SBD | SBD |
| reward_sbd_balance | 0.025SBD | SBD |
{
"balance": "0.000 STEEM",
"savings_balance": "0.000 STEEM",
"reward_steem_balance": "0.000 STEEM",
"vesting_shares": "1026.502059 VESTS",
"delegated_vesting_shares": "0.000000 VESTS",
"received_vesting_shares": "7117.157747 VESTS",
"sbd_balance": "0.000 SBD",
"savings_sbd_balance": "0.000 SBD",
"reward_sbd_balance": "0.025 SBD",
"conversions": []
}Account Info
| name | valkyrieice |
| id | 462300 |
| rank | 808,895 |
| reputation | 477187671 |
| created | 2017-11-24T21:49:39 |
| recovery_account | steem |
| proxy | None |
| post_count | 4 |
| comment_count | 0 |
| lifetime_vote_count | 0 |
| witnesses_voted_for | 0 |
| last_post | 2017-11-29T18:25:15 |
| last_root_post | 2017-11-29T18:25:15 |
| last_vote_time | 1970-01-01T00:00:00 |
| proxied_vsf_votes | 0, 0, 0, 0 |
| can_vote | 1 |
| voting_power | 0 |
| delayed_votes | 0 |
| balance | 0.000 STEEM |
| savings_balance | 0.000 STEEM |
| sbd_balance | 0.000 SBD |
| savings_sbd_balance | 0.000 SBD |
| vesting_shares | 1026.502059 VESTS |
| delegated_vesting_shares | 0.000000 VESTS |
| received_vesting_shares | 7117.157747 VESTS |
| reward_vesting_balance | 51.306881 VESTS |
| vesting_balance | 0.000 STEEM |
| vesting_withdraw_rate | 0.000000 VESTS |
| next_vesting_withdrawal | 1969-12-31T23:59:59 |
| withdrawn | 0 |
| to_withdraw | 0 |
| withdraw_routes | 0 |
| savings_withdraw_requests | 0 |
| last_account_recovery | 1970-01-01T00:00:00 |
| reset_account | null |
| last_owner_update | 1970-01-01T00:00:00 |
| last_account_update | 2017-11-24T21:54:15 |
| mined | No |
| sbd_seconds | 0 |
| sbd_last_interest_payment | 1970-01-01T00:00:00 |
| savings_sbd_last_interest_payment | 1970-01-01T00:00:00 |
{
"active": {
"account_auths": [],
"key_auths": [
[
"STM6bNK7C8fFssiYyLHAMHFu4SrN5ouhDa1YB9dduYZGTSSG96Z8K",
1
]
],
"weight_threshold": 1
},
"balance": "0.000 STEEM",
"can_vote": true,
"comment_count": 0,
"created": "2017-11-24T21:49:39",
"curation_rewards": 0,
"delegated_vesting_shares": "0.000000 VESTS",
"downvote_manabar": {
"current_mana": 2035914951,
"last_update_time": 1779090768
},
"guest_bloggers": [],
"id": 462300,
"json_metadata": "{\"profile\":{\"profile_image\":\"https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/10987361_1175717155788218_2511318003900046897_n.jpg?oh=e86e32d53e91ea51e9bdd20d30973c74&oe=5AD7BDB8\",\"cover_image\":\"https://www.facebook.com/photo.php?fbid=1959325724094020&set=a.1136478519712082.1073741829.100000498338028&type=3\",\"name\":\"Valkyrie Ice McGill\",\"about\":\"Writer, Tech Forecaster, Future Succubus\",\"location\":\"TN\",\"website\":\"https://www.facebook.com/valkyrie.ice\"}}",
"last_account_recovery": "1970-01-01T00:00:00",
"last_account_update": "2017-11-24T21:54:15",
"last_owner_update": "1970-01-01T00:00:00",
"last_post": "2017-11-29T18:25:15",
"last_root_post": "2017-11-29T18:25:15",
"last_vote_time": "1970-01-01T00:00:00",
"lifetime_vote_count": 0,
"market_history": [],
"memo_key": "STM5hXDuMSvJ5G5xwPmESwDcJEnVdQADANQo7aECYAnuawxN8DxHh",
"mined": false,
"name": "valkyrieice",
"next_vesting_withdrawal": "1969-12-31T23:59:59",
"other_history": [],
"owner": {
"account_auths": [],
"key_auths": [
[
"STM5Xsyb8pkfJxiDTsZdrhmFRSHhVvTRGCiWNn8MPoQ5vnphjMEVg",
1
]
],
"weight_threshold": 1
},
"pending_claimed_accounts": 0,
"post_bandwidth": 0,
"post_count": 4,
"post_history": [],
"posting": {
"account_auths": [],
"key_auths": [
[
"STM6ZcPaoTuh5Hb1jEutPj4vCZ2RqHQFaXjBANdLZCB3nKrPV463f",
1
]
],
"weight_threshold": 1
},
"posting_json_metadata": "{\"profile\":{\"profile_image\":\"https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/10987361_1175717155788218_2511318003900046897_n.jpg?oh=e86e32d53e91ea51e9bdd20d30973c74&oe=5AD7BDB8\",\"cover_image\":\"https://www.facebook.com/photo.php?fbid=1959325724094020&set=a.1136478519712082.1073741829.100000498338028&type=3\",\"name\":\"Valkyrie Ice McGill\",\"about\":\"Writer, Tech Forecaster, Future Succubus\",\"location\":\"TN\",\"website\":\"https://www.facebook.com/valkyrie.ice\"}}",
"posting_rewards": 49,
"proxied_vsf_votes": [
0,
0,
0,
0
],
"proxy": "",
"received_vesting_shares": "7117.157747 VESTS",
"recovery_account": "steem",
"reputation": 477187671,
"reset_account": "null",
"reward_sbd_balance": "0.025 SBD",
"reward_steem_balance": "0.000 STEEM",
"reward_vesting_balance": "51.306881 VESTS",
"reward_vesting_steem": "0.025 STEEM",
"savings_balance": "0.000 STEEM",
"savings_sbd_balance": "0.000 SBD",
"savings_sbd_last_interest_payment": "1970-01-01T00:00:00",
"savings_sbd_seconds": "0",
"savings_sbd_seconds_last_update": "1970-01-01T00:00:00",
"savings_withdraw_requests": 0,
"sbd_balance": "0.000 SBD",
"sbd_last_interest_payment": "1970-01-01T00:00:00",
"sbd_seconds": "0",
"sbd_seconds_last_update": "1970-01-01T00:00:00",
"tags_usage": [],
"to_withdraw": 0,
"transfer_history": [],
"vesting_balance": "0.000 STEEM",
"vesting_shares": "1026.502059 VESTS",
"vesting_withdraw_rate": "0.000000 VESTS",
"vote_history": [],
"voting_manabar": {
"current_mana": "8143659806",
"last_update_time": 1779090768
},
"voting_power": 0,
"withdraw_routes": 0,
"withdrawn": 0,
"witness_votes": [],
"witnesses_voted_for": 0,
"rank": 808895
}Withdraw Routes
| Incoming | Outgoing |
|---|---|
Empty | Empty |
{
"incoming": [],
"outgoing": []
}From Date
To Date
steemdelegated 4.377 SP to @valkyrieice2026/05/18 07:52:48
steemdelegated 4.377 SP to @valkyrieice
2026/05/18 07:52:48
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 7117.157747 VESTS |
| Transaction Info | Block #106152563/Trx 36385392cf5e77ae6b6a148a69a2b2fab484555b |
View Raw JSON Data
{
"block": 106152563,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "7117.157747 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-18T07:52:48",
"trx_id": "36385392cf5e77ae6b6a148a69a2b2fab484555b",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 2.709 SP to @valkyrieice2026/05/13 10:47:09
steemdelegated 2.709 SP to @valkyrieice
2026/05/13 10:47:09
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 4404.947342 VESTS |
| Transaction Info | Block #106012758/Trx d8985f28721e59a2b1fd56279853fa0700346024 |
View Raw JSON Data
{
"block": 106012758,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "4404.947342 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-05-13T10:47:09",
"trx_id": "d8985f28721e59a2b1fd56279853fa0700346024",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 4.385 SP to @valkyrieice2026/04/26 07:02:33
steemdelegated 4.385 SP to @valkyrieice
2026/04/26 07:02:33
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 7129.673503 VESTS |
| Transaction Info | Block #105520007/Trx ed79a2ca3884df4b12ccc69b1a135ed6cb1b17f2 |
View Raw JSON Data
{
"block": 105520007,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "7129.673503 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-04-26T07:02:33",
"trx_id": "ed79a2ca3884df4b12ccc69b1a135ed6cb1b17f2",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 2.734 SP to @valkyrieice2026/01/24 04:17:45
steemdelegated 2.734 SP to @valkyrieice
2026/01/24 04:17:45
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 4446.494161 VESTS |
| Transaction Info | Block #102876352/Trx 8caa25d1aae20a1967dbfa4284cf895d0a206006 |
View Raw JSON Data
{
"block": 102876352,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "4446.494161 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2026-01-24T04:17:45",
"trx_id": "8caa25d1aae20a1967dbfa4284cf895d0a206006",
"trx_in_block": 3,
"virtual_op": 0
}steemdelegated 2.835 SP to @valkyrieice2024/12/17 23:26:30
steemdelegated 2.835 SP to @valkyrieice
2024/12/17 23:26:30
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 4610.713358 VESTS |
| Transaction Info | Block #91322549/Trx a1da5d67392bc2410e67a64940489d793aeb16bf |
View Raw JSON Data
{
"block": 91322549,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "4610.713358 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2024-12-17T23:26:30",
"trx_id": "a1da5d67392bc2410e67a64940489d793aeb16bf",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 2.939 SP to @valkyrieice2023/11/14 15:05:09
steemdelegated 2.939 SP to @valkyrieice
2023/11/14 15:05:09
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 4779.846890 VESTS |
| Transaction Info | Block #79876636/Trx 09ca337c3babfe6c3ea0076b62261e5a49a777a6 |
View Raw JSON Data
{
"block": 79876636,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "4779.846890 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-11-14T15:05:09",
"trx_id": "09ca337c3babfe6c3ea0076b62261e5a49a777a6",
"trx_in_block": 9,
"virtual_op": 0
}steemdelegated 4.746 SP to @valkyrieice2023/09/22 12:15:48
steemdelegated 4.746 SP to @valkyrieice
2023/09/22 12:15:48
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 7716.755676 VESTS |
| Transaction Info | Block #78365103/Trx 43a946900174c5d0a02ef4f286eb19cab3d8fe58 |
View Raw JSON Data
{
"block": 78365103,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "7716.755676 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2023-09-22T12:15:48",
"trx_id": "43a946900174c5d0a02ef4f286eb19cab3d8fe58",
"trx_in_block": 4,
"virtual_op": 0
}steemdelegated 4.882 SP to @valkyrieice2022/11/03 19:30:18
steemdelegated 4.882 SP to @valkyrieice
2022/11/03 19:30:18
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 7938.807114 VESTS |
| Transaction Info | Block #69122579/Trx 51d18fa2c66869c5cb5f523f9d8e6cb4725c779c |
View Raw JSON Data
{
"block": 69122579,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "7938.807114 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-11-03T19:30:18",
"trx_id": "51d18fa2c66869c5cb5f523f9d8e6cb4725c779c",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 5.018 SP to @valkyrieice2022/01/18 00:32:54
steemdelegated 5.018 SP to @valkyrieice
2022/01/18 00:32:54
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8158.914715 VESTS |
| Transaction Info | Block #60825642/Trx 4f171879ec2ce03022268f2f0185778aebbc9d84 |
View Raw JSON Data
{
"block": 60825642,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "8158.914715 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2022-01-18T00:32:54",
"trx_id": "4f171879ec2ce03022268f2f0185778aebbc9d84",
"trx_in_block": 71,
"virtual_op": 0
}steemdelegated 5.131 SP to @valkyrieice2021/06/14 07:39:54
steemdelegated 5.131 SP to @valkyrieice
2021/06/14 07:39:54
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8343.109003 VESTS |
| Transaction Info | Block #54615884/Trx 28b157bfc2af1859b3d48b72851cfa9892497bdd |
View Raw JSON Data
{
"block": 54615884,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "8343.109003 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2021-06-14T07:39:54",
"trx_id": "28b157bfc2af1859b3d48b72851cfa9892497bdd",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 5.246 SP to @valkyrieice2020/12/11 17:50:36
steemdelegated 5.246 SP to @valkyrieice
2020/12/11 17:50:36
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8530.530977 VESTS |
| Transaction Info | Block #49363096/Trx 019bdbbf7e75ad409ac8a009b7a677c1e8f68d5f |
View Raw JSON Data
{
"block": 49363096,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "8530.530977 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-11T17:50:36",
"trx_id": "019bdbbf7e75ad409ac8a009b7a677c1e8f68d5f",
"trx_in_block": 0,
"virtual_op": 0
}steemdelegated 1.176 SP to @valkyrieice2020/12/06 11:25:45
steemdelegated 1.176 SP to @valkyrieice
2020/12/06 11:25:45
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 1912.543513 VESTS |
| Transaction Info | Block #49214608/Trx 88afdde0e59173eebbef1cb185e4e90a0c95c3af |
View Raw JSON Data
{
"block": 49214608,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "1912.543513 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-06T11:25:45",
"trx_id": "88afdde0e59173eebbef1cb185e4e90a0c95c3af",
"trx_in_block": 7,
"virtual_op": 0
}steemdelegated 5.250 SP to @valkyrieice2020/12/05 21:28:27
steemdelegated 5.250 SP to @valkyrieice
2020/12/05 21:28:27
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8536.738831 VESTS |
| Transaction Info | Block #49198179/Trx de95400a417603cdc6c7f88cc71071be90f7126d |
View Raw JSON Data
{
"block": 49198179,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "8536.738831 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-12-05T21:28:27",
"trx_id": "de95400a417603cdc6c7f88cc71071be90f7126d",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 1.181 SP to @valkyrieice2020/11/03 05:34:54
steemdelegated 1.181 SP to @valkyrieice
2020/11/03 05:34:54
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 1920.017158 VESTS |
| Transaction Info | Block #48274218/Trx a0088264e48144e84e968badb0a784dd3e7320d9 |
View Raw JSON Data
{
"block": 48274218,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "1920.017158 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-11-03T05:34:54",
"trx_id": "a0088264e48144e84e968badb0a784dd3e7320d9",
"trx_in_block": 1,
"virtual_op": 0
}steemdelegated 5.375 SP to @valkyrieice2020/05/09 12:30:15
steemdelegated 5.375 SP to @valkyrieice
2020/05/09 12:30:15
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8739.544190 VESTS |
| Transaction Info | Block #43224962/Trx d5c140b69ff893b7cf20795ab8ac8639cbd718f8 |
View Raw JSON Data
{
"block": 43224962,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "8739.544190 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-09T12:30:15",
"trx_id": "d5c140b69ff893b7cf20795ab8ac8639cbd718f8",
"trx_in_block": 29,
"virtual_op": 0
}steemdelegated 1.201 SP to @valkyrieice2020/05/08 17:07:21
steemdelegated 1.201 SP to @valkyrieice
2020/05/08 17:07:21
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 1953.311140 VESTS |
| Transaction Info | Block #43202249/Trx 09b05b6ad322d6dc59859d5d7c5b7493bea59ac6 |
View Raw JSON Data
{
"block": 43202249,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "1953.311140 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-05-08T17:07:21",
"trx_id": "09b05b6ad322d6dc59859d5d7c5b7493bea59ac6",
"trx_in_block": 5,
"virtual_op": 0
}steemdelegated 5.383 SP to @valkyrieice2020/04/16 04:10:42
steemdelegated 5.383 SP to @valkyrieice
2020/04/16 04:10:42
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8752.431638 VESTS |
| Transaction Info | Block #42570180/Trx 194a7d72b9240a4db1420425a7c0d71d126158aa |
View Raw JSON Data
{
"block": 42570180,
"op": [
"delegate_vesting_shares",
{
"delegatee": "valkyrieice",
"delegator": "steem",
"vesting_shares": "8752.431638 VESTS"
}
],
"op_in_trx": 0,
"timestamp": "2020-04-16T04:10:42",
"trx_id": "194a7d72b9240a4db1420425a7c0d71d126158aa",
"trx_in_block": 1,
"virtual_op": 0
}2019/11/24 23:07:42
2019/11/24 23:07:42
| author | steemitboard |
| body | Congratulations @valkyrieice! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@valkyrieice/birthday2.png</td><td>Happy Birthday! - You are on the Steem blockchain for 2 years!</td></tr></table> <sub>_You can view [your badges on your Steem Board](https://steemitboard.com/@valkyrieice) and compare to others on the [Steem Ranking](https://steemitboard.com/ranking/index.php?name=valkyrieice)_</sub> ###### [Vote for @Steemitboard as a witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1) to get one more award and increased upvotes! |
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}steemdelegated 5.503 SP to @valkyrieice2019/05/12 21:18:27
steemdelegated 5.503 SP to @valkyrieice
2019/05/12 21:18:27
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 8948.048451 VESTS |
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2018/11/24 23:10:36
| author | steemitboard |
| body | Congratulations @valkyrieice! You received a personal award! <table><tr><td>https://steemitimages.com/70x70/http://steemitboard.com/@valkyrieice/birthday1.png</td><td>1 Year on Steemit</td></tr></table> <sub>_[Click here to view your Board of Honor](https://steemitboard.com/@valkyrieice)_</sub> **Do not miss the last post from @steemitboard:** <table><tr><td><a href="https://steemit.com/steemfest/@steemitboard/meet-the-steemians-contest-the-results-the-winners-and-the-prizes"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmeLukvNFRsa7RURqsFpiLGEZZD49MiU52JtWmjS5S2wtW/image.png"></a></td><td><a href="https://steemit.com/steemfest/@steemitboard/meet-the-steemians-contest-the-results-the-winners-and-the-prizes">Meet the Steemians Contest - The results, the winners and the prizes</a></td></tr><tr><td><a href="https://steemit.com/steemfest/@steemitboard/meet-the-steemians-contest-special-attendees-revealed"><img src="https://steemitimages.com/64x128/https://cdn.steemitimages.com/DQmeLukvNFRsa7RURqsFpiLGEZZD49MiU52JtWmjS5S2wtW/image.png"></a></td><td><a href="https://steemit.com/steemfest/@steemitboard/meet-the-steemians-contest-special-attendees-revealed">Meet the Steemians Contest - Special attendees revealed</a></td></tr></table> > Support [SteemitBoard's project](https://steemit.com/@steemitboard)! **[Vote for its witness](https://v2.steemconnect.com/sign/account-witness-vote?witness=steemitboard&approve=1)** and **get one more award**! |
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}steemdelegated 5.626 SP to @valkyrieice2018/05/17 03:33:39
steemdelegated 5.626 SP to @valkyrieice
2018/05/17 03:33:39
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 9147.563543 VESTS |
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}steemdelegated 18.164 SP to @valkyrieice2018/04/21 20:54:48
steemdelegated 18.164 SP to @valkyrieice
2018/04/21 20:54:48
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 29535.665889 VESTS |
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}steemdelegated 18.289 SP to @valkyrieice2017/12/12 22:19:45
steemdelegated 18.289 SP to @valkyrieice
2017/12/12 22:19:45
| delegatee | valkyrieice |
| delegator | steem |
| vesting shares | 29739.497941 VESTS |
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}valkyrieicereceived 0.025 SBD, 0.032 SP author reward for @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/12/01 22:56:42
valkyrieicereceived 0.025 SBD, 0.032 SP author reward for @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/12/01 22:56:42
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| sbd payout | 0.025 SBD |
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2017/12/01 00:37:18
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
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2017/11/29 18:25:39
| author | cheetah |
| body | Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://hplusmagazine.com/2010/05/03/graphene-next/ |
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}cheetahupvoted (0.08%) @valkyrieice / graphene-is-next2017/11/29 18:25:33
cheetahupvoted (0.08%) @valkyrieice / graphene-is-next
2017/11/29 18:25:33
| author | valkyrieice |
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}valkyrieicepublished a new post: graphene-is-next2017/11/29 18:25:15
valkyrieicepublished a new post: graphene-is-next
2017/11/29 18:25:15
| author | valkyrieice |
| body | (Author's Note: Originally published on [H+ Magazine on 05/03/2010](http://hplusmagazine.com/2010/05/03/graphene-next/)) Graphene. If you’ve never heard about it, don’t worry, a lot of people haven’t, because it’s really only been “discovered” relatively recently, and most of the truly interesting news about it has been in the last year. The amazing thing is that we’ve actually been using it for centuries, in the form of the common pencil. Graphene is a form of carbon, much like carbon nanotubes and other fullerenes, with one major difference. While fullerenes are 3D structures of carbon atoms, graphene is a flat sheet. It’s a 2D lattice of carbon with bonds as strong as diamond. It’s this sheetlike nature that makes it so useful in a pencil. As you write, individual planes of graphite are sheared off the end and deposited on the paper. Those individual planes are pure graphene. http://hplusmagazine.com/sites/default/files/images/articles/apr10/graphene-is-next1.jpg By now, most of you are familiar with carbon nanotubes, a.k.a. CNTs, and their potential for computers. Graphene has equally amazing properties, including some that might make it far more readily usable than CNTs. First, like CNTs, graphene is capable of conducting electricity with much less resistance than copper. That alone makes it useful, but graphene has even more interesting properties. As [New Scientist](https://www.newscientist.com/article/mg20427362-000-welcome-to-the-high-carbon-future/) reports, bending graphene creates strains between atoms that can create isolated pathways which then act as nanoribbons — wires — within the still connected sheet. In other words, the morphology of graphene affects its electrical properties: change the flat sheet by bending parts of it, and you change how electricity flows through it. But that isn’t all. The pattern of carbon bonds has effects as well. Graphene is a hexagonal grid of carbon, much like a roll of chicken wire. Remove one random atom from the pattern every so often, and [graphene can exhibit magnetic behavior](https://www.nextbigfuture.com/2010/03/removing-atoms-from-graphite-can-create.html) without needing the presence of magnetic metals. Adding hydrogen into the mix creates graphene’s [non-conductive cousin, graphane](https://en.wikipedia.org/wiki/Graphane). Taking precisely defined patterns of atoms out of the sheet can [create well-defined circuits](https://www.nextbigfuture.com/2010/03/university-of-south-florida-create-tiny.html), creating wires that are almost superconducting. https://www.nextbigfuture.com/wp-content/uploads/2010/03/graphenedefect-1-730x430.jpg?x71037 All of these properties make graphene a very important material for the future of electronics. It has already been used to create [field effect transistors](https://www.nextbigfuture.com/2010/01/ibm-researchers-make-better-graphene.html), the primary component of a computer processor. When you combine this with the other features above, you have a single material that could be used for the majority of the components in every electronic device we currently have… with one major difference: speed. Current silicon based chips have a limited speed at which they can run at room temperature without overheating and malfunctioning. Go much over 3GHz without some major cooling and chips melt down. But replace those chips with graphene equivalents — without having made any other changes to the circuits -—and you can raise that limit much higher. [Potentially 100 to 1000 times higher](https://www.nextbigfuture.com/2010/01/penn-state-has-produced-100-mm-diameter.html). Let’s think about that for a moment. That’s 300GHz to 3000GHz or 3Terahertz. That’s a jump of two or three orders of magnitude up the exponential curve, my friends, especially when you combine it with the advances in multi-core technology and parallel computing. We’re talking about that smartphone in your pocket having a thousand times the computing power of your desktop PC, but using no more power than it does right now. The resistance of graphene at room temperature is so much lower than copper and silicon that even though it’s running at 1000 times the speed, it’s not using any more current, or wasting any more energy as heat than an identical silicon device, and that’s without considering any other possible advances in the field of electronics design. We’re talking about that smartphone in your pocket having a thousand times the computing power of your desktop PC, but using no more power. That big a leap in processing speed will simplify a lot of extremely complex tasks that require extensive amounts of data. From SETI searches for extraterrestrial intelligence to the search for all the ways a protein can fold, scientists use millions of processors in parallel to speed up research. A thousand-fold increase in computer speed could cut months to years off the time needed for their projects. The same goes for DNA sequencing, data mining, and a host of other areas. http://hplusmagazine.com/sites/default/files/images/articles/apr10/graphene-is-next3.jpg And science will not be the sole benefactor. Most smartphones these days have the ability to use their cameras to create virtual overlays on the images that they see, a technique called Augmented Reality. AR has advanced to the point that it’s possible to create [virtual characters in photos on your phone](https://gizmodo.com/5522689/augmented-reality-flashmob-kicking-off-tomorrow-in-amsterdam) using nothing more than a 2D patterned target on the ground (This was well before Pokemon GO), or to create interactive “virtual assistants” in projected video that are capable of interacting with real world objects. (I had a link, but can't find it on New Scientist anymore) Ultrafast computers will be essential for ushering in the age of Virtual Reality. A massive increase in computer speeds is likely to benefit other complex computing tasks as well, such as real-time speech language translation. Right now, it is difficult to make these programs run quickly enough to be useful. A thousand-fold increase in computer speed could make brute force approaches a practical solution, enabling computers to crunch through entire dictionaries in milliseconds. It could make possible the elusive [conversational interface](https://dl.acm.org/citation.cfm?id=502716.502718) that so many people believe will be the next step in operating systems. That speed will also be useful in the next generation of robotics, quite possibly bringing us a step closer to the kind of robots seen in movies like I, Robot or Star Wars. Ultrafast computers would enable a major reduction in the size of the computers needed to run some of the most complex robots we currently have, bringing the day of Rosie the Robot maid that much closer. Obviously, ultrafast computers are going to have a very far-reaching effect on the way we do things, as well as how we interact with each other and our world, so the real questions are how practical is it to make graphene chips, and how soon can they be made? The answer is probably going to surprise you. Graphene has already been proven to be usable in [current chip manufacturing processes](https://www.nextbigfuture.com/2009/11/fujitsu-labs-can-form-graphene.html) with only minimal retooling needed. In fact, [IBM has already created working 30GHz test devices](https://www.nextbigfuture.com/2010/02/ibm-makes-graphene-at-30-ghz-and.html) using graphene transistors. In other words, graphene could begin making its way into computers as early as 2012 to 2015, and almost certainly by 2020. Graphene, that same single-atom-thick layer of carbon that is a part of every pencil mark, is going to make all of this possible. Not bad for the humble Number 2, huh? (Author's Note: Obviously, I was wrong about when it would actually occur, but the potential was there. However, the reasons for why it hasn't developed as quickly as I predicted are not clear. As I will discuss in later articles, major hurdles to wide spread use at the time this article was written were overcome. There's no obvious reason for why it's not being already used in computer chips and on mobos. *shrugs* Anyway, I never claim to be perfect.) %20-%20Adult.png) |
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| parent author | |
| parent permlink | technology |
| permlink | graphene-is-next |
| title | Graphene is Next |
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"body": "(Author's Note: Originally published on [H+ Magazine on 05/03/2010](http://hplusmagazine.com/2010/05/03/graphene-next/))\n\nGraphene. If you’ve never heard about it, don’t worry, a lot of people haven’t, because it’s really only been “discovered” relatively recently, and most of the truly interesting news about it has been in the last year. The amazing thing is that we’ve actually been using it for centuries, in the form of the common pencil. Graphene is a form of carbon, much like carbon nanotubes and other fullerenes, with one major difference. While fullerenes are 3D structures of carbon atoms, graphene is a flat sheet. It’s a 2D lattice of carbon with bonds as strong as diamond. It’s this sheetlike nature that makes it so useful in a pencil. As you write, individual planes of graphite are sheared off the end and deposited on the paper. Those individual planes are pure graphene.\n\nhttp://hplusmagazine.com/sites/default/files/images/articles/apr10/graphene-is-next1.jpg\n\nBy now, most of you are familiar with carbon nanotubes, a.k.a. CNTs, and their potential for computers. Graphene has equally amazing properties, including some that might make it far more readily usable than CNTs. First, like CNTs, graphene is capable of conducting electricity with much less resistance than copper. That alone makes it useful, but graphene has even more interesting properties. As [New Scientist](https://www.newscientist.com/article/mg20427362-000-welcome-to-the-high-carbon-future/) reports, bending graphene creates strains between atoms that can create isolated pathways which then act as nanoribbons — wires — within the still connected sheet. In other words, the morphology of graphene affects its electrical properties: change the flat sheet by bending parts of it, and you change how electricity flows through it.\n\nBut that isn’t all. The pattern of carbon bonds has effects as well. Graphene is a hexagonal grid of carbon, much like a roll of chicken wire. Remove one random atom from the pattern every so often, and [graphene can exhibit magnetic behavior](https://www.nextbigfuture.com/2010/03/removing-atoms-from-graphite-can-create.html) without needing the presence of magnetic metals. Adding hydrogen into the mix creates graphene’s [non-conductive cousin, graphane](https://en.wikipedia.org/wiki/Graphane). Taking precisely defined patterns of atoms out of the sheet can [create well-defined circuits](https://www.nextbigfuture.com/2010/03/university-of-south-florida-create-tiny.html), creating wires that are almost superconducting.\n\nhttps://www.nextbigfuture.com/wp-content/uploads/2010/03/graphenedefect-1-730x430.jpg?x71037\n\nAll of these properties make graphene a very important material for the future of electronics. It has already been used to create [field effect transistors](https://www.nextbigfuture.com/2010/01/ibm-researchers-make-better-graphene.html), the primary component of a computer processor. When you combine this with the other features above, you have a single material that could be used for the majority of the components in every electronic device we currently have… with one major difference: speed. Current silicon based chips have a limited speed at which they can run at room temperature without overheating and malfunctioning. Go much over 3GHz without some major cooling and chips melt down. But replace those chips with graphene equivalents — without having made any other changes to the circuits -—and you can raise that limit much higher. [Potentially 100 to 1000 times higher](https://www.nextbigfuture.com/2010/01/penn-state-has-produced-100-mm-diameter.html). \n\nLet’s think about that for a moment. That’s 300GHz to 3000GHz or 3Terahertz.\n\nThat’s a jump of two or three orders of magnitude up the exponential curve, my friends, especially when you combine it with the advances in multi-core technology and parallel computing. We’re talking about that smartphone in your pocket having a thousand times the computing power of your desktop PC, but using no more power than it does right now. The resistance of graphene at room temperature is so much lower than copper and silicon that even though it’s running at 1000 times the speed, it’s not using any more current, or wasting any more energy as heat than an identical silicon device, and that’s without considering any other possible advances in the field of electronics design.\n\nWe’re talking about that smartphone in your pocket having a thousand times the computing power of your desktop PC, but using no more power.\n\nThat big a leap in processing speed will simplify a lot of extremely complex tasks that require extensive amounts of data. From SETI searches for extraterrestrial intelligence to the search for all the ways a protein can fold, scientists use millions of processors in parallel to speed up research. A thousand-fold increase in computer speed could cut months to years off the time needed for their projects. The same goes for DNA sequencing, data mining, and a host of other areas.\n\nhttp://hplusmagazine.com/sites/default/files/images/articles/apr10/graphene-is-next3.jpg\n\nAnd science will not be the sole benefactor. Most smartphones these days have the ability to use their cameras to create virtual overlays on the images that they see, a technique called Augmented Reality. AR has advanced to the point that it’s possible to create [virtual characters in photos on your phone](https://gizmodo.com/5522689/augmented-reality-flashmob-kicking-off-tomorrow-in-amsterdam) using nothing more than a 2D patterned target on the ground (This was well before Pokemon GO), or to create interactive “virtual assistants” in projected video that are capable of interacting with real world objects. (I had a link, but can't find it on New Scientist anymore) Ultrafast computers will be essential for ushering in the age of Virtual Reality.\n\nA massive increase in computer speeds is likely to benefit other complex computing tasks as well, such as real-time speech language translation. Right now, it is difficult to make these programs run quickly enough to be useful. A thousand-fold increase in computer speed could make brute force approaches a practical solution, enabling computers to crunch through entire dictionaries in milliseconds. It could make possible the elusive [conversational interface](https://dl.acm.org/citation.cfm?id=502716.502718) that so many people believe will be the next step in operating systems. That speed will also be useful in the next generation of robotics, quite possibly bringing us a step closer to the kind of robots seen in movies like I, Robot or Star Wars. Ultrafast computers would enable a major reduction in the size of the computers needed to run some of the most complex robots we currently have, bringing the day of Rosie the Robot maid that much closer.\n\nObviously, ultrafast computers are going to have a very far-reaching effect on the way we do things, as well as how we interact with each other and our world, so the real questions are how practical is it to make graphene chips, and how soon can they be made? The answer is probably going to surprise you. Graphene has already been proven to be usable in [current chip manufacturing processes](https://www.nextbigfuture.com/2009/11/fujitsu-labs-can-form-graphene.html) with only minimal retooling needed. In fact, [IBM has already created working 30GHz test devices](https://www.nextbigfuture.com/2010/02/ibm-makes-graphene-at-30-ghz-and.html) using graphene transistors. In other words, graphene could begin making its way into computers as early as 2012 to 2015, and almost certainly by 2020.\n\nGraphene, that same single-atom-thick layer of carbon that is a part of every pencil mark, is going to make all of this possible. Not bad for the humble Number 2, huh?\n\n\n(Author's Note: Obviously, I was wrong about when it would actually occur, but the potential was there. However, the reasons for why it hasn't developed as quickly as I predicted are not clear. As I will discuss in later articles, major hurdles to wide spread use at the time this article was written were overcome. There's no obvious reason for why it's not being already used in computer chips and on mobos. *shrugs* Anyway, I never claim to be perfect.)\n\n%20-%20Adult.png)",
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}ubgupvoted (1.00%) @valkyrieice / virtualization-p3-from-virtual-to-reality2017/11/26 22:07:57
ubgupvoted (1.00%) @valkyrieice / virtualization-p3-from-virtual-to-reality
2017/11/26 22:07:57
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2017/11/26 21:47:18
| author | cheetah |
| body | Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://hplusmagazine.com/2010/02/15/virtualization-virtual-reality-part-3/ |
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}cheetahupvoted (0.08%) @valkyrieice / virtualization-p3-from-virtual-to-reality2017/11/26 21:47:12
cheetahupvoted (0.08%) @valkyrieice / virtualization-p3-from-virtual-to-reality
2017/11/26 21:47:12
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}valkyrieicepublished a new post: virtualization-p3-from-virtual-to-reality2017/11/26 21:46:57
valkyrieicepublished a new post: virtualization-p3-from-virtual-to-reality
2017/11/26 21:46:57
| author | valkyrieice |
| body | (Author's Note: Originally published in [H+ Magazine 02/15/2010](http://hplusmagazine.com/2010/02/15/virtualization-virtual-reality-part-3/)) If you read the [last section](https://steemit.com/technology/@valkyrieice/virtualization-p2-from-avatar-to-the-mirrorworld) of this three part essay, you will recall I discussed how the VR revolution is likely to occur, and ended up with the statement that VR will likely open the door for the benefits of the technologies of Genetics, Nanotechnology, and Robotics. In this section, I’m going to explain why I think this will occur. As I pointed out previously, VR is likely to lead to all sorts of weirdness such as people becoming their Avatars in daily life, businesses creating virtual worlds to work in, and a general blurring of the hard and fast lines of Virtual and Real. More than anything else, It’s that blurring effect that more than anything leads me to believe that VR will become a catalyst for GNR. VR is an ideal test laboratory, one in which we can test out many concepts that are too expensive, or too controversial, to implement in the real world right now. It should be obvious from the recent financial crisis that we need to overhaul our economic models, and even begin looking forward to transitioning to a post scarcity economy, but doing so in the real world is prohibitively difficult. As attractive as the [Venus Project’s resource based economy model](http://www.thevenusproject.com/the-venus-project-introduction/about), or [Cory Doctorow’s “Wuffie” model](http://thewhuffiebank.org/) may be, implementing them in the real world is not only hard, but until they are fully tested and found to be practical, they are potentially problematic. Without working prototypes, we have no way to know if they will solve problems or create even worse ones. But we could easily uncover such problems in a virtual world. A MMO game or virtual world could be far easier to make and test than real life itself is. Nor is it limited to just one single vision. A thousand different worlds could each have their own economic system, and the most successful ones could be refined into completely vetted and tested systems that could then be implemented in reality. Economic models are not the only thing VR will be used to improve and refine. We already have a machine that can be used to [create organs, via a process of “printing”](http://singularityhub.com/2009/12/03/organovo-has-its-first-commercial-3d-bioprinter/). We also are beginning to see the emergence of genetic CAD systems like [Tinkercell](http://www.tinkercell.com/Home), and advances in stemcell use are occurring so rapidly that trying to list even a tiny fraction of links would consume pages. We are in the process of deciphering the programming language of life, and simultaneously using that language to create medical wonders. http://hplusmagazine.com/sites/default/files/images/blog/feb10/tinkercell.jpg http://hplusmagazine.com/sites/default/files/images/blog/feb10/organovo.jpg So what happens when you begin using VR and combine it with such technologies? The obvious answer is that virtual reality will enable us to create tools that are much easier to use in dealing with small scale devices like micro surgery robots, or any number of other microscopic sciences such as DNA manipulation. A VR version of Tinkercell could allow a scientist to custom build entire organisms from scratch and see them modeled at a scale large enough to easily work with, much like the virtual workshop Tony Stark used in Ironman. That ease of use could just as readily aid the continued research into breaking the genetic code, enabling us to essentially make Lego brick like modules of an enormous variety of molecular machines, complete with their DNA codes, and assemble them in VR. At the same time, our increasing knowledge of genetics is also going to make things like customized body sculpting not only easier, but probably pretty cheap too. We can print organs now, and use stem cells to cosmetically alter our bodies. [They’ve even tested building rabbit penises](http://www.wfubmc.edu/penile-erectile-tissue-replacement.htm). Seriously, how long do you think it’s going to be before an organ printer is routinely used to create larger penises? And how long after that do you think it could be used to create a customized elf ear? Or even a prehensile tale for a human being? Once we’ve cracked the DNA code for it, we can program a stem cell to become any other kind of cell. It may not be long before the demand for body customization, raised by VR Avatars, will lead to a the use of organ printers to create “accessories” for our bodies — and we will do it as easily as we accessorize our cars. Frivolous, you say? Absolutely. But don’t ever underestimate how much people will invest in frivolity to get what they want. In a related field, VR is also likely to push research into BCI in a massive way. As [recently noted on h+](http://hplusmagazine.com/editors-blog/ainanotech-breakthrough-transistors-work-our-brains-do), we’ve now got transistors that act more like synapses than digital devices. It is possible that such synaptic mimics could make it far easier to link the human nervous system to a typical digital circuit; or could create a means of making entirely new kinds of computers which could enable two way communication between the brain and your VR environment. It should be obvious that the basic VR device I’ve outlined is a far cry from the typical Matrix-like expectations of VR, but it’s only the beginning. As computers continue to advance, and we find new ways of using electronics and our biology, a Matrix level VR system is simply a matter of time, research, and demand. Even if it proves impossible to create a full 2-way communication system, we’ll find other ways to make our VR systems as hyperreal as reality itself. Which more or less brings us to the next revolution — nanotechnology. I won’t go into all the pros and cons about nanotech, but I will point out that K. Eric Drexler himself is saying that we have the foundational tools needed to bring his vision of nanotech into it’s infancy. It’s happening, and we still have to figure out how to cope with it. (The blog post from Drexler originally linked is no longer active, sorry) VR offers the same laboratory for nanotech that it does for other sciences. In fact, in its roughest stages, it’s already providing. The ability to create items in Second Life is really a virtual version of [Drexler’s Nanofactory](https://www.youtube.com/watch?v=vEYN18d7gHg&feature=player_embedded). To be sure, it’s a rough equivalent, but close enough to give us an idea of what kinds of changes to our everyday reality true nanotech could bring. From the most fantastical of structures, to the most fantastical of creatures, Second Life is built on the object creation system. Be it a home, a sword, or a pair of wings, if you can imagine it, you can make it. This is the same promise that Nanotech offers, but available now. It gives us a taste of what universal assemblers could do and lets us play with it hands on. We’re already in the rough stages of pre-nanotech universal assemblers with such advances as the [RepRap self replicating 3d printer](http://reprap.org/wiki/About); our increasingly versatile ability to print electronics like flexible touch screen displays; and the organ printer mentioned above. With the continued growth of open source designs, and the likely integration of object creation software like that used in Second Life and other 3D environments, creating what we imagine may become as easy in reality as it is in VR. Even as nanotech is being developed through multiple pathways, we may already have not only explored many of its benefits in virtual space, but figured out how to cope with its dangers as well. http://hplusmagazine.com/sites/default/files/images/blog/feb10/optomec.jpg Which brings us to the last of Kurzweil’s revolutions — robotics. We already deal with robots in virtual space in the form of animated NPC’s and various other “monsters” in video games. With the rapid advances in robotics, from such [complex devices as the Actroid](http://www.singularityhub.com/2010/01/04/robot-look-alikes-go-on-sale-in-japan-video/) to the surprisingly advanced toy [Robosapien](http://wowwee.com/robosapien-x), to the new “sexbot” Roxxxy, it seems likely that once VR “NPC’s” merge into the world of robotics, we’re going to see some major advances in the use of robots in our day-to-day life. http://hplusmagazine.com/sites/default/files/images/blog/feb10/actroid.jpg While Rosie the robot maid may be some years off , robots in limited capacities may become quite commonplace for many menial tasks such as running the register at a fast food joint or supermarket — doing precisely what NPC’s do in the virtual world today. We will just as likely see the use of robots for VR surrogates, much like the recent movie, though far more limited. Take Roxxxy for an example, and add in the Actroid animatronics, and it seems that it could be a fairly simple matter to program such a robot to act as the physical “avatar” for a virtual person, enabling them to remotely control the bot from anywhere in the world. Even in the early stages, such a "telepresent" sexbot would revolutionize the entire concept of long distance relationships, further blurring the line between virtual and real. While it would start off with something as simple as preprogrammed routines similar to the sex animations common in Second Life, as we continue to advance in our ability to interact with our virtual selves and such telepresent “surrogates” to enable us to “be there” physically, it seems likely that those advances will be usable outside the bedroom as well, enabling us to create ever more lifelike and sophisticated automatons. And as we learn to make robots act more and more human, it will also enable us to make them capable of more and more complex tasks, gradually working up from salesbots and sexbots to autochefs capable of not only cooking our food, but cleaning up the kitchen. And it will start as we make better and better virtual “people” to handle all those boring and menial jobs in VR. And that is why I say VR is a gateway to the other revolutions. We continually hear about the wonders of such advanced technologies, but we are as afraid of them as we are desirous. VR, more than anything else, will let us play with our dreams, without worrying about our nightmares. We will make a virtual wonderland, and from that wonderland, we will bring the best and most beneficial to our everyday world. No matter how crazy, no matter how strange it may seem to us now, our future will be beyond our wildest imaginations. VR will give us the tools we need to not only make that future conceivable. It will give us the means to face our fears and overcome them. Unlike the Krell from the movie Forbidden Planet, we will be able to face our Demons of the Id before they will ever have the power to do us harm, and in so doing, it will let us chart a safer course to the Singularity. Tempting thought, no? Well, what did you expect? I did warn you I was a Succubus… Seduce you later!  |
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"body": "(Author's Note: Originally published in [H+ Magazine 02/15/2010](http://hplusmagazine.com/2010/02/15/virtualization-virtual-reality-part-3/))\n\nIf you read the [last section](https://steemit.com/technology/@valkyrieice/virtualization-p2-from-avatar-to-the-mirrorworld) of this three part essay, you will recall I discussed how the VR revolution is likely to occur, and ended up with the statement that VR will likely open the door for the benefits of the technologies of Genetics, Nanotechnology, and Robotics. In this section, I’m going to explain why I think this will occur.\n\nAs I pointed out previously, VR is likely to lead to all sorts of weirdness such as people becoming their Avatars in daily life, businesses creating virtual worlds to work in, and a general blurring of the hard and fast lines of Virtual and Real. More than anything else, It’s that blurring effect that more than anything leads me to believe that VR will become a catalyst for GNR.\n\n\nVR is an ideal test laboratory, one in which we can test out many concepts that are too expensive, or too controversial, to implement in the real world right now. It should be obvious from the recent financial crisis that we need to overhaul our economic models, and even begin looking forward to transitioning to a post scarcity economy, but doing so in the real world is prohibitively difficult. As attractive as the [Venus Project’s resource based economy model](http://www.thevenusproject.com/the-venus-project-introduction/about), or [Cory Doctorow’s “Wuffie” model](http://thewhuffiebank.org/) may be, implementing them in the real world is not only hard, but until they are fully tested and found to be practical, they are potentially problematic. Without working prototypes, we have no way to know if they will solve problems or create even worse ones.\n\nBut we could easily uncover such problems in a virtual world. A MMO game or virtual world could be far easier to make and test than real life itself is. Nor is it limited to just one single vision. A thousand different worlds could each have their own economic system, and the most successful ones could be refined into completely vetted and tested systems that could then be implemented in reality.\n\nEconomic models are not the only thing VR will be used to improve and refine. We already have a machine that can be used to [create organs, via a process of “printing”](http://singularityhub.com/2009/12/03/organovo-has-its-first-commercial-3d-bioprinter/). We also are beginning to see the emergence of genetic CAD systems like [Tinkercell](http://www.tinkercell.com/Home), and advances in stemcell use are occurring so rapidly that trying to list even a tiny fraction of links would consume pages. We are in the process of deciphering the programming language of life, and simultaneously using that language to create medical wonders.\n\nhttp://hplusmagazine.com/sites/default/files/images/blog/feb10/tinkercell.jpg http://hplusmagazine.com/sites/default/files/images/blog/feb10/organovo.jpg\n\nSo what happens when you begin using VR and combine it with such technologies? The obvious answer is that virtual reality will enable us to create tools that are much easier to use in dealing with small scale devices like micro surgery robots, or any number of other microscopic sciences such as DNA manipulation. A VR version of Tinkercell could allow a scientist to custom build entire organisms from scratch and see them modeled at a scale large enough to easily work with, much like the virtual workshop Tony Stark used in Ironman. That ease of use could just as readily aid the continued research into breaking the genetic code, enabling us to essentially make Lego brick like modules of an enormous variety of molecular machines, complete with their DNA codes, and assemble them in VR.\n\nAt the same time, our increasing knowledge of genetics is also going to make things like customized body sculpting not only easier, but probably pretty cheap too. We can print organs now, and use stem cells to cosmetically alter our bodies. [They’ve even tested building rabbit penises](http://www.wfubmc.edu/penile-erectile-tissue-replacement.htm). Seriously, how long do you think it’s going to be before an organ printer is routinely used to create larger penises? And how long after that do you think it could be used to create a customized elf ear? Or even a prehensile tale for a human being? Once we’ve cracked the DNA code for it, we can program a stem cell to become any other kind of cell. It may not be long before the demand for body customization, raised by VR Avatars, will lead to a the use of organ printers to create “accessories” for our bodies — and we will do it as easily as we accessorize our cars. Frivolous, you say? Absolutely. But don’t ever underestimate how much people will invest in frivolity to get what they want.\n\nIn a related field, VR is also likely to push research into BCI in a massive way. As [recently noted on h+](http://hplusmagazine.com/editors-blog/ainanotech-breakthrough-transistors-work-our-brains-do), we’ve now got transistors that act more like synapses than digital devices. It is possible that such synaptic mimics could make it far easier to link the human nervous system to a typical digital circuit; or could create a means of making entirely new kinds of computers which could enable two way communication between the brain and your VR environment. It should be obvious that the basic VR device I’ve outlined is a far cry from the typical Matrix-like expectations of VR, but it’s only the beginning. As computers continue to advance, and we find new ways of using electronics and our biology, a Matrix level VR system is simply a matter of time, research, and demand. Even if it proves impossible to create a full 2-way communication system, we’ll find other ways to make our VR systems as hyperreal as reality itself.\n\nWhich more or less brings us to the next revolution — nanotechnology. I won’t go into all the pros and cons about nanotech, but I will point out that K. Eric Drexler himself is saying that we have the foundational tools needed to bring his vision of nanotech into it’s infancy. It’s happening, and we still have to figure out how to cope with it. (The blog post from Drexler originally linked is no longer active, sorry)\n\nVR offers the same laboratory for nanotech that it does for other sciences. In fact, in its roughest stages, it’s already providing. The ability to create items in Second Life is really a virtual version of [Drexler’s Nanofactory](https://www.youtube.com/watch?v=vEYN18d7gHg&feature=player_embedded). To be sure, it’s a rough equivalent, but close enough to give us an idea of what kinds of changes to our everyday reality true nanotech could bring. From the most fantastical of structures, to the most fantastical of creatures, Second Life is built on the object creation system. Be it a home, a sword, or a pair of wings, if you can imagine it, you can make it. This is the same promise that Nanotech offers, but available now. It gives us a taste of what universal assemblers could do and lets us play with it hands on.\n\nWe’re already in the rough stages of pre-nanotech universal assemblers with such advances as the [RepRap self replicating 3d printer](http://reprap.org/wiki/About); our increasingly versatile ability to print electronics like flexible touch screen displays; and the organ printer mentioned above. With the continued growth of open source designs, and the likely integration of object creation software like that used in Second Life and other 3D environments, creating what we imagine may become as easy in reality as it is in VR. Even as nanotech is being developed through multiple pathways, we may already have not only explored many of its benefits in virtual space, but figured out how to cope with its dangers as well.\n\nhttp://hplusmagazine.com/sites/default/files/images/blog/feb10/optomec.jpg\n\nWhich brings us to the last of Kurzweil’s revolutions — robotics. We already deal with robots in virtual space in the form of animated NPC’s and various other “monsters” in video games. With the rapid advances in robotics, from such [complex devices as the Actroid](http://www.singularityhub.com/2010/01/04/robot-look-alikes-go-on-sale-in-japan-video/) to the surprisingly advanced toy [Robosapien](http://wowwee.com/robosapien-x), to the new “sexbot” Roxxxy, it seems likely that once VR “NPC’s” merge into the world of robotics, we’re going to see some major advances in the use of robots in our day-to-day life.\n\nhttp://hplusmagazine.com/sites/default/files/images/blog/feb10/actroid.jpg\n\nWhile Rosie the robot maid may be some years off , robots in limited capacities may become quite commonplace for many menial tasks such as running the register at a fast food joint or supermarket — doing precisely what NPC’s do in the virtual world today. We will just as likely see the use of robots for VR surrogates, much like the recent movie, though far more limited. Take Roxxxy for an example, and add in the Actroid animatronics, and it seems that it could be a fairly simple matter to program such a robot to act as the physical “avatar” for a virtual person, enabling them to remotely control the bot from anywhere in the world. Even in the early stages, such a \"telepresent\" sexbot would revolutionize the entire concept of long distance relationships, further blurring the line between virtual and real. While it would start off with something as simple as preprogrammed routines similar to the sex animations common in Second Life, as we continue to advance in our ability to interact with our virtual selves and such telepresent “surrogates” to enable us to “be there” physically, it seems likely that those advances will be usable outside the bedroom as well, enabling us to create ever more lifelike and sophisticated automatons.\n\nAnd as we learn to make robots act more and more human, it will also enable us to make them capable of more and more complex tasks, gradually working up from salesbots and sexbots to autochefs capable of not only cooking our food, but cleaning up the kitchen. And it will start as we make better and better virtual “people” to handle all those boring and menial jobs in VR.\n\nAnd that is why I say VR is a gateway to the other revolutions. We continually hear about the wonders of such advanced technologies, but we are as afraid of them as we are desirous. VR, more than anything else, will let us play with our dreams, without worrying about our nightmares. We will make a virtual wonderland, and from that wonderland, we will bring the best and most beneficial to our everyday world. No matter how crazy, no matter how strange it may seem to us now, our future will be beyond our wildest imaginations. VR will give us the tools we need to not only make that future conceivable. It will give us the means to face our fears and overcome them. Unlike the Krell from the movie Forbidden Planet, we will be able to face our Demons of the Id before they will ever have the power to do us harm, and in so doing, it will let us chart a safer course to the Singularity.\n\nTempting thought, no? Well, what did you expect? I did warn you I was a Succubus…\n\nSeduce you later!\n",
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2017/11/26 00:56:39
| author | steemitboard |
| body | Congratulations @valkyrieice! You have completed some achievement on Steemit and have been rewarded with new badge(s) : [](http://steemitboard.com/@valkyrieice) You got a First Vote [](http://steemitboard.com/@valkyrieice) Award for the number of upvotes received Click on any badge to view your own Board of Honor on SteemitBoard. For more information about SteemitBoard, click [here](https://steemit.com/@steemitboard) If you no longer want to receive notifications, reply to this comment with the word `STOP` > By upvoting this notification, you can help all Steemit users. Learn how [here](https://steemit.com/steemitboard/@steemitboard/http-i-cubeupload-com-7ciqeo-png)! |
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}irbotupvoted (50.00%) @valkyrieice / virtualization-p2-from-avatar-to-the-mirrorworld2017/11/25 23:11:42
irbotupvoted (50.00%) @valkyrieice / virtualization-p2-from-avatar-to-the-mirrorworld
2017/11/25 23:11:42
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}rockofagesupvoted (50.00%) @valkyrieice / virtualization-p2-from-avatar-to-the-mirrorworld2017/11/25 23:08:21
rockofagesupvoted (50.00%) @valkyrieice / virtualization-p2-from-avatar-to-the-mirrorworld
2017/11/25 23:08:21
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}ubgupvoted (1.00%) @valkyrieice / virtualization-p2-from-avatar-to-the-mirrorworld2017/11/25 23:04:21
ubgupvoted (1.00%) @valkyrieice / virtualization-p2-from-avatar-to-the-mirrorworld
2017/11/25 23:04:21
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}2017/11/25 22:41:51
2017/11/25 22:41:51
| author | cheetah |
| body | Hi! I am a robot. I just upvoted you! I found similar content that readers might be interested in: http://hplusmagazine.com/2010/01/25/virtualization-avatar-mirrorworlds-part-two/ |
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}valkyrieicepublished a new post: virtualization-p2-from-avatar-to-the-mirrorworld2017/11/25 22:41:21
valkyrieicepublished a new post: virtualization-p2-from-avatar-to-the-mirrorworld
2017/11/25 22:41:21
| author | valkyrieice |
| body | Author's Note: First published in H+ Magazine 1/25/2010) Hihi, Valkyrie Ice here again. In my [last article](https://steemit.com/technology/@valkyrieice/virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project), I discussed how the technology had arrived for making the very basic Audio/Visual immersive VR rig was available. Since then I came across a nifty [omnidirectional treadmill](https://en.wikipedia.org/wiki/Omnidirectional_treadmill), for allowing walking in place... which means that most basic elements are now covered. There are quite a few haptic systems in development, but for the VR revolution to start, sight and sound are two of the biggest hurdles that have now been overcome. And it doesn’t look like I’m the only one to think so. A few recent stories I’ve read give me the impression that both Microsoft and Google are angling to have an edge in the emerging VR market.  Microsoft seems to be making a push towards 360 Avatars to use them in games, both through releasing their own [“Game Room” arcade for avatars](https://kotaku.com/5442198/xbox-game-room-to-feature-over-1000-classic-arcade-games) and through releasing a set of design rules for use of [Avatars in 3rd party games](https://kotaku.com/5416641/what-marketing-can-and-cant-do-with-microsofts-avatars). The gist of it is: “Do nothing to break the Avatar/Player surrogate bond.” Added to their ever expanding list of customizations in clothing, pets, and body forms, it speaks heavily of their thoughts for the future of an avatar centered web. Perhaps the next version of Windows will be WinAV.(*giggle* AFTER Win 10 of course)  Google seems firmly set to make sure the mobile web gets built by any means necessary. Between their forays into mobile advertising, mobile webtops, mobile smartphones, and the mobile OSes of Chrome and Android, it would seem Google has its eyes firmly on a future in which the web is available to everyone everywhere, and where your mobile device is your all in one game/communications/web device. (But there is another thing that leads me to suspect Google plans to be a leader into the world of VR that I’ll go into in a later article). Then there’s this little item I just [read here](http://hplusmagazine.com/2010/01/13/turning-work-play-online-games/)about the use of games in the workplace. Also, corporations are already experimenting with VR worlds for training and some conferencing, and it seems likely that as Avatars become more common, and virtual employees more frequent, the need for highly realistic virtual clones will become a factor pushing for universal, highly customizable, personal avatars. (Since I originally wrote this, I've become friends with several people working to make this happen.) So what? So we’ll make custom versions of ourselves to use online, what’s the big deal? By itself, nothing. It would just be more internet weirdness. It’s only when you start looking at a bigger picture that you begin to really see exactly what VR will mean. In my last article, I talked about how videophones would likely only become common when combination with Avatars. I hope you didn’t just think of landlines when you read it(Oh how rare these have become since then). Because once video glasses become common in the home, they are going to be attached to smartphones. It’s inevitable. And it’s that combination with smartphones that makes VR a technology to change the world. Because it’s mobile. You’re going to have VR available everywhere. But universal VR by itself is only one single part of a larger puzzle. Augmented reality, mirrorworlds and lifeblogging are the other four parts that make it a monster. So imagine — if you will — a set of glasses attached to a smartphone circa 2015-2020 ( Okay okay, so maybe 20-25 would have been a better estimate. But that's not because of the technology being lacking, it's due to a lot of other issues, which would take far too long to cover.) Transparent wraparound OLED displays, with CCD cameras mounted strategically, and a Kinect-style lidar capable of motion tracking the world around you, tied into a network of smartphones and public surveillance cameras that more or less enables your phone to accurately place where your body is to within millimeters of precision. No matter where you are, your surroundings and your body are mapped into a virtual mirrorworld that exactly duplicates the real world you are in, but which allows you to interact with the virtual world, the real world, and the mirrorworld all at the same time. (I'll discuss this in depth over several more articles later.) You would look at the world through these lenses, but it might not be a world you would recognize today. Because in that world, you may not see exactly the same thing you would see without the lenses. That checkout girl at the grocery store might be a nightelf. The person you pass on the street might be an alien, a game character, or a Hollywood icon. You might see a totally mapped mirror world, one in which Virtual, Real, and Augmented are all mixed to makes such a world possible. And smartphones and VR will make this possible. We don’t need robots to make Surrogates a reality. Indeed, the limits of robots don’t apply to VR, which makes it even easier for people to customize — and identify with– their avatars. And just like the examples above, a lot of people might just stop appearing as anything but their Avatars, as in Surrogates (Yes... Like ME, for one, but I'm not even close to being the only one). So it might not just be the net that’s filled with aliens and anime cat girls. Our entire world might look like this [coke commercial.](https://www.youtube.com/watch?v=Kwke0LNardc) Google is already well on it’s way to creating that world with Google Earth and Street View. Navteq is now planning to [map the world in 3d](https://gizmodo.com/5444060/suck-it-street-view-navteq-maps-the-world-in-3d-with-lasers) with lasers and there’s even research underway to use existing surveillance cams to enable such augmented reality abilities as [seeing through walls](https://gizmodo.com/5450416/now-you-can-see-through-buildings-like-batman-bin-suparman).With other Google software being used to create 3d models of buildings such as Sketchup and Building Maker, the public is already collaborating in the construction of the mirror world. Other approaches — [such as using thousands of photos from the internet to create 3d models of entire cities](https://www.youtube.com/watch?v=CM-y_WCNP_A) — are also underway.  The mirrorworld is in the making, and right now, Google Earth appears to be the center of it. With Google’s push into mobile web technology, it seems almost assured that — as smartphones begin interacting with the mirrorworld and augmented reality lenses get added to them — Google’s mirrorworld and AR, as well as VR are all going to collide… and create a digital wonderland. It’s not going to happen overnight, but it’s probably going to happen far quicker than you might expect. And that is going to lead to some rather revolutionary changes in our world. It’s not just that we may end up with a world that has some resemblance to a sci-fi convention overlaid onto a mundane reality, a world where Avatars walk down the street and we can meet up with our buddies at the giant pin sticking out of the bar. It’s not even that we could play the same avatar in real life, or in any virtual game. It’s not even that this mix will enable us to do all kinds of wild and wacky wonders like teleport from one city to another virtually. The real head banger is what all this virtuality is going to inspire. You see, humanity is not a species known just for having a vivid imagination. It’s known for making that imagination real. Just like we demanded [Star Trek Communicators and got cellphones](http://www.destination-innovation.com/how-startrek-inspired-an-innovation-your-cell-phone/), once we get our perfect avatar bodies and get to play with them in the streets, go shopping with them, and hang out in bars with them, we’re going to want them in real life. And that’s the biggest game changer. We’re not a species that is happy with just the seeming of a thing. Once it’s in our face, we’re going to have to make it a reality. We’re going to want those pointed ears, and angel wings. We’re going to demand our neko-mimi and anime eyes. And we’ll push research that will make it happen, because we will have created a demand so massive that no profit-minded business will be able to ignore it. VR will open the door through which Biotech, Nanotech, and Robotics will emerge, and drag them kicking and screaming into reality. (Author's Note: Yes, I figured out the markup, and it's only my second post *giggle*. Anyway, stay tuned for part 3!) |
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| permlink | virtualization-p2-from-avatar-to-the-mirrorworld |
| title | Virtualization P2: From Avatar, to the Mirrorworld |
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"body": "Author's Note: First published in H+ Magazine 1/25/2010)\n\nHihi, Valkyrie Ice here again. In my [last article](https://steemit.com/technology/@valkyrieice/virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project), I discussed how the technology had arrived for making the very basic Audio/Visual immersive VR rig was available. Since then I came across a nifty [omnidirectional treadmill](https://en.wikipedia.org/wiki/Omnidirectional_treadmill), for allowing walking in place... which means that most basic elements are now covered. There are quite a few haptic systems in development, but for the VR revolution to start, sight and sound are two of the biggest hurdles that have now been overcome. And it doesn’t look like I’m the only one to think so. A few recent stories I’ve read give me the impression that both Microsoft and Google are angling to have an edge in the emerging VR market.\n\n\n\nMicrosoft seems to be making a push towards 360 Avatars to use them in games, both through releasing their own [“Game Room” arcade for avatars](https://kotaku.com/5442198/xbox-game-room-to-feature-over-1000-classic-arcade-games) and through releasing a set of design rules for use of [Avatars in 3rd party games](https://kotaku.com/5416641/what-marketing-can-and-cant-do-with-microsofts-avatars). The gist of it is: “Do nothing to break the Avatar/Player surrogate bond.” Added to their ever expanding list of customizations in clothing, pets, and body forms, it speaks heavily of their thoughts for the future of an avatar centered web. Perhaps the next version of Windows will be WinAV.(*giggle* AFTER Win 10 of course)\n\n\n\nGoogle seems firmly set to make sure the mobile web gets built by any means necessary. Between their forays into mobile advertising, mobile webtops, mobile smartphones, and the mobile OSes of Chrome and Android, it would seem Google has its eyes firmly on a future in which the web is available to everyone everywhere, and where your mobile device is your all in one game/communications/web device. (But there is another thing that leads me to suspect Google plans to be a leader into the world of VR that I’ll go into in a later article). \n\nThen there’s this little item I just [read here](http://hplusmagazine.com/2010/01/13/turning-work-play-online-games/)about the use of games in the workplace. Also, corporations are already experimenting with VR worlds for training and some conferencing, and it seems likely that as Avatars become more common, and virtual employees more frequent, the need for highly realistic virtual clones will become a factor pushing for universal, highly customizable, personal avatars. (Since I originally wrote this, I've become friends with several people working to make this happen.)\n\nSo what? So we’ll make custom versions of ourselves to use online, what’s the big deal? By itself, nothing. It would just be more internet weirdness. It’s only when you start looking at a bigger picture that you begin to really see exactly what VR will mean.\n\nIn my last article, I talked about how videophones would likely only become common when combination with Avatars. I hope you didn’t just think of landlines when you read it(Oh how rare these have become since then). Because once video glasses become common in the home, they are going to be attached to smartphones. It’s inevitable. And it’s that combination with smartphones that makes VR a technology to change the world. Because it’s mobile. You’re going to have VR available everywhere.\n\nBut universal VR by itself is only one single part of a larger puzzle. Augmented reality, mirrorworlds and lifeblogging are the other four parts that make it a monster.\n\nSo imagine — if you will — a set of glasses attached to a smartphone circa 2015-2020 ( Okay okay, so maybe 20-25 would have been a better estimate. But that's not because of the technology being lacking, it's due to a lot of other issues, which would take far too long to cover.) Transparent wraparound OLED displays, with CCD cameras mounted strategically, and a Kinect-style lidar capable of motion tracking the world around you, tied into a network of smartphones and public surveillance cameras that more or less enables your phone to accurately place where your body is to within millimeters of precision. No matter where you are, your surroundings and your body are mapped into a virtual mirrorworld that exactly duplicates the real world you are in, but which allows you to interact with the virtual world, the real world, and the mirrorworld all at the same time. (I'll discuss this in depth over several more articles later.)\n\nYou would look at the world through these lenses, but it might not be a world you would recognize today. Because in that world, you may not see exactly the same thing you would see without the lenses. That checkout girl at the grocery store might be a nightelf. The person you pass on the street might be an alien, a game character, or a Hollywood icon.\nYou might see a totally mapped mirror world, one in which Virtual, Real, and Augmented are all mixed to makes such a world possible. And smartphones and VR will make this possible. We don’t need robots to make Surrogates a reality. Indeed, the limits of robots don’t apply to VR, which makes it even easier for people to customize — and identify with– their avatars. And just like the examples above, a lot of people might just stop appearing as anything but their Avatars, as in Surrogates (Yes... Like ME, for one, but I'm not even close to being the only one). So it might not just be the net that’s filled with aliens and anime cat girls. Our entire world might look like this [coke commercial.](https://www.youtube.com/watch?v=Kwke0LNardc) \n\nGoogle is already well on it’s way to creating that world with Google Earth and Street View. Navteq is now planning to [map the world in 3d](https://gizmodo.com/5444060/suck-it-street-view-navteq-maps-the-world-in-3d-with-lasers) with lasers and there’s even research underway to use existing surveillance cams to enable such augmented reality abilities as [seeing through walls](https://gizmodo.com/5450416/now-you-can-see-through-buildings-like-batman-bin-suparman).With other Google software being used to create 3d models of buildings such as Sketchup and Building Maker, the public is already collaborating in the construction of the mirror world. Other approaches — [such as using thousands of photos from the internet to create 3d models of entire cities](https://www.youtube.com/watch?v=CM-y_WCNP_A) — are also underway.\n\n\n\nThe mirrorworld is in the making, and right now, Google Earth appears to be the center of it. With Google’s push into mobile web technology, it seems almost assured that — as smartphones begin interacting with the mirrorworld and augmented reality lenses get added to them — Google’s mirrorworld and AR, as well as VR are all going to collide… and create a digital wonderland. It’s not going to happen overnight, but it’s probably going to happen far quicker than you might expect. And that is going to lead to some rather revolutionary changes in our world. It’s not just that we may end up with a world that has some resemblance to a sci-fi convention overlaid onto a mundane reality, a world where Avatars walk down the street and we can meet up with our buddies at the giant pin sticking out of the bar. It’s not even that we could play the same avatar in real life, or in any virtual game. It’s not even that this mix will enable us to do all kinds of wild and wacky wonders like teleport from one city to another virtually. The real head banger is what all this virtuality is going to inspire. You see, humanity is not a species known just for having a vivid imagination. It’s known for making that imagination real. Just like we demanded [Star Trek Communicators and got cellphones](http://www.destination-innovation.com/how-startrek-inspired-an-innovation-your-cell-phone/), once we get our perfect avatar bodies and get to play with them in the streets, go shopping with them, and hang out in bars with them, we’re going to want them in real life.\n\nAnd that’s the biggest game changer. We’re not a species that is happy with just the seeming of a thing. Once it’s in our face, we’re going to have to make it a reality. We’re going to want those pointed ears, and angel wings. We’re going to demand our neko-mimi and anime eyes. And we’ll push research that will make it happen, because we will have created a demand so massive that no profit-minded business will be able to ignore it. VR will open the door through which Biotech, Nanotech, and Robotics will emerge, and drag them kicking and screaming into reality.\n\n\n(Author's Note: Yes, I figured out the markup, and it's only my second post *giggle*. Anyway, stay tuned for part 3!)",
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2017/11/25 01:42:00
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2017/11/25 01:41:57
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2017/11/25 01:41:54
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2017/11/25 01:41:54
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2017/11/25 01:41:51
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2017/11/25 01:41:51
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2017/11/25 01:41:48
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2017/11/25 01:41:48
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2017/11/25 01:41:48
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2017/11/25 01:41:45
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2017/11/25 01:41:45
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2017/11/25 01:41:45
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2017/11/25 01:41:42
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vadimchupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:42
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| Transaction Info | Block #17518455/Trx cda48eeddc2cd0ddf15a7bce5922120c4fd63ca2 |
View Raw JSON Data
{
"block": 17518455,
"op": [
"vote",
{
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"timestamp": "2017-11-25T01:41:42",
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}rino81upvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:42
rino81upvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:42
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | rino81 |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518455/Trx 487d2505021ff3b8d88fbf571ac437004df9a3d7 |
View Raw JSON Data
{
"block": 17518455,
"op": [
"vote",
{
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}mefovupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:39
mefovupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:39
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | mefov |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518454/Trx 3f65ea95d00639a8cfe146ec2973b66cd0b8d418 |
View Raw JSON Data
{
"block": 17518454,
"op": [
"vote",
{
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"timestamp": "2017-11-25T01:41:39",
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}2017/11/25 01:41:33
2017/11/25 01:41:33
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | skimshevich |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518452/Trx 93a3c9eb8f20fb2518a34058db1bcec387d3c3dd |
View Raw JSON Data
{
"block": 17518452,
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"vote",
{
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}2017/11/25 01:41:33
2017/11/25 01:41:33
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | andreyson |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518452/Trx c018900f69c3cd5628e04214c8db00ab7e352504 |
View Raw JSON Data
{
"block": 17518452,
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{
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}2017/11/25 01:41:33
2017/11/25 01:41:33
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | sashakord |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518452/Trx e0c624a2e96af70074cb2f2dde3e1f6302b51eb0 |
View Raw JSON Data
{
"block": 17518452,
"op": [
"vote",
{
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}2017/11/25 01:41:30
2017/11/25 01:41:30
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | foneurfa |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518451/Trx 9a87c94799f13129f17f6b40d3b826ceb37c8f18 |
View Raw JSON Data
{
"block": 17518451,
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{
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}2017/11/25 01:41:30
2017/11/25 01:41:30
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | serggejerem |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518451/Trx 29e601e2ff12f70d331ec5fdd725f4a4a5e78521 |
View Raw JSON Data
{
"block": 17518451,
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"vote",
{
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}rybitupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:30
rybitupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:30
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | rybit |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518451/Trx e7a885dc7bf7910f3f80fe9b94bb25c7e85d82f0 |
View Raw JSON Data
{
"block": 17518451,
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{
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"timestamp": "2017-11-25T01:41:30",
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}2017/11/25 01:41:30
2017/11/25 01:41:30
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | oxeviazov |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518451/Trx a987dea98f02043fbf1f437a86314444a164e8ae |
View Raw JSON Data
{
"block": 17518451,
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"vote",
{
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}2017/11/25 01:41:30
2017/11/25 01:41:30
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | telashev |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518451/Trx f4091ff9dbe7e3e5c00d1232d56609def0699eee |
View Raw JSON Data
{
"block": 17518451,
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"vote",
{
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}2017/11/25 01:41:30
2017/11/25 01:41:30
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | lopitrin |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518451/Trx e6d215911e2540a03bc5bf4d2924ad3f577199e6 |
View Raw JSON Data
{
"block": 17518451,
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"vote",
{
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}anastieupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:27
anastieupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:27
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | anastie |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518450/Trx e75277a04713e73174aa63daf1b2d98fab2fdb72 |
View Raw JSON Data
{
"block": 17518450,
"op": [
"vote",
{
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}2017/11/25 01:41:27
2017/11/25 01:41:27
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | razam768 |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518450/Trx fe5b76ce1948e2917823b72ad61a7d79f33b9e9f |
View Raw JSON Data
{
"block": 17518450,
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{
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}2017/11/25 01:41:24
2017/11/25 01:41:24
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | valeroomich |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518449/Trx 9f256a0c1ca9462e4fa1120e35b2bb1e33e681b5 |
View Raw JSON Data
{
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{
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}fosinsupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:24
fosinsupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:24
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | fosins |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518449/Trx 4f710a32901d18d384b7756a3ebc7d4c6b403009 |
View Raw JSON Data
{
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{
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}bodarupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:24
bodarupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:24
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | bodar |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518449/Trx 2f1bd1ae4d3eb34b6d37252abc58a9afb91ae930 |
View Raw JSON Data
{
"block": 17518449,
"op": [
"vote",
{
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}lendreiupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:21
lendreiupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:21
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | lendrei |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518448/Trx 089af254b3ba4e9ed9b6f231cdbbd450aaa89ecd |
View Raw JSON Data
{
"block": 17518448,
"op": [
"vote",
{
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"op_in_trx": 0,
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}romanikupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:21
romanikupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:21
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | romanik |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518448/Trx c737cbd85c72384eae8ec779090eb086adcc5da1 |
View Raw JSON Data
{
"block": 17518448,
"op": [
"vote",
{
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"timestamp": "2017-11-25T01:41:21",
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}2017/11/25 01:41:21
2017/11/25 01:41:21
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | kazarnata |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518448/Trx c15e48aa706a8cd97e78e4eeb828c7d4efd47101 |
View Raw JSON Data
{
"block": 17518448,
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{
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"timestamp": "2017-11-25T01:41:21",
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}pupsicupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:18
pupsicupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:18
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | pupsic |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518447/Trx 646f2d61c5364ac869179efa087ef58ca9fbfc20 |
View Raw JSON Data
{
"block": 17518447,
"op": [
"vote",
{
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"op_in_trx": 0,
"timestamp": "2017-11-25T01:41:18",
"trx_id": "646f2d61c5364ac869179efa087ef58ca9fbfc20",
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"virtual_op": 0
}vimiimoupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:18
vimiimoupvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:18
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | vimiimo |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518447/Trx b4cd2f514ded043815a18554d35231036633ac81 |
View Raw JSON Data
{
"block": 17518447,
"op": [
"vote",
{
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}jghcc46upvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project2017/11/25 01:41:18
jghcc46upvoted (100.00%) @valkyrieice / virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project
2017/11/25 01:41:18
| author | valkyrieice |
| permlink | virtualization-p1-the-rise-of-the-avatar-and-the-open-sim-project |
| voter | jghcc46 |
| weight | 10000 (100.00%) |
| Transaction Info | Block #17518447/Trx ecba38ef80e99cf9a6a37a9f40fefdb1409e2340 |
View Raw JSON Data
{
"block": 17518447,
"op": [
"vote",
{
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"op_in_trx": 0,
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"trx_id": "ecba38ef80e99cf9a6a37a9f40fefdb1409e2340",
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}Manabar
Voting Power100.00%
Downvote Power100.00%
Resource Credits100.00%
Reputation Progress0.00%
{
"voting_manabar": {
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"last_update_time": 1779090768
},
"downvote_manabar": {
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"last_update_time": 1779090768
},
"rc_account": {
"account": "valkyrieice",
"max_rc": "10164408779",
"max_rc_creation_adjustment": {
"amount": "2020748973",
"nai": "@@000000037",
"precision": 6
},
"rc_manabar": {
"current_mana": "10164408779",
"last_update_time": 1779090768
}
}
}Account Metadata
| POSTING JSON METADATA | |
| profile | {"profile_image":"https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/10987361_1175717155788218_2511318003900046897_n.jpg?oh=e86e32d53e91ea51e9bdd20d30973c74&oe=5AD7BDB8","cover_image":"https://www.facebook.com/photo.php?fbid=1959325724094020&set=a.1136478519712082.1073741829.100000498338028&type=3","name":"Valkyrie Ice McGill","about":"Writer, Tech Forecaster, Future Succubus","location":"TN","website":"https://www.facebook.com/valkyrie.ice"} |
| JSON METADATA | |
| profile | {"profile_image":"https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/10987361_1175717155788218_2511318003900046897_n.jpg?oh=e86e32d53e91ea51e9bdd20d30973c74&oe=5AD7BDB8","cover_image":"https://www.facebook.com/photo.php?fbid=1959325724094020&set=a.1136478519712082.1073741829.100000498338028&type=3","name":"Valkyrie Ice McGill","about":"Writer, Tech Forecaster, Future Succubus","location":"TN","website":"https://www.facebook.com/valkyrie.ice"} |
{
"posting_json_metadata": {
"profile": {
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"cover_image": "https://www.facebook.com/photo.php?fbid=1959325724094020&set=a.1136478519712082.1073741829.100000498338028&type=3",
"name": "Valkyrie Ice McGill",
"about": "Writer, Tech Forecaster, Future Succubus",
"location": "TN",
"website": "https://www.facebook.com/valkyrie.ice"
}
},
"json_metadata": {
"profile": {
"profile_image": "https://scontent-atl3-1.xx.fbcdn.net/v/t1.0-9/10987361_1175717155788218_2511318003900046897_n.jpg?oh=e86e32d53e91ea51e9bdd20d30973c74&oe=5AD7BDB8",
"cover_image": "https://www.facebook.com/photo.php?fbid=1959325724094020&set=a.1136478519712082.1073741829.100000498338028&type=3",
"name": "Valkyrie Ice McGill",
"about": "Writer, Tech Forecaster, Future Succubus",
"location": "TN",
"website": "https://www.facebook.com/valkyrie.ice"
}
}
}Auth Keys
Owner
Single Signature
Public Keys
STM5Xsyb8pkfJxiDTsZdrhmFRSHhVvTRGCiWNn8MPoQ5vnphjMEVg1/1
Active
Single Signature
Public Keys
STM6bNK7C8fFssiYyLHAMHFu4SrN5ouhDa1YB9dduYZGTSSG96Z8K1/1
Posting
Single Signature
Public Keys
STM6ZcPaoTuh5Hb1jEutPj4vCZ2RqHQFaXjBANdLZCB3nKrPV463f1/1
Memo
STM5hXDuMSvJ5G5xwPmESwDcJEnVdQADANQo7aECYAnuawxN8DxHh
{
"owner": {
"account_auths": [],
"key_auths": [
[
"STM5Xsyb8pkfJxiDTsZdrhmFRSHhVvTRGCiWNn8MPoQ5vnphjMEVg",
1
]
],
"weight_threshold": 1
},
"active": {
"account_auths": [],
"key_auths": [
[
"STM6bNK7C8fFssiYyLHAMHFu4SrN5ouhDa1YB9dduYZGTSSG96Z8K",
1
]
],
"weight_threshold": 1
},
"posting": {
"account_auths": [],
"key_auths": [
[
"STM6ZcPaoTuh5Hb1jEutPj4vCZ2RqHQFaXjBANdLZCB3nKrPV463f",
1
]
],
"weight_threshold": 1
},
"memo": "STM5hXDuMSvJ5G5xwPmESwDcJEnVdQADANQo7aECYAnuawxN8DxHh"
}Witness Votes
0 / 30
No active witness votes.
[]