FROM VILLAIN TO PROTAGONIST

From @thranax at 2020/04/07 16:24:33 (UTC). Show on Ecosynthesizer.
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![Screenshot_1447.png](https://cdn.steemitimages.com/DQmXknfgCsw634B3bUDLJchbnKbz6QfUyuRQWzTyNKP7xoF/Screenshot_1447.png) Since 1986, a video game about Donkey Kong had not been seen again. It was seen on arcades, 8-bit consoles and some Game & Watch. In the summer of 1994, the Game Boy version of the 1981 classic Donkey Kong was put up for sale. The most significant change in this character appears in late 1994 when he becomes the protagonist, abandoning his role as villain and moving from the classic arcade/puzzle game. to a two-dimensional platform with lateral action, with the classic 'jump attack' as the main method of advancement. https://www.youtube.com/watch?v=qXknTTEjLwQ <center> <h4> THE SAGA IN SUPER NINTENDO </h4> </center> DONKEY KONG COUNTRY Super Nintendo, 1994. Donkey Kong Country, or Super Donkey Kong in Japan, was produced by the British Rare with Tim Stamper at the helm. It was not only a change of format but an example of artistic boldness and business risk. Rare took the financial risk of hiring an expensive Sillicon Graphics Advance Computer Modeling 3D pre-rendering system. This same system was used in Killer Instict, another game from the British studio. The result was something not seen on consoles until then, a ‘monkey’ that looked real compared to the ‘drawings’ that were seen then. If the graphic aspect was impressive, the soundtrack was no less so, the composers Robin Beanland, Eveline Fischer and David Wise produced twenty tracks of the highest quality thanks to the sampling capacity of the Sony SPC700 chip from Super Nintendo. As for the world in which the game takes place, Donkey Kong Island is created, thus giving the franchise its own territory. The old Donkey Kong who faced Jumpan (Mario) in 1981 is now a minor character Cranky Kong, grandfather of the current protagonist. In this first game Donkey is accompanied by Diddy Kong, being able to collaborate with each other, and alternate as main characters. Donkey is stronger, but Diddy is more agile, so when you have to reach the top of a tree you will need Diddy and when you want to roll on your enemies it will be more useful Donkey, when one of them takes damage, he will fall and be left only one character and we will lose a life if we are hit with a single character on screen. We can retrieve the fallen partner with the appropriate item. Both characters can jump on or roll over enemies. Another novelty is that our new monkey will have other animals as allies throughout the game. The enemy is King K Rool who steals the bananas from Donkey Kong. The game had a huge critical and sales success, with more than nine million units sold. It had versions for Game Boy Color, Game Boy Advance and the Virtual Console for WII, 3DS and WIIU. It is also available on Super Nintendo Mini. <center> ![Screenshot_1449.png](https://images.hive.blog/DQmPLSuCMx9RqLWg2qRKfKsU7Tb2djgHZFR1VipsU2SYMrH/Screenshot_1449.png) </center> DONKEY KONG COUNTRY 2: DIDDY KONG’S QUEST Super Nintendo, 1995. A year after the first installment, its sequel came out. Donkey Kong is kidnapped, so Diddy Kong and his girlfriend Dixie set out to rescue Donkey. Dixie Maintains the same movements as in the first installment with some addition. Dixie can also plan, so it will require collaboration between the characters to get to certain places. In the same way we will lose a character if we are hit, and a life if we are hit with only one character on the screen. There are also other characters and animals that will help us complete our mission. The world moves from the island to the marine world of ships and pirates. Technically the game is the same as its predecessor, with some contributions that provide more realism, for example in the ship scenes when destroying enemies and dropping them into the water, the splash is heard and water splashes are seen, and in the scenes with lava it comes out smoke by destroying an enemy. The game sold about five million units. It can be played on the WII, 3DS and WIIU Virtual Console. There was a version for Game Boy Advance with some differences. <center> ![Screenshot_1450.png](https://images.hive.blog/DQmZUGCARsEVahjkvrLqKCuYptvwxGgdPYFvfBu2Jx9GrPL/Screenshot_1450.png) </center> DONKEY KONG COUNTRY 3: DIXIE KONG’S DOUBLE TROUBLE Super Nintendo, 1996. Two years after the first installment and with the new generation of consoles up and running, this installment takes place already in the final stage of Super Nintendo. As a curiosity you can see Wrinkly Kong playing a Nintendo 64 and Mario 64 within the game. In this installment Donkey and Dixie go fishing, but they are kidnapped, Dixie Kong and the cousin Kiddy Kong have to find them. The characters combine the gameplay of the first game and the second. Dixie with her ability to glide and Kiddy heavier and stronger like Donkey Kong. On this occasion the action moves to the polar latitudes and in addition to having other animals from the saga they will be helped by the Bear Brothers. Sold about three million units. It can be played on the WII, 3DS and WIIU Virtual Console. There was a version for Game Boy Advance with some differences, like an exclusive world ![Screenshot_1451.png](https://images.hive.blog/DQmPi8huz92F8fBcqmdG78ug6bJogjqNihRiSN2dZ9982WD/Screenshot_1451.png) <center> <h4>THE SAGA IN GAME BOY </h4> </center> Someone could say that because the Donkey Kong Land is talked about in the Donkey Kong Country saga, but the truth is that it is playable, graphic, and argumentatively closely related. At that time it was quite normal that the versions of desktop games on laptops had different scenarios than the desktop ones, although they were inspired by their older versions. If there was Sonic on Mega Drive, there had to be on Game Gear, and if there was Donkey Kong Country on Super Nintendo, there had to be different enough Game Boy versions for him to want to play them. This is how the Donkey Kong Land saga appears, approving the Super Mario Land as exclusive versions for laptop. All the games were developed by Rare. https://www.youtube.com/watch?v=nxnc9qBWffQ <center> <h4>THE RETRO STUDIOS SAGA </h4> </center> Although there were other Donkey Kong versions for Game Boy Advance, and it became common in other Nintendo games like Mario Kart, it would take fourteen years to see a new installment of Donkey Kong Country with two-dimensional gameplay and classic platform. In the first stage of the saga, Nintendo owned 49% of Rare's shares, so the British worked exclusively with those in Kyoto. In 2001 the Stamper brothers sold 51% of their participation to Microsoft, and Nintendo immediately followed suit with their participation, so logically Rare did not develop any more titles in this saga. Retro Studios is an American company founded by Spangenberg, a former member of Acclaim. This company did a great job with the Game Cube Metroids. Nintendo bought the studio by acquiring most of the shares that Spangenberg owned and thus became a frist-party. She was in charge of reviving the Donkey Kong Country saga with new installments. https://www.youtube.com/watch?v=TsiDx4dTF7I DONKEY KONG COUNTRY: TROPICAL FREEZE Wii U, 2014. This installment marks the fifth in the series and is also developed by Retro Studios. In this case a species of Viking animals the Frigomades invade Donkey Kong Island forcing Donkey Kong to go against them. It will be helped by Diddy, Dixie and Cranky. It is the first time that you can play with Cranky Kong. Different characters bring different gameplay, Diddy Kong has a jetpack, Dixie can glide, and Cranky jumps and bounces on his staff. In this case it is Funky who is in charge of the power ups store. It is Donkey Kong's first adventure in high definition, sold over a million and a half units and has just arrived on Nintendo Switch.
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